1*61046927SAndroid Build Coastguard WorkerMesa 17.2.2 Release Notes / October 2, 2017 2*61046927SAndroid Build Coastguard Worker=========================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.2.2 is a bug fix release which fixes bugs found since the 17.2.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.2.2 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 8242256f3243ed3f35184ed7bf0a9070439ccdf477a3bd9cfd2437c0b2f9bc7f mesa-17.2.2.tar.gz 20*61046927SAndroid Build Coastguard Worker cf522244d6a5a1ecde3fc00e7c96935253fe22f808f064cab98be6f3faa65782 mesa-17.2.2.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 102573 <https://bugs.freedesktop.org/show_bug.cgi?id=102573>`__ 31*61046927SAndroid Build Coastguard Worker - fails to build on armel 32*61046927SAndroid Build Coastguard Worker- `Bug 102844 <https://bugs.freedesktop.org/show_bug.cgi?id=102844>`__ 33*61046927SAndroid Build Coastguard Worker - memory leak with glDeleteProgram for shader program type 34*61046927SAndroid Build Coastguard Worker GL_COMPUTE_SHADER 35*61046927SAndroid Build Coastguard Worker- `Bug 102847 <https://bugs.freedesktop.org/show_bug.cgi?id=102847>`__ 36*61046927SAndroid Build Coastguard Worker - swr fail to build with llvm-5.0.0 37*61046927SAndroid Build Coastguard Worker- `Bug 102904 <https://bugs.freedesktop.org/show_bug.cgi?id=102904>`__ 38*61046927SAndroid Build Coastguard Worker - piglit and gl45 cts linker tests regressed 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerChanges 41*61046927SAndroid Build Coastguard Worker------- 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerAlexandru-Liviu Prodea (1): 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker- Scons: Add LLVM 5.0 support 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- radv: Check for GFX9 for 1D arrays in image_size intrinsic. 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1): 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix infinite retry in vc4_bo_alloc() 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerDave Airlie (3): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- radv/nir: call opt_remove_phis after trivial continues. 58*61046927SAndroid Build Coastguard Worker- ac/surface: handle S8 on gfx9 59*61046927SAndroid Build Coastguard Worker- st/glsl->tgsi: fix u64 to bool comparisons. 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerDavid Airlie (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- radv: add gfx9 scissor workaround 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.2.1 68*61046927SAndroid Build Coastguard Worker- automake: enable libunwind in \`make distcheck' 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerEric Anholt (4): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix use-after-free for flushing when writing to a 73*61046927SAndroid Build Coastguard Worker texture. 74*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear. 75*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix use-after-free when deleting a program. 76*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Keep pipe_sampler_view->texture matching the original 77*61046927SAndroid Build Coastguard Worker texture. 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerGert Wollny (2): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- travis: force llvm-3.3 for "make Gallium ST Other" 82*61046927SAndroid Build Coastguard Worker- travis: Add libunwind-dev to gallium/make builds 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1): 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker- configure: check if -latomic is needed for \__atomic_\* 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- nv20: Fix GL_CLAMP 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (6): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- i965/blorp: Set r8stencil_needs_update when writing stencil 95*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Stop printing out the DRM device 96*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Refactor wsi_wl_display code 97*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Stop caching Wayland displays 98*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Copy wl_proxy objects from oldSwapchain if 99*61046927SAndroid Build Coastguard Worker available 100*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Return better error messages 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (4): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radeonsi/gfx9: proper workaround for LS/HS VGPR 105*61046927SAndroid Build Coastguard Worker initialization bug" 106*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size 107*61046927SAndroid Build Coastguard Worker intrinsic." 108*61046927SAndroid Build Coastguard Worker- cherry-ignore: add "radv: copy the number of viewports/scissors at 109*61046927SAndroid Build Coastguard Worker pipeline bind time" 110*61046927SAndroid Build Coastguard Worker- Update version to 17.2.2 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerJózef Kucia (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- anv: Fix descriptors copying 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- i965/vec4: Actually handle atomic op intrinsics. 119*61046927SAndroid Build Coastguard Worker- i965/vec4: Fix swizzles on atomic sources. 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerLeo Liu (1): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- st/va/postproc: use video original size for postprocessing 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerLucas Stach (1): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- etnaviv: fix 16bpp clears 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerMatt Turner (2): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- util: Link libmesautil into u_atomic_test 132*61046927SAndroid Build Coastguard Worker- util/u_atomic: Add implementation of \__sync_val_compare_and_swap_8 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (9): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- radeonsi: workaround for gather4 on integer cube maps 137*61046927SAndroid Build Coastguard Worker- amd/common: round cube array slice in ac_prepare_cube_coords 138*61046927SAndroid Build Coastguard Worker- amd/common: add workaround for cube map array layer clamping 139*61046927SAndroid Build Coastguard Worker- glsl/linker: fix output variable overlap check 140*61046927SAndroid Build Coastguard Worker- radeonsi: fix array textures layer coordinate 141*61046927SAndroid Build Coastguard Worker- radeonsi: set MIP_POINT_PRECLAMP to 0 142*61046927SAndroid Build Coastguard Worker- amd/addrlib: fix missing va_end() after va_copy() 143*61046927SAndroid Build Coastguard Worker- amd/common: move ac_build_phi from radeonsi 144*61046927SAndroid Build Coastguard Worker- radeonsi: fix a regression in integer cube map handling 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsálvez (1): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- anv: fix viewport transformation for z component 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- radv: fix saved compute state when doing statistics/occlusion queries 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- mesa: free current ComputeProgram state in \_mesa_free_context_data 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard WorkerTim Rowley (1): 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker- swr/rast: remove llvm fence/atomics from generated files 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard WorkerTomasz Figa (1): 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard Worker- egl/dri2: Implement swapInterval fallback in a conformant way 165