1*61046927SAndroid Build Coastguard WorkerMesa 10.3.3 Release Notes / November 8, 2014 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz 20*61046927SAndroid Build Coastguard Worker 0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2 21*61046927SAndroid Build Coastguard Worker a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 70410 <https://bugs.freedesktop.org/show_bug.cgi?id=70410>`__ - 34*61046927SAndroid Build Coastguard Worker egl-static/Makefile: linking fails with llvm >= 3.4 35*61046927SAndroid Build Coastguard Worker- `Bug 82921 <https://bugs.freedesktop.org/show_bug.cgi?id=82921>`__ - 36*61046927SAndroid Build Coastguard Worker layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to 37*61046927SAndroid Build Coastguard Worker integer underflow 38*61046927SAndroid Build Coastguard Worker- `Bug 83574 <https://bugs.freedesktop.org/show_bug.cgi?id=83574>`__ - 39*61046927SAndroid Build Coastguard Worker [llvmpipe] [softpipe] piglit 40*61046927SAndroid Build Coastguard Worker arb_explicit_uniform_location-use-of-unused-loc regression 41*61046927SAndroid Build Coastguard Worker- `Bug 85454 <https://bugs.freedesktop.org/show_bug.cgi?id=85454>`__ - 42*61046927SAndroid Build Coastguard Worker Unigine Sanctuary with Wine crashes on Mesa Git 43*61046927SAndroid Build Coastguard Worker- `Bug 85918 <https://bugs.freedesktop.org/show_bug.cgi?id=85918>`__ - 44*61046927SAndroid Build Coastguard Worker Mesa: MSVC 2010/2012 Compile error 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerChanges 47*61046927SAndroid Build Coastguard Worker------- 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2): 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- glsl: Fix crash due to negative array index 52*61046927SAndroid Build Coastguard Worker- glsl: Use signed array index in update_max_array_access() 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerBrian Paul (1): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for the 10.3.2 release 61*61046927SAndroid Build Coastguard Worker- Update version to 10.3.3 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerIlia Mirkin (27): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0 66*61046927SAndroid Build Coastguard Worker- freedreno/ir3: INEG operates on src0, not src1 67*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add UARL support 68*61046927SAndroid Build Coastguard Worker- freedreno/ir3: negate result of USLT/etc 69*61046927SAndroid Build Coastguard Worker- freedreno/ir3: use unsigned comparison for UIF 70*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add TXL support 71*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix UCMP handling 72*61046927SAndroid Build Coastguard Worker- freedreno/ir3: implement UMUL correctly 73*61046927SAndroid Build Coastguard Worker- freedreno: add default .dir-locals.el for emacs settings 74*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make texture instruction construction more dynamic 75*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument 76*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add TXQ support 77*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add TXB2 support 78*61046927SAndroid Build Coastguard Worker- freedreno: dual-source render targets are not supported 79*61046927SAndroid Build Coastguard Worker- freedreno: instanced drawing/compute not yet supported 80*61046927SAndroid Build Coastguard Worker- freedreno/ir3: avoid fan-in sources referring to same instruction 81*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add IDIV/UDIV support 82*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add UMOD support, based on UDIV 83*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add MOD support 84*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add ISSG support 85*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add UMAD support 86*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make TXQ return integers, not floats 87*61046927SAndroid Build Coastguard Worker- freedreno/ir3: shadow comes before array 88*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add texture offset support 89*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add TXD support and expose ARB_shader_texture_lod 90*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add TXF support 91*61046927SAndroid Build Coastguard Worker- freedreno: positions come out as integers, not half-integers 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard WorkerJan Vesely (1): 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker- configure: include llvm systemlibs when using static llvm 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerMarek Olšák (5): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- r600g: fix polygon mode for points and lines and point/line fill 100*61046927SAndroid Build Coastguard Worker modes 101*61046927SAndroid Build Coastguard Worker- radeonsi: fix polygon mode for points and lines and point/line fill 102*61046927SAndroid Build Coastguard Worker modes 103*61046927SAndroid Build Coastguard Worker- radeonsi: fix incorrect index buffer max size for lowered 8-bit 104*61046927SAndroid Build Coastguard Worker indices 105*61046927SAndroid Build Coastguard Worker- Revert "st/mesa: set MaxUnrollIterations = 255" 106*61046927SAndroid Build Coastguard Worker- r300g: remove enabled/disabled hyperz and AA compression messages 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerMauro Rossi (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- gallium/nouveau: fully build the driver under android 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- radeon/llvm: Dynamically allocate branch/loop stack arrays 