xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.2.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 Release Notes / September 7, 2018
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 18.2.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
14*61046927SAndroid Build Coastguard Workerdriver.
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Workerlibwayland-egl is now distributed by Wayland (since 1.15, `see
17*61046927SAndroid Build Coastguard Workerannouncement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
18*61046927SAndroid Build Coastguard Workerand has been removed from Mesa in this release. Make sure you're using
19*61046927SAndroid Build Coastguard Workeran up-to-date version of Wayland to keep the functionality.
20*61046927SAndroid Build Coastguard Worker
21*61046927SAndroid Build Coastguard WorkerSHA256 checksums
22*61046927SAndroid Build Coastguard Worker----------------
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker::
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker   b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596  mesa-18.2.0.tar.gz
27*61046927SAndroid Build Coastguard Worker   22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce  mesa-18.2.0.tar.xz
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard WorkerNew features
30*61046927SAndroid Build Coastguard Worker------------
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker-  OpenGL 4.3 on virgl
35*61046927SAndroid Build Coastguard Worker-  OpenGL 4.4 Compatibility profile on radeonsi
36*61046927SAndroid Build Coastguard Worker-  OpenGL ES 3.2 on radeonsi and virgl
37*61046927SAndroid Build Coastguard Worker-  GL_ARB_ES3_2_compatibility on radeonsi
38*61046927SAndroid Build Coastguard Worker-  GL_ARB_fragment_shader_interlock on i965
39*61046927SAndroid Build Coastguard Worker-  GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)
40*61046927SAndroid Build Coastguard Worker-  GL_ANDROID_extension_pack_es31a on radeonsi.
41*61046927SAndroid Build Coastguard Worker-  GL_KHR_texture_compression_astc_ldr on radeonsi
42*61046927SAndroid Build Coastguard Worker-  GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on
43*61046927SAndroid Build Coastguard Worker   nvc0 (GM200+)
44*61046927SAndroid Build Coastguard Worker-  GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)
45*61046927SAndroid Build Coastguard Worker-  multisampled images on nvc0 (GM107+) (now supported on GF100+)
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerBug fixes
48*61046927SAndroid Build Coastguard Worker---------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker-  `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
51*61046927SAndroid Build Coastguard Worker   [G965] Some objects in Neverwinter Nights Linux version not displayed
52*61046927SAndroid Build Coastguard Worker   correctly
53*61046927SAndroid Build Coastguard Worker-  `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ -
54*61046927SAndroid Build Coastguard Worker   glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number
55*61046927SAndroid Build Coastguard Worker-  `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ -
56*61046927SAndroid Build Coastguard Worker   Rename api_validate.[ch] to draw_validate.[ch]
57*61046927SAndroid Build Coastguard Worker-  `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ -
58*61046927SAndroid Build Coastguard Worker   glUniform1ui and friends not supported by display lists
59*61046927SAndroid Build Coastguard Worker-  `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ -
60*61046927SAndroid Build Coastguard Worker   trine1 misrender r600g
61*61046927SAndroid Build Coastguard Worker-  `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
62*61046927SAndroid Build Coastguard Worker   [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
63*61046927SAndroid Build Coastguard Worker-  `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ -
64*61046927SAndroid Build Coastguard Worker   [SNB]
65*61046927SAndroid Build Coastguard Worker   amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2
66*61046927SAndroid Build Coastguard Worker   intermittent
67*61046927SAndroid Build Coastguard Worker-  `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ -
68*61046927SAndroid Build Coastguard Worker   [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent
69*61046927SAndroid Build Coastguard Worker-  `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
70*61046927SAndroid Build Coastguard Worker   "float[a+++4 ? 1:1] f;" crashes glsl_compiler
71*61046927SAndroid Build Coastguard Worker-  `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ -
72*61046927SAndroid Build Coastguard Worker   Wine DirectDraw programs showing only a blackscreen when using Mesa
73*61046927SAndroid Build Coastguard Worker   Gallium drivers
74*61046927SAndroid Build Coastguard Worker-  `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
75*61046927SAndroid Build Coastguard Worker   Metro Redux game(s) needs override for midshader extension
76*61046927SAndroid Build Coastguard Worker   declaration
77*61046927SAndroid Build Coastguard Worker-  `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__
78*61046927SAndroid Build Coastguard Worker   - [GM206] Misrendering in XCOM Ennemy Within
79*61046927SAndroid Build Coastguard Worker-  `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__
80*61046927SAndroid Build Coastguard Worker   - [radv] graphical glitches on dolphin emulator
81*61046927SAndroid Build Coastguard Worker-  `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
