xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.3.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.3.6 Release Notes / December 29, 2014
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f  MesaLib-10.3.6.tar.gz
20*61046927SAndroid Build Coastguard Worker   8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b  MesaLib-10.3.6.tar.bz2
21*61046927SAndroid Build Coastguard Worker   6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a  MesaLib-10.3.6.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 60879 <https://bugs.freedesktop.org/show_bug.cgi?id=60879>`__ -
34*61046927SAndroid Build Coastguard Worker   [radeonsi] X11 can't start with acceleration enabled
35*61046927SAndroid Build Coastguard Worker-  `Bug 82585 <https://bugs.freedesktop.org/show_bug.cgi?id=82585>`__ -
36*61046927SAndroid Build Coastguard Worker   geometry shader with optional out variable segfaults
37*61046927SAndroid Build Coastguard Worker-  `Bug 82991 <https://bugs.freedesktop.org/show_bug.cgi?id=82991>`__ -
38*61046927SAndroid Build Coastguard Worker   Inverted bumpmap in webgl applications
39*61046927SAndroid Build Coastguard Worker-  `Bug 84777 <https://bugs.freedesktop.org/show_bug.cgi?id=84777>`__ -
40*61046927SAndroid Build Coastguard Worker   [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard WorkerChanges
43*61046927SAndroid Build Coastguard Worker-------
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerAndres Gomez (1):
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker-  i965/brw_reg: struct constructor now needs explicit negate and abs
48*61046927SAndroid Build Coastguard Worker   values.
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerBen Widawsky (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker-  i965/gs: Avoid DW \* DW mul
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  r600g: only init GS_VERT_ITEMSIZE on r600
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerEmil Velikov (3):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.3.5 release
61*61046927SAndroid Build Coastguard Worker-  Revert "glx/dri3: Request non-vsynced Present for swapinterval zero.
62*61046927SAndroid Build Coastguard Worker   (v3)"
63*61046927SAndroid Build Coastguard Worker-  Update version to 10.3.6
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  linker: Wrap access of producer_var with a NULL check
68*61046927SAndroid Build Coastguard Worker-  linker: Assign varying locations geometry shader inputs for SSO
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerIlia Mirkin (3):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  util/primconvert: pass index bias through
73*61046927SAndroid Build Coastguard Worker-  util/primconvert: support instanced rendering
74*61046927SAndroid Build Coastguard Worker-  util/primconvert: take ib offset into account
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  util/primconvert: Avoid point arithmetic; apply offset on all cases.
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  docs/relnotes: document the removal of GALLIUM_MSAA
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerMario Kleiner (4):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly.
87*61046927SAndroid Build Coastguard Worker   (v2)
88*61046927SAndroid Build Coastguard Worker-  glx/dri3: Track separate (ust, msc) for PresentPixmap vs.
89*61046927SAndroid Build Coastguard Worker   PresentNotifyMsc (v2)
90*61046927SAndroid Build Coastguard Worker-  glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
91*61046927SAndroid Build Coastguard Worker-  glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0)
92*61046927SAndroid Build Coastguard Worker   (v2)
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerMaxence Le Doré (1):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  glsl: Add gl_MaxViewports to available builtin constants
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker-  radeonsi: Program RASTER_CONFIG for harvested GPUs v5
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