xref: /aosp_15_r20/external/mesa3d/docs/relnotes/20.3.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 20.3.0 Release Notes / 2020-12-03
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 20.3.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 20.3.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 20.3.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 20.3.0 implements the Vulkan 1.2 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker    2999738e888731531cd62b27519fa37566cc0ea2cd7d4d97f46abaa3e949c630  mesa-20.3.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- GL 4.5 on llvmpipe
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker- GL_INTEL_blackhole_render on radeonsi
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- GL_NV_copy_depth_to_color for NIR
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker- GL_NV_half_float
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker- GL_NV_shader_atomic_int64 on radeonsi
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker- EGL_KHR_swap_buffers_with_damage on X11 (DRI3)
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker- VK_PRESENT_MODE_FIFO_RELAXED on X11
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker- GLX_EXT_swap_control for DRI2 and DRI3
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker- GLX_EXT_swap_control_tear for DRI3
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker- VK_KHR_copy_commands2 on RADV
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_terminate_invocation on RADV
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- NGG GS support in ACO
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_terminate_invocation on ANV
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker- driconf: add glx_extension_override
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker- driconf: add indirect_gl_extension_override
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker- VK_AMD_mixed_attachment_samples on RADV (GFX6-GFX7).
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker- GL_MESA_pack_invert on r100 and vieux
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker- GL_ANGLE_pack_reverse_row_order
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- VK_EXT_shader_image_atomic_int64 on RADV
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker- None
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerBug fixes
72*61046927SAndroid Build Coastguard Worker---------
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker- \[icl,tgl][iris][i965][regression][bisected\] piglit failures
75*61046927SAndroid Build Coastguard Worker- shader-db valgrind error
76*61046927SAndroid Build Coastguard Worker- \[AMDGPU NAVI 5700xt\] Large parts of the Blender viewport does not render correctly if an object with hair is moved.
77*61046927SAndroid Build Coastguard Worker- \[aco\] problem compiling compute pipeline
78*61046927SAndroid Build Coastguard Worker- zink: regression after !7606
79*61046927SAndroid Build Coastguard Worker- glcpp test 084-unbalanced-parentheses fails with bison 3.6.y
80*61046927SAndroid Build Coastguard Worker- zink+radv: corruption on pre-game menu in quake3
81*61046927SAndroid Build Coastguard Worker- panfrost massive glitches apitrace opengl 2.1
82*61046927SAndroid Build Coastguard Worker- \[radeonsi\] After 549ae5f84375dfadb86cfd465f0103acfae3249f commit Firefox Nightly Asan begins crashes
83*61046927SAndroid Build Coastguard Worker- Amber test NIR validation failed after spirv_to_nir
84*61046927SAndroid Build Coastguard Worker- zink: add detection for wsi_memory_allocate_info usage
85*61046927SAndroid Build Coastguard Worker- Follow-up from "nir,spirv: Add generic pointers support"
86*61046927SAndroid Build Coastguard Worker- v3d  GL_ARB_vertex_array_bgra support
87*61046927SAndroid Build Coastguard Worker- iris: glClear with FBO imported from DMA-BUF doesn't work
88*61046927SAndroid Build Coastguard Worker- Fast-clears of GL_ALPHA16 textures are broken on TGL
89*61046927SAndroid Build Coastguard Worker- NV50_PROG_USE_NIR=1 doesn't work for piglit/bin/pbo-teximage ?
90*61046927SAndroid Build Coastguard Worker- Follow-up from "st/mesa: Use nir-to-tgsi for builtins if the driver needs TGSI"
91*61046927SAndroid Build Coastguard Worker- \[spirv-fuzz\] Shader causes an assertion failure in nir_opt_large_constants
92*61046927SAndroid Build Coastguard Worker- Amber test validate_phi_src
93*61046927SAndroid Build Coastguard Worker- Regnum Online UBO break after game update
94*61046927SAndroid Build Coastguard Worker- Current mesa git fails to build in multilib environment?
95*61046927SAndroid Build Coastguard Worker- radv/aco: Vertex explosion on RPCS3
96*61046927SAndroid Build Coastguard Worker- llvmpipe-cl should not run for other drivers
97*61046927SAndroid Build Coastguard Worker- Factorio v1.0 - Linux native - 64 bit - OpenGL/radeonsi - completely broken rendering
98*61046927SAndroid Build Coastguard Worker- Gnome 3.38 with Xwayland has screen corruption for X11 apps.
99*61046927SAndroid Build Coastguard Worker- st/va fails to build on old libva in mesa git
100*61046927SAndroid Build Coastguard Worker- sp_state_shader.c:146: undefined reference to \`nir_to_tgsi'
101*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d\* failures
102*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d\* failures
103*61046927SAndroid Build Coastguard Worker- RADV: Death Stranding glitchy sky rendering
104*61046927SAndroid Build Coastguard Worker- Crash in glDrawArrays on Intel iris
105*61046927SAndroid Build Coastguard Worker- GLX_OML_swap_method not fully supported
106*61046927SAndroid Build Coastguard Worker- deinterlace_vaapi=rate=field does not double output's actual frame rate on AMD
107*61046927SAndroid Build Coastguard Worker- Steam game Haydee leans on implementation-dependent behavior
108*61046927SAndroid Build Coastguard Worker- ANV: Support 1 million update-after-bind descriptors
109*61046927SAndroid Build Coastguard Worker- zink: crash in Blender on start-up
110*61046927SAndroid Build Coastguard Worker- vc4 in 20.2-rc has regression causing app to crash
111*61046927SAndroid Build Coastguard Worker- \[RADV\] broken stencil behaviour when using extended dynamic stencil state
112*61046927SAndroid Build Coastguard Worker- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
113*61046927SAndroid Build Coastguard Worker- \[RADV\] Some bindings seem broken with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
114*61046927SAndroid Build Coastguard Worker- \[RADV/ACO\] ACO build error about SMEM operands
115*61046927SAndroid Build Coastguard Worker- Graphics corruption in Super Mega Baseball 2 with RADV on Navi
116*61046927SAndroid Build Coastguard Worker- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer
117*61046927SAndroid Build Coastguard Worker- omx/tizonia build broken with latest mesa git
118*61046927SAndroid Build Coastguard Worker- Request: VK_EXT_transform_feedback on Intel Gen 7
119*61046927SAndroid Build Coastguard Worker- iris: Regression in deqp const_write tests
120*61046927SAndroid Build Coastguard Worker- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
121*61046927SAndroid Build Coastguard Worker- \[RADV/LLVM/ACO\] Serious Sam 4 crashes after first cutscene with ACO backend + flickering black spots sprout up everywhere
122*61046927SAndroid Build Coastguard Worker- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
123*61046927SAndroid Build Coastguard Worker- \[machines without AVX2/F16C][bisected\] X server crash, wflinfo crash in mesa CI
124*61046927SAndroid Build Coastguard Worker- nir: Mesa regression on Compute shader
125*61046927SAndroid Build Coastguard Worker- radv, aco: dEQP-VK.glsl.atomic_operations.*_fragment_reference regressed
126*61046927SAndroid Build Coastguard Worker- Commit c6c1fa9a263880 causes corruption in Steam UI
127*61046927SAndroid Build Coastguard Worker- \[spirv-fuzz\] Shader generates a wrong image
128*61046927SAndroid Build Coastguard Worker- Running Amber test leads to VK_DEVICE_LOST
129*61046927SAndroid Build Coastguard Worker- \[Regression][Bisected][20.2][radeonsi\] American Truck Simulator continually allocates memory until OOM
130*61046927SAndroid Build Coastguard Worker- \[radeonsi\] bottom mips of height=1 2D texture is uninitialised after upload
131*61046927SAndroid Build Coastguard Worker- Missing terrain in Total War:  Warhammer
132*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.robustness.robustness2.\* failures on gen12
133*61046927SAndroid Build Coastguard Worker- AMD VAAPI encoding - applying filters introduces garbled line at the bottom
134*61046927SAndroid Build Coastguard Worker- AMD VAAPI HEVC encoding not working correctly on Polaris
135*61046927SAndroid Build Coastguard Worker- \[RADV\] Problems reading primitive ID in fragment shader after tessellation
136*61046927SAndroid Build Coastguard Worker- Massive memory leak (at least AMD, others unknown)
137*61046927SAndroid Build Coastguard Worker- Substance Painter 6.1.3 black glitches on Radeon RX570
138*61046927SAndroid Build Coastguard Worker- \[ivb,hsw,byt,bsw][i965][bisected\] anv_reloc_list_add: Assertion failure
139*61046927SAndroid Build Coastguard Worker- vkCmdCopyImage broadcasts subsample 0 of MSAA src into all subsamples of dst on RADV
140*61046927SAndroid Build Coastguard Worker- assert(left \<= -1 && top \<= -1 && right \>= 1 && bottom \>= 1) fails in si_emit_guardband
141*61046927SAndroid Build Coastguard Worker- Crash in ruvd_end_frame when calling vaBeginPicture/vaEndPicture without rendering anything
142*61046927SAndroid Build Coastguard Worker- Release signing key is not readily available
143*61046927SAndroid Build Coastguard Worker- \[iris][bisected\] piglit.spec.nv_copy_depth_to_color.nv_copy_depth_to_color failures
144*61046927SAndroid Build Coastguard Worker- VAAPI vaDeriveImage returns VA_STATUS_ERROR_OPERATION_FAILED
145*61046927SAndroid Build Coastguard Worker- X-Plane 11 Installer crashes on startup since \`glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins\`
146*61046927SAndroid Build Coastguard Worker- piglit spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test fails on Iris
147*61046927SAndroid Build Coastguard Worker- Amber test opt_peel_loop_initial_if: Assertion failed
148*61046927SAndroid Build Coastguard Worker- builder_misc.cpp:137:55: error: ‘get’ is not a member of ‘llvm::ElementCount’
149*61046927SAndroid Build Coastguard Worker- AVX instructions leak outside of CPU feature check and cause SIGILL
150*61046927SAndroid Build Coastguard Worker- Dirt Rally: Flickering glitches on certain foliage since Mesa 20.1.0 caused by MSAA
151*61046927SAndroid Build Coastguard Worker- Horizon Zero Dawn graphics corruption with with radv
152*61046927SAndroid Build Coastguard Worker- Crusader Kings 3 Crashes at start since commit with !6472
153*61046927SAndroid Build Coastguard Worker- pan_resource.c:733:38: error: use of GNU empty initializer extension \[-Werror,-Wgnu-empty-initializer\]
154*61046927SAndroid Build Coastguard Worker- \[BRW\] WRC 5 asserts with gallium nine and iris.
155*61046927SAndroid Build Coastguard Worker- ci/bare-metal: POWER_GOOD detection broken with reboot rework
156*61046927SAndroid Build Coastguard Worker- radv: Corruption in "The Surge 2"
157*61046927SAndroid Build Coastguard Worker- \[RADV\] Detroit: Become Human Demo game lock-ups with RADV
158*61046927SAndroid Build Coastguard Worker- Road Redemption certain  graphic effects rendered white color
159*61046927SAndroid Build Coastguard Worker- gen_state_llvm.h:54:99: error: invalid conversion from ‘int’ to ‘const llvm::VectorType*’ \[-fpermissive\]
160*61046927SAndroid Build Coastguard Worker- Using a shared dEQP build script
161*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: deadlock with Xwayland when compositor holds multiple buffers
162*61046927SAndroid Build Coastguard Worker- \[RADV/ACO\] Death Stranding cause a GPU hung (\*ERROR\* Waiting for fences timed out!)
163*61046927SAndroid Build Coastguard Worker- lp_bld_init.c:172:7: error: implicit declaration of function ‘LLVMAddConstantPropagationPass’; did you mean ‘LLVMAddCorrelatedValuePropagationPass’? \[-Werror=implicit-function-declaration\]
164*61046927SAndroid Build Coastguard Worker- ci: Use lld or gold instead of ld.bfd
165*61046927SAndroid Build Coastguard Worker- Intel Vulkan driver crash with alpha-to-coverage
166*61046927SAndroid Build Coastguard Worker- radv: blitting 3D images with linear filter
167*61046927SAndroid Build Coastguard Worker- \[ACO\] Compiling pipelines from RPCS3's shader interpreter spins forever in ACO code
168*61046927SAndroid Build Coastguard Worker- \[regression][bisected\] nir: nir_intrinsic_io_semantics assert failures in piglit
169*61046927SAndroid Build Coastguard Worker- error: ‘static_assert’ was not declared in this scope
170*61046927SAndroid Build Coastguard Worker- Intel Vulkan driver assertion with small xfb buffer
171*61046927SAndroid Build Coastguard Worker- \<<MESA crashed>\> Array Index Out of Range with Graphicsfuzz application
172*61046927SAndroid Build Coastguard Worker- EGL_KHR_swap_buffers_with_damage support on X11
173*61046927SAndroid Build Coastguard Worker- \[spirv-fuzz\] SPIR-V parsing failed "src->type->type == dest->type->type"
174*61046927SAndroid Build Coastguard Worker- radeonsi: radeonsi crashes in Chrome on chromeos
175*61046927SAndroid Build Coastguard Worker- \[RADV\] commit d19bc94e4eb94 broke gamescope with Navi
176*61046927SAndroid Build Coastguard Worker- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.
177*61046927SAndroid Build Coastguard Worker- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval
178*61046927SAndroid Build Coastguard Worker- Intel Vuikan (anv) crash in copy_non_dynamic_state() when using validation layer
179*61046927SAndroid Build Coastguard Worker- \[tgl][bisected][regression\] GPU hang in The Witcher 3
180*61046927SAndroid Build Coastguard Worker- Mafia 3: Trees get rendered incorrectly
181*61046927SAndroid Build Coastguard Worker- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.
182*61046927SAndroid Build Coastguard Worker- Crash on GTA 5 through proton 5.0.9 and GE versions
183*61046927SAndroid Build Coastguard Worker- Flickering textures in "Divinity Original Sin Enhanced Edition"
184*61046927SAndroid Build Coastguard Worker- Mesa 20.2.0-rc1 fails to build for AMD
185*61046927SAndroid Build Coastguard Worker- Assertion failure compiling shader from Zigguart
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerChanges
189*61046927SAndroid Build Coastguard Worker-------
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard WorkerAaron Watry (1):
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard Worker- clover: Fix incorrect error check in clGetSupportedImageFormats
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard WorkerAdam Jackson (22):
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker- drisw: Port the MIT-SHM check to XCB
198*61046927SAndroid Build Coastguard Worker- vulkan: Don't pointlessly depend on libxcb-dri2
199*61046927SAndroid Build Coastguard Worker- docs: Stop claiming to implement OpenVG
200*61046927SAndroid Build Coastguard Worker- mesa: Fix GL_CLAMP handling in glSamplerParameter
201*61046927SAndroid Build Coastguard Worker- mesa: Generate more errors from GetSamplerParameter
202*61046927SAndroid Build Coastguard Worker- wsi/x11: Hook up VK_PRESENT_MODE_FIFO_RELAXED_KHR
203*61046927SAndroid Build Coastguard Worker- glx: Use GLX_FUNCTION2 only for actually aliased function names
204*61046927SAndroid Build Coastguard Worker- glx: Collect all the non-applegl extensions in the GetProcAddress table
205*61046927SAndroid Build Coastguard Worker- glx: Reject glXSwapIntervalMESA greater than INT_MAX
206*61046927SAndroid Build Coastguard Worker- glx: Implement GLX_EXT_swap_control for DRI2 and DRI3
207*61046927SAndroid Build Coastguard Worker- glx/dri3: Implement GLX_EXT_swap_control_tear
208*61046927SAndroid Build Coastguard Worker- glx: Allow depth-30 pbuffers to work without a depth-30 pixmap format
209*61046927SAndroid Build Coastguard Worker- wsi/x11: Create a present queue for VK_PRESENT_MODE_FIFO_RELAXED_KHR
210*61046927SAndroid Build Coastguard Worker- glx: move \__glXGetUST into the DRI1 code
211*61046927SAndroid Build Coastguard Worker- glx: Delegate the core of glXGetScreenDriver to the GLX screen vtable
212*61046927SAndroid Build Coastguard Worker- glx: Move glXGet{ScreenDriver,DriverConfig} to common code
213*61046927SAndroid Build Coastguard Worker- docs/features: Update extensions for softpipe
214*61046927SAndroid Build Coastguard Worker- docs/features: Update extensions for swr
215*61046927SAndroid Build Coastguard Worker- loader: Print dlerror() output in the failure message
216*61046927SAndroid Build Coastguard Worker- mesa: Enable GL_MESA_pack_invert unconditionally
217*61046927SAndroid Build Coastguard Worker- mesa: Implement GL_ANGLE_pack_reverse_row_order
218*61046927SAndroid Build Coastguard Worker- docs: Add MESA_pack_invert and ANGLE_pack_reverse_row_order
219*61046927SAndroid Build Coastguard Worker
220*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (147):
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker- v3d/compiler: add v3dv_prog_data_size helper
223*61046927SAndroid Build Coastguard Worker- v3d/packet: fix typo on Set InstanceID/PrimitiveID packet
224*61046927SAndroid Build Coastguard Worker- v3d: set instance id to 0 at start of tile
225*61046927SAndroid Build Coastguard Worker- broadcom/qpu_instr: wait is not a read or write vpm instruction
226*61046927SAndroid Build Coastguard Worker- nir/lower_io: don't reduce range if parent length is zero
227*61046927SAndroid Build Coastguard Worker- broadcom/simulator: update to a newer simulator
228*61046927SAndroid Build Coastguard Worker- broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit
229*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add V3D_DEBUG_RA option
230*61046927SAndroid Build Coastguard Worker- v3dv: add v3d vulkan driver skeleton
231*61046927SAndroid Build Coastguard Worker- gitlab-ci: add broadcom vulkan driver
232*61046927SAndroid Build Coastguard Worker- v3dv: add support for VK_EXT_debug_report
233*61046927SAndroid Build Coastguard Worker- v3dv: memory management stubs
234*61046927SAndroid Build Coastguard Worker- v3dv: add support to use v3d simulator
235*61046927SAndroid Build Coastguard Worker- v3dv/debug: plug v3d_debug
236*61046927SAndroid Build Coastguard Worker- v3dv/debug: add v3dv_debug
237*61046927SAndroid Build Coastguard Worker- v3dv: stubs for graphics pipeline methods
238*61046927SAndroid Build Coastguard Worker- v3dv: Create/DestroyShaderModule implementation
239*61046927SAndroid Build Coastguard Worker- v3d/compiler: num_tex_used on v3d_key
240*61046927SAndroid Build Coastguard Worker- v3dv/format: add v3dv_get_format_swizzle
241*61046927SAndroid Build Coastguard Worker- v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation
242*61046927SAndroid Build Coastguard Worker- v3dv: initial stub for CmdBindPipeline
243*61046927SAndroid Build Coastguard Worker- v3dv: CmdSetViewport and CmdSetScissor implementation
244*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: start to track dynamic state
245*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: init command buffer dynamic state during pipeline bind
246*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: emit Scissor packets
247*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: emit Viewport packets
248*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: emit shader_state packets
249*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: start to emit draw packets
250*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: add shader source bos to cmd_buffer
251*61046927SAndroid Build Coastguard Worker- v3dv: clif format dumping support
252*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: cache viewport translate/scale
253*61046927SAndroid Build Coastguard Worker- v3dv: add v3dv_write_uniforms
254*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: start jobs with CmdBeginRenderPass
255*61046927SAndroid Build Coastguard Worker- v3d/compiler: update uses_vid/uses_iid check
256*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: emit CFG_BITS
257*61046927SAndroid Build Coastguard Worker- v3dv: partial prepack of the gl_shader_state_record
258*61046927SAndroid Build Coastguard Worker- v3dv: prepack VCM_CACHE_SIZE
259*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: lower fs/vs inputs/outputs
260*61046927SAndroid Build Coastguard Worker- v3dv: vertex input support
261*61046927SAndroid Build Coastguard Worker- v3dv: provide default values for input attributes
262*61046927SAndroid Build Coastguard Worker- v3dv/format: add R32G32B32A32_SFLOAT format
263*61046927SAndroid Build Coastguard Worker- v3dv: stubs for Create/DestroyPipelineCache
264*61046927SAndroid Build Coastguard Worker- v3d/cmd_buffer: emit flat_shade/noperspective/centroid flags
265*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: adding some nir-based linking
266*61046927SAndroid Build Coastguard Worker- v3dv/bo: add a bo name
267*61046927SAndroid Build Coastguard Worker- v3dv: debug nir shader also after spirv_to_nir
268*61046927SAndroid Build Coastguard Worker- v3dv: initial descriptor set support
269*61046927SAndroid Build Coastguard Worker- v3dv/descriptor_set: support for array of ubo/ssbo
270*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: null check for pCreateInfo->pDepthStencilState
271*61046927SAndroid Build Coastguard Worker- v3dv: no need to manually add assembly bo to the job
272*61046927SAndroid Build Coastguard Worker- v3d/compiler: handle GL/Vulkan differences in uniform handling
273*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: support for push constants
274*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: support for dynamic ubo/ssbo
275*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: revamp nir lowering/optimizations passes
276*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: clean up io lowering
277*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: take into account pPushConstantRanges
278*61046927SAndroid Build Coastguard Worker- v3dv/device: tweak ssbo/ubo device limits
279*61046927SAndroid Build Coastguard Worker- v3dv/cmd_bufffer: rename and split emit_graphics_pipeline
280*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: push constants not using descriptor anymore
281*61046927SAndroid Build Coastguard Worker- v3dv/uniforms: cleaning up, moving udpate ubo/ssbo uniforms to a function
282*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: unify local allocator name
283*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: sampler lowering
284*61046927SAndroid Build Coastguard Worker- v3dv/descriptor_set: added support for samplers
285*61046927SAndroid Build Coastguard Worker- v3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
286*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: add support for shader variants
287*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline
288*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: allow return in the middle of variant update if needed
289*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: fix adding texture/samplers array elements to texture/sampler map
290*61046927SAndroid Build Coastguard Worker- v3dv/descriptor_set: support for immutable samplers
291*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: move descriptor_map_get_sampler, add and use get_image_view
292*61046927SAndroid Build Coastguard Worker- v3dv/descriptor_set: combine texture and sampler indices
293*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: handle not having a sampler when combining texture and sampler id
294*61046927SAndroid Build Coastguard Worker- v3dv/uniforms: fill up texture size-related uniforms
295*61046927SAndroid Build Coastguard Worker- v3dv/format: expose correctly if a texture format is filterable
296*61046927SAndroid Build Coastguard Worker- v3dv: handle texture/sampler shader state bo failure with OOM error
297*61046927SAndroid Build Coastguard Worker- v3dv: properly return OOM error during pipeline creation
298*61046927SAndroid Build Coastguard Worker- v3dv/meta-copy: ensure valid height/width with compressed formats
299*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: move variant checking to CmdDraw
300*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: support for specialization constants
301*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: add general bo on descriptor pool
302*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: use descriptor pool bo for image/samplers
303*61046927SAndroid Build Coastguard Worker- v3dv/meta-copy: add uintptr_t casting to avoid warning
304*61046927SAndroid Build Coastguard Worker- v3dv/bo: adding a BO cache
305*61046927SAndroid Build Coastguard Worker- v3dv/bo: add a maximum size for the bo_cache and a envvar to configure it
306*61046927SAndroid Build Coastguard Worker- v3dv/bo: add dump stats info
307*61046927SAndroid Build Coastguard Worker- v3d/tex: avoid to ask back for a sampler state if not needed
308*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: iterate used textures using the combined index map
309*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: set load_layer_id to zero
310*61046927SAndroid Build Coastguard Worker- v3dv: initial support for input attachments
311*61046927SAndroid Build Coastguard Worker- v3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGE
312*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: lower_image_deref
313*61046927SAndroid Build Coastguard Worker- v3dv/uniforms: support for some QUNIFORM_IMAGE_XXX
314*61046927SAndroid Build Coastguard Worker- nir: include texture query lod as one of the ops that requires a sampler
315*61046927SAndroid Build Coastguard Worker- v3dv/device: expose support for image cube array
316*61046927SAndroid Build Coastguard Worker- v3dv/image: fix TEXTURE_SHADER_STATE depth for cube arrays
317*61046927SAndroid Build Coastguard Worker- v3dv/device: add vendorID/deviceID get helpers
318*61046927SAndroid Build Coastguard Worker- v3dv/device: get proper device ID under simulator
319*61046927SAndroid Build Coastguard Worker- v3dv/device: proper pipeline cache uuid
320*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: bare basic support for pipeline cache
321*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: cache nir shaders
322*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: add basic ref counting support for variants
323*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: cache v3dv_shader_variants
324*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: support to serialize/deserialize cached NIRs
325*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: MergePipelineCaches implementation
326*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: provide a shader_sha1 to private ShaderModules
327*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: add default pipeline cache
328*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: remove custom variant cache
329*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: when looking for a variant, check first current variant
330*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: pre-generate more that one shader variant
331*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error when allocating p_stage
332*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: support for UNIFORM/STORAGE_TEXEL_BUFFER
333*61046927SAndroid Build Coastguard Worker- v3dv: add v3dv_limits file
334*61046927SAndroid Build Coastguard Worker- v3dv/device: fix minTexelBufferOffsetAlingment
335*61046927SAndroid Build Coastguard Worker- v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXEL_BUFFER_BIT
336*61046927SAndroid Build Coastguard Worker- v3dv/uniforms: handle texture size for texel buffers
337*61046927SAndroid Build Coastguard Worker- v3dv/descriptor: remove v3dv_descriptor_map_get_image_view
338*61046927SAndroid Build Coastguard Worker- v3dv/device: add assert for texture-related limits
339*61046927SAndroid Build Coastguard Worker- v3dv/device: warn when the pipeline cache is disabled
340*61046927SAndroid Build Coastguard Worker- v3dv/debug: add v3dv_print_v3d_key
341*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: fix combined_index_map insertions
342*61046927SAndroid Build Coastguard Worker- v3dv/meta: fix hash table insertion
343*61046927SAndroid Build Coastguard Worker- broadcom/compiler: allow GLSL_SAMPLER_DIM_BUF on txs emission
344*61046927SAndroid Build Coastguard Worker- v3d/simulator: add v3d_simulator_get_mem_size
345*61046927SAndroid Build Coastguard Worker- v3dv/device: fix compute_heap_size for the simulator
346*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: use derefs for ubo/ssbo
347*61046927SAndroid Build Coastguard Worker- v3dv: Call nir_lower_io for push constants
348*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: track if texture is shadow
349*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: set 16bit return_size for shadows always
350*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: set instance id to 0 at start of tile
351*61046927SAndroid Build Coastguard Worker- v3d/limits: add line width and point size limits
352*61046927SAndroid Build Coastguard Worker- v3dv/device: fix point-related VkPhysicalDeviceLimits
353*61046927SAndroid Build Coastguard Worker- v3dv/device: enable largePoints
354*61046927SAndroid Build Coastguard Worker- v3dv/meta_copy: handle mirroring z component bliting 3D images
355*61046927SAndroid Build Coastguard Worker- v3dv/formats: properly return unsupported for 1D compressed textures
356*61046927SAndroid Build Coastguard Worker- v3dv/meta_copy: fix TFU blitting when using 3D images
357*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: set a max size for the pipeline cache
358*61046927SAndroid Build Coastguard Worker- v3dv/pipeline_cache: extend pipeline cache envvar
359*61046927SAndroid Build Coastguard Worker- v3dv/device: Support loader interface version 3.
