1*61046927SAndroid Build Coastguard WorkerMesa 11.0.1 Release Notes / September 26, 2015 2*61046927SAndroid Build Coastguard Worker============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz 20*61046927SAndroid Build Coastguard Worker 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ - 33*61046927SAndroid Build Coastguard Worker i915 driver crashes if too few vertices are submitted (Mesa 7.10.2) 34*61046927SAndroid Build Coastguard Worker- `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ - 35*61046927SAndroid Build Coastguard Worker ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails 36*61046927SAndroid Build Coastguard Worker- `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ - 37*61046927SAndroid Build Coastguard Worker [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, 38*61046927SAndroid Build Coastguard Worker HSW, IVB, SNB 39*61046927SAndroid Build Coastguard Worker- `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ - 40*61046927SAndroid Build Coastguard Worker [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex 41*61046927SAndroid Build Coastguard Worker shaders 42*61046927SAndroid Build Coastguard Worker- `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ - 43*61046927SAndroid Build Coastguard Worker ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerChanges 46*61046927SAndroid Build Coastguard Worker------- 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerAntia Puentes (2): 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- i965/vec4: Fix saturation errors when coalescing registers 51*61046927SAndroid Build Coastguard Worker- i965/vec4_nir: Load constants as integers 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- meta: Abort meta pbo path if TexSubImage need signed unsigned 56*61046927SAndroid Build Coastguard Worker conversion 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.0.0 61*61046927SAndroid Build Coastguard Worker- Update version to 11.0.1 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default 66*61046927SAndroid Build Coastguard Worker framebuffer. 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerIan Romanick (5): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- t_dd_dmatmp: Make "count" actually be the count 71*61046927SAndroid Build Coastguard Worker- t_dd_dmatmp: Clean up improper code formatting from previous patch 72*61046927SAndroid Build Coastguard Worker- t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere 73*61046927SAndroid Build Coastguard Worker- t_dd_dmatmp: Pull out common 'count -= count & 3' code 74*61046927SAndroid Build Coastguard Worker- t_dd_dmatmp: Use addition instead of subtraction in loop bounds 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerIlia Mirkin (6): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- st/mesa: avoid integer overflows with buffers >= 512MB 79*61046927SAndroid Build Coastguard Worker- nv50, nvc0: fix max texture buffer size to 128M elements 80*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: fix blending of L8 format 81*61046927SAndroid Build Coastguard Worker- nv50,nvc0: detect underlying resource changes and update tic 82*61046927SAndroid Build Coastguard Worker- nv50,nvc0: flush texture cache in presence of coherent bufs 83*61046927SAndroid Build Coastguard Worker- radeonsi: load fmask ptr relative to the resources array 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- nir: Fix a bunch of ralloc parenting errors 88*61046927SAndroid Build Coastguard Worker- i965/vec4: Don't reswizzle hardware registers 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (1): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- configure.ac: Add support to enable read-only text segment on x86. 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerRay Strode (1): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- gbm: convert gbm bo format to fourcc format on dma-buf import 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerTapani Pälli (2): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- mesa: fix errors when reading depth with glReadPixels 101*61046927SAndroid Build Coastguard Worker- i965: fix textureGrad for cubemaps 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerUlrich Weigand (1): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- mesa: Fix texture compression on big-endian systems 106