xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.1.10.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.1.10 Release Notes / September 25, 2017
2*61046927SAndroid Build Coastguard Worker===============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.1.10 is a bug fix release which fixes bugs found since the
5*61046927SAndroid Build Coastguard Worker17.1.9 release.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.1.10 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   a48ce6b643a728b2b0f926151930525b3670fbff1fb688527fd9051eab9f30a4  mesa-17.1.10.tar.gz
20*61046927SAndroid Build Coastguard Worker   cbc0d681cc4df47d8deb5a36f45b420978128522fd665b2cd4c7096316f11bdb  mesa-17.1.10.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 102844 <https://bugs.freedesktop.org/show_bug.cgi?id=102844>`__
31*61046927SAndroid Build Coastguard Worker   - memory leak with glDeleteProgram for shader program type
32*61046927SAndroid Build Coastguard Worker   GL_COMPUTE_SHADER
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard WorkerChanges
35*61046927SAndroid Build Coastguard Worker-------
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard WorkerAlexandre Demers (1):
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker-  osmesa: link with libunwind if enabled (v2)
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerAndres Gomez (12):
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.1.9
44*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "st/mesa: skip draw calls with
45*61046927SAndroid Build Coastguard Worker   pipe_draw_info::count == 0"
46*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv: use amdgpu_bo_va_op_raw."
47*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv: use simpler indirect packet 3 if possible."
48*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radeonsi: don't always apply the PrimID
49*61046927SAndroid Build Coastguard Worker   instancing bug workaround on SI"
50*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "intel/eu/validate: Look up types on demand in
51*61046927SAndroid Build Coastguard Worker   execution_type()"
52*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv: gfx9 fixes"
53*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv/gfx9: set mip0-depth correctly for 2d
54*61046927SAndroid Build Coastguard Worker   arrays/3d images"
55*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv/gfx9: fix image resource handling."
56*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "docs/egl: remove reference to EGL_DRIVERS_PATH"
57*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv: Disable multilayer & multilevel DCC."
58*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv: Don't allocate CMASK for linear images."
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker-  radv/ac: bump params array for image atomic comp swap
63*61046927SAndroid Build Coastguard Worker-  st/glsl->tgsi: fix u64 to bool comparisons.
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  egl/x11/dri3: adding missing \__DRI_BACKGROUND_CALLABLE extension
68*61046927SAndroid Build Coastguard Worker-  automake: enable libunwind in \`make distcheck'
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerEric Anholt (3):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  broadcom/vc4: Fix use-after-free for flushing when writing to a
73*61046927SAndroid Build Coastguard Worker   texture.
74*61046927SAndroid Build Coastguard Worker-  broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.
75*61046927SAndroid Build Coastguard Worker-  broadcom/vc4: Fix use-after-free when deleting a program.
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerGeorge Kyriazis (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  swr: invalidate attachment on transition change
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerGert Wollny (2):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  travis: force llvm-3.3 for "make Gallium ST Other"
84*61046927SAndroid Build Coastguard Worker-  travis: Add libunwind-dev to gallium/make builds
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  i965/blorp: Set r8stencil_needs_update when writing stencil
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (9):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "ac/surface: match Z and stencil tile config"
93*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv/nir: call opt_remove_phis after trivial
94*61046927SAndroid Build Coastguard Worker   continues."
95*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "amd/common: add workaround for cube map array
96*61046927SAndroid Build Coastguard Worker   layer clamping"
97*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radeonsi: workaround for gather4 on integer cube
98*61046927SAndroid Build Coastguard Worker   maps"
99*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "Scons: Add LLVM 5.0 support"
100*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "ac/surface: handle S8 on gfx9"
101*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size
102*61046927SAndroid Build Coastguard Worker   intrinsic."
103*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add "glsl/linker: fix output variable overlap check"
104*61046927SAndroid Build Coastguard Worker-  Update version to 17.1.10
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerJózef Kucia (1):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker-  anv: Fix descriptors copying
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerMatt Turner (2):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  util: Link libmesautil into u_atomic_test
113*61046927SAndroid Build Coastguard Worker-  util/u_atomic: Add implementation of \__sync_val_compare_and_swap_8
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: only the first (inner-most) array reference can be a
122*61046927SAndroid Build Coastguard Worker   2D index
123*61046927SAndroid Build Coastguard Worker-  amd/common: round cube array slice in ac_prepare_cube_coords
124*61046927SAndroid Build Coastguard Worker-  radeonsi: set MIP_POINT_PRECLAMP to 0
125*61046927SAndroid Build Coastguard Worker-  radeonsi: fix array textures layer coordinate
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker-  mesa: free current ComputeProgram state in \_mesa_free_context_data
130