1*61046927SAndroid Build Coastguard WorkerMesa 18.0.0 Release Notes / March 27 2018 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 18.0.0 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 18.0.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 18.0.0 implements the OpenGL 4.5 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation 13*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 93c2d3504b2871ac2146603fb1270f341d36a39695e2950a469c5eac74f98457 mesa-18.0.0.tar.gz 21*61046927SAndroid Build Coastguard Worker 694e5c3d37717d23258c1f88bc134223c5d1aac70518d2f9134d6df3ee791eea mesa-18.0.0.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE 29*61046927SAndroid Build Coastguard Worker environment variable is set to "0" or "false" 30*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on 31*61046927SAndroid Build Coastguard Worker r600/evergreen+ 32*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on 33*61046927SAndroid Build Coastguard Worker r600/evergreen+ 34*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_storage_buffer_object on r600/evergreen+ 35*61046927SAndroid Build Coastguard Worker- GL_ARB_compute_shader on r600/evergreen+ 36*61046927SAndroid Build Coastguard Worker- GL_ARB_cull_distance on r600/evergreen+ 37*61046927SAndroid Build Coastguard Worker- GL_ARB_enhanced_layouts on r600/evergreen+ 38*61046927SAndroid Build Coastguard Worker- GL_ARB_bindless_texture on nvc0/kepler 39*61046927SAndroid Build Coastguard Worker- OpenGL 4.3 on r600/evergreen with hw fp64 support 40*61046927SAndroid Build Coastguard Worker- Support 1 binary format for GL_ARB_get_program_binary on i965. (For 41*61046927SAndroid Build Coastguard Worker the 18.0 release, 0 formats continue to be supported in compatibility 42*61046927SAndroid Build Coastguard Worker profiles.) 43*61046927SAndroid Build Coastguard Worker- Cannonlake support on i965 and anv 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerBug fixes 46*61046927SAndroid Build Coastguard Worker--------- 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker- `Bug 85564 <https://bugs.freedesktop.org/show_bug.cgi?id=85564>`__ - 49*61046927SAndroid Build Coastguard Worker Dead Island rendering issues 50*61046927SAndroid Build Coastguard Worker- `Bug 90311 <https://bugs.freedesktop.org/show_bug.cgi?id=90311>`__ - 51*61046927SAndroid Build Coastguard Worker Fail to build libglx with clang at linking stage 52*61046927SAndroid Build Coastguard Worker- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ - 53*61046927SAndroid Build Coastguard Worker [BSW/BDW] ogles1conform Gets test fails 54*61046927SAndroid Build Coastguard Worker- `Bug 94739 <https://bugs.freedesktop.org/show_bug.cgi?id=94739>`__ - 55*61046927SAndroid Build Coastguard Worker Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in 56*61046927SAndroid Build Coastguard Worker \_mesa_unpack_uint_24_8_depth_stencil_row 57*61046927SAndroid Build Coastguard Worker- `Bug 97532 <https://bugs.freedesktop.org/show_bug.cgi?id=97532>`__ - 58*61046927SAndroid Build Coastguard Worker Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker 59*61046927SAndroid Build Coastguard Worker precision error (259fc505) on dead variable 60*61046927SAndroid Build Coastguard Worker- `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ - 61*61046927SAndroid Build Coastguard Worker Unreal Engine corrupted preview viewport 62*61046927SAndroid Build Coastguard Worker- `Bug 100438 <https://bugs.freedesktop.org/show_bug.cgi?id=100438>`__ 63*61046927SAndroid Build Coastguard Worker - glsl/ir.cpp:1376: 64*61046927SAndroid Build Coastguard Worker ir_dereference_variable::ir_dereference_variable(ir_variable*): 65*61046927SAndroid Build Coastguard Worker Assertion \`var != NULL' failed. 