xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.0.0 Release Notes / September 12, 2015
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.0.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 11.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 11.0.0 implements the OpenGL 4.1 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   7d7e4ddffa3b162506efa01e2cc41e329caa4995336b92e5cc21f2e1fb36c1b3  mesa-11.0.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   e095a3eb2eca9dfde7efca8946527c8ae20a0cc938a8c78debc7f158ad44af32  mesa-11.0.0.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker-  New hardware support for AMD GCN 1.2 GPUs: Tonga, Iceland, Carrizo,
29*61046927SAndroid Build Coastguard Worker   Fiji
30*61046927SAndroid Build Coastguard Worker-  OpenGL 4.1 on radeonsi, nvc0
31*61046927SAndroid Build Coastguard Worker-  OpenGL ES 3.0 on freedreno (a3xx, a4xx)
32*61046927SAndroid Build Coastguard Worker-  GL_AMD_vertex_shader_viewport_index on radeonsi
33*61046927SAndroid Build Coastguard Worker-  GL_ARB_conditional_render_inverted on r600, radeonsi
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_depth_buffer_float on a4xx
35*61046927SAndroid Build Coastguard Worker-  GL_ARB_derivative_control on radeonsi
36*61046927SAndroid Build Coastguard Worker-  GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend on a4xx
37*61046927SAndroid Build Coastguard Worker-  GL_ARB_fragment_layer_viewport on radeonsi
38*61046927SAndroid Build Coastguard Worker-  GL_ARB_framebuffer_no_attachments on i965
39*61046927SAndroid Build Coastguard Worker-  GL_ARB_get_texture_sub_image for all drivers
40*61046927SAndroid Build Coastguard Worker-  GL_ARB_gpu_shader5 on radeonsi
41*61046927SAndroid Build Coastguard Worker-  GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi
42*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_image_load_store on i965
43*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_precision on radeonsi, nvc0
44*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_image_size on i965
45*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_stencil_export on llvmpipe
46*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_subroutine on core profile all drivers
47*61046927SAndroid Build Coastguard Worker-  GL_ARB_tessellation_shader on nvc0, radeonsi
48*61046927SAndroid Build Coastguard Worker-  GL_ARB_transform_feedback2, GL_ARB_transform_feedback_instanced,
49*61046927SAndroid Build Coastguard Worker   GL_EXT_transform_feedback on a3xx, a4xx
50*61046927SAndroid Build Coastguard Worker-  GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi
51*61046927SAndroid Build Coastguard Worker-  GL_ARB_viewport_array on radeonsi
52*61046927SAndroid Build Coastguard Worker-  GL_EXT_depth_bounds_test on radeonsi, nv30, nv50, nvc0
53*61046927SAndroid Build Coastguard Worker-  GL_EXT_texture_compression_s3tc on freedreno (a3xx)
54*61046927SAndroid Build Coastguard Worker-  GL_NV_read_depth (GLES) on all drivers
55*61046927SAndroid Build Coastguard Worker-  GL_NV_read_depth_stencil (GLES) on all drivers
56*61046927SAndroid Build Coastguard Worker-  GL_NV_read_stencil (GLES) on all drivers
57*61046927SAndroid Build Coastguard Worker-  GL_OES_texture_float on all r300, r600, radeonsi, nv30, nv50, nvc0,
58*61046927SAndroid Build Coastguard Worker   softpipe, llvmpipe
59*61046927SAndroid Build Coastguard Worker-  GL_OES_texture_half_float on all r300, r600, radeonsi, nv30, nv50,
