xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.0.0 Release Notes / February 13, 2017
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.0.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 17.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 17.0.0 implements the OpenGL 4.5 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   696578f0b83796470511a88a95fff15a2a25fa201a9e487716f2ca20c177c3ab  mesa-17.0.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   39db3d59700159add7f977307d12a7dfe016363e760ad82280ac4168ea668481  mesa-17.0.0.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker-  GL_ARB_post_depth_coverage on i965/gen9+
29*61046927SAndroid Build Coastguard Worker-  GL_KHR_blend_equation_advanced on nvc0
30*61046927SAndroid Build Coastguard Worker-  GL_INTEL_conservative_rasterization on i965/gen9+
31*61046927SAndroid Build Coastguard Worker-  GL_NV_image_formats on any driver supporting
32*61046927SAndroid Build Coastguard Worker   GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)
33*61046927SAndroid Build Coastguard Worker-  GL_ARB_gpu_shader_fp64 in i965/haswell
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_vertex_attrib_64bit in i965/haswell
35*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_precision in i965/haswell
36*61046927SAndroid Build Coastguard Worker-  Intel Haswell now supports OpenGL 4.2
37*61046927SAndroid Build Coastguard Worker-  GL_OES_geometry_shader on i965/haswell
38*61046927SAndroid Build Coastguard Worker-  GL_OES_texture_cube_map_array on i965/haswell
39*61046927SAndroid Build Coastguard Worker-  GL_OES_viewport_array on i965/haswell
40*61046927SAndroid Build Coastguard Worker-  Vulkan Float64 capability support on Intel's ANV driver
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard WorkerBug fixes
43*61046927SAndroid Build Coastguard Worker---------
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker-  `Bug 70623 <https://bugs.freedesktop.org/show_bug.cgi?id=70623>`__ -
46*61046927SAndroid Build Coastguard Worker   libglx.so: undefined symbol: \_glapi_tls_Context
47*61046927SAndroid Build Coastguard Worker-  `Bug 72902 <https://bugs.freedesktop.org/show_bug.cgi?id=72902>`__ -
48*61046927SAndroid Build Coastguard Worker   [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with
49*61046927SAndroid Build Coastguard Worker   (non-default) --enable-glx-tls
50*61046927SAndroid Build Coastguard Worker-  `Bug 73778 <https://bugs.freedesktop.org/show_bug.cgi?id=73778>`__ -
51*61046927SAndroid Build Coastguard Worker   \_glapi_tls_Dispatch undefined
52*61046927SAndroid Build Coastguard Worker-  `Bug 77662 <https://bugs.freedesktop.org/show_bug.cgi?id=77662>`__ -
53*61046927SAndroid Build Coastguard Worker   Fail to render to different faces of depth-stencil cube map
54*61046927SAndroid Build Coastguard Worker-  `Bug 89043 <https://bugs.freedesktop.org/show_bug.cgi?id=89043>`__ -
55*61046927SAndroid Build Coastguard Worker   undefined symbol: \_glapi_tls_Dispatch
56*61046927SAndroid Build Coastguard Worker-  `Bug 91281 <https://bugs.freedesktop.org/show_bug.cgi?id=91281>`__ -
57*61046927SAndroid Build Coastguard Worker   Tonga VCE 2160p encode fails with BO to small for addr
58*61046927SAndroid Build Coastguard Worker-  `Bug 92234 <https://bugs.freedesktop.org/show_bug.cgi?id=92234>`__ -
59*61046927SAndroid Build Coastguard Worker   [BDW] GPU hang in Shogun2
60*61046927SAndroid Build Coastguard Worker-  `Bug 92634 <https://bugs.freedesktop.org/show_bug.cgi?id=92634>`__ -