82*61046927SAndroid Build Coastguard Worker   - Mesa fails to link GLSL programs with unused output blocks
83*61046927SAndroid Build Coastguard Worker-  `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__
84*61046927SAndroid Build Coastguard Worker   - centroid interpolation causes broken attribute values
85*61046927SAndroid Build Coastguard Worker-  `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__
86*61046927SAndroid Build Coastguard Worker   - gl_BaseVertex should always be zero when the draw command has no
87*61046927SAndroid Build Coastguard Worker   <basevertex> parameter
88*61046927SAndroid Build Coastguard Worker-  `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__
89*61046927SAndroid Build Coastguard Worker   - BRW allocates too much heap memory
90*61046927SAndroid Build Coastguard Worker-  `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__
91*61046927SAndroid Build Coastguard Worker   - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs
92*61046927SAndroid Build Coastguard Worker-  `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__
93*61046927SAndroid Build Coastguard Worker   - broadcom/vc5: double compare
94*61046927SAndroid Build Coastguard Worker-  `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
95*61046927SAndroid Build Coastguard Worker   - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
96*61046927SAndroid Build Coastguard Worker   having depthBoundsTest
97*61046927SAndroid Build Coastguard Worker-  `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__
98*61046927SAndroid Build Coastguard Worker   - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails
99*61046927SAndroid Build Coastguard Worker   with a glGetTexSubImage fallback path
100*61046927SAndroid Build Coastguard Worker-  `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__
101*61046927SAndroid Build Coastguard Worker   - texture3d, a SaschaWillems demo, assert fails
102*61046927SAndroid Build Coastguard Worker-  `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
103*61046927SAndroid Build Coastguard Worker   - tc compatible htile sets depth of htiles of discarded fragments to
104*61046927SAndroid Build Coastguard Worker   1.0
105*61046927SAndroid Build Coastguard Worker-  `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
106*61046927SAndroid Build Coastguard Worker   - [snb] GPU hang: after geometry shader emits no geometry, the
107*61046927SAndroid Build Coastguard Worker   program hangs
108*61046927SAndroid Build Coastguard Worker-  `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__
109*61046927SAndroid Build Coastguard Worker   - shader-db crashes on 72 core system after ast_type_qualifier bitset
110*61046927SAndroid Build Coastguard Worker   change
111*61046927SAndroid Build Coastguard Worker-  `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__
112*61046927SAndroid Build Coastguard Worker   - Compute shader locks up within nested "for" loop
113*61046927SAndroid Build Coastguard Worker-  `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
114*61046927SAndroid Build Coastguard Worker   - linker error "fragment shader input ... has no matching output in
115*61046927SAndroid Build Coastguard Worker   the previous stage" when previous stage's output declaration in a
116*61046927SAndroid Build Coastguard Worker   separate shader object
117*61046927SAndroid Build Coastguard Worker-  `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
118*61046927SAndroid Build Coastguard Worker   - Needed to delete mesa shader cache after driver upgrade for 32 bit
119*61046927SAndroid Build Coastguard Worker   wine vulkan programs to work.
120*61046927SAndroid Build Coastguard Worker-  `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
121*61046927SAndroid Build Coastguard Worker   - i965 always reports 0 viewport subpixel bits
122*61046927SAndroid Build Coastguard Worker-  `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__
123*61046927SAndroid Build Coastguard Worker   - Compiling compute shader crashes RADV
124*61046927SAndroid Build Coastguard Worker-  `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__
125*61046927SAndroid Build Coastguard Worker   - make check "OSError: [Errno 24] Too many open files"
126*61046927SAndroid Build Coastguard Worker-  `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__
127*61046927SAndroid Build Coastguard Worker   - r600/sb: optimizer tries to schedule access to different array
128*61046927SAndroid Build Coastguard Worker   elements in one instruction group
129*61046927SAndroid Build Coastguard Worker-  `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__
130*61046927SAndroid Build Coastguard Worker   - vulkan dota2 broken (segfaulting), found bug commit
131*61046927SAndroid Build Coastguard Worker-  `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__
132*61046927SAndroid Build Coastguard Worker   - [bisected] radv vulkan smoke test black screen (Add support for
133*61046927SAndroid Build Coastguard Worker   DRI3 v1.2)
134*61046927SAndroid Build Coastguard Worker-  `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__
135*61046927SAndroid Build Coastguard Worker   - LLVM unit tests have error in random number handling
136*61046927SAndroid Build Coastguard Worker-  `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__
137*61046927SAndroid Build Coastguard Worker   - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
138*61046927SAndroid Build Coastguard Worker-  `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__
