xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.0.0 Release Notes / March 27 2018
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.0.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 18.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 18.0.0 implements the OpenGL 4.5 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   93c2d3504b2871ac2146603fb1270f341d36a39695e2950a469c5eac74f98457  mesa-18.0.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   694e5c3d37717d23258c1f88bc134223c5d1aac70518d2f9134d6df3ee791eea  mesa-18.0.0.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker-  Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE
29*61046927SAndroid Build Coastguard Worker   environment variable is set to "0" or "false"
30*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on
31*61046927SAndroid Build Coastguard Worker   r600/evergreen+
32*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on
33*61046927SAndroid Build Coastguard Worker   r600/evergreen+
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_shader_storage_buffer_object on r600/evergreen+
35*61046927SAndroid Build Coastguard Worker-  GL_ARB_compute_shader on r600/evergreen+
36*61046927SAndroid Build Coastguard Worker-  GL_ARB_cull_distance on r600/evergreen+
37*61046927SAndroid Build Coastguard Worker-  GL_ARB_enhanced_layouts on r600/evergreen+
38*61046927SAndroid Build Coastguard Worker-  GL_ARB_bindless_texture on nvc0/kepler
39*61046927SAndroid Build Coastguard Worker-  OpenGL 4.3 on r600/evergreen with hw fp64 support
40*61046927SAndroid Build Coastguard Worker-  Support 1 binary format for GL_ARB_get_program_binary on i965. (For
41*61046927SAndroid Build Coastguard Worker   the 18.0 release, 0 formats continue to be supported in compatibility
42*61046927SAndroid Build Coastguard Worker   profiles.)
43*61046927SAndroid Build Coastguard Worker-  Cannonlake support on i965 and anv
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerBug fixes
46*61046927SAndroid Build Coastguard Worker---------
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker-  `Bug 85564 <https://bugs.freedesktop.org/show_bug.cgi?id=85564>`__ -
49*61046927SAndroid Build Coastguard Worker   Dead Island rendering issues
50*61046927SAndroid Build Coastguard Worker-  `Bug 90311 <https://bugs.freedesktop.org/show_bug.cgi?id=90311>`__ -
51*61046927SAndroid Build Coastguard Worker   Fail to build libglx with clang at linking stage
52*61046927SAndroid Build Coastguard Worker-  `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
53*61046927SAndroid Build Coastguard Worker   [BSW/BDW] ogles1conform Gets test fails
54*61046927SAndroid Build Coastguard Worker-  `Bug 94739 <https://bugs.freedesktop.org/show_bug.cgi?id=94739>`__ -
55*61046927SAndroid Build Coastguard Worker   Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in
56*61046927SAndroid Build Coastguard Worker   \_mesa_unpack_uint_24_8_depth_stencil_row
57*61046927SAndroid Build Coastguard Worker-  `Bug 97532 <https://bugs.freedesktop.org/show_bug.cgi?id=97532>`__ -
58*61046927SAndroid Build Coastguard Worker   Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker
59*61046927SAndroid Build Coastguard Worker   precision error (259fc505) on dead variable
60*61046927SAndroid Build Coastguard Worker-  `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
61*61046927SAndroid Build Coastguard Worker   Unreal Engine corrupted preview viewport
62*61046927SAndroid Build Coastguard Worker-  `Bug 100438 <https://bugs.freedesktop.org/show_bug.cgi?id=100438>`__
63*61046927SAndroid Build Coastguard Worker   - glsl/ir.cpp:1376:
64*61046927SAndroid Build Coastguard Worker   ir_dereference_variable::ir_dereference_variable(ir_variable*):
65*61046927SAndroid Build Coastguard Worker   Assertion \`var != NULL' failed.