66*61046927SAndroid Build Coastguard Worker- `Bug 101378 <https://bugs.freedesktop.org/show_bug.cgi?id=101378>`__ 67*61046927SAndroid Build Coastguard Worker - interpolateAtSample check for input parameter is too strict 68*61046927SAndroid Build Coastguard Worker- `Bug 101442 <https://bugs.freedesktop.org/show_bug.cgi?id=101442>`__ 69*61046927SAndroid Build Coastguard Worker - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes 70*61046927SAndroid Build Coastguard Worker with R600_DEBUG=nosb 71*61046927SAndroid Build Coastguard Worker- `Bug 101560 <https://bugs.freedesktop.org/show_bug.cgi?id=101560>`__ 72*61046927SAndroid Build Coastguard Worker - SPIR-V OpSwitch with int64 not supported even though shaderInt64 is 73*61046927SAndroid Build Coastguard Worker true 74*61046927SAndroid Build Coastguard Worker- `Bug 101691 <https://bugs.freedesktop.org/show_bug.cgi?id=101691>`__ 75*61046927SAndroid Build Coastguard Worker - gfx corruption on windowed 3d-apps running on dGPU 76*61046927SAndroid Build Coastguard Worker- `Bug 102177 <https://bugs.freedesktop.org/show_bug.cgi?id=102177>`__ 77*61046927SAndroid Build Coastguard Worker - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails 78*61046927SAndroid Build Coastguard Worker sporadically 79*61046927SAndroid Build Coastguard Worker- `Bug 102264 <https://bugs.freedesktop.org/show_bug.cgi?id=102264>`__ 80*61046927SAndroid Build Coastguard Worker - Missing MESA_FORMAT_{B8G8R8A8,B8G8R8X8}_SRGB formats 81*61046927SAndroid Build Coastguard Worker- `Bug 102354 <https://bugs.freedesktop.org/show_bug.cgi?id=102354>`__ 82*61046927SAndroid Build Coastguard Worker - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, even 83*61046927SAndroid Build Coastguard Worker though Mesa 17.1.x does. 84*61046927SAndroid Build Coastguard Worker- `Bug 102358 <https://bugs.freedesktop.org/show_bug.cgi?id=102358>`__ 85*61046927SAndroid Build Coastguard Worker - WarThunder freezes at start, with activated vsync (vblank_mode=2) 86*61046927SAndroid Build Coastguard Worker- `Bug 102435 <https://bugs.freedesktop.org/show_bug.cgi?id=102435>`__ 87*61046927SAndroid Build Coastguard Worker - [skl,kbl] [drm] GPU hang in Valve games based on Source 1 88*61046927SAndroid Build Coastguard Worker- `Bug 102503 <https://bugs.freedesktop.org/show_bug.cgi?id=102503>`__ 89*61046927SAndroid Build Coastguard Worker - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart 90*61046927SAndroid Build Coastguard Worker crash 91*61046927SAndroid Build Coastguard Worker- `Bug 102665 <https://bugs.freedesktop.org/show_bug.cgi?id=102665>`__ 92*61046927SAndroid Build Coastguard Worker - test_glsl_to_tgsi_lifetime.cpp:53:67: error: ‘>>’ should be ‘> >’ 93*61046927SAndroid Build Coastguard Worker within a nested template argument list 94*61046927SAndroid Build Coastguard Worker- `Bug 102677 <https://bugs.freedesktop.org/show_bug.cgi?id=102677>`__ 95*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation 96*61046927SAndroid Build Coastguard Worker fails 97*61046927SAndroid Build Coastguard Worker- `Bug 102680 <https://bugs.freedesktop.org/show_bug.cgi?id=102680>`__ 98*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks 99*61046927SAndroid Build Coastguard Worker fails 100*61046927SAndroid Build Coastguard Worker- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__ 101*61046927SAndroid Build Coastguard Worker - vkCmdBlitImage with arrayLayers > 1 fails 102*61046927SAndroid Build Coastguard Worker- `Bug 102774 <https://bugs.freedesktop.org/show_bug.cgi?id=102774>`__ 103*61046927SAndroid Build Coastguard Worker - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv 104*61046927SAndroid Build Coastguard Worker- `Bug 102809 <https://bugs.freedesktop.org/show_bug.cgi?id=102809>`__ 105*61046927SAndroid Build Coastguard Worker - Rust shadows(?) flash random colours 106*61046927SAndroid Build Coastguard Worker- `Bug 102897 <https://bugs.freedesktop.org/show_bug.cgi?id=102897>`__ 107*61046927SAndroid Build Coastguard Worker - Separate bind points are not implemented correctly 108*61046927SAndroid Build Coastguard Worker- `Bug 102955 <https://bugs.freedesktop.org/show_bug.cgi?id=102955>`__ 109*61046927SAndroid Build Coastguard Worker - HyperZ related rendering issue in ARK: Survival Evolved 110*61046927SAndroid Build Coastguard Worker- `Bug 103006 <https://bugs.freedesktop.org/show_bug.cgi?id=103006>`__ 