1*61046927SAndroid Build Coastguard WorkerMesa 11.2.0 Release Notes / 4 April 2016 2*61046927SAndroid Build Coastguard Worker======================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.2.0 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 11.2.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz 21*61046927SAndroid Build Coastguard Worker 1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30 29*61046927SAndroid Build Coastguard Worker- GL_ARB_base_instance on freedreno/a4xx 30*61046927SAndroid Build Coastguard Worker- GL_ARB_compute_shader on i965 31*61046927SAndroid Build Coastguard Worker- GL_ARB_copy_image on r600 32*61046927SAndroid Build Coastguard Worker- GL_ARB_indirect_parameters on nvc0 33*61046927SAndroid Build Coastguard Worker- GL_ARB_query_buffer_object on nvc0 34*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_atomic_counters on nvc0 35*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_draw_parameters on i965, nvc0 36*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_storage_buffer_object on nvc0 37*61046927SAndroid Build Coastguard Worker- GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only) 38*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx 39*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_buffer_range on freedreno/a4xx 40*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_query_lod on freedreno/a4xx 41*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_rgb10_a2ui on freedreno/a4xx 42*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_view on freedreno/a4xx 43*61046927SAndroid Build Coastguard Worker- GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx 44*61046927SAndroid Build Coastguard Worker- GL_KHR_texture_compression_astc_ldr on freedreno/a4xx 45*61046927SAndroid Build Coastguard Worker- GL_AMD_performance_monitor on radeonsi (CIK+ only) 46*61046927SAndroid Build Coastguard Worker- GL_ATI_meminfo on r600, radeonsi 47*61046927SAndroid Build Coastguard Worker- GL_NVX_gpu_memory_info on r600, radeonsi 48*61046927SAndroid Build Coastguard Worker- New OSMesaCreateContextAttribs() function (for creating core profile 49*61046927SAndroid Build Coastguard Worker contexts) 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerBug fixes 52*61046927SAndroid Build Coastguard Worker--------- 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ - 55*61046927SAndroid Build Coastguard Worker Illegal instruction \_mesa_x86_64_transform_points4_general 56*61046927SAndroid Build Coastguard Worker- `Bug 75165 <https://bugs.freedesktop.org/show_bug.cgi?id=75165>`__ - 57*61046927SAndroid Build Coastguard Worker compute.c:464:49: error: function definition is not allowed here 58*61046927SAndroid Build Coastguard Worker- `Bug 79783 <https://bugs.freedesktop.org/show_bug.cgi?id=79783>`__ - 59*61046927SAndroid Build Coastguard Worker Distorted output in obs-studio where other vendors "work" 60*61046927SAndroid Build Coastguard Worker- `Bug 89330 <https://bugs.freedesktop.org/show_bug.cgi?id=89330>`__ - 61*61046927SAndroid Build Coastguard Worker piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression 62*61046927SAndroid Build Coastguard Worker- `Bug 89969 <https://bugs.freedesktop.org/show_bug.cgi?id=89969>`__ - 63*61046927SAndroid Build Coastguard Worker nouveau: add support for chunk decoding in order to support vaapi 64*61046927SAndroid Build Coastguard Worker (st/va) 65*61046927SAndroid Build Coastguard Worker- `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ - 66*61046927SAndroid Build Coastguard Worker Spilling failure of b96 merged value 67*61046927SAndroid Build Coastguard Worker- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ - 68*61046927SAndroid Build Coastguard Worker World of Warcraft (on Wine) has UI corruption with nouveau 69*61046927SAndroid Build Coastguard Worker- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - 70*61046927SAndroid