66*61046927SAndroid Build Coastguard Worker-  `Bug 101378 <https://bugs.freedesktop.org/show_bug.cgi?id=101378>`__
67*61046927SAndroid Build Coastguard Worker   - interpolateAtSample check for input parameter is too strict
68*61046927SAndroid Build Coastguard Worker-  `Bug 101442 <https://bugs.freedesktop.org/show_bug.cgi?id=101442>`__
69*61046927SAndroid Build Coastguard Worker   - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes
70*61046927SAndroid Build Coastguard Worker   with R600_DEBUG=nosb
71*61046927SAndroid Build Coastguard Worker-  `Bug 101560 <https://bugs.freedesktop.org/show_bug.cgi?id=101560>`__
72*61046927SAndroid Build Coastguard Worker   - SPIR-V OpSwitch with int64 not supported even though shaderInt64 is
73*61046927SAndroid Build Coastguard Worker   true
74*61046927SAndroid Build Coastguard Worker-  `Bug 101691 <https://bugs.freedesktop.org/show_bug.cgi?id=101691>`__
75*61046927SAndroid Build Coastguard Worker   - gfx corruption on windowed 3d-apps running on dGPU
76*61046927SAndroid Build Coastguard Worker-  `Bug 102177 <https://bugs.freedesktop.org/show_bug.cgi?id=102177>`__
77*61046927SAndroid Build Coastguard Worker   - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails
78*61046927SAndroid Build Coastguard Worker   sporadically
79*61046927SAndroid Build Coastguard Worker-  `Bug 102264 <https://bugs.freedesktop.org/show_bug.cgi?id=102264>`__
80*61046927SAndroid Build Coastguard Worker   - Missing MESA_FORMAT_{B8G8R8A8,B8G8R8X8}_SRGB formats
81*61046927SAndroid Build Coastguard Worker-  `Bug 102354 <https://bugs.freedesktop.org/show_bug.cgi?id=102354>`__
82*61046927SAndroid Build Coastguard Worker   - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, even
83*61046927SAndroid Build Coastguard Worker   though Mesa 17.1.x does.
84*61046927SAndroid Build Coastguard Worker-  `Bug 102358 <https://bugs.freedesktop.org/show_bug.cgi?id=102358>`__
85*61046927SAndroid Build Coastguard Worker   - WarThunder freezes at start, with activated vsync (vblank_mode=2)
86*61046927SAndroid Build Coastguard Worker-  `Bug 102435 <https://bugs.freedesktop.org/show_bug.cgi?id=102435>`__
87*61046927SAndroid Build Coastguard Worker   - [skl,kbl] [drm] GPU hang in Valve games based on Source 1
88*61046927SAndroid Build Coastguard Worker-  `Bug 102503 <https://bugs.freedesktop.org/show_bug.cgi?id=102503>`__
89*61046927SAndroid Build Coastguard Worker   - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart
90*61046927SAndroid Build Coastguard Worker   crash
91*61046927SAndroid Build Coastguard Worker-  `Bug 102665 <https://bugs.freedesktop.org/show_bug.cgi?id=102665>`__
92*61046927SAndroid Build Coastguard Worker   - test_glsl_to_tgsi_lifetime.cpp:53:67: error: ‘>>’ should be ‘> >’
93*61046927SAndroid Build Coastguard Worker   within a nested template argument list
94*61046927SAndroid Build Coastguard Worker-  `Bug 102677 <https://bugs.freedesktop.org/show_bug.cgi?id=102677>`__
95*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation
96*61046927SAndroid Build Coastguard Worker   fails
97*61046927SAndroid Build Coastguard Worker-  `Bug 102680 <https://bugs.freedesktop.org/show_bug.cgi?id=102680>`__
98*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks
99*61046927SAndroid Build Coastguard Worker   fails
100*61046927SAndroid Build Coastguard Worker-  `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
101*61046927SAndroid Build Coastguard Worker   - vkCmdBlitImage with arrayLayers > 1 fails
102*61046927SAndroid Build Coastguard Worker-  `Bug 102774 <https://bugs.freedesktop.org/show_bug.cgi?id=102774>`__
103*61046927SAndroid Build Coastguard Worker   - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv
104*61046927SAndroid Build Coastguard Worker-  `Bug 102809 <https://bugs.freedesktop.org/show_bug.cgi?id=102809>`__
105*61046927SAndroid Build Coastguard Worker   - Rust shadows(?) flash random colours
106*61046927SAndroid Build Coastguard Worker-  `Bug 102897 <https://bugs.freedesktop.org/show_bug.cgi?id=102897>`__
107*61046927SAndroid Build Coastguard Worker   - Separate bind points are not implemented correctly
