1*61046927SAndroid Build Coastguard WorkerMesa 10.4.3 Release Notes / January 24, 2015 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129 MesaLib-10.4.3.tar.gz 20*61046927SAndroid Build Coastguard Worker ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad MesaLib-10.4.3.tar.bz2 21*61046927SAndroid Build Coastguard Worker 179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d MesaLib-10.4.3.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 80568 <https://bugs.freedesktop.org/show_bug.cgi?id=80568>`__ - 34*61046927SAndroid Build Coastguard Worker [gen4] GPU Crash During Google Chrome Operation 35*61046927SAndroid Build Coastguard Worker- `Bug 85367 <https://bugs.freedesktop.org/show_bug.cgi?id=85367>`__ - 36*61046927SAndroid Build Coastguard Worker [gen4] GPU hang in glmark-es2 37*61046927SAndroid Build Coastguard Worker- `Bug 85696 <https://bugs.freedesktop.org/show_bug.cgi?id=85696>`__ - 38*61046927SAndroid Build Coastguard Worker r600g+nine: Bioshock shader failure after 39*61046927SAndroid Build Coastguard Worker 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff 40*61046927SAndroid Build Coastguard Worker- `Bug 88219 <https://bugs.freedesktop.org/show_bug.cgi?id=88219>`__ - 41*61046927SAndroid Build Coastguard Worker include/c11/threads_posix.h:197: undefined reference to 42*61046927SAndroid Build Coastguard Worker \`pthread_mutex_lock' 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerChanges 45*61046927SAndroid Build Coastguard Worker------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerAxel Davy (39): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- st/nine: Add new texture format strings 50*61046927SAndroid Build Coastguard Worker- st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS 51*61046927SAndroid Build Coastguard Worker- st/nine: NineBaseTexture9: fix setting of last_layer 52*61046927SAndroid Build Coastguard Worker- st/nine: CubeTexture: fix GetLevelDesc 53*61046927SAndroid Build Coastguard Worker- st/nine: Fix crash when deleting non-implicit swapchain 54*61046927SAndroid Build Coastguard Worker- st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of 55*61046927SAndroid Build Coastguard Worker bad format 56*61046927SAndroid Build Coastguard Worker- st/nine: NineBaseTexture9: update sampler view creation 57*61046927SAndroid Build Coastguard Worker- st/nine: Check if srgb format is supported before trying to use it. 58*61046927SAndroid Build Coastguard Worker- st/nine: Add ATI1 and ATI2 support 59*61046927SAndroid Build Coastguard Worker- st/nine: Rework of boolean constants 60*61046927SAndroid Build Coastguard Worker- st/nine: Convert integer constants to floats before storing them when 61*61046927SAndroid Build Coastguard Worker cards don't support integers 62*61046927SAndroid Build Coastguard Worker- st/nine: Remove some shader unused code 63*61046927SAndroid Build Coastguard Worker- st/nine: Saturate oFog and oPts vs outputs 64*61046927SAndroid Build Coastguard Worker- st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs 65*61046927SAndroid Build Coastguard Worker- st/nine: Fix typo for M4x4 66*61046927SAndroid Build Coastguard Worker- st/nine: Fix POW implementation 67*61046927SAndroid Build Coastguard Worker- st/nine: Handle RSQ special cases 68*61046927SAndroid Build Coastguard Worker- st/nine: Handle NRM with input of null norm 69*61046927SAndroid Build Coastguard Worker- st/nine: Correct LOG on negative values 70*61046927SAndroid Build Coastguard Worker- st/nine: Rewrite LOOP implementation, and a0 aL handling 71*61046927SAndroid Build Coastguard Worker- st/nine: Fix CND implementation 72*61046927SAndroid Build Coastguard Worker- st/nine: Clamp ps 1.X constants 73*61046927SAndroid Build Coastguard Worker- st/nine: Fix some fixed function pipeline operation 74*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXCOORD special behaviours 75*61046927SAndroid Build Coastguard Worker- st/nine: Fill missing dst and src number for some instructions. 76*61046927SAndroid Build Coastguard Worker- st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC 77*61046927SAndroid Build Coastguard Worker- st/nine: implement TEXM3x2DEPTH 78*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXM3x2TEX 79*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXM3x3SPEC 80*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXDEPTH 81*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXDP3 82*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXDP3TEX 83*61046927SAndroid Build Coastguard Worker- st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB 84*61046927SAndroid Build Coastguard Worker- st/nine: Correct rules for relative adressing and constants. 85*61046927SAndroid Build Coastguard Worker- st/nine: Remove unused code for ps 86*61046927SAndroid Build Coastguard Worker- st/nine: Fix sm3 relative addressing for non-debug build 87*61046927SAndroid Build Coastguard Worker- st/nine: Add variables containing the size of the constant buffers 88*61046927SAndroid Build Coastguard Worker- st/nine: Allocate the correct size for the user constant buffer 89*61046927SAndroid Build Coastguard Worker- st/nine: Allocate vs constbuf buffer for indirect addressing once. 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for the 10.4.2 release 94*61046927SAndroid Build Coastguard Worker- Update version to 10.4.3 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- mesa: Fix clamping to -1.0 in snorm_to_float 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerJonathan Gray (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- glsl: Link glsl_test with pthreads library. 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerJose Fonseca (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- nine: Drop use of TGSI_OPCODE_CND. 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- i965: Respect the no_8 flag on Gen6, not just Gen7+. 111*61046927SAndroid Build Coastguard Worker- i965: Work around mysterious Gen4 GPU hangs with minimal state 112*61046927SAndroid Build Coastguard Worker changes. 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerStanislaw Halik (1): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- st/nine: Hack to generate resource if it doesn't exist when getting 117*61046927SAndroid Build Coastguard Worker view 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerXavier Bouchoux (3): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- st/nine: Additional defines to d3dtypes.h 122*61046927SAndroid Build Coastguard Worker- st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9 123*61046927SAndroid Build Coastguard Worker- st/nine: Fix D3DRS_POINTSPRITE support 124