xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.2.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.2.1 Release Notes / September 17, 2017
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1  mesa-17.2.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   77385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e  mesa-17.2.1.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 100613 <https://bugs.freedesktop.org/show_bug.cgi?id=100613>`__
31*61046927SAndroid Build Coastguard Worker   - Regression in Mesa 17 on s390x (zSystems)
32*61046927SAndroid Build Coastguard Worker-  `Bug 101709 <https://bugs.freedesktop.org/show_bug.cgi?id=101709>`__
33*61046927SAndroid Build Coastguard Worker   - [llvmpipe] piglit gl-1.0-scissor-offscreen regression
34*61046927SAndroid Build Coastguard Worker-  `Bug 102454 <https://bugs.freedesktop.org/show_bug.cgi?id=102454>`__
35*61046927SAndroid Build Coastguard Worker   - glibc 2.26 doesn't provide anymore xlocale.h
36*61046927SAndroid Build Coastguard Worker-  `Bug 102467 <https://bugs.freedesktop.org/show_bug.cgi?id=102467>`__
37*61046927SAndroid Build Coastguard Worker   - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant
38*61046927SAndroid Build Coastguard Worker   assignment
39*61046927SAndroid Build Coastguard Worker-  `Bug 102502 <https://bugs.freedesktop.org/show_bug.cgi?id=102502>`__
40*61046927SAndroid Build Coastguard Worker   - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold
41*61046927SAndroid Build Coastguard Worker   u_trim_pipe_prim call from st/mesa to drivers
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerChanges
44*61046927SAndroid Build Coastguard Worker-------
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (4):
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker-  radv: Actually set the cmd_buffer usage_flags.
49*61046927SAndroid Build Coastguard Worker-  radv: Fix vkCopyImage with both depth and stencil aspects.
50*61046927SAndroid Build Coastguard Worker-  radv: Disable multilayer & multilevel DCC.
51*61046927SAndroid Build Coastguard Worker-  radv: Don't allocate CMASK for linear images.
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerBen Crocker (1):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker-  llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  llvmpipe: initialize llvmpipe->dirty with LP_NEW_SCISSOR
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  vbo: fix offset in minmax cache key
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerDave Airlie (12):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker-  radv: disable 1d/2d linear optimisation on gfx9.
68*61046927SAndroid Build Coastguard Worker-  radv/gfx9: set descriptor up for base_mip to level range.
69*61046927SAndroid Build Coastguard Worker-  Revert "radv: disable support for VEGA for now."
70*61046927SAndroid Build Coastguard Worker-  radv/winsys: use amdgpu_bo_va_op_raw.
71*61046927SAndroid Build Coastguard Worker-  radv/gfx9: allocate events from uncached VA space
72*61046927SAndroid Build Coastguard Worker-  radv: use simpler indirect packet 3 if possible.
73*61046927SAndroid Build Coastguard Worker-  radv: don't use iview for meta image width/height.
74*61046927SAndroid Build Coastguard Worker-  radv: handle GFX9 1D textures
75*61046927SAndroid Build Coastguard Worker-  radv/gfx9: set mip0-depth correctly for 2d arrays/3d images
76*61046927SAndroid Build Coastguard Worker-  radv/ac: bump params array for image atomic comp swap
77*61046927SAndroid Build Coastguard Worker-  radv/gfx9: fix image resource handling.
78*61046927SAndroid Build Coastguard Worker-  radv/winsys: fix flags vs va_flags thinko.
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerEmil Velikov (7):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.2.0
83*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add getCapability patches
84*61046927SAndroid Build Coastguard Worker-  cherry-ignore: ignore gfx9 tile swizzle fix
85*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add execution_type() fix to the list
86*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add EGL+gbm swast patches
87*61046927SAndroid Build Coastguard Worker-  egl/x11/dri3: adding missing \__DRI_BACKGROUND_CALLABLE extension
88*61046927SAndroid Build Coastguard Worker-  Update version to 17.2.1
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerEric Engestrom (3):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  util: improve compiler guard
93*61046927SAndroid Build Coastguard Worker-  mesa/st: remove unwanted backup file
94*61046927SAndroid Build Coastguard Worker-  docs/egl: remove reference to EGL_DRIVERS_PATH
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  radv: don't assert on empty hash table
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  anv/formats: Nicely handle unknown VkFormat enums
103*61046927SAndroid Build Coastguard Worker-  spirv: Add support for the HelperInvocation builtin
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerKarol Herbst (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  nvc0: write 0 to pipeline_statistics.cs_invocations
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  i965: Fix crash in fallback GTT mapping.
112*61046927SAndroid Build Coastguard Worker-  i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  st/mesa: skip draw calls with pipe_draw_info::count == 0
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard WorkerMichael Olbrich (1):
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker-  egl/dri2: only destroy created objects
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (1):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker-  radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (4):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker-  radeonsi/gfx9: always flush DB metadata on framebuffer changes
129*61046927SAndroid Build Coastguard Worker-  st/glsl_to_tgsi: only the first (inner-most) array reference can be a
130*61046927SAndroid Build Coastguard Worker   2D index
131*61046927SAndroid Build Coastguard Worker-  ac/surface: match Z and stencil tile config
132*61046927SAndroid Build Coastguard Worker-  glsl: fix glsl_struct_field size calculations for shader cache
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerRay Strode (1):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker-  gallivm: correct channel shift logic on big endian
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard WorkerRob Clark (1):
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker-  freedreno: skip batch-cache for compute shaders
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker-  st/mesa: fix view template initialization in try_pbo_readpixels
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  radeonsi: update dirty_level_mask before dispatching
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (9):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  glsl: allow NULL to be passed to encode_type_to_blob()
153*61046927SAndroid Build Coastguard Worker-  glsl: stop adding pointers from gl_shader_variable to the cache
154*61046927SAndroid Build Coastguard Worker-  glsl: stop adding pointers from glsl_struct_field to the cache
155*61046927SAndroid Build Coastguard Worker-  glsl: add has_uniform_storage() helper to shader cache
156*61046927SAndroid Build Coastguard Worker-  glsl: don't write uniform storage offset if there isn't one
157*61046927SAndroid Build Coastguard Worker-  glsl: always write a name/label string to the cache
158*61046927SAndroid Build Coastguard Worker-  compiler: move pointers to the start of shader_info
159*61046927SAndroid Build Coastguard Worker-  glsl: stop adding pointers from shader_info to the cache
160*61046927SAndroid Build Coastguard Worker-  glsl: stop adding pointers from bindless structs to the cache
161