61*61046927SAndroid Build Coastguard Worker   gallium's vl_mpeg12_decoder does not work with st/va
62*61046927SAndroid Build Coastguard Worker-  `Bug 92760 <https://bugs.freedesktop.org/show_bug.cgi?id=92760>`__ -
63*61046927SAndroid Build Coastguard Worker   Add FP64 support to the i965 shader backends
64*61046927SAndroid Build Coastguard Worker-  `Bug 92925 <https://bugs.freedesktop.org/show_bug.cgi?id=92925>`__ -
65*61046927SAndroid Build Coastguard Worker   Incorrect GEN for ASTC in Surface Format Table
66*61046927SAndroid Build Coastguard Worker-  `Bug 93551 <https://bugs.freedesktop.org/show_bug.cgi?id=93551>`__ -
67*61046927SAndroid Build Coastguard Worker   Divinity: Original Sin Enhanced Edition(Native) crash on start
68*61046927SAndroid Build Coastguard Worker-  `Bug 94512 <https://bugs.freedesktop.org/show_bug.cgi?id=94512>`__ -
69*61046927SAndroid Build Coastguard Worker   X segfaults with glx-tls enabled in a x32 environment
70*61046927SAndroid Build Coastguard Worker-  `Bug 94900 <https://bugs.freedesktop.org/show_bug.cgi?id=94900>`__ -
71*61046927SAndroid Build Coastguard Worker   HD6950 GPU lockup loop with various steam games (octodad[always],
72*61046927SAndroid Build Coastguard Worker   saints row 4[always], dead island[always], grid autosport[sometimes])
73*61046927SAndroid Build Coastguard Worker-  `Bug 94904 <https://bugs.freedesktop.org/show_bug.cgi?id=94904>`__ -
74*61046927SAndroid Build Coastguard Worker   [vulkan, BSW]
75*61046927SAndroid Build Coastguard Worker   dEQP-VK.api.object_management.multithreaded_per_thread_device
76*61046927SAndroid Build Coastguard Worker   intermittent crash
77*61046927SAndroid Build Coastguard Worker-  `Bug 95460 <https://bugs.freedesktop.org/show_bug.cgi?id=95460>`__ -
78*61046927SAndroid Build Coastguard Worker   Please add more drivers (freedreno, virgl) to features.txt status
79*61046927SAndroid Build Coastguard Worker   document
80*61046927SAndroid Build Coastguard Worker-  `Bug 96959 <https://bugs.freedesktop.org/show_bug.cgi?id=96959>`__ -
81*61046927SAndroid Build Coastguard Worker   nop.sat generated by pow workaround?
82*61046927SAndroid Build Coastguard Worker-  `Bug 97102 <https://bugs.freedesktop.org/show_bug.cgi?id=97102>`__ -
83*61046927SAndroid Build Coastguard Worker   [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr
84*61046927SAndroid Build Coastguard Worker-  `Bug 97232 <https://bugs.freedesktop.org/show_bug.cgi?id=97232>`__ -
85*61046927SAndroid Build Coastguard Worker   Line rendering broken in Dolphin when using gl_ClipDistance
86*61046927SAndroid Build Coastguard Worker-  `Bug 97287 <https://bugs.freedesktop.org/show_bug.cgi?id=97287>`__ -
87*61046927SAndroid Build Coastguard Worker   GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails
88*61046927SAndroid Build Coastguard Worker-  `Bug 97321 <https://bugs.freedesktop.org/show_bug.cgi?id=97321>`__ -
89*61046927SAndroid Build Coastguard Worker   Query INFO_LOG_LENGTH for empty info log should return 0
90*61046927SAndroid Build Coastguard Worker-  `Bug 97420 <https://bugs.freedesktop.org/show_bug.cgi?id=97420>`__ -
91*61046927SAndroid Build Coastguard Worker   "#version 0" crashes glsl_compiler
92*61046927SAndroid Build Coastguard Worker-  `Bug 97422 <https://bugs.freedesktop.org/show_bug.cgi?id=97422>`__ -
93*61046927SAndroid Build Coastguard Worker   trying to call a number as a function results into a crash