360*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_scalar: update io semantics on per-component inst
361*61046927SAndroid Build Coastguard Worker- docs/features: add v3dv driver
362*61046927SAndroid Build Coastguard Worker- v3dv/format: use XYZ1 swizzle for three-component formats
363*61046927SAndroid Build Coastguard Worker- v3d/format: use XYZ1 swizzle for three-component formats
364*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove v3d_fs_key depth_enabled field.
365*61046927SAndroid Build Coastguard Worker- v3dv/util: remove several logging functions
366*61046927SAndroid Build Coastguard Worker- v3dv/util: log debug ignored stype only on debug builds
367*61046927SAndroid Build Coastguard Worker- v3dv/device: do nothing when asked physical device pci bus properties
368*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: missing (uint8_t \*) casting when calling memcmp
369*61046927SAndroid Build Coastguard Worker
370*61046927SAndroid Build Coastguard WorkerAlexandros Frantzis (5):
371*61046927SAndroid Build Coastguard Worker
372*61046927SAndroid Build Coastguard Worker- tracie: Make tests independent of environment
373*61046927SAndroid Build Coastguard Worker- tracie: Produce JUnit XML results
374*61046927SAndroid Build Coastguard Worker- gitlab-ci: Enable unit test reports for normal runner traces jobs
375*61046927SAndroid Build Coastguard Worker- gitlab-ci: Enable unit test reports for lava traces jobs
376*61046927SAndroid Build Coastguard Worker- gitlab-ci: Enable unit test report for arm64_a630_traces
377*61046927SAndroid Build Coastguard Worker
378*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (388):
379*61046927SAndroid Build Coastguard Worker
380*61046927SAndroid Build Coastguard Worker- panfrost: Remove blend prettyprinters
381*61046927SAndroid Build Coastguard Worker- panfrost: Move format stringify to decode.c
382*61046927SAndroid Build Coastguard Worker- pan/decode: Remove shader replacement artefact
383*61046927SAndroid Build Coastguard Worker- panfrost: Inline panfrost-misc.h into panfrost-job.h
384*61046927SAndroid Build Coastguard Worker- panfrost: Remove panfrost-misc.h
385*61046927SAndroid Build Coastguard Worker- panfrost: Don't export exception_status
386*61046927SAndroid Build Coastguard Worker- panfrost: Rename encoder/ to lib/
387*61046927SAndroid Build Coastguard Worker- panfrost: Move pandecode into lib/
388*61046927SAndroid Build Coastguard Worker- pan/mdg: Separate disassembler and compiler targets
389*61046927SAndroid Build Coastguard Worker- pan/bi: Separate disasm/compiler targets
390*61046927SAndroid Build Coastguard Worker- panfrost: Reduce bit dependency to disassembly only
391*61046927SAndroid Build Coastguard Worker- panfrost: Add panloader/ to .gitignore
392*61046927SAndroid Build Coastguard Worker- pan/bi: Drop use of MALI_POSITIVE
393*61046927SAndroid Build Coastguard Worker- panfrost: Inline max rt into compilers
394*61046927SAndroid Build Coastguard Worker- panfrost: Treat texture dimension as first-class
395*61046927SAndroid Build Coastguard Worker- panfrost: Drop compiler cmdstream deps
396*61046927SAndroid Build Coastguard Worker- nir/lower_ssbo: Don't set align\_\* for atomics
397*61046927SAndroid Build Coastguard Worker- gallium/dri2: Support Arm modifiers
398*61046927SAndroid Build Coastguard Worker- panfrost: Set \`initialized\` more conservatively
399*61046927SAndroid Build Coastguard Worker- panfrost: Remove hint-based AFBC heuristic
400*61046927SAndroid Build Coastguard Worker- panfrost: Introduce create_with_modifier helper
401*61046927SAndroid Build Coastguard Worker- panfrost: Use modifier instead of layout throughout
402*61046927SAndroid Build Coastguard Worker- panfrost: Account for modifiers when creating BO
403*61046927SAndroid Build Coastguard Worker- panfrost: Respect modifiers in resource management
404*61046927SAndroid Build Coastguard Worker- panfrost: Import staging routines from freedreno
405*61046927SAndroid Build Coastguard Worker- panfrost: Choose AFBC when available
406*61046927SAndroid Build Coastguard Worker- panfrost: Implement YTR availability check
407*61046927SAndroid Build Coastguard Worker- panfrost: Enable YTR where allowed
408*61046927SAndroid Build Coastguard Worker- panfrost: Allocate enough space for tiled formats
409*61046927SAndroid Build Coastguard Worker- panfrost: Ensure AFBC slices are aligned
410*61046927SAndroid Build Coastguard Worker- panfrost: Implement panfrost_query_dmabuf_modifiers
411*61046927SAndroid Build Coastguard Worker- panfrost: Add stub midgard.xml
412*61046927SAndroid Build Coastguard Worker- panfrost: Adopt gen_pack_header.py via v3d
413*61046927SAndroid Build Coastguard Worker- panfrost: Build midgard_pack.h via meson
414*61046927SAndroid Build Coastguard Worker- panfrost: Redirect cmdstream includes through GenXML
415*61046927SAndroid Build Coastguard Worker- pan/decode: Add helper to dump GPU structures
416*61046927SAndroid Build Coastguard Worker- panfrost: XMLify job_type
417*61046927SAndroid Build Coastguard Worker- panfrost: XMLify draw_mode
418*61046927SAndroid Build Coastguard Worker- panfrost: XMLify mali_func
419*61046927SAndroid Build Coastguard Worker- panfrost: XMLify stencil op
420*61046927SAndroid Build Coastguard Worker- panfrost: XMLify wrap modes
421*61046927SAndroid Build Coastguard Worker- panfrost: XMLify viewport
422*61046927SAndroid Build Coastguard Worker- panfrost: XMLify UBOs
423*61046927SAndroid Build Coastguard Worker- panfrost: XMLify stencil test
424*61046927SAndroid Build Coastguard Worker- panfrost: Simplify zsa == NULL case
425*61046927SAndroid Build Coastguard Worker- panfrost: Simplify depth/stencil/alpha
426*61046927SAndroid Build Coastguard Worker- panfrost: Don't mask coverage mask to 4-bits
427*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Midgard samplers
428*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Bifrost samplers
429*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Midgard textures
430*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Bifrost textures
431*61046927SAndroid Build Coastguard Worker- panfrost: Drop unused mali_channel_swizzle
432*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Block Format
433*61046927SAndroid Build Coastguard Worker- panfrost: XMLify MSAA writeout mode
434*61046927SAndroid Build Coastguard Worker- panfrost: XMLify exception access
435*61046927SAndroid Build Coastguard Worker- panfrost: XMLify enum mali_format
436*61046927SAndroid Build Coastguard Worker- panfrost: Set STRIDE_4BYTE_ALIGNED_ONLY
437*61046927SAndroid Build Coastguard Worker- panfrost: Drop NXR format
438*61046927SAndroid Build Coastguard Worker- panfrost: Squash 22-bit format field in attr_meta
439*61046927SAndroid Build Coastguard Worker- panfrost: XMLify mali_channel
440*61046927SAndroid Build Coastguard Worker- panfrost: XMLify attributes
441*61046927SAndroid Build Coastguard Worker- panfrost: Merge attribute packing routines
442*61046927SAndroid Build Coastguard Worker- panfrost: Add XML for attribute buffers
443*61046927SAndroid Build Coastguard Worker- panfrost: Use better packs for blits
444*61046927SAndroid Build Coastguard Worker- panfrost: Simplify offset fixup proof
445*61046927SAndroid Build Coastguard Worker- panfrost: Make attribute-buffer map explicit
446*61046927SAndroid Build Coastguard Worker- panfrost: Move attr_meta emission to the draw routine
447*61046927SAndroid Build Coastguard Worker- panfrost: Use packs for attributes
448*61046927SAndroid Build Coastguard Worker- panfrost: Hoist instance_shift/instance_odd fetch
449*61046927SAndroid Build Coastguard Worker- panfrost: Inline panfrost_vertex_instanced
450*61046927SAndroid Build Coastguard Worker- panfrost: Use packs for vertex attribute buffers
451*61046927SAndroid Build Coastguard Worker- panfrost: Use packs for vertex built-ins
452*61046927SAndroid Build Coastguard Worker- panfrost: Reword comment
453*61046927SAndroid Build Coastguard Worker- panfrost: Pass varying descriptors by reference
454*61046927SAndroid Build Coastguard Worker- panfrost: Factor out general varying case
455*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for XFB varying
456*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for general varying
457*61046927SAndroid Build Coastguard Worker- panfrost: Use MALI_ATTRIBUTE_LENGTH
458*61046927SAndroid Build Coastguard Worker- pan/bit: Use packs for Bifrost unit tests
459*61046927SAndroid Build Coastguard Worker- panfrost: Remove mali_attr_meta
460*61046927SAndroid Build Coastguard Worker- panfrost: Use packs for varying buffers
461*61046927SAndroid Build Coastguard Worker- panfrost: Drop hand-rolled pandecode for attribute buffers
462*61046927SAndroid Build Coastguard Worker- panfrost: Drop union mali_attr
463*61046927SAndroid Build Coastguard Worker- panfrost: Update CI expectations
464*61046927SAndroid Build Coastguard Worker- panfrost: Decontextualize rasterizer
465*61046927SAndroid Build Coastguard Worker- panfrost: Drop rasterizer null checks in draw calls
466*61046927SAndroid Build Coastguard Worker- panfrost: Drop ZSA null checks in draws
467*61046927SAndroid Build Coastguard Worker- panfrost: Drop panfrost_invalidate_frame
468*61046927SAndroid Build Coastguard Worker- panfrost: Drop QUADS primitive convert
469*61046927SAndroid Build Coastguard Worker- panfrost: Hoist add_fbo_bo call
470*61046927SAndroid Build Coastguard Worker- panfrost: Remove useless comment
471*61046927SAndroid Build Coastguard Worker- panfrost: Hoist assert from bind to create
472*61046927SAndroid Build Coastguard Worker- panfrost: Fix WRITES_GLOBAL bit
473*61046927SAndroid Build Coastguard Worker- panfrost: Fix shared memory size computation
474*61046927SAndroid Build Coastguard Worker- pan/mdg: Ensure barrier op is set on texture
475*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle 32-bit offsets from store_shared
476*61046927SAndroid Build Coastguard Worker- pan/mdg: Identify barrier out-of-order field
477*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix printing of r26 ld/st sources post-RA
478*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix auxiliary load/store swizzle packing
479*61046927SAndroid Build Coastguard Worker- panfrost: Pre-allocate memory for pool
480*61046927SAndroid Build Coastguard Worker- panfrost: Introduce invisible pool
481*61046927SAndroid Build Coastguard Worker- panfrost: Avoid minimum stack allocations
482*61046927SAndroid Build Coastguard Worker- pan/decode: Don't try to dereference heap mapping
483*61046927SAndroid Build Coastguard Worker- panfrost: Share tiler_heap across batches/contexts
484*61046927SAndroid Build Coastguard Worker- panfrost: Drop implicit blend pooling
485*61046927SAndroid Build Coastguard Worker- panfrost: Explicitly handle nr_cbufs=0 case
486*61046927SAndroid Build Coastguard Worker- panfrost: Drop depth-only case in blend finalize
487*61046927SAndroid Build Coastguard Worker- panfrost: Keep finalized blend state constant
488*61046927SAndroid Build Coastguard Worker- panfrost: Fix blend leak for render targets 5-8
489*61046927SAndroid Build Coastguard Worker- panfrost: Free cloned NIR shader
490*61046927SAndroid Build Coastguard Worker- panfrost: Free NIR of blit shaders
491*61046927SAndroid Build Coastguard Worker- panfrost: Free hash_to_temp map
492*61046927SAndroid Build Coastguard Worker- pan/mdg: Free previous liveness
493*61046927SAndroid Build Coastguard Worker- panfrost: Use memctx for sysvals
494*61046927SAndroid Build Coastguard Worker- panfrost: Free batch->dependencies
495*61046927SAndroid Build Coastguard Worker- panfrost: Pass alignments explicitly
496*61046927SAndroid Build Coastguard Worker- panfrost: Fix attribute buffer underallocation
497*61046927SAndroid Build Coastguard Worker- panfrost: Don't overallocate attributes
498*61046927SAndroid Build Coastguard Worker- panfrost: Don't reserve for NPOT w/o instancing
499*61046927SAndroid Build Coastguard Worker- panfrost: Reduce attribute buffer allocations
500*61046927SAndroid Build Coastguard Worker- panfrost: Fix alignment on Bifrost
501*61046927SAndroid Build Coastguard Worker- gallium: Add util_blend_factor_uses_dest helper
502*61046927SAndroid Build Coastguard Worker- gallium: Add util_blend_uses_dest helper
503*61046927SAndroid Build Coastguard Worker- si: Use util_blend_factor_uses_dest
504*61046927SAndroid Build Coastguard Worker- r300: Use util_blend_factor_uses_dest
505*61046927SAndroid Build Coastguard Worker- pan/decode: Drop legacy 32-bit job support
506*61046927SAndroid Build Coastguard Worker- panfrost: Decode nested structs correctly
507*61046927SAndroid Build Coastguard Worker- panfrost: Hoist blend finalize calls
508*61046927SAndroid Build Coastguard Worker- panfrost: Separate shader/blend descriptor emits
509*61046927SAndroid Build Coastguard Worker- panfrost: XMLify blend flags
510*61046927SAndroid Build Coastguard Worker- panfrost: Simplify make_fixed_blend_mode prototype
511*61046927SAndroid Build Coastguard Worker- panfrost: Honour load_dest/opaque flags
512*61046927SAndroid Build Coastguard Worker- panfrost: XMLify blend equation
513*61046927SAndroid Build Coastguard Worker- panfrost: Combine frag_shader_meta_init functions
514*61046927SAndroid Build Coastguard Worker- panfrost: Size UBO#0 accurately
515*61046927SAndroid Build Coastguard Worker- panfrost: Clamp shader->uniform_count
516*61046927SAndroid Build Coastguard Worker- panfrost: Bake the initial tag into the shader pointer
517*61046927SAndroid Build Coastguard Worker- panfrost: Specialize compute vs frag shader init
518*61046927SAndroid Build Coastguard Worker- panfrost: Rename shader emit functions
519*61046927SAndroid Build Coastguard Worker- panfrost: Clean up blend shader errata handling
520*61046927SAndroid Build Coastguard Worker- panfrost: Group SFBD state together
521*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Midgard properties
522*61046927SAndroid Build Coastguard Worker- panfrost: Pack compute Midgard properties
523*61046927SAndroid Build Coastguard Worker- panfrost: Use packs for fragment properties
524*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for shaderless
525*61046927SAndroid Build Coastguard Worker- panfrost: Fold work_count packing for blend shaders
526*61046927SAndroid Build Coastguard Worker- panfrost: Simplify bind_blend_state
527*61046927SAndroid Build Coastguard Worker- panfrost: Remove midgard1 bitfield
528*61046927SAndroid Build Coastguard Worker- panfrost: XMLify bifrost1
529*61046927SAndroid Build Coastguard Worker- panfrost: Drop redundant NULL check
530*61046927SAndroid Build Coastguard Worker- panfrost: Group SFBD code tighter
531*61046927SAndroid Build Coastguard Worker- panfrost: XMLify Bifrost preload
532*61046927SAndroid Build Coastguard Worker- panfrost: Identify additional SFBD flags
533*61046927SAndroid Build Coastguard Worker- panfrost: Support SHADERLESS mode everywhere
534*61046927SAndroid Build Coastguard Worker- panfrost: Quiet pandecode error
535*61046927SAndroid Build Coastguard Worker- panfrost: Derive texture/sampler_count from shader
536*61046927SAndroid Build Coastguard Worker- panfrost: XMLify beginning of shader descriptor
537*61046927SAndroid Build Coastguard Worker- panfrost: Derive UBO count from shader_info
538*61046927SAndroid Build Coastguard Worker- panfrost: Pack vertex properties when compiling
539*61046927SAndroid Build Coastguard Worker- panfrost: Prepack fragment properties/preload
540*61046927SAndroid Build Coastguard Worker- panfrost: Simplify shaderless packing
541*61046927SAndroid Build Coastguard Worker- panfrost: Ensure shader-db state is zero-initialized
542*61046927SAndroid Build Coastguard Worker- panfrost: Allocate a state uploader
543*61046927SAndroid Build Coastguard Worker- panfrost: Upload shader descriptors at CSO create
544*61046927SAndroid Build Coastguard Worker- panfrost: Use preuploaded shader descriptors
545*61046927SAndroid Build Coastguard Worker- panfrost: XMLify the rest of shader_meta
546*61046927SAndroid Build Coastguard Worker- panfrost: Inherit default values from structs
547*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for blit shaders
548*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for Bifrost test state
549*61046927SAndroid Build Coastguard Worker- panfrost: Add optional opaque packs to GenXML
550*61046927SAndroid Build Coastguard Worker- panfrost: Use opaque pack for vertex shaders
551*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for fragment shaders
552*61046927SAndroid Build Coastguard Worker- pan/decode: Use unpacks for state descriptor
553*61046927SAndroid Build Coastguard Worker- panfrost: Drop mali_shader_meta
554*61046927SAndroid Build Coastguard Worker- panfrost: Add opaque midgard_blend XML
555*61046927SAndroid Build Coastguard Worker- panfrost: Emit explicit REPLACE for disabled colour writeout
556*61046927SAndroid Build Coastguard Worker- panfrost: Drop blend indirection
557*61046927SAndroid Build Coastguard Worker- panfrost: Add padded type for instance fields
558*61046927SAndroid Build Coastguard Worker- panfrost: Add XML for mali_vertex_tiler_postfix
559*61046927SAndroid Build Coastguard Worker- panfrost: Use draw pack for blit
560*61046927SAndroid Build Coastguard Worker- panfrost: Separate postfix from emits
561*61046927SAndroid Build Coastguard Worker- panfrost: Inline vt_update_{rasterizer, occlusion}
562*61046927SAndroid Build Coastguard Worker- panfrost: Remove postfix parameter from UBO upload
563*61046927SAndroid Build Coastguard Worker- panfrost: Avoid postfix dep for vertex_data
564*61046927SAndroid Build Coastguard Worker- panfrost: Don't call panfrost_vt_init for compute
565*61046927SAndroid Build Coastguard Worker- panfrost: Inline panfrost_vt_init
566*61046927SAndroid Build Coastguard Worker- panfrost: Inline panfrost_vt_set_draw_info
567*61046927SAndroid Build Coastguard Worker- panfrost: Detangle postfix from varying emits
568*61046927SAndroid Build Coastguard Worker- panfrost: Use draw pack for compute jobs
569*61046927SAndroid Build Coastguard Worker- panfrost: Use pack for draw descriptor
570*61046927SAndroid Build Coastguard Worker- panfrost: Simplify ZSA bind
571*61046927SAndroid Build Coastguard Worker- panfrost: Cleanup point sprite linking
572*61046927SAndroid Build Coastguard Worker- panfrost: Drop point sprite from shader key
573*61046927SAndroid Build Coastguard Worker- panfrost: XMLify primitive information
574*61046927SAndroid Build Coastguard Worker- panfrost: Add invocation XML
575*61046927SAndroid Build Coastguard Worker- panfrost: XMLify invocations
576*61046927SAndroid Build Coastguard Worker- panfrost: Drop bifrost_payload_fused
577*61046927SAndroid Build Coastguard Worker- panfrost: Inline bifrost_tiler_only
578*61046927SAndroid Build Coastguard Worker- panfrost: Use nir_builder_init_simple_shader for blits
579*61046927SAndroid Build Coastguard Worker- pan/decode: Drop scratchpad size dump
580*61046927SAndroid Build Coastguard Worker- pan/decode: Drop mali_vertex_tiler_postfix arg
581*61046927SAndroid Build Coastguard Worker- pan/decode: Print shader-db even for compute
582*61046927SAndroid Build Coastguard Worker- pan/decode: Fix awkward syntax
583*61046927SAndroid Build Coastguard Worker- pan/decode: Use generation for vertex_tiler_postfix
584*61046927SAndroid Build Coastguard Worker- pan/decode: Use unpack for vertex_tiler_postfix_pre
585*61046927SAndroid Build Coastguard Worker- panfrost: Remove mali_vertex_tiler_postfix
586*61046927SAndroid Build Coastguard Worker- pan/decode: Drop prefix braces