108*61046927SAndroid Build Coastguard Worker-  `Bug 102955 <https://bugs.freedesktop.org/show_bug.cgi?id=102955>`__
109*61046927SAndroid Build Coastguard Worker   - HyperZ related rendering issue in ARK: Survival Evolved
110*61046927SAndroid Build Coastguard Worker-  `Bug 103006 <https://bugs.freedesktop.org/show_bug.cgi?id=103006>`__
111*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] [HSW]
112*61046927SAndroid Build Coastguard Worker   KHR-GL45.vertex_attrib_binding.basic-inputL-case1
113*61046927SAndroid Build Coastguard Worker-  `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
114*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] [HSW]
115*61046927SAndroid Build Coastguard Worker   KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
116*61046927SAndroid Build Coastguard Worker-  `Bug 103085 <https://bugs.freedesktop.org/show_bug.cgi?id=103085>`__
117*61046927SAndroid Build Coastguard Worker   - [ivb byt hsw] piglit.spec.arb_indirect_parameters.tf-count-arrays
118*61046927SAndroid Build Coastguard Worker-  `Bug 103098 <https://bugs.freedesktop.org/show_bug.cgi?id=103098>`__
119*61046927SAndroid Build Coastguard Worker   - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations
120*61046927SAndroid Build Coastguard Worker   fails
121*61046927SAndroid Build Coastguard Worker-  `Bug 103101 <https://bugs.freedesktop.org/show_bug.cgi?id=103101>`__
122*61046927SAndroid Build Coastguard Worker   - [SKL][bisected] DiRT Rally GPU hang
123*61046927SAndroid Build Coastguard Worker-  `Bug 103115 <https://bugs.freedesktop.org/show_bug.cgi?id=103115>`__
124*61046927SAndroid Build Coastguard Worker   - [BSW BXT GLK]
125*61046927SAndroid Build Coastguard Worker   dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64
126*61046927SAndroid Build Coastguard Worker-  `Bug 103128 <https://bugs.freedesktop.org/show_bug.cgi?id=103128>`__
127*61046927SAndroid Build Coastguard Worker   - [softpipe] piglit fs-ldexp regression
128*61046927SAndroid Build Coastguard Worker-  `Bug 103142 <https://bugs.freedesktop.org/show_bug.cgi?id=103142>`__
129*61046927SAndroid Build Coastguard Worker   - R600g+sb: optimizer apparently stuck in an endless loop
130*61046927SAndroid Build Coastguard Worker-  `Bug 103227 <https://bugs.freedesktop.org/show_bug.cgi?id=103227>`__
131*61046927SAndroid Build Coastguard Worker   - [G965 G45 ILK]
132*61046927SAndroid Build Coastguard Worker   ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression
133*61046927SAndroid Build Coastguard Worker-  `Bug 103283 <https://bugs.freedesktop.org/show_bug.cgi?id=103283>`__
134*61046927SAndroid Build Coastguard Worker   - drm_get_device_name_for_fd is broken on FreeBSD
135*61046927SAndroid Build Coastguard Worker-  `Bug 103388 <https://bugs.freedesktop.org/show_bug.cgi?id=103388>`__
136*61046927SAndroid Build Coastguard Worker   - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails
137*61046927SAndroid Build Coastguard Worker   with "error: no match for 'operator-'" with GCC-7, Mesa from Git and
138*61046927SAndroid Build Coastguard Worker   current LLVM revisions
139*61046927SAndroid Build Coastguard Worker-  `Bug 103393 <https://bugs.freedesktop.org/show_bug.cgi?id=103393>`__
140*61046927SAndroid Build Coastguard Worker   - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x !=
141*61046927SAndroid Build Coastguard Worker   gl_WorkGroupID.x \* gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x
142*61046927SAndroid Build Coastguard Worker-  `Bug 103412 <https://bugs.freedesktop.org/show_bug.cgi?id=103412>`__
143*61046927SAndroid Build Coastguard Worker   - gallium/wgl: Another fix to context creation without prior
144*61046927SAndroid Build Coastguard Worker   SetPixelFormat()
145*61046927SAndroid Build Coastguard Worker-  `Bug 103496 <https://bugs.freedesktop.org/show_bug.cgi?id=103496>`__
146*61046927SAndroid Build Coastguard Worker   - svga_screen.c:26:46: error: git_sha1.h: No such file or directory
147*61046927SAndroid Build Coastguard Worker-  `Bug 103513 <https://bugs.freedesktop.org/show_bug.cgi?id=103513>`__
148*61046927SAndroid Build Coastguard Worker   - [build failure] radv_shader.c:683:2: error: format not a string
