xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.0.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.0.5 Release Notes / April 28, 2017
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.0.5 is a bug fix release which fixes bugs found since the 17.0.4
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.0.5 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   7510eee0d0077860b250d30d73305048c2df4ba09ea8fc04e4f3eec7beece301  mesa-17.0.5.tar.gz
20*61046927SAndroid Build Coastguard Worker   668efa445d2f57a26e5c096b1965a685733a3b57d9c736f9d6460263847f9bfe  mesa-17.0.5.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 97524 <https://bugs.freedesktop.org/show_bug.cgi?id=97524>`__ -
31*61046927SAndroid Build Coastguard Worker   Samplers referring to the same texture unit with different types
32*61046927SAndroid Build Coastguard Worker   should raise GL_INVALID_OPERATION
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard WorkerChanges
35*61046927SAndroid Build Coastguard Worker-------
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard WorkerAndres Gomez (16):
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add the pci_id into the shader cache UUID
40*61046927SAndroid Build Coastguard Worker-  cherry-ignore: fix crash if ctx torn down with no rendering
41*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Fix typos.
42*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Revert "etnaviv: Cannot render to rb-swapped formats"
43*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Revert "i965/fs: Don't emit SEL instructions for
44*61046927SAndroid Build Coastguard Worker   type-converting MOVs."
45*61046927SAndroid Build Coastguard Worker-  cherry-ignore: fix typo in a2b10g10r10 fast clear calculation
46*61046927SAndroid Build Coastguard Worker-  cherry-ignore: remove unused anv_dispatch_table dtable
47*61046927SAndroid Build Coastguard Worker-  cherry-ignore: remove unused radv_dispatch_table dtable
48*61046927SAndroid Build Coastguard Worker-  cherry-ignore: make radv_resolve_entrypoint static
49*61046927SAndroid Build Coastguard Worker-  cherry-ignore: vulkan: add support for libmesa_vulkan_util
50*61046927SAndroid Build Coastguard Worker-  cherry-ignore: r600: fix libmesa_amd_common dependency
51*61046927SAndroid Build Coastguard Worker-  cherry-ignore: remove dead brw_new_shader() declaration
52*61046927SAndroid Build Coastguard Worker-  cherry-ignore: remove i965_symbols_test reference from .gitignore
53*61046927SAndroid Build Coastguard Worker-  cherry-ignore: automake: ensure that the destination directory is
54*61046927SAndroid Build Coastguard Worker   created
55*61046927SAndroid Build Coastguard Worker-  cherry-ignore: provide required gem stubs for the tests
56*61046927SAndroid Build Coastguard Worker-  Update version to 17.0.5
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerBoyan Ding (2):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  nvc0/ir: Properly handle a "split form" of predicate destination
61*61046927SAndroid Build Coastguard Worker-  nir: Destination component count of shader_clock intrinsic is 2
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerEmil Velikov (5):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.0.4
66*61046927SAndroid Build Coastguard Worker-  winsys/sw/dri: don't use GNU void pointer arithmetic
67*61046927SAndroid Build Coastguard Worker-  st/clover: add space between < and :\:
68*61046927SAndroid Build Coastguard Worker-  configure.ac: check require_basic_egl only if egl enabled
69*61046927SAndroid Build Coastguard Worker-  st/mesa: automake: honour the vdpau header install location
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (2):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  intel/fs: Use regs_written() in spilling cost heuristic for improved
74*61046927SAndroid Build Coastguard Worker   accuracy.
75*61046927SAndroid Build Coastguard Worker-  intel/fs: Take into account amount of data read in spilling cost
76*61046927SAndroid Build Coastguard Worker   heuristic.
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker-  radv: report timestampPeriod correctly
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (5):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  anv/blorp: Flush the texture cache in UpdateBuffer
85*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Flush the VF cache at the top of all primaries
86*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Always set up a null surface state
87*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED
88*61046927SAndroid Build Coastguard Worker-  anv/blorp: Properly handle VK_ATTACHMENT_UNUSED
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  i965/vec4: Avoid reswizzling MACH instructions in
93*61046927SAndroid Build Coastguard Worker   opt_register_coalesce().
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  st/mesa: invalidate the readpix cache in st_indirect_draw_vbo
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerNanley Chery (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  anv/cmd_buffer: Disable CCS on BDW input attachments
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  mesa: fix remaining xfb prims check for GLES with multiple instances
106*61046927SAndroid Build Coastguard Worker-  mesa: extract need_xfb_remaining_prims_check
107*61046927SAndroid Build Coastguard Worker-  mesa: move glMultiDrawArrays to vbo and fix error handling
108*61046927SAndroid Build Coastguard Worker-  vbo: fix gl_DrawID handling in glMultiDrawArrays
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerRob Clark (1):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  util/queue: don't hang at exit
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  mesa: validate sampler type across the whole program
117