587*61046927SAndroid Build Coastguard Worker- panfrost: Emit texture/sampler points for compute
588*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement i/umul_high
589*61046927SAndroid Build Coastguard Worker- pan/mdg: Scalarize 64-bit
590*61046927SAndroid Build Coastguard Worker- pan/mdg: Bounds check swizzle writing globals
591*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement nir_intrinsic_load_sample_mask_in
592*61046927SAndroid Build Coastguard Worker- pan/mdg: Refactor texture op/mode handling
593*61046927SAndroid Build Coastguard Worker- pan/mdg: Add disassembly for shadow gathers
594*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement texture gathers
595*61046927SAndroid Build Coastguard Worker- panfrost: Set PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
596*61046927SAndroid Build Coastguard Worker- docs/features: Add missing Panfrost extensions
597*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix discard encoding
598*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix perspective combination
599*61046927SAndroid Build Coastguard Worker- panfrost: Drop PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER/BUFFERS
600*61046927SAndroid Build Coastguard Worker- mesa/st: Don't set alpha if ALPHA_TEST is lowered
601*61046927SAndroid Build Coastguard Worker- pan/mdg: Obey f2fmp size restriction in fuse_io_16
602*61046927SAndroid Build Coastguard Worker- panfrost: Fix nonzero stencil mask on vertex/compute
603*61046927SAndroid Build Coastguard Worker- pan/bit: Set d3d=true for CMP tests
604*61046927SAndroid Build Coastguard Worker- pan/bit: Fix unit tests
605*61046927SAndroid Build Coastguard Worker- pan/bi: Lower flrp16
606*61046927SAndroid Build Coastguard Worker- pan/bi: Add XML describing the instruction set
607*61046927SAndroid Build Coastguard Worker- pan/bi: Add ISA parser
608*61046927SAndroid Build Coastguard Worker- pan/bi: Add packing generator
609*61046927SAndroid Build Coastguard Worker- pan/bi: Add disassembler generator
610*61046927SAndroid Build Coastguard Worker- pan/bi: Add disassembly prototypes
611*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_disasm_dest\_\* helpers
612*61046927SAndroid Build Coastguard Worker- pan/bi: Export dump_src
613*61046927SAndroid Build Coastguard Worker- pan/bi: Use new disassembler
614*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical syntax for registers/uniforms/imms
615*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical syntax for special constants
616*61046927SAndroid Build Coastguard Worker- pan/bi: Add dummy carry/borrow argument for iadd/isub
617*61046927SAndroid Build Coastguard Worker- pan/bi: Introduce segments into the IR
618*61046927SAndroid Build Coastguard Worker- pan/bi: Add format field to IR
619*61046927SAndroid Build Coastguard Worker- pan/bi: Track compute_lod in IR
620*61046927SAndroid Build Coastguard Worker- pan/bi: Pass blend descriptor explicitly in IR
621*61046927SAndroid Build Coastguard Worker- pan/bi: Use 8-bit shifts
622*61046927SAndroid Build Coastguard Worker- pan/bi: Use src1/dest_invert instead of src_invert[\]
623*61046927SAndroid Build Coastguard Worker- pan/bi: Move packing helpers to dedicated file
624*61046927SAndroid Build Coastguard Worker- pan/bi: Use new packing
625*61046927SAndroid Build Coastguard Worker- pan/bi: Remove unused prints
626*61046927SAndroid Build Coastguard Worker- pan/bi: Remove unused packing data structures
627*61046927SAndroid Build Coastguard Worker- pan/bi: Drop \*FMIN reference
628*61046927SAndroid Build Coastguard Worker- pan/bi: Annotate stop bit (canonically "Z-bit")
629*61046927SAndroid Build Coastguard Worker- pan/bi: Annotate disassemble with format names
630*61046927SAndroid Build Coastguard Worker- pan/bi: Inline dump_instr
631*61046927SAndroid Build Coastguard Worker- pan/bi: Track M values of disassembled constants
632*61046927SAndroid Build Coastguard Worker- pan/bi: Decode M values in disasm
633*61046927SAndroid Build Coastguard Worker- pan/bi: Disassemble PC-relative addresses
634*61046927SAndroid Build Coastguard Worker- pan/bi: Add bifrost_reg_mode enum
635*61046927SAndroid Build Coastguard Worker- pan/bi: Pass 'first' through disassembler
636*61046927SAndroid Build Coastguard Worker- pan/bi: Decode all 32-bit register modes
637*61046927SAndroid Build Coastguard Worker- pan/bi: Rename port -\> slot
638*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical register packing
639*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old register mode definitions
640*61046927SAndroid Build Coastguard Worker- pan/bi: Fix assert when writing vertex outputs
641*61046927SAndroid Build Coastguard Worker- pan/bi: Add copy for register COMBINEs
642*61046927SAndroid Build Coastguard Worker- pan/decode: Ensure mappings are zeroed
643*61046927SAndroid Build Coastguard Worker- pan/bi: Fix memory corruption in scheduler
644*61046927SAndroid Build Coastguard Worker- pan/bi: Drop if 0'd combine lowering
645*61046927SAndroid Build Coastguard Worker- pan/bi: Cull unnecessary edges on the CF graph
646*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical floating-point modes
647*61046927SAndroid Build Coastguard Worker- pan/bi: Canonicalize terminate_discarded_threads
648*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical next_clause_prefetch
649*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical name for staging registers
650*61046927SAndroid Build Coastguard Worker- pan/bi: Expand clause type to 5-bit
651*61046927SAndroid Build Coastguard Worker- pan/bi: Add missing message types
652*61046927SAndroid Build Coastguard Worker- pan/bi: Print message types as strings
653*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical term "message type"
654*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical term dependency
655*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical flow control enum
656*61046927SAndroid Build Coastguard Worker- pan/bi: Pass flow_control through directly
657*61046927SAndroid Build Coastguard Worker- pan/bi: Handle vector moves
658*61046927SAndroid Build Coastguard Worker- pan/bi: Expose GL 2.1 on Bifrost
659*61046927SAndroid Build Coastguard Worker- pan/bi: Fix simple txl test
660*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical texture op names in IR
661*61046927SAndroid Build Coastguard Worker- pan/bi: Streamline TEXC/TEXS naming/selection
662*61046927SAndroid Build Coastguard Worker- pan/bi: Encode skip bit into IR
663*61046927SAndroid Build Coastguard Worker- pan/bi: Pack skip bit for texture operations
664*61046927SAndroid Build Coastguard Worker- pan/bi: Add texture operator descriptor
665*61046927SAndroid Build Coastguard Worker- pan/bi: Stub out TEXC handling
666*61046927SAndroid Build Coastguard Worker- pan/bi: Add data register passing infrastructure
667*61046927SAndroid Build Coastguard Worker- pan/bi: Handle nir_tex_src_lod
668*61046927SAndroid Build Coastguard Worker- pan/bi: Pack TEXC
669*61046927SAndroid Build Coastguard Worker- pan/bi: Rewrite to fit dest = src constraint
670*61046927SAndroid Build Coastguard Worker- pan/bi: Prefer 'texture_index' to 'image_index'
671*61046927SAndroid Build Coastguard Worker- panfrost: Add missing XML for Bifrost samplers
672*61046927SAndroid Build Coastguard Worker- panfrost: Fix Bifrost filter selection
673*61046927SAndroid Build Coastguard Worker- panfrost: Fix Bifrost high LOD clamp
674*61046927SAndroid Build Coastguard Worker- panfrost: Add some missing Bifrost texture XML
675*61046927SAndroid Build Coastguard Worker- pan/bi: Implement txb
676*61046927SAndroid Build Coastguard Worker- panfrost: Set helper_invocation_enable for Bifrost
677*61046927SAndroid Build Coastguard Worker- pan/bi: Fix message type printing
678*61046927SAndroid Build Coastguard Worker- pan/bi: Don't terminate helper threads
679*61046927SAndroid Build Coastguard Worker- panfrost: Add panfrost_block_dim helper
680*61046927SAndroid Build Coastguard Worker- pan/bi: Use new block dimension helper
681*61046927SAndroid Build Coastguard Worker- panfrost: Fix faults on block-based formats on Bifrost
682*61046927SAndroid Build Coastguard Worker- pan/bi: Map NIR tex ops to Bifrost ops
683*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_emit_lod_cube helper
684*61046927SAndroid Build Coastguard Worker- pan/bi: Implement FETCH
685*61046927SAndroid Build Coastguard Worker- panfrost: Update XML for Bifrost early-z/FPK
686*61046927SAndroid Build Coastguard Worker- panfrost: Set "shader modifies coverage?" flag
687*61046927SAndroid Build Coastguard Worker- panfrost: Temporarily disable FP16 on Bifrost
688*61046927SAndroid Build Coastguard Worker- pan/bi: Disable mediump output lowering
689*61046927SAndroid Build Coastguard Worker- pan/bi: Range check newc/oldc when rewriting
690*61046927SAndroid Build Coastguard Worker- panfrost: Rename gtransfer to transfer
691*61046927SAndroid Build Coastguard Worker- panfrost: Use canonical characterization of tls_size
692*61046927SAndroid Build Coastguard Worker- panfrost: Drop panfrost_vt_emit_shared_memory
693*61046927SAndroid Build Coastguard Worker- pan/mdg: Cleanup mir_rewrite_index_src_single
694*61046927SAndroid Build Coastguard Worker- pan/bi: Drop 64-bit constant support
695*61046927SAndroid Build Coastguard Worker- pan/bi: Fix handling of small constants in bi_lookup_constant
696*61046927SAndroid Build Coastguard Worker- pan/bi: Stub spilling
697*61046927SAndroid Build Coastguard Worker- pan/bi: Add no_spill flag to IR
698*61046927SAndroid Build Coastguard Worker- pan/bi: Implement bi_choose_spill_node
699*61046927SAndroid Build Coastguard Worker- pan/bi: Add spills/fills parameters
700*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_spill helper
701*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_fill
702*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_rewrite_index_src_single helper
703*61046927SAndroid Build Coastguard Worker- pan/bi: Add helpers for working with singletons
704*61046927SAndroid Build Coastguard Worker- pan/bi: Implement bi_spill_register
705*61046927SAndroid Build Coastguard Worker- pan/bi: Factor out singleton construction from scheduler
706*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_foreach_clause_in_block_safe helper
707*61046927SAndroid Build Coastguard Worker- pan/bi: Pack LOAD/STORE
708*61046927SAndroid Build Coastguard Worker- pan/bi: Implement spilling
709*61046927SAndroid Build Coastguard Worker- pan/bi: Pipe through tls_size
710*61046927SAndroid Build Coastguard Worker- panfrost: Move nir_undef_to_zero to common util/
711*61046927SAndroid Build Coastguard Worker- pan/bi: Use nir_undef_to_zero
712*61046927SAndroid Build Coastguard Worker- panfrost: Record architecture major version
713*61046927SAndroid Build Coastguard Worker- panfrost: Don't export queries
714*61046927SAndroid Build Coastguard Worker- panfrost: Calculate thread count on Bifrost
715*61046927SAndroid Build Coastguard Worker- panfrost: Fix component order XML
716*61046927SAndroid Build Coastguard Worker- panfrost: Implement BGRA textures
717*61046927SAndroid Build Coastguard Worker- panfrost: Drop PIPE_CAP_GLSL_FEATURE_LEVEL for Bifrost
718*61046927SAndroid Build Coastguard Worker- panfrost: Don't advertise MSAA on Bifrost
719*61046927SAndroid Build Coastguard Worker- pan/bi: Account for bool32 ld_ubo reads
720*61046927SAndroid Build Coastguard Worker- panfrost: Don't double-compose swizzles
721*61046927SAndroid Build Coastguard Worker- panfrost: Add MALI_EXTRACT_INDEX helper
722*61046927SAndroid Build Coastguard Worker- panfrost: Use consistent swizzle names in XML
723*61046927SAndroid Build Coastguard Worker- panfrost: Add a blendable format table
724*61046927SAndroid Build Coastguard Worker- panfrost: Use panfrost_blendable_formats for MFBD
725*61046927SAndroid Build Coastguard Worker- panfrost: Use panfrost_blendable_formats for SFBD
726*61046927SAndroid Build Coastguard Worker- panfrost: Use panfrost_blendable_formats for blending
727*61046927SAndroid Build Coastguard Worker- panfrost: Complete format_to_bifrost_blend
728*61046927SAndroid Build Coastguard Worker- panfrost: Remove duplicated format arg for ASTC
729*61046927SAndroid Build Coastguard Worker- panfrost: Remove panfrost_is_z24s8_variant
730*61046927SAndroid Build Coastguard Worker- panfrost: Add v7 special colour formats
731*61046927SAndroid Build Coastguard Worker- panfrost: Add missing depth/stencil formats
732*61046927SAndroid Build Coastguard Worker- panfrost: Add miscellaneous missing Midgard formats
733*61046927SAndroid Build Coastguard Worker- panfrost: Add v7-specific depth formats
734*61046927SAndroid Build Coastguard Worker- panfrost: Split out v6/v7 format tables
735*61046927SAndroid Build Coastguard Worker- panfrost: Rename VARYING_DISCARD to CONSTANT
736*61046927SAndroid Build Coastguard Worker- panfrost: Rename VARYING_POS to SNAP4
737*61046927SAndroid Build Coastguard Worker- panfrost: Add missing 1/2/4/64-bit formats to XML
738*61046927SAndroid Build Coastguard Worker- panfrost: Use macro for panfrost_get_default_swizzle
739*61046927SAndroid Build Coastguard Worker- panfrost: Fix RGB5A1 formats
740*61046927SAndroid Build Coastguard Worker- panfrost: Fix BGR233 component order
741*61046927SAndroid Build Coastguard Worker- panfrost: Add missing alpha-first special formats
742*61046927SAndroid Build Coastguard Worker- pan/bi: Suppress disassembly for internal shaders
743*61046927SAndroid Build Coastguard Worker- pan/bi: Lower +CUBEFACE2
744*61046927SAndroid Build Coastguard Worker- panfrost: Disable point sprites on Bifrost
745*61046927SAndroid Build Coastguard Worker- panfrost: Advertise Bifrost support
746*61046927SAndroid Build Coastguard Worker- panfrost: Drop unused swizzles
747*61046927SAndroid Build Coastguard Worker- panfrost: Add bi_emit_array_index helper
748*61046927SAndroid Build Coastguard Worker- pan/bi: Track tex data register swizzles
749*61046927SAndroid Build Coastguard Worker- pan/bi: Handle 3D/array coordinates
750*61046927SAndroid Build Coastguard Worker- pan/bi: Don't emit TEXS for array textures
751*61046927SAndroid Build Coastguard Worker- panfrost: Set .array_size on Bifrost
752*61046927SAndroid Build Coastguard Worker- nir: Add SRC_TYPE to store_combined_output_pan
753*61046927SAndroid Build Coastguard Worker- pan/mdg: Deduplicate nir_find_variable_with_driver_location
754*61046927SAndroid Build Coastguard Worker- pan/mdg: Move writeout lowering to common panfrost
755*61046927SAndroid Build Coastguard Worker- panfrost: Pass through src_type
756*61046927SAndroid Build Coastguard Worker- panfrost: Deduplicate shader properties
757*61046927SAndroid Build Coastguard Worker- pan/bi: Add +ZS_EMIT instruction to IR
758*61046927SAndroid Build Coastguard Worker- pan/bi: Infer z/stencil flags from sources passed
759*61046927SAndroid Build Coastguard Worker- pan/bi: Factor out bi_emit_atest
760*61046927SAndroid Build Coastguard Worker- pan/bi: Factor out bi_emit_blend
761*61046927SAndroid Build Coastguard Worker- pan/bi: Stub handling for nir_intrinsic_store_combined_output_pan
762*61046927SAndroid Build Coastguard Worker- pan/bi: Emit +ZS_EMIT as needed
763*61046927SAndroid Build Coastguard Worker- pan/bi: Lower depth/stencil stores
764*61046927SAndroid Build Coastguard Worker- pan/bi: Correctly calculate render target index
765*61046927SAndroid Build Coastguard Worker- pan/mdg: Add missing Collabora copyright notices
766*61046927SAndroid Build Coastguard Worker- panfrost: Add missing Collabora copyright notices
767*61046927SAndroid Build Coastguard Worker- pan/bi: Model writemasks correctly
768*61046927SAndroid Build Coastguard Worker
769*61046927SAndroid Build Coastguard WorkerAndreas Baierl (4):
770*61046927SAndroid Build Coastguard Worker
771*61046927SAndroid Build Coastguard Worker- lima/ppir: Skip instruction merge when having more than one successor
772*61046927SAndroid Build Coastguard Worker- lima: fix glCopyTexSubImage2D
773*61046927SAndroid Build Coastguard Worker- lima: set clear depth value to 0x00ffffff as default
774*61046927SAndroid Build Coastguard Worker- lima/parser: Fix varyings decoding in RSW
775*61046927SAndroid Build Coastguard Worker
776*61046927SAndroid Build Coastguard WorkerAndres Gomez (3):
777*61046927SAndroid Build Coastguard Worker
778*61046927SAndroid Build Coastguard Worker- gitlab-ci: reuse container_post_build when building the test images
779*61046927SAndroid Build Coastguard Worker- gitlab-ci: reorder container_post_build call for arm64_test image
780*61046927SAndroid Build Coastguard Worker- Revert "gitlab-ci: reuse container_post_build when building the test images"
781*61046927SAndroid Build Coastguard Worker
782*61046927SAndroid Build Coastguard WorkerAndrew Randrianasulu (1):
783*61046927SAndroid Build Coastguard Worker
784*61046927SAndroid Build Coastguard Worker- st/va: fix build with old libva
785*61046927SAndroid Build Coastguard Worker
786*61046927SAndroid Build Coastguard WorkerAndrey Vostrikov (1):
787*61046927SAndroid Build Coastguard Worker
788*61046927SAndroid Build Coastguard Worker- egl/x11: Free memory allocated for reply structures on error
789*61046927SAndroid Build Coastguard Worker
790*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (4):
791*61046927SAndroid Build Coastguard Worker
792*61046927SAndroid Build Coastguard Worker- util/xmlconfig: eliminate memory leak
793*61046927SAndroid Build Coastguard Worker- nir: get rid of OOB dereferences in nir_lower_io_arrays_to_elements
794*61046927SAndroid Build Coastguard Worker- glx: get rid of memory leak
795*61046927SAndroid Build Coastguard Worker- glsl: avoid an out-of-bound access while setting up a location for variable
796*61046927SAndroid Build Coastguard Worker
797*61046927SAndroid Build Coastguard WorkerAnthoine Bourgeois (4):
798*61046927SAndroid Build Coastguard Worker
799*61046927SAndroid Build Coastguard Worker- docs/features: Minor update extensions support
800*61046927SAndroid Build Coastguard Worker- docs/features: VK_KHR_mir_surface is disabled, remove it
801*61046927SAndroid Build Coastguard Worker- docs/features: add some extensions we missed
802*61046927SAndroid Build Coastguard Worker- docs/features.txt: VK_EXT_separate_stencil_usage not exposed on RADV
803*61046927SAndroid Build Coastguard Worker
804*61046927SAndroid Build Coastguard WorkerAntonio Caggiano (1):
805*61046927SAndroid Build Coastguard Worker
806*61046927SAndroid Build Coastguard Worker- zink: pre-hash gfx-pipeline-state
807*61046927SAndroid Build Coastguard Worker
808*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
809*61046927SAndroid Build Coastguard Worker
810*61046927SAndroid Build Coastguard Worker- intel/gen9: Enable MSC RAW Hazard Avoidance
811*61046927SAndroid Build Coastguard Worker- intel: Pointer to SCISSOR_RECT array should be 64B aligned
812*61046927SAndroid Build Coastguard Worker
813*61046927SAndroid Build Coastguard WorkerAníbal Limón (1):
814*61046927SAndroid Build Coastguard Worker
815*61046927SAndroid Build Coastguard Worker- src/util/disk_cache_os.c: Add missing headers for open/fcntl
816*61046927SAndroid Build Coastguard Worker
817*61046927SAndroid Build Coastguard WorkerArcady Goldmints-Orlov (7):
818*61046927SAndroid Build Coastguard Worker
819*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support nir_intrinsic_load_sample_id
820*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Add a constant folding pass after nir_lower_io
821*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Enable PER_QUAD for UBO and SSBO loads.
