1*61046927SAndroid Build Coastguard WorkerMesa 17.2.1 Release Notes / September 17, 2017 2*61046927SAndroid Build Coastguard Worker============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1 mesa-17.2.1.tar.gz 20*61046927SAndroid Build Coastguard Worker 77385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e mesa-17.2.1.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 100613 <https://bugs.freedesktop.org/show_bug.cgi?id=100613>`__ 31*61046927SAndroid Build Coastguard Worker - Regression in Mesa 17 on s390x (zSystems) 32*61046927SAndroid Build Coastguard Worker- `Bug 101709 <https://bugs.freedesktop.org/show_bug.cgi?id=101709>`__ 33*61046927SAndroid Build Coastguard Worker - [llvmpipe] piglit gl-1.0-scissor-offscreen regression 34*61046927SAndroid Build Coastguard Worker- `Bug 102454 <https://bugs.freedesktop.org/show_bug.cgi?id=102454>`__ 35*61046927SAndroid Build Coastguard Worker - glibc 2.26 doesn't provide anymore xlocale.h 36*61046927SAndroid Build Coastguard Worker- `Bug 102467 <https://bugs.freedesktop.org/show_bug.cgi?id=102467>`__ 37*61046927SAndroid Build Coastguard Worker - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant 38*61046927SAndroid Build Coastguard Worker assignment 39*61046927SAndroid Build Coastguard Worker- `Bug 102502 <https://bugs.freedesktop.org/show_bug.cgi?id=102502>`__ 40*61046927SAndroid Build Coastguard Worker - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold 41*61046927SAndroid Build Coastguard Worker u_trim_pipe_prim call from st/mesa to drivers 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerChanges 44*61046927SAndroid Build Coastguard Worker------- 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (4): 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker- radv: Actually set the cmd_buffer usage_flags. 49*61046927SAndroid Build Coastguard Worker- radv: Fix vkCopyImage with both depth and stencil aspects. 50*61046927SAndroid Build Coastguard Worker- radv: Disable multilayer & multilevel DCC. 51*61046927SAndroid Build Coastguard Worker- radv: Don't allocate CMASK for linear images. 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerBen Crocker (1): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerBrian Paul (1): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- llvmpipe: initialize llvmpipe->dirty with LP_NEW_SCISSOR 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- vbo: fix offset in minmax cache key 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerDave Airlie (12): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- radv: disable 1d/2d linear optimisation on gfx9. 68*61046927SAndroid Build Coastguard Worker- radv/gfx9: set descriptor up for base_mip to level range. 69*61046927SAndroid Build Coastguard Worker- Revert "radv: disable support for VEGA for now." 70*61046927SAndroid Build Coastguard Worker- radv/winsys: use amdgpu_bo_va_op_raw. 71*61046927SAndroid Build Coastguard Worker- radv/gfx9: allocate events from uncached VA space 72*61046927SAndroid Build Coastguard Worker- radv: use simpler indirect packet 3 if possible. 73*61046927SAndroid Build Coastguard Worker- radv: don't use iview for meta image width/height. 74*61046927SAndroid Build Coastguard Worker- radv: handle GFX9 1D textures 75*61046927SAndroid Build Coastguard Worker- radv/gfx9: set mip0-depth correctly for 2d arrays/3d images 76*61046927SAndroid Build Coastguard Worker- radv/ac: bump params array for image atomic comp swap 77*61046927SAndroid Build Coastguard Worker- radv/gfx9: fix image resource handling. 78*61046927SAndroid Build Coastguard Worker- radv/winsys: fix flags vs va_flags thinko. 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerEmil Velikov (7): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.2.0 83*61046927SAndroid Build Coastguard Worker- cherry-ignore: add getCapability patches 84*61046927SAndroid Build Coastguard Worker- cherry-ignore: ignore gfx9 tile swizzle fix 85*61046927SAndroid Build Coastguard Worker- cherry-ignore: add execution_type() fix to the list 86*61046927SAndroid Build Coastguard Worker- cherry-ignore: add EGL+gbm swast patches 87*61046927SAndroid Build Coastguard Worker- egl/x11/dri3: adding missing \__DRI_BACKGROUND_CALLABLE extension 88*61046927SAndroid Build Coastguard Worker- Update version to 17.2.1 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerEric Engestrom (3): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- util: improve compiler guard 93*61046927SAndroid Build Coastguard Worker- mesa/st: remove unwanted backup file 94*61046927SAndroid Build Coastguard Worker- docs/egl: remove reference to EGL_DRIVERS_PATH 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- radv: don't assert on empty hash table 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- anv/formats: Nicely handle unknown VkFormat enums 103*61046927SAndroid Build Coastguard Worker- spirv: Add support for the HelperInvocation builtin 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- nvc0: write 0 to pipeline_statistics.cs_invocations 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- i965: Fix crash in fallback GTT mapping. 112*61046927SAndroid Build Coastguard Worker- i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake. 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- st/mesa: skip draw calls with pipe_draw_info::count == 0 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerMichael Olbrich (1): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- egl/dri2: only destroy created objects 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1): 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard Worker- radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- radeonsi/gfx9: always flush DB metadata on framebuffer changes 129*61046927SAndroid Build Coastguard Worker- st/glsl_to_tgsi: only the first (inner-most) array reference can be a 130*61046927SAndroid Build Coastguard Worker 2D index 131*61046927SAndroid Build Coastguard Worker- ac/surface: match Z and stencil tile config 132*61046927SAndroid Build Coastguard Worker- glsl: fix glsl_struct_field size calculations for shader cache 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerRay Strode (1): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- gallivm: correct channel shift logic on big endian 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard WorkerRob Clark (1): 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard Worker- freedreno: skip batch-cache for compute shaders 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1): 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker- st/mesa: fix view template initialization in try_pbo_readpixels 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- radeonsi: update dirty_level_mask before dispatching 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (9): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- glsl: allow NULL to be passed to encode_type_to_blob() 153*61046927SAndroid Build Coastguard Worker- glsl: stop adding pointers from gl_shader_variable to the cache 154*61046927SAndroid Build Coastguard Worker- glsl: stop adding pointers from glsl_struct_field to the cache 155*61046927SAndroid Build Coastguard Worker- glsl: add has_uniform_storage() helper to shader cache 156*61046927SAndroid Build Coastguard Worker- glsl: don't write uniform storage offset if there isn't one 157*61046927SAndroid Build Coastguard Worker- glsl: always write a name/label string to the cache 158*61046927SAndroid Build Coastguard Worker- compiler: move pointers to the start of shader_info 159*61046927SAndroid Build Coastguard Worker- glsl: stop adding pointers from shader_info to the cache 160*61046927SAndroid Build Coastguard Worker- glsl: stop adding pointers from bindless structs to the cache 161