xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.4.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.4.2 Release Notes / January 12, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146  MesaLib-10.4.2.tar.gz
20*61046927SAndroid Build Coastguard Worker   08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f  MesaLib-10.4.2.tar.bz2
21*61046927SAndroid Build Coastguard Worker   c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490  MesaLib-10.4.2.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 85529 <https://bugs.freedesktop.org/show_bug.cgi?id=85529>`__ -
34*61046927SAndroid Build Coastguard Worker   Surfaces not drawn in Unvanquished
35*61046927SAndroid Build Coastguard Worker-  `Bug 87619 <https://bugs.freedesktop.org/show_bug.cgi?id=87619>`__ -
36*61046927SAndroid Build Coastguard Worker   Changes to state such as render targets change fragment shader
37*61046927SAndroid Build Coastguard Worker   without marking it dirty.
38*61046927SAndroid Build Coastguard Worker-  `Bug 87658 <https://bugs.freedesktop.org/show_bug.cgi?id=87658>`__ -
39*61046927SAndroid Build Coastguard Worker   [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M
40*61046927SAndroid Build Coastguard Worker-  `Bug 87913 <https://bugs.freedesktop.org/show_bug.cgi?id=87913>`__ -
41*61046927SAndroid Build Coastguard Worker   CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in
42*61046927SAndroid Build Coastguard Worker   some virtual machines
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerChanges
45*61046927SAndroid Build Coastguard Worker-------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChad Versace (2):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker-  i965: Use safer pointer arithmetic in
50*61046927SAndroid Build Coastguard Worker   intel_texsubimage_tiled_memcpy()
51*61046927SAndroid Build Coastguard Worker-  i965: Use safer pointer arithmetic in gather_oa_results()
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerDave Airlie (3):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  Revert "r600g/sb: fix issues cause by GLSL switching to loops for
56*61046927SAndroid Build Coastguard Worker   switch"
57*61046927SAndroid Build Coastguard Worker-  r600g: fix regression since UCMP change
58*61046927SAndroid Build Coastguard Worker-  r600g/sb: implement r600 gpr index workaround. (v3.1)
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.4.1 release
63*61046927SAndroid Build Coastguard Worker-  Update version to 10.4.2
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: set vertex id base to index_bias
68*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix texture offsets in release builds
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.
73*61046927SAndroid Build Coastguard Worker-  i965: Fix start/base_vertex_location for >1 prims but
74*61046927SAndroid Build Coastguard Worker   !BRW_NEW_VERTICES.
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerLeonid Shatz (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  gallium/util: make sure cache line size is not zero
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  glsl_to_tgsi: fix a bug in copy propagation
83*61046927SAndroid Build Coastguard Worker-  vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
84*61046927SAndroid Build Coastguard Worker-  st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX
85*61046927SAndroid Build Coastguard Worker-  radeonsi: fix VertexID for OpenGL
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask
90*61046927SAndroid Build Coastguard Worker   == 0
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  gallium/util: fix crash with daz detection on x86
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerTiziano Bacocco (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: implement half_pixel_center
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerVadim Girlin (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  r600g/sb: fix issues with loops created for switch
103