111*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] [HSW] 112*61046927SAndroid Build Coastguard Worker KHR-GL45.vertex_attrib_binding.basic-inputL-case1 113*61046927SAndroid Build Coastguard Worker- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__ 114*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] [HSW] 115*61046927SAndroid Build Coastguard Worker KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails 116*61046927SAndroid Build Coastguard Worker- `Bug 103085 <https://bugs.freedesktop.org/show_bug.cgi?id=103085>`__ 117*61046927SAndroid Build Coastguard Worker - [ivb byt hsw] piglit.spec.arb_indirect_parameters.tf-count-arrays 118*61046927SAndroid Build Coastguard Worker- `Bug 103098 <https://bugs.freedesktop.org/show_bug.cgi?id=103098>`__ 119*61046927SAndroid Build Coastguard Worker - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations 120*61046927SAndroid Build Coastguard Worker fails 121*61046927SAndroid Build Coastguard Worker- `Bug 103101 <https://bugs.freedesktop.org/show_bug.cgi?id=103101>`__ 122*61046927SAndroid Build Coastguard Worker - [SKL][bisected] DiRT Rally GPU hang 123*61046927SAndroid Build Coastguard Worker- `Bug 103115 <https://bugs.freedesktop.org/show_bug.cgi?id=103115>`__ 124*61046927SAndroid Build Coastguard Worker - [BSW BXT GLK] 125*61046927SAndroid Build Coastguard Worker dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64 126*61046927SAndroid Build Coastguard Worker- `Bug 103128 <https://bugs.freedesktop.org/show_bug.cgi?id=103128>`__ 127*61046927SAndroid Build Coastguard Worker - [softpipe] piglit fs-ldexp regression 128*61046927SAndroid Build Coastguard Worker- `Bug 103142 <https://bugs.freedesktop.org/show_bug.cgi?id=103142>`__ 129*61046927SAndroid Build Coastguard Worker - R600g+sb: optimizer apparently stuck in an endless loop 130*61046927SAndroid Build Coastguard Worker- `Bug 103227 <https://bugs.freedesktop.org/show_bug.cgi?id=103227>`__ 131*61046927SAndroid Build Coastguard Worker - [G965 G45 ILK] 132*61046927SAndroid Build Coastguard Worker ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression 133*61046927SAndroid Build Coastguard Worker- `Bug 103283 <https://bugs.freedesktop.org/show_bug.cgi?id=103283>`__ 134*61046927SAndroid Build Coastguard Worker - drm_get_device_name_for_fd is broken on FreeBSD 135*61046927SAndroid Build Coastguard Worker- `Bug 103388 <https://bugs.freedesktop.org/show_bug.cgi?id=103388>`__ 136*61046927SAndroid Build Coastguard Worker - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails 137*61046927SAndroid Build Coastguard Worker with "error: no match for 'operator-'" with GCC-7, Mesa from Git and 138*61046927SAndroid Build Coastguard Worker current LLVM revisions 139*61046927SAndroid Build Coastguard Worker- `Bug 103393 <https://bugs.freedesktop.org/show_bug.cgi?id=103393>`__ 140*61046927SAndroid Build Coastguard Worker - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != 141*61046927SAndroid Build Coastguard Worker gl_WorkGroupID.x \* gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x 142*61046927SAndroid Build Coastguard Worker- `Bug 103412 <https://bugs.freedesktop.org/show_bug.cgi?id=103412>`__ 143*61046927SAndroid Build Coastguard Worker - gallium/wgl: Another fix to context creation without prior 144*61046927SAndroid Build Coastguard Worker SetPixelFormat() 145*61046927SAndroid Build Coastguard Worker- `Bug 103496 <https://bugs.freedesktop.org/show_bug.cgi?id=103496>`__ 146*61046927SAndroid Build Coastguard Worker - svga_screen.c:26:46: error: git_sha1.h: No such file or directory 147*61046927SAndroid Build Coastguard Worker- `Bug 103513 <https://bugs.freedesktop.org/show_bug.cgi?id=103513>`__ 148*61046927SAndroid Build Coastguard Worker - [build failure] radv_shader.c:683:2: error: format not a string 149*61046927SAndroid Build Coastguard Worker literal and no format arguments [-Werror=format-security] 150*61046927SAndroid Build Coastguard Worker- `Bug 103519 <https://bugs.freedesktop.org/show_bug.cgi?id=103519>`__ 151*61046927SAndroid