Build Coastguard Worker EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI 71*61046927SAndroid Build Coastguard Worker- `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ - 72*61046927SAndroid Build Coastguard Worker configure does not test whether assembler supports sse4.1 73*61046927SAndroid Build Coastguard Worker- `Bug 91927 <https://bugs.freedesktop.org/show_bug.cgi?id=91927>`__ - 74*61046927SAndroid Build Coastguard Worker [SKL] [regression] piglit compressed textures tests fail with kernel 75*61046927SAndroid Build Coastguard Worker upgrade 76*61046927SAndroid Build Coastguard Worker- `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ - 77*61046927SAndroid Build Coastguard Worker [SKL] 78*61046927SAndroid Build Coastguard Worker ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture 79*61046927SAndroid Build Coastguard Worker fails 80*61046927SAndroid Build Coastguard Worker- `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ - 81*61046927SAndroid Build Coastguard Worker [APITRACE] SOMA have serious graphical errors 82*61046927SAndroid Build Coastguard Worker- `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ - 83*61046927SAndroid Build Coastguard Worker Unigine Heaven 4.0 silhuette run 84*61046927SAndroid Build Coastguard Worker- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ - 85*61046927SAndroid Build Coastguard Worker [BSW/BDW] ogles1conform Gets test fails 86*61046927SAndroid Build Coastguard Worker- `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ - 87*61046927SAndroid Build Coastguard Worker Segfault in pushbuf_kref when running the android emulator (qemu) on 88*61046927SAndroid Build Coastguard Worker nv50 89*61046927SAndroid Build Coastguard Worker- `Bug 92589 <https://bugs.freedesktop.org/show_bug.cgi?id=92589>`__ - 90*61046927SAndroid Build Coastguard Worker [BDW BSW SKL CTS] ES31-CTS.texture_gather.\* GPU_HANG 91*61046927SAndroid Build Coastguard Worker- `Bug 92595 <https://bugs.freedesktop.org/show_bug.cgi?id=92595>`__ - 92*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the 93*61046927SAndroid Build Coastguard Worker ES31-CTS.shader_bitfield_operation.\* tests 94*61046927SAndroid Build Coastguard Worker- `Bug 92609 <https://bugs.freedesktop.org/show_bug.cgi?id=92609>`__ - 95*61046927SAndroid Build Coastguard Worker [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails 96*61046927SAndroid Build Coastguard Worker- `Bug 92687 <https://bugs.freedesktop.org/show_bug.cgi?id=92687>`__ - 97*61046927SAndroid Build Coastguard Worker Add support for ARB_internalformat_query2 98*61046927SAndroid Build Coastguard Worker- `Bug 92706 <https://bugs.freedesktop.org/show_bug.cgi?id=92706>`__ - 99*61046927SAndroid Build Coastguard Worker glBlitFramebuffer refuses to blit RGBA to RGB with MSAA 100*61046927SAndroid Build Coastguard Worker- `Bug 92709 <https://bugs.freedesktop.org/show_bug.cgi?id=92709>`__ - 101*61046927SAndroid Build Coastguard Worker "LLVM triggered Diagnostic Handler: unsupported call to function 102*61046927SAndroid Build Coastguard Worker ldexpf in main" when starting race in stuntrally 103*61046927SAndroid Build Coastguard Worker- `Bug 92743 <https://bugs.freedesktop.org/show_bug.cgi?id=92743>`__ - 104*61046927SAndroid Build Coastguard Worker Centroid shouldn't have to match between the FS and the VS 105*61046927SAndroid Build Coastguard Worker- `Bug 92759 <https://bugs.freedesktop.org/show_bug.cgi?id=92759>`__ - 106*61046927SAndroid Build Coastguard Worker [Regression, bisected] Visuals without alpha bits are not 107*61046927SAndroid Build Coastguard Worker sRGB-capable 108*61046927SAndroid Build Coastguard Worker- `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ - 109*61046927SAndroid Build Coastguard Worker [IVB HSW BDW] piglit image load/store 110*61046927SAndroid Build Coastguard Worker load-from-cleared-image.shader_test fails 111*61046927SAndroid