xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.2.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.2.0 Release Notes / 4 April 2016
2*61046927SAndroid Build Coastguard Worker========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.2.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 11.2.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887  mesa-11.2.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2  mesa-11.2.0.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker-  GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30
29*61046927SAndroid Build Coastguard Worker-  GL_ARB_base_instance on freedreno/a4xx
30*61046927SAndroid Build Coastguard Worker-  GL_ARB_compute_shader on i965
31*61046927SAndroid Build Coastguard Worker-  GL_ARB_copy_image on r600
32*61046927SAndroid Build Coastguard Worker-  GL_ARB_indirect_parameters on nvc0
33*61046927SAndroid Build Coastguard Worker-  GL_ARB_query_buffer_object on nvc0
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_atomic_counters on nvc0
35*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_draw_parameters on i965, nvc0
36*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_storage_buffer_object on nvc0
37*61046927SAndroid Build Coastguard Worker-  GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)
38*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx
39*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_buffer_range on freedreno/a4xx
40*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_query_lod on freedreno/a4xx
41*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_rgb10_a2ui on freedreno/a4xx
42*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_view on freedreno/a4xx
43*61046927SAndroid Build Coastguard Worker-  GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx
44*61046927SAndroid Build Coastguard Worker-  GL_KHR_texture_compression_astc_ldr on freedreno/a4xx
45*61046927SAndroid Build Coastguard Worker-  GL_AMD_performance_monitor on radeonsi (CIK+ only)
46*61046927SAndroid Build Coastguard Worker-  GL_ATI_meminfo on r600, radeonsi
47*61046927SAndroid Build Coastguard Worker-  GL_NVX_gpu_memory_info on r600, radeonsi
48*61046927SAndroid Build Coastguard Worker-  New OSMesaCreateContextAttribs() function (for creating core profile
49*61046927SAndroid Build Coastguard Worker   contexts)
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerBug fixes
52*61046927SAndroid Build Coastguard Worker---------
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker-  `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ -
55*61046927SAndroid Build Coastguard Worker   Illegal instruction \_mesa_x86_64_transform_points4_general
56*61046927SAndroid Build Coastguard Worker-  `Bug 75165 <https://bugs.freedesktop.org/show_bug.cgi?id=75165>`__ -
57*61046927SAndroid Build Coastguard Worker   compute.c:464:49: error: function definition is not allowed here
58*61046927SAndroid Build Coastguard Worker-  `Bug 79783 <https://bugs.freedesktop.org/show_bug.cgi?id=79783>`__ -
59*61046927SAndroid Build Coastguard Worker   Distorted output in obs-studio where other vendors "work"
60*61046927SAndroid Build Coastguard Worker-  `Bug 89330 <https://bugs.freedesktop.org/show_bug.cgi?id=89330>`__ -
61*61046927SAndroid Build Coastguard Worker   piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression
62*61046927SAndroid Build Coastguard Worker-  `Bug 89969 <https://bugs.freedesktop.org/show_bug.cgi?id=89969>`__ -
63*61046927SAndroid Build Coastguard Worker   nouveau: add support for chunk decoding in order to support vaapi
64*61046927SAndroid Build Coastguard Worker   (st/va)
65*61046927SAndroid Build Coastguard Worker-  `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ -
66*61046927SAndroid Build Coastguard Worker   Spilling failure of b96 merged value
67*61046927SAndroid Build Coastguard Worker-  `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
68*61046927SAndroid Build Coastguard Worker   World of Warcraft (on Wine) has UI corruption with nouveau
69*61046927SAndroid Build Coastguard Worker-  `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
70*61046927SAndroid Build Coastguard Worker   EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
71*61046927SAndroid Build Coastguard Worker-  `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ -
72*61046927SAndroid Build Coastguard Worker   configure does not test whether assembler supports sse4.1
73*61046927SAndroid Build Coastguard Worker-  `Bug 91927 <https://bugs.freedesktop.org/show_bug.cgi?id=91927>`__ -
74*61046927SAndroid Build Coastguard Worker   [SKL] [regression] piglit compressed textures tests fail with kernel
75*61046927SAndroid Build Coastguard Worker   upgrade
76*61046927SAndroid Build Coastguard Worker-  `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ -
77*61046927SAndroid Build Coastguard Worker   [SKL]
78*61046927SAndroid Build Coastguard Worker   ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture
79*61046927SAndroid Build Coastguard Worker   fails
80*61046927SAndroid Build Coastguard Worker-  `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ -
81*61046927SAndroid Build Coastguard Worker   [APITRACE] SOMA have serious graphical errors
82*61046927SAndroid Build Coastguard Worker-  `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ -
83*61046927SAndroid Build Coastguard Worker   Unigine Heaven 4.0 silhuette run
84*61046927SAndroid Build Coastguard Worker-  `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
85*61046927SAndroid Build Coastguard Worker   [BSW/BDW] ogles1conform Gets test fails
86*61046927SAndroid Build Coastguard Worker-  `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ -
87*61046927SAndroid Build Coastguard Worker   Segfault in pushbuf_kref when running the android emulator (qemu) on
88*61046927SAndroid Build Coastguard Worker   nv50
89*61046927SAndroid Build Coastguard Worker-  `Bug 92589 <https://bugs.freedesktop.org/show_bug.cgi?id=92589>`__ -
90*61046927SAndroid Build Coastguard Worker   [BDW BSW SKL CTS] ES31-CTS.texture_gather.\* GPU_HANG
91*61046927SAndroid Build Coastguard Worker-  `Bug 92595 <https://bugs.freedesktop.org/show_bug.cgi?id=92595>`__ -
92*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the
93*61046927SAndroid Build Coastguard Worker   ES31-CTS.shader_bitfield_operation.\* tests
94*61046927SAndroid Build Coastguard Worker-  `Bug 92609 <https://bugs.freedesktop.org/show_bug.cgi?id=92609>`__ -
95*61046927SAndroid Build Coastguard Worker   [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails
96*61046927SAndroid Build Coastguard Worker-  `Bug 92687 <https://bugs.freedesktop.org/show_bug.cgi?id=92687>`__ -
97*61046927SAndroid Build Coastguard Worker   Add support for ARB_internalformat_query2
98*61046927SAndroid Build Coastguard Worker-  `Bug 92706 <https://bugs.freedesktop.org/show_bug.cgi?id=92706>`__ -
99*61046927SAndroid Build Coastguard Worker   glBlitFramebuffer refuses to blit RGBA to RGB with MSAA
100*61046927SAndroid Build Coastguard Worker-  `Bug 92709 <https://bugs.freedesktop.org/show_bug.cgi?id=92709>`__ -
101*61046927SAndroid Build Coastguard Worker   "LLVM triggered Diagnostic Handler: unsupported call to function
102*61046927SAndroid Build Coastguard Worker   ldexpf in main" when starting race in stuntrally
103*61046927SAndroid Build Coastguard Worker-  `Bug 92743 <https://bugs.freedesktop.org/show_bug.cgi?id=92743>`__ -
104*61046927SAndroid Build Coastguard Worker   Centroid shouldn't have to match between the FS and the VS