Build Coastguard Worker - wayland egl apps crash on start with mesa 17.2 152*61046927SAndroid Build Coastguard Worker- `Bug 103529 <https://bugs.freedesktop.org/show_bug.cgi?id=103529>`__ 153*61046927SAndroid Build Coastguard Worker - [GM45] GPU hang with mpv fullscreen (bisected) 154*61046927SAndroid Build Coastguard Worker- `Bug 103537 <https://bugs.freedesktop.org/show_bug.cgi?id=103537>`__ 155*61046927SAndroid Build Coastguard Worker - i965: Shadow of Mordor broken since commit 156*61046927SAndroid Build Coastguard Worker 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell 157*61046927SAndroid Build Coastguard Worker- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__ 158*61046927SAndroid Build Coastguard Worker - Graphical glitches r600 in game this war of mine linux native 159*61046927SAndroid Build Coastguard Worker- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__ 160*61046927SAndroid Build Coastguard Worker - Vertex shader causes compiler to crash in SPIRV-to-NIR 161*61046927SAndroid Build Coastguard Worker- `Bug 103616 <https://bugs.freedesktop.org/show_bug.cgi?id=103616>`__ 162*61046927SAndroid Build Coastguard Worker - Increased difference from reference image in shaders 163*61046927SAndroid Build Coastguard Worker- `Bug 103626 <https://bugs.freedesktop.org/show_bug.cgi?id=103626>`__ 164*61046927SAndroid Build Coastguard Worker - [SNB] ES3-CTS.functional.shaders.precision 165*61046927SAndroid Build Coastguard Worker- `Bug 103628 <https://bugs.freedesktop.org/show_bug.cgi?id=103628>`__ 166*61046927SAndroid Build Coastguard Worker - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks 167*61046927SAndroid Build Coastguard Worker- `Bug 103653 <https://bugs.freedesktop.org/show_bug.cgi?id=103653>`__ 168*61046927SAndroid Build Coastguard Worker - Unreal segfault since gallium/u_threaded: avoid syncs for 169*61046927SAndroid Build Coastguard Worker get_query_result 170*61046927SAndroid Build Coastguard Worker- `Bug 103658 <https://bugs.freedesktop.org/show_bug.cgi?id=103658>`__ 171*61046927SAndroid Build Coastguard Worker - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected expression 172*61046927SAndroid Build Coastguard Worker- `Bug 103674 <https://bugs.freedesktop.org/show_bug.cgi?id=103674>`__ 173*61046927SAndroid Build Coastguard Worker - u_queue.c:173:7: error: implicit declaration of function 174*61046927SAndroid Build Coastguard Worker 'timespec_get' is invalid in C99 175*61046927SAndroid Build Coastguard Worker- `Bug 103746 <https://bugs.freedesktop.org/show_bug.cgi?id=103746>`__ 176*61046927SAndroid Build Coastguard Worker - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions 177*61046927SAndroid Build Coastguard Worker- `Bug 103759 <https://bugs.freedesktop.org/show_bug.cgi?id=103759>`__ 178*61046927SAndroid Build Coastguard Worker - plasma desktop corrupted rendering 179*61046927SAndroid Build Coastguard Worker- `Bug 103784 <https://bugs.freedesktop.org/show_bug.cgi?id=103784>`__ 180*61046927SAndroid Build Coastguard Worker - [bisected] Egl changes breaks all of EGL 181*61046927SAndroid Build Coastguard Worker- `Bug 103787 <https://bugs.freedesktop.org/show_bug.cgi?id=103787>`__ 182*61046927SAndroid Build Coastguard Worker - [BDW,BSW] gpu hang on 183*61046927SAndroid Build Coastguard Worker spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp 184*61046927SAndroid Build Coastguard Worker- `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__ 185*61046927SAndroid Build Coastguard Worker - [i965] >Observer\_ issue 186*61046927SAndroid Build Coastguard Worker- `Bug 103808 <https://bugs.freedesktop.org/show_bug.cgi?id=103808>`__ 187*61046927SAndroid Build Coastguard Worker - [radeonsi, bisected] World of Warcraft scribbling all over screen 188*61046927SAndroid Build Coastguard Worker- `Bug 103902 <https://bugs.freedesktop.org/show_bug.cgi?id=103902>`__ 189*61046927SAndroid Build Coastguard Worker - Portal 2 game hangs at startup with latest mesa dev 190*61046927SAndroid Build Coastguard Worker- `Bug 103904 <https://bugs.freedesktop.org/show_bug.cgi?id=103904>`__ 191*61046927SAndroid Build Coastguard Worker - Source engine-based games won't hang at start without R600_DEBUG=vs 192*61046927SAndroid Build Coastguard Worker- `Bug 103909 <https://bugs.freedesktop.org/show_bug.cgi?id=103909>`__ 193*61046927SAndroid Build Coastguard Worker - anv_allocator.c:113:1: error: static declaration of ‘memfd_create’ 194*61046927SAndroid Build Coastguard Worker follows non-static declaration 195*61046927SAndroid Build Coastguard Worker- `Bug 103942 <https://bugs.freedesktop.org/show_bug.cgi?id=103942>`__ 196*61046927SAndroid Build Coastguard Worker - KHR-GL46.enhanced_layouts.varying\* regression 197*61046927SAndroid Build Coastguard Worker- `Bug 103955 <https://bugs.freedesktop.org/show_bug.cgi?id=103955>`__ 198*61046927SAndroid Build Coastguard Worker - Using array in structure results in wrong GLSL compilation output 199*61046927SAndroid Build Coastguard Worker- `Bug 103966 <https://bugs.freedesktop.org/show_bug.cgi?id=103966>`__ 200*61046927SAndroid Build Coastguard Worker - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 201*61046927SAndroid Build Coastguard Worker in \_mesa_unpack_uint_24_8_depth_stencil_row 202*61046927SAndroid Build Coastguard Worker- `Bug 103988 <https://bugs.freedesktop.org/show_bug.cgi?id=103988>`__ 203*61046927SAndroid Build Coastguard Worker - Intermittent piglit failures with shader cache enabled 204*61046927SAndroid Build Coastguard Worker- `Bug 104005 <https://bugs.freedesktop.org/show_bug.cgi?id=104005>`__ 205*61046927SAndroid Build Coastguard Worker - [sklgt4e] GPU hangs in Car_Chase 206*61046927SAndroid Build Coastguard Worker- `Bug 104119 <https://bugs.freedesktop.org/show_bug.cgi?id=104119>`__ 207*61046927SAndroid Build Coastguard Worker - radv: OpBitFieldInsert produces 0 with a loop counter for Insert 208*61046927SAndroid Build Coastguard Worker- `Bug 104141 <https://bugs.freedesktop.org/show_bug.cgi?id=104141>`__ 209*61046927SAndroid Build Coastguard Worker - include/c11/threads_posix.h:96: undefined reference to 210*61046927SAndroid Build Coastguard Worker \`pthread_once' 211*61046927SAndroid Build Coastguard Worker- `Bug 104143 <https://bugs.freedesktop.org/show_bug.cgi?id=104143>`__ 212*61046927SAndroid Build Coastguard Worker - r600/sb: clobbers gl_Position -> gl_FragCoord 213*61046927SAndroid Build Coastguard Worker- `Bug 104163 <https://bugs.freedesktop.org/show_bug.cgi?id=104163>`__ 214*61046927SAndroid Build Coastguard Worker - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from "i965: 215*61046927SAndroid Build Coastguard Worker Disable regular fast-clears (CCS_D) on gen9+" 216*61046927SAndroid Build Coastguard Worker- `Bug 104183 <https://bugs.freedesktop.org/show_bug.cgi?id=104183>`__ 217*61046927SAndroid Build Coastguard Worker - mesa-17.3.0/src/broadcom/qpu/qpu_pack.c:171]: (error) Invalid 218*61046927SAndroid Build Coastguard Worker memcmp() argument 219*61046927SAndroid Build Coastguard Worker- `Bug 104199 <https://bugs.freedesktop.org/show_bug.cgi?id=104199>`__ 220*61046927SAndroid Build Coastguard Worker - [i965 bisected] BIO and EM Vision in >Observer\_ is broken since 221*61046927SAndroid Build Coastguard Worker commit af2c320190f3c73180f1610c8df955a7fa2a4d09 222*61046927SAndroid Build Coastguard Worker- `Bug 104213 <https://bugs.freedesktop.org/show_bug.cgi?id=104213>`__ 223*61046927SAndroid Build Coastguard Worker - NULL pointer access crashes on compiling Vulkan compute shaders 224*61046927SAndroid Build Coastguard Worker after "anv: Add support for the variablePointers feature" 225*61046927SAndroid Build Coastguard Worker- `Bug 104214 <https://bugs.freedesktop.org/show_bug.cgi?id=104214>`__ 226*61046927SAndroid Build Coastguard Worker - Dota crashes when switching from game to desktop 227*61046927SAndroid Build Coastguard Worker- `Bug 104226 <https://bugs.freedesktop.org/show_bug.cgi?id=104226>`__ 228*61046927SAndroid Build Coastguard Worker - [bisected] Anvil accesses uninitialized memory while compiling 229*61046927SAndroid Build Coastguard Worker shaders 