1*61046927SAndroid Build Coastguard WorkerMesa 18.1.1 Release Notes / June 1 2018 2*61046927SAndroid Build Coastguard Worker======================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation. 12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each 13*61046927SAndroid Build Coastguard Workerdriver. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96 mesa-18.1.1.tar.gz 21*61046927SAndroid Build Coastguard Worker d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781 mesa-18.1.1.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerNone 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard WorkerChanges 34*61046927SAndroid Build Coastguard Worker------- 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker- i965/glk: Add l3 banks count for 2x6 configuration 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (7): 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker- radv: Fix multiview queries. 43*61046927SAndroid Build Coastguard Worker- radv: Translate logic ops. 44*61046927SAndroid Build Coastguard Worker- radv: Fix up 2_10_10_10 alpha sign. 45*61046927SAndroid Build Coastguard Worker- radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega. 46*61046927SAndroid Build Coastguard Worker- amd/addrlib: Use defines in autotools build. 47*61046927SAndroid Build Coastguard Worker- radv: Fix SRGB compute copies. 48*61046927SAndroid Build Coastguard Worker- radv: Only expose subgroup shuffles on VI+. 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerChristoph Haag (1): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- radv: fix VK_EXT_descriptor_indexing 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerDave Airlie (5): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- radv/resolve: do fmask decompress on all layers. 57*61046927SAndroid Build Coastguard Worker- radv: resolve all layers in compute resolve path. 58*61046927SAndroid Build Coastguard Worker- radv: use compute path for multi-layer images. 59*61046927SAndroid Build Coastguard Worker- virgl: set texture buffer offset alignment to disable 60*61046927SAndroid Build Coastguard Worker ARB_texture_buffer_range. 61*61046927SAndroid Build Coastguard Worker- tgsi/scan: add hw atomic to the list of memory accessing files 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerDylan Baker (2): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- docs: Add sha sums for release 66*61046927SAndroid Build Coastguard Worker- VERSION: bump to 18.1.1 for next release 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerEric Engestrom (1): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- vulkan: don't free uninitialised memory 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (4): 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard Worker- Revert "mesa: simplify \_mesa_is_image_unit_valid for buffers" 75*61046927SAndroid Build Coastguard Worker- i965: Move buffer texture size calculation into a common helper 76*61046927SAndroid Build Coastguard Worker function. 77*61046927SAndroid Build Coastguard Worker- i965: Handle non-zero texture buffer offsets in buffer object range 78*61046927SAndroid Build Coastguard Worker calculation. 79*61046927SAndroid Build Coastguard Worker- i965: Use intel_bufferobj_buffer() wrapper in image surface state 80*61046927SAndroid Build Coastguard Worker setup. 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1): 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker- nv30: ensure that displayable formats are marked accordingly 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerJan Vesely (1): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- eg/compute: Use reference counting to handle compute memory pool. 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0 93*61046927SAndroid Build Coastguard Worker- intel/blorp: Support blits and clears on surfaces with offsets 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerJose Dapena Paz (1): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- mesa: do not leak ctx->Shader.ReferencedProgram references 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (1): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- opencl: autotools: Fix linking order for OpenCL target 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- st/mesa: simplify lastLevel determination in st_finalize_texture 106*61046927SAndroid Build Coastguard Worker- radeonsi: fix incorrect parentheses around VS-PS varying elimination 107*61046927SAndroid Build Coastguard Worker- mesa: handle GL_UNSIGNED_INT64_ARB properly (v2) 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- dri3: Stricter SBC wraparound handling 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard WorkerNanley Chery (4): 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Worker- i965: Add and use a getter for the miptree aux buffer 116*61046927SAndroid Build Coastguard Worker- i965: Add and use a single miptree aux_buf field 117*61046927SAndroid Build Coastguard Worker- i965/miptree: Fix handling of uninitialized MCS buffers 118*61046927SAndroid Build Coastguard Worker- i965/miptree: Zero-initialize CCS_D buffers 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- spirv: fix visiting inner loops with same break/continue block 123*61046927SAndroid Build Coastguard Worker- radv: fix centroid interpolation 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerStuart Young (1): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- etnaviv: Fix missing rnndb file in tarballs 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerThierry Reding (3): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- tegra: Treat resources with modifiers as scanout 132*61046927SAndroid Build Coastguard Worker- tegra: Fix scanout resources without modifiers 133*61046927SAndroid Build Coastguard Worker- tegra: Remove usage of non-stable UAPI 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker- mesa: add glUniform*ui{v} support to display lists 138