xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.6.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.6.6 Release Notes / September 04, 2015
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5  mesa-10.6.6.tar.gz
20*61046927SAndroid Build Coastguard Worker   570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778  mesa-10.6.6.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ -
33*61046927SAndroid Build Coastguard Worker   Triangle disappears with glPolygonMode GL_LINE
34*61046927SAndroid Build Coastguard Worker-  `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ -
35*61046927SAndroid Build Coastguard Worker   glBufferSubData is corrupting data when buffer is > 32k
36*61046927SAndroid Build Coastguard Worker-  `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ -
37*61046927SAndroid Build Coastguard Worker   [BDW
38*61046927SAndroid Build Coastguard Worker   Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes
39*61046927SAndroid Build Coastguard Worker   fails
40*61046927SAndroid Build Coastguard Worker-  `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ -
41*61046927SAndroid Build Coastguard Worker   [bsw][regression] dEQP: "Found invalid pixel values"
42*61046927SAndroid Build Coastguard Worker-  `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ -
43*61046927SAndroid Build Coastguard Worker   "high fidelity": Segfault in \_mesa_program_resource_find_name
44*61046927SAndroid Build Coastguard Worker-  `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ -
45*61046927SAndroid Build Coastguard Worker   (regresion) video using VA-API on Intel slow and freeze system with
46*61046927SAndroid Build Coastguard Worker   mesa 10.6 or 10.6.1
47*61046927SAndroid Build Coastguard Worker-  `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ -
48*61046927SAndroid Build Coastguard Worker   [BDW+] glVertexAttribDivisor not working in combination with
49*61046927SAndroid Build Coastguard Worker   glPolygonMode
50*61046927SAndroid Build Coastguard Worker-  `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ -
51*61046927SAndroid Build Coastguard Worker   Segfault when calling glTexSubImage2D on storage texture to bound FBO
52*61046927SAndroid Build Coastguard Worker-  `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ -
53*61046927SAndroid Build Coastguard Worker   R600 asserts in tgsi_cmp/make_src_for_op3
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerChanges
56*61046927SAndroid Build Coastguard Worker-------
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerChris Wilson (2):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  i965: Prevent coordinate overflow in intel_emit_linear_blit
61*61046927SAndroid Build Coastguard Worker-  i965: Always re-emit the pipeline select during invariant state
62*61046927SAndroid Build Coastguard Worker   emission
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerDaniel Scharrer (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  mesa: add missing queries for ARB_direct_state_access
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerDave Airlie (8):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
71*61046927SAndroid Build Coastguard Worker-  mesa/texgetimage: fix missing stencil check
72*61046927SAndroid Build Coastguard Worker-  st/readpixels: fix accel path for skipimages.
73*61046927SAndroid Build Coastguard Worker-  texcompress_s3tc/fxt1: fix stride checks (v1.1)
74*61046927SAndroid Build Coastguard Worker-  mesa/readpixels: check strides are equal before skipping conversion
75*61046927SAndroid Build Coastguard Worker-  mesa: enable texture stencil8 for multisample
76*61046927SAndroid Build Coastguard Worker-  r600/sb: update last_cf for finalize if.
77*61046927SAndroid Build Coastguard Worker-  r600g: fix calculation for gpr allocation
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (1):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker-  st/nine: Require gcc >= 4.6
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 10.6.5
86*61046927SAndroid Build Coastguard Worker-  get-pick-list.sh: Require explicit "10.6" for nominating stable
87*61046927SAndroid Build Coastguard Worker   patches
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerGlenn Kennard (4):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker-  r600g: Fix assert in tgsi_cmp
92*61046927SAndroid Build Coastguard Worker-  r600g/sb: Handle undef in read port tracker
93*61046927SAndroid Build Coastguard Worker-  r600g/sb: Don't read junk after EOP
94*61046927SAndroid Build Coastguard Worker-  r600g/sb: Don't crash on empty if jump target
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerIlia Mirkin (5):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  st/mesa: fix assignments with 4-operand arguments (i.e. BFI)
99*61046927SAndroid Build Coastguard Worker-  st/mesa: pass through 4th opcode argument in bitmap/pixel visitors
100*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: disable depth bounds test on blit
101*61046927SAndroid Build Coastguard Worker-  nv50: fix 2d engine blits for 64- and 128-bit formats
102*61046927SAndroid Build Coastguard Worker-  mesa: only copy the requested teximage faces
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  i965/fs: Split VGRFs after lowering pull constants
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerKenneth Graunke (3):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  i965: Fix copy propagation type changes.
111*61046927SAndroid Build Coastguard Worker-  Revert "i965: Advertise a line width of 40.0 on Cherryview and
112*61046927SAndroid Build Coastguard Worker   Skylake."
113*61046927SAndroid Build Coastguard Worker-  i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets
118*61046927SAndroid Build Coastguard Worker-  mesa: create multisample fallback textures like normal textures
119*61046927SAndroid Build Coastguard Worker-  radeonsi: fix a Unigine Heaven hang when drirc is missing
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  i965/fs: Handle MRF destinations in lower_integer_multiplication().
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerNeil Roberts (2):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  i965: Swap the order of the vertex ID and edge flag attributes
128*61046927SAndroid Build Coastguard Worker-  i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerTapani Pälli (5):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker-  mesa: update fbo state in glTexStorage
133*61046927SAndroid Build Coastguard Worker-  glsl: build stageref mask using IR, not symbol table
134*61046927SAndroid Build Coastguard Worker-  glsl: expose build_program_resource_list function
135*61046927SAndroid Build Coastguard Worker-  glsl: create program resource list after LinkShader
136*61046927SAndroid Build Coastguard Worker-  mesa: add GL_RED, GL_RG support for floating point textures
137