xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.1.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.1.4 Release Notes / (May 20, 2014)
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   e934365d77f384bfaec844999440bef8  MesaLib-10.1.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   6fddee101f49b7409cd29994c34ddee7  MesaLib-10.1.4.tar.bz2
21*61046927SAndroid Build Coastguard Worker   ba5f48e7d5e373922c804c2651fec6c1  MesaLib-10.1.4.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 78225 <https://bugs.freedesktop.org/show_bug.cgi?id=78225>`__ -
34*61046927SAndroid Build Coastguard Worker   Compile error due to undefined reference to \`gbm_dri_backend', fix
35*61046927SAndroid Build Coastguard Worker   attached
36*61046927SAndroid Build Coastguard Worker-  `Bug 78537 <https://bugs.freedesktop.org/show_bug.cgi?id=78537>`__ -
37*61046927SAndroid Build Coastguard Worker   no anisotropic filtering in a native Half-Life 2
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard WorkerChanges
40*61046927SAndroid Build Coastguard Worker-------
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker-  mesa: fix double-freeing of dispatch tables inside glBegin/End.
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerCarl Worth (3):
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker-  docs: Add MD5 sums for 10.1.3
49*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Roland and Michel agreed to drop these patches.
50*61046927SAndroid Build Coastguard Worker-  VERSION: Update to 10.1.4
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker-  configure: error out if building GBM without dri
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerEric Anholt (1):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker-  i965/vs: Use samplers for UBOs in the VS like we do for non-UBO
59*61046927SAndroid Build Coastguard Worker   pulls.
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerIlia Mirkin (3):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  nv50/ir: make sure to reverse cond codes on all the OP_SET variants
64*61046927SAndroid Build Coastguard Worker-  nv50: fix setting of texture ms info to be per-stage
65*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix integer mul lowering for u32 x u32 -> high u32
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker-  radeonsi: Fix anisotropic filtering state setup
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerTom Stellard (2):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  configure.ac: Add LLVM_VERSION_PATCH to DEFINES
74*61046927SAndroid Build Coastguard Worker-  radeonsi: Enable geometry shaders with LLVM 3.4.1
75