1*61046927SAndroid Build Coastguard WorkerMesa 17.2.7 Release Notes / December 14, 2017 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.2.7 is a bug fix release which fixes bugs found since the 17.2.6 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.2.7 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker e8d837a1cd55014e636e9caf6c75cfbe1b3e4be9ab3fa125f5ef38398aa12e97 mesa-17.2.7.tar.gz 20*61046927SAndroid Build Coastguard Worker 50cfdea8df55045797b4d0409591c04c784d9551c4da09b8178874dbe5a37a68 mesa-17.2.7.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 94739 <https://bugs.freedesktop.org/show_bug.cgi?id=94739>`__ - 31*61046927SAndroid Build Coastguard Worker Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in 32*61046927SAndroid Build Coastguard Worker \_mesa_unpack_uint_24_8_depth_stencil_row 33*61046927SAndroid Build Coastguard Worker- `Bug 101378 <https://bugs.freedesktop.org/show_bug.cgi?id=101378>`__ 34*61046927SAndroid Build Coastguard Worker - interpolateAtSample check for input parameter is too strict 35*61046927SAndroid Build Coastguard Worker- `Bug 102006 <https://bugs.freedesktop.org/show_bug.cgi?id=102006>`__ 36*61046927SAndroid Build Coastguard Worker - gstreamer vaapih264enc segfault 37*61046927SAndroid Build Coastguard Worker- `Bug 102435 <https://bugs.freedesktop.org/show_bug.cgi?id=102435>`__ 38*61046927SAndroid Build Coastguard Worker - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 39*61046927SAndroid Build Coastguard Worker [4947], reason: Hang on rcs, action: reset 40*61046927SAndroid Build Coastguard Worker- `Bug 102552 <https://bugs.freedesktop.org/show_bug.cgi?id=102552>`__ 41*61046927SAndroid Build Coastguard Worker - Null dereference due to not checking return value of 42*61046927SAndroid Build Coastguard Worker util_format_description 43*61046927SAndroid Build Coastguard Worker- `Bug 102677 <https://bugs.freedesktop.org/show_bug.cgi?id=102677>`__ 44*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation 45*61046927SAndroid Build Coastguard Worker fails 46*61046927SAndroid Build Coastguard Worker- `Bug 103098 <https://bugs.freedesktop.org/show_bug.cgi?id=103098>`__ 47*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations 48*61046927SAndroid Build Coastguard Worker fails 49*61046927SAndroid Build Coastguard Worker- `Bug 103227 <https://bugs.freedesktop.org/show_bug.cgi?id=103227>`__ 50*61046927SAndroid Build Coastguard Worker - [G965 G45 ILK] 51*61046927SAndroid Build Coastguard Worker ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression 52*61046927SAndroid Build Coastguard Worker- `Bug 103393 <https://bugs.freedesktop.org/show_bug.cgi?id=103393>`__ 53*61046927SAndroid Build Coastguard Worker - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != 54*61046927SAndroid Build Coastguard Worker gl_WorkGroupID.x \* gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x 55*61046927SAndroid Build Coastguard Worker- `Bug 103412 <https://bugs.freedesktop.org/show_bug.cgi?id=103412>`__ 56*61046927SAndroid Build Coastguard Worker - gallium/wgl: Another fix to context creation without prior 57*61046927SAndroid Build Coastguard Worker SetPixelFormat() 58*61046927SAndroid Build Coastguard Worker- `Bug 103616 <https://bugs.freedesktop.org/show_bug.cgi?id=103616>`__ 59*61046927SAndroid Build Coastguard Worker - Increased difference from reference image in shaders 60*61046927SAndroid Build Coastguard Worker- `Bug 103626 <https://bugs.freedesktop.org/show_bug.cgi?id=103626>`__ 61*61046927SAndroid Build Coastguard Worker - [SNB] ES3-CTS.functional.shaders.precision 62*61046927SAndroid Build Coastguard Worker- `Bug 103732 <https://bugs.freedesktop.org/show_bug.cgi?id=103732>`__ 63*61046927SAndroid Build Coastguard Worker - [swr] often gets stuck in piglit's glx-multi-context-single-window 64*61046927SAndroid Build Coastguard Worker test 65*61046927SAndroid Build Coastguard Worker- `Bug 103909 <https://bugs.freedesktop.org/show_bug.cgi?id=103909>`__ 66*61046927SAndroid Build Coastguard Worker - anv_allocator.c:113:1: error: static declaration of ‘memfd_create’ 67*61046927SAndroid Build Coastguard Worker follows non-static declaration 68*61046927SAndroid Build Coastguard Worker- `Bug 103966 <https://bugs.freedesktop.org/show_bug.cgi?id=103966>`__ 69*61046927SAndroid Build Coastguard Worker - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 70*61046927SAndroid Build Coastguard Worker in \_mesa_unpack_uint_24_8_depth_stencil_row 71*61046927SAndroid Build Coastguard Worker- `Bug 104119 <https://bugs.freedesktop.org/show_bug.cgi?id=104119>`__ 72*61046927SAndroid Build Coastguard Worker - radv: OpBitFieldInsert produces 0 with a loop counter for Insert 73*61046927SAndroid Build Coastguard Worker- `Bug 104143 <https://bugs.freedesktop.org/show_bug.cgi?id=104143>`__ 74*61046927SAndroid Build Coastguard Worker - r600/sb: clobbers gl_Position -> gl_FragCoord 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerChanges 77*61046927SAndroid Build Coastguard Worker------- 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerAlex Smith (1): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- radv: Add LLVM version to the device name string 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerAndres Gomez (2): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.2.6 86*61046927SAndroid Build Coastguard Worker- docs: remove bug 103626 from fix list as per 17.2.6 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerBen Crocker (2): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- docs/llvmpipe.html: Minor edits 91*61046927SAndroid Build Coastguard Worker- docs/llvmpipe: document ppc64le as alternative architecture to x86. 