1*61046927SAndroid Build Coastguard WorkerMesa 19.1.3 Release Notes / July 23, 2019 2*61046927SAndroid Build Coastguard Worker========================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 19.1.3 is a bug fix release which fixes bugs found since the 19.1.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 19.1.3 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation. 12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each 13*61046927SAndroid Build Coastguard Workerdriver. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 845460b2225d15c15d4a9743dec798ff0b7396b533011d43e774e67f7825b7e0 mesa-19.1.3.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker- `Bug 109203 <https://bugs.freedesktop.org/show_bug.cgi?id=109203>`__ 31*61046927SAndroid Build Coastguard Worker - [cfl dxvk] GPU Crash Launching Monopoly Plus (Iris Plus 655 / Wine 32*61046927SAndroid Build Coastguard Worker + DXVK) 33*61046927SAndroid Build Coastguard Worker- `Bug 109524 <https://bugs.freedesktop.org/show_bug.cgi?id=109524>`__ 34*61046927SAndroid Build Coastguard Worker - "Invalid glsl version in shading_language_version()" when trying to 35*61046927SAndroid Build Coastguard Worker run directX games using wine 36*61046927SAndroid Build Coastguard Worker- `Bug 110309 <https://bugs.freedesktop.org/show_bug.cgi?id=110309>`__ 37*61046927SAndroid Build Coastguard Worker - [icl][bisected] regression on piglit arb_gpu_shader_int 38*61046927SAndroid Build Coastguard Worker 64.execution.fs-ishl-then-\* tests 39*61046927SAndroid Build Coastguard Worker- `Bug 110663 <https://bugs.freedesktop.org/show_bug.cgi?id=110663>`__ 40*61046927SAndroid Build Coastguard Worker - threads_posix.h:96: undefined reference to \`pthread_once' 41*61046927SAndroid Build Coastguard Worker- `Bug 110955 <https://bugs.freedesktop.org/show_bug.cgi?id=110955>`__ 42*61046927SAndroid Build Coastguard Worker - Mesa 18.2.8 implementation error: Invalid GLSL version in 43*61046927SAndroid Build Coastguard Worker shading_language_version() 44*61046927SAndroid Build Coastguard Worker- `Bug 111010 <https://bugs.freedesktop.org/show_bug.cgi?id=111010>`__ 45*61046927SAndroid Build Coastguard Worker - Cemu Shader Cache Corruption Displaying Solid Color After commit 46*61046927SAndroid Build Coastguard Worker 11e16ca7ce0 47*61046927SAndroid Build Coastguard Worker- `Bug 111071 <https://bugs.freedesktop.org/show_bug.cgi?id=111071>`__ 48*61046927SAndroid Build Coastguard Worker - SPIR-V shader processing fails with message about "extra dangling 49*61046927SAndroid Build Coastguard Worker SSA sources" 50*61046927SAndroid Build Coastguard Worker- `Bug 111075 <https://bugs.freedesktop.org/show_bug.cgi?id=111075>`__ 51*61046927SAndroid Build Coastguard Worker - Processing of SPIR-V shader causes device hang, sometimes leading 52*61046927SAndroid Build Coastguard Worker to system reboot 53*61046927SAndroid Build Coastguard Worker- `Bug 111097 <https://bugs.freedesktop.org/show_bug.cgi?id=111097>`__ 54*61046927SAndroid Build Coastguard Worker - Can not detect VK_ERROR_OUT_OF_DATE_KHR or VK_SUBOPTIMAL_KHR when 55*61046927SAndroid Build Coastguard Worker window resizing 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerChanges 58*61046927SAndroid Build Coastguard Worker------- 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (3): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- radv: Handle cmask being disallowed by addrlib. 63*61046927SAndroid Build Coastguard Worker- anv: Add android dependencies on android. 64*61046927SAndroid Build Coastguard Worker- radv: Only save the descriptor set if we have one. 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (2): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- anv: Fix pool allocator when first alloc needs to grow 69*61046927SAndroid Build Coastguard Worker- spirv: Fix stride calculation when lowering Workgroup to offsets 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerChia-I Wu (2): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- anv: fix VkExternalBufferProperties for unsupported handles 74*61046927SAndroid Build Coastguard Worker- anv: fix VkExternalBufferProperties for host allocation 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerConnor Abbott (1): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- nir: Add a helper to determine if an intrinsic can be reordered 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- radv: fix crash in shader tracing. 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker- freedreno: Fix assertion failures in context setup in shader-db mode. 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerGert Wollny (1): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- softpipe: Remove unused static function 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerIan Romanick (4): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- intel/vec4: Reswizzle VF immediates too 95*61046927SAndroid Build Coastguard Worker- nir: Add unit tests for nir_opt_comparison_pre 96*61046927SAndroid Build Coastguard Worker- nir: Use nir_src_bit_size instead of alu1->dest.dest.ssa.bit_size 97*61046927SAndroid Build Coastguard Worker- mesa: Set minimum possible GLSL version 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (13): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- nir/instr_set: Expose nir_instrs_equal() 102*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Fix phi-of-identical-alu detection 103*61046927SAndroid Build Coastguard Worker- nir: Add more helpers for working with const values 104*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Handle bit sizes correctly in calculate_iterations 105*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Bail if we encounter swizzles 106*61046927SAndroid Build Coastguard Worker- anv: Set Stateless Data Port Access MOCS 107*61046927SAndroid Build Coastguard Worker- nir/opt_if: Clean up single-src phis in opt_if_loop_terminator 108*61046927SAndroid Build Coastguard Worker- nir,intel: Add support for lowering 64-bit nir_opt_extract\_\* 109*61046927SAndroid Build Coastguard Worker- anv: Account for dynamic stencil write disables in the PMA fix 110*61046927SAndroid Build Coastguard Worker- nir/regs_to_ssa: Handle regs in phi sources properly 111*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Refactor detection of limit vars 112*61046927SAndroid Build Coastguard Worker- nir: Add some helpers for chasing SSA values properly 113*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Properly handle swizzles in loop conditions 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (2): 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 19.1.2 118*61046927SAndroid Build Coastguard Worker- Update version to 19.1.3 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerLepton Wu (1): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- virgl: Set meta data for textures from handle. 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (6): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- vulkan/overlay: fix command buffer stats 127*61046927SAndroid Build Coastguard Worker- vulkan/overlay: fix crash on freeing NULL command buffer 128*61046927SAndroid Build Coastguard Worker- anv: fix crash in vkCmdClearAttachments with unused attachment 129*61046927SAndroid Build Coastguard Worker- vulkan/wsi: update swapchain status on vkQueuePresent 130*61046927SAndroid Build Coastguard Worker- anv: report timestampComputeAndGraphics true 131*61046927SAndroid Build Coastguard Worker- anv: fix format mapping for depth/stencil formats 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker- radeonsi: don't set READ_ONLY for const_uploader to fix bindless 136*61046927SAndroid Build Coastguard Worker texture hangs 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsálvez (1): 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard Worker- anv: fix alphaToCoverage when there is no color attachment 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker- radv: fix VGT_GS_MODE if VS uses the primitive ID 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerSergii Romantsov (1): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- meta: memory leak of CopyPixels usage 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- mesa: save/restore SSO flag when using ARB_get_program_binary 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- meson: Add dep_thread dependency. 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1): 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker- meta: leaking of BO with DrawPixels 161