60*61046927SAndroid Build Coastguard Worker   nvc0, softpipe, llvmpipe
61*61046927SAndroid Build Coastguard Worker-  GL_OES_texture_float_linear on all r300, r600, radeonsi, nv30, nv50,
62*61046927SAndroid Build Coastguard Worker   nvc0, softpipe, llvmpipe
63*61046927SAndroid Build Coastguard Worker-  GL_OES_texture_half_float_linear on all r300, r600, radeonsi, nv30,
64*61046927SAndroid Build Coastguard Worker   nv50, nvc0, softpipe, llvmpipe
65*61046927SAndroid Build Coastguard Worker-  GL_EXT_draw_buffers2 on a4xx
66*61046927SAndroid Build Coastguard Worker-  GLX_ARB_create_context_robustness on r600, radeonsi
67*61046927SAndroid Build Coastguard Worker-  EGL_EXT_create_context_robustness on r600, radeonsi
68*61046927SAndroid Build Coastguard Worker-  EGL_KHR_gl_colorspace on r600, radeonsi, nv50, nvc0
69*61046927SAndroid Build Coastguard Worker-  EGL_KHR_gl_texture_3D_image on r600, radeonsi, nv50, nvc0
70*61046927SAndroid Build Coastguard Worker-  EGL 1.5 on r600, radeonsi, nv50, nvc0
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerBug fixes
73*61046927SAndroid Build Coastguard Worker---------
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker-  `Bug 51658 <https://bugs.freedesktop.org/show_bug.cgi?id=51658>`__ -
78*61046927SAndroid Build Coastguard Worker   r200 (& possibly radeon) DRI fixes for gnome shell on Mesa 8.0.3
79*61046927SAndroid Build Coastguard Worker-  `Bug 65525 <https://bugs.freedesktop.org/show_bug.cgi?id=65525>`__ -
80*61046927SAndroid Build Coastguard Worker   [llvmpipe] lp_scene.h:210:lp_scene_alloc: Assertion \`size <= (64 \*
81*61046927SAndroid Build Coastguard Worker   1024)' failed.
82*61046927SAndroid Build Coastguard Worker-  `Bug 66346 <https://bugs.freedesktop.org/show_bug.cgi?id=66346>`__ -
83*61046927SAndroid Build Coastguard Worker   shader_query.cpp:49: error: invalid conversion from 'void*' to
84*61046927SAndroid Build Coastguard Worker   'GLuint'
85*61046927SAndroid Build Coastguard Worker-  `Bug 73512 <https://bugs.freedesktop.org/show_bug.cgi?id=73512>`__ -
86*61046927SAndroid Build Coastguard Worker   [clover] mesa.icd. should contain full path
87*61046927SAndroid Build Coastguard Worker-  `Bug 73528 <https://bugs.freedesktop.org/show_bug.cgi?id=73528>`__ -
88*61046927SAndroid Build Coastguard Worker   Deferred lighting in Second Life causes system hiccups and screen
89*61046927SAndroid Build Coastguard Worker   flickering
90*61046927SAndroid Build Coastguard Worker-  `Bug 74329 <https://bugs.freedesktop.org/show_bug.cgi?id=74329>`__ -
91*61046927SAndroid Build Coastguard Worker   Please expose OES_texture_float and OES_texture_half_float on the ES3
92*61046927SAndroid Build Coastguard Worker   context
93*61046927SAndroid Build Coastguard Worker-  `Bug 80500 <https://bugs.freedesktop.org/show_bug.cgi?id=80500>`__ -
94*61046927SAndroid Build Coastguard Worker   Flickering shadows in unreleased title trace
95*61046927SAndroid Build Coastguard Worker-  `Bug 82186 <https://bugs.freedesktop.org/show_bug.cgi?id=82186>`__ -
96*61046927SAndroid Build Coastguard Worker   [r600g] BARTS GPU lockup with minecraft shaders
97*61046927SAndroid Build Coastguard Worker-  `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ -
98*61046927SAndroid Build Coastguard Worker   Allow constant-index-expression sampler array indexing with GLSL-ES <
99*61046927SAndroid Build Coastguard Worker   300
100*61046927SAndroid Build Coastguard Worker-  `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ -
101*61046927SAndroid Build Coastguard Worker   Triangle disappears with glPolygonMode GL_LINE
102*61046927SAndroid Build Coastguard Worker-  `Bug 85252 <https://bugs.freedesktop.org/show_bug.cgi?id=85252>`__ -
103*61046927SAndroid Build Coastguard Worker   Segfault in compiler while processing ternary operator with void
104*61046927SAndroid Build Coastguard Worker   arguments
105*61046927SAndroid Build Coastguard Worker-  `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ -
106*61046927SAndroid Build Coastguard Worker   [Bisected] Graphical corruption in Weston, shows old framebuffer
107*61046927SAndroid Build Coastguard Worker   pieces
108*61046927SAndroid Build Coastguard Worker-  `Bug 90000 <https://bugs.freedesktop.org/show_bug.cgi?id=90000>`__ -
109*61046927SAndroid Build Coastguard Worker   [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail
110*61046927SAndroid Build Coastguard Worker-  `Bug 90073 <https://bugs.freedesktop.org/show_bug.cgi?id=90073>`__ -
111*61046927SAndroid Build Coastguard Worker   Leaks in xcb_dri3_open_reply_fds() and
112*61046927SAndroid Build Coastguard Worker   get_render_node_from_id_path_tag
113*61046927SAndroid Build Coastguard Worker-  `Bug 90249 <https://bugs.freedesktop.org/show_bug.cgi?id=90249>`__ -
114*61046927SAndroid Build Coastguard Worker   Fails to build egl_dri2 on osx
115*61046927SAndroid Build Coastguard Worker-  `Bug 90310 <https://bugs.freedesktop.org/show_bug.cgi?id=90310>`__ -
116*61046927SAndroid Build Coastguard Worker   Fails to build gallium_dri.so at linking stage with clang because of
117*61046927SAndroid Build Coastguard Worker   multiple redefinitions
118*61046927SAndroid Build Coastguard Worker-  `Bug 90347 <https://bugs.freedesktop.org/show_bug.cgi?id=90347>`__ -
119*61046927SAndroid Build Coastguard Worker   [NVE0+] Failure to insert texbar under some circumstances (causing
120*61046927SAndroid Build Coastguard Worker   bad colors in Terasology)
121*61046927SAndroid Build Coastguard Worker-  `Bug 90466 <https://bugs.freedesktop.org/show_bug.cgi?id=90466>`__ -
122*61046927SAndroid Build Coastguard Worker   arm: linker error ndefined reference to \`nir_metadata_preserve'
123*61046927SAndroid Build Coastguard Worker-  `Bug 90520 <https://bugs.freedesktop.org/show_bug.cgi?id=90520>`__ -
124*61046927SAndroid Build Coastguard Worker   Register spilling clobbers registers used elsewhere in the shader
125*61046927SAndroid Build Coastguard Worker-  `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ -
126*61046927SAndroid Build Coastguard Worker   radeonsi bo/va conflict on RADEON_GEM_VA
127*61046927SAndroid Build Coastguard Worker   (rscreen->ws->buffer_from_handle returns NULL)
128*61046927SAndroid Build Coastguard Worker-  `Bug 90547 <https://bugs.freedesktop.org/show_bug.cgi?id=90547>`__ -
129*61046927SAndroid Build Coastguard Worker   [BDW/BSW/SKL
130*61046927SAndroid Build Coastguard Worker   Bisected]Piglit/glean\@vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value)
131*61046927SAndroid Build Coastguard Worker   fais
132*61046927SAndroid Build Coastguard Worker-  `Bug 90580 <https://bugs.freedesktop.org/show_bug.cgi?id=90580>`__ -
133*61046927SAndroid Build Coastguard Worker   [HSW bisected] integer multiplication bug
134*61046927SAndroid Build Coastguard Worker-  `Bug 90600 <https://bugs.freedesktop.org/show_bug.cgi?id=90600>`__ -
135*61046927SAndroid Build Coastguard Worker   IOError: [Errno 2] No such file or directory: 'gl_API.xml'