139*61046927SAndroid Build Coastguard Worker   - The witness + dxvk suffers flickering garbage
140*61046927SAndroid Build Coastguard Worker-  `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__
141*61046927SAndroid Build Coastguard Worker   - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT
142*61046927SAndroid Build Coastguard Worker-  `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__
143*61046927SAndroid Build Coastguard Worker   - Shader cache breaks INTEL_DEBUG=shader_time
144*61046927SAndroid Build Coastguard Worker-  `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__
145*61046927SAndroid Build Coastguard Worker   - glsl-fs-shader-stencil-export hangs forever
146*61046927SAndroid Build Coastguard Worker-  `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__
147*61046927SAndroid Build Coastguard Worker   - glGetIntegerv return wrong value in some cases
148*61046927SAndroid Build Coastguard Worker-  `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__
149*61046927SAndroid Build Coastguard Worker   - piglit.spec.arb_vertex_array_bgra.get regression
150*61046927SAndroid Build Coastguard Worker-  `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__
151*61046927SAndroid Build Coastguard Worker   - NDEBUG not defined for libamdgpu_addrlib
152*61046927SAndroid Build Coastguard Worker-  `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__
153*61046927SAndroid Build Coastguard Worker   - A2B10G10R10_SNORM vertex attribute doesn't work.
154*61046927SAndroid Build Coastguard Worker-  `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__
155*61046927SAndroid Build Coastguard Worker   - [regression, bisected] Several games crash on start
156*61046927SAndroid Build Coastguard Worker-  `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__
157*61046927SAndroid Build Coastguard Worker   - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381
158*61046927SAndroid Build Coastguard Worker-  `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__
159*61046927SAndroid Build Coastguard Worker   - radv: MSAA broken on SI (assertion failure in vkCreateImage)
160*61046927SAndroid Build Coastguard Worker-  `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__
161*61046927SAndroid Build Coastguard Worker   - Dota2 is very dark when using vulkan render on a Intel << AMD prime
162*61046927SAndroid Build Coastguard Worker   setup
163*61046927SAndroid Build Coastguard Worker-  `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__
164*61046927SAndroid Build Coastguard Worker   - [regression,apitrace,bisected] Prison Architect rendered unplayable
165*61046927SAndroid Build Coastguard Worker   by multicoloured flickering triangles and overlayed triangles when
166*61046927SAndroid Build Coastguard Worker   performing certain actions
167*61046927SAndroid Build Coastguard Worker-  `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__
168*61046927SAndroid Build Coastguard Worker   - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate
169*61046927SAndroid Build Coastguard Worker   expects 6 arguments, 3 provided
170*61046927SAndroid Build Coastguard Worker-  `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__
171*61046927SAndroid Build Coastguard Worker   - [SNB,IVB,HSW,BDW]
172*61046927SAndroid Build Coastguard Worker   dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
173*61046927SAndroid Build Coastguard Worker-  `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__
174*61046927SAndroid Build Coastguard Worker   - X server crashes in i965 on desktop startup when DRI3 v1.2 /
175*61046927SAndroid Build Coastguard Worker   modifier support is enabled
176*61046927SAndroid Build Coastguard Worker-  `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__
177*61046927SAndroid Build Coastguard Worker   - double free when exporting a temporarily imported semaphore
178*61046927SAndroid Build Coastguard Worker-  `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__
179*61046927SAndroid Build Coastguard Worker   - [bisected] Steam is unusable since commit 5c33e8c7
180*61046927SAndroid Build Coastguard Worker-  `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__
181*61046927SAndroid Build Coastguard Worker   - radv: Fast color clears use incorrect format
182*61046927SAndroid Build Coastguard Worker-  `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__
183*61046927SAndroid Build Coastguard Worker   - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9%
184*61046927SAndroid Build Coastguard Worker   drop on SynMark Multithread
185*61046927SAndroid Build Coastguard Worker-  `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__
186*61046927SAndroid Build Coastguard Worker   - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu
187*61046927SAndroid Build Coastguard Worker   -display sdl,gl=on
188*61046927SAndroid Build Coastguard Worker-  `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
189*61046927SAndroid Build Coastguard Worker   - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
190*61046927SAndroid Build Coastguard Worker   VEGA but works ON POLARIS
191*61046927SAndroid Build Coastguard Worker-  `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
192*61046927SAndroid Build Coastguard Worker   - GLSL IR copy propagates loads of SSBOs
193*61046927SAndroid Build Coastguard Worker-  `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__
194*61046927SAndroid Build Coastguard Worker   - vma_random unrecognized command line option "-std=c++11"
195*61046927SAndroid Build Coastguard Worker-  `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__
