xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.1.8.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.1.8 Release Notes / September 7 2018
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
13*61046927SAndroid Build Coastguard Workerdriver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   8ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a  mesa-18.1.8.tar.gz
21*61046927SAndroid Build Coastguard Worker   bd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b  mesa-18.1.8.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker-  `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
32*61046927SAndroid Build Coastguard Worker   [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
33*61046927SAndroid Build Coastguard Worker-  `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
34*61046927SAndroid Build Coastguard Worker   - Mesa fails to link GLSL programs with unused output blocks
35*61046927SAndroid Build Coastguard Worker-  `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
36*61046927SAndroid Build Coastguard Worker   - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
37*61046927SAndroid Build Coastguard Worker   having depthBoundsTest
38*61046927SAndroid Build Coastguard Worker-  `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
39*61046927SAndroid Build Coastguard Worker   - Needed to delete mesa shader cache after driver upgrade for 32 bit
40*61046927SAndroid Build Coastguard Worker   wine vulkan programs to work.
41*61046927SAndroid Build Coastguard Worker-  `Bug 106738 <https://bugs.freedesktop.org/show_bug.cgi?id=106738>`__
42*61046927SAndroid Build Coastguard Worker   - No test for miptrees with DRI modifiers
43*61046927SAndroid Build Coastguard Worker-  `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
44*61046927SAndroid Build Coastguard Worker   - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
45*61046927SAndroid Build Coastguard Worker   tests fail
46*61046927SAndroid Build Coastguard Worker-  `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
47*61046927SAndroid Build Coastguard Worker   - [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
48*61046927SAndroid Build Coastguard Worker   KHR-GL46.texture_barrier*-texels,
49*61046927SAndroid Build Coastguard Worker   GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
50*61046927SAndroid Build Coastguard Worker   GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
51*61046927SAndroid Build Coastguard Worker   fail with some configuration
52*61046927SAndroid Build Coastguard Worker-  `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
53*61046927SAndroid Build Coastguard Worker   - [DXVK] Setting high shader quality in GTA V results in LLVM error
54*61046927SAndroid Build Coastguard Worker-  `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
55*61046927SAndroid Build Coastguard Worker   - [SNB] The graphic corruption when we reuse the GS compiled and used
56*61046927SAndroid Build Coastguard Worker   for TFB when statebuffer contain magic trash in the unused space
57*61046927SAndroid Build Coastguard Worker-  `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
58*61046927SAndroid Build Coastguard Worker   - Rise of the Tomb Raider Segmentation Fault when the game starts
59*61046927SAndroid Build Coastguard Worker-  `Bug 107760 <https://bugs.freedesktop.org/show_bug.cgi?id=107760>`__
60*61046927SAndroid Build Coastguard Worker   - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with
61*61046927SAndroid Build Coastguard Worker   DXVK
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerChanges
64*61046927SAndroid Build Coastguard Worker-------
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker-  i965/gen6/xfb: handle case where transform feedback is not active
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (3):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  radv: Add missing checks in radv_get_image_format_properties.
73*61046927SAndroid Build Coastguard Worker-  radv: Fix CMASK dimensions.
74*61046927SAndroid Build Coastguard Worker-  radv: Use a lower max offchip buffer count.
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (1):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker-  tegra: fix memory leak
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerDaniel Stone (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  st/dri: Don't expose sRGB formats to clients
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  ac/radeonsi: fix CIK copy max size
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerDylan Baker (10):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  docs: Add mesa 18.1.7 notes
91*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add a patch
92*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add more 18.2 only patches
93*61046927SAndroid Build Coastguard Worker-  meson: Actually load translation files
94*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add more 18.2 patches
95*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add additional patch
96*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add patch that doesn't apply to 18.1
97*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add a couple of two fixes warning patches
98*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add patch that needs more significant patches to
99*61046927SAndroid Build Coastguard Worker   function
100*61046927SAndroid Build Coastguard Worker-  Bump version to 18.1.8
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker-  docs: update required mako version
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerGrazvydas Ignotas (1):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker-  radv: place pointer length into cache uuid
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerGurchetan Singh (2):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  meson: fix egl build for surfaceless
113*61046927SAndroid Build Coastguard Worker-  meson: fix egl build for android
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker-  i965/vec4: Clamp indirect tes input array reads with 0x0fffffff
118*61046927SAndroid Build Coastguard Worker-  i965/vec4: Correctly handle uniform sources in
119*61046927SAndroid Build Coastguard Worker   generate_tes_add_indirect_urb_offset
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (5):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  anv: Fill holes in the VF VUE to zero
124*61046927SAndroid Build Coastguard Worker-  nir/algebraic: Be more careful converting ushr to extract_u8/16
125*61046927SAndroid Build Coastguard Worker-  egl/dri2: Add a helper for the number of planes for a FOURCC format
126*61046927SAndroid Build Coastguard Worker-  egl/dri2: Guard against invalid fourcc formats
127*61046927SAndroid Build Coastguard Worker-  anv/blorp: Do more flushing around HiZ clears
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  egl/wayland: do not leak wl_buffer when it is locked
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  anv: blorp: support multiple aspect blits
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  glapi: actually implement GL_EXT_robustness for GLES
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerNanley Chery (7):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker-  intel/isl: Avoid tiling some 16K-wide render targets
144*61046927SAndroid Build Coastguard Worker-  i965: Make blt_pitch public
145*61046927SAndroid Build Coastguard Worker-  i965/miptree: Drop an if case from retile_as_linear
146*61046927SAndroid Build Coastguard Worker-  i965/miptree: Use the correct BLT pitch
147*61046927SAndroid Build Coastguard Worker-  i965/miptree: Use miptree_map in map_blit functions
148*61046927SAndroid Build Coastguard Worker-  i965/miptree: Fix can_blit_slice()
149*61046927SAndroid Build Coastguard Worker-  i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker-  radv: fix passing clip/cull distances from VS to PS
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Workervadym.shovkoplias (1):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker-  glsl/linker: Allow unused in blocks which are not declated on
158*61046927SAndroid Build Coastguard Worker   previous stage
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