149*61046927SAndroid Build Coastguard Worker   literal and no format arguments [-Werror=format-security]
150*61046927SAndroid Build Coastguard Worker-  `Bug 103519 <https://bugs.freedesktop.org/show_bug.cgi?id=103519>`__
151*61046927SAndroid Build Coastguard Worker   - wayland egl apps crash on start with mesa 17.2
152*61046927SAndroid Build Coastguard Worker-  `Bug 103529 <https://bugs.freedesktop.org/show_bug.cgi?id=103529>`__
153*61046927SAndroid Build Coastguard Worker   - [GM45] GPU hang with mpv fullscreen (bisected)
154*61046927SAndroid Build Coastguard Worker-  `Bug 103537 <https://bugs.freedesktop.org/show_bug.cgi?id=103537>`__
155*61046927SAndroid Build Coastguard Worker   - i965: Shadow of Mordor broken since commit
156*61046927SAndroid Build Coastguard Worker   379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell
157*61046927SAndroid Build Coastguard Worker-  `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
158*61046927SAndroid Build Coastguard Worker   - Graphical glitches r600 in game this war of mine linux native
159*61046927SAndroid Build Coastguard Worker-  `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
160*61046927SAndroid Build Coastguard Worker   - Vertex shader causes compiler to crash in SPIRV-to-NIR
161*61046927SAndroid Build Coastguard Worker-  `Bug 103616 <https://bugs.freedesktop.org/show_bug.cgi?id=103616>`__
162*61046927SAndroid Build Coastguard Worker   - Increased difference from reference image in shaders
163*61046927SAndroid Build Coastguard Worker-  `Bug 103626 <https://bugs.freedesktop.org/show_bug.cgi?id=103626>`__
164*61046927SAndroid Build Coastguard Worker   - [SNB] ES3-CTS.functional.shaders.precision
165*61046927SAndroid Build Coastguard Worker-  `Bug 103628 <https://bugs.freedesktop.org/show_bug.cgi?id=103628>`__
166*61046927SAndroid Build Coastguard Worker   - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
167*61046927SAndroid Build Coastguard Worker-  `Bug 103653 <https://bugs.freedesktop.org/show_bug.cgi?id=103653>`__
168*61046927SAndroid Build Coastguard Worker   - Unreal segfault since gallium/u_threaded: avoid syncs for
169*61046927SAndroid Build Coastguard Worker   get_query_result
170*61046927SAndroid Build Coastguard Worker-  `Bug 103658 <https://bugs.freedesktop.org/show_bug.cgi?id=103658>`__
171*61046927SAndroid Build Coastguard Worker   - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected expression
172*61046927SAndroid Build Coastguard Worker-  `Bug 103674 <https://bugs.freedesktop.org/show_bug.cgi?id=103674>`__
173*61046927SAndroid Build Coastguard Worker   - u_queue.c:173:7: error: implicit declaration of function
174*61046927SAndroid Build Coastguard Worker   'timespec_get' is invalid in C99
175*61046927SAndroid Build Coastguard Worker-  `Bug 103746 <https://bugs.freedesktop.org/show_bug.cgi?id=103746>`__
176*61046927SAndroid Build Coastguard Worker   - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions
177*61046927SAndroid Build Coastguard Worker-  `Bug 103759 <https://bugs.freedesktop.org/show_bug.cgi?id=103759>`__
178*61046927SAndroid Build Coastguard Worker   - plasma desktop corrupted rendering
179*61046927SAndroid Build Coastguard Worker-  `Bug 103784 <https://bugs.freedesktop.org/show_bug.cgi?id=103784>`__
180*61046927SAndroid Build Coastguard Worker   - [bisected] Egl changes breaks all of EGL
181*61046927SAndroid Build Coastguard Worker-  `Bug 103787 <https://bugs.freedesktop.org/show_bug.cgi?id=103787>`__
182*61046927SAndroid Build Coastguard Worker   - [BDW,BSW] gpu hang on
183*61046927SAndroid Build Coastguard Worker   spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp
184*61046927SAndroid Build Coastguard Worker-  `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
185*61046927SAndroid Build Coastguard Worker   - [i965] >Observer\_ issue
186*61046927SAndroid Build Coastguard Worker-  `Bug 103808 <https://bugs.freedesktop.org/show_bug.cgi?id=103808>`__
187*61046927SAndroid Build Coastguard Worker   - [radeonsi, bisected] World of Warcraft scribbling all over screen
188*61046927SAndroid Build Coastguard Worker-  `Bug 103902 <https://bugs.freedesktop.org/show_bug.cgi?id=103902>`__