105*61046927SAndroid Build Coastguard Worker-  `Bug 92759 <https://bugs.freedesktop.org/show_bug.cgi?id=92759>`__ -
106*61046927SAndroid Build Coastguard Worker   [Regression, bisected] Visuals without alpha bits are not
107*61046927SAndroid Build Coastguard Worker   sRGB-capable
108*61046927SAndroid Build Coastguard Worker-  `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ -
109*61046927SAndroid Build Coastguard Worker   [IVB HSW BDW] piglit image load/store
110*61046927SAndroid Build Coastguard Worker   load-from-cleared-image.shader_test fails
111*61046927SAndroid Build Coastguard Worker-  `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ -
112*61046927SAndroid Build Coastguard Worker   Offset/alignment issue with layout std140 and vec3
113*61046927SAndroid Build Coastguard Worker-  `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ -
114*61046927SAndroid Build Coastguard Worker   Guild Wars 2 crash on nouveau DX11 cards
115*61046927SAndroid Build Coastguard Worker-  `Bug 93048 <https://bugs.freedesktop.org/show_bug.cgi?id=93048>`__ -
116*61046927SAndroid Build Coastguard Worker   [CTS regression] mesa af2723 breaks GL Conformance for debug
117*61046927SAndroid Build Coastguard Worker   extension
118*61046927SAndroid Build Coastguard Worker-  `Bug 93063 <https://bugs.freedesktop.org/show_bug.cgi?id=93063>`__ -
119*61046927SAndroid Build Coastguard Worker   drm_helper.h:227:1: error: static declaration of
120*61046927SAndroid Build Coastguard Worker   ‘pipe_virgl_create_screen’ follows non-static declaration
121*61046927SAndroid Build Coastguard Worker-  `Bug 93091 <https://bugs.freedesktop.org/show_bug.cgi?id=93091>`__ -
122*61046927SAndroid Build Coastguard Worker   [opencl] segfault when running any opencl programs (like clinfo)
123*61046927SAndroid Build Coastguard Worker-  `Bug 93092 <https://bugs.freedesktop.org/show_bug.cgi?id=93092>`__ -
124*61046927SAndroid Build Coastguard Worker   lp_test_format regression
125*61046927SAndroid Build Coastguard Worker-  `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ -
126*61046927SAndroid Build Coastguard Worker   wrongly claim supporting GL_EXT_texture_rg
127*61046927SAndroid Build Coastguard Worker-  `Bug 93180 <https://bugs.freedesktop.org/show_bug.cgi?id=93180>`__ -
128*61046927SAndroid Build Coastguard Worker   [regression] arb_separate_shader_objects.active sampler conflict
129*61046927SAndroid Build Coastguard Worker   fails
130*61046927SAndroid Build Coastguard Worker-  `Bug 93189 <https://bugs.freedesktop.org/show_bug.cgi?id=93189>`__ -
131*61046927SAndroid Build Coastguard Worker   "./util/u_inlines.h", line 83: operands have incompatible types: void
132*61046927SAndroid Build Coastguard Worker   ":" int
133*61046927SAndroid Build Coastguard Worker-  `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ -
134*61046927SAndroid Build Coastguard Worker   [Regression bisected] Ogles1conform Automatic mipmap generation test
135*61046927SAndroid Build Coastguard Worker   is fail
136*61046927SAndroid Build Coastguard Worker-  `Bug 93235 <https://bugs.freedesktop.org/show_bug.cgi?id=93235>`__ -
137*61046927SAndroid Build Coastguard Worker   [regression] dispatch sanity broken by GetPointerv
138*61046927SAndroid Build Coastguard Worker-  `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ -
139*61046927SAndroid Build Coastguard Worker   [SKL, bisected] ASTC dEQP tests segfault
140*61046927SAndroid Build Coastguard Worker-  `Bug 93264 <https://bugs.freedesktop.org/show_bug.cgi?id=93264>`__ -
141*61046927SAndroid Build Coastguard Worker   Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph
142*61046927SAndroid Build Coastguard Worker   builder.