822*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support varyings with struct types
823*61046927SAndroid Build Coastguard Worker- broadcom/compiler: use nir io semantics
824*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Handle non-SSA destinations for tex instructions
825*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Allow spills of temporaries from TMU reads
826*61046927SAndroid Build Coastguard Worker
827*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (58):
828*61046927SAndroid Build Coastguard Worker
829*61046927SAndroid Build Coastguard Worker- radv: Add ETC2 support on RAVEN2.
830*61046927SAndroid Build Coastguard Worker- radv: Fix assert that is too strict.
831*61046927SAndroid Build Coastguard Worker- radv: Add forcecompress debug flag.
832*61046927SAndroid Build Coastguard Worker- radv: Do not consider layouts fast-clearable on compute queue.
833*61046927SAndroid Build Coastguard Worker- radv: Update CI expectations for the recent descriptor indexing regressions.
834*61046927SAndroid Build Coastguard Worker- radv: When importing an image, redo the layout based on the metadata.
835*61046927SAndroid Build Coastguard Worker- radv:  Clean up setting the surface flags.
836*61046927SAndroid Build Coastguard Worker- radv: Use getter instead of setter to extract value.
837*61046927SAndroid Build Coastguard Worker- driconf: Support selection by Vulkan applicationName.
838*61046927SAndroid Build Coastguard Worker- radv: Override the uniform buffer offset alignment for World War Z.
839*61046927SAndroid Build Coastguard Worker- radv: Fix handling of attribs 16-31.
840*61046927SAndroid Build Coastguard Worker- radv: Remove conformance warnings with ACO.
841*61046927SAndroid Build Coastguard Worker- radv: Update CTS version.
842*61046927SAndroid Build Coastguard Worker- radv: Fix 3d blits.
843*61046927SAndroid Build Coastguard Worker- radv: Centralize enabling thread trace.
844*61046927SAndroid Build Coastguard Worker- radv: Allow triggering thread traces by file.
845*61046927SAndroid Build Coastguard Worker- radv: Fix threading issue with submission refcounts.
846*61046927SAndroid Build Coastguard Worker- radv: Avoid deadlock on bo_list.
847*61046927SAndroid Build Coastguard Worker- spirv: Deal with glslang bug not setting the decoration for stores.
848*61046927SAndroid Build Coastguard Worker- spirv: Deal with glslang not setting NonUniform on constructors.
849*61046927SAndroid Build Coastguard Worker- radeonsi: Work around Wasteland 2 bug.
850*61046927SAndroid Build Coastguard Worker- radv,gallium: Add driconf option to reduce advertised VRAM size.
851*61046927SAndroid Build Coastguard Worker- amd/common: Store non-displayable DCC pitch.
852*61046927SAndroid Build Coastguard Worker- radeonsi: Put retile map in separate buffers.
853*61046927SAndroid Build Coastguard Worker- radeonsi: Move display dcc dirty tracking to framebuffer emission.
854*61046927SAndroid Build Coastguard Worker- ac/surface: Fix depth import on GFX6-GFX8.
855*61046927SAndroid Build Coastguard Worker- radv,radeonsi: Disable compression on interop depth images
856*61046927SAndroid Build Coastguard Worker- Revert "radv: set BIG_PAGE to improve performance on GFX10.3"
857*61046927SAndroid Build Coastguard Worker- Revert "radv: emit {CB,DB}_RMI_L2_CACHE_CONTROL at framebuffer time"
858*61046927SAndroid Build Coastguard Worker- st/mesa: Deal with empty textures/buffers in semaphore wait/signal.
859*61046927SAndroid Build Coastguard Worker- radv: Disable NGG on APUs.
860*61046927SAndroid Build Coastguard Worker- radv: Simplify radv_is_hw_resolve_pipeline.
861*61046927SAndroid Build Coastguard Worker- radv: Add VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 rendering support.
862*61046927SAndroid Build Coastguard Worker- radv: Fix emitting SQTT userdata.
863*61046927SAndroid Build Coastguard Worker- radv: Use correct alignment for SQTT buffer sizes.
864*61046927SAndroid Build Coastguard Worker- radv: Fix RGP Asic CU info for GFX10+.
865*61046927SAndroid Build Coastguard Worker- radv: Include flushes in the barrier.
866*61046927SAndroid Build Coastguard Worker- radv: Record cache flushes for RGP.
867*61046927SAndroid Build Coastguard Worker- radv: Write correct dispatch size for RGP.
868*61046927SAndroid Build Coastguard Worker- radeonsi: Fix imports with displayable DCC.
869*61046927SAndroid Build Coastguard Worker- radv: Use atomics to read query results.
870*61046927SAndroid Build Coastguard Worker- radv: Set fce metadata correctly on DCC initialization.
871*61046927SAndroid Build Coastguard Worker- radv: Fix event write cmdbuffer allocation when tracing.
872*61046927SAndroid Build Coastguard Worker- radv/winsys: Expand scope of allbos lock.
873*61046927SAndroid Build Coastguard Worker- radv: Fix mipmap extent adjustment on GFX9+.
874*61046927SAndroid Build Coastguard Worker- aco: Add VK_KHR_shader_terminate_invocation support.
875*61046927SAndroid Build Coastguard Worker- amd/llvm: Add VK_KHR_shader_terminate_invocation support.
876*61046927SAndroid Build Coastguard Worker- radv: Advertise VK_KHR_shader_terminate_invocation.
877*61046927SAndroid Build Coastguard Worker- frontends/va: Initialize drm modifier on import.
878*61046927SAndroid Build Coastguard Worker- radv: Fix 1D compressed mipmaps on GFX9.
879*61046927SAndroid Build Coastguard Worker- radv: Do not access set layout during vkCmdBindDescriptorSets.
880*61046927SAndroid Build Coastguard Worker- radv: Fix variable name collision.
881*61046927SAndroid Build Coastguard Worker- radv: Skip tiny non-visible VRAM heap.
882*61046927SAndroid Build Coastguard Worker- radv: Fix budget calculations with large BAR.
883*61046927SAndroid Build Coastguard Worker- radv: Fix exporting/importing multisample images.
884*61046927SAndroid Build Coastguard Worker- radv: Fix RB+ blending for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32.
885*61046927SAndroid Build Coastguard Worker- radv: Fix a hang on CB change by adding flushes.
886*61046927SAndroid Build Coastguard Worker- radv: Deal with unused attachments in mip flush
887*61046927SAndroid Build Coastguard Worker
888*61046927SAndroid Build Coastguard WorkerBillKristiansen (1):
889*61046927SAndroid Build Coastguard Worker
890*61046927SAndroid Build Coastguard Worker- compiler/glsl: Initialize local variable to zero to fix MSVC RTC error
891*61046927SAndroid Build Coastguard Worker
892*61046927SAndroid Build Coastguard WorkerBoris Brezillon (141):
893*61046927SAndroid Build Coastguard Worker
894*61046927SAndroid Build Coastguard Worker- spirv: Move the emit a 'return value' store logic into own function
895*61046927SAndroid Build Coastguard Worker- compiler/nir: Add new flags to lower pack/unpack split instructions
896*61046927SAndroid Build Coastguard Worker- nir: Fix i64tof32 lowering
897*61046927SAndroid Build Coastguard Worker- spirv: Add support for the CL Round instruction
898*61046927SAndroid Build Coastguard Worker- panfrost: Rename panfrost_create_pool() into panfrost_pool_init()
899*61046927SAndroid Build Coastguard Worker- panfrost: Avoid accessing pan_pool fields directly
900*61046927SAndroid Build Coastguard Worker- panfrost: Store transient BOs in a dynamic array
901*61046927SAndroid Build Coastguard Worker- spirv: Add a vtn_get_mem_operands() helper
902*61046927SAndroid Build Coastguard Worker- spirv: Don't accept CPacked decoration on struct members
903*61046927SAndroid Build Coastguard Worker- spirv: Propagate packed information to glsl_type
904*61046927SAndroid Build Coastguard Worker- glsl: Propagate packed info in get_explicit_type_for_size_align()
905*61046927SAndroid Build Coastguard Worker- nir/glsl: Consider block interfaces as structs when it comes to size/align calculation
906*61046927SAndroid Build Coastguard Worker- nir: Expose the packed attribute attached to glsl_type objects
907*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Minor formatting improvement
908*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Fix \__gen_unpack_uint()
909*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Add pan_{unpack,print}() helpers
910*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Move the group get_length() logic to its own method
911*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Add the aggregate concept
912*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Allow empty structs
913*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Add an align() modifier
914*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Add a log2 modifier
915*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Allow enum/define values expressed in hexadecimal
916*61046927SAndroid Build Coastguard Worker- panfrost: decode: Make the indentation consistent with auto-generated print helpers
917*61046927SAndroid Build Coastguard Worker- panfrost: decode: Rework the DUMP_{CL,ADDR}() macros
918*61046927SAndroid Build Coastguard Worker- panfrost: decode: Add a macro to dump unpacked descriptors
919*61046927SAndroid Build Coastguard Worker- panfrost: decode: Use pan_{unpack,print}() when applicable
920*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the local storage descriptor
921*61046927SAndroid Build Coastguard Worker- panfrost: Clarify what TILED mode is
922*61046927SAndroid Build Coastguard Worker- panfrost: Add Tiled linear mode to the Block Format enum
923*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the midgard tiler descriptor
924*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the single target framebuffer descriptor
925*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the bifrost tiler descriptors
926*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the multi-target framebuffer descriptors
927*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the job header descriptor
928*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the write value job descriptor
929*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the fragment job descriptor
930*61046927SAndroid Build Coastguard Worker- panfrost: Rename the Blend dither disable flag
931*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the compute job descriptor
932*61046927SAndroid Build Coastguard Worker- panfrost: Avoid copying job descriptors around when we can
933*61046927SAndroid Build Coastguard Worker- panfrost: decode: Misc formatting improvements
934*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Fix gnu-empty-initializer errors
935*61046927SAndroid Build Coastguard Worker- ci: Extend meson-clang coverage by compiling all gallium drivers
936*61046927SAndroid Build Coastguard Worker- panfrost: Fix bifrost tiler descriptor definition
937*61046927SAndroid Build Coastguard Worker- panfrost: Fix bifrost tiler job emission
938*61046927SAndroid Build Coastguard Worker- panfrost: Adjust quirks for bifrost v6
939*61046927SAndroid Build Coastguard Worker- panfrost: Add preliminary support for Mali G72
940*61046927SAndroid Build Coastguard Worker- kmsro: Add mediatek entry point
941*61046927SAndroid Build Coastguard Worker- panfrost: Add support for rbg16 formats
942*61046927SAndroid Build Coastguard Worker- panfrost: decode: Fix decode_bifrost_constant() prototype
943*61046927SAndroid Build Coastguard Worker- panfrost: decode: Flag pandecode_log_typed() as PRINTFLIKE
944*61046927SAndroid Build Coastguard Worker- panfrost: bifrost: disassemble: Fix decoding of next_regs
945*61046927SAndroid Build Coastguard Worker- panfrost: Fix a warning
946*61046927SAndroid Build Coastguard Worker- panfrost: Adjust the draw descriptor definition
947*61046927SAndroid Build Coastguard Worker- panfrost: Adjust the primitive desc definition
948*61046927SAndroid Build Coastguard Worker- panfrost: Adjust the renderer state definition
949*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the with_opaque qualifier on the renderer state desc
950*61046927SAndroid Build Coastguard Worker- panfrost: Drop the with_opaque specifier on midgard blend desc
951*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Drop support for opaque structs
952*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Support overlapping structs
953*61046927SAndroid Build Coastguard Worker- panfrost: gen_pack: Add a no-direct-packing attribute
954*61046927SAndroid Build Coastguard Worker- panfrost: Rework fixed-function blending
955*61046927SAndroid Build Coastguard Worker- panfrost: Rework the render target layout to use overlapping structs
956*61046927SAndroid Build Coastguard Worker- panfrost: XML-ify the blend descriptors
957*61046927SAndroid Build Coastguard Worker- panfrost: Fix fixed-function blend on Mali v6
958*61046927SAndroid Build Coastguard Worker- panfrost: Constify the rt_fmts arg passed to pan_lower_framebuffer()
959*61046927SAndroid Build Coastguard Worker- panfrost: Move the blend constant mask extraction out of make_fixed_blend_mode()
960*61046927SAndroid Build Coastguard Worker- panfrost: Pass compile arguments through a struct
961*61046927SAndroid Build Coastguard Worker- panfrost: Allocate blit_blend with ralloc()
962*61046927SAndroid Build Coastguard Worker- panfrost: Don't leak NIR blend shaders
963*61046927SAndroid Build Coastguard Worker- panfrost: Let compile_blend_shader() allocate the blend shader object
964*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the constant patching done on blend shader binaries
965*61046927SAndroid Build Coastguard Worker- panfrost: Move the blend shader cache at the context level
966*61046927SAndroid Build Coastguard Worker- panfrost: Fix fixed-function blend on bifrost
967*61046927SAndroid Build Coastguard Worker- panfrost: Extend compile_inputs to pass a blend descriptor
968*61046927SAndroid Build Coastguard Worker- pan/bi: Copy blend shader info from compile_inputs
969*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical name for FAU RAM sources
970*61046927SAndroid Build Coastguard Worker- pan/bi: Get rid of the regs argument in bi_assign_fau_idx()
971*61046927SAndroid Build Coastguard Worker- pan/bi: Rework blend descriptor access handling
972*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_blend_const_color_{r,g,b,a}_float
973*61046927SAndroid Build Coastguard Worker- pan/bi: Support indirect jumps
974*61046927SAndroid Build Coastguard Worker- panfrost: Add a "Bifrost Internal Blend" descriptor
975*61046927SAndroid Build Coastguard Worker- panfrost: Scalarize nir_load_blend_const_color_rgba
976*61046927SAndroid Build Coastguard Worker- panfrost: Flag blend shader function as an entry point
977*61046927SAndroid Build Coastguard Worker- pan/bi: Add load_output support
978*61046927SAndroid Build Coastguard Worker- pan/bi: Collect return addresses of blend calls
979*61046927SAndroid Build Coastguard Worker- pan/bi: Special-case BLEND instruction emission for blend shaders
980*61046927SAndroid Build Coastguard Worker- pan/bi: Reserve r0-r3 in blend shaders
981*61046927SAndroid Build Coastguard Worker- pan/bi: Special-case load_input for blend shaders
982*61046927SAndroid Build Coastguard Worker- panfrost: Add missing tile-buffer formats to the format enum
983*61046927SAndroid Build Coastguard Worker- panfrost: Add blend shader support to bifrost
984*61046927SAndroid Build Coastguard Worker- panfrost: Adjust the renderer state definition
985*61046927SAndroid Build Coastguard Worker- panfrost: Fix tiler job injection
986*61046927SAndroid Build Coastguard Worker- panfrost: Add the bifrost tiler internal state field
987*61046927SAndroid Build Coastguard Worker- panfrost: Add specialized preload descriptors
988*61046927SAndroid Build Coastguard Worker- panfrost: Replace unkown renderer state fields by their real names
989*61046927SAndroid Build Coastguard Worker- pan/bi: Make sure we don't print special index as a register
990*61046927SAndroid Build Coastguard Worker- pan/bi: Print blend descriptor source properly
991*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_sample_id
992*61046927SAndroid Build Coastguard Worker- pan/bi: Support the case where TEXC needs 0 or 1 staging reg
993*61046927SAndroid Build Coastguard Worker- pan/bi: Add basic support for txf_ms
994*61046927SAndroid Build Coastguard Worker- panfrost: Make {midgard,bifrost}_compile_shader_nir() return a program object
995*61046927SAndroid Build Coastguard Worker- panfrost: Build blit shaders on Bifrost too
996*61046927SAndroid Build Coastguard Worker- panfrost: Use real name for attribute's unknown field
997*61046927SAndroid Build Coastguard Worker- panfrost: Rename panfrost_transfer to panfrost_ptr
998*61046927SAndroid Build Coastguard Worker- panfrost: Pass the texture payload through a panfrost_ptr
999*61046927SAndroid Build Coastguard Worker- panfrost: Split panfrost_load_midg()
1000*61046927SAndroid Build Coastguard Worker- panfrost: Add support for native wallpapering on Bifrost
1001*61046927SAndroid Build Coastguard Worker- panfrost: Use native wallpapering on Bifrost
1002*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the non-native wallpering bits
1003*61046927SAndroid Build Coastguard Worker- panfrost: Preload primitive flags when gl_FrontFacing is accessed
1004*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_front_face
1005*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_point_coord
1006*61046927SAndroid Build Coastguard Worker- pan/bi: Lower {i,u}{min,max} instructions
1007*61046927SAndroid Build Coastguard Worker- pan/bi: Add ult support
1008*61046927SAndroid Build Coastguard Worker- pan/bi: Fix ms_idx type to catch missing ms_index source
1009*61046927SAndroid Build Coastguard Worker- panfrost: Leave push_constants pointer to NULL if there's no uniform
1010*61046927SAndroid Build Coastguard Worker- panfrost: Suppress Bifrost prefetching
1011*61046927SAndroid Build Coastguard Worker- panfrost: Add array size to XML
1012*61046927SAndroid Build Coastguard Worker- panfrost: Implement v7 texture payloads
1013*61046927SAndroid Build Coastguard Worker- pan/bi: s/t0/t1/ in bi_disasm_dest_add()
1014*61046927SAndroid Build Coastguard Worker- pan/bi: Move special instruction packing to a separate helper
1015*61046927SAndroid Build Coastguard Worker- pan/bi: Split special class in two
1016*61046927SAndroid Build Coastguard Worker- pan/bi: Hook up cube instructions packing
1017*61046927SAndroid Build Coastguard Worker- pan/bi: Lower cube map coordinates
1018*61046927SAndroid Build Coastguard Worker- panfrost: Force late pixel kill when depth/stencil is written from the FS
1019*61046927SAndroid Build Coastguard Worker- panfrost: Expose GLES3 features on Bifrost when PAN_MESA_DEBUG=deqp
1020*61046927SAndroid Build Coastguard Worker- pan/bi: Extract LD_VAR sample field from ins->load_vary.interp_mode
1021*61046927SAndroid Build Coastguard Worker- pan/bi: Support centroid and sample interpolations
1022*61046927SAndroid Build Coastguard Worker- pan/bi: Fix swizzle handling in bi_copy_src()
1023*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_ubo
1024*61046927SAndroid Build Coastguard Worker- pan/bi: Lower uniforms to UBO
1025*61046927SAndroid Build Coastguard Worker- pan/bi: Get rid of bi_emit_ld_uniform()
1026*61046927SAndroid Build Coastguard Worker- pan/bi: Move bitwise op packing out of bi_pack_fma()
1027*61046927SAndroid Build Coastguard Worker- pan/bi: Fix ARSHIFT definitions
1028*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for ishr
1029*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for ushr
1030*61046927SAndroid Build Coastguard Worker- panfrost: Allow linear ZS resources on Bifrost
1031*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_vertex_id
1032*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for load_instance_id
1033*61046927SAndroid Build Coastguard Worker- panfrost: Fix Bifrost blend descriptor emission
1034*61046927SAndroid Build Coastguard Worker- panfrost: Fix ->reads_frag_coord assignment
1035*61046927SAndroid Build Coastguard Worker
1036*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (5):
1037*61046927SAndroid Build Coastguard Worker
1038*61046927SAndroid Build Coastguard Worker- vl: add flag and definition for protected playback
1039*61046927SAndroid Build Coastguard Worker- frontends/va: handle protected slice data buffer
1040*61046927SAndroid Build Coastguard Worker- radeon: add decryption params definition header
1041*61046927SAndroid Build Coastguard Worker- radeon/vcn: add defines for drm message buffer
1042*61046927SAndroid Build Coastguard Worker- radeon/vcn: program drm message buffer
1043*61046927SAndroid Build Coastguard Worker
1044*61046927SAndroid Build Coastguard WorkerBrendan Dougherty (1):
1045*61046927SAndroid Build Coastguard Worker
1046*61046927SAndroid Build Coastguard Worker- mesa: Fix vertex_format_to_pipe_format index.
