xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.2.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.2.6 Release Notes / August 19, 2014
2*61046927SAndroid Build Coastguard Worker===========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.2.6 is a bug fix release which fixes bugs found since the 10.2.5
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.2.6 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   193314d2adba98e43697d726739ac46b4299aae324fa1821aa226890c28ac806  MesaLib-10.2.6.tar.bz2
20*61046927SAndroid Build Coastguard Worker   f7a45a5977b485eb95ac024205c584a0c112fe3951c2313c797579bb16a7a448  MesaLib-10.2.6.tar.gz
21*61046927SAndroid Build Coastguard Worker   6d086d6fcda8f317adfaaae40011decf2f2e2dc80819c4a7a77c76f73512e8d8  MesaLib-10.2.6.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 81450 <https://bugs.freedesktop.org/show_bug.cgi?id=81450>`__ -
34*61046927SAndroid Build Coastguard Worker   [BDW]Piglit
35*61046927SAndroid Build Coastguard Worker   spec_glsl-1.30_execution_tex-miplevel-selection_textureGrad_1DArray
36*61046927SAndroid Build Coastguard Worker   cases intel_do_flush_locked failed
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard WorkerChanges
39*61046927SAndroid Build Coastguard Worker-------
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerAnuj Phogat (15):
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker-  mesa: Fix error condition for valid texture targets in glTexStorage\*
44*61046927SAndroid Build Coastguard Worker   functions
45*61046927SAndroid Build Coastguard Worker-  mesa: Turn target_can_be_compressed() in to a utility function
46*61046927SAndroid Build Coastguard Worker-  mesa: Add error condition for using compressed internalformat in
47*61046927SAndroid Build Coastguard Worker   glTexStorage3D()
48*61046927SAndroid Build Coastguard Worker-  mesa: Fix condition for using compressed internalformat in
49*61046927SAndroid Build Coastguard Worker   glCompressedTexImage3D()
50*61046927SAndroid Build Coastguard Worker-  mesa: Add utility function \_mesa_is_enum_format_snorm()
51*61046927SAndroid Build Coastguard Worker-  mesa: Don't allow snorm internal formats in glCopyTexImage*() in
52*61046927SAndroid Build Coastguard Worker   GLES3
53*61046927SAndroid Build Coastguard Worker-  mesa: Add a helper function \_mesa_is_enum_format_unsized()
54*61046927SAndroid Build Coastguard Worker-  mesa: Add a gles3 error condition for sized internalformat in
55*61046927SAndroid Build Coastguard Worker   glCopyTexImage*()
56*61046927SAndroid Build Coastguard Worker-  mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in
57*61046927SAndroid Build Coastguard Worker   glCopyTexImage*()
58*61046927SAndroid Build Coastguard Worker-  mesa: Add utility function \_mesa_is_enum_format_unorm()
59*61046927SAndroid Build Coastguard Worker-  mesa: Add gles3 condition for normalized internal formats in
60*61046927SAndroid Build Coastguard Worker   glCopyTexImage*()
61*61046927SAndroid Build Coastguard Worker-  mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal
62*61046927SAndroid Build Coastguard Worker   formats
63*61046927SAndroid Build Coastguard Worker-  meta: Use \_mesa_get_format_bits() to get the GL_RED_BITS
64*61046927SAndroid Build Coastguard Worker-  egl: Fix OpenGL ES version checks in \_eglParseContextAttribList()
65*61046927SAndroid Build Coastguard Worker-  meta: Fix datatype computation in get_temp_image_type()
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker-  mesa: fix assertion in \_mesa_drawbuffers()
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerCarl Worth (2):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums to the 10.2.5 release notes
74*61046927SAndroid Build Coastguard Worker-  Update VERSION to 10.2.6
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  mesa/st: only convert AND(a, NOT(b)) into MAD when not using native
79*61046927SAndroid Build Coastguard Worker   integers
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  i965/miptree: Layout 1D Array as 2D Array with height of 1
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker-  configure.ac: Do not require llvm on x32
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker-  st/mesa: fix blit-based partial TexSubImage for 1D arrays
92*61046927SAndroid Build Coastguard Worker-  radeon,r200: fix buffer validation after CS flush
93*61046927SAndroid Build Coastguard Worker-  radeonsi: fix a hang with instancing in Unigine Heaven/Valley on
94*61046927SAndroid Build Coastguard Worker   Hawaii
95*61046927SAndroid Build Coastguard Worker-  radeonsi: fix CMASK and HTILE allocation on Tahiti
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerPali Rohár (1):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker-  configure: check for dladdr via AC_CHECK_FUNC/AC_CHECK_LIB
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  gallivm: fix up out-of-bounds level when using conformant
104*61046927SAndroid Build Coastguard Worker   out-of-bound behavior
105