xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.1.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.1.1 Release Notes / January 13, 2016
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.1.1 is a bug fix release which fixes bugs found since the 11.1.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.1.1 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   b15089817540ba0bffd0aad323ecf3a8ff6779568451827c7274890b4a269d58  mesa-11.1.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   64db074fc514136b5fb3890111f0d50604db52f0b1e94ba3fcb0fe8668a7fd20  mesa-11.1.1.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ -
33*61046927SAndroid Build Coastguard Worker   configure does not test whether assembler supports sse4.1
34*61046927SAndroid Build Coastguard Worker-  `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ -
35*61046927SAndroid Build Coastguard Worker   [APITRACE] SOMA have serious graphical errors
36*61046927SAndroid Build Coastguard Worker-  `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ -
37*61046927SAndroid Build Coastguard Worker   Unigine Heaven 4.0 silhuette run
38*61046927SAndroid Build Coastguard Worker-  `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ -
39*61046927SAndroid Build Coastguard Worker   Guild Wars 2 crash on nouveau DX11 cards
40*61046927SAndroid Build Coastguard Worker-  `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ -
41*61046927SAndroid Build Coastguard Worker   [Regression bisected] Ogles1conform Automatic mipmap generation test
42*61046927SAndroid Build Coastguard Worker   is fail
43*61046927SAndroid Build Coastguard Worker-  `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ -
44*61046927SAndroid Build Coastguard Worker   [SKL, bisected] ASTC dEQP tests segfault
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerChanges
47*61046927SAndroid Build Coastguard Worker-------
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker-  st/mesa: check state->mesa in early return check in
52*61046927SAndroid Build Coastguard Worker   st_validate_state()
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerDave Airlie (6):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  mesa/varray: set double arrays to non-normalised.
57*61046927SAndroid Build Coastguard Worker-  mesa/shader: return correct attribute location for double matrix
58*61046927SAndroid Build Coastguard Worker   arrays
59*61046927SAndroid Build Coastguard Worker-  glsl: pass stage into mark function
60*61046927SAndroid Build Coastguard Worker-  glsl/fp64: add helper for dual slot double detection.
61*61046927SAndroid Build Coastguard Worker-  glsl: fix count_attribute_slots to allow for different 64-bit
62*61046927SAndroid Build Coastguard Worker   handling
63*61046927SAndroid Build Coastguard Worker-  glsl: only update doubles inputs for vertex inputs.
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerEmil Velikov (4):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.0.1
68*61046927SAndroid Build Coastguard Worker-  cherry-ignore: drop the "re-enable" DCC on Stoney
69*61046927SAndroid Build Coastguard Worker-  cherry-ignore: don't pick a specific i965 formats patch
70*61046927SAndroid Build Coastguard Worker-  Update version to 11.1.1
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerEric Anholt (2):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  vc4: Warn instead of abort()ing on exec ioctl failures.
75*61046927SAndroid Build Coastguard Worker-  vc4: Keep sample mask writes from being reordered after TLB writes
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  r600: fix constant buffer size programming
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  meta/generate_mipmap: Work-around GLES 1.x problem with
84*61046927SAndroid Build Coastguard Worker   GL_DRAW_FRAMEBUFFER
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerIlia Mirkin (9):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  nv50/ir: can't have predication and immediates
89*61046927SAndroid Build Coastguard Worker-  gk104/ir: simplify and fool-proof texbar algorithm
90*61046927SAndroid Build Coastguard Worker-  glsl: assign varying locations to tess shaders when doing SSO
91*61046927SAndroid Build Coastguard Worker-  glx/dri3: a drawable might not be bound at wait time
92*61046927SAndroid Build Coastguard Worker-  nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion
93*61046927SAndroid Build Coastguard Worker-  nv50/ir: float(s32 & 0xff) = float(u8), not s8
94*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: make sure there's pushbuf space and that we ref the bo
95*61046927SAndroid Build Coastguard Worker   early
96*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: fix crash when increasing bsp bo size for h264
97*61046927SAndroid Build Coastguard Worker-  nvc0: scale up inter_bo size so that it's 16M for a 4K video
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerJonathan Gray (2):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  configure.ac: use pkg-config for libelf
102*61046927SAndroid Build Coastguard Worker-  configure: check for python2.7 for PYTHON2
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerKenneth Graunke (5):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  ralloc: Fix ralloc_adopt() to the old context's last child's parent.
107*61046927SAndroid Build Coastguard Worker-  drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.
108*61046927SAndroid Build Coastguard Worker-  glsl: Fix varying struct locations when varying packing is disabled.
109*61046927SAndroid Build Coastguard Worker-  nvc0: Set winding order regardless of domain.
110*61046927SAndroid Build Coastguard Worker-  nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerMarek Olšák (7):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  tgsi/scan: add flag colors_written
115*61046927SAndroid Build Coastguard Worker-  r600g: write all MRTs only if there is exactly one output (fixes a
116*61046927SAndroid Build Coastguard Worker   hang)
117*61046927SAndroid Build Coastguard Worker-  radeonsi: don't call of u_prims_for_vertices for patches and
118*61046927SAndroid Build Coastguard Worker   rectangles
119*61046927SAndroid Build Coastguard Worker-  radeonsi: apply the streamout workaround to Fiji as well
120*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1
121*61046927SAndroid Build Coastguard Worker   correctly
122*61046927SAndroid Build Coastguard Worker-  program: add \_mesa_reserve_parameter_storage
123*61046927SAndroid Build Coastguard Worker-  st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerMark Janes (1):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  Add missing platform information for KBL
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerMiklós Máté (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  mesa: Don't leak ATIfs instructions in DeleteFragmentShader
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerNeil Roberts (3):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
136*61046927SAndroid Build Coastguard Worker-  i965: Add B8G8R8X8_SRGB to the alpha format override
137*61046927SAndroid Build Coastguard Worker-  i965: Fix crash when calling glViewport with no surface bound
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (2):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker-  gallium/radeon: only dispose locally created target machine in
142*61046927SAndroid Build Coastguard Worker   radeon_llvm_compile
143*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix regression in a number of driver queries
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard WorkerOded Gabbay (1):
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker-  configura.ac: fix test for SSE4.1 assembler support
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard WorkerPatrick Rudolph (2):
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: fix use-after-free when vertex buffers are unbound
152*61046927SAndroid Build Coastguard Worker-  gallium/util: return correct number of bound vertex buffers
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerRob Herring (1):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error
157*61046927SAndroid Build Coastguard Worker   enabled
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker-  nvc0: free memory allocated by the prog which reads MP perf counters
162*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: free memory allocated by performance metrics
163*61046927SAndroid Build Coastguard Worker-  nv50: free memory allocated by the prog which reads MP perf counters
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard WorkerSarah Sharp (1):
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker-  mesa: Add KBL PCI IDs and platform information.
168