1*61046927SAndroid Build Coastguard WorkerMesa 11.0.0 Release Notes / September 12, 2015 2*61046927SAndroid Build Coastguard Worker============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.0.0 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 11.0.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 11.0.0 implements the OpenGL 4.1 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 7d7e4ddffa3b162506efa01e2cc41e329caa4995336b92e5cc21f2e1fb36c1b3 mesa-11.0.0.tar.gz 21*61046927SAndroid Build Coastguard Worker e095a3eb2eca9dfde7efca8946527c8ae20a0cc938a8c78debc7f158ad44af32 mesa-11.0.0.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- New hardware support for AMD GCN 1.2 GPUs: Tonga, Iceland, Carrizo, 29*61046927SAndroid Build Coastguard Worker Fiji 30*61046927SAndroid Build Coastguard Worker- OpenGL 4.1 on radeonsi, nvc0 31*61046927SAndroid Build Coastguard Worker- OpenGL ES 3.0 on freedreno (a3xx, a4xx) 32*61046927SAndroid Build Coastguard Worker- GL_AMD_vertex_shader_viewport_index on radeonsi 33*61046927SAndroid Build Coastguard Worker- GL_ARB_conditional_render_inverted on r600, radeonsi 34*61046927SAndroid Build Coastguard Worker- GL_ARB_depth_buffer_float on a4xx 35*61046927SAndroid Build Coastguard Worker- GL_ARB_derivative_control on radeonsi 36*61046927SAndroid Build Coastguard Worker- GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend on a4xx 37*61046927SAndroid Build Coastguard Worker- GL_ARB_fragment_layer_viewport on radeonsi 38*61046927SAndroid Build Coastguard Worker- GL_ARB_framebuffer_no_attachments on i965 39*61046927SAndroid Build Coastguard Worker- GL_ARB_get_texture_sub_image for all drivers 40*61046927SAndroid Build Coastguard Worker- GL_ARB_gpu_shader5 on radeonsi 41*61046927SAndroid Build Coastguard Worker- GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi 42*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_image_load_store on i965 43*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_precision on radeonsi, nvc0 44*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_image_size on i965 45*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_stencil_export on llvmpipe 46*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_subroutine on core profile all drivers 47*61046927SAndroid Build Coastguard Worker- GL_ARB_tessellation_shader on nvc0, radeonsi 48*61046927SAndroid Build Coastguard Worker- GL_ARB_transform_feedback2, GL_ARB_transform_feedback_instanced, 49*61046927SAndroid Build Coastguard Worker GL_EXT_transform_feedback on a3xx, a4xx 50*61046927SAndroid Build Coastguard Worker- GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi 51*61046927SAndroid Build Coastguard Worker- GL_ARB_viewport_array on radeonsi 52*61046927SAndroid Build Coastguard Worker- GL_EXT_depth_bounds_test on radeonsi, nv30, nv50, nvc0 53*61046927SAndroid Build Coastguard Worker- GL_EXT_texture_compression_s3tc on freedreno (a3xx) 54*61046927SAndroid Build Coastguard Worker- GL_NV_read_depth (GLES) on all drivers 55*61046927SAndroid Build Coastguard Worker- GL_NV_read_depth_stencil (GLES) on all drivers 56*61046927SAndroid Build Coastguard Worker- GL_NV_read_stencil (GLES) on all drivers 57*61046927SAndroid Build Coastguard Worker- GL_OES_texture_float on all r300, r600, radeonsi, nv30, nv50, nvc0, 58*61046927SAndroid Build Coastguard Worker softpipe, llvmpipe 59*61046927SAndroid Build Coastguard Worker- GL_OES_texture_half_float