xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.4.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.4.3 Release Notes / January 24, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129  MesaLib-10.4.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad  MesaLib-10.4.3.tar.bz2
21*61046927SAndroid Build Coastguard Worker   179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d  MesaLib-10.4.3.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 80568 <https://bugs.freedesktop.org/show_bug.cgi?id=80568>`__ -
34*61046927SAndroid Build Coastguard Worker   [gen4] GPU Crash During Google Chrome Operation
35*61046927SAndroid Build Coastguard Worker-  `Bug 85367 <https://bugs.freedesktop.org/show_bug.cgi?id=85367>`__ -
36*61046927SAndroid Build Coastguard Worker   [gen4] GPU hang in glmark-es2
37*61046927SAndroid Build Coastguard Worker-  `Bug 85696 <https://bugs.freedesktop.org/show_bug.cgi?id=85696>`__ -
38*61046927SAndroid Build Coastguard Worker   r600g+nine: Bioshock shader failure after
39*61046927SAndroid Build Coastguard Worker   7b1c0cbc90d456384b0950ad21faa3c61a6b43ff
40*61046927SAndroid Build Coastguard Worker-  `Bug 88219 <https://bugs.freedesktop.org/show_bug.cgi?id=88219>`__ -
41*61046927SAndroid Build Coastguard Worker   include/c11/threads_posix.h:197: undefined reference to
42*61046927SAndroid Build Coastguard Worker   \`pthread_mutex_lock'
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerChanges
45*61046927SAndroid Build Coastguard Worker-------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerAxel Davy (39):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker-  st/nine: Add new texture format strings
50*61046927SAndroid Build Coastguard Worker-  st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS
51*61046927SAndroid Build Coastguard Worker-  st/nine: NineBaseTexture9: fix setting of last_layer
52*61046927SAndroid Build Coastguard Worker-  st/nine: CubeTexture: fix GetLevelDesc
53*61046927SAndroid Build Coastguard Worker-  st/nine: Fix crash when deleting non-implicit swapchain
54*61046927SAndroid Build Coastguard Worker-  st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of
55*61046927SAndroid Build Coastguard Worker   bad format
56*61046927SAndroid Build Coastguard Worker-  st/nine: NineBaseTexture9: update sampler view creation
57*61046927SAndroid Build Coastguard Worker-  st/nine: Check if srgb format is supported before trying to use it.
58*61046927SAndroid Build Coastguard Worker-  st/nine: Add ATI1 and ATI2 support
59*61046927SAndroid Build Coastguard Worker-  st/nine: Rework of boolean constants
60*61046927SAndroid Build Coastguard Worker-  st/nine: Convert integer constants to floats before storing them when
61*61046927SAndroid Build Coastguard Worker   cards don't support integers
62*61046927SAndroid Build Coastguard Worker-  st/nine: Remove some shader unused code
63*61046927SAndroid Build Coastguard Worker-  st/nine: Saturate oFog and oPts vs outputs
64*61046927SAndroid Build Coastguard Worker-  st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs
65*61046927SAndroid Build Coastguard Worker-  st/nine: Fix typo for M4x4
66*61046927SAndroid Build Coastguard Worker-  st/nine: Fix POW implementation
67*61046927SAndroid Build Coastguard Worker-  st/nine: Handle RSQ special cases
68*61046927SAndroid Build Coastguard Worker-  st/nine: Handle NRM with input of null norm
69*61046927SAndroid Build Coastguard Worker-  st/nine: Correct LOG on negative values
70*61046927SAndroid Build Coastguard Worker-  st/nine: Rewrite LOOP implementation, and a0 aL handling
71*61046927SAndroid Build Coastguard Worker-  st/nine: Fix CND implementation
72*61046927SAndroid Build Coastguard Worker-  st/nine: Clamp ps 1.X constants
73*61046927SAndroid Build Coastguard Worker-  st/nine: Fix some fixed function pipeline operation
74*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXCOORD special behaviours
75*61046927SAndroid Build Coastguard Worker-  st/nine: Fill missing dst and src number for some instructions.
76*61046927SAndroid Build Coastguard Worker-  st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC
77*61046927SAndroid Build Coastguard Worker-  st/nine: implement TEXM3x2DEPTH
78*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXM3x2TEX
79*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXM3x3SPEC
80*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXDEPTH
81*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXDP3
82*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXDP3TEX
83*61046927SAndroid Build Coastguard Worker-  st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB
84*61046927SAndroid Build Coastguard Worker-  st/nine: Correct rules for relative adressing and constants.
85*61046927SAndroid Build Coastguard Worker-  st/nine: Remove unused code for ps
86*61046927SAndroid Build Coastguard Worker-  st/nine: Fix sm3 relative addressing for non-debug build
87*61046927SAndroid Build Coastguard Worker-  st/nine: Add variables containing the size of the constant buffers
88*61046927SAndroid Build Coastguard Worker-  st/nine: Allocate the correct size for the user constant buffer
89*61046927SAndroid Build Coastguard Worker-  st/nine: Allocate vs constbuf buffer for indirect addressing once.
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  docs: Add sha256 sums for the 10.4.2 release
94*61046927SAndroid Build Coastguard Worker-  Update version to 10.4.3
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  mesa: Fix clamping to -1.0 in snorm_to_float
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  glsl: Link glsl_test with pthreads library.
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerJose Fonseca (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  nine: Drop use of TGSI_OPCODE_CND.
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  i965: Respect the no_8 flag on Gen6, not just Gen7+.
111*61046927SAndroid Build Coastguard Worker-  i965: Work around mysterious Gen4 GPU hangs with minimal state
112*61046927SAndroid Build Coastguard Worker   changes.
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerStanislaw Halik (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  st/nine: Hack to generate resource if it doesn't exist when getting
117*61046927SAndroid Build Coastguard Worker   view
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerXavier Bouchoux (3):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  st/nine: Additional defines to d3dtypes.h
122*61046927SAndroid Build Coastguard Worker-  st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9
123*61046927SAndroid Build Coastguard Worker-  st/nine: Fix D3DRS_POINTSPRITE support
124