136*61046927SAndroid Build Coastguard Worker-  `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
137*61046927SAndroid Build Coastguard Worker   Mesa fail to build from git
138*61046927SAndroid Build Coastguard Worker-  `Bug 90629 <https://bugs.freedesktop.org/show_bug.cgi?id=90629>`__ -
139*61046927SAndroid Build Coastguard Worker   [i965] SIMD16 dual_source_blend assertion \`src[i].file != GRF \|\|
140*61046927SAndroid Build Coastguard Worker   src[i].width == dst.width' failed
141*61046927SAndroid Build Coastguard Worker-  `Bug 90691 <https://bugs.freedesktop.org/show_bug.cgi?id=90691>`__ -
142*61046927SAndroid Build Coastguard Worker   [BSW]Piglit/spec/nv_conditional_render/dlist fails intermittently
143*61046927SAndroid Build Coastguard Worker-  `Bug 90728 <https://bugs.freedesktop.org/show_bug.cgi?id=90728>`__ -
144*61046927SAndroid Build Coastguard Worker   dvd playback with vlc and vdpau causes segmentation fault
145*61046927SAndroid Build Coastguard Worker-  `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ -
146*61046927SAndroid Build Coastguard Worker   glBufferSubData is corrupting data when buffer is > 32k
147*61046927SAndroid Build Coastguard Worker-  `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ -
148*61046927SAndroid Build Coastguard Worker   [BDW
149*61046927SAndroid Build Coastguard Worker   Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes
150*61046927SAndroid Build Coastguard Worker   fails
151*61046927SAndroid Build Coastguard Worker-  `Bug 90749 <https://bugs.freedesktop.org/show_bug.cgi?id=90749>`__ -
152*61046927SAndroid Build Coastguard Worker   [BDW
153*61046927SAndroid Build Coastguard Worker   Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
154*61046927SAndroid Build Coastguard Worker   fails
155*61046927SAndroid Build Coastguard Worker-  `Bug 90751 <https://bugs.freedesktop.org/show_bug.cgi?id=90751>`__ -
156*61046927SAndroid Build Coastguard Worker   [BDW
157*61046927SAndroid Build Coastguard Worker   Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8
158*61046927SAndroid Build Coastguard Worker   fails
159*61046927SAndroid Build Coastguard Worker-  `Bug 90797 <https://bugs.freedesktop.org/show_bug.cgi?id=90797>`__ -
160*61046927SAndroid Build Coastguard Worker   [ALL bisected] Mesa change cause performance case manhattan fail.
161*61046927SAndroid Build Coastguard Worker-  `Bug 90817 <https://bugs.freedesktop.org/show_bug.cgi?id=90817>`__ -
162*61046927SAndroid Build Coastguard Worker   swrast fails to load with certain remote X servers
163*61046927SAndroid Build Coastguard Worker-  `Bug 90830 <https://bugs.freedesktop.org/show_bug.cgi?id=90830>`__ -
164*61046927SAndroid Build Coastguard Worker   [bsw bisected regression] GPU hang for
165*61046927SAndroid Build Coastguard Worker   spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base
166*61046927SAndroid Build Coastguard Worker-  `Bug 90839 <https://bugs.freedesktop.org/show_bug.cgi?id=90839>`__ -
167*61046927SAndroid Build Coastguard Worker   [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using
168*61046927SAndroid Build Coastguard Worker   blit fastpath
169*61046927SAndroid Build Coastguard Worker-  `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ -
170*61046927SAndroid Build Coastguard Worker   Kernel hang, TearFree On, Mate desktop environment
171*61046927SAndroid Build Coastguard Worker-  `Bug 90887 <https://bugs.freedesktop.org/show_bug.cgi?id=90887>`__ -
