xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.3.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.3.1 Release Notes / October 12, 2014
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d  MesaLib-10.3.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add  MesaLib-10.3.1.tar.bz2
21*61046927SAndroid Build Coastguard Worker   07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15  MesaLib-10.3.1.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 79462 <https://bugs.freedesktop.org/show_bug.cgi?id=79462>`__ -
34*61046927SAndroid Build Coastguard Worker   [NVC0/Codegen] Shader compilation falis in spill logic
35*61046927SAndroid Build Coastguard Worker-  `Bug 82932 <https://bugs.freedesktop.org/show_bug.cgi?id=82932>`__ -
36*61046927SAndroid Build Coastguard Worker   [SNB+ Bisected]Ogles3conform
37*61046927SAndroid Build Coastguard Worker   ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex
38*61046927SAndroid Build Coastguard Worker   fails
39*61046927SAndroid Build Coastguard Worker-  `Bug 83506 <https://bugs.freedesktop.org/show_bug.cgi?id=83506>`__ -
40*61046927SAndroid Build Coastguard Worker   [UBO] row_major layout ignored inside structures
41*61046927SAndroid Build Coastguard Worker-  `Bug 83533 <https://bugs.freedesktop.org/show_bug.cgi?id=83533>`__ -
42*61046927SAndroid Build Coastguard Worker   [UBO] nested structures don't get appropriate padding
43*61046927SAndroid Build Coastguard Worker-  `Bug 83570 <https://bugs.freedesktop.org/show_bug.cgi?id=83570>`__ -
44*61046927SAndroid Build Coastguard Worker   Glyphy demo throws unhandled Integer division by zero exception
45*61046927SAndroid Build Coastguard Worker-  `Bug 83741 <https://bugs.freedesktop.org/show_bug.cgi?id=83741>`__ -
46*61046927SAndroid Build Coastguard Worker   [UBO] row_major layout partially ignored for arrays of structures
47*61046927SAndroid Build Coastguard Worker-  `Bug 84178 <https://bugs.freedesktop.org/show_bug.cgi?id=84178>`__ -
48*61046927SAndroid Build Coastguard Worker   Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test:
49*61046927SAndroid Build Coastguard Worker   PutImage XY 500x500 Square
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerChanges
52*61046927SAndroid Build Coastguard Worker-------
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerAndreas Pokorny (2):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  egl/drm: expose KHR_image_pixmap extension
57*61046927SAndroid Build Coastguard Worker-  i915: Fix black buffers when importing prime fds
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  mesa: fix prog_optimize.c assertions triggered by SWZ opcode
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  docs: Add 10.3 sha256 sums, news item and link release notes
66*61046927SAndroid Build Coastguard Worker-  Update VERSION to 10.3.1
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerIan Romanick (4):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  glsl: Make sure fields after small structs have correct padding
71*61046927SAndroid Build Coastguard Worker-  glsl: Make sure row-major array-of-structure get correct layout
72*61046927SAndroid Build Coastguard Worker-  glsl: Round struct size up to at least 16 bytes
73*61046927SAndroid Build Coastguard Worker-  glsl: Strip arrayness from ir_type_dereference_variable too
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard WorkerIlia Mirkin (5):
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker-  nv50/ir: avoid deleting pseudo instructions too early
78*61046927SAndroid Build Coastguard Worker-  gm107/ir: fix manual TXD for array targets
79*61046927SAndroid Build Coastguard Worker-  gm107/ir: fix texture argument order
80*61046927SAndroid Build Coastguard Worker-  gm107/ir: add support for indirect const buffer selection
81*61046927SAndroid Build Coastguard Worker-  gm107/ir: take relative pfetch offset into account
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerKeith Packard (1):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  glx/dri3: Provide error diagnostics when DRI3 allocation fails
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).
90*61046927SAndroid Build Coastguard Worker-  mesa: Set correct array element in vbo_exec_vtx_init.
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  radeonsi: release GS rings at context destruction
95*61046927SAndroid Build Coastguard Worker-  radeonsi: properly destroy the GS copy shader and scratch_bo for
96*61046927SAndroid Build Coastguard Worker   compute
97*61046927SAndroid Build Coastguard Worker-  st/dri: remove GALLIUM_MSAA and \__GL_FSAA_MODE environment variables
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ
102*61046927SAndroid Build Coastguard Worker   buffers
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerRichard Sandiford (2):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
107*61046927SAndroid Build Coastguard Worker-  swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  gallivm: fix idiv
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerThomas Hellstrom (1):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  st/xa: Fix regression in xa_yuv_planar_blit()
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerTom Stellard (2):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  clover: Add support to mem objects for multiple destructor callbacks
120*61046927SAndroid Build Coastguard Worker   v2
121*61046927SAndroid Build Coastguard Worker-  configure.ac: Compute LLVM_VERSION_PATCH using llvm-config
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard WorkerTomasz Figa (3):
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker-  util: Include in Android builds
126*61046927SAndroid Build Coastguard Worker-  st/mesa: Generate format_info.c in Android builds
127*61046927SAndroid Build Coastguard Worker-  st/mesa: Fix paths used in Android builds
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Workerrconde (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  gallivm,tgsi: fix idiv by zero crash
132