1*61046927SAndroid Build Coastguard WorkerMesa 10.6.6 Release Notes / September 04, 2015 2*61046927SAndroid Build Coastguard Worker============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz 20*61046927SAndroid Build Coastguard Worker 570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ - 33*61046927SAndroid Build Coastguard Worker Triangle disappears with glPolygonMode GL_LINE 34*61046927SAndroid Build Coastguard Worker- `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ - 35*61046927SAndroid Build Coastguard Worker glBufferSubData is corrupting data when buffer is > 32k 36*61046927SAndroid Build Coastguard Worker- `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ - 37*61046927SAndroid Build Coastguard Worker [BDW 38*61046927SAndroid Build Coastguard Worker Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes 39*61046927SAndroid Build Coastguard Worker fails 40*61046927SAndroid Build Coastguard Worker- `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ - 41*61046927SAndroid Build Coastguard Worker [bsw][regression] dEQP: "Found invalid pixel values" 42*61046927SAndroid Build Coastguard Worker- `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ - 43*61046927SAndroid Build Coastguard Worker "high fidelity": Segfault in \_mesa_program_resource_find_name 44*61046927SAndroid Build Coastguard Worker- `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ - 45*61046927SAndroid Build Coastguard Worker (regresion) video using VA-API on Intel slow and freeze system with 46*61046927SAndroid Build Coastguard Worker mesa 10.6 or 10.6.1 47*61046927SAndroid Build Coastguard Worker- `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ - 48*61046927SAndroid Build Coastguard Worker [BDW+] glVertexAttribDivisor not working in combination with 49*61046927SAndroid Build Coastguard Worker glPolygonMode 50*61046927SAndroid Build Coastguard Worker- `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ - 51*61046927SAndroid Build Coastguard Worker Segfault when calling glTexSubImage2D on storage texture to bound FBO 52*61046927SAndroid Build Coastguard Worker- `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ - 53*61046927SAndroid Build Coastguard Worker R600 asserts in tgsi_cmp/make_src_for_op3 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerChanges 56*61046927SAndroid Build Coastguard Worker------- 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerChris Wilson (2): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- i965: Prevent coordinate overflow in intel_emit_linear_blit 61*61046927SAndroid Build Coastguard Worker- i965: Always re-emit the pipeline select during invariant state 62*61046927SAndroid Build Coastguard Worker emission 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerDaniel Scharrer (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- mesa: add missing queries for ARB_direct_state_access 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerDave Airlie (8): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- mesa/arb_gpu_shader_fp64: add support for glGetUniformdv 71*61046927SAndroid Build Coastguard Worker- mesa/texgetimage: fix missing stencil check 72*61046927SAndroid Build Coastguard Worker- st/readpixels: fix accel path for skipimages. 73*61046927SAndroid Build Coastguard Worker- texcompress_s3tc/fxt1: fix stride checks (v1.1) 74*61046927SAndroid Build Coastguard Worker- mesa/readpixels: check strides are equal before skipping conversion 75*61046927SAndroid Build Coastguard Worker- mesa: enable texture stencil8 for multisample 76*61046927SAndroid Build Coastguard Worker- r600/sb: update last_cf for finalize if. 77*61046927SAndroid Build Coastguard Worker- r600g: fix calculation for gpr allocation 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (1): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- st/nine: Require gcc >= 4.6 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 10.6.5 86*61046927SAndroid Build Coastguard Worker- get-pick-list.sh: Require explicit "10.6" for nominating stable 87*61046927SAndroid Build Coastguard Worker patches 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerGlenn Kennard (4): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- r600g: Fix assert in tgsi_cmp 92*61046927SAndroid Build Coastguard Worker- r600g/sb: Handle undef in read port tracker 93*61046927SAndroid Build Coastguard Worker- r600g/sb: Don't read junk after EOP 94*61046927SAndroid Build Coastguard Worker- r600g/sb: Don't crash on empty if jump target 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerIlia Mirkin (5): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- st/mesa: fix assignments with 4-operand arguments (i.e. BFI) 99*61046927SAndroid Build Coastguard Worker- st/mesa: pass through 4th opcode argument in bitmap/pixel visitors 100*61046927SAndroid Build Coastguard Worker- nv50,nvc0: disable depth bounds test on blit 101*61046927SAndroid Build Coastguard Worker- nv50: fix 2d engine blits for 64- and 128-bit formats 102*61046927SAndroid Build Coastguard Worker- mesa: only copy the requested teximage faces 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- i965/fs: Split VGRFs after lowering pull constants 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerKenneth Graunke (3): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- i965: Fix copy propagation type changes. 111*61046927SAndroid Build Coastguard Worker- Revert "i965: Advertise a line width of 40.0 on Cherryview and 112*61046927SAndroid Build Coastguard Worker Skylake." 113*61046927SAndroid Build Coastguard Worker- i965: Momentarily pretend to support ARB_texture_stencil8 for blits. 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets 118*61046927SAndroid Build Coastguard Worker- mesa: create multisample fallback textures like normal textures 119*61046927SAndroid Build Coastguard Worker- radeonsi: fix a Unigine Heaven hang when drirc is missing 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- i965/fs: Handle MRF destinations in lower_integer_multiplication(). 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerNeil Roberts (2): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- i965: Swap the order of the vertex ID and edge flag attributes 128*61046927SAndroid Build Coastguard Worker- i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerTapani Pälli (5): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- mesa: update fbo state in glTexStorage 133*61046927SAndroid Build Coastguard Worker- glsl: build stageref mask using IR, not symbol table 134*61046927SAndroid Build Coastguard Worker- glsl: expose build_program_resource_list function 135*61046927SAndroid Build Coastguard Worker- glsl: create program resource list after LinkShader 136*61046927SAndroid Build Coastguard Worker- mesa: add GL_RED, GL_RG support for floating point textures 137