xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.0 Release Notes / (November 30th, 2013)
2*61046927SAndroid Build Coastguard Worker===============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 10.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 10.0 implements the OpenGL 3.3 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMD5 checksums
16*61046927SAndroid Build Coastguard Worker-------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   b38626b96c664db67a534d7859682436  MesaLib-10.0.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   f3fe55d9735bea158bbe97ed9a0da819  MesaLib-10.0.0.tar.bz2
22*61046927SAndroid Build Coastguard Worker   c6ee1ce51e3bf35947d2978b872daf51  MesaLib-10.0.0.zip
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard WorkerNew features
25*61046927SAndroid Build Coastguard Worker------------
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker-  GL_AMD_seamless_cubemap_per_texture on i965.
30*61046927SAndroid Build Coastguard Worker-  GL_ARB_conservative_depth on i965.
31*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_gather on i965.
32*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_query_levels on i965.
33*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_mirror_clamp_to_edge.
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, and
35*61046927SAndroid Build Coastguard Worker   GL_ARB_transform_feedback_instanced on i965/Gen7 (with appropriate
36*61046927SAndroid Build Coastguard Worker   kernel support).
37*61046927SAndroid Build Coastguard Worker-  GL_ARB_sample_shading on i965.
38*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_atomic_counters on i965.
39*61046927SAndroid Build Coastguard Worker-  GL_ARB_vertex_attrib_binding
40*61046927SAndroid Build Coastguard Worker-  GL_ARB_vertex_type_10f_11f_11f_rev on i965 and r600g
41*61046927SAndroid Build Coastguard Worker-  GL_KHR_debug
42*61046927SAndroid Build Coastguard Worker-  GLX_MESA_query_renderer
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerBug fixes
45*61046927SAndroid Build Coastguard Worker---------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerAttempts have been made to **not** include bugs fixed in previous 9.2
48*61046927SAndroid Build Coastguard Workerreleases or bugs that were regressions during 10.0 development. This
49*61046927SAndroid Build Coastguard Workerlist is likely incomplete.
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker-  `Bug 47755 <https://bugs.freedesktop.org/show_bug.cgi?id=47755>`__ -
52*61046927SAndroid Build Coastguard Worker   [glsl-compiler] no error checking when Interpolation qualifier for
53*61046927SAndroid Build Coastguard Worker   built-in variable is different in vertex and fragment shader
54*61046927SAndroid Build Coastguard Worker-  `Bug 52171 <https://bugs.freedesktop.org/show_bug.cgi?id=52171>`__ -
55*61046927SAndroid Build Coastguard Worker   [gallium/r600/clover] Simple benchmarks failed to run
56*61046927SAndroid Build Coastguard Worker-  `Bug 53077 <https://bugs.freedesktop.org/show_bug.cgi?id=53077>`__ -
57*61046927SAndroid Build Coastguard Worker   [IVB] Output error with msaa when both of framebuffer and source
58*61046927SAndroid Build Coastguard Worker   color's alpha are not 1
59*61046927SAndroid Build Coastguard Worker-  `Bug 54867 <https://bugs.freedesktop.org/show_bug.cgi?id=54867>`__ -
60*61046927SAndroid Build Coastguard Worker   bug in r300 compiler
61*61046927SAndroid Build Coastguard Worker-  `Bug 60929 <https://bugs.freedesktop.org/show_bug.cgi?id=60929>`__ -
62*61046927SAndroid Build Coastguard Worker   [r600-llvm] mono games with opengl are blocking on start
63*61046927SAndroid Build Coastguard Worker-  `Bug 62142 <https://bugs.freedesktop.org/show_bug.cgi?id=62142>`__ -
64*61046927SAndroid Build Coastguard Worker   Mesa/demo mipmap_limits upside down with running by SOFTWARE
65*61046927SAndroid Build Coastguard Worker-  `Bug 62698 <https://bugs.freedesktop.org/show_bug.cgi?id=62698>`__ -
66*61046927SAndroid Build Coastguard Worker   [bisected] WebGL demo "Consumed": texstate.c:628:
67*61046927SAndroid Build Coastguard Worker   update_texture_state: Assertion „__builtin_popcount(enabledTargets)
68*61046927SAndroid Build Coastguard Worker   == 1“ failed.