1047*61046927SAndroid Build Coastguard Worker
1048*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (19):
1049*61046927SAndroid Build Coastguard Worker
1050*61046927SAndroid Build Coastguard Worker- intel/compiler: Use C99 array initializers for prog_data/key sizes
1051*61046927SAndroid Build Coastguard Worker- nir: Add nir_intrinsic_terminate and nir_intrinsic_terminate_if
1052*61046927SAndroid Build Coastguard Worker- spirv: Update headers and metadata from latest Khronos commit
1053*61046927SAndroid Build Coastguard Worker- spirv: Handle SpvOpTerminateInvocation
1054*61046927SAndroid Build Coastguard Worker- intel/fs: Handle nir_intrinsic_terminate
1055*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.2.158
1056*61046927SAndroid Build Coastguard Worker- anv: Advertise VK_KHR_shader_terminate_invocation
1057*61046927SAndroid Build Coastguard Worker- nir: Use a switch in nir_lower_explicit_io_instr
1058*61046927SAndroid Build Coastguard Worker- intel/fs: Don't emit_uniformize when getting a constant SSBO index
1059*61046927SAndroid Build Coastguard Worker- spirv: Implement SpvCapabilitySubgroupShuffleINTEL from SPV_INTEL_subgroups
1060*61046927SAndroid Build Coastguard Worker- nir: Add nir_intrinsic_{load,store}_deref_block_intel
1061*61046927SAndroid Build Coastguard Worker- spirv: Implement SpvCapabilitySubgroupBufferBlockIOINTEL
1062*61046927SAndroid Build Coastguard Worker- intel/fs: Add A64 OWORD BLOCK opcodes
1063*61046927SAndroid Build Coastguard Worker- intel/fs: Implement nir_intrinsic_{load,store}_global_block_intel
1064*61046927SAndroid Build Coastguard Worker- intel/fs: Add surface OWORD BLOCK opcodes
1065*61046927SAndroid Build Coastguard Worker- intel/fs: Implement nir_intrinsic_{load,store}_ssbo_block_intel
1066*61046927SAndroid Build Coastguard Worker- intel/fs: Implement nir_intrinsic_{load,store}_shared_block_intel
1067*61046927SAndroid Build Coastguard Worker- compiler: Add new Vulkan shader stages
1068*61046927SAndroid Build Coastguard Worker- spirv: Add Ray Tracing execution models
1069*61046927SAndroid Build Coastguard Worker
1070*61046927SAndroid Build Coastguard WorkerCaleb Callaway (1):
1071*61046927SAndroid Build Coastguard Worker
1072*61046927SAndroid Build Coastguard Worker- iris: Add missing newline to debug log message
1073*61046927SAndroid Build Coastguard Worker
1074*61046927SAndroid Build Coastguard WorkerChad Versace (2):
1075*61046927SAndroid Build Coastguard Worker
1076*61046927SAndroid Build Coastguard Worker- anv/image: Check DISJOINT in vkGetPhysicalDeviceImageFormatProperties2 (v2)
1077*61046927SAndroid Build Coastguard Worker- anv/image: Fix isl_surf_usage_flags for stencil images
1078*61046927SAndroid Build Coastguard Worker
1079*61046927SAndroid Build Coastguard WorkerCharmaine Lee (3):
1080*61046927SAndroid Build Coastguard Worker
1081*61046927SAndroid Build Coastguard Worker- st/mesa: increase size of gl_register_file bitfields
1082*61046927SAndroid Build Coastguard Worker- winsys/svga: fix display corruption after surface_init
1083*61046927SAndroid Build Coastguard Worker- svga: fix draw elements with 8-bits indices
1084*61046927SAndroid Build Coastguard Worker
1085*61046927SAndroid Build Coastguard WorkerChia-I Wu (2):
1086*61046927SAndroid Build Coastguard Worker
1087*61046927SAndroid Build Coastguard Worker- virgl: move protocol headers to a common place
1088*61046927SAndroid Build Coastguard Worker- virgl: update protocol headers
1089*61046927SAndroid Build Coastguard Worker
1090*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (17):
1091*61046927SAndroid Build Coastguard Worker
1092*61046927SAndroid Build Coastguard Worker- etnaviv: call nir_lower_bool_to_bitsize
1093*61046927SAndroid Build Coastguard Worker- etnaviv: completely turn off MSAA
1094*61046927SAndroid Build Coastguard Worker- ci: do not build libdrm for vc4, reedreno and etnaviv
1095*61046927SAndroid Build Coastguard Worker- etnaviv: call nir_opt_shrink_vectors(..) in opt loop
1096*61046927SAndroid Build Coastguard Worker- etnaviv: shuffle some variant fields
1097*61046927SAndroid Build Coastguard Worker- etnaviv: add disk cache
1098*61046927SAndroid Build Coastguard Worker- etnaviv: simplify linear stride implementation
1099*61046927SAndroid Build Coastguard Worker- ci: piglit: conditionally build OpenCL tests
1100*61046927SAndroid Build Coastguard Worker- ci/bare-metal: suppress 'No such file or directory'
1101*61046927SAndroid Build Coastguard Worker- etnaviv: drop etna_pipe_wait(..)
1102*61046927SAndroid Build Coastguard Worker- ci/x86: speed up piglit testing
1103*61046927SAndroid Build Coastguard Worker- nir: make tgsi_varying_semantic_to_slot(..) public
1104*61046927SAndroid Build Coastguard Worker- etnaviv: convert from tgsi semantic/index to varying-slot
1105*61046927SAndroid Build Coastguard Worker- etnaviv: move etna_dump_shader(..) to generic location
1106*61046927SAndroid Build Coastguard Worker- etnaviv: move etna_destroy_shader(..) to generic location
1107*61046927SAndroid Build Coastguard Worker- etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..)
1108*61046927SAndroid Build Coastguard Worker- etnaviv/drm: fix evil-twin etna_drm_table_lock
1109*61046927SAndroid Build Coastguard Worker
1110*61046927SAndroid Build Coastguard WorkerConnor Abbott (59):
1111*61046927SAndroid Build Coastguard Worker
1112*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Fix printing preemptleave on a5xx
1113*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Handle setsecure opcode
1114*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Add iret
1115*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Handle xmov modifiers
1116*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Make 0 a valid number
1117*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Install asm/disasm
1118*61046927SAndroid Build Coastguard Worker- freedreno: Add afuc regression test
1119*61046927SAndroid Build Coastguard Worker- nir/spirv: Add the option to keep ViewIndex as an input
1120*61046927SAndroid Build Coastguard Worker- nir/lower_input_attachments: Refactor to use an options struct
1121*61046927SAndroid Build Coastguard Worker- nir/lower_input_attachments: Support loading layer id as an input
1122*61046927SAndroid Build Coastguard Worker- radv: Use an input for the layer when lowering input attachments
1123*61046927SAndroid Build Coastguard Worker- tu: Use an input for the layer when lowering input attachments
1124*61046927SAndroid Build Coastguard Worker- nir/lower_input_attachments: Support loading layer id via gl_ViewIndex
1125*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add multiview registers
1126*61046927SAndroid Build Coastguard Worker- ir3: Add support for gl_ViewIndex in VS & FS
1127*61046927SAndroid Build Coastguard Worker- tu: Translate VkRenderPassMultiviewCreateInfo to VkRenderPassCreateInfo2
1128*61046927SAndroid Build Coastguard Worker- tu: Parse multiview render pass info
1129*61046927SAndroid Build Coastguard Worker- tu: Implement multiview clear/resolve interactions
1130*61046927SAndroid Build Coastguard Worker- tu: Improve timestamp queries
1131*61046927SAndroid Build Coastguard Worker- tu: Implement multiview query interactions
1132*61046927SAndroid Build Coastguard Worker- tu: Add multiview lowering pass
1133*61046927SAndroid Build Coastguard Worker- tu: Implement multiview pipeline state
1134*61046927SAndroid Build Coastguard Worker- tu: Enable VK_KHR_multiview
1135*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Use a render node
1136*61046927SAndroid Build Coastguard Worker- tu: Expose shaderStorageImageExtendedFormats
1137*61046927SAndroid Build Coastguard Worker- tu: Expose shaderImageGatherExtended
1138*61046927SAndroid Build Coastguard Worker- ir3: Don't use the format to get the image type
1139*61046927SAndroid Build Coastguard Worker- tu: Expose shaderStorageImage*WithoutFormat
1140*61046927SAndroid Build Coastguard Worker- nir: Add nir_lower_multiview pass
1141*61046927SAndroid Build Coastguard Worker- anv: Use nir_lower_multiview pass
1142*61046927SAndroid Build Coastguard Worker- nir: Count i/o slots correctly for per-view variables
1143*61046927SAndroid Build Coastguard Worker- nir/lower_io_arrays: Fix xfb_offset bug
1144*61046927SAndroid Build Coastguard Worker- nir: Add per_view to IO semantics
1145*61046927SAndroid Build Coastguard Worker- nir: Handle per-view io in nir_io_add_const_offset_to_base()
1146*61046927SAndroid Build Coastguard Worker- tu: Write multiview control registers in binning pass
1147*61046927SAndroid Build Coastguard Worker- tu: Refactor shader compilation flow
1148*61046927SAndroid Build Coastguard Worker- ir3, tu: Run optimization loop twice
1149*61046927SAndroid Build Coastguard Worker- ir3, tu: Link per-view position correctly
1150*61046927SAndroid Build Coastguard Worker- tu: Enable multi-position output
1151*61046927SAndroid Build Coastguard Worker- intel/nir: Use nir control flow helpers
1152*61046927SAndroid Build Coastguard Worker- radv: Use nir control flow insertion helpers
1153*61046927SAndroid Build Coastguard Worker- ttn: Use nir control flow insertion helpers
1154*61046927SAndroid Build Coastguard Worker- nir/lower_returns: Use nir control flow insertion helpers
1155*61046927SAndroid Build Coastguard Worker- nir/opt_if: Remove open-coded nir_ssa_def_rewrite_uses()
1156*61046927SAndroid Build Coastguard Worker- nir/opt_if: Use early returns in opt_if_merge()
1157*61046927SAndroid Build Coastguard Worker- ttn: Fix number of components for IF/UIF
1158*61046927SAndroid Build Coastguard Worker- nir/lower_clip_cull: Store array size for FS inputs
1159*61046927SAndroid Build Coastguard Worker- ir3: Switch tess lowering to use location
1160*61046927SAndroid Build Coastguard Worker- ir3: Handle clip+cull distances
1161*61046927SAndroid Build Coastguard Worker- tu: Implement clip/cull distances
1162*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Implement user clip/cull distances
1163*61046927SAndroid Build Coastguard Worker- freedreno: Introduce common device info struct
1164*61046927SAndroid Build Coastguard Worker- tu: Use freedreno_dev_info
1165*61046927SAndroid Build Coastguard Worker- freedreno: Use freedreno_dev_info
1166*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Update SO registers for streams
1167*61046927SAndroid Build Coastguard Worker- ir3: Support geometry streams
1168*61046927SAndroid Build Coastguard Worker- util/bitset: Add a range iterator helper
1169*61046927SAndroid Build Coastguard Worker- tu: Support geometryStreams
1170*61046927SAndroid Build Coastguard Worker- tu: Support rasterizerDiscardEnable and RasterizationStreamSelect
1171*61046927SAndroid Build Coastguard Worker
1172*61046927SAndroid Build Coastguard WorkerDaniel Abrecht (1):
1173*61046927SAndroid Build Coastguard Worker
1174*61046927SAndroid Build Coastguard Worker- etnaviv: Make sure to track different pipe_screens for different DRM device descriptions
1175*61046927SAndroid Build Coastguard Worker
1176*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (26):
1177*61046927SAndroid Build Coastguard Worker
1178*61046927SAndroid Build Coastguard Worker- aco: execute branch instructions in WQM if necessary
1179*61046927SAndroid Build Coastguard Worker- nir,amd: remove trinary_minmax opcodes
1180*61046927SAndroid Build Coastguard Worker- aco/isel: refactor code and remove unnecessary v_mov
1181*61046927SAndroid Build Coastguard Worker- aco/isel: refactor emit_vop3a_instruction() to handle 2 operand instructions
1182*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_op_[un]pack_[64/32]_\*
1183*61046927SAndroid Build Coastguard Worker- aco: propagate SGPRs into VOP1 instructions early.
1184*61046927SAndroid Build Coastguard Worker- aco: expand create_vector more carefully w.r.t. subdword operands
1185*61046927SAndroid Build Coastguard Worker- aco: use p_create_vector for nir_op_pack_half_2x16
1186*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: optimize unpack_half_2x16_split_x(ushr, a, 16)
1187*61046927SAndroid Build Coastguard Worker- aco: use p_split_vector for nir_op_unpack_half\_\*
1188*61046927SAndroid Build Coastguard Worker- aco: add validation rules for p_split_vector
1189*61046927SAndroid Build Coastguard Worker- aco: use v_cvt_pkrtz_f16_f32 for pack_half_2x16
1190*61046927SAndroid Build Coastguard Worker- radv,aco: lower_pack_half_2x16
1191*61046927SAndroid Build Coastguard Worker- aco: use VOP2 version of v_cvt_pkrtz_f16_f32 on GFX_6_7_10
1192*61046927SAndroid Build Coastguard Worker- aco: use VOP2 for v_cvt_pkrtz_f16_f32 if possible
1193*61046927SAndroid Build Coastguard Worker- aco: refactor GFX6_7 subdword copy lowering
1194*61046927SAndroid Build Coastguard Worker- aco: improve code sequences for 16bit packing
1195*61046927SAndroid Build Coastguard Worker- aco: use do_pack() for self-intersecting operations.
1196*61046927SAndroid Build Coastguard Worker- aco: fix GFX8 16-bit packing
1197*61046927SAndroid Build Coastguard Worker- aco: implement nir_op_unpack_[64/32]_\*
1198*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_op_[un]pack_64_4x16
1199*61046927SAndroid Build Coastguard Worker- nir: add options to lower nir_op_pack_[64/32]_\* via nir_lower_alu_to_scalar()
1200*61046927SAndroid Build Coastguard Worker- radv: lower pack_[64/32]_\* via nir_lower_alu_to_scalar()
1201*61046927SAndroid Build Coastguard Worker- radv: remove call to nir_lower_pack()
1202*61046927SAndroid Build Coastguard Worker- aco: refactor split_store_data() to always split into evenly sized elements
1203*61046927SAndroid Build Coastguard Worker- nir/lcssa: consider loops with no back-edge invariant
1204*61046927SAndroid Build Coastguard Worker
1205*61046927SAndroid Build Coastguard WorkerDaniel Stone (17):
1206*61046927SAndroid Build Coastguard Worker
1207*61046927SAndroid Build Coastguard Worker- glsl/test: Don't run whitespace tests in parallel
1208*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T860 and AMD Stoney tests
1209*61046927SAndroid Build Coastguard Worker- CI: Skip flaky CS test on VirGL
1210*61046927SAndroid Build Coastguard Worker- CI: Skip another flaky GS test on softpipe
1211*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T720/T760 CI
1212*61046927SAndroid Build Coastguard Worker- meson: Add MSVC narrowing-int-to-char warnings
1213*61046927SAndroid Build Coastguard Worker- CI: Windows: Use separate config file for Docker
1214*61046927SAndroid Build Coastguard Worker- CI: Re-enable VS2019 build
1215*61046927SAndroid Build Coastguard Worker- CI: Disable Windows again
1216*61046927SAndroid Build Coastguard Worker- CI: Temporarily disable Panfrost T7xx
1217*61046927SAndroid Build Coastguard Worker- CI: Re-enable Panfrost T7xx
1218*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T7xx CI
1219*61046927SAndroid Build Coastguard Worker- CI: Re-enable Panfrost T7xx CI
1220*61046927SAndroid Build Coastguard Worker- CI: Don't run pixmark-piano twice on radeonsi
1221*61046927SAndroid Build Coastguard Worker- CI: Only run OpenCL tests when we need to
1222*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T760
1223*61046927SAndroid Build Coastguard Worker- freedreno: Add missing dependency to build
1224*61046927SAndroid Build Coastguard Worker
1225*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (19):
1226*61046927SAndroid Build Coastguard Worker
1227*61046927SAndroid Build Coastguard Worker- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
1228*61046927SAndroid Build Coastguard Worker- anv/nir: Unify inputs_read/outputs_written between geometry stages
1229*61046927SAndroid Build Coastguard Worker- spirv: Only require bare types to match when copying variables
1230*61046927SAndroid Build Coastguard Worker- ir_constant: Return zero on out-of-bounds vector accesses
1231*61046927SAndroid Build Coastguard Worker- glsl: Eliminate assigments to out-of-bounds elements of vector
1232*61046927SAndroid Build Coastguard Worker- glsl: Eliminate out-of-bounds triop_vector_insert
1233*61046927SAndroid Build Coastguard Worker- intel/disasm: Change visibility of has_uip and has_jip
1234*61046927SAndroid Build Coastguard Worker- intel/disasm: brw_label and support functions
1235*61046927SAndroid Build Coastguard Worker- intel/disasm: Label support in shader disassembly for UIP/JIP
1236*61046927SAndroid Build Coastguard Worker- intel/assembler: Add labels support
1237*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix pointer arithmetic when reading shader assembly
1238*61046927SAndroid Build Coastguard Worker- st/nir: Call st_glsl_to_nir_post_opts before interface unification
1239*61046927SAndroid Build Coastguard Worker- nir/lower_io: Eliminate oob writes and return zero for oob reads
1240*61046927SAndroid Build Coastguard Worker- nir/large_constants: Eliminate out-of-bounds writes to large constants
1241*61046927SAndroid Build Coastguard Worker- nir/lower_samplers: Clamp out-of-bounds access to array of samplers
1242*61046927SAndroid Build Coastguard Worker- intel/fs: Disable sample mask predication for scratch stores
1243*61046927SAndroid Build Coastguard Worker- docs: add INTEL_SHADER_ASM_READ_PATH description
1244*61046927SAndroid Build Coastguard Worker- nir/lower_returns: Append missing phis' sources after "break" insertion
1245*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix typo in height alignment calculation in a6xx layout
1246*61046927SAndroid Build Coastguard Worker
1247*61046927SAndroid Build Coastguard WorkerDave Airlie (115):
1248*61046927SAndroid Build Coastguard Worker
1249*61046927SAndroid Build Coastguard Worker- anv: add no reloc flags on empty and simple bo paths.
1250*61046927SAndroid Build Coastguard Worker- CI: temp disable t720/t760 jobs.
1251*61046927SAndroid Build Coastguard Worker- llvmpipe: only read 0 for channels being read
1252*61046927SAndroid Build Coastguard Worker- gallium: add an interface for memory allocations.
1253*61046927SAndroid Build Coastguard Worker- gallium: add a resource flag to say no over allocation.
1254*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for memory allocation APIs
1255*61046927SAndroid Build Coastguard Worker- gallivm/nir: add load push constant support
1256*61046927SAndroid Build Coastguard Worker- util/format: add some ZS helpers for vallium
1257*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add sw support. (v2)
1258*61046927SAndroid Build Coastguard Worker- vallium: initial import of the vulkan frontend
1259*61046927SAndroid Build Coastguard Worker- llvmpipe/blit: for 32-bit unorm depth blits just copy 32-bit
1260*61046927SAndroid Build Coastguard Worker- llvmpipe: enable GL 4.5
1261*61046927SAndroid Build Coastguard Worker- vallium: fix input attachment lowering variable shadowing
1262*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: update compute counters not fragment shader.
1263*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: reindent some code in the nir->tgsi info (v2)
1264*61046927SAndroid Build Coastguard Worker- gallivm/nir: add imod support
1265*61046927SAndroid Build Coastguard Worker- gallivm/sample: fix lod query on array textures.
1266*61046927SAndroid Build Coastguard Worker- llvmpipe: lower uadd_carry/usub_borrow.
1267*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: add support for compact variables
1268*61046927SAndroid Build Coastguard Worker- gallivm/nir: fixup compact TCS variable storage.
1269*61046927SAndroid Build Coastguard Worker- gallivm/nir: split tex/sampler indirect offsets
1270*61046927SAndroid Build Coastguard Worker- llvmpipe: lower cs local index from id
1271*61046927SAndroid Build Coastguard Worker- llvmpipe: lower mul 2x32_64
1272*61046927SAndroid Build Coastguard Worker- llvmpipe/nir: lower some more packing at nir level.
1273*61046927SAndroid Build Coastguard Worker- llvmpipe: add reference counting to fragment shaders.