Build Coastguard Worker- `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ - 112*61046927SAndroid Build Coastguard Worker Offset/alignment issue with layout std140 and vec3 113*61046927SAndroid Build Coastguard Worker- `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ - 114*61046927SAndroid Build Coastguard Worker Guild Wars 2 crash on nouveau DX11 cards 115*61046927SAndroid Build Coastguard Worker- `Bug 93048 <https://bugs.freedesktop.org/show_bug.cgi?id=93048>`__ - 116*61046927SAndroid Build Coastguard Worker [CTS regression] mesa af2723 breaks GL Conformance for debug 117*61046927SAndroid Build Coastguard Worker extension 118*61046927SAndroid Build Coastguard Worker- `Bug 93063 <https://bugs.freedesktop.org/show_bug.cgi?id=93063>`__ - 119*61046927SAndroid Build Coastguard Worker drm_helper.h:227:1: error: static declaration of 120*61046927SAndroid Build Coastguard Worker ‘pipe_virgl_create_screen’ follows non-static declaration 121*61046927SAndroid Build Coastguard Worker- `Bug 93091 <https://bugs.freedesktop.org/show_bug.cgi?id=93091>`__ - 122*61046927SAndroid Build Coastguard Worker [opencl] segfault when running any opencl programs (like clinfo) 123*61046927SAndroid Build Coastguard Worker- `Bug 93092 <https://bugs.freedesktop.org/show_bug.cgi?id=93092>`__ - 124*61046927SAndroid Build Coastguard Worker lp_test_format regression 125*61046927SAndroid Build Coastguard Worker- `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ - 126*61046927SAndroid Build Coastguard Worker wrongly claim supporting GL_EXT_texture_rg 127*61046927SAndroid Build Coastguard Worker- `Bug 93180 <https://bugs.freedesktop.org/show_bug.cgi?id=93180>`__ - 128*61046927SAndroid Build Coastguard Worker [regression] arb_separate_shader_objects.active sampler conflict 129*61046927SAndroid Build Coastguard Worker fails 130*61046927SAndroid Build Coastguard Worker- `Bug 93189 <https://bugs.freedesktop.org/show_bug.cgi?id=93189>`__ - 131*61046927SAndroid Build Coastguard Worker "./util/u_inlines.h", line 83: operands have incompatible types: void 132*61046927SAndroid Build Coastguard Worker ":" int 133*61046927SAndroid Build Coastguard Worker- `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ - 134*61046927SAndroid Build Coastguard Worker [Regression bisected] Ogles1conform Automatic mipmap generation test 135*61046927SAndroid Build Coastguard Worker is fail 136*61046927SAndroid Build Coastguard Worker- `Bug 93235 <https://bugs.freedesktop.org/show_bug.cgi?id=93235>`__ - 137*61046927SAndroid Build Coastguard Worker [regression] dispatch sanity broken by GetPointerv 138*61046927SAndroid Build Coastguard Worker- `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ - 139*61046927SAndroid Build Coastguard Worker [SKL, bisected] ASTC dEQP tests segfault 140*61046927SAndroid Build Coastguard Worker- `Bug 93264 <https://bugs.freedesktop.org/show_bug.cgi?id=93264>`__ - 141*61046927SAndroid Build Coastguard Worker Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph 142*61046927SAndroid Build Coastguard Worker builder. 143*61046927SAndroid Build Coastguard Worker- `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ - 144*61046927SAndroid Build Coastguard Worker gl_arb_shading_language_420pack does not allow binding of image 145*61046927SAndroid Build Coastguard Worker variables 146*61046927SAndroid Build Coastguard Worker- `Bug 93300 <https://bugs.freedesktop.org/show_bug.cgi?id=93300>`__ - 147*61046927SAndroid Build Coastguard Worker Two Worlds 2 renders water incorrectly 148*61046927SAndroid Build Coastguard Worker- `Bug 93312 <https://bugs.freedesktop.org/show_bug.cgi?id=93312>`__ - 149*61046927SAndroid Build Coastguard Worker [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding\* GPU_HANG 150*61046927SAndroid Build Coastguard Worker- `Bug 93320 <https://bugs.freedesktop.org/show_bug.cgi?id=93320>`__ - 151*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL][GLES 