xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.5.7.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.5.7 Release Notes / June 07, 2015
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82  mesa-10.5.7.tar.gz
20*61046927SAndroid Build Coastguard Worker   04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818  mesa-10.5.7.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ -
33*61046927SAndroid Build Coastguard Worker   [Bisected] Graphical corruption in Weston, shows old framebuffer
34*61046927SAndroid Build Coastguard Worker   pieces
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard WorkerChanges
37*61046927SAndroid Build Coastguard Worker-------
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard WorkerBen Widawsky (1):
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker-  i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerEmil Velikov (4):
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker-  docs: Add sha256sums for the 10.5.6 release
46*61046927SAndroid Build Coastguard Worker-  get-pick-list.sh: Require explicit "10.5" for nominating stable
47*61046927SAndroid Build Coastguard Worker   patches
48*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add clover build fix not applicable for 10.5
49*61046927SAndroid Build Coastguard Worker-  Update version to 10.5.7
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerIlia Mirkin (18):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  nvc0/ir: set ftz when sources are floats, not just destinations
54*61046927SAndroid Build Coastguard Worker-  nv50/ir: guess that the constant offset is the starting slot of array
55*61046927SAndroid Build Coastguard Worker-  nvc0/ir: LOAD's can't be used for shader inputs
56*61046927SAndroid Build Coastguard Worker-  nvc0: a geometry shader can have up to 1024 vertices output
57*61046927SAndroid Build Coastguard Worker-  nv50/ir: avoid messing up arg1 of PFETCH
58*61046927SAndroid Build Coastguard Worker-  nv30: don't leak fragprog consts
59*61046927SAndroid Build Coastguard Worker-  nv30: avoid leaking render state and draw shaders
60*61046927SAndroid Build Coastguard Worker-  nv30: fix clip plane uploads and enable changes
61*61046927SAndroid Build Coastguard Worker-  nv30/draw: avoid leaving stale pointers in draw state
62*61046927SAndroid Build Coastguard Worker-  nv30/draw: draw expects constbuf size in bytes, not vec4 units
63*61046927SAndroid Build Coastguard Worker-  st/mesa: don't leak glsl_to_tgsi object on link failure
64*61046927SAndroid Build Coastguard Worker-  glsl: avoid leaking linked gl_shader when there's a late linker error
65*61046927SAndroid Build Coastguard Worker-  nv30/draw: fix indexed draws with swtnl path and a resource index
66*61046927SAndroid Build Coastguard Worker   buffer
67*61046927SAndroid Build Coastguard Worker-  nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
68*61046927SAndroid Build Coastguard Worker-  nv30/draw: allocate vertex buffers in gart
69*61046927SAndroid Build Coastguard Worker-  nv30/draw: switch varying hookup logic to know about texcoords
70*61046927SAndroid Build Coastguard Worker-  nv30: falling back to draw path for edgeflag does no good
71*61046927SAndroid Build Coastguard Worker-  nv30: avoid doing extra work on clear and hitting unexpected states
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix implied_mrf_writes for scratch writes
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  st/dri: fix postprocessing crash when there's no depth buffer
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