xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.6.8.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.6.8 Release Notes / September 20, 2015
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250  mesa-10.6.8.tar.gz
20*61046927SAndroid Build Coastguard Worker   e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd  mesa-10.6.8.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
33*61046927SAndroid Build Coastguard Worker   Mesa fail to build from git
34*61046927SAndroid Build Coastguard Worker-  `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
35*61046927SAndroid Build Coastguard Worker   World of Warcraft (on Wine) has UI corruption with nouveau
36*61046927SAndroid Build Coastguard Worker-  `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
37*61046927SAndroid Build Coastguard Worker   [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
38*61046927SAndroid Build Coastguard Worker   shaders
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerChanges
41*61046927SAndroid Build Coastguard Worker-------
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (1):
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker-  i965/vec4: fill src_reg type using the constructor type parameter
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerAntia Puentes (1):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker-  i965/vec4: Fix saturation errors when coalescing registers
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 10.6.7
54*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add commit non applicable for 10.6
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerHans de Goede (4):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker-  nv30: Fix creation of scanout buffers
59*61046927SAndroid Build Coastguard Worker-  nv30: Implement color resolve for msaa
60*61046927SAndroid Build Coastguard Worker-  nv30: Fix max width / height checks in nv30 sifm code
61*61046927SAndroid Build Coastguard Worker-  nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
66*61046927SAndroid Build Coastguard Worker-  mesa: Don't allow wrong type setters for matrix uniforms
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerIlia Mirkin (5):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  st/mesa: don't fall back to 16F when 32F is requested
71*61046927SAndroid Build Coastguard Worker-  nvc0: always emit a full shader colormask
72*61046927SAndroid Build Coastguard Worker-  nvc0: remove BGRA4 format support
73*61046927SAndroid Build Coastguard Worker-  st/mesa: avoid integer overflows with buffers >= 512MB
74*61046927SAndroid Build Coastguard Worker-  nv50, nvc0: fix max texture buffer size to 128M elements
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  i965/vec4: Don't reswizzle hardware registers
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerJose Fonseca (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  gallivm: Workaround LLVM PR23628.
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerOded Gabbay (1):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  llvmpipe: convert double to long long instead of unsigned long long
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerRay Strode (1):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  gbm: convert gbm bo format to fourcc format on dma-buf import
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerUlrich Weigand (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  mesa: Fix texture compression on big-endian systems
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  gallivm: Do not use NoFramePointerElim with LLVM 3.7.
103