xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.1.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.1.3 Release Notes / April 17, 2016
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   9e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf  mesa-11.1.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   51f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac  mesa-11.1.3.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ -
33*61046927SAndroid Build Coastguard Worker   Illegal instruction \_mesa_x86_64_transform_points4_general
34*61046927SAndroid Build Coastguard Worker-  `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
35*61046927SAndroid Build Coastguard Worker   World of Warcraft (on Wine) has UI corruption with nouveau
36*61046927SAndroid Build Coastguard Worker-  `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ -
37*61046927SAndroid Build Coastguard Worker   [SKL]
38*61046927SAndroid Build Coastguard Worker   ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture
39*61046927SAndroid Build Coastguard Worker   fails
40*61046927SAndroid Build Coastguard Worker-  `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ -
41*61046927SAndroid Build Coastguard Worker   [HSW] Unreal Elemental demo - assertion error in
42*61046927SAndroid Build Coastguard Worker   copy_image_with_blitter
43*61046927SAndroid Build Coastguard Worker-  `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ -
44*61046927SAndroid Build Coastguard Worker   Geometry Shaders output wrong vertices on Sandy Bridge
45*61046927SAndroid Build Coastguard Worker-  `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ -
46*61046927SAndroid Build Coastguard Worker   Clover doesn't build
47*61046927SAndroid Build Coastguard Worker-  `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ -
48*61046927SAndroid Build Coastguard Worker   Crash in eglCreateImageKHR with huge texture size
49*61046927SAndroid Build Coastguard Worker-  `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ -
50*61046927SAndroid Build Coastguard Worker   Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT
51*61046927SAndroid Build Coastguard Worker-  `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ -
52*61046927SAndroid Build Coastguard Worker   test_vec4_register_coalesce regression
53*61046927SAndroid Build Coastguard Worker-  `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ -
54*61046927SAndroid Build Coastguard Worker   Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance
55*61046927SAndroid Build Coastguard Worker-  `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ -
56*61046927SAndroid Build Coastguard Worker   [llvmpipe] SIGFPE pthread_barrier_destroy.c:40
57*61046927SAndroid Build Coastguard Worker-  `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ -
58*61046927SAndroid Build Coastguard Worker   [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is
59*61046927SAndroid Build Coastguard Worker   enabled with pattern 0xffff
60*61046927SAndroid Build Coastguard Worker-  `Bug 94195 <https://bugs.freedesktop.org/show_bug.cgi?id=94195>`__ -
61*61046927SAndroid Build Coastguard Worker   [llvmpipe] Does not build with LLVM 3.7.x on Windows
62*61046927SAndroid Build Coastguard Worker-  `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ -
63*61046927SAndroid Build Coastguard Worker   r600_blit.c:281: r600_decompress_depth_textures: Assertion
64*61046927SAndroid Build Coastguard Worker   \`tex->is_depth && !tex->is_flushing_texture' failed.
65*61046927SAndroid Build Coastguard Worker-  `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ -
66*61046927SAndroid Build Coastguard Worker   Trine 3 misrender
67*61046927SAndroid Build Coastguard Worker-  `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ -
68*61046927SAndroid Build Coastguard Worker   softpipe - access violation in img_filter_2d_nearest
69*61046927SAndroid Build Coastguard Worker-  `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ -
70*61046927SAndroid Build Coastguard Worker   [Mesa AMD&swrast] Texture views attached as framebuffers return their
71*61046927SAndroid Build Coastguard Worker   viewed tecture's color encoding and render incorrectly
72*61046927SAndroid Build Coastguard Worker-  `Bug 94954 <https://bugs.freedesktop.org/show_bug.cgi?id=94954>`__ -
73*61046927SAndroid Build Coastguard Worker   test_vec4_copy_propagation fails in \`make check\`
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard WorkerChanges
76*61046927SAndroid Build Coastguard Worker-------
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker-  i965: Fix assert conditions for src/dst x/y offsets
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerBen Widawsky (2):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  i965: Make sure we blit a full compressed block
85*61046927SAndroid Build Coastguard Worker-  i965/skl: Add two missing device IDs
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  mesa: fix incorrect viewport position when GL_CLIP_ORIGIN =
90*61046927SAndroid Build Coastguard Worker   GL_LOWER_LEFT
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerChris Forbes (1):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  i965/blorp: Fix hiz ops on MSAA surfaces
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerChristian König (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  radeon/uvd: disable MPEG1
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerChristian Schmidbauer (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  st/nine: specify WINAPI only for i386 and amd64
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerDaniel Czarnowski (3):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  egl_dri2: NULL check for xcb_dri2_get_buffers_reply()
107*61046927SAndroid Build Coastguard Worker-  egl_dri2: set correct error code if swapbuffers fails
108*61046927SAndroid Build Coastguard Worker-  egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  mesa/fbobject: propogate Layered when reusing attachments.