1274*61046927SAndroid Build Coastguard Worker- vallium: handle 3D image views properly.
1275*61046927SAndroid Build Coastguard Worker- vallium: limit buffer allocations to gallium max.
1276*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: fix nir->tgsi info conversion for samplers/image
1277*61046927SAndroid Build Coastguard Worker- gallivm/nir: lower tg4 offsets.
1278*61046927SAndroid Build Coastguard Worker- gallivm/nir: add indirect swizzle output loading support
1279*61046927SAndroid Build Coastguard Worker- gallivm/nir: add quantize to f16 support
1280*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix const compact
1281*61046927SAndroid Build Coastguard Worker- gallivm/nir: lower frexp/ldexp
1282*61046927SAndroid Build Coastguard Worker- gallivm/nir: add subpass sampler type support
1283*61046927SAndroid Build Coastguard Worker- gallivm: use common code to select texel type
1284*61046927SAndroid Build Coastguard Worker- llvmpipe: blend has effects even if no colorbuffers.
1285*61046927SAndroid Build Coastguard Worker- llvmpipe: add array/3d clearing support
1286*61046927SAndroid Build Coastguard Worker- llvmpipe/fs: multisample depth/stencil bad ir generated
1287*61046927SAndroid Build Coastguard Worker- gallivm/nir: allow 64-bit arit ops
1288*61046927SAndroid Build Coastguard Worker- gallivm/nir: add some f16 support
1289*61046927SAndroid Build Coastguard Worker- vallium: disable VK_KHR_shader_float16_int8.
1290*61046927SAndroid Build Coastguard Worker- vulkan/device_select: don't pick a cpu driver as the default
1291*61046927SAndroid Build Coastguard Worker- llvmpipe: include gallivm perf flags in shader cache.
1292*61046927SAndroid Build Coastguard Worker- gallivm: disable brilinear for lod bias and explicit lod.
1293*61046927SAndroid Build Coastguard Worker- vtn: add an option to create a nir library from spirv
1294*61046927SAndroid Build Coastguard Worker- clover/nir: add libclc lowering pass
1295*61046927SAndroid Build Coastguard Worker- util: add missing extern C
1296*61046927SAndroid Build Coastguard Worker- clover: handle libclc shader (v3)
1297*61046927SAndroid Build Coastguard Worker- gallivm: fix pow(0, y) to be 0
1298*61046927SAndroid Build Coastguard Worker- gallivm: fix 64-bit CL intrinsics.
1299*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix up non 32-bit load stores
1300*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle non-32-bit mul high
1301*61046927SAndroid Build Coastguard Worker- llvmpipe: use an alternate env var to enable clover.
1302*61046927SAndroid Build Coastguard Worker- lavapipe: rename vallium to lavapipe
1303*61046927SAndroid Build Coastguard Worker- gallivm/nir: make sure to mask global reads.
1304*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: add in shader shared size.
1305*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix non-32 bit find lsb/msb
1306*61046927SAndroid Build Coastguard Worker- lavapipe: drop dri,dricommon deps.
1307*61046927SAndroid Build Coastguard Worker- ci: move to using clang 10 for meson + clover
1308*61046927SAndroid Build Coastguard Worker- clover: Use core libclc loader
1309*61046927SAndroid Build Coastguard Worker- ci: enable piglit testing of clover/llvmpipe.
1310*61046927SAndroid Build Coastguard Worker- clover: don't call validate spirv at all if not needed
1311*61046927SAndroid Build Coastguard Worker- ci: fix deqp clone + fetch
1312*61046927SAndroid Build Coastguard Worker- CI: build our own spirv tools
1313*61046927SAndroid Build Coastguard Worker- clover/nir: add a constant folding pass before lowering mem const
1314*61046927SAndroid Build Coastguard Worker- llvmpipe: fix sampler/image binding for clover.
1315*61046927SAndroid Build Coastguard Worker- gallivm: add load/store scratch support.
1316*61046927SAndroid Build Coastguard Worker- llvmpipe: fix 8/16 bit global stores
1317*61046927SAndroid Build Coastguard Worker- gallivm: fix 64->16 f2f16
1318*61046927SAndroid Build Coastguard Worker- gallivm: add 16-bit split/merge support.
1319*61046927SAndroid Build Coastguard Worker- gallivm: add b2i8/b216 support
1320*61046927SAndroid Build Coastguard Worker- gallivm: handle sub-32 bit masked stores.
1321*61046927SAndroid Build Coastguard Worker- gallivm: add support for 8/16-bit mul_hi
1322*61046927SAndroid Build Coastguard Worker- gallivm: get correct min/max behaviour for kernels.
1323*61046927SAndroid Build Coastguard Worker- gallivm: lower flrp for all sizes.
1324*61046927SAndroid Build Coastguard Worker- CI: remove llvmpipe cl flake test
1325*61046927SAndroid Build Coastguard Worker- gallivm: zero init the temporary register storage.
1326*61046927SAndroid Build Coastguard Worker- gallium: add a level parameter to resource parameter get
1327*61046927SAndroid Build Coastguard Worker- gallium: add a layer stride pipe resource parameter.
1328*61046927SAndroid Build Coastguard Worker- llvmpipe: add resource get param support.
1329*61046927SAndroid Build Coastguard Worker- lavapipe: use resource get param.
1330*61046927SAndroid Build Coastguard Worker- gallivm: fix f16 quantize.
1331*61046927SAndroid Build Coastguard Worker- lavapipe: don't write to pending clear aspects in cmd buffer
1332*61046927SAndroid Build Coastguard Worker- lavapipe: constify state pointers into command buffers.
1333*61046927SAndroid Build Coastguard Worker- lavapipe: fix dEQP-VK.info.device_properties
1334*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle dvec3/4 inputs properly.
1335*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix vulkan vertex inputs
1336*61046927SAndroid Build Coastguard Worker- lavapipe: fix 3d compressed texture copies.
1337*61046927SAndroid Build Coastguard Worker- lavapipe: stop crashes with 3D z blits
1338*61046927SAndroid Build Coastguard Worker- llvmpipe: add clear_buffer callback. (v2)
1339*61046927SAndroid Build Coastguard Worker- lavapipe: use clear_buffer callback
1340*61046927SAndroid Build Coastguard Worker- lavapipe: don't advertise linear filtering on integer textures.
1341*61046927SAndroid Build Coastguard Worker- gallium: add a non-multisample sample mask out behaviour flag.
1342*61046927SAndroid Build Coastguard Worker- llvmpipe: respect the sample mask in non-multisample flag
1343*61046927SAndroid Build Coastguard Worker- lavapipe: request correct sample mask behaviour
1344*61046927SAndroid Build Coastguard Worker- CL: update CL headers to 3.0
1345*61046927SAndroid Build Coastguard Worker- vtn/opencl: add ctz support
1346*61046927SAndroid Build Coastguard Worker- clover: access 3.0 and deprecated 2.2 API
1347*61046927SAndroid Build Coastguard Worker- clover/llvm: add 3.0 versioning.
1348*61046927SAndroid Build Coastguard Worker- clover/spirv: hook up spir-v environment for 3.0
1349*61046927SAndroid Build Coastguard Worker- clover: add empty cl 3.0 dispatch entries.
1350*61046927SAndroid Build Coastguard Worker- gallium: handle empty cbuf slots in framebuffer samples helper
1351*61046927SAndroid Build Coastguard Worker- u_blitter: port radv 3D blit coords logic.
1352*61046927SAndroid Build Coastguard Worker- lavapipe: enable alpha to one.
1353*61046927SAndroid Build Coastguard Worker- lavapipe: disable SNORM blending for now
1354*61046927SAndroid Build Coastguard Worker- llvmpipe: just use draw_regions in draw/line setup.
1355*61046927SAndroid Build Coastguard Worker- draw: fix tess eval pipeline statistics.
1356*61046927SAndroid Build Coastguard Worker- lavapipe: fixup device allocate + enable private data
1357*61046927SAndroid Build Coastguard Worker- lavapipe: fix wsi acquire fences
1358*61046927SAndroid Build Coastguard Worker- llvmpipe/setup: move point stats collection earlier.
1359*61046927SAndroid Build Coastguard Worker- llvmpipe: fix multisample point rendering.
1360*61046927SAndroid Build Coastguard Worker- llvmpipe: fix multisample lines.
1361*61046927SAndroid Build Coastguard Worker- lavapipe: fixup mipmap precsion bits
1362*61046927SAndroid Build Coastguard Worker- lavapipe: enable pipeline stats queries
1363*61046927SAndroid Build Coastguard Worker- gallium: fix missing bit field in p_state.h
1364*61046927SAndroid Build Coastguard Worker
1365*61046927SAndroid Build Coastguard WorkerDenis Pauk (1):
1366*61046927SAndroid Build Coastguard Worker
1367*61046927SAndroid Build Coastguard Worker- mesa: bptc fixes for decompress rgba_unorm and rgb_float
1368*61046927SAndroid Build Coastguard Worker
1369*61046927SAndroid Build Coastguard WorkerDuncan Hopkins (10):
1370*61046927SAndroid Build Coastguard Worker
1371*61046927SAndroid Build Coastguard Worker- meson: Add xcb-fixes to loader when using x11 and dri3. Fixes undefined symbol for xcb_xfixes_create_region in loader_dri3_helper.c
1372*61046927SAndroid Build Coastguard Worker- zink: clamped maxPerStageDescriptorUniformBuffers limits to INT_MAX when stored as uint32_t.
1373*61046927SAndroid Build Coastguard Worker- zink: Basic framework to check for optional instance layers and instance extensions.
1374*61046927SAndroid Build Coastguard Worker- zink: Added support for MacOS MoltenVK APIs.
1375*61046927SAndroid Build Coastguard Worker- zink: return fail if create_instance fails
1376*61046927SAndroid Build Coastguard Worker- zink: Added inbuilt debug logging from the VK_LAYER_LUNARG_standard_validation layer.
1377*61046927SAndroid Build Coastguard Worker- zink: add support to device info for macro guards and just VkPhysicalDevice*Features with out the have\_.
1378*61046927SAndroid Build Coastguard Worker- zink: have_triangle_fans support.
1379*61046927SAndroid Build Coastguard Worker- zink: For MoltenVk added vkFlushMappedMemoryRanges() to vkMapMemory() to fix empty mapped memory.
1380*61046927SAndroid Build Coastguard Worker- zink: make physical device functions use a dynamic function pointers.
1381*61046927SAndroid Build Coastguard Worker
1382*61046927SAndroid Build Coastguard WorkerDylan Baker (31):
1383*61046927SAndroid Build Coastguard Worker
1384*61046927SAndroid Build Coastguard Worker- Bump development version and clear new_features
1385*61046927SAndroid Build Coastguard Worker- meson/freedreno: Fix lua requirement
1386*61046927SAndroid Build Coastguard Worker- docs: update calendar for 20.2.0-rc1
1387*61046927SAndroid Build Coastguard Worker- docs: update calendar for 20.2.0-rc2
1388*61046927SAndroid Build Coastguard Worker- meson/anv: Use variable that checks for --build-id
1389*61046927SAndroid Build Coastguard Worker- glsl/xxd.py: fix imports
1390*61046927SAndroid Build Coastguard Worker- clover/meson: use dep.get_variable instead of deprecated get_pkgconfig_variable
1391*61046927SAndroid Build Coastguard Worker- meson: generalize libclc usage
1392*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2
1393*61046927SAndroid Build Coastguard Worker- docs/release-calender: Add 20.2 stable releases
1394*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.0
1395*61046927SAndroid Build Coastguard Worker- docs: Add sh256 sums for 20.2.0
1396*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.1
1397*61046927SAndroid Build Coastguard Worker- docs: add SHA256 sums for 20.2.1
1398*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2.1
1399*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.2
1400*61046927SAndroid Build Coastguard Worker- dcs: Add sha256 sums for 20.2.2
1401*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2.2
1402*61046927SAndroid Build Coastguard Worker- bump version for 20.3-rc1
1403*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to bf5cea7232f9ee2934c212211ebefb6fe766526d
1404*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 87dc3106b077199b829a082e32ec33d0c6d400ab
1405*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to bac6cc586fe4c1b24351e0574d3a961eb631f6ae
1406*61046927SAndroid Build Coastguard Worker- bump VERSION for 20.3.0-rc2 release
1407*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a59b1b18a95af1f8edb0093baf508e974e3251a2
1408*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a92f597b98bb032b904c7c8a8c3a9fe798b51915
1409*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9fa1cdfe7ffd9e7ebd83055e2008f3e4b8ada549
1410*61046927SAndroid Build Coastguard Worker- meson: Don't add extra values to shader-cache
1411*61046927SAndroid Build Coastguard Worker- appveyor: disable for now
1412*61046927SAndroid Build Coastguard Worker- bump VERSION for 20.3-rc3
1413*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 89f6b72f19dbc503386643c6283047bdb1013bef
1414*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d3c67d7e7ec6b9cf10fbea0d08e92751b7b0fbae
1415*61046927SAndroid Build Coastguard Worker
1416*61046927SAndroid Build Coastguard WorkerEduardo Lima Mitev (9):
1417*61046927SAndroid Build Coastguard Worker
1418*61046927SAndroid Build Coastguard Worker- st: Pass TextureTiling option from texture to memory obj
1419*61046927SAndroid Build Coastguard Worker- freedreno: Implement memory object create/destroy for GL_EXT_memory_object
1420*61046927SAndroid Build Coastguard Worker- freedreno: Refactor fd_resource_create_with_modifiers() into a helper
1421*61046927SAndroid Build Coastguard Worker- freedreno/layout: Move hard-coded minimum width for UBWC to a macro
1422*61046927SAndroid Build Coastguard Worker- freedreno: implement pipe screen's resource_from_memobj
1423*61046927SAndroid Build Coastguard Worker- freedreno: Implement pipe screen's get_device/driver_uuid()
1424*61046927SAndroid Build Coastguard Worker- freedreno: Enable GL_EXT_memory_object and GL_EXT_memory_object_fd
1425*61046927SAndroid Build Coastguard Worker- freedreno: Destroy syncobj too when destroying fence
1426*61046927SAndroid Build Coastguard Worker- turnip: Enable support for KHR_incremental_present
1427*61046927SAndroid Build Coastguard Worker
1428*61046927SAndroid Build Coastguard WorkerEleni Maria Stea (3):
1429*61046927SAndroid Build Coastguard Worker
1430*61046927SAndroid Build Coastguard Worker- radeonsi: support for external buffers (ext_external_objects)
1431*61046927SAndroid Build Coastguard Worker- iris: handle PIPE_FD_TYPE_SYNCOBJ type
1432*61046927SAndroid Build Coastguard Worker- iris: add support for fence signal capability
1433*61046927SAndroid Build Coastguard Worker
1434*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
1435*61046927SAndroid Build Coastguard Worker
1436*61046927SAndroid Build Coastguard Worker- radv: restrict exported symbols with static llvm
1437*61046927SAndroid Build Coastguard Worker
1438*61046927SAndroid Build Coastguard WorkerEmmanuel Vadot (1):
1439*61046927SAndroid Build Coastguard Worker
1440*61046927SAndroid Build Coastguard Worker- util/os_misc: os_get_available_system_memory() for FreeBSD
1441*61046927SAndroid Build Coastguard Worker
1442*61046927SAndroid Build Coastguard WorkerEric Anholt (221):
1443*61046927SAndroid Build Coastguard Worker
1444*61046927SAndroid Build Coastguard Worker- util: Split the pack/unpack functions out of the format desc.
1445*61046927SAndroid Build Coastguard Worker- util: Change a codegenned switch statement to a nice little table.
1446*61046927SAndroid Build Coastguard Worker- util: Fix up indentation in the generated format tables code.
1447*61046927SAndroid Build Coastguard Worker- uitl: Add R1_UNORM to the list of noaccess (no pack/unpack) formats.
1448*61046927SAndroid Build Coastguard Worker- util: Make all 3 fetch_rgba functions occupy the same function slot.
1449*61046927SAndroid Build Coastguard Worker- util: Mark the format description getter functions as const.
1450*61046927SAndroid Build Coastguard Worker- util: Move fetch_rgba to a separate function table.
1451*61046927SAndroid Build Coastguard Worker- gallium: Use unpack_rgba() instead of fetch_rgba in translate_generic
1452*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix compiler warning from the setjmp fails path.
1453*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: When .mergedregs is set, don't count half regs.
1454*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix assertion failures dumping CS high full regs.
1455*61046927SAndroid Build Coastguard Worker- util: Expose rgba unpack/fetch functions as external functions as well.
1456*61046927SAndroid Build Coastguard Worker- util: Explicitly call the unpack functions from inside bptc pack/unpack.
1457*61046927SAndroid Build Coastguard Worker- radv: Move nir_opt_shrink_vectors() into the opt loop.
1458*61046927SAndroid Build Coastguard Worker- nir/opt_undef: Handle a couple more normal store intrinsics.
1459*61046927SAndroid Build Coastguard Worker- nir: Expand opt_undef to handle undef channels in a store intrinsic.
1460*61046927SAndroid Build Coastguard Worker- nir: Shrink store intrinsic num_components to the size used by the writemask.
1461*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop stale comment from deqp-runner.sh.
1462*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop unused "count" variable
1463*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Add a post-deqp-run filter list for known flakes.
1464*61046927SAndroid Build Coastguard Worker- ci/freedreno: Move our skips lists over to being known-flakes lists.
1465*61046927SAndroid Build Coastguard Worker- ci/freedreno: List more common flakes reported recently.
1466*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Use a new serial buffer tool.
1467*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Convert the main cros-servo boot code to python
1468*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Retry booting chezas instead of failing when !POWER_GOOD
1469*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Try rebooting chezas again if they get stuck during tftp.
1470*61046927SAndroid Build Coastguard Worker- nir: Make the nir_builder \*_imm helpers consistently handle bit size.
1471*61046927SAndroid Build Coastguard Worker- nir: Add nir_[iu]shr_imm and nir_udiv_imm helpers and use them.
1472*61046927SAndroid Build Coastguard Worker- nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets.
1473*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Replace our custom vec4 UBO intrinsic with the shared lowering.
1474*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorizer: Clean up unit test swizzle assertions.
1475*61046927SAndroid Build Coastguard Worker- freedreno: Drop UNIFORM_BUFFER_OFFSET_ALIGNMENT to 32
1476*61046927SAndroid Build Coastguard Worker- ci: Mark the rest of compswap as flaky on freedreno.
1477*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Don't set the VARYING flag for fragcoord-only programs.
1478*61046927SAndroid Build Coastguard Worker- ci: Test the KHR-GL\* CTS cases with softpipe.
1479*61046927SAndroid Build Coastguard Worker- nir/opt_copy_prop_vars: Quiet valgrind warning about overlapping memcpy.
1480*61046927SAndroid Build Coastguard Worker- nir: Add a helper for general instruction-modifying passes.
1481*61046927SAndroid Build Coastguard Worker- nir/lower_vec_to_movs: Convert to use nir_shader_instructions_pass().
1482*61046927SAndroid Build Coastguard Worker- nir/opt_undef: Convert to use nir_shader_instructions_pass().
1483*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_scalar: Convert to use nir_shader_instructions_pass().
1484*61046927SAndroid Build Coastguard Worker- nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper.
1485*61046927SAndroid Build Coastguard Worker- nir/lower_discard_to_demote: Use nir_shader_instructions_pass().
1486*61046927SAndroid Build Coastguard Worker- drm-shim: Fix unused variable warnings from asserts in release build.
1487*61046927SAndroid Build Coastguard Worker- panfrost: Fix OOB array access compiler warning.
1488*61046927SAndroid Build Coastguard Worker- panfrost: Fix remaining release-build warnings.
1489*61046927SAndroid Build Coastguard Worker- gallium/tests: Fix compiler warning about unused vars in trivial tests.
1490*61046927SAndroid Build Coastguard Worker- nvc0: Fix compiler warning about unused var that gets asserted.
1491*61046927SAndroid Build Coastguard Worker- vc4: Fix unused var warnings in release builds from assertions.
1492*61046927SAndroid Build Coastguard Worker- nv50: Fix uninitialized var warnings from using assert() as unreachable().
1493*61046927SAndroid Build Coastguard Worker- zink: Fix unused var warnings in release build from assertions.
1494*61046927SAndroid Build Coastguard Worker- etnaviv: Fix unused var warning in release build from assertions.
1495*61046927SAndroid Build Coastguard Worker- lima: Fix unused var/function warnings in release build from assertions.
1496*61046927SAndroid Build Coastguard Worker- lima: Fix uninitialized var warning from using assert() as unreachable().
1497*61046927SAndroid Build Coastguard Worker- virgl: Fix unused var warnings in release build from assertions.
1498*61046927SAndroid Build Coastguard Worker- ci: Add a release build with -Werror enabled.
1499*61046927SAndroid Build Coastguard Worker- nir: Fix printing of individual instructions with io semantics.
1500*61046927SAndroid Build Coastguard Worker- nir: Look up the shader when printing a single instruction.
1501*61046927SAndroid Build Coastguard Worker- ci: Make a missing device name correctly bail out of deqp-runner.sh.
1502*61046927SAndroid Build Coastguard Worker- turnip: Make sure we include the build id.
1503*61046927SAndroid Build Coastguard Worker- pipe-loader: Use real galliumvl if radeonsi is being linked.
1504*61046927SAndroid Build Coastguard Worker- ci: Switch to using gold as the linker.
1505*61046927SAndroid Build Coastguard Worker- nir: Invalidate live SSA def information when making new SSA defs.
1506*61046927SAndroid Build Coastguard Worker- nir: Switch the indexing of block->live_in/out arrays.
1507*61046927SAndroid Build Coastguard Worker- ci: Bump vulkan CTS version to 1.2.3.2, and keep the GL CTS around.
