1*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 Release Notes / September 7, 2018 2*61046927SAndroid Build Coastguard Worker============================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 18.2.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation. 13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each 14*61046927SAndroid Build Coastguard Workerdriver. 15*61046927SAndroid Build Coastguard Worker 16*61046927SAndroid Build Coastguard Workerlibwayland-egl is now distributed by Wayland (since 1.15, `see 17*61046927SAndroid Build Coastguard Workerannouncement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__), 18*61046927SAndroid Build Coastguard Workerand has been removed from Mesa in this release. Make sure you're using 19*61046927SAndroid Build Coastguard Workeran up-to-date version of Wayland to keep the functionality. 20*61046927SAndroid Build Coastguard Worker 21*61046927SAndroid Build Coastguard WorkerSHA256 checksums 22*61046927SAndroid Build Coastguard Worker---------------- 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker:: 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz 27*61046927SAndroid Build Coastguard Worker 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard WorkerNew features 30*61046927SAndroid Build Coastguard Worker------------ 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- OpenGL 4.3 on virgl 35*61046927SAndroid Build Coastguard Worker- OpenGL 4.4 Compatibility profile on radeonsi 36*61046927SAndroid Build Coastguard Worker- OpenGL ES 3.2 on radeonsi and virgl 37*61046927SAndroid Build Coastguard Worker- GL_ARB_ES3_2_compatibility on radeonsi 38*61046927SAndroid Build Coastguard Worker- GL_ARB_fragment_shader_interlock on i965 39*61046927SAndroid Build Coastguard Worker- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+) 40*61046927SAndroid Build Coastguard Worker- GL_ANDROID_extension_pack_es31a on radeonsi. 41*61046927SAndroid Build Coastguard Worker- GL_KHR_texture_compression_astc_ldr on radeonsi 42*61046927SAndroid Build Coastguard Worker- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on 43*61046927SAndroid Build Coastguard Worker nvc0 (GM200+) 44*61046927SAndroid Build Coastguard Worker- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+) 45*61046927SAndroid Build Coastguard Worker- multisampled images on nvc0 (GM107+) (now supported on GF100+) 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerBug fixes 48*61046927SAndroid Build Coastguard Worker--------- 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ - 51*61046927SAndroid Build Coastguard Worker [G965] Some objects in Neverwinter Nights Linux version not displayed 52*61046927SAndroid Build Coastguard Worker correctly 53*61046927SAndroid Build Coastguard Worker- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ - 54*61046927SAndroid Build Coastguard Worker glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number 55*61046927SAndroid Build Coastguard Worker- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ - 56*61046927SAndroid Build Coastguard Worker Rename api_validate.[ch] to draw_validate.[ch] 57*61046927SAndroid Build Coastguard Worker- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ - 58*61046927SAndroid Build Coastguard Worker glUniform1ui and friends not supported by display lists 59*61046927SAndroid Build Coastguard Worker- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ - 60*61046927SAndroid Build Coastguard Worker trine1 misrender r600g 61*61046927SAndroid Build Coastguard Worker- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ - 62*61046927SAndroid Build Coastguard Worker [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails 63*61046927SAndroid Build Coastguard Worker- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ - 64*61046927SAndroid Build Coastguard Worker [SNB] 65*61046927SAndroid Build Coastguard Worker amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 66*61046927SAndroid Build Coastguard Worker intermittent 67*61046927SAndroid Build Coastguard Worker- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ - 68*61046927SAndroid Build Coastguard Worker [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent 69*61046927SAndroid Build Coastguard Worker- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ - 70*61046927SAndroid Build Coastguard Worker "float[a+++4 ? 1:1] f;" crashes glsl_compiler 71*61046927SAndroid Build Coastguard Worker- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ - 72*61046927SAndroid Build Coastguard Worker Wine DirectDraw programs showing only a blackscreen when using Mesa 73*61046927SAndroid Build Coastguard Worker Gallium drivers 74*61046927SAndroid Build Coastguard Worker- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ - 75*61046927SAndroid Build Coastguard Worker Metro Redux game(s) needs override for midshader extension 76*61046927SAndroid Build Coastguard Worker declaration 77*61046927SAndroid Build Coastguard Worker- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__ 78*61046927SAndroid Build Coastguard Worker - [GM206] Misrendering in XCOM Ennemy Within 79*61046927SAndroid Build Coastguard Worker- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__ 80*61046927SAndroid Build Coastguard Worker - [radv] graphical glitches on dolphin emulator 81*61046927SAndroid Build Coastguard