xref: /aosp_15_r20/external/mesa3d/docs/relnotes/13.0.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 13.0.1 Release Notes / November 14, 2016
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.4. OpenGL 4.4 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5  mesa-13.0.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731  mesa-13.0.1.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 97715 <https://bugs.freedesktop.org/show_bug.cgi?id=97715>`__ -
31*61046927SAndroid Build Coastguard Worker   [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error
32*61046927SAndroid Build Coastguard Worker   checks
33*61046927SAndroid Build Coastguard Worker-  `Bug 98012 <https://bugs.freedesktop.org/show_bug.cgi?id=98012>`__ -
34*61046927SAndroid Build Coastguard Worker   [IVB] Segfault when running Dolphin twice with Vulkan
35*61046927SAndroid Build Coastguard Worker-  `Bug 98512 <https://bugs.freedesktop.org/show_bug.cgi?id=98512>`__ -
36*61046927SAndroid Build Coastguard Worker   radeon r600 vdpau: Invalid command stream: texture bo too small
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard WorkerChanges
39*61046927SAndroid Build Coastguard Worker-------
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerAdam Jackson (2):
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker-  glx/glvnd: Don't modify the dummy slot in the dispatch table
44*61046927SAndroid Build Coastguard Worker-  glx/glvnd: Fix dispatch function names and indices
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerAndreas Boll (1):
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker-  glx/windows: Add wgl.h to the sources list
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker-  i965: Fix GPU hang related to multiple render targets and alpha
53*61046927SAndroid Build Coastguard Worker   testing
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerChih-Wei Huang (1):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  android: avoid using libdrm with host modules
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerDarren Salt (1):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  radv/pipeline: Don't dereference NULL dynamic state pointers
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerDave Airlie (8):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  radv: expose xlib platform extension
66*61046927SAndroid Build Coastguard Worker-  radv: fix dual source blending
67*61046927SAndroid Build Coastguard Worker-  Revert "st/vdpau: use linear layout for output surfaces"
68*61046927SAndroid Build Coastguard Worker-  radv: emit correct last export when Z/stencil export is enabled
69*61046927SAndroid Build Coastguard Worker-  ac/nir: add support for discard_if intrinsic (v2)
70*61046927SAndroid Build Coastguard Worker-  nir: add conditional discard optimisation (v4)
71*61046927SAndroid Build Coastguard Worker-  radv: enable conditional discard optimisation on radv.
72*61046927SAndroid Build Coastguard Worker-  radv: fix GetFenceStatus for signaled fences
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerEmil Velikov (6):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 13.0.0
77*61046927SAndroid Build Coastguard Worker-  amd/addrlib: limit fastcall/regparm to GCC i386
78*61046927SAndroid Build Coastguard Worker-  anv: use correct .specVersion for extensions
79*61046927SAndroid Build Coastguard Worker-  radv: use correct .specVersion for extensions
80*61046927SAndroid Build Coastguard Worker-  radv: Suffix the radeon_icd file with the host CPU
81*61046927SAndroid Build Coastguard Worker-  Update version to 13.0.1
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerEric Anholt (1):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerFredrik Höglund (1):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  radv: add support for anisotropic filtering on VI+
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (21):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  anv/device: Return DEVICE_LOST if execbuf2 fails
98*61046927SAndroid Build Coastguard Worker-  vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
99*61046927SAndroid Build Coastguard Worker-  vulkan/wsi/x11: Clean up connections in finish_wsi
100*61046927SAndroid Build Coastguard Worker-  anv: Better handle return codes from anv_physical_device_init
101*61046927SAndroid Build Coastguard Worker-  intel/blorp: Use wm_prog_data instead of hand-rolling our own
102*61046927SAndroid Build Coastguard Worker-  intel/blorp: Pass a brw_stage_prog_data to upload_shader
103*61046927SAndroid Build Coastguard Worker-  anv/pipeline: Put actual pointers in anv_shader_bin
104*61046927SAndroid Build Coastguard Worker-  anv/pipeline: Properly cache prog_data::param
105*61046927SAndroid Build Coastguard Worker-  intel/blorp: Emit all the binding tables
106*61046927SAndroid Build Coastguard Worker-  anv/device: Add an execbuf wrapper
107*61046927SAndroid Build Coastguard Worker-  anv: Add a cmd_buffer_execbuf helper
108*61046927SAndroid Build Coastguard Worker-  anv: Don't presume to know what address is in a surface relocation
109*61046927SAndroid Build Coastguard Worker-  anv: Add a new bo_pool_init helper
110*61046927SAndroid Build Coastguard Worker-  anv/allocator: Simplify anv_scratch_pool
111*61046927SAndroid Build Coastguard Worker-  anv: Initialize anv_bo::offset to -1
112*61046927SAndroid Build Coastguard Worker-  anv/batch_chain: Improve write_reloc
113*61046927SAndroid Build Coastguard Worker-  anv: Add an anv_execbuf helper struct
114*61046927SAndroid Build Coastguard Worker-  anv/batch: Move last_ss_pool_bo_offset to the command buffer
115*61046927SAndroid Build Coastguard Worker-  anv: Move relocation handling from EndCommandBuffer to QueueSubmit
116*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Take a command buffer instead of a batch in two
117*61046927SAndroid Build Coastguard Worker   helpers
118*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker-  glsl: Update deref types when resizing implicitly sized arrays.
123*61046927SAndroid Build Coastguard Worker-  mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  anv: Do relocations in userspace before execbuf ioctl
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  egl: use util/macros.h
132*61046927SAndroid Build Coastguard Worker-  egl: make interop ABI visible again
133*61046927SAndroid Build Coastguard Worker-  glx: make interop ABI visible again
134*61046927SAndroid Build Coastguard Worker-  radeonsi: fix an assertion failure in
135*61046927SAndroid Build Coastguard Worker   si_decompress_sampler_color_textures
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  radeonsi: fix BFE/BFI lowering for GLSL semantics
140*61046927SAndroid Build Coastguard Worker-  glsl: fix lowering of UBO references of named blocks
141*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: fix dvec[34] loads from SSBO
142*61046927SAndroid Build Coastguard Worker-  st/mesa: fix the layer of VDPAU surface samplers
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerSteven Toth (3):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  gallium/hud: fix a problem where objects are free'd while in use.
147*61046927SAndroid Build Coastguard Worker-  gallium/hud: close a previously opened handle
148*61046927SAndroid Build Coastguard Worker-  gallium/hud: protect against and initialization race
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  mesa/glsl: delete previously linked shaders earlier when linking
153