196*61046927SAndroid Build Coastguard Worker   - Files missing from tarball - intel_sanitize_gpu.\*
197*61046927SAndroid Build Coastguard Worker-  `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__
198*61046927SAndroid Build Coastguard Worker   - Files missing from tarball - u_debug_stack_android.cpp
199*61046927SAndroid Build Coastguard Worker-  `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__
200*61046927SAndroid Build Coastguard Worker   - 18.1.1 autotools build fail without mako
201*61046927SAndroid Build Coastguard Worker-  `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__
202*61046927SAndroid Build Coastguard Worker   - vma_random_test.cpp:239:18: error: non-constant-expression cannot
203*61046927SAndroid Build Coastguard Worker   be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka
204*61046927SAndroid Build Coastguard Worker   'unsigned int') in initializer list [-Wc++11-narrowing]
205*61046927SAndroid Build Coastguard Worker-  `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__
206*61046927SAndroid Build Coastguard Worker   - ProgramBinary does not switch program correctly when using
207*61046927SAndroid Build Coastguard Worker   transform feedback
208*61046927SAndroid Build Coastguard Worker-  `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__
209*61046927SAndroid Build Coastguard Worker   - Failed to recongnize keyword of shader code
210*61046927SAndroid Build Coastguard Worker-  `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__
211*61046927SAndroid Build Coastguard Worker   - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing
212*61046927SAndroid Build Coastguard Worker   on all platforms
213*61046927SAndroid Build Coastguard Worker-  `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__
214*61046927SAndroid Build Coastguard Worker   - fatal error: wayland-egl-backend.h: No such file or directory
215*61046927SAndroid Build Coastguard Worker   compilation terminated.
216*61046927SAndroid Build Coastguard Worker-  `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
217*61046927SAndroid Build Coastguard Worker   - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
218*61046927SAndroid Build Coastguard Worker   tests fail
219*61046927SAndroid Build Coastguard Worker-  `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
220*61046927SAndroid Build Coastguard Worker   - radv: Fragment shader output goes to wrong attachments when render
221*61046927SAndroid Build Coastguard Worker   targets are sparse
222*61046927SAndroid Build Coastguard Worker-  `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__
223*61046927SAndroid Build Coastguard Worker   - Failed to recongnize keyword “sampler2DRect” and
224*61046927SAndroid Build Coastguard Worker   "sampler2DRectShadow"
225*61046927SAndroid Build Coastguard Worker-  `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
226*61046927SAndroid Build Coastguard Worker   - Correct Transform Feedback Varyings information is expected after
227*61046927SAndroid Build Coastguard Worker   using ProgramBinary
228*61046927SAndroid Build Coastguard Worker-  `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
229*61046927SAndroid Build Coastguard Worker   - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
230*61046927SAndroid Build Coastguard Worker-  `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__
231*61046927SAndroid Build Coastguard Worker   - When starting a match Rocket League crashes on "Go"
232*61046927SAndroid Build Coastguard Worker-  `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__
233*61046927SAndroid Build Coastguard Worker   - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect
234*61046927SAndroid Build Coastguard Worker-  `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__
235*61046927SAndroid Build Coastguard Worker   - glGetQueryiv error when querying number of result bits for
236*61046927SAndroid Build Coastguard Worker   GL_ANY_SAMPLES_PASSED_CONSERVATIVE
237*61046927SAndroid Build Coastguard Worker-  `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
238*61046927SAndroid Build Coastguard Worker   - [Regression]. Dying light game is crashing on latest mesa
239*61046927SAndroid Build Coastguard Worker-  `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
240*61046927SAndroid Build Coastguard Worker   - Segfault after munmap(kms_sw_dt->ro_mapped)
241*61046927SAndroid Build Coastguard Worker-  `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__
242*61046927SAndroid Build Coastguard Worker   - mesa-18.1: regression with TFP on intel with modesettings and
243*61046927SAndroid Build Coastguard Worker   glamor acceleration
244*61046927SAndroid Build Coastguard Worker-  `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__
245*61046927SAndroid Build Coastguard Worker   - Got seg fault on snb when use INTEL_DEBUG=bat
246*61046927SAndroid Build Coastguard Worker-  `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__
247*61046927SAndroid Build Coastguard Worker   - piglit.spec.arb_compute_shader.linker.bug-93840 fails
248*61046927SAndroid Build Coastguard Worker-  `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
249*61046927SAndroid Build Coastguard Worker   - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
250*61046927SAndroid Build Coastguard Worker   corrupted graphics
251*61046927SAndroid Build Coastguard Worker-  `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
252*61046927SAndroid Build Coastguard Worker   - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
253*61046927SAndroid Build Coastguard Worker   disabled?)