Worker- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__ 82*61046927SAndroid Build Coastguard Worker - Mesa fails to link GLSL programs with unused output blocks 83*61046927SAndroid Build Coastguard Worker- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__ 84*61046927SAndroid Build Coastguard Worker - centroid interpolation causes broken attribute values 85*61046927SAndroid Build Coastguard Worker- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__ 86*61046927SAndroid Build Coastguard Worker - gl_BaseVertex should always be zero when the draw command has no 87*61046927SAndroid Build Coastguard Worker <basevertex> parameter 88*61046927SAndroid Build Coastguard Worker- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__ 89*61046927SAndroid Build Coastguard Worker - BRW allocates too much heap memory 90*61046927SAndroid Build Coastguard Worker- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__ 91*61046927SAndroid Build Coastguard Worker - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs 92*61046927SAndroid Build Coastguard Worker- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__ 93*61046927SAndroid Build Coastguard Worker - broadcom/vc5: double compare 94*61046927SAndroid Build Coastguard Worker- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__ 95*61046927SAndroid Build Coastguard Worker - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not 96*61046927SAndroid Build Coastguard Worker having depthBoundsTest 97*61046927SAndroid Build Coastguard Worker- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__ 98*61046927SAndroid Build Coastguard Worker - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails 99*61046927SAndroid Build Coastguard Worker with a glGetTexSubImage fallback path 100*61046927SAndroid Build Coastguard Worker- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__ 101*61046927SAndroid Build Coastguard Worker - texture3d, a SaschaWillems demo, assert fails 102*61046927SAndroid Build Coastguard Worker- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__ 103*61046927SAndroid Build Coastguard Worker - tc compatible htile sets depth of htiles of discarded fragments to 104*61046927SAndroid Build Coastguard Worker 1.0 105*61046927SAndroid Build Coastguard Worker- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__ 106*61046927SAndroid Build Coastguard Worker - [snb] GPU hang: after geometry shader emits no geometry, the 107*61046927SAndroid Build Coastguard Worker program hangs 108*61046927SAndroid Build Coastguard Worker- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__ 109*61046927SAndroid Build Coastguard Worker - shader-db crashes on 72 core system after ast_type_qualifier bitset 110*61046927SAndroid Build Coastguard Worker change 111*61046927SAndroid Build Coastguard Worker- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__ 112*61046927SAndroid Build Coastguard Worker - Compute shader locks up within nested "for" loop 113*61046927SAndroid Build Coastguard Worker- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__ 114*61046927SAndroid Build Coastguard Worker - linker error "fragment shader input ... has no matching output in 115*61046927SAndroid Build Coastguard Worker the previous stage" when previous stage's output declaration in a 116*61046927SAndroid Build Coastguard Worker separate shader object 117*61046927SAndroid Build Coastguard Worker- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__ 118*61046927SAndroid Build Coastguard Worker - Needed to delete mesa shader cache after driver upgrade for 32 bit 119*61046927SAndroid Build Coastguard Worker wine vulkan programs to work. 120*61046927SAndroid Build Coastguard Worker- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__ 121*61046927SAndroid Build Coastguard Worker - i965 always reports 0 viewport subpixel bits 122*61046927SAndroid Build Coastguard Worker- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__ 123*61046927SAndroid Build Coastguard Worker - Compiling compute shader crashes RADV 124*61046927SAndroid Build Coastguard Worker- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__ 125*61046927SAndroid Build Coastguard Worker - make check "OSError: [Errno 24] Too many open files" 126*61046927SAndroid Build Coastguard Worker- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__ 127*61046927SAndroid Build Coastguard Worker - r600/sb: optimizer tries to schedule access to different array 128*61046927SAndroid Build Coastguard Worker elements in one instruction group 129*61046927SAndroid Build Coastguard Worker- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__ 130*61046927SAndroid Build Coastguard Worker - vulkan dota2 broken (segfaulting), found bug commit 131*61046927SAndroid Build Coastguard Worker- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__ 132*61046927SAndroid Build Coastguard Worker - [bisected] radv vulkan smoke test black screen (Add support for 133*61046927SAndroid Build Coastguard Worker DRI3 v1.2) 134*61046927SAndroid Build Coastguard Worker- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__ 135*61046927SAndroid Build Coastguard Worker - LLVM unit tests have error in random number handling 136*61046927SAndroid Build Coastguard Worker- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__ 137*61046927SAndroid Build Coastguard Worker - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon 138*61046927SAndroid Build Coastguard Worker- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__ 139*61046927SAndroid Build Coastguard Worker - The witness + dxvk suffers flickering garbage 140*61046927SAndroid Build Coastguard Worker- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__ 141*61046927SAndroid Build Coastguard Worker - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT 142*61046927SAndroid Build Coastguard Worker- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__ 143*61046927SAndroid Build Coastguard Worker - Shader cache breaks INTEL_DEBUG=shader_time 144*61046927SAndroid Build Coastguard Worker- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__ 145*61046927SAndroid Build Coastguard Worker - glsl-fs-shader-stencil-export hangs forever 146*61046927SAndroid Build Coastguard Worker- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__ 147*61046927SAndroid Build Coastguard Worker - glGetIntegerv return wrong value in some cases 148*61046927SAndroid Build Coastguard Worker- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__ 149*61046927SAndroid Build Coastguard Worker - piglit.spec.arb_vertex_array_bgra.get regression 150*61046927SAndroid Build Coastguard Worker- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__ 151*61046927SAndroid Build Coastguard Worker - NDEBUG not defined for libamdgpu_addrlib 152*61046927SAndroid Build Coastguard Worker- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__ 153*61046927SAndroid Build Coastguard Worker - A2B10G10R10_SNORM vertex attribute doesn't work. 154*61046927SAndroid Build Coastguard Worker- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__ 155*61046927SAndroid Build Coastguard Worker - [regression, bisected] Several games crash on start 156*61046927SAndroid Build Coastguard Worker- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__ 157*61046927SAndroid Build Coastguard Worker - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381 158*61046927SAndroid Build Coastguard Worker- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__ 159*61046927SAndroid Build Coastguard Worker - radv: MSAA broken on SI (assertion failure in vkCreateImage) 160*61046927SAndroid Build Coastguard Worker- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__ 161*61046927SAndroid Build Coastguard Worker - Dota2 is very dark when using vulkan render on a Intel << AMD prime 162*61046927SAndroid Build Coastguard Worker setup 163*61046927SAndroid Build Coastguard Worker- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__ 164*61046927SAndroid Build Coastguard Worker - [regression,apitrace,bisected] Prison Architect rendered unplayable 165*61046927SAndroid Build Coastguard Worker by multicoloured flickering triangles and overlayed triangles when 166*61046927SAndroid Build Coastguard Worker performing certain actions 167*61046927SAndroid Build Coastguard Worker- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__ 168*61046927SAndroid Build Coastguard Worker - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate 169*61046927SAndroid Build Coastguard Worker expects 6 arguments, 3 provided 170*61046927SAndroid Build Coastguard Worker- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__ 171*61046927SAndroid Build Coastguard Worker - [SNB,IVB,HSW,BDW] 172*61046927SAndroid Build Coastguard Worker dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels 173*61046927SAndroid Build Coastguard Worker- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__ 174*61046927SAndroid Build Coastguard Worker - X server crashes in i965 on desktop startup when DRI3 v1.2 / 175*61046927SAndroid Build Coastguard Worker modifier support is enabled 176*61046927SAndroid Build Coastguard Worker- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__ 177*61046927SAndroid Build Coastguard Worker - double free when exporting a temporarily imported semaphore 178*61046927SAndroid Build Coastguard Worker- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__ 179*61046927SAndroid Build Coastguard Worker - [bisected] Steam is unusable since commit 5c33e8c7 180*61046927SAndroid Build Coastguard Worker- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__ 181*61046927SAndroid Build Coastguard Worker - radv: Fast color clears use incorrect format 182*61046927SAndroid Build Coastguard Worker- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__ 183*61046927SAndroid Build Coastguard Worker - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% 184*61046927SAndroid Build Coastguard Worker drop on SynMark Multithread 185*61046927SAndroid Build Coastguard Worker- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__ 186*61046927SAndroid Build Coastguard Worker - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu 187*61046927SAndroid Build Coastguard Worker -display sdl,gl=on 188*61046927SAndroid Build Coastguard Worker- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__ 189*61046927SAndroid Build Coastguard Worker - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on 190*61046927SAndroid Build Coastguard Worker VEGA but works ON POLARIS 191*61046927SAndroid Build Coastguard Worker- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__ 192*61046927SAndroid Build Coastguard Worker - GLSL IR copy propagates loads of SSBOs 193*61046927SAndroid Build Coastguard Worker- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__ 194*61046927SAndroid Build Coastguard Worker - vma_random unrecognized command line option "-std=c++11" 195*61046927SAndroid Build Coastguard Worker- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__ 196*61046927SAndroid Build Coastguard Worker - Files missing from tarball - intel_sanitize_gpu.