1*61046927SAndroid Build Coastguard WorkerMesa 11.0.7 Release Notes / December 9, 2015 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz 20*61046927SAndroid Build Coastguard Worker e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ - 33*61046927SAndroid Build Coastguard Worker Spilling failure of b96 merged value 34*61046927SAndroid Build Coastguard Worker- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ - 35*61046927SAndroid Build Coastguard Worker [BSW/BDW] ogles1conform Gets test fails 36*61046927SAndroid Build Coastguard Worker- `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ - 37*61046927SAndroid Build Coastguard Worker Segfault in pushbuf_kref when running the android emulator (qemu) on 38*61046927SAndroid Build Coastguard Worker nv50 39*61046927SAndroid Build Coastguard Worker- `Bug 93110 <https://bugs.freedesktop.org/show_bug.cgi?id=93110>`__ - 40*61046927SAndroid Build Coastguard Worker [NVE4] textureSize() and textureQueryLevels() uses a texture bound 41*61046927SAndroid Build Coastguard Worker during the previous draw call 42*61046927SAndroid Build Coastguard Worker- `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ - 43*61046927SAndroid Build Coastguard Worker wrongly claim supporting GL_EXT_texture_rg 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerChanges 46*61046927SAndroid Build Coastguard Worker------- 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerChris Wilson (1): 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- meta: Compute correct buffer size with SkipRows/SkipPixels 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerDaniel Stone (1): 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- egl/wayland: Ignore rects from SwapBuffersWithDamage 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerDave Airlie (4): 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker- texgetimage: consolidate 1D array handling code. 59*61046927SAndroid Build Coastguard Worker- r600: geometry shader gsvs itemsize workaround 60*61046927SAndroid Build Coastguard Worker- r600: rv670 use at least 16es/gs threads 61*61046927SAndroid Build Coastguard Worker- r600: workaround empty geom shader. 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerEmil Velikov (4): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.0.6 66*61046927SAndroid Build Coastguard Worker- get-pick-list.sh: Require explicit "11.0" for nominating stable 67*61046927SAndroid Build Coastguard Worker patches 68*61046927SAndroid Build Coastguard Worker- mesa; add get-extra-pick-list.sh script into bin/ 69*61046927SAndroid Build Coastguard Worker- Update version to 11.0.7 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerFrançois Tigeot (1): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- xmlconfig: Add support for DragonFly 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard WorkerIan Romanick (22): 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- mesa: Make bind_vertex_buffer avilable outside varray.c 78*61046927SAndroid Build Coastguard Worker- mesa: Refactor update_array_format to make 79*61046927SAndroid Build Coastguard Worker \_mesa_update_array_format_public 80*61046927SAndroid Build Coastguard Worker- mesa: Refactor enable_vertex_array_attrib to make 81*61046927SAndroid Build Coastguard Worker \_mesa_enable_vertex_array_attrib 82*61046927SAndroid Build Coastguard Worker- i965: Pass brw_context instead of gl_context to brw_draw_rectlist 83*61046927SAndroid Build Coastguard Worker- i965: Use DSA functions for VBOs in brw_meta_fast_clear 84*61046927SAndroid Build Coastguard Worker- i965: Use internal functions for buffer object access 85*61046927SAndroid Build Coastguard Worker- i965: Don't pollute the buffer object namespace in 86*61046927SAndroid Build Coastguard Worker brw_meta_fast_clear 87*61046927SAndroid Build Coastguard Worker- meta: Use DSA functions for PBO in create_texture_for_pbo 88*61046927SAndroid Build Coastguard Worker- meta: Use \_mesa_NamedBufferData and \_mesa_NamedBufferSubData for 89*61046927SAndroid Build Coastguard Worker users of \_mesa_meta_setup_vertex_objects 90*61046927SAndroid Build Coastguard Worker- i965: Use \_mesa_NamedBufferSubData for users of 91*61046927SAndroid Build Coastguard Worker \_mesa_meta_setup_vertex_objects 92*61046927SAndroid Build Coastguard Worker- meta: Don't leave the VBO bound after 93*61046927SAndroid Build Coastguard Worker \_mesa_meta_setup_vertex_objects 94*61046927SAndroid Build Coastguard Worker- meta: Track VBO using gl_buffer_object instead of GL API object 95*61046927SAndroid Build Coastguard Worker handle 96*61046927SAndroid Build Coastguard Worker- meta: Use DSA functions for VBOs in \_mesa_meta_setup_vertex_objects 97*61046927SAndroid Build Coastguard Worker- meta: Use internal functions for buffer object and VAO access 98*61046927SAndroid Build Coastguard Worker- meta: Don't pollute the buffer object namespace in 99*61046927SAndroid Build Coastguard Worker \_mesa_meta_setup_vertex_objects 100*61046927SAndroid Build Coastguard Worker- meta: Partially convert \_mesa_meta_DrawTex to DSA 101*61046927SAndroid Build Coastguard Worker- meta: Track VBO using gl_buffer_object instead of GL API object 102*61046927SAndroid Build Coastguard Worker handle in \_mesa_meta_DrawTex 103*61046927SAndroid Build Coastguard Worker- meta: Use internal functions for buffer object and VAO access in 104*61046927SAndroid Build Coastguard Worker \_mesa_meta_DrawTex 105*61046927SAndroid Build Coastguard Worker- meta: Don't pollute the buffer object namespace in 106*61046927SAndroid Build Coastguard Worker \_mesa_meta_DrawTex 107*61046927SAndroid Build Coastguard Worker- meta/TexSubImage: Don't pollute the buffer object namespace 108*61046927SAndroid Build Coastguard Worker- meta/generate_mipmap: Don't leak the framebuffer object 109*61046927SAndroid Build Coastguard Worker- glsl: Fix off-by-one error in array size check assertion 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerIlia Mirkin (7): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- nvc0/ir: actually emit AFETCH on kepler 114*61046927SAndroid Build Coastguard Worker- nir: fix typo in idiv lowering, causing large-udiv-udiv failures 115*61046927SAndroid Build Coastguard Worker- nouveau: use the buffer usage to determine placement when no binding 116*61046927SAndroid Build Coastguard Worker- nv50,nvc0: properly handle buffer storage invalidation on dsa buffer 117*61046927SAndroid Build Coastguard Worker- nv50/ir: fix (un)spilling of 3-wide results 118*61046927SAndroid Build Coastguard Worker- mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists 119*61046927SAndroid Build Coastguard Worker- nvc0/ir: start offset at texBindBase for txq, like regular texturing 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerJonathan Gray (1): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- automake: fix some occurrences of hardcoded -ldl and -lpthread 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerLeo Liu (1): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- radeon/vce: disable Stoney VCE for 11.0 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerMarta Lofstedt (1): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- gles2: Update gl2ext.h to revision: 32120 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard WorkerOded Gabbay (1): 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker- llvmpipe: disable VSX in ppc due to LLVM PPC bug 136