69*61046927SAndroid Build Coastguard Worker-  `Bug 64225 <https://bugs.freedesktop.org/show_bug.cgi?id=64225>`__ -
70*61046927SAndroid Build Coastguard Worker   bfgminer --scyte generates Segmentation Fault on Northern Island
71*61046927SAndroid Build Coastguard Worker-  `Bug 64226 <https://bugs.freedesktop.org/show_bug.cgi?id=64226>`__ -
72*61046927SAndroid Build Coastguard Worker   python-opencl package generate segmentation fault at pipe_r600.so
73*61046927SAndroid Build Coastguard Worker-  `Bug 64261 <https://bugs.freedesktop.org/show_bug.cgi?id=64261>`__ -
74*61046927SAndroid Build Coastguard Worker   [SNB Bisected]Ogles3conform
75*61046927SAndroid Build Coastguard Worker   GL3Tests_color_buffer_float_color_buffer_float_clamp_fixed.test fail
76*61046927SAndroid Build Coastguard Worker-  `Bug 66213 <https://bugs.freedesktop.org/show_bug.cgi?id=66213>`__ -
77*61046927SAndroid Build Coastguard Worker   Certain Mesa Demos Rendering Inverted (vertically)
78*61046927SAndroid Build Coastguard Worker-  `Bug 66806 <https://bugs.freedesktop.org/show_bug.cgi?id=66806>`__ -
79*61046927SAndroid Build Coastguard Worker   [softpipe] glxgears floating point exception
80*61046927SAndroid Build Coastguard Worker-  `Bug 67921 <https://bugs.freedesktop.org/show_bug.cgi?id=67921>`__ -
81*61046927SAndroid Build Coastguard Worker   [bisected commit 883987] crosscompiling fails with
82*61046927SAndroid Build Coastguard Worker   util/u_cpu_detect.c:247:4: error: 'asm' undeclared (first use in this
83*61046927SAndroid Build Coastguard Worker   function)
84*61046927SAndroid Build Coastguard Worker-  `Bug 68162 <https://bugs.freedesktop.org/show_bug.cgi?id=68162>`__ -
85*61046927SAndroid Build Coastguard Worker   [radeonsi] texture rendering is broken in Source-Engine games
86*61046927SAndroid Build Coastguard Worker-  `Bug 68451 <https://bugs.freedesktop.org/show_bug.cgi?id=68451>`__ -
87*61046927SAndroid Build Coastguard Worker   Texture flicker in native Dota2 in mesa 9.2.0rc1
88*61046927SAndroid Build Coastguard Worker-  `Bug 68503 <https://bugs.freedesktop.org/show_bug.cgi?id=68503>`__ -
89*61046927SAndroid Build Coastguard Worker   Graphical glitches in Serious Sam 3 when SB is enabled
90*61046927SAndroid Build Coastguard Worker-  `Bug 68792 <https://bugs.freedesktop.org/show_bug.cgi?id=68792>`__ -
91*61046927SAndroid Build Coastguard Worker   Problems during playback of h264 files using UVD and VLC on AMD E-350
92*61046927SAndroid Build Coastguard Worker   CPU
93*61046927SAndroid Build Coastguard Worker-  `Bug 68845 <https://bugs.freedesktop.org/show_bug.cgi?id=68845>`__ -
94*61046927SAndroid Build Coastguard Worker   VDPAU/UVD regression
95*61046927SAndroid Build Coastguard Worker-  `Bug 69078 <https://bugs.freedesktop.org/show_bug.cgi?id=69078>`__ -
96*61046927SAndroid Build Coastguard Worker   Modern Warfare (1, 2 and 3) broken in Wine on SNB
97*61046927SAndroid Build Coastguard Worker-  `Bug 69321 <https://bugs.freedesktop.org/show_bug.cgi?id=69321>`__ -
98*61046927SAndroid Build Coastguard Worker   starting openCL crashes/boots system
