1*61046927SAndroid Build Coastguard WorkerMesa 13.0.1 Release Notes / November 14, 2016 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.4. OpenGL 4.4 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz 20*61046927SAndroid Build Coastguard Worker 71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 97715 <https://bugs.freedesktop.org/show_bug.cgi?id=97715>`__ - 31*61046927SAndroid Build Coastguard Worker [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error 32*61046927SAndroid Build Coastguard Worker checks 33*61046927SAndroid Build Coastguard Worker- `Bug 98012 <https://bugs.freedesktop.org/show_bug.cgi?id=98012>`__ - 34*61046927SAndroid Build Coastguard Worker [IVB] Segfault when running Dolphin twice with Vulkan 35*61046927SAndroid Build Coastguard Worker- `Bug 98512 <https://bugs.freedesktop.org/show_bug.cgi?id=98512>`__ - 36*61046927SAndroid Build Coastguard Worker radeon r600 vdpau: Invalid command stream: texture bo too small 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard WorkerChanges 39*61046927SAndroid Build Coastguard Worker------- 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard WorkerAdam Jackson (2): 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker- glx/glvnd: Don't modify the dummy slot in the dispatch table 44*61046927SAndroid Build Coastguard Worker- glx/glvnd: Fix dispatch function names and indices 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerAndreas Boll (1): 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker- glx/windows: Add wgl.h to the sources list 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- i965: Fix GPU hang related to multiple render targets and alpha 53*61046927SAndroid Build Coastguard Worker testing 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerChih-Wei Huang (1): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- android: avoid using libdrm with host modules 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard WorkerDarren Salt (1): 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker- radv/pipeline: Don't dereference NULL dynamic state pointers 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerDave Airlie (8): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- radv: expose xlib platform extension 66*61046927SAndroid Build Coastguard Worker- radv: fix dual source blending 67*61046927SAndroid Build Coastguard Worker- Revert "st/vdpau: use linear layout for output surfaces" 68*61046927SAndroid Build Coastguard Worker- radv: emit correct last export when Z/stencil export is enabled 69*61046927SAndroid Build Coastguard Worker- ac/nir: add support for discard_if intrinsic (v2) 70*61046927SAndroid Build Coastguard Worker- nir: add conditional discard optimisation (v4) 71*61046927SAndroid Build Coastguard Worker- radv: enable conditional discard optimisation on radv. 72*61046927SAndroid Build Coastguard Worker- radv: fix GetFenceStatus for signaled fences 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerEmil Velikov (6): 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 13.0.0 77*61046927SAndroid Build Coastguard Worker- amd/addrlib: limit fastcall/regparm to GCC i386 78*61046927SAndroid Build Coastguard Worker- anv: use correct .specVersion for extensions 79*61046927SAndroid Build Coastguard Worker- radv: use correct .specVersion for extensions 80*61046927SAndroid Build Coastguard Worker- radv: Suffix the radeon_icd file with the host CPU 81*61046927SAndroid Build Coastguard Worker- Update version to 13.0.1 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain. 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform(). 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerFredrik Höglund (1): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- radv: add support for anisotropic filtering on VI+ 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (21): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- anv/device: Return DEVICE_LOST if execbuf2 fails 98*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Better handle wsi_x11_connection_create failure 99*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Clean up connections in finish_wsi 100*61046927SAndroid Build Coastguard Worker- anv: Better handle return codes from anv_physical_device_init 101*61046927SAndroid Build Coastguard Worker- intel/blorp: Use wm_prog_data instead of hand-rolling our own 102*61046927SAndroid Build Coastguard Worker- intel/blorp: Pass a brw_stage_prog_data to upload_shader 103*61046927SAndroid Build Coastguard Worker- anv/pipeline: Put actual pointers in anv_shader_bin 104*61046927SAndroid Build Coastguard Worker- anv/pipeline: Properly cache prog_data::param 105*61046927SAndroid Build Coastguard Worker- intel/blorp: Emit all the binding tables 106*61046927SAndroid Build Coastguard Worker- anv/device: Add an execbuf wrapper 107*61046927SAndroid Build Coastguard Worker- anv: Add a cmd_buffer_execbuf helper 108*61046927SAndroid Build Coastguard Worker- anv: Don't presume to know what address is in a surface relocation 109*61046927SAndroid Build Coastguard Worker- anv: Add a new bo_pool_init helper 110*61046927SAndroid Build Coastguard Worker- anv/allocator: Simplify anv_scratch_pool 111*61046927SAndroid Build Coastguard Worker- anv: Initialize anv_bo::offset to -1 112*61046927SAndroid Build Coastguard Worker- anv/batch_chain: Improve write_reloc 113*61046927SAndroid Build Coastguard Worker- anv: Add an anv_execbuf helper struct 114*61046927SAndroid Build Coastguard Worker- anv/batch: Move last_ss_pool_bo_offset to the command buffer 115*61046927SAndroid Build Coastguard Worker- anv: Move relocation handling from EndCommandBuffer to QueueSubmit 116*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Take a command buffer instead of a batch in two 117*61046927SAndroid Build Coastguard Worker helpers 118*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- glsl: Update deref types when resizing implicitly sized arrays. 123*61046927SAndroid Build Coastguard Worker- mesa: Fix pixel shader scratch space allocation on Gen9+ platforms. 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- anv: Do relocations in userspace before execbuf ioctl 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerMarek Olšák (4): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- egl: use util/macros.h 132*61046927SAndroid Build Coastguard Worker- egl: make interop ABI visible again 133*61046927SAndroid Build Coastguard Worker- glx: make interop ABI visible again 134*61046927SAndroid Build Coastguard Worker- radeonsi: fix an assertion failure in 135*61046927SAndroid Build Coastguard Worker si_decompress_sampler_color_textures 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4): 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard Worker- radeonsi: fix BFE/BFI lowering for GLSL semantics 140*61046927SAndroid Build Coastguard Worker- glsl: fix lowering of UBO references of named blocks 141*61046927SAndroid Build Coastguard Worker- st/glsl_to_tgsi: fix dvec[34] loads from SSBO 142*61046927SAndroid Build Coastguard Worker- st/mesa: fix the layer of VDPAU surface samplers 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerSteven Toth (3): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- gallium/hud: fix a problem where objects are free'd while in use. 147*61046927SAndroid Build Coastguard Worker- gallium/hud: close a previously opened handle 148*61046927SAndroid Build Coastguard Worker- gallium/hud: protect against and initialization race 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- mesa/glsl: delete previously linked shaders earlier when linking 153