94*61046927SAndroid Build Coastguard Worker-  `Bug 97447 <https://bugs.freedesktop.org/show_bug.cgi?id=97447>`__ -
95*61046927SAndroid Build Coastguard Worker   GL 3.0 compatibility context exposes GL_ARB_compute_shader
96*61046927SAndroid Build Coastguard Worker-  `Bug 97473 <https://bugs.freedesktop.org/show_bug.cgi?id=97473>`__ -
97*61046927SAndroid Build Coastguard Worker   Memory corruption when uploading DXT5 cubemap faces
98*61046927SAndroid Build Coastguard Worker-  `Bug 97715 <https://bugs.freedesktop.org/show_bug.cgi?id=97715>`__ -
99*61046927SAndroid Build Coastguard Worker   [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error
100*61046927SAndroid Build Coastguard Worker   checks
101*61046927SAndroid Build Coastguard Worker-  `Bug 97779 <https://bugs.freedesktop.org/show_bug.cgi?id=97779>`__ -
102*61046927SAndroid Build Coastguard Worker   [regression, bisected][BDW, GPU hang] stuck on render ring, always
103*61046927SAndroid Build Coastguard Worker   reproducible
104*61046927SAndroid Build Coastguard Worker-  `Bug 97804 <https://bugs.freedesktop.org/show_bug.cgi?id=97804>`__ -
105*61046927SAndroid Build Coastguard Worker   Later precision statement isn't overriding earlier one
106*61046927SAndroid Build Coastguard Worker-  `Bug 97952 <https://bugs.freedesktop.org/show_bug.cgi?id=97952>`__ -
107*61046927SAndroid Build Coastguard Worker   /usr/include/string.h:518:12: error: exception specification in
108*61046927SAndroid Build Coastguard Worker   declaration does not match previous declaration
109*61046927SAndroid Build Coastguard Worker-  `Bug 97967 <https://bugs.freedesktop.org/show_bug.cgi?id=97967>`__ -
110*61046927SAndroid Build Coastguard Worker   glsl/tests/cache-test regression
111*61046927SAndroid Build Coastguard Worker-  `Bug 98005 <https://bugs.freedesktop.org/show_bug.cgi?id=98005>`__ -
112*61046927SAndroid Build Coastguard Worker   VCE dual instance encoding inconsistent since st/va: enable dual
113*61046927SAndroid Build Coastguard Worker   instances encode by sync surface
114*61046927SAndroid Build Coastguard Worker-  `Bug 98012 <https://bugs.freedesktop.org/show_bug.cgi?id=98012>`__ -
115*61046927SAndroid Build Coastguard Worker   [IVB] Segfault when running Dolphin twice with Vulkan
116*61046927SAndroid Build Coastguard Worker-  `Bug 98134 <https://bugs.freedesktop.org/show_bug.cgi?id=98134>`__ -
117*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers
118*61046927SAndroid Build Coastguard Worker   wants a different GL error code
119*61046927SAndroid Build Coastguard Worker-  `Bug 98172 <https://bugs.freedesktop.org/show_bug.cgi?id=98172>`__ -
120*61046927SAndroid Build Coastguard Worker   Concurrent call to glClientWaitSync results in segfault in one of the
121*61046927SAndroid Build Coastguard Worker   waiters.
122*61046927SAndroid Build Coastguard Worker-  `Bug 98238 <https://bugs.freedesktop.org/show_bug.cgi?id=98238>`__ -
123*61046927SAndroid Build Coastguard Worker   witcher 2: objects are black when changing lod
124*61046927SAndroid Build Coastguard Worker-  `Bug 98243 <https://bugs.freedesktop.org/show_bug.cgi?id=98243>`__ -
125*61046927SAndroid Build Coastguard Worker   dEQP mismatched UBO precision qualifiers
126*61046927SAndroid Build Coastguard Worker-  `Bug 98245 <https://bugs.freedesktop.org/show_bug.cgi?id=98245>`__ -
127*61046927SAndroid Build Coastguard Worker   GLES3.1 link negative dEQP "expected linking to fail, but passed."