143*61046927SAndroid Build Coastguard Worker-  `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ -
144*61046927SAndroid Build Coastguard Worker   gl_arb_shading_language_420pack does not allow binding of image
145*61046927SAndroid Build Coastguard Worker   variables
146*61046927SAndroid Build Coastguard Worker-  `Bug 93300 <https://bugs.freedesktop.org/show_bug.cgi?id=93300>`__ -
147*61046927SAndroid Build Coastguard Worker   Two Worlds 2 renders water incorrectly
148*61046927SAndroid Build Coastguard Worker-  `Bug 93312 <https://bugs.freedesktop.org/show_bug.cgi?id=93312>`__ -
149*61046927SAndroid Build Coastguard Worker   [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding\* GPU_HANG
150*61046927SAndroid Build Coastguard Worker-  `Bug 93320 <https://bugs.freedesktop.org/show_bug.cgi?id=93320>`__ -
151*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL][GLES 3.1 CTS]
152*61046927SAndroid Build Coastguard Worker   ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail
153*61046927SAndroid Build Coastguard Worker-  `Bug 93322 <https://bugs.freedesktop.org/show_bug.cgi?id=93322>`__ -
154*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail
155*61046927SAndroid Build Coastguard Worker-  `Bug 93323 <https://bugs.freedesktop.org/show_bug.cgi?id=93323>`__ -
156*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL][GLES 3.1
157*61046927SAndroid Build Coastguard Worker   CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail
158*61046927SAndroid Build Coastguard Worker-  `Bug 93325 <https://bugs.freedesktop.org/show_bug.cgi?id=93325>`__ -
159*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-\* 2
160*61046927SAndroid Build Coastguard Worker   tests fail
161*61046927SAndroid Build Coastguard Worker-  `Bug 93339 <https://bugs.freedesktop.org/show_bug.cgi?id=93339>`__ -
162*61046927SAndroid Build Coastguard Worker   glLinkProgram() should fail when a varying is never written to in a
163*61046927SAndroid Build Coastguard Worker   previous stage
164*61046927SAndroid Build Coastguard Worker-  `Bug 93348 <https://bugs.freedesktop.org/show_bug.cgi?id=93348>`__ -
165*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.\* segfault
166*61046927SAndroid Build Coastguard Worker-  `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ -
167*61046927SAndroid Build Coastguard Worker   [HSW] Unreal Elemental demo - assertion error in
168*61046927SAndroid Build Coastguard Worker   copy_image_with_blitter
169*61046927SAndroid Build Coastguard Worker-  `Bug 93387 <https://bugs.freedesktop.org/show_bug.cgi?id=93387>`__ -
170*61046927SAndroid Build Coastguard Worker   inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
171*61046927SAndroid Build Coastguard Worker-  `Bug 93388 <https://bugs.freedesktop.org/show_bug.cgi?id=93388>`__ -
172*61046927SAndroid Build Coastguard Worker   [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break
173*61046927SAndroid Build Coastguard Worker   kwin
174*61046927SAndroid Build Coastguard Worker-  `Bug 93407 <https://bugs.freedesktop.org/show_bug.cgi?id=93407>`__ -
175*61046927SAndroid Build Coastguard Worker   [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail
176*61046927SAndroid Build Coastguard Worker-  `Bug 93410 <https://bugs.freedesktop.org/show_bug.cgi?id=93410>`__ -
177*61046927SAndroid Build Coastguard Worker   [BDW,SKL][GLES 3.1
178*61046927SAndroid Build Coastguard Worker   CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail
179*61046927SAndroid Build Coastguard Worker-  `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ -
180*61046927SAndroid Build Coastguard Worker   Geometry Shaders output wrong vertices on Sandy Bridge
181*61046927SAndroid Build Coastguard Worker-  `Bug 93426 <https://bugs.freedesktop.org/show_bug.cgi?id=93426>`__ -
182*61046927SAndroid Build Coastguard Worker   [SKL,BDW,BSW,BXT] CTS regression:
183*61046927SAndroid Build Coastguard Worker   es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s
184*61046927SAndroid Build Coastguard Worker-  `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ -
185*61046927SAndroid Build Coastguard Worker   Clover doesn't build
186*61046927SAndroid Build Coastguard Worker-  `Bug 93526 <https://bugs.freedesktop.org/show_bug.cgi?id=93526>`__ -
187*61046927SAndroid Build Coastguard Worker   GfxBench 4 tessellation demos misrender
188*61046927SAndroid Build Coastguard Worker-  `Bug 93532 <https://bugs.freedesktop.org/show_bug.cgi?id=93532>`__ -
189*61046927SAndroid Build Coastguard Worker   [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression,
190*61046927SAndroid Build Coastguard Worker   bisected.