230*61046927SAndroid Build Coastguard Worker- `Bug 104231 <https://bugs.freedesktop.org/show_bug.cgi?id=104231>`__ 231*61046927SAndroid Build Coastguard Worker - DispatchSanity_test.GL30 regression 232*61046927SAndroid Build Coastguard Worker- `Bug 104246 <https://bugs.freedesktop.org/show_bug.cgi?id=104246>`__ 233*61046927SAndroid Build Coastguard Worker - Talos Principle Vulkan version crash: spirv_to_nir() returns NULL 234*61046927SAndroid Build Coastguard Worker entry_point 235*61046927SAndroid Build Coastguard Worker- `Bug 104271 <https://bugs.freedesktop.org/show_bug.cgi?id=104271>`__ 236*61046927SAndroid Build Coastguard Worker - i965: Timeout in 237*61046927SAndroid Build Coastguard Worker dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5 238*61046927SAndroid Build Coastguard Worker- `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__ 239*61046927SAndroid Build Coastguard Worker - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true 240*61046927SAndroid Build Coastguard Worker- `Bug 104302 <https://bugs.freedesktop.org/show_bug.cgi?id=104302>`__ 241*61046927SAndroid Build Coastguard Worker - Wolfenstein 2 (2017) under wine graphical artifacting on RADV 242*61046927SAndroid Build Coastguard Worker- `Bug 104331 <https://bugs.freedesktop.org/show_bug.cgi?id=104331>`__ 243*61046927SAndroid Build Coastguard Worker - [r600g] Ogre demo "TutorialUAV01" crash at 244*61046927SAndroid Build Coastguard Worker r600_decompress_color_images 245*61046927SAndroid Build Coastguard Worker- `Bug 104338 <https://bugs.freedesktop.org/show_bug.cgi?id=104338>`__ 246*61046927SAndroid Build Coastguard Worker - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo 247*61046927SAndroid Build Coastguard Worker after "spirv: Add basic type validation for OpLoad, OpStore, and 248*61046927SAndroid Build Coastguard Worker OpCopyMemory" 249*61046927SAndroid Build Coastguard Worker- `Bug 104359 <https://bugs.freedesktop.org/show_bug.cgi?id=104359>`__ 250*61046927SAndroid Build Coastguard Worker - Mesa freezes in "vtn_cfg_walk_blocks" with Sacha Willems' hdr, 251*61046927SAndroid Build Coastguard Worker parallaxmapping and specializationconstants Vulkan demos 252*61046927SAndroid Build Coastguard Worker- `Bug 104381 <https://bugs.freedesktop.org/show_bug.cgi?id=104381>`__ 253*61046927SAndroid Build Coastguard Worker - swr fails to build since llvm-svn r321257 254*61046927SAndroid Build Coastguard Worker- `Bug 104383 <https://bugs.freedesktop.org/show_bug.cgi?id=104383>`__ 255*61046927SAndroid Build Coastguard Worker - [KBL] Intel GPU hang with firefox 256*61046927SAndroid Build Coastguard Worker- `Bug 104411 <https://bugs.freedesktop.org/show_bug.cgi?id=104411>`__ 257*61046927SAndroid Build Coastguard Worker - [CCS] lemonbar-xft GPU hang 258*61046927SAndroid Build Coastguard Worker- `Bug 104424 <https://bugs.freedesktop.org/show_bug.cgi?id=104424>`__ 259*61046927SAndroid Build Coastguard Worker - DOOM 2016 broken by spirv OpStore validation 260*61046927SAndroid Build Coastguard Worker- `Bug 104487 <https://bugs.freedesktop.org/show_bug.cgi?id=104487>`__ 261*61046927SAndroid Build Coastguard Worker - [KBL] portal2_linux GPU hang 262*61046927SAndroid Build Coastguard Worker- `Bug 104490 <https://bugs.freedesktop.org/show_bug.cgi?id=104490>`__ 263*61046927SAndroid Build Coastguard Worker - [radeonsi/290x] Dota2 fails to start (can't create opengl context) 264*61046927SAndroid Build Coastguard Worker- `Bug 104492 <https://bugs.freedesktop.org/show_bug.cgi?id=104492>`__ 265*61046927SAndroid Build Coastguard Worker - Compute Shader: Wrong alignment when assigning struct value to 266*61046927SAndroid Build Coastguard Worker structured SSBO 267*61046927SAndroid Build Coastguard Worker- `Bug 104546 <https://bugs.freedesktop.org/show_bug.cgi?id=104546>`__ 268*61046927SAndroid Build Coastguard Worker - Crash happens when running compute pipeline after calling 269*61046927SAndroid Build Coastguard Worker glxMakeCurrent two times 270*61046927SAndroid Build Coastguard Worker- `Bug 104551 <https://bugs.freedesktop.org/show_bug.cgi?id=104551>`__ 271*61046927SAndroid Build Coastguard Worker - Check if Mako templates for Python are installed 272*61046927SAndroid Build Coastguard Worker- `Bug 104625 <https://bugs.freedesktop.org/show_bug.cgi?id=104625>`__ 273*61046927SAndroid Build Coastguard Worker - semicolon after if 274*61046927SAndroid Build Coastguard Worker- `Bug 104636 <https://bugs.freedesktop.org/show_bug.cgi?id=104636>`__ 275*61046927SAndroid Build Coastguard Worker - [BSW/HD400] Aztec Ruins GL version GPU hangs 276*61046927SAndroid Build Coastguard Worker- `Bug 104642 <https://bugs.freedesktop.org/show_bug.cgi?id=104642>`__ 277*61046927SAndroid Build Coastguard Worker - Android: NULL pointer dereference with i965 mesa-dev, seems 278*61046927SAndroid Build Coastguard Worker build_id_length related 279*61046927SAndroid Build Coastguard Worker- `Bug 104654 <https://bugs.freedesktop.org/show_bug.cgi?id=104654>`__ 280*61046927SAndroid Build Coastguard Worker - r600/sb: Alien Isolation GPU lock 281*61046927SAndroid Build Coastguard Worker- `Bug 104668 <https://bugs.freedesktop.org/show_bug.cgi?id=104668>`__ 282*61046927SAndroid Build Coastguard Worker - 283*61046927SAndroid Build Coastguard Worker dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision 284*61046927SAndroid Build Coastguard Worker regression 285*61046927SAndroid Build Coastguard Worker- `Bug 104677 <https://bugs.freedesktop.org/show_bug.cgi?id=104677>`__ 286*61046927SAndroid Build Coastguard Worker - radv_generate_graphics_pipeline_key reads input rate from incorrect 287*61046927SAndroid Build Coastguard Worker binding 288*61046927SAndroid Build Coastguard Worker- `Bug 104690 <https://bugs.freedesktop.org/show_bug.cgi?id=104690>`__ 289*61046927SAndroid Build Coastguard Worker - [G33] regression: piglit.spec.!opengl 1_4.draw-batch and 290*61046927SAndroid Build Coastguard Worker gl-1_4-dlist-multidrawarrays 291*61046927SAndroid Build Coastguard Worker- `Bug 104711 <https://bugs.freedesktop.org/show_bug.cgi?id=104711>`__ 292*61046927SAndroid Build Coastguard Worker - [skl CCS] Oxenfree (unity engine game) hangs GPU 293*61046927SAndroid Build Coastguard Worker- `Bug 104741 <https://bugs.freedesktop.org/show_bug.cgi?id=104741>`__ 294*61046927SAndroid Build Coastguard Worker - Graphic corruption for Android apps Telegram and KineMaster 295*61046927SAndroid Build Coastguard Worker- `Bug 104742 <https://bugs.freedesktop.org/show_bug.cgi?id=104742>`__ 296*61046927SAndroid Build Coastguard Worker - [swrast] piglit gl-1.4-dlist-multidrawarrays regression 297*61046927SAndroid Build Coastguard Worker- `Bug 104746 <https://bugs.freedesktop.org/show_bug.cgi?id=104746>`__ 298*61046927SAndroid Build Coastguard Worker - [swrast] piglit attribs regression 299*61046927SAndroid Build Coastguard Worker- `Bug 104749 <https://bugs.freedesktop.org/show_bug.cgi?id=104749>`__ 300*61046927SAndroid Build Coastguard Worker - rasterizer/jitter/JitManager.cpp:252:91: error: no matching 301*61046927SAndroid Build Coastguard Worker function for call to ‘llvm::DIBuilder::createBasicType(const char 302*61046927SAndroid Build Coastguard Worker [8], int, llvm::dwarf::TypeKind)’ 303*61046927SAndroid Build Coastguard Worker- `Bug 104762 <https://bugs.freedesktop.org/show_bug.cgi?id=104762>`__ 304*61046927SAndroid Build Coastguard Worker - Various segfaults/problems in qt/plasma 305*61046927SAndroid Build Coastguard Worker- `Bug 104777 <https://bugs.freedesktop.org/show_bug.cgi?id=104777>`__ 306*61046927SAndroid Build Coastguard Worker - Attaching multiple shader objects for the same stage to a GLSL 307*61046927SAndroid Build Coastguard Worker program triggers a linker error 308*61046927SAndroid Build Coastguard Worker- `Bug 104884 <https://bugs.freedesktop.org/show_bug.cgi?id=104884>`__ 309*61046927SAndroid Build Coastguard Worker - memory leak with intel i965 mesa when running android container in 310*61046927SAndroid Build Coastguard Worker Ubuntu 311*61046927SAndroid Build Coastguard Worker- `Bug 104905 <https://bugs.freedesktop.org/show_bug.cgi?id=104905>`__ 