on all r300, r600, radeonsi, nv30, nv50, 60*61046927SAndroid Build Coastguard Worker nvc0, softpipe, llvmpipe 61*61046927SAndroid Build Coastguard Worker- GL_OES_texture_float_linear on all r300, r600, radeonsi, nv30, nv50, 62*61046927SAndroid Build Coastguard Worker nvc0, softpipe, llvmpipe 63*61046927SAndroid Build Coastguard Worker- GL_OES_texture_half_float_linear on all r300, r600, radeonsi, nv30, 64*61046927SAndroid Build Coastguard Worker nv50, nvc0, softpipe, llvmpipe 65*61046927SAndroid Build Coastguard Worker- GL_EXT_draw_buffers2 on a4xx 66*61046927SAndroid Build Coastguard Worker- GLX_ARB_create_context_robustness on r600, radeonsi 67*61046927SAndroid Build Coastguard Worker- EGL_EXT_create_context_robustness on r600, radeonsi 68*61046927SAndroid Build Coastguard Worker- EGL_KHR_gl_colorspace on r600, radeonsi, nv50, nvc0 69*61046927SAndroid Build Coastguard Worker- EGL_KHR_gl_texture_3D_image on r600, radeonsi, nv50, nvc0 70*61046927SAndroid Build Coastguard Worker- EGL 1.5 on r600, radeonsi, nv50, nvc0 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard WorkerBug fixes 73*61046927SAndroid Build Coastguard Worker--------- 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- `Bug 51658 <https://bugs.freedesktop.org/show_bug.cgi?id=51658>`__ - 78*61046927SAndroid Build Coastguard Worker r200 (& possibly radeon) DRI fixes for gnome shell on Mesa 8.0.3 79*61046927SAndroid Build Coastguard Worker- `Bug 65525 <https://bugs.freedesktop.org/show_bug.cgi?id=65525>`__ - 80*61046927SAndroid Build Coastguard Worker [llvmpipe] lp_scene.h:210:lp_scene_alloc: Assertion \`size <= (64 \* 81*61046927SAndroid Build Coastguard Worker 1024)' failed. 82*61046927SAndroid Build Coastguard Worker- `Bug 66346 <https://bugs.freedesktop.org/show_bug.cgi?id=66346>`__ - 83*61046927SAndroid Build Coastguard Worker shader_query.cpp:49: error: invalid conversion from 'void*' to 84*61046927SAndroid Build Coastguard Worker 'GLuint' 85*61046927SAndroid Build Coastguard Worker- `Bug 73512 <https://bugs.freedesktop.org/show_bug.cgi?id=73512>`__ - 86*61046927SAndroid Build Coastguard Worker [clover] mesa.icd. should contain full path 87*61046927SAndroid Build Coastguard Worker- `Bug 73528 <https://bugs.freedesktop.org/show_bug.cgi?id=73528>`__ - 88*61046927SAndroid Build Coastguard Worker Deferred lighting in Second Life causes system hiccups and screen 89*61046927SAndroid Build Coastguard Worker flickering 90*61046927SAndroid Build Coastguard Worker- `Bug 74329 <https://bugs.freedesktop.org/show_bug.cgi?id=74329>`__ - 91*61046927SAndroid Build Coastguard Worker Please expose OES_texture_float and OES_texture_half_float on the ES3 92*61046927SAndroid Build Coastguard Worker context 93*61046927SAndroid Build Coastguard Worker- `Bug 80500 <https://bugs.freedesktop.org/show_bug.cgi?id=80500>`__ - 94*61046927SAndroid Build Coastguard Worker Flickering shadows in unreleased title trace 95*61046927SAndroid Build Coastguard Worker- `Bug 82186 <https://bugs.freedesktop.org/show_bug.cgi?id=82186>`__ - 96*61046927SAndroid Build Coastguard Worker [r600g] BARTS GPU lockup with minecraft shaders 97*61046927SAndroid Build Coastguard Worker- `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ - 98*61046927SAndroid Build Coastguard Worker Allow constant-index-expression sampler array indexing with GLSL-ES < 99*61046927SAndroid Build Coastguard Worker 300 100*61046927SAndroid Build Coastguard