128*61046927SAndroid Build Coastguard Worker-  `Bug 98250 <https://bugs.freedesktop.org/show_bug.cgi?id=98250>`__ -
129*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv
130*61046927SAndroid Build Coastguard Worker   failure
131*61046927SAndroid Build Coastguard Worker-  `Bug 98263 <https://bugs.freedesktop.org/show_bug.cgi?id=98263>`__ -
132*61046927SAndroid Build Coastguard Worker   [radv] The Talos Principle fails to launch with "Fatal error: Cannot
133*61046927SAndroid Build Coastguard Worker   set display mode."
134*61046927SAndroid Build Coastguard Worker-  `Bug 98297 <https://bugs.freedesktop.org/show_bug.cgi?id=98297>`__ -
135*61046927SAndroid Build Coastguard Worker   Can't configure a desktop with 3x4k monitors in one row
136*61046927SAndroid Build Coastguard Worker-  `Bug 98299 <https://bugs.freedesktop.org/show_bug.cgi?id=98299>`__ -
137*61046927SAndroid Build Coastguard Worker   Compute shaders generate stupid divides
138*61046927SAndroid Build Coastguard Worker-  `Bug 98307 <https://bugs.freedesktop.org/show_bug.cgi?id=98307>`__ -
139*61046927SAndroid Build Coastguard Worker   "st/glsl_to_tgsi: explicitly track all input and output declaration"
140*61046927SAndroid Build Coastguard Worker   broke flightgear colors on rs780
141*61046927SAndroid Build Coastguard Worker-  `Bug 98326 <https://bugs.freedesktop.org/show_bug.cgi?id=98326>`__ -
142*61046927SAndroid Build Coastguard Worker   [dEQP, EGL] pbuffer depth/stencil tests fail
143*61046927SAndroid Build Coastguard Worker-  `Bug 98327 <https://bugs.freedesktop.org/show_bug.cgi?id=98327>`__ -
144*61046927SAndroid Build Coastguard Worker   [dEQP, EGL] dEQP-EGL.functional.resize not supported
145*61046927SAndroid Build Coastguard Worker-  `Bug 98328 <https://bugs.freedesktop.org/show_bug.cgi?id=98328>`__ -
146*61046927SAndroid Build Coastguard Worker   [dEQP, EGL] luminance tests fail
147*61046927SAndroid Build Coastguard Worker-  `Bug 98329 <https://bugs.freedesktop.org/show_bug.cgi?id=98329>`__ -
148*61046927SAndroid Build Coastguard Worker   [dEQP, EGL, SKL, BDW, BSW]
149*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
150*61046927SAndroid Build Coastguard Worker-  `Bug 98330 <https://bugs.freedesktop.org/show_bug.cgi?id=98330>`__ -
151*61046927SAndroid Build Coastguard Worker   [dEQP, EGL] dEQP-EGL.functional.buffer_age.no_preserve fails
152*61046927SAndroid Build Coastguard Worker-  `Bug 98339 <https://bugs.freedesktop.org/show_bug.cgi?id=98339>`__ -
153*61046927SAndroid Build Coastguard Worker   dEQP-EGL: Got EGL_BAD_MATCH: eglCreateSyncKHR()
154*61046927SAndroid Build Coastguard Worker-  `Bug 98343 <https://bugs.freedesktop.org/show_bug.cgi?id=98343>`__ -
155*61046927SAndroid Build Coastguard Worker   dEQP-EGL: GL_INVALID_ENUM at teglCreateContextExtTests
156*61046927SAndroid Build Coastguard Worker-  `Bug 98415 <https://bugs.freedesktop.org/show_bug.cgi?id=98415>`__ -
157*61046927SAndroid Build Coastguard Worker   Vulkan Driver JSON file contains incorrect field
