xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.2.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.2.2 Release Notes / June 24, 2014
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.2.2 is a bug fix release which fixes bugs found since the 10.2.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.2.2 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   38c4a40364000f89cddaa1694f6f3cfb444981d1110238ce603093585477399c  MesaLib-10.2.2.tar.bz2
20*61046927SAndroid Build Coastguard Worker   2af2ec8b4db624c352e961eefbcce6c8d1f86d44c5542f6f378c50e1b958d453  MesaLib-10.2.2.tar.gz
21*61046927SAndroid Build Coastguard Worker   d4c0372da59367a344d62ebcdf5cf61039c9cae6925f40f2dab8f8d95cf22da9  MesaLib-10.2.2.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 54372 <https://bugs.freedesktop.org/show_bug.cgi?id=54372>`__ -
34*61046927SAndroid Build Coastguard Worker   GLX_INTEL_swap_event crashes driver when swapping window buffers
35*61046927SAndroid Build Coastguard Worker-  `Bug 66452 <https://bugs.freedesktop.org/show_bug.cgi?id=66452>`__ -
36*61046927SAndroid Build Coastguard Worker   JUNIPER UVD accelerated playback of WMV3 streams does not work
37*61046927SAndroid Build Coastguard Worker-  `Bug 74005 <https://bugs.freedesktop.org/show_bug.cgi?id=74005>`__ -
38*61046927SAndroid Build Coastguard Worker   [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails
39*61046927SAndroid Build Coastguard Worker-  `Bug 77865 <https://bugs.freedesktop.org/show_bug.cgi?id=77865>`__ -
40*61046927SAndroid Build Coastguard Worker   [BDW] Many Ogles3conform framebuffer_blit cases fail
41*61046927SAndroid Build Coastguard Worker-  `Bug 78581 <https://bugs.freedesktop.org/show_bug.cgi?id=78581>`__ -
42*61046927SAndroid Build Coastguard Worker   OpenCL: clBuildProgram prints error messages directly rather than
43*61046927SAndroid Build Coastguard Worker   storing them
44*61046927SAndroid Build Coastguard Worker-  `Bug 79029 <https://bugs.freedesktop.org/show_bug.cgi?id=79029>`__ -
45*61046927SAndroid Build Coastguard Worker   INTEL_DEBUG=shader_time is full of lies
46*61046927SAndroid Build Coastguard Worker-  `Bug 79729 <https://bugs.freedesktop.org/show_bug.cgi?id=79729>`__ -
47*61046927SAndroid Build Coastguard Worker   [i965] glClear on a multisample texture doesn't work
48*61046927SAndroid Build Coastguard Worker-  `Bug 79907 <https://bugs.freedesktop.org/show_bug.cgi?id=79907>`__ -
49*61046927SAndroid Build Coastguard Worker   Mesa 10.2.1 --enable-vdpau default=auto broken
50*61046927SAndroid Build Coastguard Worker-  `Bug 80115 <https://bugs.freedesktop.org/show_bug.cgi?id=80115>`__ -
51*61046927SAndroid Build Coastguard Worker   MESA_META_DRAW_BUFFERS induced GL_INVALID_VALUE errors
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerChanges
54*61046927SAndroid Build Coastguard Worker-------
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerAdrian Negreanu (8):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker-  add megadriver_stub_FILES
59*61046927SAndroid Build Coastguard Worker-  android: adapt to the megadriver mechanism
60*61046927SAndroid Build Coastguard Worker-  android: add libloader to libGLES_mesa and libmesa_egl_dri2
61*61046927SAndroid Build Coastguard Worker-  android: add src/gallium/auxiliary as include path for
62*61046927SAndroid Build Coastguard Worker   libmesa_dricore
63*61046927SAndroid Build Coastguard Worker-  android, egl: add correct drm include for libmesa_egl_dri2
64*61046927SAndroid Build Coastguard Worker-  android, egl: typo dri2_fallback_pixmap_surface ->
65*61046927SAndroid Build Coastguard Worker   dri2_fallback_create_pixmap_surface
66*61046927SAndroid Build Coastguard Worker-  android, mesa_gen_matypes: pull in timespec POSIX definition
67*61046927SAndroid Build Coastguard Worker-  android, dricore: undefined reference to \_mesa_streaming_load_memcpy
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerCarl Worth (1):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker-  Update VERSION to 10.2.2
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerDaniel Manjarres (1):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker-  glx: Don't crash on swap event for a Window (non-GLXWindow)