312*61046927SAndroid Build Coastguard Worker - SpvOpFOrdEqual doesn't return correct results for NaNs 313*61046927SAndroid Build Coastguard Worker- `Bug 104915 <https://bugs.freedesktop.org/show_bug.cgi?id=104915>`__ 314*61046927SAndroid Build Coastguard Worker - Indexed SHADING_LANGUAGE_VERSION query not supported 315*61046927SAndroid Build Coastguard Worker- `Bug 104923 <https://bugs.freedesktop.org/show_bug.cgi?id=104923>`__ 316*61046927SAndroid Build Coastguard Worker - anv: Dota2 rendering corruption 317*61046927SAndroid Build Coastguard Worker- `Bug 105013 <https://bugs.freedesktop.org/show_bug.cgi?id=105013>`__ 318*61046927SAndroid Build Coastguard Worker - [regression] GLX+VA-API+clutter-gst video playback is corrupt with 319*61046927SAndroid Build Coastguard Worker Mesa 17.3 (but is fine with 17.2) 320*61046927SAndroid Build Coastguard Worker- `Bug 105029 <https://bugs.freedesktop.org/show_bug.cgi?id=105029>`__ 321*61046927SAndroid Build Coastguard Worker - simdlib_512_avx512.inl:371:57: error: could not convert 322*61046927SAndroid Build Coastguard Worker ‘_mm512_mask_blend_epi32((__mmask16)(ImmT), a, b)’ from ‘__m512i’ 323*61046927SAndroid Build Coastguard Worker {aka ‘__vector(8) long long int’} to ‘SIMDImpl::SIMD512Impl::Float’ 324*61046927SAndroid Build Coastguard Worker- `Bug 105065 <https://bugs.freedesktop.org/show_bug.cgi?id=105065>`__ 325*61046927SAndroid Build Coastguard Worker - Qt Programs occasionally fail to render with new Mesa 326*61046927SAndroid Build Coastguard Worker (glGetProgramBinary) 327*61046927SAndroid Build Coastguard Worker- `Bug 105098 <https://bugs.freedesktop.org/show_bug.cgi?id=105098>`__ 328*61046927SAndroid Build Coastguard Worker - [RADV] GPU freeze with simple Vulkan App 329*61046927SAndroid Build Coastguard Worker- `Bug 105103 <https://bugs.freedesktop.org/show_bug.cgi?id=105103>`__ 330*61046927SAndroid Build Coastguard Worker - Wayland master causes Mesa to fail to compile 331*61046927SAndroid Build Coastguard Worker- `Bug 105120 <https://bugs.freedesktop.org/show_bug.cgi?id=105120>`__ 332*61046927SAndroid Build Coastguard Worker - meson build broken 333*61046927SAndroid Build Coastguard Worker- `Bug 105224 <https://bugs.freedesktop.org/show_bug.cgi?id=105224>`__ 334*61046927SAndroid Build Coastguard Worker - Webgl Pointclouds flickers 335*61046927SAndroid Build Coastguard Worker- `Bug 105255 <https://bugs.freedesktop.org/show_bug.cgi?id=105255>`__ 336*61046927SAndroid Build Coastguard Worker - Waiting for fences without waitAll is not implemented 337*61046927SAndroid Build Coastguard Worker- `Bug 105271 <https://bugs.freedesktop.org/show_bug.cgi?id=105271>`__ 338*61046927SAndroid Build Coastguard Worker - WebGL2 shader crashes i965_dri.so 17.3.3 339*61046927SAndroid Build Coastguard Worker- `Bug 105290 <https://bugs.freedesktop.org/show_bug.cgi?id=105290>`__ 340*61046927SAndroid Build Coastguard Worker - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache 341*61046927SAndroid Build Coastguard Worker- `Bug 105292 <https://bugs.freedesktop.org/show_bug.cgi?id=105292>`__ 342*61046927SAndroid Build Coastguard Worker - vkGetQueryPoolResults returns incorrect query status for large 343*61046927SAndroid Build Coastguard Worker query buffers (bisected) 344*61046927SAndroid Build Coastguard Worker- `Bug 105436 <https://bugs.freedesktop.org/show_bug.cgi?id=105436>`__ 345*61046927SAndroid Build Coastguard Worker - Blinking textures in UT2004 [bisected] 346*61046927SAndroid Build Coastguard Worker- `Bug 105464 <https://bugs.freedesktop.org/show_bug.cgi?id=105464>`__ 347*61046927SAndroid Build Coastguard Worker - Reading per-patch outputs in Tessellation Control Shader returns 348*61046927SAndroid Build Coastguard Worker undefined values 349*61046927SAndroid Build Coastguard Worker 350*61046927SAndroid Build Coastguard WorkerChanges 351*61046927SAndroid Build Coastguard Worker------- 352*61046927SAndroid Build Coastguard Worker 353*61046927SAndroid Build Coastguard Worker- Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL 354