xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.1.9.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.1.8 Release Notes / September 24 2018
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
13*61046927SAndroid Build Coastguard Workerdriver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499  mesa-18.1.9.tar.gz
21*61046927SAndroid Build Coastguard Worker   55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83  mesa-18.1.9.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker-  `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
32*61046927SAndroid Build Coastguard Worker   - Anv crashes when using 64-bit vertex inputs
33*61046927SAndroid Build Coastguard Worker-  `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__
34*61046927SAndroid Build Coastguard Worker   - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not
35*61046927SAndroid Build Coastguard Worker   supported
36*61046927SAndroid Build Coastguard Worker-  `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
37*61046927SAndroid Build Coastguard Worker   - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
38*61046927SAndroid Build Coastguard Worker   GT4
39*61046927SAndroid Build Coastguard Worker-  `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
40*61046927SAndroid Build Coastguard Worker   - Mesa preprocessor matches if(def)s & endifs incorrectly
41*61046927SAndroid Build Coastguard Worker-  `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
42*61046927SAndroid Build Coastguard Worker   - Access violation with some games
43*61046927SAndroid Build Coastguard Worker-  `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
44*61046927SAndroid Build Coastguard Worker   - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
45*61046927SAndroid Build Coastguard Worker   function under windows
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChanges
48*61046927SAndroid Build Coastguard Worker-------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (4):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker-  apple/glx/log: added missing va_end() after va_copy()
53*61046927SAndroid Build Coastguard Worker-  mesa/util: don't use the same 'va_list' instance twice
54*61046927SAndroid Build Coastguard Worker-  mesa/util: don't ignore NULL returned from 'malloc'
55*61046927SAndroid Build Coastguard Worker-  mesa/util: add missing va_end() after va_copy()
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (4):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  radv: Use build ID if available for cache UUID.
60*61046927SAndroid Build Coastguard Worker-  radv: Only allow 16 user SGPRs for compute on GFX9+.
61*61046927SAndroid Build Coastguard Worker-  radv: Set the user SGPR MSB for Vega.
62*61046927SAndroid Build Coastguard Worker-  radv: Fix driver UUID SHA1 init.
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerChristopher Egert (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  radeon: fix ColorMask
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  virgl: don't send a shader create with no data. (v2)
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerDylan Baker (10):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker-  docs/relnotes: Add sha256 sums for mesa 18.1.8
75*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add additional 18.2 patch
76*61046927SAndroid Build Coastguard Worker-  meson: Print a message about why a libdrm version was selected
77*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add another 18.2 patch
78*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add patches that don't apply cleanly and are for
79*61046927SAndroid Build Coastguard Worker   developer tools
80*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Add more 18.2 patches
81*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add 18.2 patchs
82*61046927SAndroid Build Coastguard Worker-  cherry-ignore: add a patch that was reverted on master
83*61046927SAndroid Build Coastguard Worker-  cherry-ignore: one final update
84*61046927SAndroid Build Coastguard Worker-  Bump version to 18.1.9
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  winsys/virgl: avoid unintended behavior
89*61046927SAndroid Build Coastguard Worker-  virgl: adjust strides when mapping temp-resources
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerGert Wollny (1):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  winsys/virgl: correct resource and handle allocation (v2)
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (6):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  anv/pipeline: Only consider double elements which actually exist
98*61046927SAndroid Build Coastguard Worker-  i965: Workaround the gen9 hw astc5x5 sampler bug
99*61046927SAndroid Build Coastguard Worker-  anv: Re-emit vertex buffers when the pipeline changes
100*61046927SAndroid Build Coastguard Worker-  anv: Disable the vertex cache when tessellating on SKL GT4
101*61046927SAndroid Build Coastguard Worker-  anv: Clamp scissors to the framebuffer boundary
102*61046927SAndroid Build Coastguard Worker-  anv/query: Write both dwords in emit_zero_queries
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerJosh Pieper (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  st/mesa: Validate the result of pipe_transfer_map in make_texture
107*61046927SAndroid Build Coastguard Worker   (v2)
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerKenneth Feng (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  amd: Add Picasso device id
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
116*61046927SAndroid Build Coastguard Worker-  radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
117*61046927SAndroid Build Coastguard Worker-  r600: fix HTILE for NPOT textures with mipmapping
118*61046927SAndroid Build Coastguard Worker-  radeonsi: fix printing a BO list into ddebug reports
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerMathias Fröhlich (1):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker-  tnl: Fix green gun regression in xonotic.
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerMauro Rossi (3):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker-  android: broadcom/genxml: fix collision with intel/genxml header-gen
127*61046927SAndroid Build Coastguard Worker   macro
128*61046927SAndroid Build Coastguard Worker-  android: broadcom/cle: add gallium include path
129*61046927SAndroid Build Coastguard Worker-  android: broadcom/cle: export the broadcom top level path headers
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerMichal Srb (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker-  st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the
134*61046927SAndroid Build Coastguard Worker   driver does not implement it
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker-  loader/dri3: Only wait for back buffer fences in dri3_get_buffer
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerPierre Moreau (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  nvir: Always split 64-bit IMAD/IMUL operations
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerSergii Romantsov (1):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  intel: compiler option msse2 and mstackrealign
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker-  glsl: fixer lexer for unreachable defines
151