254*61046927SAndroid Build Coastguard Worker-  `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__
255*61046927SAndroid Build Coastguard Worker   - [G45 ILK G965] Texture handling broken
256*61046927SAndroid Build Coastguard Worker-  `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__
257*61046927SAndroid Build Coastguard Worker   - NIR segfaults after spirv-opt
258*61046927SAndroid Build Coastguard Worker-  `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
259*61046927SAndroid Build Coastguard Worker   - radv: OpBitfieldUExtract returns incorrect result when count is
260*61046927SAndroid Build Coastguard Worker   zero
261*61046927SAndroid Build Coastguard Worker-  `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__
262*61046927SAndroid Build Coastguard Worker   - Access violation on glDrawArrays with count >= 2048
263*61046927SAndroid Build Coastguard Worker-  `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__
264*61046927SAndroid Build Coastguard Worker   - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating
265*61046927SAndroid Build Coastguard Worker   constructors are permitted only in C++11
266*61046927SAndroid Build Coastguard Worker-  `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__
267*61046927SAndroid Build Coastguard Worker   - Mesa-git RPM build fails after commit
268*61046927SAndroid Build Coastguard Worker   8cacf38f527d42e41441ef8c25d95d4b2f4e8602
269*61046927SAndroid Build Coastguard Worker-  `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
270*61046927SAndroid Build Coastguard Worker   - [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
271*61046927SAndroid Build Coastguard Worker   KHR-GL46.texture_barrier*-texels,
272*61046927SAndroid Build Coastguard Worker   GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
273*61046927SAndroid Build Coastguard Worker   GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
274*61046927SAndroid Build Coastguard Worker   fail with some configuration
275*61046927SAndroid Build Coastguard Worker-  `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__
276*61046927SAndroid Build Coastguard Worker   - NIR verification crashes on piglit tests
277*61046927SAndroid Build Coastguard Worker-  `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__
278*61046927SAndroid Build Coastguard Worker   - vc4 build failure: "v3d_decoder.c:893: undefined reference to
279*61046927SAndroid Build Coastguard Worker   \`clif_lookup_bo'"
280*61046927SAndroid Build Coastguard Worker-  `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__
281*61046927SAndroid Build Coastguard Worker   - Build error on arm64: v3d_decoder.c:837:17: error: format not a
282*61046927SAndroid Build Coastguard Worker   string literal and no format arguments [-Werror=format-security]
283*61046927SAndroid Build Coastguard Worker-  `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
284*61046927SAndroid Build Coastguard Worker   - radv: OpControlBarrier does not always work correctly (bisected)
285*61046927SAndroid Build Coastguard Worker-  `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
286*61046927SAndroid Build Coastguard Worker   - [DXVK] Setting high shader quality in GTA V results in LLVM error
287*61046927SAndroid Build Coastguard Worker-  `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
288*61046927SAndroid Build Coastguard Worker   - [GEN8+] up to 10% perf drop on several 3D benchmarks
289*61046927SAndroid Build Coastguard Worker-  `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
290*61046927SAndroid Build Coastguard Worker   - intel/decoder: out of bounds group_iter
291*61046927SAndroid Build Coastguard Worker-  `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
292*61046927SAndroid Build Coastguard Worker   - "0[2]" as function parameter hits assert
293*61046927SAndroid Build Coastguard Worker-  `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
294*61046927SAndroid Build Coastguard Worker   - [SNB] The graphic corruption when we reuse the GS compiled and used
295*61046927SAndroid Build Coastguard Worker   for TFB when statebuffer contain magic trash in the unused space
296*61046927SAndroid Build Coastguard Worker-  `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
297*61046927SAndroid Build Coastguard Worker   - Rise of the Tomb Raider Segmentation Fault when the game starts
298*61046927SAndroid Build Coastguard Worker-  `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
299*61046927SAndroid Build Coastguard Worker   - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard WorkerChanges
302*61046927SAndroid Build Coastguard Worker-------
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard Worker-  Removed GL_EXT_polygon_offset applications should use glPolygonOffset
305*61046927SAndroid Build Coastguard Worker   instead.
306*61046927SAndroid Build Coastguard Worker-  Removed libwayland-egl, now part of Wayland
307