1*61046927SAndroid Build Coastguard WorkerMesa 20.1.10 Release Notes / 2020-10-14 2*61046927SAndroid Build Coastguard Worker======================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f mesa-20.1.10.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue 35*61046927SAndroid Build Coastguard Worker- Graphics corruption in Super Mega Baseball 2 with RADV on Navi 36*61046927SAndroid Build Coastguard Worker- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer 37*61046927SAndroid Build Coastguard Worker- omx/tizonia build broken with latest mesa git 38*61046927SAndroid Build Coastguard Worker- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests 39*61046927SAndroid Build Coastguard Worker- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard WorkerChanges 43*61046927SAndroid Build Coastguard Worker------- 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1): 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker- pan/bi: Handle vector moves 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- intel/gen9: Enable MSC RAW Hazard Avoidance 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (2): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- radv: Use atomics to read query results. 56*61046927SAndroid Build Coastguard Worker- radv: Fix mipmap extent adjustment on GFX9+. 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerDylan Baker (1): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- glsl/xxd.py: fix imports 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerEric Engestrom (4): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256 sums to 20.1.9 65*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a 66*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated 67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (5): 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- nir/cf: Better handle intra-block splits 72*61046927SAndroid Build Coastguard Worker- intel/fs: NoMask initialize the address register for shuffles 73*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility 74*61046927SAndroid Build Coastguard Worker- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs 75*61046927SAndroid Build Coastguard Worker- intel/nir: Don't try to emit vector load_scratch instructions 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- intel/perf: fix crash when no perf queries are supported 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerLucas Stach (1): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- etnaviv: stop leaking the dummy texure descriptor BO 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer. 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerNanley Chery (2): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- iris: Fix a fast-clear skipping optimization 92*61046927SAndroid Build Coastguard Worker- anv: Enable multi-layer aux-map init for HIZ+CCS 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- omx/tizonia: fix build 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerRhys Perry (4): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- spirv: add and use a generator id enum 101*61046927SAndroid Build Coastguard Worker- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations 102*61046927SAndroid Build Coastguard Worker- android: fix SPIR-V -\> NIR build 103*61046927SAndroid Build Coastguard Worker- scons: fix SPIR-V -\> NIR build 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- glsl: don't duplicate state vars as uniforms in the NIR linker 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerTony Wasserka (1): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- aco/isel: Always export position data from VS/NGG 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Worker- freedreno: Move rsc NULL check to before rsc dereferences. 116