1*61046927SAndroid Build Coastguard WorkerMesa 10.2.6 Release Notes / August 19, 2014 2*61046927SAndroid Build Coastguard Worker=========================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.2.6 is a bug fix release which fixes bugs found since the 10.2.5 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.2.6 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 193314d2adba98e43697d726739ac46b4299aae324fa1821aa226890c28ac806 MesaLib-10.2.6.tar.bz2 20*61046927SAndroid Build Coastguard Worker f7a45a5977b485eb95ac024205c584a0c112fe3951c2313c797579bb16a7a448 MesaLib-10.2.6.tar.gz 21*61046927SAndroid Build Coastguard Worker 6d086d6fcda8f317adfaaae40011decf2f2e2dc80819c4a7a77c76f73512e8d8 MesaLib-10.2.6.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 81450 <https://bugs.freedesktop.org/show_bug.cgi?id=81450>`__ - 34*61046927SAndroid Build Coastguard Worker [BDW]Piglit 35*61046927SAndroid Build Coastguard Worker spec_glsl-1.30_execution_tex-miplevel-selection_textureGrad_1DArray 36*61046927SAndroid Build Coastguard Worker cases intel_do_flush_locked failed 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard WorkerChanges 39*61046927SAndroid Build Coastguard Worker------- 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard WorkerAnuj Phogat (15): 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker- mesa: Fix error condition for valid texture targets in glTexStorage\* 44*61046927SAndroid Build Coastguard Worker functions 45*61046927SAndroid Build Coastguard Worker- mesa: Turn target_can_be_compressed() in to a utility function 46*61046927SAndroid Build Coastguard Worker- mesa: Add error condition for using compressed internalformat in 47*61046927SAndroid Build Coastguard Worker glTexStorage3D() 48*61046927SAndroid Build Coastguard Worker- mesa: Fix condition for using compressed internalformat in 49*61046927SAndroid Build Coastguard Worker glCompressedTexImage3D() 50*61046927SAndroid Build Coastguard Worker- mesa: Add utility function \_mesa_is_enum_format_snorm() 51*61046927SAndroid Build Coastguard Worker- mesa: Don't allow snorm internal formats in glCopyTexImage*() in 52*61046927SAndroid Build Coastguard Worker GLES3 53*61046927SAndroid Build Coastguard Worker- mesa: Add a helper function \_mesa_is_enum_format_unsized() 54*61046927SAndroid Build Coastguard Worker- mesa: Add a gles3 error condition for sized internalformat in 55*61046927SAndroid Build Coastguard Worker glCopyTexImage*() 56*61046927SAndroid Build Coastguard Worker- mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in 57*61046927SAndroid Build Coastguard Worker glCopyTexImage*() 58*61046927SAndroid Build Coastguard Worker- mesa: Add utility function \_mesa_is_enum_format_unorm() 59*61046927SAndroid Build Coastguard Worker- mesa: Add gles3 condition for normalized internal formats in 60*61046927SAndroid Build Coastguard Worker glCopyTexImage*() 61*61046927SAndroid Build Coastguard Worker- mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal 62*61046927SAndroid Build Coastguard Worker formats 63*61046927SAndroid Build Coastguard Worker- meta: Use \_mesa_get_format_bits() to get the GL_RED_BITS 64*61046927SAndroid Build Coastguard Worker- egl: Fix OpenGL ES version checks in \_eglParseContextAttribList() 65*61046927SAndroid Build Coastguard Worker- meta: Fix datatype computation in get_temp_image_type() 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard WorkerBrian Paul (1): 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker- mesa: fix assertion in \_mesa_drawbuffers() 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerCarl Worth (2): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums to the 10.2.5 release notes 74*61046927SAndroid Build Coastguard Worker- Update VERSION to 10.2.6 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- mesa/st: only convert AND(a, NOT(b)) into MAD when not using native 79*61046927SAndroid Build Coastguard Worker integers 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- i965/miptree: Layout 1D Array as 2D Array with height of 1 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (1): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- configure.ac: Do not require llvm on x32 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- st/mesa: fix blit-based partial TexSubImage for 1D arrays 92*61046927SAndroid Build Coastguard Worker- radeon,r200: fix buffer validation after CS flush 93*61046927SAndroid Build Coastguard Worker- radeonsi: fix a hang with instancing in Unigine Heaven/Valley on 94*61046927SAndroid Build Coastguard Worker Hawaii 95*61046927SAndroid Build Coastguard Worker- radeonsi: fix CMASK and HTILE allocation on Tahiti 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerPali Rohár (1): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- configure: check for dladdr via AC_CHECK_FUNC/AC_CHECK_LIB 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- gallivm: fix up out-of-bounds level when using conformant 104*61046927SAndroid Build Coastguard Worker out-of-bound behavior 105