\* 197*61046927SAndroid Build Coastguard Worker- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__ 198*61046927SAndroid Build Coastguard Worker - Files missing from tarball - u_debug_stack_android.cpp 199*61046927SAndroid Build Coastguard Worker- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__ 200*61046927SAndroid Build Coastguard Worker - 18.1.1 autotools build fail without mako 201*61046927SAndroid Build Coastguard Worker- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__ 202*61046927SAndroid Build Coastguard Worker - vma_random_test.cpp:239:18: error: non-constant-expression cannot 203*61046927SAndroid Build Coastguard Worker be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 204*61046927SAndroid Build Coastguard Worker 'unsigned int') in initializer list [-Wc++11-narrowing] 205*61046927SAndroid Build Coastguard Worker- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__ 206*61046927SAndroid Build Coastguard Worker - ProgramBinary does not switch program correctly when using 207*61046927SAndroid Build Coastguard Worker transform feedback 208*61046927SAndroid Build Coastguard Worker- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__ 209*61046927SAndroid Build Coastguard Worker - Failed to recongnize keyword of shader code 210*61046927SAndroid Build Coastguard Worker- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__ 211*61046927SAndroid Build Coastguard Worker - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing 212*61046927SAndroid Build Coastguard Worker on all platforms 213*61046927SAndroid Build Coastguard Worker- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__ 214*61046927SAndroid Build Coastguard Worker - fatal error: wayland-egl-backend.h: No such file or directory 215*61046927SAndroid Build Coastguard Worker compilation terminated. 216*61046927SAndroid Build Coastguard Worker- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__ 217*61046927SAndroid Build Coastguard Worker - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil 218*61046927SAndroid Build Coastguard Worker tests fail 219*61046927SAndroid Build Coastguard Worker- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__ 220*61046927SAndroid Build Coastguard Worker - radv: Fragment shader output goes to wrong attachments when render 221*61046927SAndroid Build Coastguard Worker targets are sparse 222*61046927SAndroid Build Coastguard Worker- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__ 223*61046927SAndroid Build Coastguard Worker - Failed to recongnize keyword “sampler2DRect” and 224*61046927SAndroid Build Coastguard Worker "sampler2DRectShadow" 225*61046927SAndroid Build Coastguard Worker- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__ 226*61046927SAndroid Build Coastguard Worker - Correct Transform Feedback Varyings information is expected after 227*61046927SAndroid Build Coastguard Worker using ProgramBinary 228*61046927SAndroid Build Coastguard Worker- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__ 229*61046927SAndroid Build Coastguard Worker - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2 230*61046927SAndroid Build Coastguard Worker- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__ 231*61046927SAndroid Build Coastguard Worker - When starting a match Rocket League crashes on "Go" 232*61046927SAndroid Build Coastguard Worker- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__ 233*61046927SAndroid Build Coastguard Worker - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect 234*61046927SAndroid Build Coastguard Worker- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__ 235*61046927SAndroid Build Coastguard Worker - glGetQueryiv error when querying number of result bits for 236*61046927SAndroid Build Coastguard Worker GL_ANY_SAMPLES_PASSED_CONSERVATIVE 237*61046927SAndroid Build Coastguard Worker- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__ 238*61046927SAndroid Build Coastguard Worker - [Regression]. Dying light game is crashing on latest mesa 239*61046927SAndroid Build Coastguard Worker- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__ 240*61046927SAndroid Build Coastguard Worker - Segfault after munmap(kms_sw_dt->ro_mapped) 241*61046927SAndroid Build Coastguard Worker- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__ 242*61046927SAndroid Build Coastguard Worker - mesa-18.1: regression with TFP on intel with modesettings and 243*61046927SAndroid Build Coastguard Worker glamor acceleration 244*61046927SAndroid Build Coastguard Worker- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__ 245*61046927SAndroid Build Coastguard Worker - Got seg fault on snb when use INTEL_DEBUG=bat 246*61046927SAndroid Build Coastguard Worker- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__ 247*61046927SAndroid Build Coastguard Worker - piglit.spec.arb_compute_shader.linker.bug-93840 fails 248*61046927SAndroid Build Coastguard Worker- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__ 249*61046927SAndroid Build Coastguard Worker - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in 250*61046927SAndroid Build Coastguard Worker corrupted graphics 251*61046927SAndroid Build Coastguard Worker- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__ 252*61046927SAndroid Build Coastguard Worker - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets 253*61046927SAndroid Build Coastguard Worker disabled?) 