xref: /aosp_15_r20/external/mesa3d/docs/relnotes/17.3.8.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 17.3.8 Release Notes / April 03, 2018
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   175d2ca9be2af3a8db6cd603986096d75da70f59699528d7b6675d542a305e23  mesa-17.3.8.tar.gz
20*61046927SAndroid Build Coastguard Worker   8f9d9bf281c48e4a8f5228816577263b4c655248dc7666e75034ab422951a6b1  mesa-17.3.8.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker-  `Bug 102542 <https://bugs.freedesktop.org/show_bug.cgi?id=102542>`__
31*61046927SAndroid Build Coastguard Worker   - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad
32*61046927SAndroid Build Coastguard Worker   assignment ?
33*61046927SAndroid Build Coastguard Worker-  `Bug 103746 <https://bugs.freedesktop.org/show_bug.cgi?id=103746>`__
34*61046927SAndroid Build Coastguard Worker   - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions
35*61046927SAndroid Build Coastguard Worker-  `Bug 104636 <https://bugs.freedesktop.org/show_bug.cgi?id=104636>`__
36*61046927SAndroid Build Coastguard Worker   - [BSW/HD400] Aztec Ruins GL version GPU hangs
37*61046927SAndroid Build Coastguard Worker-  `Bug 105290 <https://bugs.freedesktop.org/show_bug.cgi?id=105290>`__
38*61046927SAndroid Build Coastguard Worker   - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
39*61046927SAndroid Build Coastguard Worker-  `Bug 105464 <https://bugs.freedesktop.org/show_bug.cgi?id=105464>`__
40*61046927SAndroid Build Coastguard Worker   - Reading per-patch outputs in Tessellation Control Shader returns
41*61046927SAndroid Build Coastguard Worker   undefined values
42*61046927SAndroid Build Coastguard Worker-  `Bug 105670 <https://bugs.freedesktop.org/show_bug.cgi?id=105670>`__
43*61046927SAndroid Build Coastguard Worker   - [regression][hang] Trine1EE hangs GPU after loading screen on
44*61046927SAndroid Build Coastguard Worker   Mesa3D-17.3 and later
45*61046927SAndroid Build Coastguard Worker-  `Bug 105704 <https://bugs.freedesktop.org/show_bug.cgi?id=105704>`__
46*61046927SAndroid Build Coastguard Worker   - compiler assertion hit
47*61046927SAndroid Build Coastguard Worker-  `Bug 105717 <https://bugs.freedesktop.org/show_bug.cgi?id=105717>`__
48*61046927SAndroid Build Coastguard Worker   - [bisected] Mesa build tests fails: BIGENDIAN_CPU or
49*61046927SAndroid Build Coastguard Worker   LITTLEENDIAN_CPU must be defined
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerChanges
52*61046927SAndroid Build Coastguard Worker-------
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerAxel Davy (3):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  st/nine: Fix bad tracking of vs textures for NINESBT_ALL
57*61046927SAndroid Build Coastguard Worker-  st/nine: Fixes warning about implicit conversion
58*61046927SAndroid Build Coastguard Worker-  st/nine: Fix non inversible matrix check
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (1):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker-  anv/pipeline: fail if TCS/TES compile fail
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  radv: get correct offset into LDS for indexed vars.
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerDerek Foreman (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  egl/wayland: Make swrast display_sync the correct queue
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerEric Engestrom (1):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  meson/configure: detect endian.h instead of trying to guess when it's
75*61046927SAndroid Build Coastguard Worker   available
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  mesa: Don't write to user buffer in glGetTexParameterIuiv on error
80*61046927SAndroid Build Coastguard Worker-  i965/vec4: Fix null destination register in 3-source instructions
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  i965: Emit texture cache invalidates around blorp_copy
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerJordan Justen (2):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  i965: Calculate thread_count in brw_alloc_stage_scratch
89*61046927SAndroid Build Coastguard Worker-  i965: Hard code CS scratch_ids_per_subslice for Cherryview
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (6):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 17.3.7
94*61046927SAndroid Build Coastguard Worker-  cherry-ignore: ac/nir: pass the nir variable through tcs loading.
95*61046927SAndroid Build Coastguard Worker-  cherry-ignore: radv: handle exporting view index to fragment shader.
96*61046927SAndroid Build Coastguard Worker   (v1.1)
97*61046927SAndroid Build Coastguard Worker-  cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}
98*61046927SAndroid Build Coastguard Worker-  cherry-ignore: docs: fix 18.0 release note version
99*61046927SAndroid Build Coastguard Worker-  Update version to 17.3.8
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerLeo Liu (1):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  radeon/vce: move feedback command inside of destroy function
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker-  st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerRob Clark (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  nir: fix per_vertex_output intrinsic
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  glsl: fix infinite loop caused by bug in loop unrolling pass
116*61046927SAndroid Build Coastguard Worker-  nir: fix crash in loop unroll corner case
117