158*61046927SAndroid Build Coastguard Worker-  `Bug 98421 <https://bugs.freedesktop.org/show_bug.cgi?id=98421>`__ -
159*61046927SAndroid Build Coastguard Worker   src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’
160*61046927SAndroid Build Coastguard Worker-  `Bug 98431 <https://bugs.freedesktop.org/show_bug.cgi?id=98431>`__ -
161*61046927SAndroid Build Coastguard Worker   UnrealEngine v4 demos startup fails to blorp blit assert
162*61046927SAndroid Build Coastguard Worker-  `Bug 98480 <https://bugs.freedesktop.org/show_bug.cgi?id=98480>`__ -
163*61046927SAndroid Build Coastguard Worker   Support R8 image texture in ES 3.1
164*61046927SAndroid Build Coastguard Worker-  `Bug 98512 <https://bugs.freedesktop.org/show_bug.cgi?id=98512>`__ -
165*61046927SAndroid Build Coastguard Worker   radeon r600 vdpau: Invalid command stream: texture bo too small
166*61046927SAndroid Build Coastguard Worker-  `Bug 98518 <https://bugs.freedesktop.org/show_bug.cgi?id=98518>`__ -
167*61046927SAndroid Build Coastguard Worker   [r600g, bisected] regression: NI/Turks MSAA texture corruption with
168*61046927SAndroid Build Coastguard Worker   FreeCAD and Wine games
169*61046927SAndroid Build Coastguard Worker-  `Bug 98526 <https://bugs.freedesktop.org/show_bug.cgi?id=98526>`__ -
170*61046927SAndroid Build Coastguard Worker   glsl/tests/general-ir-test regression
171*61046927SAndroid Build Coastguard Worker-  `Bug 98595 <https://bugs.freedesktop.org/show_bug.cgi?id=98595>`__ -
172*61046927SAndroid Build Coastguard Worker   glsl: ralloc assertion "info->canary == CANARY" failed
173*61046927SAndroid Build Coastguard Worker-  `Bug 98599 <https://bugs.freedesktop.org/show_bug.cgi?id=98599>`__ -
174*61046927SAndroid Build Coastguard Worker   xterm menus corrupt since tgsi/scan: handle indirect image indexing
175*61046927SAndroid Build Coastguard Worker   correctly
176*61046927SAndroid Build Coastguard Worker-  `Bug 98632 <https://bugs.freedesktop.org/show_bug.cgi?id=98632>`__ -
177*61046927SAndroid Build Coastguard Worker   Fix build on Hurd without PATH_MAX
178*61046927SAndroid Build Coastguard Worker-  `Bug 98681 <https://bugs.freedesktop.org/show_bug.cgi?id=98681>`__ -
179*61046927SAndroid Build Coastguard Worker   ir_builder_print_visitor.cpp:401:67: error: expected ')' before
180*61046927SAndroid Build Coastguard Worker   'PRIx64'
181*61046927SAndroid Build Coastguard Worker-  `Bug 98694 <https://bugs.freedesktop.org/show_bug.cgi?id=98694>`__ -
182*61046927SAndroid Build Coastguard Worker   "(5=2)?1:1" as array size decleration crashes glsl_compiler
183*61046927SAndroid Build Coastguard Worker-  `Bug 98740 <https://bugs.freedesktop.org/show_bug.cgi?id=98740>`__ -
184*61046927SAndroid Build Coastguard Worker   bitcode.cpp:102:8: error: ‘Error’ is not a member of ‘llvm’
185*61046927SAndroid Build Coastguard Worker-  `Bug 98767 <https://bugs.freedesktop.org/show_bug.cgi?id=98767>`__ -
186*61046927SAndroid Build Coastguard Worker   [swrast] ralloc.c:84: get_header: Assertion \`info->canary == CANARY'
187*61046927SAndroid Build Coastguard Worker   failed.
