1*61046927SAndroid Build Coastguard WorkerMesa 10.4.2 Release Notes / January 12, 2015 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146 MesaLib-10.4.2.tar.gz 20*61046927SAndroid Build Coastguard Worker 08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f MesaLib-10.4.2.tar.bz2 21*61046927SAndroid Build Coastguard Worker c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490 MesaLib-10.4.2.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 85529 <https://bugs.freedesktop.org/show_bug.cgi?id=85529>`__ - 34*61046927SAndroid Build Coastguard Worker Surfaces not drawn in Unvanquished 35*61046927SAndroid Build Coastguard Worker- `Bug 87619 <https://bugs.freedesktop.org/show_bug.cgi?id=87619>`__ - 36*61046927SAndroid Build Coastguard Worker Changes to state such as render targets change fragment shader 37*61046927SAndroid Build Coastguard Worker without marking it dirty. 38*61046927SAndroid Build Coastguard Worker- `Bug 87658 <https://bugs.freedesktop.org/show_bug.cgi?id=87658>`__ - 39*61046927SAndroid Build Coastguard Worker [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M 40*61046927SAndroid Build Coastguard Worker- `Bug 87913 <https://bugs.freedesktop.org/show_bug.cgi?id=87913>`__ - 41*61046927SAndroid Build Coastguard Worker CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in 42*61046927SAndroid Build Coastguard Worker some virtual machines 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerChanges 45*61046927SAndroid Build Coastguard Worker------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChad Versace (2): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- i965: Use safer pointer arithmetic in 50*61046927SAndroid Build Coastguard Worker intel_texsubimage_tiled_memcpy() 51*61046927SAndroid Build Coastguard Worker- i965: Use safer pointer arithmetic in gather_oa_results() 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerDave Airlie (3): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- Revert "r600g/sb: fix issues cause by GLSL switching to loops for 56*61046927SAndroid Build Coastguard Worker switch" 57*61046927SAndroid Build Coastguard Worker- r600g: fix regression since UCMP change 58*61046927SAndroid Build Coastguard Worker- r600g/sb: implement r600 gpr index workaround. (v3.1) 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for the 10.4.1 release 63*61046927SAndroid Build Coastguard Worker- Update version to 10.4.2 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- nv50,nvc0: set vertex id base to index_bias 68*61046927SAndroid Build Coastguard Worker- nv50/ir: fix texture offsets in release builds 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms. 73*61046927SAndroid Build Coastguard Worker- i965: Fix start/base_vertex_location for >1 prims but 74*61046927SAndroid Build Coastguard Worker !BRW_NEW_VERTICES. 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerLeonid Shatz (1): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- gallium/util: make sure cache line size is not zero 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- glsl_to_tgsi: fix a bug in copy propagation 83*61046927SAndroid Build Coastguard Worker- vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays 84*61046927SAndroid Build Coastguard Worker- st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX 85*61046927SAndroid Build Coastguard Worker- radeonsi: fix VertexID for OpenGL 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask 90*61046927SAndroid Build Coastguard Worker == 0 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- gallium/util: fix crash with daz detection on x86 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerTiziano Bacocco (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- nv50,nvc0: implement half_pixel_center 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerVadim Girlin (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- r600g/sb: fix issues with loops created for switch 103