1*61046927SAndroid Build Coastguard WorkerMesa 10.6.4 Release Notes / August 11, 2015 2*61046927SAndroid Build Coastguard Worker=========================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.6.4 is a bug fix release which fixes bugs found since the 10.6.3 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.6.4 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 4960bf17d8b5d6a6503c6954ec6cf480b5cd930797bac901c60bea192675f85e mesa-10.6.4.tar.gz 20*61046927SAndroid Build Coastguard Worker 8f5ac103f0f503de2f7a985b0df349bd4ecdfe7f51c714be146fa5a9a3c07b77 mesa-10.6.4.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 73512 <https://bugs.freedesktop.org/show_bug.cgi?id=73512>`__ - 33*61046927SAndroid Build Coastguard Worker [clover] mesa.icd. should contain full path 34*61046927SAndroid Build Coastguard Worker- `Bug 91290 <https://bugs.freedesktop.org/show_bug.cgi?id=91290>`__ - 35*61046927SAndroid Build Coastguard Worker SIGSEGV glcpp/glcpp-parse.y:1077 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard WorkerChanges 38*61046927SAndroid Build Coastguard Worker------- 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerAnuj Phogat (6): 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker- mesa: Turn get_readpixels_transfer_ops() in to a global function 43*61046927SAndroid Build Coastguard Worker- meta: Fix transfer operations check in meta pbo path for readpixels 44*61046927SAndroid Build Coastguard Worker- meta: Abort meta pbo path if readpixels need signed-unsigned 45*61046927SAndroid Build Coastguard Worker conversion 46*61046927SAndroid Build Coastguard Worker- meta: Don't do fragment color clamping in 47*61046927SAndroid Build Coastguard Worker \_mesa_meta_pbo_GetTexSubImage 48*61046927SAndroid Build Coastguard Worker- mesa: Add a helper function \_mesa_need_luminance_to_rgb_conversion() 49*61046927SAndroid Build Coastguard Worker- meta: Fix reading luminance texture as rgba in 50*61046927SAndroid Build Coastguard Worker \_mesa_meta_pbo_GetTexSubImage() 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerBen Widawsky (1): 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- i965/skl: Add production thread counts and URB size 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerEduardo Lima Mitev (3): 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker- mesa: Fix errors values returned by glShaderBinary() 59*61046927SAndroid Build Coastguard Worker- mesa: Validate target before resolving tex obj in 60*61046927SAndroid Build Coastguard Worker glTex(ture)SubImageXD 61*61046927SAndroid Build Coastguard Worker- mesa: Fix error returned by glCopyTexImage2D() upon an invalid 62*61046927SAndroid Build Coastguard Worker internal format 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerEmil Velikov (6): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- docs: Add checksums for mesa 10.6.3 tarballs 67*61046927SAndroid Build Coastguard Worker- configure.ac: do not set HAVE_DRI(23) when libdrm is missing 68*61046927SAndroid Build Coastguard Worker- egl/wayland: libdrm is a hard requirement, treat it as such 69*61046927SAndroid Build Coastguard Worker- winsys/radeon: don't leak the fd when it is 0 70*61046927SAndroid Build Coastguard Worker- bugzilla_mesa.sh: sort the bugs list by number 71*61046927SAndroid Build Coastguard Worker- Update version to 10.6.4 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- i965/fs: Fix fs_inst::regs_read() for sources in the ATTR file. 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerFrank Binns (2): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- egl/dri: Add error info needed for EGL_EXT_image_dma_buf_import 80*61046927SAndroid Build Coastguard Worker extension 81*61046927SAndroid Build Coastguard Worker- egl: Add eglQuerySurface surface type check for EGL_LARGEST_PBUFFER 82*61046927SAndroid Build Coastguard Worker attrib 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard WorkerIgor Gnatenko (1): 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker- opencl: use versioned .so in mesa.icd 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- nvc0: fix geometry program revalidation of clipping params 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- glsl: Fix a bug where LHS swizzles of swizzles were too small. 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerMarek Olšák (6): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- st/mesa: don't call st_validate_state in BlitFramebuffer 99*61046927SAndroid Build Coastguard Worker- radeonsi: upload shader rodata after updating scratch relocations 100*61046927SAndroid Build Coastguard Worker- st/mesa: don't ignore texture buffer state changes 101*61046927SAndroid Build Coastguard Worker- radeonsi: rework how shader pointers to descriptors are set 102*61046927SAndroid Build Coastguard Worker- radeonsi: completely rework updating descriptors without CP DMA 103*61046927SAndroid Build Coastguard Worker- r600g: fix the CB_SHADER_MASK setup 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsalvez (1): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- glsl/glcpp: fix SIGSEGV when checking error condition for macro 108*61046927SAndroid Build Coastguard Worker redefinition 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker- nv50: avoid segfault with enabled but unbound vertex attrib 113