1*61046927SAndroid Build Coastguard WorkerMesa 17.2.8 Release Notes / December 22, 2017 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz 20*61046927SAndroid Build Coastguard Worker 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__ 31*61046927SAndroid Build Coastguard Worker - vkCmdBlitImage with arrayLayers > 1 fails 32*61046927SAndroid Build Coastguard Worker- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__ 33*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] [HSW] 34*61046927SAndroid Build Coastguard Worker KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails 35*61046927SAndroid Build Coastguard Worker- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__ 36*61046927SAndroid Build Coastguard Worker - Graphical glitches r600 in game this war of mine linux native 37*61046927SAndroid Build Coastguard Worker- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__ 38*61046927SAndroid Build Coastguard Worker - Vertex shader causes compiler to crash in SPIRV-to-NIR 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerChanges 41*61046927SAndroid Build Coastguard Worker------- 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerAndres Gomez (6): 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation 46*61046927SAndroid Build Coastguard Worker override. 47*61046927SAndroid Build Coastguard Worker- cherry-ignore: added 17.3 nominations. 48*61046927SAndroid Build Coastguard Worker- cherry-ignore: radv: port merge tess info from anv 49*61046927SAndroid Build Coastguard Worker- cherry-ignore: main: Clear shader program data whenever ProgramBinary 50*61046927SAndroid Build Coastguard Worker is called 51*61046927SAndroid Build Coastguard Worker- cherry-ignore: r600: set DX10_CLAMP for compute shader too 52*61046927SAndroid Build Coastguard Worker- Update version to 17.2.8 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- spirv: Fix loading an entire block at once. 57*61046927SAndroid Build Coastguard Worker- radv: Fix multi-layer blits. 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard WorkerBrian Paul (2): 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker- xlib: call \_mesa_warning() instead of fprintf() 62*61046927SAndroid Build Coastguard Worker- gallium/aux: include nr_samples in util_resource_size() computation 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerEmil Velikov (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 17.2.7 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- i965/vec4: use a temp register to compute offsets for pull loads 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard WorkerLeo Liu (1): 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard Worker- radeon/vce: move destroy command before feedback command 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerMatt Turner (2): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- util: Assume little endian in the absence of platform-specific 79*61046927SAndroid Build Coastguard Worker handling 80*61046927SAndroid Build Coastguard Worker- util: Add a SHA1 unit test program 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (2): 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker- r600: use min_dx10/max_dx10 instead of min/max 85*61046927SAndroid Build Coastguard Worker- r600: use DX10_CLAMP bit in shader setup 86