188*61046927SAndroid Build Coastguard Worker-  `Bug 98774 <https://bugs.freedesktop.org/show_bug.cgi?id=98774>`__ -
189*61046927SAndroid Build Coastguard Worker   glsl/tests/warnings-test regression
190*61046927SAndroid Build Coastguard Worker-  `Bug 98815 <https://bugs.freedesktop.org/show_bug.cgi?id=98815>`__ -
191*61046927SAndroid Build Coastguard Worker   [SKL/BDW GT2] large perf regression in TessMark
192*61046927SAndroid Build Coastguard Worker-  `Bug 98840 <https://bugs.freedesktop.org/show_bug.cgi?id=98840>`__ -
193*61046927SAndroid Build Coastguard Worker   nir clone test fails
194*61046927SAndroid Build Coastguard Worker-  `Bug 98893 <https://bugs.freedesktop.org/show_bug.cgi?id=98893>`__ -
195*61046927SAndroid Build Coastguard Worker   [SKL] piglit.spec.arb_shader_image_load_store.semantics intermittent
196*61046927SAndroid Build Coastguard Worker-  `Bug 98914 <https://bugs.freedesktop.org/show_bug.cgi?id=98914>`__ -
197*61046927SAndroid Build Coastguard Worker   mesa-vdpau-drivers: breaks vdpau for mpeg2video
198*61046927SAndroid Build Coastguard Worker-  `Bug 98917 <https://bugs.freedesktop.org/show_bug.cgi?id=98917>`__ -
199*61046927SAndroid Build Coastguard Worker   [BDW SKL BSW KBL] Tessellation CTS tests regression
200*61046927SAndroid Build Coastguard Worker-  `Bug 98975 <https://bugs.freedesktop.org/show_bug.cgi?id=98975>`__ -
201*61046927SAndroid Build Coastguard Worker   Wasteland 2 Directors Cut: Hangs. GPU fault
202*61046927SAndroid Build Coastguard Worker-  `Bug 99010 <https://bugs.freedesktop.org/show_bug.cgi?id=99010>`__ -
203*61046927SAndroid Build Coastguard Worker   --disable-gallium-llvm no longer recognized
204*61046927SAndroid Build Coastguard Worker-  `Bug 99013 <https://bugs.freedesktop.org/show_bug.cgi?id=99013>`__ -
205*61046927SAndroid Build Coastguard Worker   [regression, bisected] radeonsi: commit 4c8c13b3 "Use amdgcn
206*61046927SAndroid Build Coastguard Worker   intrinsics for fs interpolation" makes system unusable
207*61046927SAndroid Build Coastguard Worker-  `Bug 99030 <https://bugs.freedesktop.org/show_bug.cgi?id=99030>`__ -
208*61046927SAndroid Build Coastguard Worker   [HSW, regression] transform feedback fails on Linux 4.8
209*61046927SAndroid Build Coastguard Worker-  `Bug 99038 <https://bugs.freedesktop.org/show_bug.cgi?id=99038>`__ -
210*61046927SAndroid Build Coastguard Worker   [dEQP, EGL, SKL, BDW, BSW]
211*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.negative_api.create_pixmap_surface crashes
212*61046927SAndroid Build Coastguard Worker-  `Bug 99072 <https://bugs.freedesktop.org/show_bug.cgi?id=99072>`__ -
213*61046927SAndroid Build Coastguard Worker   [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression
214*61046927SAndroid Build Coastguard Worker-  `Bug 99085 <https://bugs.freedesktop.org/show_bug.cgi?id=99085>`__ -
215*61046927SAndroid Build Coastguard Worker   [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent
216*61046927SAndroid Build Coastguard Worker-  `Bug 99097 <https://bugs.freedesktop.org/show_bug.cgi?id=99097>`__ -
217*61046927SAndroid Build Coastguard Worker   [vulkancts] dEQP-VK.image.store regression
218*61046927SAndroid Build Coastguard Worker-  `Bug 99100 <https://bugs.freedesktop.org/show_bug.cgi?id=99100>`__ -
219*61046927SAndroid Build Coastguard Worker   [SKL,BDW,BSW,KBL]