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerEmil Velikov (3):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  targets/xa: limit the amount of exported symbols
80*61046927SAndroid Build Coastguard Worker-  configure: error out when building opencl without LLVM
81*61046927SAndroid Build Coastguard Worker-  configure: correctly autodetect xvmc/vdpau/omx
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerGrigori Goronzy (1):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  radeon/uvd: disable VC-1 simple/main on UVD 2.x
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerIan Romanick (3):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  docs: Add initial 10.2.1 release notes
94*61046927SAndroid Build Coastguard Worker-  docs: Add MD5 checksum, etc. for 10.2.1 release
95*61046927SAndroid Build Coastguard Worker-  meta: Respect the driver's maximum number of draw buffers
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerIlia Mirkin (7):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker-  gk110/ir: emit saturate flag on fadd when needed
100*61046927SAndroid Build Coastguard Worker-  gk110/ir: fix emitting constbuf file index
101*61046927SAndroid Build Coastguard Worker-  gk110/ir: fix bfind emission
102*61046927SAndroid Build Coastguard Worker-  nv50: make sure to mark first scissor dirty after blit
103*61046927SAndroid Build Coastguard Worker-  nv30: plug some memory leaks on screen destroy and shader compile
104*61046927SAndroid Build Coastguard Worker-  nv30: avoid dangling references to deleted contexts
105*61046927SAndroid Build Coastguard Worker-  nv30: hack to avoid errors on unexpected color/zeta combinations
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  meta_blit: properly compute texture width for the CopyTexSubImage
110*61046927SAndroid Build Coastguard Worker   fallback
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  mesa/main: Prevent sefgault on
115*61046927SAndroid Build Coastguard Worker   glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerKenneth Graunke (9):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  i965: Don't use the head sentinel as an fs_inst in Gen4 workaround
120*61046927SAndroid Build Coastguard Worker   code.
121*61046927SAndroid Build Coastguard Worker-  i965: Invalidate live intervals when inserting Gen4 SEND workarounds.
122*61046927SAndroid Build Coastguard Worker-  i965/vec4: Fix dead code elimination for VGRFs of size > 1.
123*61046927SAndroid Build Coastguard Worker-  i965: Add missing MOCS setup for 3DSTATE_INDEX_BUFFER on Broadwell.
124*61046927SAndroid Build Coastguard Worker-  i965: Drop Broadwell perf_debugs about missing MOCS that aren't
125*61046927SAndroid Build Coastguard Worker   missing.
126*61046927SAndroid Build Coastguard Worker-  i965: Add missing newlines to a few perf_debug messages.
127*61046927SAndroid Build Coastguard Worker-  i965/vec4: Use the sampler for pull constant loads on Broadwell.
128*61046927SAndroid Build Coastguard Worker-  i965: Use 8x4 aligned rectangles for HiZ operations on Broadwell.
129*61046927SAndroid Build Coastguard Worker-  i965: Save meta stencil blit programs in the context.
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker-  mesa: Remove glClear optimization based on drawable size
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker-  configure: Only check for OpenCL without LLVM when the latter is
138*61046927SAndroid Build Coastguard Worker   certain
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerNeil Roberts (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  i965: Set the fast clear color value for texture surfaces
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerTom Stellard (2):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  clover: Prevent Clang from printing number of errors and warnings to
147*61046927SAndroid Build Coastguard Worker   stderr.
148*61046927SAndroid Build Coastguard Worker-  clover: Don't use llvm's global context
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerVille Syrjälä (1):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  i915: Fix gen2 texblend setup
153