191*61046927SAndroid Build Coastguard Worker-  `Bug 93540 <https://bugs.freedesktop.org/show_bug.cgi?id=93540>`__ -
192*61046927SAndroid Build Coastguard Worker   [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)
193*61046927SAndroid Build Coastguard Worker-  `Bug 93560 <https://bugs.freedesktop.org/show_bug.cgi?id=93560>`__ -
194*61046927SAndroid Build Coastguard Worker   opt_combine_constants failing fabsf(reg->f) == table.imm[i].val
195*61046927SAndroid Build Coastguard Worker   assertion
196*61046927SAndroid Build Coastguard Worker-  `Bug 93599 <https://bugs.freedesktop.org/show_bug.cgi?id=93599>`__ -
197*61046927SAndroid Build Coastguard Worker   Strange green flashes with "Metro: Last Light Redux" + "Metro 2033
198*61046927SAndroid Build Coastguard Worker   Redux" with Intel Mesa driver
199*61046927SAndroid Build Coastguard Worker-  `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
200*61046927SAndroid Build Coastguard Worker   Random lines being rendered when playing Dolphin (geometry shaders
201*61046927SAndroid Build Coastguard Worker   related, w/ apitrace)
202*61046927SAndroid Build Coastguard Worker-  `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
203*61046927SAndroid Build Coastguard Worker   GL_ARB_separate_shader_objects is buggy (PCSX2)
204*61046927SAndroid Build Coastguard Worker-  `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ -
205*61046927SAndroid Build Coastguard Worker   Crash in eglCreateImageKHR with huge texture size
206*61046927SAndroid Build Coastguard Worker-  `Bug 93696 <https://bugs.freedesktop.org/show_bug.cgi?id=93696>`__ -
207*61046927SAndroid Build Coastguard Worker   [HSW,BDW;SKL][GLES 3.1
208*61046927SAndroid Build Coastguard Worker   CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-\*
209*61046927SAndroid Build Coastguard Worker   fail
210*61046927SAndroid Build Coastguard Worker-  `Bug 93700 <https://bugs.freedesktop.org/show_bug.cgi?id=93700>`__ -
211*61046927SAndroid Build Coastguard Worker   [SKL, regression] deqp-gles2.functional.texture.completeness
212*61046927SAndroid Build Coastguard Worker-  `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
213*61046927SAndroid Build Coastguard Worker   Meta mipmap generation can corrupt texture state
214*61046927SAndroid Build Coastguard Worker-  `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
215*61046927SAndroid Build Coastguard Worker   Segfault when compiling shader with a subroutine that takes a
216*61046927SAndroid Build Coastguard Worker   parameter
217*61046927SAndroid Build Coastguard Worker-  `Bug 93725 <https://bugs.freedesktop.org/show_bug.cgi?id=93725>`__ -
218*61046927SAndroid Build Coastguard Worker   [HSW, regression, bisected] ES31-CTS.texture_gather.*depth\*
219*61046927SAndroid Build Coastguard Worker-  `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
220*61046927SAndroid Build Coastguard Worker   glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
221*61046927SAndroid Build Coastguard Worker   a specific location
222*61046927SAndroid Build Coastguard Worker-  `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
223*61046927SAndroid Build Coastguard Worker   A conditional discard in a fragment shader causes no depth writing at
224*61046927SAndroid Build Coastguard Worker   all
225*61046927SAndroid Build Coastguard Worker-  `Bug 93790 <https://bugs.freedesktop.org/show_bug.cgi?id=93790>`__ -
226*61046927SAndroid Build Coastguard Worker   [HSW] Use after free with compute programs
227*61046927SAndroid Build Coastguard Worker-  `Bug 93792 <https://bugs.freedesktop.org/show_bug.cgi?id=93792>`__ -
228*61046927SAndroid Build Coastguard Worker   [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion
229*61046927SAndroid Build Coastguard Worker   \`src_mt->format == dst_mt->format
230*61046927SAndroid Build Coastguard Worker-  `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ -
231*61046927SAndroid Build Coastguard Worker   Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT
232*61046927SAndroid Build Coastguard Worker-  `Bug 93840 <https://bugs.freedesktop.org/show_bug.cgi?id=93840>`__ -
233*61046927SAndroid Build Coastguard Worker   [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled
234*61046927SAndroid Build Coastguard Worker-  `Bug 93862 <https://bugs.freedesktop.org/show_bug.cgi?id=93862>`__ -
235*61046927SAndroid Build Coastguard Worker   [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2"
236*61046927SAndroid Build Coastguard Worker   is bad
237*61046927SAndroid Build Coastguard Worker-  `Bug 93878 <https://bugs.freedesktop.org/show_bug.cgi?id=93878>`__ -
238*61046927SAndroid Build Coastguard Worker   [llvmpipe][softpipe] piglit
239*61046927SAndroid Build Coastguard Worker   arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression
240*61046927SAndroid Build Coastguard Worker-  `Bug 93957 <https://bugs.freedesktop.org/show_bug.cgi?id=93957>`__ -
241*61046927SAndroid Build Coastguard Worker   [HSW] Mishandling of sample count when using an attachment-less
242*61046927SAndroid Build Coastguard Worker   framebuffer (assertion error)
243*61046927SAndroid Build Coastguard Worker-  `Bug 93961 <https://bugs.freedesktop.org/show_bug.cgi?id=93961>`__ -
244*61046927SAndroid Build Coastguard Worker   virgl build failure after 2016-02-01 changes - no previous prototype
245*61046927SAndroid Build Coastguard Worker   for 'virgl_drm_winsys_create'
246*61046927SAndroid Build Coastguard Worker-  `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ -
247*61046927SAndroid Build Coastguard Worker   [HSW, regression, bisected, CTS]
248*61046927SAndroid Build Coastguard Worker   ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts
249*61046927SAndroid Build Coastguard Worker-  `Bug 93989 <https://bugs.freedesktop.org/show_bug.cgi?id=93989>`__ -
250*61046927SAndroid Build Coastguard Worker   build: flex-2.5.39 seems to be failing for glsl_lexer.ll
251*61046927SAndroid Build Coastguard Worker-  `Bug 94016 <https://bugs.freedesktop.org/show_bug.cgi?id=94016>`__ -
252*61046927SAndroid Build Coastguard Worker   make check MesaExtensionsTest.AlphabeticallySorted regression
253*61046927SAndroid Build Coastguard Worker-  `Bug 94019 <https://bugs.freedesktop.org/show_bug.cgi?id=94019>`__ -
254*61046927SAndroid Build Coastguard Worker   [bisected] 3D acceleration broken with gallium/radeon: just get
255*61046927SAndroid Build Coastguard Worker   num_tile_pipes from the winsys
256*61046927SAndroid Build Coastguard Worker-  `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ -
257*61046927SAndroid Build Coastguard Worker   test_vec4_register_coalesce regression
258*61046927SAndroid Build Coastguard Worker-  `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ -
259*61046927SAndroid Build Coastguard Worker   Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance
260*61046927SAndroid Build Coastguard Worker-  `Bug 94081 <https://bugs.freedesktop.org/show_bug.cgi?id=94081>`__ -
261*61046927SAndroid Build Coastguard Worker   [HSW] compute shader shared var + atomic op = fail
262*61046927SAndroid Build Coastguard Worker-  `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ -
263*61046927SAndroid Build Coastguard Worker   [llvmpipe] SIGFPE pthread_barrier_destroy.c:40
264*61046927SAndroid Build Coastguard Worker-  `Bug 94091 <https://bugs.freedesktop.org/show_bug.cgi?id=94091>`__ -
265*61046927SAndroid Build Coastguard Worker   Tonga unreal elemental segfault since radeonsi: put image, fmask, and
266*61046927SAndroid Build Coastguard Worker   sampler descriptors into one array
267*61046927SAndroid Build Coastguard Worker-  `Bug 94100 <https://bugs.freedesktop.org/show_bug.cgi?id=94100>`__ -
268*61046927SAndroid Build Coastguard Worker   [HSW] compute indirect dispatch with 0 work groups causes gpu hang
269*61046927SAndroid Build Coastguard Worker-  `Bug 94134 <https://bugs.freedesktop.org/show_bug.cgi?id=94134>`__ -
270*61046927SAndroid Build Coastguard Worker   [regression]
271*61046927SAndroid Build Coastguard Worker   piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion
