1*61046927SAndroid Build Coastguard WorkerMesa 10.6.2 Release Notes / July 11, 2015 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz 20*61046927SAndroid Build Coastguard Worker 05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 73528 <https://bugs.freedesktop.org/show_bug.cgi?id=73528>`__ - 33*61046927SAndroid Build Coastguard Worker Deferred lighting in Second Life causes system hiccups and screen 34*61046927SAndroid Build Coastguard Worker flickering 35*61046927SAndroid Build Coastguard Worker- `Bug 80500 <https://bugs.freedesktop.org/show_bug.cgi?id=80500>`__ - 36*61046927SAndroid Build Coastguard Worker Flickering shadows in unreleased title trace 37*61046927SAndroid Build Coastguard Worker- `Bug 82186 <https://bugs.freedesktop.org/show_bug.cgi?id=82186>`__ - 38*61046927SAndroid Build Coastguard Worker [r600g] BARTS GPU lockup with minecraft shaders 39*61046927SAndroid Build Coastguard Worker- `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ - 40*61046927SAndroid Build Coastguard Worker Allow constant-index-expression sampler array indexing with GLSL-ES < 41*61046927SAndroid Build Coastguard Worker 300 42*61046927SAndroid Build Coastguard Worker- `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ - 43*61046927SAndroid Build Coastguard Worker radeonsi bo/va conflict on RADEON_GEM_VA 44*61046927SAndroid Build Coastguard Worker (rscreen->ws->buffer_from_handle returns NULL) 45*61046927SAndroid Build Coastguard Worker- `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ - 46*61046927SAndroid Build Coastguard Worker Kernel hang, TearFree On, Mate desktop environment 47*61046927SAndroid Build Coastguard Worker- `Bug 91022 <https://bugs.freedesktop.org/show_bug.cgi?id=91022>`__ - 48*61046927SAndroid Build Coastguard Worker [g45 g965 bisected] assertions generated from textureGrad cube 49*61046927SAndroid Build Coastguard Worker samplers fix 50*61046927SAndroid Build Coastguard Worker- `Bug 91047 <https://bugs.freedesktop.org/show_bug.cgi?id=91047>`__ - 51*61046927SAndroid Build Coastguard Worker [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin 52*61046927SAndroid Build Coastguard Worker- `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ - 53*61046927SAndroid Build Coastguard Worker The Bard's Tale (2005, native) has rendering issues 54*61046927SAndroid Build Coastguard Worker- `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ - 55*61046927SAndroid Build Coastguard Worker Nimbus (running in wine) has rendering issues, objects are 56*61046927SAndroid Build Coastguard Worker semi-transparent 57*61046927SAndroid Build Coastguard Worker- `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ - 58*61046927SAndroid Build Coastguard Worker Civilization V (in Wine) has rendering issues: text missing, menu bar 59*61046927SAndroid Build Coastguard Worker corrupted 60*61046927SAndroid Build Coastguard Worker- `Bug 91173 <https://bugs.freedesktop.org/show_bug.cgi?id=91173>`__ - 61*61046927SAndroid Build Coastguard Worker Oddworld: Stranger's Wrath HD: disfigured models in wrong colors 62*61046927SAndroid Build Coastguard Worker- `Bug 91226 <https://bugs.freedesktop.org/show_bug.cgi?id=91226>`__ - 63*61046927SAndroid Build Coastguard Worker Crash in glLinkProgram (NEW) 64*61046927SAndroid Build Coastguard Worker- `Bug 91231 <https://bugs.freedesktop.org/show_bug.cgi?id=91231>`__ - 65*61046927SAndroid Build Coastguard Worker [NV92] Psychonauts (native) segfaults on start when DRI3 enabled 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard WorkerChanges 68*61046927SAndroid Build Coastguard Worker------- 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerChris Wilson (1): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- loader: Look for any version of currently linked libudev.so 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker- docs: Add sha256 checksums for the 10.6.1 release 77*61046927SAndroid Build Coastguard Worker- Update version to 10.6.2 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerIlia Mirkin (8): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- nv50/ir: propagate modifier to right arg when const-folding mad 82*61046927SAndroid Build Coastguard Worker- nv50/ir: fix emission of address reg in 3rd source 83*61046927SAndroid Build Coastguard Worker- nv50/ir: copy joinAt when splitting both before and after 84*61046927SAndroid Build Coastguard Worker- mesa: reset the source packing when creating temp transfer image 85*61046927SAndroid Build Coastguard Worker- nv50/ir: don't emit src2 in immediate form 86*61046927SAndroid Build Coastguard Worker- mesa/prog: relative offsets into constbufs are not constant 87*61046927SAndroid Build Coastguard Worker- nv50/ir: UCMP arguments are float, so make sure modifiers are applied 88*61046927SAndroid Build Coastguard Worker- nvc0: turn sample counts off during blit 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerKenneth Graunke (5): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- i965/fs: Fix ir_txs in emit_texture_gen4_simd16(). 93*61046927SAndroid Build Coastguard Worker- i965: Reserve more batch space to accomodate Gen6 perfmonitors. 94*61046927SAndroid Build Coastguard Worker- i965/vs: Fix matNxM vertex attributes where M != 4. 95*61046927SAndroid Build Coastguard Worker- Revert "glsl: clone inputs and outputs during linking" 96*61046927SAndroid Build Coastguard Worker- Revert "i965: Delete linked GLSL IR when using NIR." 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- r600g: disable single-sample fast color clear due to hangs 101*61046927SAndroid Build Coastguard Worker- radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips 102*61046927SAndroid Build Coastguard Worker- st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerMario Kleiner (2): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- nouveau: Use dup fd as key in drm-winsys hash table to fix 107*61046927SAndroid Build Coastguard Worker ZaphodHeads. 108*61046927SAndroid Build Coastguard Worker- winsys/radeon: Use dup fd as key in drm-winsys hash table to fix 109*61046927SAndroid Build Coastguard Worker ZaphodHeads. 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerMatt Turner (2): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- i965/fs: Don't mess up stride for uniform integer multiplication. 114*61046927SAndroid Build Coastguard Worker- Revert SHA1 additions. 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- winsys/radeon: Unmap GPU VM address range when destroying BO 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerMike Stroyan (2): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- meta: Only change and restore viewport 0 in mesa meta mode 123*61046927SAndroid Build Coastguard Worker- i965: allocate at least 1 BLEND_STATE element 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerNeil Roberts (4): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA 128*61046927SAndroid Build Coastguard Worker- glsl: Add missing check for whether an expression is an add operation 129*61046927SAndroid Build Coastguard Worker- glsl: Make sure not to dereference NULL 130*61046927SAndroid Build Coastguard Worker- i965: Don't try to print the GLSL IR if it has been freed 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerTapani Pälli (8): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- glsl: clone inputs and outputs during linking 135*61046927SAndroid Build Coastguard Worker- i965: Delete linked GLSL IR when using NIR. 136*61046927SAndroid Build Coastguard Worker- glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00 137*61046927SAndroid Build Coastguard Worker- mesa/glsl: new compiler option EmitNoIndirectSampler 138*61046927SAndroid Build Coastguard Worker- i965: use EmitNoIndirectSampler for gen < 7 139*61046927SAndroid Build Coastguard Worker- i915: use EmitNoIndirectSampler 140*61046927SAndroid Build Coastguard Worker- mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5 141*61046927SAndroid Build Coastguard Worker- glsl: validate sampler array indexing for 'constant-index-expression' 142