1*61046927SAndroid Build Coastguard WorkerMesa 20.1.6 Release Notes / 2020-08-19 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 23bed40114b03ad640c95bfe72cc879ed2f941d0d481b77b5204a1fc567fa93c mesa-20.1.6.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type" 35*61046927SAndroid Build Coastguard Worker- [RADV] commit d19bc94e4eb94 broke gamescope with Navi 36*61046927SAndroid Build Coastguard Worker- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly. 37*61046927SAndroid Build Coastguard Worker- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval 38*61046927SAndroid Build Coastguard Worker- Mafia 3: Trees get rendered incorrectly 39*61046927SAndroid Build Coastguard Worker- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC. 40*61046927SAndroid Build Coastguard Worker- Assertion failure compiling shader from Zigguart 41*61046927SAndroid Build Coastguard Worker- Panfrost locks for waiting fence when running Source engine games 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerChanges 45*61046927SAndroid Build Coastguard Worker------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (6): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- radv: Do not consider layouts fast-clearable on compute queue. 50*61046927SAndroid Build Coastguard Worker- radv: When importing an image, redo the layout based on the metadata. 51*61046927SAndroid Build Coastguard Worker- radv: Use getter instead of setter to extract value. 52*61046927SAndroid Build Coastguard Worker- driconf: Support selection by Vulkan applicationName. 53*61046927SAndroid Build Coastguard Worker- radv: Override the uniform buffer offset alignment for World War Z. 54*61046927SAndroid Build Coastguard Worker- radv: Fix handling of attribs 16-31. 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (1): 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker- etnaviv: completely turn off MSAA 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- aco: execute branch instructions in WQM if necessary 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi 67*61046927SAndroid Build Coastguard Worker- anv/nir: Unify inputs_read/outputs_written between geometry stages 68*61046927SAndroid Build Coastguard Worker- spirv: Only require bare types to match when copying variables 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerDave Airlie (2): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- llvmpipe: only read 0 for channels being read 73*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: update compute counters not fragment shader. 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard WorkerEric Engestrom (8): 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256 sums to 20.1.5 78*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4 79*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated 80*61046927SAndroid Build Coastguard Worker- pick-ui: specify git commands in "resolve cherry pick" message 81*61046927SAndroid Build Coastguard Worker- egl/entrypoint-check: split sort-check into a function 82*61046927SAndroid Build Coastguard Worker- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints 83*61046927SAndroid Build Coastguard Worker- driconf: fix force_gl_vendor description 84*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.6 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerIcenowy Zheng (1): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- panfrost: signal syncobj if nothing is going to be flushed 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- anv: Advertise shaderIntegerFunctions2 93*61046927SAndroid Build Coastguard Worker- spirv: Don't emit RMW for vector indexing in shared or global 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix global_atomic_comp_swap 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- anv: fix incorrect realloc failure handling 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (1): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- intel/perf: fix performance counters availability after glFinish 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info 110*61046927SAndroid Build Coastguard Worker- radeonsi: fix applying the NGG minimum vertex count requirement 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerNanley Chery (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerRhys Perry (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- aco: set constant_data_offset correctly in the case of merged shaders 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- radv/gfx10: add missing initialization of registers 123*61046927SAndroid Build Coastguard Worker- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerTony Wasserka (1): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- nir/lower_idiv: Port recent LLVM fixes to emit_udiv 128