Worker- `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ - 101*61046927SAndroid Build Coastguard Worker Triangle disappears with glPolygonMode GL_LINE 102*61046927SAndroid Build Coastguard Worker- `Bug 85252 <https://bugs.freedesktop.org/show_bug.cgi?id=85252>`__ - 103*61046927SAndroid Build Coastguard Worker Segfault in compiler while processing ternary operator with void 104*61046927SAndroid Build Coastguard Worker arguments 105*61046927SAndroid Build Coastguard Worker- `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ - 106*61046927SAndroid Build Coastguard Worker [Bisected] Graphical corruption in Weston, shows old framebuffer 107*61046927SAndroid Build Coastguard Worker pieces 108*61046927SAndroid Build Coastguard Worker- `Bug 90000 <https://bugs.freedesktop.org/show_bug.cgi?id=90000>`__ - 109*61046927SAndroid Build Coastguard Worker [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail 110*61046927SAndroid Build Coastguard Worker- `Bug 90073 <https://bugs.freedesktop.org/show_bug.cgi?id=90073>`__ - 111*61046927SAndroid Build Coastguard Worker Leaks in xcb_dri3_open_reply_fds() and 112*61046927SAndroid Build Coastguard Worker get_render_node_from_id_path_tag 113*61046927SAndroid Build Coastguard Worker- `Bug 90249 <https://bugs.freedesktop.org/show_bug.cgi?id=90249>`__ - 114*61046927SAndroid Build Coastguard Worker Fails to build egl_dri2 on osx 115*61046927SAndroid Build Coastguard Worker- `Bug 90310 <https://bugs.freedesktop.org/show_bug.cgi?id=90310>`__ - 116*61046927SAndroid Build Coastguard Worker Fails to build gallium_dri.so at linking stage with clang because of 117*61046927SAndroid Build Coastguard Worker multiple redefinitions 118*61046927SAndroid Build Coastguard Worker- `Bug 90347 <https://bugs.freedesktop.org/show_bug.cgi?id=90347>`__ - 119*61046927SAndroid Build Coastguard Worker [NVE0+] Failure to insert texbar under some circumstances (causing 120*61046927SAndroid Build Coastguard Worker bad colors in Terasology) 121*61046927SAndroid Build Coastguard Worker- `Bug 90466 <https://bugs.freedesktop.org/show_bug.cgi?id=90466>`__ - 122*61046927SAndroid Build Coastguard Worker arm: linker error ndefined reference to \`nir_metadata_preserve' 123*61046927SAndroid Build Coastguard Worker- `Bug 90520 <https://bugs.freedesktop.org/show_bug.cgi?id=90520>`__ - 124*61046927SAndroid Build Coastguard Worker Register spilling clobbers registers used elsewhere in the shader 125*61046927SAndroid Build Coastguard Worker- `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ - 126*61046927SAndroid Build Coastguard Worker radeonsi bo/va conflict on RADEON_GEM_VA 127*61046927SAndroid Build Coastguard Worker (rscreen->ws->buffer_from_handle returns NULL) 128*61046927SAndroid Build Coastguard Worker- `Bug 90547 <https://bugs.freedesktop.org/show_bug.cgi?id=90547>`__ - 129*61046927SAndroid Build Coastguard Worker [BDW/BSW/SKL 130*61046927SAndroid Build Coastguard Worker Bisected]Piglit/glean\@vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) 131*61046927SAndroid Build Coastguard Worker fais 132*61046927SAndroid Build Coastguard Worker- `Bug 90580 <https://bugs.freedesktop.org/show_bug.cgi?id=90580>`__ - 133*61046927SAndroid Build Coastguard Worker [HSW bisected] integer multiplication bug 134*61046927SAndroid Build Coastguard Worker- `Bug 90600 <https://bugs.freedesktop.org/show_bug.cgi?id=90600>`__ - 135*61046927SAndroid Build Coastguard Worker IOError: [Errno 2] No such file or directory: 'gl_API.xml' 136*61046927SAndroid Build Coastguard Worker- `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ - 137*61046927SAndroid Build Coastguard Worker Mesa fail to build from git 138*61046927SAndroid Build Coastguard Worker- `Bug 90629 <https://bugs.freedesktop.org/show_bug.cgi?id=90629>`__ - 139*61046927SAndroid Build Coastguard Worker [i965] SIMD16 dual_source_blend assertion \`src[i].file != GRF \|\| 140*61046927SAndroid Build Coastguard Worker src[i].width == dst.width' failed 141*61046927SAndroid Build Coastguard Worker- `Bug 90691 <https://bugs.freedesktop.org/show_bug.cgi?id=90691>`__ - 142*61046927SAndroid Build Coastguard Worker [BSW]Piglit/spec/nv_conditional_render/dlist fails intermittently 143*61046927SAndroid Build Coastguard Worker- `Bug 90728 <https://bugs.freedesktop.org/show_bug.cgi?id=90728>`__ - 144*61046927SAndroid Build Coastguard Worker dvd playback with vlc and vdpau causes segmentation fault 145*61046927SAndroid Build Coastguard Worker- `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ - 146*61046927SAndroid Build Coastguard Worker glBufferSubData is corrupting data when buffer is > 32k 147*61046927SAndroid Build Coastguard Worker- `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ - 148*61046927SAndroid Build Coastguard Worker [BDW 149*61046927SAndroid Build Coastguard Worker Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes 150*61046927SAndroid Build Coastguard Worker fails 151*61046927SAndroid Build Coastguard Worker- `Bug 90749 <https://bugs.freedesktop.org/show_bug.cgi?id=90749>`__ - 152*61046927SAndroid Build Coastguard Worker [BDW 153*61046927SAndroid Build Coastguard Worker Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide 154*61046927SAndroid Build Coastguard Worker fails 155*61046927SAndroid Build Coastguard Worker- `Bug 90751 <https://bugs.freedesktop.org/show_bug.cgi?id=90751>`__ - 156*61046927SAndroid Build Coastguard Worker [BDW 157*61046927SAndroid Build Coastguard Worker Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 158*61046927SAndroid Build Coastguard Worker fails 159*61046927SAndroid Build Coastguard Worker- `Bug 90797 <https://bugs.freedesktop.org/show_bug.cgi?id=90797>`__ - 160*61046927SAndroid Build Coastguard Worker [ALL bisected] Mesa change cause performance case manhattan fail. 161*61046927SAndroid Build Coastguard Worker- `Bug 90817 <https://bugs.freedesktop.org/show_bug.cgi?id=90817>`__ - 162*61046927SAndroid Build Coastguard Worker swrast fails to load with certain remote X servers 163*61046927SAndroid Build Coastguard Worker- `Bug 90830 <https://bugs.freedesktop.org/show_bug.cgi?id=90830>`__ - 164*61046927SAndroid Build Coastguard Worker [bsw bisected regression] GPU hang for 165*61046927SAndroid Build Coastguard Worker spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base 166*61046927SAndroid Build Coastguard Worker- `Bug 90839 <https://bugs.freedesktop.org/show_bug.cgi?id=90839>`__ - 167*61046927SAndroid Build Coastguard Worker [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using 168*61046927SAndroid Build Coastguard Worker blit fastpath 169*61046927SAndroid Build Coastguard Worker- `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ - 170*61046927SAndroid Build Coastguard Worker Kernel hang, TearFree On, Mate desktop environment 171*61046927SAndroid Build Coastguard Worker- `Bug 90887 <https://bugs.freedesktop.org/show_bug.cgi?id=90887>`__ - 172*61046927SAndroid Build Coastguard Worker PhiMovesPass in register allocator broken 173*61046927SAndroid Build Coastguard Worker- `Bug 90895 <https://bugs.freedesktop.org/show_bug.cgi?id=90895>`__ - 174*61046927SAndroid Build Coastguard Worker [IVB/HSW/BDW/BSW Bisected] GLB2.7 Egypt, GfxBench3.0 T-Rex & ALU and 175*61046927SAndroid Build Coastguard Worker many SynMark cases performance reduced by 10-23% 176*61046927SAndroid Build Coastguard Worker- `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ - 177*61046927SAndroid Build Coastguard Worker [bsw][regression] dEQP: "Found invalid pixel values" 178*61046927SAndroid Build Coastguard Worker- `Bug 90903 <https://bugs.freedesktop.org/show_bug.cgi?id=90903>`__ - 179*61046927SAndroid Build Coastguard Worker egl_dri2.c:dri2_load fails to load libglapi on osx 180*61046927SAndroid Build Coastguard Worker- `Bug 90904 <https://bugs.freedesktop.org/show_bug.cgi?id=90904>`__ - 181*61046927SAndroid Build Coastguard Worker OSX: EXC_BAD_ACCESS when using translate_sse + gallium + 182*61046927SAndroid Build Coastguard Worker softpipe/llvmpipe 183*61046927SAndroid Build Coastguard Worker- `Bug 90905 <https://bugs.freedesktop.org/show_bug.cgi?id=90905>`__ - 184*61046927SAndroid Build Coastguard Worker mesa: Finish subdir-objects transition 185*61046927SAndroid Build Coastguard Worker- `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ - 186*61046927SAndroid Build Coastguard Worker "high fidelity": Segfault in \_mesa_program_resource_find_name 187*61046927SAndroid Build Coastguard Worker- `Bug 91022 <https://bugs.freedesktop.org/show_bug.cgi?id=91022>`__ - 188*61046927SAndroid Build Coastguard Worker [g45 g965 bisected] assertions generated from textureGrad cube 189*61046927SAndroid Build Coastguard Worker samplers fix 190*61046927SAndroid Build Coastguard Worker- `Bug 91047 <https://bugs.freedesktop.org/show_bug.cgi?id=91047>`__ - 191*61046927SAndroid Build Coastguard Worker [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin 192*61046927SAndroid Build Coastguard Worker- `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ - 193*61046927SAndroid Build Coastguard Worker The Bard's Tale (2005, native) has rendering issues 194*61046927SAndroid Build Coastguard Worker- `Bug 91077 <https://bugs.freedesktop.org/show_bug.cgi?id=91077>`__ - 195*61046927SAndroid Build Coastguard Worker dri2_glx.c:1186: undefined reference to \`loader_open_device' 196*61046927SAndroid Build Coastguard Worker- `Bug 91099 <https://bugs.freedesktop.org/show_bug.cgi?id=91099>`__ - 197*61046927SAndroid Build Coastguard Worker [llvmpipe] piglit glsl-max-varyings >max_varying_components 198*61046927SAndroid Build Coastguard Worker regression 199*61046927SAndroid Build Coastguard Worker- `Bug 91101 <https://bugs.freedesktop.org/show_bug.cgi?id=91101>`__ - 200*61046927SAndroid Build Coastguard Worker [softpipe] piglit glsl-1.50@execution@geometry@max-input-components 201*61046927SAndroid Build Coastguard Worker regression 202*61046927SAndroid Build Coastguard Worker- `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ - 203*61046927SAndroid Build Coastguard Worker Nimbus (running in wine) has rendering issues, objects are 204*61046927SAndroid Build Coastguard Worker semi-transparent 205*61046927SAndroid Build Coastguard Worker- `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ - 206*61046927SAndroid Build Coastguard Worker