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerDerek Foreman (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  egl/wayland: Try to use wl_surface.damage_buffer for
117*61046927SAndroid Build Coastguard Worker   SwapBuffersWithDamage
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerDongwon Kim (1):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  egl: move Null check to eglGetSyncAttribKHR to prevent Segfault
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard WorkerEmil Velikov (10):
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.1.2
126*61046927SAndroid Build Coastguard Worker-  get-pick-list.sh: Require explicit "11.1" for nominating stable
127*61046927SAndroid Build Coastguard Worker   patches
128*61046927SAndroid Build Coastguard Worker-  cherry-ignore: do not pick nv50/ir commit
129*61046927SAndroid Build Coastguard Worker-  automake: add nine to make distcheck
130*61046927SAndroid Build Coastguard Worker-  install-gallium-links: port changes from install-lib-links
131*61046927SAndroid Build Coastguard Worker-  automake: add more missing options for make distcheck
132*61046927SAndroid Build Coastguard Worker-  mesa; add get-extra-pick-list.sh script into bin/
133*61046927SAndroid Build Coastguard Worker-  egl/x11: check the return value of xcb_dri2_get_buffers_reply()
134*61046927SAndroid Build Coastguard Worker-  nvc/ir: remove duplicate variable declaration
135*61046927SAndroid Build Coastguard Worker-  Update version to 11.1.3
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (4):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  i965: Reupload push and pull constants when we get new shader image
140*61046927SAndroid Build Coastguard Worker   unit state.
141*61046927SAndroid Build Coastguard Worker-  i965/fs: Add missing analysis invalidation in opt_sampler_eot().
142*61046927SAndroid Build Coastguard Worker-  i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().
143*61046927SAndroid Build Coastguard Worker-  i965/vec4: Consider removal of no-op MOVs as progress during register
144*61046927SAndroid Build Coastguard Worker   coalesce.
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerIlia Mirkin (21):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fix converting between predicate and gpr
149*61046927SAndroid Build Coastguard Worker-  nvc0: add some missing PUSH_SPACE's
150*61046927SAndroid Build Coastguard Worker-  nvc0: avoid negatives in PUSH_SPACE argument
151*61046927SAndroid Build Coastguard Worker-  glsl: make sure builtins are initialized before getting the shader
152*61046927SAndroid Build Coastguard Worker-  glsl: return cloned signature, not the builtin one
153*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix quadop emission in the presence of predication
154*61046927SAndroid Build Coastguard Worker-  st/mesa: fix up result_src.type when doing i2u/u2i conversions
155*61046927SAndroid Build Coastguard Worker-  meta/copy_image: use precomputed dst_internal_format to avoid
156*61046927SAndroid Build Coastguard Worker   segfault
157*61046927SAndroid Build Coastguard Worker-  st/mesa: force depth mode to GL_RED for sized depth/stencil formats
158*61046927SAndroid Build Coastguard Worker-  glx: update to updated version of EXT_create_context_es2_profile
159*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: bump minimum texture buffer offset alignment
160*61046927SAndroid Build Coastguard Worker-  nvc0: reset TFB bufctx when we no longer hold a reference to the
161*61046927SAndroid Build Coastguard Worker   buffers
162*61046927SAndroid Build Coastguard Worker-  glsl: avoid stack smashing when there are too many attributes
163*61046927SAndroid Build Coastguard Worker-  nvc0: fix blit triangle size to fully cover FB's > 8192x8192
164*61046927SAndroid Build Coastguard Worker-  nv50: reset TFB bufctx when we no longer hold a reference to the
165*61046927SAndroid Build Coastguard Worker   buffers
166*61046927SAndroid Build Coastguard Worker-  nv50/ir: force-enable derivatives on TXD ops
167*61046927SAndroid Build Coastguard Worker-  st/mesa: only minify depth for 3d targets
168*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix indirect texturing for non-array textures on nvc0
169*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fix picking of coordinates from tex instruction for
170*61046927SAndroid Build Coastguard Worker   textureGrad
171*61046927SAndroid Build Coastguard Worker-  nvc0: disable primitive restart and index bias during blits
172*61046927SAndroid Build Coastguard Worker-  nv50/ir: we can't load local memory directly into an output
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard Worker-  nir/lower_vec_to_movs: Better report channels handled by insert_mov
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard WorkerKenneth Graunke (3):
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker-  mesa: Make glGet queries initialize ctx->Debug when necessary.
181*61046927SAndroid Build Coastguard Worker-  mesa: Allow Get*() of several forgotten IsEnabled() pnames.
182*61046927SAndroid Build Coastguard Worker-  i965: Only magnify depth for 3D textures, not array textures.
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerKoop Mast (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker-  st/clover: Add libelf cflags to the build
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerMarc-André Lureau (1):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker-  virtio_gpu: Add virtio 1.0 PCI ID to driver map
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker-  radeonsi: fix Hyper-Z on Stoney
195*61046927SAndroid Build Coastguard Worker-  gallium/radeon: don't use temporary buffers for persistent mappings
196*61046927SAndroid Build Coastguard Worker-  radeonsi: fix Hyper-Z hangs on P2 configs
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerMatt Turner (3):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker-  i965/vec4: don't copy ATTR into 3src instructions with complex
201*61046927SAndroid Build Coastguard Worker   swizzles
202*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't CSE negated multiplies with saturation.