3.1 CTS] 152*61046927SAndroid Build Coastguard Worker ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail 153*61046927SAndroid Build Coastguard Worker- `Bug 93322 <https://bugs.freedesktop.org/show_bug.cgi?id=93322>`__ - 154*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail 155*61046927SAndroid Build Coastguard Worker- `Bug 93323 <https://bugs.freedesktop.org/show_bug.cgi?id=93323>`__ - 156*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL][GLES 3.1 157*61046927SAndroid Build Coastguard Worker CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail 158*61046927SAndroid Build Coastguard Worker- `Bug 93325 <https://bugs.freedesktop.org/show_bug.cgi?id=93325>`__ - 159*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-\* 2 160*61046927SAndroid Build Coastguard Worker tests fail 161*61046927SAndroid Build Coastguard Worker- `Bug 93339 <https://bugs.freedesktop.org/show_bug.cgi?id=93339>`__ - 162*61046927SAndroid Build Coastguard Worker glLinkProgram() should fail when a varying is never written to in a 163*61046927SAndroid Build Coastguard Worker previous stage 164*61046927SAndroid Build Coastguard Worker- `Bug 93348 <https://bugs.freedesktop.org/show_bug.cgi?id=93348>`__ - 165*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.\* segfault 166*61046927SAndroid Build Coastguard Worker- `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ - 167*61046927SAndroid Build Coastguard Worker [HSW] Unreal Elemental demo - assertion error in 168*61046927SAndroid Build Coastguard Worker copy_image_with_blitter 169*61046927SAndroid Build Coastguard Worker- `Bug 93387 <https://bugs.freedesktop.org/show_bug.cgi?id=93387>`__ - 170*61046927SAndroid Build Coastguard Worker inverse() shouldn’t be exposed in GLSL 1.20 and 1.30 171*61046927SAndroid Build Coastguard Worker- `Bug 93388 <https://bugs.freedesktop.org/show_bug.cgi?id=93388>`__ - 172*61046927SAndroid Build Coastguard Worker [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break 173*61046927SAndroid Build Coastguard Worker kwin 174*61046927SAndroid Build Coastguard Worker- `Bug 93407 <https://bugs.freedesktop.org/show_bug.cgi?id=93407>`__ - 175*61046927SAndroid Build Coastguard Worker [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail 176*61046927SAndroid Build Coastguard Worker- `Bug 93410 <https://bugs.freedesktop.org/show_bug.cgi?id=93410>`__ - 177*61046927SAndroid Build Coastguard Worker [BDW,SKL][GLES 3.1 178*61046927SAndroid Build Coastguard Worker CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail 179*61046927SAndroid Build Coastguard Worker- `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ - 180*61046927SAndroid Build Coastguard Worker Geometry Shaders output wrong vertices on Sandy Bridge 181*61046927SAndroid Build Coastguard Worker- `Bug 93426 <https://bugs.freedesktop.org/show_bug.cgi?id=93426>`__ - 182*61046927SAndroid Build Coastguard Worker [SKL,BDW,BSW,BXT] CTS regression: 183*61046927SAndroid Build Coastguard Worker es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s 184*61046927SAndroid Build Coastguard Worker- `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ - 185*61046927SAndroid Build Coastguard Worker Clover doesn't build 186*61046927SAndroid Build Coastguard Worker- `Bug 93526 <https://bugs.freedesktop.org/show_bug.cgi?id=93526>`__ - 187*61046927SAndroid Build Coastguard Worker GfxBench 4 tessellation demos misrender 188*61046927SAndroid Build Coastguard Worker- `Bug 93532 <https://bugs.freedesktop.org/show_bug.cgi?id=93532>`__ - 189*61046927SAndroid Build Coastguard Worker [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, 190*61046927SAndroid Build Coastguard Worker bisected. 