272*61046927SAndroid Build Coastguard Worker-  `Bug 94139 <https://bugs.freedesktop.org/show_bug.cgi?id=94139>`__ -
273*61046927SAndroid Build Coastguard Worker   [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax
274*61046927SAndroid Build Coastguard Worker-  `Bug 94150 <https://bugs.freedesktop.org/show_bug.cgi?id=94150>`__ -
275*61046927SAndroid Build Coastguard Worker   UE4 Suntemple rendering errors
276*61046927SAndroid Build Coastguard Worker-  `Bug 94186 <https://bugs.freedesktop.org/show_bug.cgi?id=94186>`__ -
277*61046927SAndroid Build Coastguard Worker   Crash when launching glxinfo and World of Warcraft with RV790
278*61046927SAndroid Build Coastguard Worker-  `Bug 94188 <https://bugs.freedesktop.org/show_bug.cgi?id=94188>`__ -
279*61046927SAndroid Build Coastguard Worker   define (or undef) defined behaves stupidly
280*61046927SAndroid Build Coastguard Worker-  `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ -
281*61046927SAndroid Build Coastguard Worker   [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is
282*61046927SAndroid Build Coastguard Worker   enabled with pattern 0xffff
283*61046927SAndroid Build Coastguard Worker-  `Bug 94199 <https://bugs.freedesktop.org/show_bug.cgi?id=94199>`__ -
284*61046927SAndroid Build Coastguard Worker   Shader abort/crash
285*61046927SAndroid Build Coastguard Worker-  `Bug 94253 <https://bugs.freedesktop.org/show_bug.cgi?id=94253>`__ -
286*61046927SAndroid Build Coastguard Worker   [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression
287*61046927SAndroid Build Coastguard Worker-  `Bug 94254 <https://bugs.freedesktop.org/show_bug.cgi?id=94254>`__ -
288*61046927SAndroid Build Coastguard Worker   [llvmpipe] [softpipe] piglit read-front regression
289*61046927SAndroid Build Coastguard Worker-  `Bug 94257 <https://bugs.freedesktop.org/show_bug.cgi?id=94257>`__ -
290*61046927SAndroid Build Coastguard Worker   [softpipe] piglit glx-copy-sub-buffer regression
291*61046927SAndroid Build Coastguard Worker-  `Bug 94274 <https://bugs.freedesktop.org/show_bug.cgi?id=94274>`__ -
292*61046927SAndroid Build Coastguard Worker   [swrast] piglit arb_occlusion_query2-render regression
293*61046927SAndroid Build Coastguard Worker-  `Bug 94284 <https://bugs.freedesktop.org/show_bug.cgi?id=94284>`__ -
294*61046927SAndroid Build Coastguard Worker   [radeonsi] outlast segfault on start
295*61046927SAndroid Build Coastguard Worker-  `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ -
296*61046927SAndroid Build Coastguard Worker   r600_blit.c:281: r600_decompress_depth_textures: Assertion
297*61046927SAndroid Build Coastguard Worker   \`tex->is_depth && !tex->is_flushing_texture' failed.
298*61046927SAndroid Build Coastguard Worker-  `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ -
299*61046927SAndroid Build Coastguard Worker   Trine 3 misrender
300*61046927SAndroid Build Coastguard Worker-  `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ -
301*61046927SAndroid Build Coastguard Worker   softpipe - access violation in img_filter_2d_nearest
302*61046927SAndroid Build Coastguard Worker-  `Bug 94524 <https://bugs.freedesktop.org/show_bug.cgi?id=94524>`__ -
303*61046927SAndroid Build Coastguard Worker   Wrong gl_TessLevelOuter interpretation for isolines
304*61046927SAndroid Build Coastguard Worker-  `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ -
305*61046927SAndroid Build Coastguard Worker   [Mesa AMD&swrast] Texture views attached as framebuffers return their
306*61046927SAndroid Build Coastguard Worker   viewed tecture's color encoding and render incorrectly
307*61046927SAndroid Build Coastguard Worker
308*61046927SAndroid Build Coastguard WorkerChanges
309*61046927SAndroid Build Coastguard Worker-------
310*61046927SAndroid Build Coastguard Worker
311*61046927SAndroid Build Coastguard WorkerMicrosoft Visual Studio 2013 or later is now required for building on
312*61046927SAndroid Build Coastguard WorkerWindows. Previously, Visual Studio 2008 and later were supported.
313