1*61046927SAndroid Build Coastguard WorkerMesa 11.0.4 Release Notes / October 24, 2015 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz 20*61046927SAndroid Build Coastguard Worker 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ - 33*61046927SAndroid Build Coastguard Worker brw_meta_fast_clear (brw=brw\@entry=0x7fffd4097a08, 34*61046927SAndroid Build Coastguard Worker fb=fb\@entry=0x7fffd40fa900, buffers=buffers\@entry=2, 35*61046927SAndroid Build Coastguard Worker partial_clear=partial_clear\@entry=false) 36*61046927SAndroid Build Coastguard Worker- `Bug 86720 <https://bugs.freedesktop.org/show_bug.cgi?id=86720>`__ - 37*61046927SAndroid Build Coastguard Worker [radeon] Europa Universalis 4 freezing during game start (10.3.3+, 38*61046927SAndroid Build Coastguard Worker still broken on 11.0.2) 39*61046927SAndroid Build Coastguard Worker- `Bug 91788 <https://bugs.freedesktop.org/show_bug.cgi?id=91788>`__ - 40*61046927SAndroid Build Coastguard Worker [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced 41*61046927SAndroid Build Coastguard Worker by 36% 42*61046927SAndroid Build Coastguard Worker- `Bug 92304 <https://bugs.freedesktop.org/show_bug.cgi?id=92304>`__ - 43*61046927SAndroid Build Coastguard Worker [cts] cts.shaders.negative conformance tests fail 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerChanges 46*61046927SAndroid Build Coastguard Worker------- 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (2): 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- i965/vec4: check writemask when bailing out at register coalesce 51*61046927SAndroid Build Coastguard Worker- i965/vec4: fill src_reg type using the constructor type parameter 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerBrian Paul (2): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- vbo: fix incorrect switch statement in init_mat_currval() 56*61046927SAndroid Build Coastguard Worker- mesa: fix incorrect opcode in save_BlendFunci() 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerChih-Wei Huang (3): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- mesa: android: Fix the incorrect path of sse_minmax.c 61*61046927SAndroid Build Coastguard Worker- nv50/ir: use C++11 standard std::unordered_map if possible 62*61046927SAndroid Build Coastguard Worker- nv30: include the header of ffs prototype 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerChris Wilson (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- i965: Remove early release of DRI2 miptree 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- mesa/uniforms: fix get_uniform for doubles (v2) 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard WorkerEmil Velikov (1): 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.0.3 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (5): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- i965: Don't tell the hardware about our UAV access. 79*61046927SAndroid Build Coastguard Worker- mesa: Expose function to calculate whether a shader image unit is 80*61046927SAndroid Build Coastguard Worker valid. 81*61046927SAndroid Build Coastguard Worker- mesa: Skip redundant texture completeness checking during image 82*61046927SAndroid Build Coastguard Worker validation. 83*61046927SAndroid Build Coastguard Worker- i965: Use \_mesa_is_image_unit_valid() instead of 84*61046927SAndroid Build Coastguard Worker gl_image_unit::_Valid. 85*61046927SAndroid Build Coastguard Worker- mesa: Get rid of texture-dependent image unit derived state. 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerIan Romanick (8): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- glsl: Allow built-in functions as constant expressions in OpenGL ES 90*61046927SAndroid Build Coastguard Worker 1.00 91*61046927SAndroid Build Coastguard Worker- ff_fragment_shader: Use binding to set the sampler unit 92*61046927SAndroid Build Coastguard Worker- glsl/linker: Use constant_initializer instead of constant_value to 93*61046927SAndroid Build Coastguard Worker initialize uniforms 94*61046927SAndroid Build Coastguard Worker- glsl: Use constant_initializer instead of constant_value to determine 95*61046927SAndroid Build Coastguard Worker whether to keep an unused uniform 96*61046927SAndroid Build Coastguard Worker- glsl: Only set ir_variable::constant_value for const-decorated 97*61046927SAndroid Build Coastguard Worker variables 98*61046927SAndroid Build Coastguard Worker- glsl: Restrict initializers for global variables to constant 99*61046927SAndroid Build Coastguard Worker expression in ES 100*61046927SAndroid Build Coastguard Worker- glsl: Add method to determine whether an expression contains the 101*61046927SAndroid Build Coastguard Worker sequence operator 102*61046927SAndroid Build Coastguard Worker- glsl: In later GLSL versions, sequence operator is cannot be a 103*61046927SAndroid Build Coastguard Worker constant expression 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- nouveau: make sure there's always room to emit a fence 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerIndrajit Das (1): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- st/va: Used correct parameter to derive the value of the "h" variable 112*61046927SAndroid Build Coastguard Worker in vlVaCreateImage 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerJonathan Gray (1): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- configure.ac: ensure RM is set 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerKrzysztof Sobiecki (1): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- st/fbo: use pipe_surface_release instead of pipe_surface_reference 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard WorkerLeo Liu (1): 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard Worker- st/omx/dec/h264: fix field picture type 0 poc disorder 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- st/mesa: fix clip state dependencies 129*61046927SAndroid Build Coastguard Worker- radeonsi: fix a GS copy shader leak 130*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- u_vbuf: fix vb slot assignment for translated buffers 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerRob Clark (1): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: cache-flush is needed after MEM_WRITE 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerTapani Pälli (3): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- mesa: add GL_UNSIGNED_INT_24_8 to \_mesa_pack_depth_span 143*61046927SAndroid Build Coastguard Worker- mesa: Set api prefix to version string when overriding version 144*61046927SAndroid Build Coastguard Worker- mesa: fix ARRAY_SIZE query for GetProgramResourceiv 145