172*61046927SAndroid Build Coastguard Worker   PhiMovesPass in register allocator broken
173*61046927SAndroid Build Coastguard Worker-  `Bug 90895 <https://bugs.freedesktop.org/show_bug.cgi?id=90895>`__ -
174*61046927SAndroid Build Coastguard Worker   [IVB/HSW/BDW/BSW Bisected] GLB2.7 Egypt, GfxBench3.0 T-Rex & ALU and
175*61046927SAndroid Build Coastguard Worker   many SynMark cases performance reduced by 10-23%
176*61046927SAndroid Build Coastguard Worker-  `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ -
177*61046927SAndroid Build Coastguard Worker   [bsw][regression] dEQP: "Found invalid pixel values"
178*61046927SAndroid Build Coastguard Worker-  `Bug 90903 <https://bugs.freedesktop.org/show_bug.cgi?id=90903>`__ -
179*61046927SAndroid Build Coastguard Worker   egl_dri2.c:dri2_load fails to load libglapi on osx
180*61046927SAndroid Build Coastguard Worker-  `Bug 90904 <https://bugs.freedesktop.org/show_bug.cgi?id=90904>`__ -
181*61046927SAndroid Build Coastguard Worker   OSX: EXC_BAD_ACCESS when using translate_sse + gallium +
182*61046927SAndroid Build Coastguard Worker   softpipe/llvmpipe
183*61046927SAndroid Build Coastguard Worker-  `Bug 90905 <https://bugs.freedesktop.org/show_bug.cgi?id=90905>`__ -
184*61046927SAndroid Build Coastguard Worker   mesa: Finish subdir-objects transition
185*61046927SAndroid Build Coastguard Worker-  `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ -
186*61046927SAndroid Build Coastguard Worker   "high fidelity": Segfault in \_mesa_program_resource_find_name
187*61046927SAndroid Build Coastguard Worker-  `Bug 91022 <https://bugs.freedesktop.org/show_bug.cgi?id=91022>`__ -
188*61046927SAndroid Build Coastguard Worker   [g45 g965 bisected] assertions generated from textureGrad cube
189*61046927SAndroid Build Coastguard Worker   samplers fix
190*61046927SAndroid Build Coastguard Worker-  `Bug 91047 <https://bugs.freedesktop.org/show_bug.cgi?id=91047>`__ -
191*61046927SAndroid Build Coastguard Worker   [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin
192*61046927SAndroid Build Coastguard Worker-  `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ -
193*61046927SAndroid Build Coastguard Worker   The Bard's Tale (2005, native) has rendering issues
194*61046927SAndroid Build Coastguard Worker-  `Bug 91077 <https://bugs.freedesktop.org/show_bug.cgi?id=91077>`__ -
195*61046927SAndroid Build Coastguard Worker   dri2_glx.c:1186: undefined reference to \`loader_open_device'
196*61046927SAndroid Build Coastguard Worker-  `Bug 91099 <https://bugs.freedesktop.org/show_bug.cgi?id=91099>`__ -
197*61046927SAndroid Build Coastguard Worker   [llvmpipe] piglit glsl-max-varyings >max_varying_components
198*61046927SAndroid Build Coastguard Worker   regression
199*61046927SAndroid Build Coastguard Worker-  `Bug 91101 <https://bugs.freedesktop.org/show_bug.cgi?id=91101>`__ -
200*61046927SAndroid Build Coastguard Worker   [softpipe] piglit glsl-1.50@execution@geometry@max-input-components
201*61046927SAndroid Build Coastguard Worker   regression
202*61046927SAndroid Build Coastguard Worker-  `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ -
203*61046927SAndroid Build Coastguard Worker   Nimbus (running in wine) has rendering issues, objects are
204*61046927SAndroid Build Coastguard Worker   semi-transparent
205*61046927SAndroid Build Coastguard Worker-  `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ -
