1*61046927SAndroid Build Coastguard WorkerMesa 17.1.10 Release Notes / September 25, 2017 2*61046927SAndroid Build Coastguard Worker=============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.1.10 is a bug fix release which fixes bugs found since the 5*61046927SAndroid Build Coastguard Worker17.1.9 release. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.1.10 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker a48ce6b643a728b2b0f926151930525b3670fbff1fb688527fd9051eab9f30a4 mesa-17.1.10.tar.gz 20*61046927SAndroid Build Coastguard Worker cbc0d681cc4df47d8deb5a36f45b420978128522fd665b2cd4c7096316f11bdb mesa-17.1.10.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 102844 <https://bugs.freedesktop.org/show_bug.cgi?id=102844>`__ 31*61046927SAndroid Build Coastguard Worker - memory leak with glDeleteProgram for shader program type 32*61046927SAndroid Build Coastguard Worker GL_COMPUTE_SHADER 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard WorkerChanges 35*61046927SAndroid Build Coastguard Worker------- 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard WorkerAlexandre Demers (1): 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker- osmesa: link with libunwind if enabled (v2) 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard WorkerAndres Gomez (12): 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.1.9 44*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "st/mesa: skip draw calls with 45*61046927SAndroid Build Coastguard Worker pipe_draw_info::count == 0" 46*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: use amdgpu_bo_va_op_raw." 47*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: use simpler indirect packet 3 if possible." 48*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radeonsi: don't always apply the PrimID 49*61046927SAndroid Build Coastguard Worker instancing bug workaround on SI" 50*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "intel/eu/validate: Look up types on demand in 51*61046927SAndroid Build Coastguard Worker execution_type()" 52*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: gfx9 fixes" 53*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv/gfx9: set mip0-depth correctly for 2d 54*61046927SAndroid Build Coastguard Worker arrays/3d images" 55*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv/gfx9: fix image resource handling." 56*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "docs/egl: remove reference to EGL_DRIVERS_PATH" 57*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: Disable multilayer & multilevel DCC." 58*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: Don't allocate CMASK for linear images." 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerDave Airlie (2): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- radv/ac: bump params array for image atomic comp swap 63*61046927SAndroid Build Coastguard Worker- st/glsl->tgsi: fix u64 to bool comparisons. 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- egl/x11/dri3: adding missing \__DRI_BACKGROUND_CALLABLE extension 68*61046927SAndroid Build Coastguard Worker- automake: enable libunwind in \`make distcheck' 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerEric Anholt (3): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix use-after-free for flushing when writing to a 73*61046927SAndroid Build Coastguard Worker texture. 74*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear. 75*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix use-after-free when deleting a program. 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerGeorge Kyriazis (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- swr: invalidate attachment on transition change 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerGert Wollny (2): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- travis: force llvm-3.3 for "make Gallium ST Other" 84*61046927SAndroid Build Coastguard Worker- travis: Add libunwind-dev to gallium/make builds 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- i965/blorp: Set r8stencil_needs_update when writing stencil 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (9): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "ac/surface: match Z and stencil tile config" 93*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv/nir: call opt_remove_phis after trivial 94*61046927SAndroid Build Coastguard Worker continues." 95*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "amd/common: add workaround for cube map array 96*61046927SAndroid Build Coastguard Worker layer clamping" 97*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radeonsi: workaround for gather4 on integer cube 98*61046927SAndroid Build Coastguard Worker maps" 99*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "Scons: Add LLVM 5.0 support" 100*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "ac/surface: handle S8 on gfx9" 101*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size 102*61046927SAndroid Build Coastguard Worker intrinsic." 103*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "glsl/linker: fix output variable overlap check" 104*61046927SAndroid Build Coastguard Worker- Update version to 17.1.10 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard WorkerJózef Kucia (1): 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker- anv: Fix descriptors copying 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard WorkerMatt Turner (2): 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker- util: Link libmesautil into u_atomic_test 113*61046927SAndroid Build Coastguard Worker- util/u_atomic: Add implementation of \__sync_val_compare_and_swap_8 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- st/glsl_to_tgsi: only the first (inner-most) array reference can be a 122*61046927SAndroid Build Coastguard Worker 2D index 123*61046927SAndroid Build Coastguard Worker- amd/common: round cube array slice in ac_prepare_cube_coords 124*61046927SAndroid Build Coastguard Worker- radeonsi: set MIP_POINT_PRECLAMP to 0 125*61046927SAndroid Build Coastguard Worker- radeonsi: fix array textures layer coordinate 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- mesa: free current ComputeProgram state in \_mesa_free_context_data 130