189*61046927SAndroid Build Coastguard Worker   - Portal 2 game hangs at startup with latest mesa dev
190*61046927SAndroid Build Coastguard Worker-  `Bug 103904 <https://bugs.freedesktop.org/show_bug.cgi?id=103904>`__
191*61046927SAndroid Build Coastguard Worker   - Source engine-based games won't hang at start without R600_DEBUG=vs
192*61046927SAndroid Build Coastguard Worker-  `Bug 103909 <https://bugs.freedesktop.org/show_bug.cgi?id=103909>`__
193*61046927SAndroid Build Coastguard Worker   - anv_allocator.c:113:1: error: static declaration of ‘memfd_create’
194*61046927SAndroid Build Coastguard Worker   follows non-static declaration
195*61046927SAndroid Build Coastguard Worker-  `Bug 103942 <https://bugs.freedesktop.org/show_bug.cgi?id=103942>`__
196*61046927SAndroid Build Coastguard Worker   - KHR-GL46.enhanced_layouts.varying\* regression
197*61046927SAndroid Build Coastguard Worker-  `Bug 103955 <https://bugs.freedesktop.org/show_bug.cgi?id=103955>`__
198*61046927SAndroid Build Coastguard Worker   - Using array in structure results in wrong GLSL compilation output
199*61046927SAndroid Build Coastguard Worker-  `Bug 103966 <https://bugs.freedesktop.org/show_bug.cgi?id=103966>`__
200*61046927SAndroid Build Coastguard Worker   - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32
201*61046927SAndroid Build Coastguard Worker   in \_mesa_unpack_uint_24_8_depth_stencil_row
202*61046927SAndroid Build Coastguard Worker-  `Bug 103988 <https://bugs.freedesktop.org/show_bug.cgi?id=103988>`__
203*61046927SAndroid Build Coastguard Worker   - Intermittent piglit failures with shader cache enabled
204*61046927SAndroid Build Coastguard Worker-  `Bug 104005 <https://bugs.freedesktop.org/show_bug.cgi?id=104005>`__
205*61046927SAndroid Build Coastguard Worker   - [sklgt4e] GPU hangs in Car_Chase
206*61046927SAndroid Build Coastguard Worker-  `Bug 104119 <https://bugs.freedesktop.org/show_bug.cgi?id=104119>`__
207*61046927SAndroid Build Coastguard Worker   - radv: OpBitFieldInsert produces 0 with a loop counter for Insert
208*61046927SAndroid Build Coastguard Worker-  `Bug 104141 <https://bugs.freedesktop.org/show_bug.cgi?id=104141>`__
209*61046927SAndroid Build Coastguard Worker   - include/c11/threads_posix.h:96: undefined reference to
210*61046927SAndroid Build Coastguard Worker   \`pthread_once'
211*61046927SAndroid Build Coastguard Worker-  `Bug 104143 <https://bugs.freedesktop.org/show_bug.cgi?id=104143>`__
212*61046927SAndroid Build Coastguard Worker   - r600/sb: clobbers gl_Position -> gl_FragCoord
213*61046927SAndroid Build Coastguard Worker-  `Bug 104163 <https://bugs.freedesktop.org/show_bug.cgi?id=104163>`__
214*61046927SAndroid Build Coastguard Worker   - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from "i965:
215*61046927SAndroid Build Coastguard Worker   Disable regular fast-clears (CCS_D) on gen9+"
216*61046927SAndroid Build Coastguard Worker-  `Bug 104183 <https://bugs.freedesktop.org/show_bug.cgi?id=104183>`__
217*61046927SAndroid Build Coastguard Worker   - mesa-17.3.0/src/broadcom/qpu/qpu_pack.c:171]: (error) Invalid
218*61046927SAndroid Build Coastguard Worker   memcmp() argument
219*61046927SAndroid Build Coastguard Worker-  `Bug 104199 <https://bugs.freedesktop.org/show_bug.cgi?id=104199>`__
220*61046927SAndroid Build Coastguard Worker   - [i965 bisected] BIO and EM Vision in >Observer\_ is broken since
221*61046927SAndroid Build Coastguard Worker   commit af2c320190f3c73180f1610c8df955a7fa2a4d09
222*61046927SAndroid Build Coastguard Worker-  `Bug 104213 <https://bugs.freedesktop.org/show_bug.cgi?id=104213>`__
223*61046927SAndroid Build Coastguard Worker   - NULL pointer access crashes on compiling Vulkan compute shaders
224*61046927SAndroid Build Coastguard Worker   after "anv: Add support for the variablePointers feature"
225*61046927SAndroid Build Coastguard Worker-  `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__
226*61046927SAndroid Build Coastguard Worker   - Dota crashes when switching from game to desktop
227*61046927SAndroid Build Coastguard Worker-  `Bug 104226 <https://bugs.freedesktop.org/show_bug.cgi?id=104226>`__