203*61046927SAndroid Build Coastguard Worker-  i965/vec4: Update vec4 unit tests for commit 01dacc83ff.
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard WorkerNanley Chery (2):
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker-  mesa/image: Make \_mesa_clip_readpixels() work with renderbuffers
208*61046927SAndroid Build Coastguard Worker-  mesa/readpix: Clip ReadPixels() area to the ReadBuffer's
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (2):
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker-  r600g: clear compressed_depthtex/colortex_mask when binding buffer
213*61046927SAndroid Build Coastguard Worker   texture
214*61046927SAndroid Build Coastguard Worker-  st/mesa: use the texture view's format for render-to-texture
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard WorkerNishanth Peethambaran (2):
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker-  st/omx: Remove trailing spaces
219*61046927SAndroid Build Coastguard Worker-  st/omx/dec: Correct the timestamping
220*61046927SAndroid Build Coastguard Worker
221*61046927SAndroid Build Coastguard WorkerOded Gabbay (8):
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard Worker-  gallium/radeon: Correctly translate colorswaps for big endian
224*61046927SAndroid Build Coastguard Worker-  llvmpipe: use vpkswss when dst is signed
225*61046927SAndroid Build Coastguard Worker-  gallium/radeon: return correct values for BE in
226*61046927SAndroid Build Coastguard Worker   r600_translate_colorswap
227*61046927SAndroid Build Coastguard Worker-  gallium/radeon: remove separate BE path in r600_translate_colorswap
228*61046927SAndroid Build Coastguard Worker-  gallium/r600: Don't let h/w do endian swap for colorformat
229*61046927SAndroid Build Coastguard Worker-  gallium/radeon: disable evergreen_do_fast_color_clear for BE
230*61046927SAndroid Build Coastguard Worker-  r600g: Do colorformat endian swap for PIPE_USAGE_STAGING
231*61046927SAndroid Build Coastguard Worker-  radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING
232*61046927SAndroid Build Coastguard Worker
233*61046927SAndroid Build Coastguard WorkerOlivier Pena (1):
234*61046927SAndroid Build Coastguard Worker
235*61046927SAndroid Build Coastguard Worker-  scons: support for LLVM 3.7.
236*61046927SAndroid Build Coastguard Worker
237*61046927SAndroid Build Coastguard WorkerPatrick Baggett (1):
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker-  mesa: Use SSE prefetch instructions rather than 3DNow instructions
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard WorkerRob Herring (10):
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker-  Android: remove dependence on .SECONDEXPANSION
244*61046927SAndroid Build Coastguard Worker-  Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
245*61046927SAndroid Build Coastguard Worker-  Android: add -Wno-date-time flag for clang
246*61046927SAndroid Build Coastguard Worker-  Android: remove headers from LOCAL_SRC_FILES
247*61046927SAndroid Build Coastguard Worker-  Android: clean-up and fix DRI module path handling
248*61046927SAndroid Build Coastguard Worker-  freedreno: drop unnecessary -Wno-packed-bitfield-compat
249*61046927SAndroid Build Coastguard Worker-  gallium/radeon: Add space between string literal and identifier
250*61046927SAndroid Build Coastguard Worker-  r600: Make enum alu_op_flags unsigned
251*61046927SAndroid Build Coastguard Worker-  virtio_gpu: Add PCI ID to driver map
252*61046927SAndroid Build Coastguard Worker-  Android: fix x86 gallium builds
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (2):
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker-  softpipe: fix anisotropic filtering crash
257*61046927SAndroid Build Coastguard Worker-  draw: fix line stippling
258*61046927SAndroid Build Coastguard Worker
259*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard Worker-  nvc0: make sure to delete samplers used by compute shaders
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard WorkerSteinar H. Gunderson (1):
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard Worker-  mesa: Fix locking of GLsync objects.
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard WorkerTamil velan (1):
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard Worker-  radeon/uvd: increase max height to 4096 for VI and newer
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard WorkerThomas Hellstrom (2):
272*61046927SAndroid Build Coastguard Worker
273*61046927SAndroid Build Coastguard Worker-  winsys/svga: Fix an uninitialized return value
274*61046927SAndroid Build Coastguard Worker-  winsys/svga: Increase the fence timeout
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
277*61046927SAndroid Build Coastguard Worker
278*61046927SAndroid Build Coastguard Worker-  llvmpipe: Do not use barriers if not using threads.
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard Workerxavier (1):
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker-  r600/sb: Do not distribute neg in expr_handler::fold_assoc() when
283*61046927SAndroid Build Coastguard Worker   folding multiplications.
284