220*61046927SAndroid Build Coastguard Worker   dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression
221*61046927SAndroid Build Coastguard Worker-  `Bug 99119 <https://bugs.freedesktop.org/show_bug.cgi?id=99119>`__ -
222*61046927SAndroid Build Coastguard Worker   swr_fence_work.cpp(42): error: argument of type "std::nullptr_t" is
223*61046927SAndroid Build Coastguard Worker   incompatible with parameter of type "unsigned long"
224*61046927SAndroid Build Coastguard Worker-  `Bug 99144 <https://bugs.freedesktop.org/show_bug.cgi?id=99144>`__ -
225*61046927SAndroid Build Coastguard Worker   Incorrect rendering using glDrawArraysInstancedBaseInstance and first
226*61046927SAndroid Build Coastguard Worker   != 0 on Skylake
227*61046927SAndroid Build Coastguard Worker-  `Bug 99154 <https://bugs.freedesktop.org/show_bug.cgi?id=99154>`__ -
228*61046927SAndroid Build Coastguard Worker   Link time error when using multiple builtin functions
229*61046927SAndroid Build Coastguard Worker-  `Bug 99158 <https://bugs.freedesktop.org/show_bug.cgi?id=99158>`__ -
230*61046927SAndroid Build Coastguard Worker   vdpau segfaults and gpu locks with kodi on R9285
231*61046927SAndroid Build Coastguard Worker-  `Bug 99185 <https://bugs.freedesktop.org/show_bug.cgi?id=99185>`__ -
232*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
233*61046927SAndroid Build Coastguard Worker-  `Bug 99188 <https://bugs.freedesktop.org/show_bug.cgi?id=99188>`__ -
234*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil
235*61046927SAndroid Build Coastguard Worker-  `Bug 99210 <https://bugs.freedesktop.org/show_bug.cgi?id=99210>`__ -
236*61046927SAndroid Build Coastguard Worker   ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551\_\*
237*61046927SAndroid Build Coastguard Worker-  `Bug 99214 <https://bugs.freedesktop.org/show_bug.cgi?id=99214>`__ -
238*61046927SAndroid Build Coastguard Worker   Crash in library libswrAVX.so when assigning vertex buffer object
239*61046927SAndroid Build Coastguard Worker   pointers with elements of type GL_DOUBLE
240*61046927SAndroid Build Coastguard Worker-  `Bug 99219 <https://bugs.freedesktop.org/show_bug.cgi?id=99219>`__ -
241*61046927SAndroid Build Coastguard Worker   The Stanley Parable GPU hang when starting a new game
242*61046927SAndroid Build Coastguard Worker-  `Bug 99229 <https://bugs.freedesktop.org/show_bug.cgi?id=99229>`__ -
243*61046927SAndroid Build Coastguard Worker   [G33] thousands of tests crash
244*61046927SAndroid Build Coastguard Worker-  `Bug 99231 <https://bugs.freedesktop.org/show_bug.cgi?id=99231>`__ -
245*61046927SAndroid Build Coastguard Worker   [HSW][i965] Crash in upload_3dstate_streamout()
246*61046927SAndroid Build Coastguard Worker-  `Bug 99287 <https://bugs.freedesktop.org/show_bug.cgi?id=99287>`__ -
247*61046927SAndroid Build Coastguard Worker   piglit.spec.glsl-1_10.execution.vs-nested-return-sibling-loop
248*61046927SAndroid Build Coastguard Worker   regression
249*61046927SAndroid Build Coastguard Worker-  `Bug 99303 <https://bugs.freedesktop.org/show_bug.cgi?id=99303>`__ -
250*61046927SAndroid Build Coastguard Worker   [REGRESSION][BISECTED] DMs are crashing on start with "radeon"
251*61046927SAndroid Build Coastguard Worker-  `Bug 99314 <https://bugs.freedesktop.org/show_bug.cgi?id=99314>`__ -
