xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.3.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.3.3 Release Notes / November 8, 2014
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79  MesaLib-10.3.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753  MesaLib-10.3.3.tar.bz2
21*61046927SAndroid Build Coastguard Worker   a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840  MesaLib-10.3.3.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 70410 <https://bugs.freedesktop.org/show_bug.cgi?id=70410>`__ -
34*61046927SAndroid Build Coastguard Worker   egl-static/Makefile: linking fails with llvm >= 3.4
35*61046927SAndroid Build Coastguard Worker-  `Bug 82921 <https://bugs.freedesktop.org/show_bug.cgi?id=82921>`__ -
36*61046927SAndroid Build Coastguard Worker   layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to
37*61046927SAndroid Build Coastguard Worker   integer underflow
38*61046927SAndroid Build Coastguard Worker-  `Bug 83574 <https://bugs.freedesktop.org/show_bug.cgi?id=83574>`__ -
39*61046927SAndroid Build Coastguard Worker   [llvmpipe] [softpipe] piglit
40*61046927SAndroid Build Coastguard Worker   arb_explicit_uniform_location-use-of-unused-loc regression
41*61046927SAndroid Build Coastguard Worker-  `Bug 85454 <https://bugs.freedesktop.org/show_bug.cgi?id=85454>`__ -
42*61046927SAndroid Build Coastguard Worker   Unigine Sanctuary with Wine crashes on Mesa Git
43*61046927SAndroid Build Coastguard Worker-  `Bug 85918 <https://bugs.freedesktop.org/show_bug.cgi?id=85918>`__ -
44*61046927SAndroid Build Coastguard Worker   Mesa: MSVC 2010/2012 Compile error
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerChanges
47*61046927SAndroid Build Coastguard Worker-------
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker-  glsl: Fix crash due to negative array index
52*61046927SAndroid Build Coastguard Worker-  glsl: Use signed array index in update_max_array_access()
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.3.2 release
61*61046927SAndroid Build Coastguard Worker-  Update version to 10.3.3
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerIlia Mirkin (27):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0
66*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: INEG operates on src0, not src1
67*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add UARL support
68*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: negate result of USLT/etc
69*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: use unsigned comparison for UIF
70*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add TXL support
71*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix UCMP handling
72*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: implement UMUL correctly
73*61046927SAndroid Build Coastguard Worker-  freedreno: add default .dir-locals.el for emacs settings
74*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: make texture instruction construction more dynamic
75*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument
76*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add TXQ support
77*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add TXB2 support
78*61046927SAndroid Build Coastguard Worker-  freedreno: dual-source render targets are not supported
79*61046927SAndroid Build Coastguard Worker-  freedreno: instanced drawing/compute not yet supported
80*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: avoid fan-in sources referring to same instruction
81*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add IDIV/UDIV support
82*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add UMOD support, based on UDIV
83*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add MOD support
84*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add ISSG support
85*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add UMAD support
86*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: make TXQ return integers, not floats
87*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: shadow comes before array
88*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add texture offset support
89*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add TXD support and expose ARB_shader_texture_lod
90*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add TXF support
91*61046927SAndroid Build Coastguard Worker-  freedreno: positions come out as integers, not half-integers
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard WorkerJan Vesely (1):
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker-  configure: include llvm systemlibs when using static llvm
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerMarek Olšák (5):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker-  r600g: fix polygon mode for points and lines and point/line fill
100*61046927SAndroid Build Coastguard Worker   modes
101*61046927SAndroid Build Coastguard Worker-  radeonsi: fix polygon mode for points and lines and point/line fill
102*61046927SAndroid Build Coastguard Worker   modes
103*61046927SAndroid Build Coastguard Worker-  radeonsi: fix incorrect index buffer max size for lowered 8-bit
104*61046927SAndroid Build Coastguard Worker   indices
105*61046927SAndroid Build Coastguard Worker-  Revert "st/mesa: set MaxUnrollIterations = 255"
106*61046927SAndroid Build Coastguard Worker-  r300g: remove enabled/disabled hyperz and AA compression messages
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerMauro Rossi (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  gallium/nouveau: fully build the driver under android
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  radeon/llvm: Dynamically allocate branch/loop stack arrays
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerRob Clark (62):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: detect scheduler fail
119*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add TXB
120*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add DDX/DDY
121*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: bit of debug
122*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix error in bail logic
123*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix constlen with relative addressing
124*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add no-copy-propagate fallback step
125*61046927SAndroid Build Coastguard Worker-  freedreno: don't overflow cmdstream buffer so much
126*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix potential segfault in RA
127*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
128*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: enable hw primitive-restart
129*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: handle rendering to layer != 0
130*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
131*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: format fixes
132*61046927SAndroid Build Coastguard Worker-  util/u_format: add \_is_alpha()
133*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: alpha render-target shenanigans
134*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: catch incorrect usage of tmp-dst
135*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add missing put_dst
136*61046927SAndroid Build Coastguard Worker-  freedreno: "fix" problems with excessive flushes
137*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
138*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: 3d/array textures
139*61046927SAndroid Build Coastguard Worker-  freedreno: add DRM_CONF_SHARE_FD
140*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: more texture array fixes
141*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: initial texture border-color
142*61046927SAndroid Build Coastguard Worker-  freedreno: fix compiler warning
143*61046927SAndroid Build Coastguard Worker-  freedreno: don't advertise mirror-clamp support
144*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
145*61046927SAndroid Build Coastguard Worker-  freedreno: we have more than 0 viewports!
146*61046927SAndroid Build Coastguard Worker-  freedreno: turn missing caps into compile warnings
147*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: add LOD_BIAS
148*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: add flat interpolation mode
149*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: add 32bit integer vtx formats
150*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: fix border color order
151*61046927SAndroid Build Coastguard Worker-  freedreno: move bind_sampler_states to per-generation
152*61046927SAndroid Build Coastguard Worker-  freedreno: add texcoord clamp support to lowering
153*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: add support to emulate GL_CLAMP
154*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: re-emit shaders on variant change
155*61046927SAndroid Build Coastguard Worker-  freedreno/lowering: fix token calculation for lowering
156*61046927SAndroid Build Coastguard Worker-  freedreno: destroy transfer pool after blitter
157*61046927SAndroid Build Coastguard Worker-  freedreno: max-texture-lod-bias should be 15.0f
158*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
159*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: handle large shader program sizes
160*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: emit all immediates in one shot
161*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix lockups with lame FRAG shaders
162*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: handle VS only outputting BCOLOR
163*61046927SAndroid Build Coastguard Worker-  freedreno: query fixes
164*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: refactor vertex state emit
165*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: refactor/optimize emit
166*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: optimize shader key comparision
167*61046927SAndroid Build Coastguard Worker-  freedreno: inline fd_draw_emit()
168*61046927SAndroid Build Coastguard Worker-  freedreno: fix layer_stride
169*61046927SAndroid Build Coastguard Worker-  freedreno: update generated headers
170*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: large const support
171*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: more layer/level fixes
172*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: comment + better fxn name
173*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix potential gpu lockup with kill
174*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: disable early-z when we have kill's
175*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: add debug flag to disable cp
176*61046927SAndroid Build Coastguard Worker-  freedreno: clear vs scissor
177*61046927SAndroid Build Coastguard Worker-  freedreno: mark scissor state dirty when enable bit changes
178*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: fix viewport state during clear
179*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: fix depth/stencil restore format
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerTapani Pälli (2):
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker-  glsl: fix uniform location count used for glsl types
184*61046927SAndroid Build Coastguard Worker-  mesa: check that uniform exists in glUniform\* functions
185