xref: /aosp_15_r20/external/mesa3d/docs/relnotes/19.2.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 19.2.2 Release Notes / 2019-10-23
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
13*61046927SAndroid Build Coastguard Workerdriver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct depends
17*61046927SAndroid Build Coastguard Workeron the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker       7e4f0e2678bfcf3b94f533078b514f37943378a4a8604e477c888ec8a2904394  mesa-19.2.2.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker-  None
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker-  Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
35*61046927SAndroid Build Coastguard Worker   glitches on RADV driver (part 2)
36*61046927SAndroid Build Coastguard Worker-  Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
37*61046927SAndroid Build Coastguard Worker   glitches on RADV driver
38*61046927SAndroid Build Coastguard Worker-  [amdgpu][Navi][llvm] Minimap problem in Nier Automata
39*61046927SAndroid Build Coastguard Worker-  Black ground in Dirt 4
40*61046927SAndroid Build Coastguard Worker-  Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu
41*61046927SAndroid Build Coastguard Worker   reset
42*61046927SAndroid Build Coastguard Worker-  [CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes
43*61046927SAndroid Build Coastguard Worker-  mesa and libglvnd install the same headers
44*61046927SAndroid Build Coastguard Worker-  Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380
45*61046927SAndroid Build Coastguard Worker   with Vulkan (worked on Mesa 19.1)
46*61046927SAndroid Build Coastguard Worker-  Rocket League displays corruption when the game starts
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChanges
49*61046927SAndroid Build Coastguard Worker-------
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerAlan Coopersmith (6):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  c99_compat.h: Don't try to use 'restrict' in C++ code
54*61046927SAndroid Build Coastguard Worker-  util: Make Solaris implemention of p_atomic_add work with gcc
55*61046927SAndroid Build Coastguard Worker-  util: Workaround lack of flock on Solaris
56*61046927SAndroid Build Coastguard Worker-  util: Solaris has linux-style pthread_setname_np
57*61046927SAndroid Build Coastguard Worker-  meson: recognize "sunos" as the system name for Solaris
58*61046927SAndroid Build Coastguard Worker-  intel/common: include unistd.h for ioctl() prototype on Solaris
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (1):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker-  v3d: take into account prim_counts_offset
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (3):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  radv: Disallow sparse shared images.
67*61046927SAndroid Build Coastguard Worker-  nir/dead_cf: Remove dead control flow after infinite loops.
68*61046927SAndroid Build Coastguard Worker-  radv: Fix single stage constant flush with merged shaders.
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerClément Guérin (1):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  radeonsi: enable zerovram for Rocket League
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerConnor Abbott (2):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  nir/sink: Rewrite loop handling logic
77*61046927SAndroid Build Coastguard Worker-  nir/sink: Don't sink load_ubo to outside of its defining loop
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerDylan Baker (1):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker-  docs: Add SHA256 sum for 19.2.1
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerEric Engestrom (7):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  GL: drop symbols mangling support
86*61046927SAndroid Build Coastguard Worker-  meson: rename \`glvnd_missing_pc_files\` to \`not
87*61046927SAndroid Build Coastguard Worker   glvnd_has_headers_and_pc_files\`
88*61046927SAndroid Build Coastguard Worker-  meson: move a couple of include installs around
89*61046927SAndroid Build Coastguard Worker-  meson: split headers one per line
90*61046927SAndroid Build Coastguard Worker-  meson: split Mesa headers as a separate installation
91*61046927SAndroid Build Coastguard Worker-  meson: skip installation of GLVND-provided headers
92*61046927SAndroid Build Coastguard Worker-  util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and
93*61046927SAndroid Build Coastguard Worker   p_atomic_{cmp,}xchg()
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  nir/search: Fix possible NULL dereference in is_fsign
98*61046927SAndroid Build Coastguard Worker-  intel/vec4: Don't try both sources as immediates for DPH
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerJames Xiong (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  iris: finish aux import on get_param
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  iris: Properly unreference extra VBOs for draw parameters
107*61046927SAndroid Build Coastguard Worker-  iris: Implement the Gen < 9 tessellation quads workaround
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerLepton Wu (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  egl/android: Remove our own reference to buffers.
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  etnaviv: remove variable from global namespace
116*61046927SAndroid Build Coastguard Worker-  anv: fix vkUpdateDescriptorSets with inline uniform blocks
117*61046927SAndroid Build Coastguard Worker-  anv: fix memory leak on device destroy
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerLucas Stach (3):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  etnaviv: fix vertex buffer state emission for single stream GPUs
122*61046927SAndroid Build Coastguard Worker-  rbug: fix transmitted texture sizes
123*61046927SAndroid Build Coastguard Worker-  rbug: unwrap index buffer resource
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker-  mesa: fix invalid target error handling for teximage
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  gallivm: Fix saturated signed psub/padd intrinsics on llvm 8
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (6):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  drirc: enable vk_x11_override_min_image_count for DOOM
136*61046927SAndroid Build Coastguard Worker-  radv: bump minTexelBufferOffsetAlignment to 4
137*61046927SAndroid Build Coastguard Worker-  radv: fix DCC fast clear code for intensity formats
138*61046927SAndroid Build Coastguard Worker-  Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
139*61046927SAndroid Build Coastguard Worker-  radv: fix DCC fast clear code for intensity formats (correctly)
140*61046927SAndroid Build Coastguard Worker-  radv: fix updating bound fast ds clear values with different aspects
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker-  glsl: fix crash compiling bindless samplers inside unnamed UBOs
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