xref: /aosp_15_r20/external/mesa3d/docs/relnotes/12.0.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 12.0.6 Release Notes / January 23, 2017
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 12.0.6 is a bug fix release which fixes bugs found since the 12.0.5
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 12.0.6 implements the OpenGL 4.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.3. OpenGL 4.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   65339ba5d76a45225b8b56f9a1da9db15c569e1d163760faa2921da0a8461741  mesa-12.0.6.tar.gz
20*61046927SAndroid Build Coastguard Worker   7d6da9744c1022a4c2ab6ad01a206984d00443fb691568011d01b3dd97e36448  mesa-12.0.6.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 92234 <https://bugs.freedesktop.org/show_bug.cgi?id=92234>`__ -
33*61046927SAndroid Build Coastguard Worker   [BDW] GPU hang in Shogun2
34*61046927SAndroid Build Coastguard Worker-  `Bug 95130 <https://bugs.freedesktop.org/show_bug.cgi?id=95130>`__ -
35*61046927SAndroid Build Coastguard Worker   Derivatives of gl_Color wrong when helper pixels used
36*61046927SAndroid Build Coastguard Worker-  `Bug 98329 <https://bugs.freedesktop.org/show_bug.cgi?id=98329>`__ -
37*61046927SAndroid Build Coastguard Worker   [dEQP, EGL, SKL, BDW, BSW]
38*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
39*61046927SAndroid Build Coastguard Worker-  `Bug 99030 <https://bugs.freedesktop.org/show_bug.cgi?id=99030>`__ -
40*61046927SAndroid Build Coastguard Worker   [HSW, regression] transform feedback fails on Linux 4.8
41*61046927SAndroid Build Coastguard Worker-  `Bug 99354 <https://bugs.freedesktop.org/show_bug.cgi?id=99354>`__ -
42*61046927SAndroid Build Coastguard Worker   [G71] "Assertion \`bkref' failed" reproducible with glmark2
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerChanges
45*61046927SAndroid Build Coastguard Worker-------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChad Versace (3):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker-  i965/mt: Disable aux surfaces after making miptree shareable
50*61046927SAndroid Build Coastguard Worker-  i965/mt: Disable HiZ when sharing depth buffer externally (v2)
51*61046927SAndroid Build Coastguard Worker-  anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 12.0.5
56*61046927SAndroid Build Coastguard Worker-  get-typod-pick-list.sh: add new script
57*61046927SAndroid Build Coastguard Worker-  automake: use shared llvm libs for make distcheck
58*61046927SAndroid Build Coastguard Worker-  egl/wayland: use the destroy_window_callback for swrast
59*61046927SAndroid Build Coastguard Worker-  Update version to 12.0.6
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerFredrik Höglund (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  dri3: Fix MakeCurrent without a default framebuffer
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  nouveau: take extra push space into account for pushbuf_space calls
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (19):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker-  spirv/nir: Fix some texture opcode asserts
72*61046927SAndroid Build Coastguard Worker-  spirv/nir: Add support for shadow samplers that return vec4
73*61046927SAndroid Build Coastguard Worker-  spirv/nir: Properly handle gather components
74*61046927SAndroid Build Coastguard Worker-  anv/pipeline: Set binding_table.gather_texture_start
75*61046927SAndroid Build Coastguard Worker-  nir: Add a helper for determining the type of a texture source
76*61046927SAndroid Build Coastguard Worker-  nir/lower_tex: Add some helpers for working with tex sources
77*61046927SAndroid Build Coastguard Worker-  nir/lower_tex: Add support for lowering coordinate offsets
78*61046927SAndroid Build Coastguard Worker-  i965/nir: Enable NIR lowering of txf and rect offsets
79*61046927SAndroid Build Coastguard Worker-  i965: Get rid of the do_lower_unnormalized_offsets pass
80*61046927SAndroid Build Coastguard Worker-  spirv/nir: Don't increment coord_components for array lod queries
81*61046927SAndroid Build Coastguard Worker-  anv/image: Assert that the image format is actually supported
82*61046927SAndroid Build Coastguard Worker-  spirv/nir: Move opcode selection higher up in handle_texture
83*61046927SAndroid Build Coastguard Worker-  spirv/nir: Refactor type handling in handle_texture
84*61046927SAndroid Build Coastguard Worker-  nir/spirv: Refactor coordinate handling in handle_texture
85*61046927SAndroid Build Coastguard Worker-  spirv/nir: Handle texture projectors
86*61046927SAndroid Build Coastguard Worker-  spirv/nir: Add support for ImageQuerySamples
87*61046927SAndroid Build Coastguard Worker-  anv/device: Return the right error for failed maps
88*61046927SAndroid Build Coastguard Worker-  anv/device: Implicitly unmap memory objects in FreeMemory
89*61046927SAndroid Build Coastguard Worker-  anv/descriptor_set: Write the state offset in the surface state free
90*61046927SAndroid Build Coastguard Worker   list.
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.
95*61046927SAndroid Build Coastguard Worker-  i965: Properly flush in hsw_pause_transform_feedback().
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerMarek Olšák (6):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker-  cso: don't release sampler states that are bound
100*61046927SAndroid Build Coastguard Worker-  radeonsi: always restore sampler states when unbinding sampler views
101*61046927SAndroid Build Coastguard Worker-  radeonsi: fix incorrect FMASK checking in bind_sampler_states
102*61046927SAndroid Build Coastguard Worker-  radeonsi: disable CE on SI + AMDGPU
103*61046927SAndroid Build Coastguard Worker-  radeonsi: disable the constant engine (CE) on Carrizo and Stoney
104*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix the draw-calls HUD query
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerMatt Turner (3):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker-  i965/fs: Rename opt_copy_propagate -> opt_copy_propagation.
109*61046927SAndroid Build Coastguard Worker-  i965/fs: Add unit tests for copy propagation pass.
110*61046927SAndroid Build Coastguard Worker-  i965/fs: Reject copy propagation into SEL if not min/max.
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  cso: Don't restore nr_samplers in cso_restore_fragment_samplers
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker-  radeonsi: enable WQM in PS prolog when needed
119