228*61046927SAndroid Build Coastguard Worker   - [bisected] Anvil accesses uninitialized memory while compiling
229*61046927SAndroid Build Coastguard Worker   shaders
230*61046927SAndroid Build Coastguard Worker-  `Bug 104231 <https://bugs.freedesktop.org/show_bug.cgi?id=104231>`__
231*61046927SAndroid Build Coastguard Worker   - DispatchSanity_test.GL30 regression
232*61046927SAndroid Build Coastguard Worker-  `Bug 104246 <https://bugs.freedesktop.org/show_bug.cgi?id=104246>`__
233*61046927SAndroid Build Coastguard Worker   - Talos Principle Vulkan version crash: spirv_to_nir() returns NULL
234*61046927SAndroid Build Coastguard Worker   entry_point
235*61046927SAndroid Build Coastguard Worker-  `Bug 104271 <https://bugs.freedesktop.org/show_bug.cgi?id=104271>`__
236*61046927SAndroid Build Coastguard Worker   - i965: Timeout in
237*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5
238*61046927SAndroid Build Coastguard Worker-  `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
239*61046927SAndroid Build Coastguard Worker   - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
240*61046927SAndroid Build Coastguard Worker-  `Bug 104302 <https://bugs.freedesktop.org/show_bug.cgi?id=104302>`__
241*61046927SAndroid Build Coastguard Worker   - Wolfenstein 2 (2017) under wine graphical artifacting on RADV
242*61046927SAndroid Build Coastguard Worker-  `Bug 104331 <https://bugs.freedesktop.org/show_bug.cgi?id=104331>`__
243*61046927SAndroid Build Coastguard Worker   - [r600g] Ogre demo "TutorialUAV01" crash at
244*61046927SAndroid Build Coastguard Worker   r600_decompress_color_images
245*61046927SAndroid Build Coastguard Worker-  `Bug 104338 <https://bugs.freedesktop.org/show_bug.cgi?id=104338>`__
246*61046927SAndroid Build Coastguard Worker   - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo
247*61046927SAndroid Build Coastguard Worker   after "spirv: Add basic type validation for OpLoad, OpStore, and
248*61046927SAndroid Build Coastguard Worker   OpCopyMemory"
249*61046927SAndroid Build Coastguard Worker-  `Bug 104359 <https://bugs.freedesktop.org/show_bug.cgi?id=104359>`__
250*61046927SAndroid Build Coastguard Worker   - Mesa freezes in "vtn_cfg_walk_blocks" with Sacha Willems' hdr,
251*61046927SAndroid Build Coastguard Worker   parallaxmapping and specializationconstants Vulkan demos
252*61046927SAndroid Build Coastguard Worker-  `Bug 104381 <https://bugs.freedesktop.org/show_bug.cgi?id=104381>`__
253*61046927SAndroid Build Coastguard Worker   - swr fails to build since llvm-svn r321257
254*61046927SAndroid Build Coastguard Worker-  `Bug 104383 <https://bugs.freedesktop.org/show_bug.cgi?id=104383>`__
255*61046927SAndroid Build Coastguard Worker   - [KBL] Intel GPU hang with firefox
256*61046927SAndroid Build Coastguard Worker-  `Bug 104411 <https://bugs.freedesktop.org/show_bug.cgi?id=104411>`__
257*61046927SAndroid Build Coastguard Worker   - [CCS] lemonbar-xft GPU hang
258*61046927SAndroid Build Coastguard Worker-  `Bug 104424 <https://bugs.freedesktop.org/show_bug.cgi?id=104424>`__
259*61046927SAndroid Build Coastguard Worker   - DOOM 2016 broken by spirv OpStore validation
260*61046927SAndroid Build Coastguard Worker-  `Bug 104487 <https://bugs.freedesktop.org/show_bug.cgi?id=104487>`__
261*61046927SAndroid Build Coastguard Worker   - [KBL] portal2_linux GPU hang
262*61046927SAndroid Build Coastguard Worker-  `Bug 104490 <https://bugs.freedesktop.org/show_bug.cgi?id=104490>`__
263*61046927SAndroid Build Coastguard Worker   - [radeonsi/290x] Dota2 fails to start (can't create opengl context)
264*61046927SAndroid Build Coastguard Worker-  `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__
265*61046927SAndroid Build Coastguard Worker   - Compute Shader: Wrong alignment when assigning struct value to
266*61046927SAndroid Build Coastguard Worker   structured SSBO
267*61046927SAndroid Build Coastguard Worker-  `Bug 104546 <https://bugs.freedesktop.org/show_bug.cgi?id=104546>`__
268*61046927SAndroid Build Coastguard Worker   - Crash happens when running compute pipeline after calling
269*61046927SAndroid Build Coastguard Worker   glxMakeCurrent two times