1508*61046927SAndroid Build Coastguard Worker- ci: Use the same VK-GL-CTS tree for GL/GLES as VK.
1509*61046927SAndroid Build Coastguard Worker- ci: Enable KHR-GL30 CTS testing on freedreno a630.
1510*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add ARB_depth_clamp and separate clamp support.
1511*61046927SAndroid Build Coastguard Worker- gallivm: Report the unsupported intrinsic instead of just assert(0);
1512*61046927SAndroid Build Coastguard Worker- gallium/tgsi: Add support for PRIMITIVEID as a system value.
1513*61046927SAndroid Build Coastguard Worker- gallium/tgsi: Add some missing opcodes to tgsi_ureg.
1514*61046927SAndroid Build Coastguard Worker- gallium/tgsi: Add a helper for initializing ureg from a shader_info.
1515*61046927SAndroid Build Coastguard Worker- gallium/ureg: Set the next shader stage from the shader info.
1516*61046927SAndroid Build Coastguard Worker- nir: Add simplistic lowering for bany_equal/ball_inequal.
1517*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: Add a callback for filtering of vectorizing.
1518*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Add missing DFLR opcode support.
1519*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Fix up NumOutputs counting
1520*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Use re.search() instead re.match() for our line matching.
1521*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Fix detection of "POWER_GOOD not seen in time" fails
1522*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Include a timestamp in our serial reads.
1523*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Log why our run restarts when it does.
1524*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Fix capturing of serial output as job artifacts.
1525*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Use python for handling fastboot booting and parsing
1526*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorizer: Use more imm helpers in the tests.
1527*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorizer: Add unit tests for alignment handling.
1528*61046927SAndroid Build Coastguard Worker- nir: Update the comment about nir_lower_uniforms_to_ubo()'s multiplier.
1529*61046927SAndroid Build Coastguard Worker- nir: Add a range_base+range to nir_intrinsic_load_ubo().
1530*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use the new NIR UBO ranges in UBO analysis.
1531*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Apply the max upload limit to initial range setup
1532*61046927SAndroid Build Coastguard Worker- nir: Use explicit deref information to provide real UBO ranges.
1533*61046927SAndroid Build Coastguard Worker- iris: Add missing range_base/range to our nir_load_ubos.
1534*61046927SAndroid Build Coastguard Worker- turnip: Fix a compiler warning in release builds of the query code.
1535*61046927SAndroid Build Coastguard Worker- freedreno: Make the pack struct have a .qword for wide addresses.
1536*61046927SAndroid Build Coastguard Worker- turnip: Fix truncation of CS shader iovas to 32 bits.
1537*61046927SAndroid Build Coastguard Worker- turnip: Fix truncation of iovas to 32 bits in queries.
1538*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Update the kernel to msm-next-pgtables
1539*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Allow wget of the kernel/dtb for kernel development.
1540*61046927SAndroid Build Coastguard Worker- freedreno: Add another new sysmem flake.
1541*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Fix up texturator parsing scripts for XML changes.
1542*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Add support for texturator's 2DMS layout setup.
1543*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Add layout test for the Android CTS's MSAA mustpass surface.
1544*61046927SAndroid Build Coastguard Worker- turnip: Add support for a615.
1545*61046927SAndroid Build Coastguard Worker- turnip/kgsl: Associate fences with submits.
1546*61046927SAndroid Build Coastguard Worker- mesa: Make the android_stub be a set of non-installed shared libraries.
1547*61046927SAndroid Build Coastguard Worker- android: Disable trying to read/write to the disk cache.
1548*61046927SAndroid Build Coastguard Worker- gallium/drm: Deduplicate screen creation for the dynamic (clover) pipe loader.
1549*61046927SAndroid Build Coastguard Worker- gallium/drm: Refactor the stub screen create functions.
1550*61046927SAndroid Build Coastguard Worker- gallium/drm: Define the DRM entrypoints in drm_helper.h
1551*61046927SAndroid Build Coastguard Worker- gallium/drm: Make the pipe loader handle the driconf merging.
1552*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Add a unit test of the code.
1553*61046927SAndroid Build Coastguard Worker- virgl: Clean up the driconf definition of GLES_SAMPLES_PASSED_VALUE.
1554*61046927SAndroid Build Coastguard Worker- driconf: Use nesting macros for defining options.
1555*61046927SAndroid Build Coastguard Worker- mesa: Promote Intel's simple logging façade for Android to util/
1556*61046927SAndroid Build Coastguard Worker- turnip: Replace tu_log*() with mesa_log*()
1557*61046927SAndroid Build Coastguard Worker- ci/freedreno: Sort the traces in the .yml of expectations
1558*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add trace tests for glxgears, 0 A.D., and xonotic.
1559*61046927SAndroid Build Coastguard Worker- nir/lower_clip: Add i/o semantics for load/store intrinsics.
1560*61046927SAndroid Build Coastguard Worker- intel: Add support for i945g to intel_stub_gpu.
1561*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Make sure we run the opt loop after lowering UBOs to vec4.
1562*61046927SAndroid Build Coastguard Worker- nir: Document a bit about how align_mul/offset work.
1563*61046927SAndroid Build Coastguard Worker- nir: Print the alignment information on casts.
1564*61046927SAndroid Build Coastguard Worker- nir/nir_lower_uniforms_to_ubo: Set better alignments on our new instructions.
1565*61046927SAndroid Build Coastguard Worker- nir/gl_nir_lower_buffers: Set up align_mul/offset on UBOs.
1566*61046927SAndroid Build Coastguard Worker- nir: Make the load_store_vectorizer provide align_mul + align_offset.
1567*61046927SAndroid Build Coastguard Worker- nir: Drop the high_offset argument to the load_store_vectorizer filter.
1568*61046927SAndroid Build Coastguard Worker- nir: Make nir_lower_ubo_vec4() handle non-vec4-aligned loads.
1569*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Enable the i/o vectorizer on UBOs.
1570*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Move the "POWER_GOOD not seen in time" check to the right time.
1571*61046927SAndroid Build Coastguard Worker- driconf: Eliminate the DRI_CONF_OPT_BEGIN_B macro.
1572*61046927SAndroid Build Coastguard Worker- driconf: Fix extra quoting on "Jimenez'".
1573*61046927SAndroid Build Coastguard Worker- r200: Reuse DRI_CONF_OPT_F for texture_blend_quality.
1574*61046927SAndroid Build Coastguard Worker- driconf: Make a DRI_CONF_OPT_S() for string options.
1575*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Drop silly open-coded strdup.
1576*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Indent to Mesa style.
1577*61046927SAndroid Build Coastguard Worker- driconf: Delete disjoint range support.
1578*61046927SAndroid Build Coastguard Worker- driconf: Use DRI_CONF_OPT_I for remaining int options
1579*61046927SAndroid Build Coastguard Worker- driconf: Make the driver's declarations be structs instead of XML.
1580*61046927SAndroid Build Coastguard Worker- driconf: Stop quoting true/false in boolean option definitions.
1581*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Drop use of XML_Char in parsing.
1582*61046927SAndroid Build Coastguard Worker- android: Disable the user XML config parsing.
1583*61046927SAndroid Build Coastguard Worker- turnip: Don't expose VK_ANDROID_native_buffer on non-Android.
1584*61046927SAndroid Build Coastguard Worker- turnip: Use mesa's normal PRINTFLIKE macro instead of our own.
1585*61046927SAndroid Build Coastguard Worker- turnip: Mark the vk_errorf helper as bring printflike.
1586*61046927SAndroid Build Coastguard Worker- turnip: Extend the coverage of TU_DEBUG=startup.
1587*61046927SAndroid Build Coastguard Worker- turnip: Always enable TU_DEBUG=startup on debug drivers.
1588*61046927SAndroid Build Coastguard Worker- turnip: Report device loss through \_mesa_loge() instead of fprintf.
1589*61046927SAndroid Build Coastguard Worker- turnip/kgsl: Add strerror decode in BO init failure.
1590*61046927SAndroid Build Coastguard Worker- driconf: Make sure that the range check on the defaults actually works.
1591*61046927SAndroid Build Coastguard Worker- driconf: Restore the ability to override driconf with the environment.
1592*61046927SAndroid Build Coastguard Worker- ci/softpipe: Add another flaky GS test to the skips list.
1593*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Clean up the UBO upload plan setup.
1594*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Don't leave holes the UBO upload plan.
1595*61046927SAndroid Build Coastguard Worker- turnip/kgsl: Fix last minute breakage of the build.
1596*61046927SAndroid Build Coastguard Worker- turnip/kgsl: Add support for importing dma-bufs.
1597*61046927SAndroid Build Coastguard Worker- turnip: Detect Qualcomm gralloc and its UBWC flag on gralloc surfaces.
1598*61046927SAndroid Build Coastguard Worker- turnip: Add support for GetSwapchainGrallocUsage2ANDROID().
1599*61046927SAndroid Build Coastguard Worker- meson: Drop adding -Wl,--gc-sections to project c/cpp arguments.
1600*61046927SAndroid Build Coastguard Worker- glsl/tests: Make the tests skip on Android binary execution failures.
1601*61046927SAndroid Build Coastguard Worker- symbols-check: Add \__cxa_guard_\* to the list of approved symbols.
1602*61046927SAndroid Build Coastguard Worker- ci/android: Switch to using the Android NDK.
1603*61046927SAndroid Build Coastguard Worker- docs: Document how to replicate a CI build locally.
1604*61046927SAndroid Build Coastguard Worker- android_stub: Update platform headers to include gralloc1.h.
1605*61046927SAndroid Build Coastguard Worker- ci/android: Switch build to using platform SDK version 26.
1606*61046927SAndroid Build Coastguard Worker- util: Import a copy of drm's libsync.h
1607*61046927SAndroid Build Coastguard Worker- android: Add pre-4.7 Android kernel compatibility to our libsync header.
1608*61046927SAndroid Build Coastguard Worker- turnip: Drop a dead error checking path in device init.
1609*61046927SAndroid Build Coastguard Worker- turnip: Use Mesa's libsync.h instead of libdrm's libsync.h.
1610*61046927SAndroid Build Coastguard Worker- turnip: Don't link the WSI code if we don't have a WSI extension.
1611*61046927SAndroid Build Coastguard Worker- turnip: Only link libdrm in the DRM case, not KGSL.
1612*61046927SAndroid Build Coastguard Worker- ci: Enable NIR_VALIDATE everywhere.
1613*61046927SAndroid Build Coastguard Worker- nir: Introduce nir_metadata_instr_index for nir_index_instr() being current.
1614*61046927SAndroid Build Coastguard Worker- nir: Replace nir_ssa_def->live_index with nir_instr->index.
1615*61046927SAndroid Build Coastguard Worker- nir: Add a block start/end ip to live instr index metadata.
1616*61046927SAndroid Build Coastguard Worker- nir: Add a call to get a struct describing SSA liveness per instruction.
1617*61046927SAndroid Build Coastguard Worker- nir: Add an option to not lower source mods for f64/u64/i64.
1618*61046927SAndroid Build Coastguard Worker- gallium: Add a nir-to-TGSI pass.
1619*61046927SAndroid Build Coastguard Worker- softpipe: Fix buffer overflows in SSBO atomics.
1620*61046927SAndroid Build Coastguard Worker- softpipe: Switch to using NIR as the shader format from mesa/st.
1621*61046927SAndroid Build Coastguard Worker- meson: Only require libexpat when a part of the build needs it.
1622*61046927SAndroid Build Coastguard Worker- freedreno: Use Android's libsync instead of libdrm's.
1623*61046927SAndroid Build Coastguard Worker- meson: Don't try to build GLX by default on Android.
1624*61046927SAndroid Build Coastguard Worker- meson: Don't enable libunwind by in 'auto' mode on Android.
1625*61046927SAndroid Build Coastguard Worker- docs: Document how to build and install Android drivers.
1626*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Fix format overflow warning.
1627*61046927SAndroid Build Coastguard Worker- freedreno/tools: Fix compiler warnings about using sz in the error paths.
1628*61046927SAndroid Build Coastguard Worker- freedreno/fdperf: Silence a compiler warning about current counter.
1629*61046927SAndroid Build Coastguard Worker- turnip: Handle some error paths in allocating CS space from a command buffer.
1630*61046927SAndroid Build Coastguard Worker- turnip: Handle the error path for tu/drm's vkResetFences().
1631*61046927SAndroid Build Coastguard Worker- turnip: Add error path handling for descriptor pool init.
1632*61046927SAndroid Build Coastguard Worker- ci: Enable Werror on meson-arm64-build-test.
1633*61046927SAndroid Build Coastguard Worker- gallium/ntt: Add default compiler options for non-native-NIR drivers.
1634*61046927SAndroid Build Coastguard Worker- st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.
1635*61046927SAndroid Build Coastguard Worker- st/mesa: Drop the TGSI paths for drawpixels and use nir-to-tgsi if needed.
1636*61046927SAndroid Build Coastguard Worker- nir: Only validate in passes that might have changed things.
1637*61046927SAndroid Build Coastguard Worker- docs: Move the gallium driver documentation to the top level.
1638*61046927SAndroid Build Coastguard Worker- docs/vmware: Move the vmware driver docs into the drivers section.
1639*61046927SAndroid Build Coastguard Worker- docs/vc4: Move my old vc4 wiki's documentation into docs.mesa3d.org.
1640*61046927SAndroid Build Coastguard Worker- docs/vc4: Add information on the hw documentation available.
1641*61046927SAndroid Build Coastguard Worker- docs/v3d: Add a little stub of v3d documentation.
1642*61046927SAndroid Build Coastguard Worker- docs: Drop extra link to old DRI wiki in the "Help" section.
1643*61046927SAndroid Build Coastguard Worker- docs: Add a link to the linux kernel DRM docs under "Developer Topics"
1644*61046927SAndroid Build Coastguard Worker- docs: Fix "Hosted by" link and drop duplicate.
1645*61046927SAndroid Build Coastguard Worker- ci: Add the new timeout-prone softpipe-gl test to the skips list.
1646*61046927SAndroid Build Coastguard Worker- mesa/st: Fix a use-after-free of the NIR shader stage.
1647*61046927SAndroid Build Coastguard Worker- st/nir: Fix the st->pbo.use_gs case.
1648*61046927SAndroid Build Coastguard Worker- st/nir: Drop setting interp mode on system values in builtins.
1649*61046927SAndroid Build Coastguard Worker- tu: Make sure spirv_to_nir knows we support imageStorageWithoutFormat.
1650*61046927SAndroid Build Coastguard Worker- turnip: Fix image size for 3D vkGetImageSubresourceLayout.
1651*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Apply autopep8 to the bare-metal scripts.
1652*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Reset colors at the end of a line of serial output.
1653*61046927SAndroid Build Coastguard Worker- ci/deqp: Switch to a new dEQP runner written in Rust.
1654*61046927SAndroid Build Coastguard Worker- util/set: Fix the \_mesa_set_clear function to not leave tombstones.
1655*61046927SAndroid Build Coastguard Worker- ci: Only install kernel modules for LAVA devices.
1656*61046927SAndroid Build Coastguard Worker- gallium/draw: Fix rasterizer_discard for wide points/lines.
1657*61046927SAndroid Build Coastguard Worker- freedreno: Fix leak of shader binary on disk cache hits.
1658*61046927SAndroid Build Coastguard Worker- freedreno: Fix warning about uninit size for the size==0 special case.
1659*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of the merged driconf options.
1660*61046927SAndroid Build Coastguard Worker- freedreno: Fix leak of u_transfer_helper.
1661*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of bound SSBOs at CSO context destruction.
1662*61046927SAndroid Build Coastguard Worker- gallivm: Fix max const buffer count.
1663*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of currently bound UBOs at CSO context destruction.
1664*61046927SAndroid Build Coastguard Worker- freedreno: Break out of "should we free the entry" loop once we've freed.
