xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.2.8.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.2.8 Release Notes / December 22, 2017
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84  mesa-17.2.8.tar.gz
20*61046927SAndroid Build Coastguard Worker   6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f  mesa-17.2.8.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
31*61046927SAndroid Build Coastguard Worker   - vkCmdBlitImage with arrayLayers > 1 fails
32*61046927SAndroid Build Coastguard Worker-  `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
33*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] [HSW]
34*61046927SAndroid Build Coastguard Worker   KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
35*61046927SAndroid Build Coastguard Worker-  `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
36*61046927SAndroid Build Coastguard Worker   - Graphical glitches r600 in game this war of mine linux native
37*61046927SAndroid Build Coastguard Worker-  `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
38*61046927SAndroid Build Coastguard Worker   - Vertex shader causes compiler to crash in SPIRV-to-NIR
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerChanges
41*61046927SAndroid Build Coastguard Worker-------
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerAndres Gomez (6):
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker-  cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
46*61046927SAndroid Build Coastguard Worker   override.
47*61046927SAndroid Build Coastguard Worker-  cherry-ignore: added 17.3 nominations.
48*61046927SAndroid Build Coastguard Worker-  cherry-ignore: radv: port merge tess info from anv
49*61046927SAndroid Build Coastguard Worker-  cherry-ignore: main: Clear shader program data whenever ProgramBinary
50*61046927SAndroid Build Coastguard Worker   is called
51*61046927SAndroid Build Coastguard Worker-  cherry-ignore: r600: set DX10_CLAMP for compute shader too
52*61046927SAndroid Build Coastguard Worker-  Update version to 17.2.8
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  spirv: Fix loading an entire block at once.
57*61046927SAndroid Build Coastguard Worker-  radv: Fix multi-layer blits.
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerBrian Paul (2):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  xlib: call \_mesa_warning() instead of fprintf()
62*61046927SAndroid Build Coastguard Worker-  gallium/aux: include nr_samples in util_resource_size() computation
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.2.7
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  i965/vec4: use a temp register to compute offsets for pull loads
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  radeon/vce: move destroy command before feedback command
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerMatt Turner (2):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  util: Assume little endian in the absence of platform-specific
79*61046927SAndroid Build Coastguard Worker   handling
80*61046927SAndroid Build Coastguard Worker-  util: Add a SHA1 unit test program
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (2):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  r600: use min_dx10/max_dx10 instead of min/max
85*61046927SAndroid Build Coastguard Worker-  r600: use DX10_CLAMP bit in shader setup
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