xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.1.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.1.1 Release Notes / June 1 2018
2*61046927SAndroid Build Coastguard Worker=======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
13*61046927SAndroid Build Coastguard Workerdriver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96  mesa-18.1.1.tar.gz
21*61046927SAndroid Build Coastguard Worker   d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781  mesa-18.1.1.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerNone
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard WorkerChanges
34*61046927SAndroid Build Coastguard Worker-------
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker-  i965/glk: Add l3 banks count for 2x6 configuration
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (7):
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker-  radv: Fix multiview queries.
43*61046927SAndroid Build Coastguard Worker-  radv: Translate logic ops.
44*61046927SAndroid Build Coastguard Worker-  radv: Fix up 2_10_10_10 alpha sign.
45*61046927SAndroid Build Coastguard Worker-  radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.
46*61046927SAndroid Build Coastguard Worker-  amd/addrlib: Use defines in autotools build.
47*61046927SAndroid Build Coastguard Worker-  radv: Fix SRGB compute copies.
48*61046927SAndroid Build Coastguard Worker-  radv: Only expose subgroup shuffles on VI+.
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerChristoph Haag (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker-  radv: fix VK_EXT_descriptor_indexing
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerDave Airlie (5):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  radv/resolve: do fmask decompress on all layers.
57*61046927SAndroid Build Coastguard Worker-  radv: resolve all layers in compute resolve path.
58*61046927SAndroid Build Coastguard Worker-  radv: use compute path for multi-layer images.
59*61046927SAndroid Build Coastguard Worker-  virgl: set texture buffer offset alignment to disable
60*61046927SAndroid Build Coastguard Worker   ARB_texture_buffer_range.
61*61046927SAndroid Build Coastguard Worker-  tgsi/scan: add hw atomic to the list of memory accessing files
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerDylan Baker (2):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  docs: Add sha sums for release
66*61046927SAndroid Build Coastguard Worker-  VERSION: bump to 18.1.1 for next release
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerEric Engestrom (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  vulkan: don't free uninitialised memory
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (4):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  Revert "mesa: simplify \_mesa_is_image_unit_valid for buffers"
75*61046927SAndroid Build Coastguard Worker-  i965: Move buffer texture size calculation into a common helper
76*61046927SAndroid Build Coastguard Worker   function.
77*61046927SAndroid Build Coastguard Worker-  i965: Handle non-zero texture buffer offsets in buffer object range
78*61046927SAndroid Build Coastguard Worker   calculation.
79*61046927SAndroid Build Coastguard Worker-  i965: Use intel_bufferobj_buffer() wrapper in image surface state
80*61046927SAndroid Build Coastguard Worker   setup.
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  nv30: ensure that displayable formats are marked accordingly
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerJan Vesely (1):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  eg/compute: Use reference counting to handle compute memory pool.
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0
93*61046927SAndroid Build Coastguard Worker-  intel/blorp: Support blits and clears on surfaces with offsets
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerJose Dapena Paz (1):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  mesa: do not leak ctx->Shader.ReferencedProgram references
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  opencl: autotools: Fix linking order for OpenCL target
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  st/mesa: simplify lastLevel determination in st_finalize_texture
106*61046927SAndroid Build Coastguard Worker-  radeonsi: fix incorrect parentheses around VS-PS varying elimination
107*61046927SAndroid Build Coastguard Worker-  mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  dri3: Stricter SBC wraparound handling
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerNanley Chery (4):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  i965: Add and use a getter for the miptree aux buffer
116*61046927SAndroid Build Coastguard Worker-  i965: Add and use a single miptree aux_buf field
117*61046927SAndroid Build Coastguard Worker-  i965/miptree: Fix handling of uninitialized MCS buffers
118*61046927SAndroid Build Coastguard Worker-  i965/miptree: Zero-initialize CCS_D buffers
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker-  spirv: fix visiting inner loops with same break/continue block
123*61046927SAndroid Build Coastguard Worker-  radv: fix centroid interpolation
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerStuart Young (1):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  etnaviv: Fix missing rnndb file in tarballs
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerThierry Reding (3):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  tegra: Treat resources with modifiers as scanout
132*61046927SAndroid Build Coastguard Worker-  tegra: Fix scanout resources without modifiers
133*61046927SAndroid Build Coastguard Worker-  tegra: Remove usage of non-stable UAPI
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker-  mesa: add glUniform*ui{v} support to display lists
138