xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.0.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.0.4 Release Notes / October 24, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf  mesa-11.0.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d  mesa-11.0.4.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ -
33*61046927SAndroid Build Coastguard Worker   brw_meta_fast_clear (brw=brw\@entry=0x7fffd4097a08,
34*61046927SAndroid Build Coastguard Worker   fb=fb\@entry=0x7fffd40fa900, buffers=buffers\@entry=2,
35*61046927SAndroid Build Coastguard Worker   partial_clear=partial_clear\@entry=false)
36*61046927SAndroid Build Coastguard Worker-  `Bug 86720 <https://bugs.freedesktop.org/show_bug.cgi?id=86720>`__ -
37*61046927SAndroid Build Coastguard Worker   [radeon] Europa Universalis 4 freezing during game start (10.3.3+,
38*61046927SAndroid Build Coastguard Worker   still broken on 11.0.2)
39*61046927SAndroid Build Coastguard Worker-  `Bug 91788 <https://bugs.freedesktop.org/show_bug.cgi?id=91788>`__ -
40*61046927SAndroid Build Coastguard Worker   [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced
41*61046927SAndroid Build Coastguard Worker   by 36%
42*61046927SAndroid Build Coastguard Worker-  `Bug 92304 <https://bugs.freedesktop.org/show_bug.cgi?id=92304>`__ -
43*61046927SAndroid Build Coastguard Worker   [cts] cts.shaders.negative conformance tests fail
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerChanges
46*61046927SAndroid Build Coastguard Worker-------
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (2):
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker-  i965/vec4: check writemask when bailing out at register coalesce
51*61046927SAndroid Build Coastguard Worker-  i965/vec4: fill src_reg type using the constructor type parameter
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerBrian Paul (2):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  vbo: fix incorrect switch statement in init_mat_currval()
56*61046927SAndroid Build Coastguard Worker-  mesa: fix incorrect opcode in save_BlendFunci()
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerChih-Wei Huang (3):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  mesa: android: Fix the incorrect path of sse_minmax.c
61*61046927SAndroid Build Coastguard Worker-  nv50/ir: use C++11 standard std::unordered_map if possible
62*61046927SAndroid Build Coastguard Worker-  nv30: include the header of ffs prototype
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerChris Wilson (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  i965: Remove early release of DRI2 miptree
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  mesa/uniforms: fix get_uniform for doubles (v2)
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.0.3
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (5):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  i965: Don't tell the hardware about our UAV access.
79*61046927SAndroid Build Coastguard Worker-  mesa: Expose function to calculate whether a shader image unit is
80*61046927SAndroid Build Coastguard Worker   valid.
81*61046927SAndroid Build Coastguard Worker-  mesa: Skip redundant texture completeness checking during image
82*61046927SAndroid Build Coastguard Worker   validation.
83*61046927SAndroid Build Coastguard Worker-  i965: Use \_mesa_is_image_unit_valid() instead of
84*61046927SAndroid Build Coastguard Worker   gl_image_unit::_Valid.
85*61046927SAndroid Build Coastguard Worker-  mesa: Get rid of texture-dependent image unit derived state.
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerIan Romanick (8):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  glsl: Allow built-in functions as constant expressions in OpenGL ES
90*61046927SAndroid Build Coastguard Worker   1.00
91*61046927SAndroid Build Coastguard Worker-  ff_fragment_shader: Use binding to set the sampler unit
92*61046927SAndroid Build Coastguard Worker-  glsl/linker: Use constant_initializer instead of constant_value to
93*61046927SAndroid Build Coastguard Worker   initialize uniforms
94*61046927SAndroid Build Coastguard Worker-  glsl: Use constant_initializer instead of constant_value to determine
95*61046927SAndroid Build Coastguard Worker   whether to keep an unused uniform
96*61046927SAndroid Build Coastguard Worker-  glsl: Only set ir_variable::constant_value for const-decorated
97*61046927SAndroid Build Coastguard Worker   variables
98*61046927SAndroid Build Coastguard Worker-  glsl: Restrict initializers for global variables to constant
99*61046927SAndroid Build Coastguard Worker   expression in ES
100*61046927SAndroid Build Coastguard Worker-  glsl: Add method to determine whether an expression contains the
101*61046927SAndroid Build Coastguard Worker   sequence operator
102*61046927SAndroid Build Coastguard Worker-  glsl: In later GLSL versions, sequence operator is cannot be a
103*61046927SAndroid Build Coastguard Worker   constant expression
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  nouveau: make sure there's always room to emit a fence
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerIndrajit Das (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  st/va: Used correct parameter to derive the value of the "h" variable
112*61046927SAndroid Build Coastguard Worker   in vlVaCreateImage
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  configure.ac: ensure RM is set
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard WorkerKrzysztof Sobiecki (1):
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker-  st/fbo: use pipe_surface_release instead of pipe_surface_reference
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker-  st/omx/dec/h264: fix field picture type 0 poc disorder
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker-  st/mesa: fix clip state dependencies
129*61046927SAndroid Build Coastguard Worker-  radeonsi: fix a GS copy shader leak
130*61046927SAndroid Build Coastguard Worker-  gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker-  u_vbuf: fix vb slot assignment for translated buffers
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerRob Clark (1):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker-  freedreno/a3xx: cache-flush is needed after MEM_WRITE
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerTapani Pälli (3):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  mesa: add GL_UNSIGNED_INT_24_8 to \_mesa_pack_depth_span
143*61046927SAndroid Build Coastguard Worker-  mesa: Set api prefix to version string when overriding version
144*61046927SAndroid Build Coastguard Worker-  mesa: fix ARRAY_SIZE query for GetProgramResourceiv
145