Civilization V (in Wine) has rendering issues: text missing, menu bar 207*61046927SAndroid Build Coastguard Worker corrupted 208*61046927SAndroid Build Coastguard Worker- `Bug 91173 <https://bugs.freedesktop.org/show_bug.cgi?id=91173>`__ - 209*61046927SAndroid Build Coastguard Worker Oddworld: Stranger's Wrath HD: disfigured models in wrong colors 210*61046927SAndroid Build Coastguard Worker- `Bug 91193 <https://bugs.freedesktop.org/show_bug.cgi?id=91193>`__ - 211*61046927SAndroid Build Coastguard Worker [290x] Dota2 reborn ingame rendering breaks with git-af4b9c7 212*61046927SAndroid Build Coastguard Worker- `Bug 91222 <https://bugs.freedesktop.org/show_bug.cgi?id=91222>`__ - 213*61046927SAndroid Build Coastguard Worker lp_test_format regression on CentOS 7 214*61046927SAndroid Build Coastguard Worker- `Bug 91226 <https://bugs.freedesktop.org/show_bug.cgi?id=91226>`__ - 215*61046927SAndroid Build Coastguard Worker Crash in glLinkProgram (NEW) 216*61046927SAndroid Build Coastguard Worker- `Bug 91231 <https://bugs.freedesktop.org/show_bug.cgi?id=91231>`__ - 217*61046927SAndroid Build Coastguard Worker [NV92] Psychonauts (native) segfaults on start when DRI3 enabled 218*61046927SAndroid Build Coastguard Worker- `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ - 219*61046927SAndroid Build Coastguard Worker (regresion) video using VA-API on Intel slow and freeze system with 220*61046927SAndroid Build Coastguard Worker mesa 10.6 or 10.6.1 221*61046927SAndroid Build Coastguard Worker- `Bug 91290 <https://bugs.freedesktop.org/show_bug.cgi?id=91290>`__ - 222*61046927SAndroid Build Coastguard Worker SIGSEGV glcpp/glcpp-parse.y:1077 223*61046927SAndroid Build Coastguard Worker- `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ - 224*61046927SAndroid Build Coastguard Worker [BDW+] glVertexAttribDivisor not working in combination with 225*61046927SAndroid Build Coastguard Worker glPolygonMode 226*61046927SAndroid Build Coastguard Worker- `Bug 91337 <https://bugs.freedesktop.org/show_bug.cgi?id=91337>`__ - 227*61046927SAndroid Build Coastguard Worker OSMesaGetProcAdress("OSMesaPixelStore") returns nil 228*61046927SAndroid Build Coastguard Worker- `Bug 91418 <https://bugs.freedesktop.org/show_bug.cgi?id=91418>`__ - 229*61046927SAndroid Build Coastguard Worker Visual Studio 2015 vsnprintf build error 230*61046927SAndroid Build Coastguard Worker- `Bug 91425 <https://bugs.freedesktop.org/show_bug.cgi?id=91425>`__ - 231*61046927SAndroid Build Coastguard Worker [regression, bisected] Piglit spec/ext_packed_float/ 232*61046927SAndroid Build Coastguard Worker getteximage-invalid-format-for-packed-type fails 233*61046927SAndroid Build Coastguard Worker- `Bug 91441 <https://bugs.freedesktop.org/show_bug.cgi?id=91441>`__ - 234*61046927SAndroid Build Coastguard Worker make check DispatchSanity_test.GL30 regression 235*61046927SAndroid Build Coastguard Worker- `Bug 91444 <https://bugs.freedesktop.org/show_bug.cgi?id=91444>`__ - 236*61046927SAndroid Build Coastguard Worker regression bisected radeonsi: don't change pipe_resource in 237*61046927SAndroid Build Coastguard Worker resource_copy_region 238*61046927SAndroid Build Coastguard Worker- `Bug 91461 <https://bugs.freedesktop.org/show_bug.cgi?id=91461>`__ - 239*61046927SAndroid Build Coastguard Worker gl_TessLevel\* writes have no effect for all but the last TCS 240*61046927SAndroid Build Coastguard Worker invocation 241*61046927SAndroid