206*61046927SAndroid Build Coastguard Worker   Civilization V (in Wine) has rendering issues: text missing, menu bar
207*61046927SAndroid Build Coastguard Worker   corrupted
208*61046927SAndroid Build Coastguard Worker-  `Bug 91173 <https://bugs.freedesktop.org/show_bug.cgi?id=91173>`__ -
209*61046927SAndroid Build Coastguard Worker   Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
210*61046927SAndroid Build Coastguard Worker-  `Bug 91193 <https://bugs.freedesktop.org/show_bug.cgi?id=91193>`__ -
211*61046927SAndroid Build Coastguard Worker   [290x] Dota2 reborn ingame rendering breaks with git-af4b9c7
212*61046927SAndroid Build Coastguard Worker-  `Bug 91222 <https://bugs.freedesktop.org/show_bug.cgi?id=91222>`__ -
213*61046927SAndroid Build Coastguard Worker   lp_test_format regression on CentOS 7
214*61046927SAndroid Build Coastguard Worker-  `Bug 91226 <https://bugs.freedesktop.org/show_bug.cgi?id=91226>`__ -
215*61046927SAndroid Build Coastguard Worker   Crash in glLinkProgram (NEW)
216*61046927SAndroid Build Coastguard Worker-  `Bug 91231 <https://bugs.freedesktop.org/show_bug.cgi?id=91231>`__ -
217*61046927SAndroid Build Coastguard Worker   [NV92] Psychonauts (native) segfaults on start when DRI3 enabled
218*61046927SAndroid Build Coastguard Worker-  `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ -
219*61046927SAndroid Build Coastguard Worker   (regresion) video using VA-API on Intel slow and freeze system with
220*61046927SAndroid Build Coastguard Worker   mesa 10.6 or 10.6.1
221*61046927SAndroid Build Coastguard Worker-  `Bug 91290 <https://bugs.freedesktop.org/show_bug.cgi?id=91290>`__ -
222*61046927SAndroid Build Coastguard Worker   SIGSEGV glcpp/glcpp-parse.y:1077
223*61046927SAndroid Build Coastguard Worker-  `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ -
224*61046927SAndroid Build Coastguard Worker   [BDW+] glVertexAttribDivisor not working in combination with
225*61046927SAndroid Build Coastguard Worker   glPolygonMode
226*61046927SAndroid Build Coastguard Worker-  `Bug 91337 <https://bugs.freedesktop.org/show_bug.cgi?id=91337>`__ -
227*61046927SAndroid Build Coastguard Worker   OSMesaGetProcAdress("OSMesaPixelStore") returns nil
228*61046927SAndroid Build Coastguard Worker-  `Bug 91418 <https://bugs.freedesktop.org/show_bug.cgi?id=91418>`__ -
229*61046927SAndroid Build Coastguard Worker   Visual Studio 2015 vsnprintf build error
230*61046927SAndroid Build Coastguard Worker-  `Bug 91425 <https://bugs.freedesktop.org/show_bug.cgi?id=91425>`__ -
231*61046927SAndroid Build Coastguard Worker   [regression, bisected] Piglit spec/ext_packed_float/
232*61046927SAndroid Build Coastguard Worker   getteximage-invalid-format-for-packed-type fails
233*61046927SAndroid Build Coastguard Worker-  `Bug 91441 <https://bugs.freedesktop.org/show_bug.cgi?id=91441>`__ -
234*61046927SAndroid Build Coastguard Worker   make check DispatchSanity_test.GL30 regression
235*61046927SAndroid Build Coastguard Worker-  `Bug 91444 <https://bugs.freedesktop.org/show_bug.cgi?id=91444>`__ -
236*61046927SAndroid Build Coastguard Worker   regression bisected radeonsi: don't change pipe_resource in
237*61046927SAndroid Build Coastguard Worker   resource_copy_region
238*61046927SAndroid Build Coastguard Worker-  `Bug 91461 <https://bugs.freedesktop.org/show_bug.cgi?id=91461>`__ -
239*61046927SAndroid Build Coastguard Worker   gl_TessLevel\* writes have no effect for all but the last TCS
240*61046927SAndroid Build Coastguard Worker   invocation
