xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.1.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.1.4 Release Notes / May 9, 2016
2*61046927SAndroid Build Coastguard Worker=======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.1.4 is a bug fix release which fixes bugs found since the 11.1.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.1.4 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   034231fffb22621dadb8e4a968cb44752b8b68db7a2417568d63c275b3490cea  mesa-11.1.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   0f781e9072655305f576efd4204d183bf99ac8cb8d9e0dd9fc2b4093230a0eba  mesa-11.1.4.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 92850 <https://bugs.freedesktop.org/show_bug.cgi?id=92850>`__ -
33*61046927SAndroid Build Coastguard Worker   Segfault loading War Thunder
34*61046927SAndroid Build Coastguard Worker-  `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ -
35*61046927SAndroid Build Coastguard Worker   [HSW, regression, bisected, CTS]
36*61046927SAndroid Build Coastguard Worker   ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts
37*61046927SAndroid Build Coastguard Worker-  `Bug 94955 <https://bugs.freedesktop.org/show_bug.cgi?id=94955>`__ -
38*61046927SAndroid Build Coastguard Worker   Uninitialized variables leads to random segfaults (valgrind log,
39*61046927SAndroid Build Coastguard Worker   apitrace attached)
40*61046927SAndroid Build Coastguard Worker-  `Bug 94994 <https://bugs.freedesktop.org/show_bug.cgi?id=94994>`__ -
41*61046927SAndroid Build Coastguard Worker   OSMesaGetProcAdress always fails on mangled OSMesa
42*61046927SAndroid Build Coastguard Worker-  `Bug 95026 <https://bugs.freedesktop.org/show_bug.cgi?id=95026>`__ -
43*61046927SAndroid Build Coastguard Worker   Alien Isolation segfault after initial loading screen/video
44*61046927SAndroid Build Coastguard Worker-  `Bug 95133 <https://bugs.freedesktop.org/show_bug.cgi?id=95133>`__ -
45*61046927SAndroid Build Coastguard Worker   X-COM Enemy Within crashes when entering tactical mission with
46*61046927SAndroid Build Coastguard Worker   Bonaire
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChanges
49*61046927SAndroid Build Coastguard Worker-------
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  gallium/util: initialize pipe_framebuffer_state to zeros
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerChad Versace (1):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  dri: Fix robust context creation via EGL attribute
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerEgbert Eich (1):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  dri2: Check for dummyContext to see if the glx_context is valid
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.1.3
66*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add non-applicable "fix of a fix"
67*61046927SAndroid Build Coastguard Worker-  cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fix
68*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add CodeEmitterGK110::emitATOM() fix
69*61046927SAndroid Build Coastguard Worker-  Update version to 11.1.4
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerEric Anholt (4):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  vc4: Fix subimage accesses to LT textures.
74*61046927SAndroid Build Coastguard Worker-  vc4: Add support for rendering to cube map surfaces.
75*61046927SAndroid Build Coastguard Worker-  vc4: Fix tests for format supported with nr_samples == 1.
76*61046927SAndroid Build Coastguard Worker-  vc4: Make sure we recompile when sample_mask changes.
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerFrederic Devernay (1):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker-  glapi: fix \_glapi_get_proc_address() for mangled function names
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling
85*61046927SAndroid Build Coastguard Worker   functions
86*61046927SAndroid Build Coastguard Worker-  i965/tiled_memcpy: Rework the RGBA -> BGRA mem_copy functions
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  egl/x11: authenticate before doing chipset id ioctls
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerJose Fonseca (1):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  winsys/sw/xlib: use correct free function for xlib_dt->data
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  radeon/uvd: fix tonga feedback buffer size
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  drirc: add a workaround for blackness in Warsow
103*61046927SAndroid Build Coastguard Worker-  st/mesa: fix blit-based GetTexImage for non-finalized textures
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (5):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  radeonsi: fix bounds check in si_create_vertex_elements
108*61046927SAndroid Build Coastguard Worker-  gallium/radeon: handle failure when mapping staging buffer
109*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: reduce stack explosion in recursive expression
110*61046927SAndroid Build Coastguard Worker   visitor
111*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix crash in r600_set_streamout_targets
112*61046927SAndroid Build Coastguard Worker-  radeonsi: correct NULL-pointer check in si_upload_const_buffer
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerOded Gabbay (4):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  r600g/radeonsi: send endian info to format translation functions
117*61046927SAndroid Build Coastguard Worker-  r600g: set endianess of 16/32-bit buffers according to do_endian_swap
118*61046927SAndroid Build Coastguard Worker-  r600g: use do_endian_swap in color swapping functions
119*61046927SAndroid Build Coastguard Worker-  r600g: use do_endian_swap in texture swapping function
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (3):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  llvmpipe: (trivial) initialize src1_alpha var to NULL
124*61046927SAndroid Build Coastguard Worker-  gallivm: fix bogus argument order to lp_build_sample_mipmap function
125*61046927SAndroid Build Coastguard Worker-  gallivm: make sampling more robust against bogus coordinates
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (5):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker-  gk110/ir: make use of IMUL32I for all immediates
130*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fix wrong emission of (a OP b) OP c
131*61046927SAndroid Build Coastguard Worker-  gk110/ir: add emission for (a OP b) OP c
132*61046927SAndroid Build Coastguard Worker-  nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+
133*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: fix potential crash when allocating temporaries
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerStefan Dirsch (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker-  dri3: Check for dummyContext to see if the glx_context is valid
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerThomas Hindoe Paaboel Andersen (1):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker-  st/va: avoid dereference after free in vlVaDestroyImage
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard WorkerWuZhen (3):
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker-  tgsi: initialize stack allocated struct
146*61046927SAndroid Build Coastguard Worker-  winsys/sw/dri: use correct free function for dri_sw_dt->data
147*61046927SAndroid Build Coastguard Worker-  android: enable dlopen() on all architectures
148