191*61046927SAndroid Build Coastguard Worker- `Bug 93540 <https://bugs.freedesktop.org/show_bug.cgi?id=93540>`__ - 192*61046927SAndroid Build Coastguard Worker [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks) 193*61046927SAndroid Build Coastguard Worker- `Bug 93560 <https://bugs.freedesktop.org/show_bug.cgi?id=93560>`__ - 194*61046927SAndroid Build Coastguard Worker opt_combine_constants failing fabsf(reg->f) == table.imm[i].val 195*61046927SAndroid Build Coastguard Worker assertion 196*61046927SAndroid Build Coastguard Worker- `Bug 93599 <https://bugs.freedesktop.org/show_bug.cgi?id=93599>`__ - 197*61046927SAndroid Build Coastguard Worker Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 198*61046927SAndroid Build Coastguard Worker Redux" with Intel Mesa driver 199*61046927SAndroid Build Coastguard Worker- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ - 200*61046927SAndroid Build Coastguard Worker Random lines being rendered when playing Dolphin (geometry shaders 201*61046927SAndroid Build Coastguard Worker related, w/ apitrace) 202*61046927SAndroid Build Coastguard Worker- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ - 203*61046927SAndroid Build Coastguard Worker GL_ARB_separate_shader_objects is buggy (PCSX2) 204*61046927SAndroid Build Coastguard Worker- `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ - 205*61046927SAndroid Build Coastguard Worker Crash in eglCreateImageKHR with huge texture size 206*61046927SAndroid Build Coastguard Worker- `Bug 93696 <https://bugs.freedesktop.org/show_bug.cgi?id=93696>`__ - 207*61046927SAndroid Build Coastguard Worker [HSW,BDW;SKL][GLES 3.1 208*61046927SAndroid Build Coastguard Worker CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-\* 209*61046927SAndroid Build Coastguard Worker fail 210*61046927SAndroid Build Coastguard Worker- `Bug 93700 <https://bugs.freedesktop.org/show_bug.cgi?id=93700>`__ - 211*61046927SAndroid Build Coastguard Worker [SKL, regression] deqp-gles2.functional.texture.completeness 212*61046927SAndroid Build Coastguard Worker- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ - 213*61046927SAndroid Build Coastguard Worker Meta mipmap generation can corrupt texture state 214*61046927SAndroid Build Coastguard Worker- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ - 215*61046927SAndroid Build Coastguard Worker Segfault when compiling shader with a subroutine that takes a 216*61046927SAndroid Build Coastguard Worker parameter 217*61046927SAndroid Build Coastguard Worker- `Bug 93725 <https://bugs.freedesktop.org/show_bug.cgi?id=93725>`__ - 218*61046927SAndroid Build Coastguard Worker [HSW, regression, bisected] ES31-CTS.texture_gather.*depth\* 219*61046927SAndroid Build Coastguard Worker- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ - 220*61046927SAndroid Build Coastguard Worker glUniformSubroutinesuiv segfaults when subroutine uniform is bound to 221*61046927SAndroid Build Coastguard Worker a specific location 222*61046927SAndroid Build Coastguard Worker- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ - 223*61046927SAndroid Build Coastguard Worker A conditional discard in a fragment shader causes no depth writing at 224*61046927SAndroid Build Coastguard Worker all 225*61046927SAndroid Build Coastguard Worker- `Bug 93790 <https://bugs.freedesktop.org/show_bug.cgi?id=93790>`__ - 226*61046927SAndroid Build Coastguard Worker [HSW] Use after free with compute programs 227*61046927SAndroid Build Coastguard Worker- `Bug 93792 <https://bugs.freedesktop.org/show_bug.cgi?id=93792>`__ - 228*61046927SAndroid Build Coastguard Worker [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion 229*61046927SAndroid Build Coastguard Worker \`src_mt->format == dst_mt->format 230*61046927SAndroid Build Coastguard Worker- `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ - 231*61046927SAndroid Build Coastguard Worker Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT 232*61046927SAndroid Build Coastguard Worker- `Bug 93840 <https://bugs.freedesktop.org/show_bug.cgi?id=93840>`__ - 233*61046927SAndroid Build Coastguard Worker [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled 234*61046927SAndroid Build Coastguard Worker- `Bug 93862 <https://bugs.freedesktop.org/show_bug.cgi?id=93862>`__ - 235*61046927SAndroid Build Coastguard Worker [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2" 236*61046927SAndroid Build Coastguard Worker is bad 237*61046927SAndroid Build Coastguard Worker- `Bug 93878 <https://bugs.freedesktop.org/show_bug.cgi?id=93878>`__ - 238*61046927SAndroid Build Coastguard Worker [llvmpipe][softpipe] piglit 239*61046927SAndroid Build Coastguard Worker arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression 240*61046927SAndroid Build Coastguard Worker- `Bug 93957 <https://bugs.freedesktop.org/show_bug.cgi?id=93957>`__ - 241*61046927SAndroid Build Coastguard Worker [HSW] Mishandling of sample count when using an attachment-less 242*61046927SAndroid Build Coastguard Worker framebuffer (assertion error) 243*61046927SAndroid Build Coastguard Worker- `Bug 93961 <https://bugs.freedesktop.org/show_bug.cgi?id=93961>`__ - 244*61046927SAndroid Build Coastguard Worker virgl build failure after 2016-02-01 changes - no previous prototype 245*61046927SAndroid Build Coastguard Worker for 'virgl_drm_winsys_create' 246*61046927SAndroid Build Coastguard Worker- `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ - 247*61046927SAndroid Build Coastguard Worker [HSW, regression, bisected, CTS] 248*61046927SAndroid Build Coastguard Worker ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts 249*61046927SAndroid Build Coastguard Worker- `Bug 93989 <https://bugs.freedesktop.org/show_bug.cgi?id=93989>`__ - 250*61046927SAndroid Build Coastguard Worker build: flex-2.5.39 seems to be failing for glsl_lexer.ll 251*61046927SAndroid Build Coastguard Worker- `Bug 94016 <https://bugs.freedesktop.org/show_bug.cgi?id=94016>`__ - 252*61046927SAndroid Build Coastguard Worker make check MesaExtensionsTest.AlphabeticallySorted regression 253*61046927SAndroid Build Coastguard Worker- `Bug 94019 <https://bugs.freedesktop.org/show_bug.cgi?id=94019>`__ - 254*61046927SAndroid Build Coastguard Worker [bisected] 3D acceleration broken with gallium/radeon: just get 255*61046927SAndroid Build Coastguard Worker num_tile_pipes from the winsys 256*61046927SAndroid Build Coastguard Worker- `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ - 257*61046927SAndroid Build Coastguard Worker test_vec4_register_coalesce regression 258*61046927SAndroid Build Coastguard Worker- `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ - 259*61046927SAndroid Build Coastguard Worker Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance 260*61046927SAndroid Build Coastguard Worker- `Bug 94081 <https://bugs.freedesktop.org/show_bug.cgi?id=94081>`__ - 261*61046927SAndroid Build Coastguard Worker [HSW] compute shader shared var + atomic op = fail 262*61046927SAndroid Build Coastguard Worker- `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ - 263*61046927SAndroid Build Coastguard Worker [llvmpipe] SIGFPE pthread_barrier_destroy.c:40 264*61046927SAndroid Build Coastguard Worker- `Bug 94091 <https://bugs.freedesktop.org/show_bug.cgi?id=94091>`__ - 265*61046927SAndroid Build Coastguard Worker Tonga unreal elemental segfault since radeonsi: put image, fmask, and 266*61046927SAndroid Build Coastguard Worker sampler descriptors into one array 267*61046927SAndroid Build Coastguard Worker- `Bug 94100 <https://bugs.freedesktop.org/show_bug.cgi?id=94100>`__ - 268*61046927SAndroid Build Coastguard Worker [HSW] compute indirect dispatch with 0 work groups causes gpu hang 269*61046927SAndroid Build Coastguard Worker- `Bug 94134 <https://bugs.freedesktop.org/show_bug.cgi?id=94134>`__ - 270*61046927SAndroid Build Coastguard Worker [regression] 271*61046927SAndroid Build Coastguard Worker piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion 272*61046927SAndroid Build Coastguard Worker- `Bug 94139 <https://bugs.freedesktop.org/show_bug.cgi?id=94139>`__ - 273*61046927SAndroid Build Coastguard Worker [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax 274*61046927SAndroid Build Coastguard Worker- `Bug 94150 <https://bugs.freedesktop.org/show_bug.cgi?id=94150>`__ - 275*61046927SAndroid Build Coastguard Worker UE4 Suntemple rendering errors 276*61046927SAndroid Build Coastguard Worker- `Bug 94186 <https://bugs.freedesktop.org/show_bug.cgi?id=94186>`__ - 277*61046927SAndroid Build Coastguard Worker Crash when launching glxinfo and World of Warcraft with RV790 278*61046927SAndroid Build Coastguard Worker- `Bug 94188 <https://bugs.freedesktop.org/show_bug.cgi?id=94188>`__ - 279*61046927SAndroid Build Coastguard Worker define (or undef) defined behaves stupidly 280*61046927SAndroid Build Coastguard Worker- `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ - 281*61046927SAndroid Build Coastguard Worker [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is 282*61046927SAndroid Build Coastguard Worker enabled with pattern 0xffff 283*61046927SAndroid Build Coastguard Worker- `Bug 94199 <https://bugs.freedesktop.org/show_bug.cgi?id=94199>`__ - 284*61046927SAndroid Build Coastguard Worker Shader abort/crash 285*61046927SAndroid Build Coastguard Worker- `Bug 94253 <https://bugs.freedesktop.org/show_bug.cgi?id=94253>`__ - 286*61046927SAndroid Build Coastguard Worker [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression 287*61046927SAndroid Build Coastguard Worker- `Bug 94254 <https://bugs.freedesktop.org/show_bug.cgi?id=94254>`__ - 288*61046927SAndroid Build Coastguard Worker [llvmpipe] [softpipe] piglit read-front regression 289*61046927SAndroid Build Coastguard Worker- `Bug 94257 <https://bugs.freedesktop.org/show_bug.cgi?id=94257>`__ - 290*61046927SAndroid Build Coastguard Worker [softpipe] piglit glx-copy-sub-buffer regression 291*61046927SAndroid Build Coastguard Worker- `Bug 94274 <https://bugs.freedesktop.org/show_bug.cgi?id=94274>`__ - 292*61046927SAndroid Build Coastguard Worker [swrast] piglit arb_occlusion_query2-render regression 293*61046927SAndroid Build Coastguard Worker- `Bug 94284 <https://bugs.freedesktop.org/show_bug.cgi?id=94284>`__ - 294*61046927SAndroid Build Coastguard Worker [radeonsi] outlast segfault on start 295*61046927SAndroid Build Coastguard Worker- `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ - 296*61046927SAndroid Build Coastguard Worker r600_blit.c:281: r600_decompress_depth_textures: Assertion 297*61046927SAndroid Build Coastguard Worker \`tex->is_depth && !tex->is_flushing_texture' failed. 298*61046927SAndroid Build Coastguard Worker- `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ - 299*61046927SAndroid Build Coastguard Worker Trine 3 misrender 300*61046927SAndroid Build Coastguard Worker- `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ - 301*61046927SAndroid Build Coastguard Worker softpipe - access violation in img_filter_2d_nearest 302*61046927SAndroid Build Coastguard Worker- `Bug 94524 <https://bugs.freedesktop.org/show_bug.cgi?id=94524>`__ - 303*61046927SAndroid Build Coastguard Worker Wrong gl_TessLevelOuter interpretation for isolines 304*61046927SAndroid Build Coastguard Worker- `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ - 305*61046927SAndroid Build Coastguard Worker [Mesa AMD&swrast] Texture views attached as framebuffers return their 306*61046927SAndroid Build Coastguard Worker viewed tecture's color encoding and render incorrectly 307*61046927SAndroid Build Coastguard Worker 308*61046927SAndroid Build Coastguard WorkerChanges 309*61046927SAndroid Build Coastguard Worker------- 310*61046927SAndroid Build Coastguard Worker 311*61046927SAndroid Build Coastguard WorkerMicrosoft Visual Studio 2013 or later is now required for building on 312*61046927SAndroid Build Coastguard WorkerWindows. Previously, Visual Studio 2008 and later were supported. 313