xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.3.7.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.3.7 Release Notes / January 12, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052  MesaLib-10.3.7.tar.gz
20*61046927SAndroid Build Coastguard Worker   43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b  MesaLib-10.3.7.tar.bz2
21*61046927SAndroid Build Coastguard Worker   d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f  MesaLib-10.3.7.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 85529 <https://bugs.freedesktop.org/show_bug.cgi?id=85529>`__ -
34*61046927SAndroid Build Coastguard Worker   Surfaces not drawn in Unvanquished
35*61046927SAndroid Build Coastguard Worker-  `Bug 87619 <https://bugs.freedesktop.org/show_bug.cgi?id=87619>`__ -
36*61046927SAndroid Build Coastguard Worker   Changes to state such as render targets change fragment shader
37*61046927SAndroid Build Coastguard Worker   without marking it dirty.
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard WorkerChanges
40*61046927SAndroid Build Coastguard Worker-------
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard WorkerChad Versace (2):
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker-  i965: Use safer pointer arithmetic in
45*61046927SAndroid Build Coastguard Worker   intel_texsubimage_tiled_memcpy()
46*61046927SAndroid Build Coastguard Worker-  i965: Use safer pointer arithmetic in gather_oa_results()
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.3.6 release
51*61046927SAndroid Build Coastguard Worker-  Update version to 10.3.7
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: set vertex id base to index_bias
56*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix texture offsets in release builds
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.
61*61046927SAndroid Build Coastguard Worker-  i965: Fix start/base_vertex_location for >1 prims but
62*61046927SAndroid Build Coastguard Worker   !BRW_NEW_VERTICES.
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  glsl_to_tgsi: fix a bug in copy propagation
67*61046927SAndroid Build Coastguard Worker-  vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
68*61046927SAndroid Build Coastguard Worker-  st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask
73*61046927SAndroid Build Coastguard Worker   == 0
74