254*61046927SAndroid Build Coastguard Worker- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__ 255*61046927SAndroid Build Coastguard Worker - [G45 ILK G965] Texture handling broken 256*61046927SAndroid Build Coastguard Worker- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__ 257*61046927SAndroid Build Coastguard Worker - NIR segfaults after spirv-opt 258*61046927SAndroid Build Coastguard Worker- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__ 259*61046927SAndroid Build Coastguard Worker - radv: OpBitfieldUExtract returns incorrect result when count is 260*61046927SAndroid Build Coastguard Worker zero 261*61046927SAndroid Build Coastguard Worker- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__ 262*61046927SAndroid Build Coastguard Worker - Access violation on glDrawArrays with count >= 2048 263*61046927SAndroid Build Coastguard Worker- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__ 264*61046927SAndroid Build Coastguard Worker - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating 265*61046927SAndroid Build Coastguard Worker constructors are permitted only in C++11 266*61046927SAndroid Build Coastguard Worker- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__ 267*61046927SAndroid Build Coastguard Worker - Mesa-git RPM build fails after commit 268*61046927SAndroid Build Coastguard Worker 8cacf38f527d42e41441ef8c25d95d4b2f4e8602 269*61046927SAndroid Build Coastguard Worker- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__ 270*61046927SAndroid Build Coastguard Worker - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] 271*61046927SAndroid Build Coastguard Worker KHR-GL46.texture_barrier*-texels, 272*61046927SAndroid Build Coastguard Worker GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and 273*61046927SAndroid Build Coastguard Worker GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners 274*61046927SAndroid Build Coastguard Worker fail with some configuration 275*61046927SAndroid Build Coastguard Worker- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__ 276*61046927SAndroid Build Coastguard Worker - NIR verification crashes on piglit tests 277*61046927SAndroid Build Coastguard Worker- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__ 278*61046927SAndroid Build Coastguard Worker - vc4 build failure: "v3d_decoder.c:893: undefined reference to 279*61046927SAndroid Build Coastguard Worker \`clif_lookup_bo'" 280*61046927SAndroid Build Coastguard Worker- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__ 281*61046927SAndroid Build Coastguard Worker - Build error on arm64: v3d_decoder.c:837:17: error: format not a 282*61046927SAndroid Build Coastguard Worker string literal and no format arguments [-Werror=format-security] 283*61046927SAndroid Build Coastguard Worker- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__ 284*61046927SAndroid Build Coastguard Worker - radv: OpControlBarrier does not always work correctly (bisected) 285*61046927SAndroid Build Coastguard Worker- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__ 286*61046927SAndroid Build Coastguard Worker - [DXVK] Setting high shader quality in GTA V results in LLVM error 287*61046927SAndroid Build Coastguard Worker- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__ 288*61046927SAndroid Build Coastguard Worker - [GEN8+] up to 10% perf drop on several 3D benchmarks 289*61046927SAndroid Build Coastguard Worker- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__ 290*61046927SAndroid Build Coastguard Worker - intel/decoder: out of bounds group_iter 291*61046927SAndroid Build Coastguard Worker- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__ 292*61046927SAndroid Build Coastguard Worker - "0[2]" as function parameter hits assert 293*61046927SAndroid Build Coastguard Worker- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__ 294*61046927SAndroid Build Coastguard Worker - [SNB] The graphic corruption when we reuse the GS compiled and used 295*61046927SAndroid Build Coastguard Worker for TFB when statebuffer contain magic trash in the unused space 296*61046927SAndroid Build Coastguard Worker- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__ 297*61046927SAndroid Build Coastguard Worker - Rise of the Tomb Raider Segmentation Fault when the game starts 298*61046927SAndroid Build Coastguard Worker- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__ 299*61046927SAndroid Build Coastguard Worker - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine 300*61046927SAndroid Build Coastguard Worker 301*61046927SAndroid Build Coastguard WorkerChanges 302*61046927SAndroid Build Coastguard Worker------- 303*61046927SAndroid Build Coastguard Worker 304*61046927SAndroid Build Coastguard Worker- Removed GL_EXT_polygon_offset applications should use glPolygonOffset 305*61046927SAndroid Build Coastguard Worker instead. 306*61046927SAndroid Build Coastguard Worker- Removed libwayland-egl, now part of Wayland 307