1*61046927SAndroid Build Coastguard WorkerMesa 10.5.7 Release Notes / June 07, 2015 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 20*61046927SAndroid Build Coastguard Worker 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ - 33*61046927SAndroid Build Coastguard Worker [Bisected] Graphical corruption in Weston, shows old framebuffer 34*61046927SAndroid Build Coastguard Worker pieces 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard WorkerChanges 37*61046927SAndroid Build Coastguard Worker------- 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard WorkerBen Widawsky (1): 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker- i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerEmil Velikov (4): 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker- docs: Add sha256sums for the 10.5.6 release 46*61046927SAndroid Build Coastguard Worker- get-pick-list.sh: Require explicit "10.5" for nominating stable 47*61046927SAndroid Build Coastguard Worker patches 48*61046927SAndroid Build Coastguard Worker- cherry-ignore: add clover build fix not applicable for 10.5 49*61046927SAndroid Build Coastguard Worker- Update version to 10.5.7 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerIlia Mirkin (18): 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- nvc0/ir: set ftz when sources are floats, not just destinations 54*61046927SAndroid Build Coastguard Worker- nv50/ir: guess that the constant offset is the starting slot of array 55*61046927SAndroid Build Coastguard Worker- nvc0/ir: LOAD's can't be used for shader inputs 56*61046927SAndroid Build Coastguard Worker- nvc0: a geometry shader can have up to 1024 vertices output 57*61046927SAndroid Build Coastguard Worker- nv50/ir: avoid messing up arg1 of PFETCH 58*61046927SAndroid Build Coastguard Worker- nv30: don't leak fragprog consts 59*61046927SAndroid Build Coastguard Worker- nv30: avoid leaking render state and draw shaders 60*61046927SAndroid Build Coastguard Worker- nv30: fix clip plane uploads and enable changes 61*61046927SAndroid Build Coastguard Worker- nv30/draw: avoid leaving stale pointers in draw state 62*61046927SAndroid Build Coastguard Worker- nv30/draw: draw expects constbuf size in bytes, not vec4 units 63*61046927SAndroid Build Coastguard Worker- st/mesa: don't leak glsl_to_tgsi object on link failure 64*61046927SAndroid Build Coastguard Worker- glsl: avoid leaking linked gl_shader when there's a late linker error 65*61046927SAndroid Build Coastguard Worker- nv30/draw: fix indexed draws with swtnl path and a resource index 66*61046927SAndroid Build Coastguard Worker buffer 67*61046927SAndroid Build Coastguard Worker- nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM 68*61046927SAndroid Build Coastguard Worker- nv30/draw: allocate vertex buffers in gart 69*61046927SAndroid Build Coastguard Worker- nv30/draw: switch varying hookup logic to know about texcoords 70*61046927SAndroid Build Coastguard Worker- nv30: falling back to draw path for edgeflag does no good 71*61046927SAndroid Build Coastguard Worker- nv30: avoid doing extra work on clear and hitting unexpected states 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- i965/fs: Fix implied_mrf_writes for scratch writes 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- st/dri: fix postprocessing crash when there's no depth buffer 80