270*61046927SAndroid Build Coastguard Worker-  `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__
271*61046927SAndroid Build Coastguard Worker   - Check if Mako templates for Python are installed
272*61046927SAndroid Build Coastguard Worker-  `Bug 104625 <https://bugs.freedesktop.org/show_bug.cgi?id=104625>`__
273*61046927SAndroid Build Coastguard Worker   - semicolon after if
274*61046927SAndroid Build Coastguard Worker-  `Bug 104636 <https://bugs.freedesktop.org/show_bug.cgi?id=104636>`__
275*61046927SAndroid Build Coastguard Worker   - [BSW/HD400] Aztec Ruins GL version GPU hangs
276*61046927SAndroid Build Coastguard Worker-  `Bug 104642 <https://bugs.freedesktop.org/show_bug.cgi?id=104642>`__
277*61046927SAndroid Build Coastguard Worker   - Android: NULL pointer dereference with i965 mesa-dev, seems
278*61046927SAndroid Build Coastguard Worker   build_id_length related
279*61046927SAndroid Build Coastguard Worker-  `Bug 104654 <https://bugs.freedesktop.org/show_bug.cgi?id=104654>`__
280*61046927SAndroid Build Coastguard Worker   - r600/sb: Alien Isolation GPU lock
281*61046927SAndroid Build Coastguard Worker-  `Bug 104668 <https://bugs.freedesktop.org/show_bug.cgi?id=104668>`__
282*61046927SAndroid Build Coastguard Worker   -
283*61046927SAndroid Build Coastguard Worker   dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
284*61046927SAndroid Build Coastguard Worker   regression
285*61046927SAndroid Build Coastguard Worker-  `Bug 104677 <https://bugs.freedesktop.org/show_bug.cgi?id=104677>`__
286*61046927SAndroid Build Coastguard Worker   - radv_generate_graphics_pipeline_key reads input rate from incorrect
287*61046927SAndroid Build Coastguard Worker   binding
288*61046927SAndroid Build Coastguard Worker-  `Bug 104690 <https://bugs.freedesktop.org/show_bug.cgi?id=104690>`__
289*61046927SAndroid Build Coastguard Worker   - [G33] regression: piglit.spec.!opengl 1_4.draw-batch and
290*61046927SAndroid Build Coastguard Worker   gl-1_4-dlist-multidrawarrays
291*61046927SAndroid Build Coastguard Worker-  `Bug 104711 <https://bugs.freedesktop.org/show_bug.cgi?id=104711>`__
292*61046927SAndroid Build Coastguard Worker   - [skl CCS] Oxenfree (unity engine game) hangs GPU
293*61046927SAndroid Build Coastguard Worker-  `Bug 104741 <https://bugs.freedesktop.org/show_bug.cgi?id=104741>`__
294*61046927SAndroid Build Coastguard Worker   - Graphic corruption for Android apps Telegram and KineMaster
295*61046927SAndroid Build Coastguard Worker-  `Bug 104742 <https://bugs.freedesktop.org/show_bug.cgi?id=104742>`__
296*61046927SAndroid Build Coastguard Worker   - [swrast] piglit gl-1.4-dlist-multidrawarrays regression
297*61046927SAndroid Build Coastguard Worker-  `Bug 104746 <https://bugs.freedesktop.org/show_bug.cgi?id=104746>`__
298*61046927SAndroid Build Coastguard Worker   - [swrast] piglit attribs regression
299*61046927SAndroid Build Coastguard Worker-  `Bug 104749 <https://bugs.freedesktop.org/show_bug.cgi?id=104749>`__
300*61046927SAndroid Build Coastguard Worker   - rasterizer/jitter/JitManager.cpp:252:91: error: no matching
301*61046927SAndroid Build Coastguard Worker   function for call to ‘llvm::DIBuilder::createBasicType(const char
302*61046927SAndroid Build Coastguard Worker   [8], int, llvm::dwarf::TypeKind)’
303*61046927SAndroid Build Coastguard Worker-  `Bug 104762 <https://bugs.freedesktop.org/show_bug.cgi?id=104762>`__
304*61046927SAndroid Build Coastguard Worker   - Various segfaults/problems in qt/plasma
305*61046927SAndroid Build Coastguard Worker-  `Bug 104777 <https://bugs.freedesktop.org/show_bug.cgi?id=104777>`__
306*61046927SAndroid Build Coastguard Worker   - Attaching multiple shader objects for the same stage to a GLSL
307*61046927SAndroid Build Coastguard Worker   program triggers a linker error
308*61046927SAndroid Build Coastguard Worker-  `Bug 104884 <https://bugs.freedesktop.org/show_bug.cgi?id=104884>`__
309*61046927SAndroid Build Coastguard Worker   - memory leak with intel i965 mesa when running android container in
310*61046927SAndroid Build Coastguard Worker   Ubuntu