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerRob Clark (62): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- freedreno/ir3: detect scheduler fail 119*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add TXB 120*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add DDX/DDY 121*61046927SAndroid Build Coastguard Worker- freedreno/ir3: bit of debug 122*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix error in bail logic 123*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix constlen with relative addressing 124*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add no-copy-propagate fallback step 125*61046927SAndroid Build Coastguard Worker- freedreno: don't overflow cmdstream buffer so much 126*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix potential segfault in RA 127*61046927SAndroid Build Coastguard Worker- freedreno: update generated headers 128*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: enable hw primitive-restart 129*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: handle rendering to layer != 0 130*61046927SAndroid Build Coastguard Worker- freedreno: update generated headers 131*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: format fixes 132*61046927SAndroid Build Coastguard Worker- util/u_format: add \_is_alpha() 133*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: alpha render-target shenanigans 134*61046927SAndroid Build Coastguard Worker- freedreno/ir3: catch incorrect usage of tmp-dst 135*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add missing put_dst 136*61046927SAndroid Build Coastguard Worker- freedreno: "fix" problems with excessive flushes 137*61046927SAndroid Build Coastguard Worker- freedreno: update generated headers 138*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: 3d/array textures 139*61046927SAndroid Build Coastguard Worker- freedreno: add DRM_CONF_SHARE_FD 140*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: more texture array fixes 141*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: initial texture border-color 142*61046927SAndroid Build Coastguard Worker- freedreno: fix compiler warning 143*61046927SAndroid Build Coastguard Worker- freedreno: don't advertise mirror-clamp support 144*61046927SAndroid Build Coastguard Worker- freedreno: update generated headers 145*61046927SAndroid Build Coastguard Worker- freedreno: we have more than 0 viewports! 146*61046927SAndroid Build Coastguard Worker- freedreno: turn missing caps into compile warnings 147*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: add LOD_BIAS 148*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: add flat interpolation mode 149*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: add 32bit integer vtx formats 150*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: fix border color order 151*61046927SAndroid Build Coastguard Worker- freedreno: move bind_sampler_states to per-generation 152*61046927SAndroid Build Coastguard Worker- freedreno: add texcoord clamp support to lowering 153*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: add support to emulate GL_CLAMP 154*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: re-emit shaders on variant change 155*61046927SAndroid Build Coastguard Worker- freedreno/lowering: fix token calculation for lowering 156*61046927SAndroid Build Coastguard Worker- freedreno: destroy transfer pool after blitter 157*61046927SAndroid Build Coastguard Worker- freedreno: max-texture-lod-bias should be 15.0f 158*61046927SAndroid Build Coastguard Worker- freedreno: update generated headers 159*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: handle large shader program sizes 160*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: emit all immediates in one shot 161*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix lockups with lame FRAG shaders 162*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: handle VS only outputting BCOLOR 163*61046927SAndroid Build Coastguard Worker- freedreno: query fixes 164*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: refactor vertex state emit 165*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: refactor/optimize emit 166*61046927SAndroid Build Coastguard Worker- freedreno/ir3: optimize shader key comparision 167*61046927SAndroid Build Coastguard Worker- freedreno: inline fd_draw_emit() 168*61046927SAndroid Build Coastguard Worker- freedreno: fix layer_stride 169*61046927SAndroid Build Coastguard Worker- freedreno: update generated headers 170*61046927SAndroid Build Coastguard Worker- freedreno/ir3: large const support 171*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: more layer/level fixes 172*61046927SAndroid Build Coastguard Worker- freedreno/ir3: comment + better fxn name 173*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix potential gpu lockup with kill 174*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: disable early-z when we have kill's 175*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add debug flag to disable cp 176*61046927SAndroid Build Coastguard Worker- freedreno: clear vs scissor 177*61046927SAndroid Build Coastguard Worker- freedreno: mark scissor state dirty when enable bit changes 178*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: fix viewport state during clear 179*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: fix depth/stencil restore format 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard WorkerTapani Pälli (2): 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker- glsl: fix uniform location count used for glsl types 184*61046927SAndroid Build Coastguard Worker- mesa: check that uniform exists in glUniform\* functions 185