xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.0.7.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.0.7 Release Notes / December 9, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f  mesa-11.0.7.tar.gz
20*61046927SAndroid Build Coastguard Worker   e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb  mesa-11.0.7.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ -
33*61046927SAndroid Build Coastguard Worker   Spilling failure of b96 merged value
34*61046927SAndroid Build Coastguard Worker-  `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
35*61046927SAndroid Build Coastguard Worker   [BSW/BDW] ogles1conform Gets test fails
36*61046927SAndroid Build Coastguard Worker-  `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ -
37*61046927SAndroid Build Coastguard Worker   Segfault in pushbuf_kref when running the android emulator (qemu) on
38*61046927SAndroid Build Coastguard Worker   nv50
39*61046927SAndroid Build Coastguard Worker-  `Bug 93110 <https://bugs.freedesktop.org/show_bug.cgi?id=93110>`__ -
40*61046927SAndroid Build Coastguard Worker   [NVE4] textureSize() and textureQueryLevels() uses a texture bound
41*61046927SAndroid Build Coastguard Worker   during the previous draw call
42*61046927SAndroid Build Coastguard Worker-  `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ -
43*61046927SAndroid Build Coastguard Worker   wrongly claim supporting GL_EXT_texture_rg
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerChanges
46*61046927SAndroid Build Coastguard Worker-------
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChris Wilson (1):
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker-  meta: Compute correct buffer size with SkipRows/SkipPixels
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerDaniel Stone (1):
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker-  egl/wayland: Ignore rects from SwapBuffersWithDamage
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerDave Airlie (4):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker-  texgetimage: consolidate 1D array handling code.
59*61046927SAndroid Build Coastguard Worker-  r600: geometry shader gsvs itemsize workaround
60*61046927SAndroid Build Coastguard Worker-  r600: rv670 use at least 16es/gs threads
61*61046927SAndroid Build Coastguard Worker-  r600: workaround empty geom shader.
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerEmil Velikov (4):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.0.6
66*61046927SAndroid Build Coastguard Worker-  get-pick-list.sh: Require explicit "11.0" for nominating stable
67*61046927SAndroid Build Coastguard Worker   patches
68*61046927SAndroid Build Coastguard Worker-  mesa; add get-extra-pick-list.sh script into bin/
69*61046927SAndroid Build Coastguard Worker-  Update version to 11.0.7
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerFrançois Tigeot (1):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  xmlconfig: Add support for DragonFly
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard WorkerIan Romanick (22):
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker-  mesa: Make bind_vertex_buffer avilable outside varray.c
78*61046927SAndroid Build Coastguard Worker-  mesa: Refactor update_array_format to make
79*61046927SAndroid Build Coastguard Worker   \_mesa_update_array_format_public
80*61046927SAndroid Build Coastguard Worker-  mesa: Refactor enable_vertex_array_attrib to make
81*61046927SAndroid Build Coastguard Worker   \_mesa_enable_vertex_array_attrib
82*61046927SAndroid Build Coastguard Worker-  i965: Pass brw_context instead of gl_context to brw_draw_rectlist
83*61046927SAndroid Build Coastguard Worker-  i965: Use DSA functions for VBOs in brw_meta_fast_clear
84*61046927SAndroid Build Coastguard Worker-  i965: Use internal functions for buffer object access
85*61046927SAndroid Build Coastguard Worker-  i965: Don't pollute the buffer object namespace in
86*61046927SAndroid Build Coastguard Worker   brw_meta_fast_clear
87*61046927SAndroid Build Coastguard Worker-  meta: Use DSA functions for PBO in create_texture_for_pbo
88*61046927SAndroid Build Coastguard Worker-  meta: Use \_mesa_NamedBufferData and \_mesa_NamedBufferSubData for
89*61046927SAndroid Build Coastguard Worker   users of \_mesa_meta_setup_vertex_objects
90*61046927SAndroid Build Coastguard Worker-  i965: Use \_mesa_NamedBufferSubData for users of
91*61046927SAndroid Build Coastguard Worker   \_mesa_meta_setup_vertex_objects
92*61046927SAndroid Build Coastguard Worker-  meta: Don't leave the VBO bound after
93*61046927SAndroid Build Coastguard Worker   \_mesa_meta_setup_vertex_objects
94*61046927SAndroid Build Coastguard Worker-  meta: Track VBO using gl_buffer_object instead of GL API object
95*61046927SAndroid Build Coastguard Worker   handle
96*61046927SAndroid Build Coastguard Worker-  meta: Use DSA functions for VBOs in \_mesa_meta_setup_vertex_objects
97*61046927SAndroid Build Coastguard Worker-  meta: Use internal functions for buffer object and VAO access
98*61046927SAndroid Build Coastguard Worker-  meta: Don't pollute the buffer object namespace in
99*61046927SAndroid Build Coastguard Worker   \_mesa_meta_setup_vertex_objects
100*61046927SAndroid Build Coastguard Worker-  meta: Partially convert \_mesa_meta_DrawTex to DSA
101*61046927SAndroid Build Coastguard Worker-  meta: Track VBO using gl_buffer_object instead of GL API object
102*61046927SAndroid Build Coastguard Worker   handle in \_mesa_meta_DrawTex
103*61046927SAndroid Build Coastguard Worker-  meta: Use internal functions for buffer object and VAO access in
104*61046927SAndroid Build Coastguard Worker   \_mesa_meta_DrawTex
105*61046927SAndroid Build Coastguard Worker-  meta: Don't pollute the buffer object namespace in
106*61046927SAndroid Build Coastguard Worker   \_mesa_meta_DrawTex
107*61046927SAndroid Build Coastguard Worker-  meta/TexSubImage: Don't pollute the buffer object namespace
108*61046927SAndroid Build Coastguard Worker-  meta/generate_mipmap: Don't leak the framebuffer object
109*61046927SAndroid Build Coastguard Worker-  glsl: Fix off-by-one error in array size check assertion
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerIlia Mirkin (7):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker-  nvc0/ir: actually emit AFETCH on kepler
114*61046927SAndroid Build Coastguard Worker-  nir: fix typo in idiv lowering, causing large-udiv-udiv failures
115*61046927SAndroid Build Coastguard Worker-  nouveau: use the buffer usage to determine placement when no binding
116*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: properly handle buffer storage invalidation on dsa buffer
117*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix (un)spilling of 3-wide results
118*61046927SAndroid Build Coastguard Worker-  mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists
119*61046927SAndroid Build Coastguard Worker-  nvc0/ir: start offset at texBindBase for txq, like regular texturing
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  automake: fix some occurrences of hardcoded -ldl and -lpthread
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  radeon/vce: disable Stoney VCE for 11.0
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerMarta Lofstedt (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  gles2: Update gl2ext.h to revision: 32120
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerOded Gabbay (1):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  llvmpipe: disable VSX in ppc due to LLVM PPC bug
136