311*61046927SAndroid Build Coastguard Worker-  `Bug 104905 <https://bugs.freedesktop.org/show_bug.cgi?id=104905>`__
312*61046927SAndroid Build Coastguard Worker   - SpvOpFOrdEqual doesn't return correct results for NaNs
313*61046927SAndroid Build Coastguard Worker-  `Bug 104915 <https://bugs.freedesktop.org/show_bug.cgi?id=104915>`__
314*61046927SAndroid Build Coastguard Worker   - Indexed SHADING_LANGUAGE_VERSION query not supported
315*61046927SAndroid Build Coastguard Worker-  `Bug 104923 <https://bugs.freedesktop.org/show_bug.cgi?id=104923>`__
316*61046927SAndroid Build Coastguard Worker   - anv: Dota2 rendering corruption
317*61046927SAndroid Build Coastguard Worker-  `Bug 105013 <https://bugs.freedesktop.org/show_bug.cgi?id=105013>`__
318*61046927SAndroid Build Coastguard Worker   - [regression] GLX+VA-API+clutter-gst video playback is corrupt with
319*61046927SAndroid Build Coastguard Worker   Mesa 17.3 (but is fine with 17.2)
320*61046927SAndroid Build Coastguard Worker-  `Bug 105029 <https://bugs.freedesktop.org/show_bug.cgi?id=105029>`__
321*61046927SAndroid Build Coastguard Worker   - simdlib_512_avx512.inl:371:57: error: could not convert
322*61046927SAndroid Build Coastguard Worker   ‘_mm512_mask_blend_epi32((__mmask16)(ImmT), a, b)’ from ‘__m512i’
323*61046927SAndroid Build Coastguard Worker   {aka ‘__vector(8) long long int’} to ‘SIMDImpl::SIMD512Impl::Float’
324*61046927SAndroid Build Coastguard Worker-  `Bug 105065 <https://bugs.freedesktop.org/show_bug.cgi?id=105065>`__
325*61046927SAndroid Build Coastguard Worker   - Qt Programs occasionally fail to render with new Mesa
326*61046927SAndroid Build Coastguard Worker   (glGetProgramBinary)
327*61046927SAndroid Build Coastguard Worker-  `Bug 105098 <https://bugs.freedesktop.org/show_bug.cgi?id=105098>`__
328*61046927SAndroid Build Coastguard Worker   - [RADV] GPU freeze with simple Vulkan App
329*61046927SAndroid Build Coastguard Worker-  `Bug 105103 <https://bugs.freedesktop.org/show_bug.cgi?id=105103>`__
330*61046927SAndroid Build Coastguard Worker   - Wayland master causes Mesa to fail to compile
331*61046927SAndroid Build Coastguard Worker-  `Bug 105120 <https://bugs.freedesktop.org/show_bug.cgi?id=105120>`__
332*61046927SAndroid Build Coastguard Worker   - meson build broken
333*61046927SAndroid Build Coastguard Worker-  `Bug 105224 <https://bugs.freedesktop.org/show_bug.cgi?id=105224>`__
334*61046927SAndroid Build Coastguard Worker   - Webgl Pointclouds flickers
335*61046927SAndroid Build Coastguard Worker-  `Bug 105255 <https://bugs.freedesktop.org/show_bug.cgi?id=105255>`__
336*61046927SAndroid Build Coastguard Worker   - Waiting for fences without waitAll is not implemented
337*61046927SAndroid Build Coastguard Worker-  `Bug 105271 <https://bugs.freedesktop.org/show_bug.cgi?id=105271>`__
338*61046927SAndroid Build Coastguard Worker   - WebGL2 shader crashes i965_dri.so 17.3.3
339*61046927SAndroid Build Coastguard Worker-  `Bug 105290 <https://bugs.freedesktop.org/show_bug.cgi?id=105290>`__
340*61046927SAndroid Build Coastguard Worker   - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
341*61046927SAndroid Build Coastguard Worker-  `Bug 105292 <https://bugs.freedesktop.org/show_bug.cgi?id=105292>`__
342*61046927SAndroid Build Coastguard Worker   - vkGetQueryPoolResults returns incorrect query status for large
343*61046927SAndroid Build Coastguard Worker   query buffers (bisected)
344*61046927SAndroid Build Coastguard Worker-  `Bug 105436 <https://bugs.freedesktop.org/show_bug.cgi?id=105436>`__
345*61046927SAndroid Build Coastguard Worker   - Blinking textures in UT2004 [bisected]
346*61046927SAndroid Build Coastguard Worker-  `Bug 105464 <https://bugs.freedesktop.org/show_bug.cgi?id=105464>`__
347*61046927SAndroid Build Coastguard Worker   - Reading per-patch outputs in Tessellation Control Shader returns
348*61046927SAndroid Build Coastguard Worker   undefined values
349*61046927SAndroid Build Coastguard Worker
350*61046927SAndroid Build Coastguard WorkerChanges
351*61046927SAndroid Build Coastguard Worker-------
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard Worker-  Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL
354