241*61046927SAndroid Build Coastguard Worker-  `Bug 91513 <https://bugs.freedesktop.org/show_bug.cgi?id=91513>`__ -
242*61046927SAndroid Build Coastguard Worker   [IVB/HSW/BDW/SKL Bisected] Lightsmark performance reduced by 7%-10%
243*61046927SAndroid Build Coastguard Worker-  `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
244*61046927SAndroid Build Coastguard Worker   World of Warcraft (on Wine) has UI corruption with nouveau
245*61046927SAndroid Build Coastguard Worker-  `Bug 91544 <https://bugs.freedesktop.org/show_bug.cgi?id=91544>`__ -
246*61046927SAndroid Build Coastguard Worker   [i965, regression, bisected] regression of several tests in
247*61046927SAndroid Build Coastguard Worker   93977d3a151675946c03e
248*61046927SAndroid Build Coastguard Worker-  `Bug 91551 <https://bugs.freedesktop.org/show_bug.cgi?id=91551>`__ -
249*61046927SAndroid Build Coastguard Worker   DXTn compressed normal maps produce severe artifacts on all NV5x and
250*61046927SAndroid Build Coastguard Worker   NVDx chipsets
251*61046927SAndroid Build Coastguard Worker-  `Bug 91570 <https://bugs.freedesktop.org/show_bug.cgi?id=91570>`__ -
252*61046927SAndroid Build Coastguard Worker   Upgrading mesa to 10.6 causes segfault in OpenGL applications with
253*61046927SAndroid Build Coastguard Worker   GeForce4 MX 440 / AGP 8X
254*61046927SAndroid Build Coastguard Worker-  `Bug 91591 <https://bugs.freedesktop.org/show_bug.cgi?id=91591>`__ -
255*61046927SAndroid Build Coastguard Worker   rounding.h:102:2: error: #error "Unsupported or undefined LONG_BIT"
256*61046927SAndroid Build Coastguard Worker-  `Bug 91610 <https://bugs.freedesktop.org/show_bug.cgi?id=91610>`__ -
257*61046927SAndroid Build Coastguard Worker   [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor
258*61046927SAndroid Build Coastguard Worker-  `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ -
259*61046927SAndroid Build Coastguard Worker   Segfault when calling glTexSubImage2D on storage texture to bound FBO
260*61046927SAndroid Build Coastguard Worker-  `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ -
261*61046927SAndroid Build Coastguard Worker   R600 asserts in tgsi_cmp/make_src_for_op3
262*61046927SAndroid Build Coastguard Worker-  `Bug 91847 <https://bugs.freedesktop.org/show_bug.cgi?id=91847>`__ -
263*61046927SAndroid Build Coastguard Worker   glGenerateTextureMipmap not working (no errors) unless
264*61046927SAndroid Build Coastguard Worker   glActiveTexture(GL_TEXTURE1) is called before
265*61046927SAndroid Build Coastguard Worker-  `Bug 91857 <https://bugs.freedesktop.org/show_bug.cgi?id=91857>`__ -
266*61046927SAndroid Build Coastguard Worker   Mesa 10.6.3 linker is slow
267*61046927SAndroid Build Coastguard Worker-  `Bug 91881 <https://bugs.freedesktop.org/show_bug.cgi?id=91881>`__ -
268*61046927SAndroid Build Coastguard Worker   regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver
269*61046927SAndroid Build Coastguard Worker-  `Bug 91890 <https://bugs.freedesktop.org/show_bug.cgi?id=91890>`__ -
270*61046927SAndroid Build Coastguard Worker   [nve7] witcher2: blurry image & DATA_ERRORs (class 0xa097 mthd
271*61046927SAndroid Build Coastguard Worker   0x2380/0x238c)
272*61046927SAndroid Build Coastguard Worker
273*61046927SAndroid Build Coastguard WorkerChanges
274*61046927SAndroid Build Coastguard Worker-------
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker-  Removed the EGL loader from the Linux SCons build.
277