99*61046927SAndroid Build Coastguard Worker-  `Bug 70042 <https://bugs.freedesktop.org/show_bug.cgi?id=70042>`__ -
100*61046927SAndroid Build Coastguard Worker   Major texture flickering in Dota 2 (r600g on HD 6950)
101*61046927SAndroid Build Coastguard Worker-  `Bug 70088 <https://bugs.freedesktop.org/show_bug.cgi?id=70088>`__ -
102*61046927SAndroid Build Coastguard Worker   Glamor on r600g crashes Xserver
103*61046927SAndroid Build Coastguard Worker-  `Bug 70123 <https://bugs.freedesktop.org/show_bug.cgi?id=70123>`__ -
104*61046927SAndroid Build Coastguard Worker   Freeze caused by 'winsys/radeon: remove cs_queue_empty' commit
105*61046927SAndroid Build Coastguard Worker-  `Bug 70327 <https://bugs.freedesktop.org/show_bug.cgi?id=70327>`__ -
106*61046927SAndroid Build Coastguard Worker   Casting floating point variable to integer not working properly while
107*61046927SAndroid Build Coastguard Worker   constant gets converted properly
108*61046927SAndroid Build Coastguard Worker-  `Bug 70891 <https://bugs.freedesktop.org/show_bug.cgi?id=70891>`__ -
109*61046927SAndroid Build Coastguard Worker   CL_INVALID_BUILD_OPTIONS results in CL_INVALID_DEVICE when asking for
110*61046927SAndroid Build Coastguard Worker   build log
111*61046927SAndroid Build Coastguard Worker-  `Bug 70913 <https://bugs.freedesktop.org/show_bug.cgi?id=70913>`__ -
112*61046927SAndroid Build Coastguard Worker   [PIGLIT,radeonsi] crash in
113*61046927SAndroid Build Coastguard Worker   "spec/EXT_framebuffer_multisample/sample-alpha-to-coverage 4 depth"
114*61046927SAndroid Build Coastguard Worker   (buffer overflow)
115*61046927SAndroid Build Coastguard Worker-  `Bug 71022 <https://bugs.freedesktop.org/show_bug.cgi?id=71022>`__ -
116*61046927SAndroid Build Coastguard Worker   configure: error: Expat required for DRI.
117*61046927SAndroid Build Coastguard Worker-  `Bug 71110 <https://bugs.freedesktop.org/show_bug.cgi?id=71110>`__ -
118*61046927SAndroid Build Coastguard Worker   xorg_driver.c:1030:2: error: too many arguments to function
119*61046927SAndroid Build Coastguard Worker   ‘DamageUnregister’
120*61046927SAndroid Build Coastguard Worker-  `Bug 71172 <https://bugs.freedesktop.org/show_bug.cgi?id=71172>`__ -
121*61046927SAndroid Build Coastguard Worker   Segfault when running glxinfo. NV25GL [Quadro4 900 XGL]
122*61046927SAndroid Build Coastguard Worker-  `Bug 71512 <https://bugs.freedesktop.org/show_bug.cgi?id=71512>`__ -
123*61046927SAndroid Build Coastguard Worker   dlopen.h:54: undefined reference to \`dlopen'
124*61046927SAndroid Build Coastguard Worker-  `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
125*61046927SAndroid Build Coastguard Worker   Metro: Last Light rendering issues
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerChanges
128*61046927SAndroid Build Coastguard Worker-------
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker-  Removed X.Org state tracker (unmaintained and broken)
131*61046927SAndroid Build Coastguard Worker-  Removed the video-accel r300 targets
132*61046927SAndroid Build Coastguard Worker-  Removed the video-accel softpipe targets
133