252*61046927SAndroid Build Coastguard Worker   [g33] glsl regressions
253*61046927SAndroid Build Coastguard Worker-  `Bug 99339 <https://bugs.freedesktop.org/show_bug.cgi?id=99339>`__ -
254*61046927SAndroid Build Coastguard Worker   Blender line rendering broken after removing XY clipping of lines
255*61046927SAndroid Build Coastguard Worker-  `Bug 99354 <https://bugs.freedesktop.org/show_bug.cgi?id=99354>`__ -
256*61046927SAndroid Build Coastguard Worker   [G71] "Assertion \`bkref' failed" reproducible with glmark2
257*61046927SAndroid Build Coastguard Worker-  `Bug 99389 <https://bugs.freedesktop.org/show_bug.cgi?id=99389>`__ -
258*61046927SAndroid Build Coastguard Worker   Mesa build broken: sid_tables.h
259*61046927SAndroid Build Coastguard Worker-  `Bug 99391 <https://bugs.freedesktop.org/show_bug.cgi?id=99391>`__ -
260*61046927SAndroid Build Coastguard Worker   [ILK,G45,G965] piglit regressions
261*61046927SAndroid Build Coastguard Worker-  `Bug 99401 <https://bugs.freedesktop.org/show_bug.cgi?id=99401>`__ -
262*61046927SAndroid Build Coastguard Worker   [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage
263*61046927SAndroid Build Coastguard Worker-  `Bug 99419 <https://bugs.freedesktop.org/show_bug.cgi?id=99419>`__ -
264*61046927SAndroid Build Coastguard Worker   Crash(Segmentation fault) si_shader_select in Master Of Orion
265*61046927SAndroid Build Coastguard Worker-  `Bug 99450 <https://bugs.freedesktop.org/show_bug.cgi?id=99450>`__ -
266*61046927SAndroid Build Coastguard Worker   [amdgpu] Payday 2 visual glitches on some models
267*61046927SAndroid Build Coastguard Worker-  `Bug 99451 <https://bugs.freedesktop.org/show_bug.cgi?id=99451>`__ -
268*61046927SAndroid Build Coastguard Worker   polygon offset use after free
269*61046927SAndroid Build Coastguard Worker-  `Bug 99456 <https://bugs.freedesktop.org/show_bug.cgi?id=99456>`__ -
270*61046927SAndroid Build Coastguard Worker   Firefox crashing when opening \about:support with WebGL2 enabled
271*61046927SAndroid Build Coastguard Worker-  `Bug 99631 <https://bugs.freedesktop.org/show_bug.cgi?id=99631>`__ -
272*61046927SAndroid Build Coastguard Worker   segfault with OSVRTrackerView and openscenegraph git master
273*61046927SAndroid Build Coastguard Worker-  `Bug 99633 <https://bugs.freedesktop.org/show_bug.cgi?id=99633>`__ -
274*61046927SAndroid Build Coastguard Worker   rasterizer/core/clip.h:279:49: error: ‘const struct API_STATE’ has no
275*61046927SAndroid Build Coastguard Worker   member named ‘linkageCount’
276*61046927SAndroid Build Coastguard Worker-  `Bug 99637 <https://bugs.freedesktop.org/show_bug.cgi?id=99637>`__ -
277*61046927SAndroid Build Coastguard Worker   VLC video has corrupted colors when using VDPAU output on Radeon SI
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard WorkerChanges
280*61046927SAndroid Build Coastguard Worker-------
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker-  Building RADV requires --enable-gallium-llvm
283*61046927SAndroid Build Coastguard Worker-  The vulkan headers vk_platform.h and vulkan.h are no longer installed
284*61046927SAndroid Build Coastguard Worker-  The configure options --with-sha1 and --disable-shader-cache are
285*61046927SAndroid Build Coastguard Worker   removed alongside their respective library requirements
286