xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.0.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.0.1 Release Notes / September 26, 2015
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867  mesa-11.0.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6  mesa-11.0.1.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
33*61046927SAndroid Build Coastguard Worker   i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
34*61046927SAndroid Build Coastguard Worker-  `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ -
35*61046927SAndroid Build Coastguard Worker   ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
36*61046927SAndroid Build Coastguard Worker-  `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ -
37*61046927SAndroid Build Coastguard Worker   [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT,
38*61046927SAndroid Build Coastguard Worker   HSW, IVB, SNB
39*61046927SAndroid Build Coastguard Worker-  `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
40*61046927SAndroid Build Coastguard Worker   [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
41*61046927SAndroid Build Coastguard Worker   shaders
42*61046927SAndroid Build Coastguard Worker-  `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ -
43*61046927SAndroid Build Coastguard Worker   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerChanges
46*61046927SAndroid Build Coastguard Worker-------
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerAntia Puentes (2):
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker-  i965/vec4: Fix saturation errors when coalescing registers
51*61046927SAndroid Build Coastguard Worker-  i965/vec4_nir: Load constants as integers
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  meta: Abort meta pbo path if TexSubImage need signed unsigned
56*61046927SAndroid Build Coastguard Worker   conversion
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.0.0
61*61046927SAndroid Build Coastguard Worker-  Update version to 11.0.1
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default
66*61046927SAndroid Build Coastguard Worker   framebuffer.
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerIan Romanick (5):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  t_dd_dmatmp: Make "count" actually be the count
71*61046927SAndroid Build Coastguard Worker-  t_dd_dmatmp: Clean up improper code formatting from previous patch
72*61046927SAndroid Build Coastguard Worker-  t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
73*61046927SAndroid Build Coastguard Worker-  t_dd_dmatmp: Pull out common 'count -= count & 3' code
74*61046927SAndroid Build Coastguard Worker-  t_dd_dmatmp: Use addition instead of subtraction in loop bounds
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerIlia Mirkin (6):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  st/mesa: avoid integer overflows with buffers >= 512MB
79*61046927SAndroid Build Coastguard Worker-  nv50, nvc0: fix max texture buffer size to 128M elements
80*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: fix blending of L8 format
81*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: detect underlying resource changes and update tic
82*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: flush texture cache in presence of coherent bufs
83*61046927SAndroid Build Coastguard Worker-  radeonsi: load fmask ptr relative to the resources array
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker-  nir: Fix a bunch of ralloc parenting errors
88*61046927SAndroid Build Coastguard Worker-  i965/vec4: Don't reswizzle hardware registers
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  configure.ac: Add support to enable read-only text segment on x86.
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerRay Strode (1):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  gbm: convert gbm bo format to fourcc format on dma-buf import
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerTapani Pälli (2):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker-  mesa: fix errors when reading depth with glReadPixels
101*61046927SAndroid Build Coastguard Worker-  i965: fix textureGrad for cubemaps
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerUlrich Weigand (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  mesa: Fix texture compression on big-endian systems
106