Build Coastguard Worker- `Bug 91513 <https://bugs.freedesktop.org/show_bug.cgi?id=91513>`__ - 242*61046927SAndroid Build Coastguard Worker [IVB/HSW/BDW/SKL Bisected] Lightsmark performance reduced by 7%-10% 243*61046927SAndroid Build Coastguard Worker- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ - 244*61046927SAndroid Build Coastguard Worker World of Warcraft (on Wine) has UI corruption with nouveau 245*61046927SAndroid Build Coastguard Worker- `Bug 91544 <https://bugs.freedesktop.org/show_bug.cgi?id=91544>`__ - 246*61046927SAndroid Build Coastguard Worker [i965, regression, bisected] regression of several tests in 247*61046927SAndroid Build Coastguard Worker 93977d3a151675946c03e 248*61046927SAndroid Build Coastguard Worker- `Bug 91551 <https://bugs.freedesktop.org/show_bug.cgi?id=91551>`__ - 249*61046927SAndroid Build Coastguard Worker DXTn compressed normal maps produce severe artifacts on all NV5x and 250*61046927SAndroid Build Coastguard Worker NVDx chipsets 251*61046927SAndroid Build Coastguard Worker- `Bug 91570 <https://bugs.freedesktop.org/show_bug.cgi?id=91570>`__ - 252*61046927SAndroid Build Coastguard Worker Upgrading mesa to 10.6 causes segfault in OpenGL applications with 253*61046927SAndroid Build Coastguard Worker GeForce4 MX 440 / AGP 8X 254*61046927SAndroid Build Coastguard Worker- `Bug 91591 <https://bugs.freedesktop.org/show_bug.cgi?id=91591>`__ - 255*61046927SAndroid Build Coastguard Worker rounding.h:102:2: error: #error "Unsupported or undefined LONG_BIT" 256*61046927SAndroid Build Coastguard Worker- `Bug 91610 <https://bugs.freedesktop.org/show_bug.cgi?id=91610>`__ - 257*61046927SAndroid Build Coastguard Worker [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor 258*61046927SAndroid Build Coastguard Worker- `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ - 259*61046927SAndroid Build Coastguard Worker Segfault when calling glTexSubImage2D on storage texture to bound FBO 260*61046927SAndroid Build Coastguard Worker- `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ - 261*61046927SAndroid Build Coastguard Worker R600 asserts in tgsi_cmp/make_src_for_op3 262*61046927SAndroid Build Coastguard Worker- `Bug 91847 <https://bugs.freedesktop.org/show_bug.cgi?id=91847>`__ - 263*61046927SAndroid Build Coastguard Worker glGenerateTextureMipmap not working (no errors) unless 264*61046927SAndroid Build Coastguard Worker glActiveTexture(GL_TEXTURE1) is called before 265*61046927SAndroid Build Coastguard Worker- `Bug 91857 <https://bugs.freedesktop.org/show_bug.cgi?id=91857>`__ - 266*61046927SAndroid Build Coastguard Worker Mesa 10.6.3 linker is slow 267*61046927SAndroid Build Coastguard Worker- `Bug 91881 <https://bugs.freedesktop.org/show_bug.cgi?id=91881>`__ - 268*61046927SAndroid Build Coastguard Worker regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver 269*61046927SAndroid Build Coastguard Worker- `Bug 91890 <https://bugs.freedesktop.org/show_bug.cgi?id=91890>`__ - 270*61046927SAndroid Build Coastguard Worker [nve7] witcher2: blurry image & DATA_ERRORs (class 0xa097 mthd 271*61046927SAndroid Build Coastguard Worker 0x2380/0x238c) 272*61046927SAndroid Build Coastguard Worker 273*61046927SAndroid Build Coastguard WorkerChanges 274*61046927SAndroid Build Coastguard Worker------- 275*61046927SAndroid Build Coastguard Worker 276*61046927SAndroid Build Coastguard Worker- Removed the EGL loader from the Linux SCons build. 277