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker- r600/sb: handle jump after target to end of program. (v2) 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerDenis Pauk (1): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- gallium/{r600, radeonsi}: Fix segfault with color format (v2) 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerEduardo Lima Mitev (3): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- glsl_parser_extra: Add utility to copy symbols between symbol tables 104*61046927SAndroid Build Coastguard Worker- glsl: Use the utility function to copy symbols between symbol tables 105*61046927SAndroid Build Coastguard Worker- glsl/linker: Check that re-declared, inter-shader built-in blocks 106*61046927SAndroid Build Coastguard Worker match 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerEmil Velikov (3): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- gl_table.py: add extern C guard for the generated glapitable.h 111*61046927SAndroid Build Coastguard Worker- cherry-ignore: radeonsi: allow DMABUF exports for local buffers 112*61046927SAndroid Build Coastguard Worker- Update version to 17.2.7 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex 117*61046927SAndroid Build Coastguard Worker count. 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerEric Engestrom (1): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- compiler: use NDEBUG to guard asserts 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard WorkerFabian Bieler (2): 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker- glsl: Match order of gl_LightSourceParameters elements. 126*61046927SAndroid Build Coastguard Worker- glsl: Fix gl_NormalScale. 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard WorkerFrank Richter (1): 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker- gallium/wgl: fix default pixel format issue 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerGeorge Kyriazis (1): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- swr: Handle resource across context changes 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerGert Wollny (2): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- r600: Emit EOP for more CF instruction types 139*61046927SAndroid Build Coastguard Worker- r600/sb: do not convert if-blocks that contain indirect array access 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- glsl: fix derived cs variables 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard WorkerJames Legg (1): 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker- nir/opcodes: Fix constant-folding of bitfield_insert 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker- i965: Disable regular fast-clears (CCS_D) on gen9+ 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- glsl: add varying resources for arrays of complex types 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard WorkerJulien Isorce (1): 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker- st/va: change frame_idx from array to hash table 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (1): 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker- docs: Point to apt.llvm.org for development snapshot packages 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard WorkerKenneth Graunke (3): 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard Worker- meta: Initialize depth/clear values on declaration. 168*61046927SAndroid Build Coastguard Worker- meta: Fix ClearTexture with GL_DEPTH_COMPONENT. 169*61046927SAndroid Build Coastguard Worker- i965: Fix Smooth Point Enables. 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 172*61046927SAndroid Build Coastguard Worker 173*61046927SAndroid Build Coastguard Worker- radeonsi: fix layered DCC fast clear 174*61046927SAndroid Build Coastguard Worker- radeonsi/gfx9: fix importing shared textures with DCC 175*61046927SAndroid Build Coastguard Worker- radeonsi: flush the context after resource_copy_region for buffer 176*61046927SAndroid Build Coastguard Worker exports 177*61046927SAndroid Build Coastguard Worker 178*61046927SAndroid Build Coastguard WorkerMatt Turner (4): 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard Worker- i965/fs: Handle negating immediates on MADs when propagating 181*61046927SAndroid Build Coastguard Worker saturates 182*61046927SAndroid Build Coastguard Worker- util: Fix SHA1 implementation on big endian 183*61046927SAndroid Build Coastguard Worker- util: Fix disk_cache index calculation on big endian 184*61046927SAndroid Build Coastguard Worker- i965/fs: Unpack count argument to 64-bit shift ops on Atom 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard WorkerNicolai Hähnle (3): 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard Worker- radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check 189*61046927SAndroid Build Coastguard Worker- glsl: allow any l-value of an input variable as interpolant in 190*61046927SAndroid Build Coastguard Worker interpolateAt\* 191*61046927SAndroid Build Coastguard Worker- glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx 192*61046927SAndroid Build Coastguard Worker 193*61046927SAndroid Build Coastguard WorkerPierre Moreau (1): 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard Worker- nvc0/ir: Properly lower 64-bit shifts when the shift value is >32 196*61046927SAndroid Build Coastguard Worker 197*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker- mesa/gles: adjust internal format in glTexSubImage2D error checks 200*61046927SAndroid Build Coastguard Worker 201*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 202*61046927SAndroid Build Coastguard Worker 203*61046927SAndroid Build Coastguard Worker- glsl: get correct member type when processing xfb ifc arrays 204*61046927SAndroid Build Coastguard Worker 205*61046927SAndroid Build Coastguard WorkerVadym Shovkoplias (2): 206*61046927SAndroid Build Coastguard Worker 207*61046927SAndroid Build Coastguard Worker- intel/blorp: Fix possible NULL pointer dereferencing 208*61046927SAndroid Build Coastguard Worker- glx/dri3: Remove unused deviceName variable 209*61046927SAndroid Build Coastguard Worker 210*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 211*61046927SAndroid Build Coastguard Worker 212*61046927SAndroid Build Coastguard Worker- anv: Check if memfd_create is already defined. 213