1665*61046927SAndroid Build Coastguard Worker
1666*61046927SAndroid Build Coastguard WorkerEric Engestrom (94):
1667*61046927SAndroid Build Coastguard Worker
1668*61046927SAndroid Build Coastguard Worker- pick-ui: specify git commands in "resolve cherry pick" message
1669*61046927SAndroid Build Coastguard Worker- egl/entrypoint-check: split sort-check into a function
1670*61046927SAndroid Build Coastguard Worker- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
1671*61046927SAndroid Build Coastguard Worker- driconf: fix force_gl_vendor description
1672*61046927SAndroid Build Coastguard Worker- meson: bump required glvnd version
1673*61046927SAndroid Build Coastguard Worker- egl: replace \_EGLDriver param with \_EGLDisplay->Driver in \_eglReleaseDisplayResources()
1674*61046927SAndroid Build Coastguard Worker- egl: replace \_EGLDriver param with \_EGLDisplay->Driver in dri{2_x11,3}_create_window_surface()
1675*61046927SAndroid Build Coastguard Worker- egl: replace \_EGLDriver with \_EGLDisplay->Driver in \_eglQuerySurface()
1676*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from Initialize()
1677*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from Terminate()
1678*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from {Create,Destroy}Context()
1679*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from Create{Window,Pixmap,Pbuffer}Surface() & DestroySurface()
1680*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from MakeCurrent()
1681*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from QuerySurface()
1682*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from {Bind,Release}TexImage()
1683*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from SwapInterval()
1684*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from SwapBuffers{,WithDamageEXT,RegionNOK}()
1685*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from CopyBuffers()
1686*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from SetDamageRegion()
1687*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from WaitClient()
1688*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver & \_EGLDisplay from WaitNative()
1689*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from GetProcAddress()
1690*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from {Create,Destroy}ImageKHR()
1691*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from {Create,Destroy,ClientWait,Wait,Signal}SyncKHR()
1692*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from DupNativeFenceFDANDROID()
1693*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from {Create,Export}DRMImageMESA()
1694*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from {Bind,Unbind,Query}WaylandDisplayWL()
1695*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from CreateWaylandBufferFromImageWL()
1696*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from PostSubBufferNV()
1697*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from QueryBufferAge()
1698*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from ExportDMABUFImage{,Query}MESA()
1699*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from QueryDmaBuf{Formats,Modifiers}EXT()
1700*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from SetBlobCacheFuncsANDROID()
1701*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from \_eglGetConfigs()/_eglChooseConfig()/_eglGetConfigAttrib()
1702*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDisplay from \_eglSetDamageRegionKHRClampRects()
1703*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver & \_EGLDisplay from \_eglQueryContext()
1704*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from \_eglSurfaceAttrib()
1705*61046927SAndroid Build Coastguard Worker- egl: replace \_EGLDriver with \_EGLDisplay->Driver in \_eglGetSyncAttrib()
1706*61046927SAndroid Build Coastguard Worker- egl: replace replace \_EGLDriver with \_EGLDisplay->Driver in eglapi.c
1707*61046927SAndroid Build Coastguard Worker- egl: drop unused \_EGLDriver from MesaGLInteropEGL{QueryDeviceInfo,ExportObject}()
1708*61046927SAndroid Build Coastguard Worker- egl: replace \`&_eglDriver\`/\`NULL\` tested against \`NULL\` with simple \`true\`/\`false\`
1709*61046927SAndroid Build Coastguard Worker- egl: drop unused ${drv}_driver()
1710*61046927SAndroid Build Coastguard Worker- egl: inline \_eglGetDriverProc() into eglGetProcAddress()
1711*61046927SAndroid Build Coastguard Worker- egl: inline \_eglInitializeDisplay() into eglInitialize()
1712*61046927SAndroid Build Coastguard Worker- egl: drop now empty egldriver.c
1713*61046927SAndroid Build Coastguard Worker- egl: drop unused egldriver.h header
1714*61046927SAndroid Build Coastguard Worker- meson: fix trivial s/dir/dri/ typo
1715*61046927SAndroid Build Coastguard Worker- egl/x11_dri3: enable & require xfixes 2.0
1716*61046927SAndroid Build Coastguard Worker- egl/x11_dri3: implement EGL_KHR_swap_buffers_with_damage
1717*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.6
1718*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.6
1719*61046927SAndroid Build Coastguard Worker- gitlab-ci: fix testing whether a variable with a given name is set or not
1720*61046927SAndroid Build Coastguard Worker- gitlab-ci: fix quoting of variables passed down to bare-metal runners
1721*61046927SAndroid Build Coastguard Worker- egl: drop an indentation level in \_eglFindDisplay() by replacing break/if with a goto
1722*61046927SAndroid Build Coastguard Worker- egl: drop another indentation level in \_eglFindDisplay() by inverting an if
1723*61046927SAndroid Build Coastguard Worker- egl: drop invalid shebang
1724*61046927SAndroid Build Coastguard Worker- scons: bump c++ standard to 14 to match meson
1725*61046927SAndroid Build Coastguard Worker- docs/egl: fix typo
1726*61046927SAndroid Build Coastguard Worker- docs/egl: move section around
1727*61046927SAndroid Build Coastguard Worker- docs/egl: complete list of dri2 platforms
1728*61046927SAndroid Build Coastguard Worker- docs/egl: add haiku driver
1729*61046927SAndroid Build Coastguard Worker- docs/egl: add some more documentation
1730*61046927SAndroid Build Coastguard Worker- docs/egl: correct/update DRI2 mention with the shiny new DRI3
1731*61046927SAndroid Build Coastguard Worker- egl: move extension driver functions after core functions
1732*61046927SAndroid Build Coastguard Worker- egl: document which driver hooks are only required by extensions
1733*61046927SAndroid Build Coastguard Worker- egl: inline eglSwapInterval() fallback
1734*61046927SAndroid Build Coastguard Worker- egl: simplify eglSwapInterval() fallback logic
1735*61046927SAndroid Build Coastguard Worker- meson: don't advertise TLS support if glx wasn't build with it
1736*61046927SAndroid Build Coastguard Worker- egl/android: simplify dri2_initialize_android()
1737*61046927SAndroid Build Coastguard Worker- egl/surfaceless: simplify dri2_initialize_surfaceless()
1738*61046927SAndroid Build Coastguard Worker- egl/wayland: simplify dri2_initialize_wayland()
1739*61046927SAndroid Build Coastguard Worker- egl/x11: simplify dri2_initialize_x11()
1740*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.7
1741*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.7
1742*61046927SAndroid Build Coastguard Worker- docs: shift 20.2 rc dates by two weeks to match reality
1743*61046927SAndroid Build Coastguard Worker- meson: drop leftover PTHREAD_SETAFFINITY_IN_NP_HEADER
1744*61046927SAndroid Build Coastguard Worker- docs/download: mention tarball GPG signatures and link to the keys
1745*61046927SAndroid Build Coastguard Worker- docs: add another 20.1.x release to allow for more overlap with 20.2
1746*61046927SAndroid Build Coastguard Worker- docs/release-calendar: update 20.2
1747*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.8
1748*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.8
1749*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes.py: escape special rST characters
1750*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.9
1751*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.9
1752*61046927SAndroid Build Coastguard Worker- add one last 20.1 release to coincide with expected 20.2.1
1753*61046927SAndroid Build Coastguard Worker- radv: add missing u_atomic.h include
1754*61046927SAndroid Build Coastguard Worker- docs: fix relnotes index
1755*61046927SAndroid Build Coastguard Worker- docs: fix release calendar
1756*61046927SAndroid Build Coastguard Worker- docs: fix 20.2.0 relnotes
1757*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.10
1758*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.10
1759*61046927SAndroid Build Coastguard Worker- docs/release-calendar: plan 20.3 release
1760*61046927SAndroid Build Coastguard Worker- gitlab-ci: drop deprecated platforms that snuck in when nobody was watching
1761*61046927SAndroid Build Coastguard Worker- meson: drop deprecated EGL platform build options
1762*61046927SAndroid Build Coastguard Worker
1763*61046927SAndroid Build Coastguard WorkerErico Nunes (4):
1764*61046927SAndroid Build Coastguard Worker
1765*61046927SAndroid Build Coastguard Worker- lima: dont split vec3 unaligned load inputs
1766*61046927SAndroid Build Coastguard Worker- lima: allocate new bo for stream draw
1767*61046927SAndroid Build Coastguard Worker- lima: fix vertex shader uniform buffer size
1768*61046927SAndroid Build Coastguard Worker- lima: add natively supported vertex buffer formats
1769*61046927SAndroid Build Coastguard Worker
1770*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (123):
1771*61046927SAndroid Build Coastguard Worker
1772*61046927SAndroid Build Coastguard Worker- st/wgl: do not reject PFD_SUPPORT_GDI
1773*61046927SAndroid Build Coastguard Worker- gallium/util: factor out primitive-restart rewriting logic
1774*61046927SAndroid Build Coastguard Worker- gallium/indices: don't expand prim-type for 8-bit indices
1775*61046927SAndroid Build Coastguard Worker- gallium/indices: generalize primitive-restart logic
1776*61046927SAndroid Build Coastguard Worker- gallium/indices: implement prim-restart for line-loops
1777*61046927SAndroid Build Coastguard Worker- gallium/indices: use prim_restart-helper for polygon
1778*61046927SAndroid Build Coastguard Worker- gallium/indices: implement prim-restart for triangle fans
1779*61046927SAndroid Build Coastguard Worker- gallium/indices: introduce u_primconvert_config
1780*61046927SAndroid Build Coastguard Worker- gallium/indices: translate primitive-restart values
1781*61046927SAndroid Build Coastguard Worker- compiler/nir: make lowering global-id to local-id optional
1782*61046927SAndroid Build Coastguard Worker- nir: add iabs-lowering code
1783*61046927SAndroid Build Coastguard Worker- gallium/util: use uint sampler for stencil-reads
1784*61046927SAndroid Build Coastguard Worker- nir: fix const-cast warning on MSVC
1785*61046927SAndroid Build Coastguard Worker- v3d: remove unused header
1786*61046927SAndroid Build Coastguard Worker- vc4: remove unused header
1787*61046927SAndroid Build Coastguard Worker- gallium/aux: remove unused u_blit.[ch\]
1788*61046927SAndroid Build Coastguard Worker- gallium/util: add shader for stencil-blits
1789*61046927SAndroid Build Coastguard Worker- gallium/util: add blitter-support for stencil-fallback
1790*61046927SAndroid Build Coastguard Worker- mesa: handle GL_FRONT after translating to it
1791*61046927SAndroid Build Coastguard Worker- zink: correct typo in stencil-setup
1792*61046927SAndroid Build Coastguard Worker- zink: store base-object of DSA-state
1793*61046927SAndroid Build Coastguard Worker- zink: only set stencil-ref for back if two-sided
1794*61046927SAndroid Build Coastguard Worker- docs: escape backquote character
1795*61046927SAndroid Build Coastguard Worker- docs: show 'Edit on GitLab'-link
1796*61046927SAndroid Build Coastguard Worker- docs: store prefixes in redirects
1797*61046927SAndroid Build Coastguard Worker- docs: remove webmaster article
1798*61046927SAndroid Build Coastguard Worker- docs: everytime -\> every time
1799*61046927SAndroid Build Coastguard Worker- docs: apis -\> APIs
1800*61046927SAndroid Build Coastguard Worker- docs: scons -\> SCons
1801*61046927SAndroid Build Coastguard Worker- docs: frambuffer -\> framebuffer
1802*61046927SAndroid Build Coastguard Worker- docs: make two acronyms upper-case
1803*61046927SAndroid Build Coastguard Worker- docs: unecessarily -\> unnecessarily
1804*61046927SAndroid Build Coastguard Worker- docs: behaviour -\> behavior
1805*61046927SAndroid Build Coastguard Worker- docs: timeplan -\> time plan
1806*61046927SAndroid Build Coastguard Worker- docs: initialisation -\> initialization
1807*61046927SAndroid Build Coastguard Worker- docs: gitlab -\> GitLab
1808*61046927SAndroid Build Coastguard Worker- docs: url -\> URL
1809*61046927SAndroid Build Coastguard Worker- docs: recognisable -\> recognizable
1810*61046927SAndroid Build Coastguard Worker- docs: drop outdated gallium-docs comment
1811*61046927SAndroid Build Coastguard Worker- docs: clippping -\> clipping
1812*61046927SAndroid Build Coastguard Worker- docs: consistantly -\> consistently
1813*61046927SAndroid Build Coastguard Worker- docs: stabilisation -\> stabilization
1814*61046927SAndroid Build Coastguard Worker- docs: flavours -\> flavors
1815*61046927SAndroid Build Coastguard Worker- docs: debian -\> Debian
1816*61046927SAndroid Build Coastguard Worker- docs: docker -\> Docker
1817*61046927SAndroid Build Coastguard Worker- docs: gallium -\> Gallium
1818*61046927SAndroid Build Coastguard Worker- st/mesa: use roundf instead of floorf for lod-bias rounding
1819*61046927SAndroid Build Coastguard Worker- gallium/util: set right dst-dimensions
1820*61046927SAndroid Build Coastguard Worker- gallium/util: fix texture-coordinates for stencil-fallback
1821*61046927SAndroid Build Coastguard Worker- gallium/util: allow scaling blits for stencil-fallback
1822*61046927SAndroid Build Coastguard Worker- docs: softwara -\> software
1823*61046927SAndroid Build Coastguard Worker- docs: existant -\> existent
1824*61046927SAndroid Build Coastguard Worker- docs: webservice -\> web service
1825*61046927SAndroid Build Coastguard Worker- docs: bpp -\> BPP
1826*61046927SAndroid Build Coastguard Worker- docs: llvm -\> LLVM
1827*61046927SAndroid Build Coastguard Worker- docs: correct reference to meson.build
1828*61046927SAndroid Build Coastguard Worker- docs: meson -\> Meson
1829*61046927SAndroid Build Coastguard Worker- docs: python3 -\> Python 3
1830*61046927SAndroid Build Coastguard Worker- docs: flex -\> Flex
1831*61046927SAndroid Build Coastguard Worker- docs: bison -\> Bison
1832*61046927SAndroid Build Coastguard Worker- docs: mako -\> Mako
1833*61046927SAndroid Build Coastguard Worker- docs: chocolatey -\> Chocolatey
1834*61046927SAndroid Build Coastguard Worker- docs: ninja -\> Ninja
1835*61046927SAndroid Build Coastguard Worker- docs: mingw -\> MinGW
1836*61046927SAndroid Build Coastguard Worker- docs: microsoft -\> Microsoft
1837*61046927SAndroid Build Coastguard Worker- docs: linux -\> Linux
1838*61046927SAndroid Build Coastguard Worker- docs: windows -\> Windows
1839*61046927SAndroid Build Coastguard Worker- docs: visual studio -\> Visual Studio
1840*61046927SAndroid Build Coastguard Worker- docs: gpu -\> GPU
1841*61046927SAndroid Build Coastguard Worker- docs: cmake -\> CMake
1842*61046927SAndroid Build Coastguard Worker- docs: x11 -\> X11
1843*61046927SAndroid Build Coastguard Worker- docs: wayland -\> Wayland
1844*61046927SAndroid Build Coastguard Worker- docs: drm -\> DRM
1845*61046927SAndroid Build Coastguard Worker- docs: android -\> Android
1846*61046927SAndroid Build Coastguard Worker- docs: git -\> Git
1847*61046927SAndroid Build Coastguard Worker- docs: quote "git log"
1848*61046927SAndroid Build Coastguard Worker- docs: scons -\> SCons
1849*61046927SAndroid Build Coastguard Worker- docs: ubuntu -\> Ubuntu
1850*61046927SAndroid Build Coastguard Worker- docs: vmware -\> VMWare
1851*61046927SAndroid Build Coastguard Worker- docs: Sandybridge -\> Sandy Bridge
1852*61046927SAndroid Build Coastguard Worker- docs: cpu -\> CPU
1853*61046927SAndroid Build Coastguard Worker- gallium/util: fix memory-leak
1854*61046927SAndroid Build Coastguard Worker- gallium/util: allow scissored blits for stencil-fallback
1855*61046927SAndroid Build Coastguard Worker- zink: use nir_lower_ubo_vec4 to simplify things a bit
1856*61046927SAndroid Build Coastguard Worker- zink: support non-const offsets
1857*61046927SAndroid Build Coastguard Worker- zink: support loading any UBO
1858*61046927SAndroid Build Coastguard Worker- zink: do not report SSBOs as halfway supported
1859*61046927SAndroid Build Coastguard Worker- zink: add feature-documentation
1860*61046927SAndroid Build Coastguard Worker- zink: reject resource-imports with modifiers
1861*61046927SAndroid Build Coastguard Worker- v3d: do not report alpha-test as supported
1862*61046927SAndroid Build Coastguard Worker- vc4: do not report alpha-test as supported
1863*61046927SAndroid Build Coastguard Worker- nir: drop support for using load_alpha_ref_float
1864*61046927SAndroid Build Coastguard Worker- nir: drop unused alpha_ref_float
1865*61046927SAndroid Build Coastguard Worker- docs: create leading directories for redirects
1866*61046927SAndroid Build Coastguard Worker- docs: verify that targets for relative redirects exist
1867*61046927SAndroid Build Coastguard Worker- docs: specify redirects relative to docs-root
1868*61046927SAndroid Build Coastguard Worker- docs: specify redirects in conf.py instead
1869*61046927SAndroid Build Coastguard Worker- zink: verify geometry shader feature
1870*61046927SAndroid Build Coastguard Worker- docs: do not document required minimum
1871*61046927SAndroid Build Coastguard Worker- docs: document zink's gl \\> 3.0 requirements
1872*61046927SAndroid Build Coastguard Worker- mapi: remove unused function
1873*61046927SAndroid Build Coastguard Worker- mapi: do not call thread-unsafe dispatch getter
1874*61046927SAndroid Build Coastguard Worker- mapi: do not return thread-specific data for wrong thread
1875*61046927SAndroid Build Coastguard Worker- docs: add link to extension spec
1876*61046927SAndroid Build Coastguard Worker- docs: ie. -\> i.e.
1877*61046927SAndroid Build Coastguard Worker- docs: eg. -\> e.g.
1878*61046927SAndroid Build Coastguard Worker- docs: anistropy -\> anisotropy
1879*61046927SAndroid Build Coastguard Worker- docs: api -\> API
1880*61046927SAndroid Build Coastguard Worker- docs: hud -\> HUD
1881*61046927SAndroid Build Coastguard Worker- docs: fbo -\> FBO
1882*61046927SAndroid Build Coastguard Worker- docs: gcc -\> GCC
1883*61046927SAndroid Build Coastguard Worker- docs: clang -\> Clang
1884*61046927SAndroid Build Coastguard Worker- docs: s3tc -\> S3TC
1885*61046927SAndroid Build Coastguard Worker- spirv: correct sematic-typo
1886*61046927SAndroid Build Coastguard Worker- libgl-gdi: support building without softpipe
1887*61046927SAndroid Build Coastguard Worker- gallium/util: do not pass undefined sample-count
1888*61046927SAndroid Build Coastguard Worker- softpipe: correct signature of get_compiler_options
1889*61046927SAndroid Build Coastguard Worker- mesa/main: add missing include in glformats.h
1890*61046927SAndroid Build Coastguard Worker- zink: more accurately track supported blits
1891*61046927SAndroid Build Coastguard Worker- zink: fix layered resolves
1892*61046927SAndroid Build Coastguard Worker- zink: fall back to util_blitter for scaled resolves
1893*61046927SAndroid Build Coastguard Worker- docs: document new zink-flag
1894*61046927SAndroid Build Coastguard Worker- zink: do not require VK_KHR_external_memory
1895*61046927SAndroid Build Coastguard Worker
1896*61046927SAndroid Build Coastguard WorkerFelix Yan (1):
1897*61046927SAndroid Build Coastguard Worker
1898*61046927SAndroid Build Coastguard Worker- Correct a typo in threads_win32.h
1899*61046927SAndroid Build Coastguard Worker
1900*61046927SAndroid Build Coastguard WorkerGert Wollny (81):
1901*61046927SAndroid Build Coastguard Worker
1902*61046927SAndroid Build Coastguard Worker- gallium + mesa/st: Add PIPE_CAP_NIR_ATOMICS_AS_DEREF and use it
1903*61046927SAndroid Build Coastguard Worker- r600: Set PIPE_CAP_NIR_ATOMICS_AS_DEREF to true
1904*61046927SAndroid Build Coastguard Worker- r600/sfn: Sort uniforms by binding and offset
1905*61046927SAndroid Build Coastguard Worker- r600/sfn: add r600 specific lowering pass for atomics and use it
1906*61046927SAndroid Build Coastguard Worker- r600/sfn: Add a mapping table for atomics
1907*61046927SAndroid Build Coastguard Worker- r600/sfn: correct allocating and emitting of atomics
1908*61046927SAndroid Build Coastguard Worker- r600/sfn: Correct ssbo instruction handling
1909*61046927SAndroid Build Coastguard Worker- r600/sfn: handle querying SSBO size
1910*61046927SAndroid Build Coastguard Worker- r600/sfn: Force a minimum of 4 GPRs, it seems to fix atomics
1911*61046927SAndroid Build Coastguard Worker- r600: Enable compute shaders for NIR code path
1912*61046927SAndroid Build Coastguard Worker- compiler/nir: rewrite lower_fragcoord_wtrans to use nir_lower_instructions
1913*61046927SAndroid Build Coastguard Worker- compiler/nir: extend lower_fragcoord_wtrans to support VARYING_SLOT_POS
1914*61046927SAndroid Build Coastguard Worker- gallium/aux: reorder vertex attributes in triangle fans according to PV
1915*61046927SAndroid Build Coastguard Worker- meson: Make some warnings handled as errors with MSVC
1916*61046927SAndroid Build Coastguard Worker- r600: revert disabling llvm draw
1917*61046927SAndroid Build Coastguard Worker- r600/nir: fetch sources and split uniforms before emittting alu instructions
1918*61046927SAndroid Build Coastguard Worker- r600/sfn: correct ring op patching
1919*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix loading vertex attributes
1920*61046927SAndroid Build Coastguard Worker- r600/sfn: clone shader before lowering to registers and src/dest modifiers
1921*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix ordering of tex param moves
1922*61046927SAndroid Build Coastguard Worker- r600/sfn: avoid some copies
1923*61046927SAndroid Build Coastguard Worker- r600/sfn: Lower \*sign opcodes in nir
1924*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix split_alu_modifiers
1925*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix bitfield ops and 2x16 split_y
1926*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix source swizzle for gradient queries
1927*61046927SAndroid Build Coastguard Worker- r600/sfn: more fixing of vec4 fetching
1928*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix comparison with different signedness
1929*61046927SAndroid Build Coastguard Worker- nir: Add option lower_uniforms_to_ubo
1930*61046927SAndroid Build Coastguard Worker- radeonsi: set compiler flag lower_uniforms_to_ubo
1931*61046927SAndroid Build Coastguard Worker- freedreno/ir3: set lower_uniforms_to_ubo compiler flag
1932*61046927SAndroid Build Coastguard Worker- intel/compiler: Set lower_uniform_to_ubo compiler flag
1933*61046927SAndroid Build Coastguard Worker- llvmpipe: set lower_uniform_to_ubo compiler flag
1934*61046927SAndroid Build Coastguard Worker- gallium+mesa/st: lower uniforms based on compiler flag instead of packed uniforms cap
1935*61046927SAndroid Build Coastguard Worker- r600: enable lowering uniforms to UBO
1936*61046927SAndroid Build Coastguard Worker- r600/sfn: Use load_ubo_vec4 lowering pass
1937*61046927SAndroid Build Coastguard Worker- nir: remove ubo_r600 instrinsic since ubo_vec4 is used now
1938*61046927SAndroid Build Coastguard Worker- r600/sfn: make number of source components a local variable
1939*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix component count for fdph
1940*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix typo in comment
1941*61046927SAndroid Build Coastguard Worker- r600/sfn: use cnde instead of cnde_int
1942*61046927SAndroid Build Coastguard Worker- r600/sfn: run late algebraic optimizations
1943*61046927SAndroid Build Coastguard Worker- r600/sfn: remove a useless if-condition
1944*61046927SAndroid Build Coastguard Worker- r600: Add flag for dual-source blending to shader key
1945*61046927SAndroid Build Coastguard Worker- r600/sfn: Sort the outputs of the FS according to data index
1946*61046927SAndroid Build Coastguard Worker- r600/sfn: Keep info about dual-source blend in FS
1947*61046927SAndroid Build Coastguard Worker- r600/sfn: Handle number of color outputs taking dual source blending into account
1948*61046927SAndroid Build Coastguard Worker- r600/sfn: Take dual source blending output indices into account
1949*61046927SAndroid Build Coastguard Worker- r600/sfn: Acquire the number of FS outputs and the write_all info early
1950*61046927SAndroid Build Coastguard Worker- r600/sfn: Be a bit more verbose when logging skipped FS outputs
1951*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix emitting shared atomics with constant sources
1952*61046927SAndroid Build Coastguard Worker- r600/sfn: Handle nir_op_b2b32
1953*61046927SAndroid Build Coastguard Worker- r600/sfn: lower to scalar for some optimizations and vectortize later
1954*61046927SAndroid Build Coastguard Worker- r600/sfn: Support group memory barrier
1955*61046927SAndroid Build Coastguard Worker- r600/sfn: save some instructions when doing multisample on sample 0
1956*61046927SAndroid Build Coastguard Worker- r600/sfn: use fine gradient evaluation for interpolate_at_offset
1957*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix interpolate at sample
1958*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix indirect const buffer access
1959*61046927SAndroid Build Coastguard Worker- r600/sfn; go back to not lowering uniforms to UBOs
1960*61046927SAndroid Build Coastguard Worker- r600/sfn: replace hand-backed literal check by NIR function
1961*61046927SAndroid Build Coastguard Worker- r600/sfn: remove old code to track uniforms as it is no longer needed
1962*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for helper invocations
1963*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix enabling the right interpolator for inerpolate_at_sample
1964*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix IDX register ID
1965*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for more barrier instructions
1966*61046927SAndroid Build Coastguard Worker- r600/sfn: extend life range of all variables by one
1967*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't reuse registers for workgroup ID and local invocation ID
1968*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix ssbo resource offset for buffer loads
1969*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix keepalive patch
1970*61046927SAndroid Build Coastguard Worker- r600/sfn: fix mega fetch count for SSBO/Image atomics result fetch
1971*61046927SAndroid Build Coastguard Worker- r600/sfn: Rework get_temp_register to return a smart pointer to GPRValue
1972*61046927SAndroid Build Coastguard Worker- r600/sfn: use shared pointer to GPR for FS sysvalues
1973*61046927SAndroid Build Coastguard Worker- r600/sfn: Handle mem barrier and image barrier by using ACK
1974*61046927SAndroid Build Coastguard Worker- r600/sfn: use cacheless op for coherent image write
1975*61046927SAndroid Build Coastguard Worker- r600/sfn: use 32 bit bools
1976*61046927SAndroid Build Coastguard Worker- r600/sfn: fix remapping of deleted attributes
1977*61046927SAndroid Build Coastguard Worker- r600/sfn: Use register keep-alive also when scanning the shader
1978*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix the parameter component type
1979*61046927SAndroid Build Coastguard Worker- r600/sfn: Update state docu
1980*61046927SAndroid Build Coastguard Worker- compile/nir: Correct printing dest_type
1981*61046927SAndroid Build Coastguard Worker- r600/sfn: lower bool to int32 only after common optimizations
1982*61046927SAndroid Build Coastguard Worker- r600/sfn: fix component loading from fixed buffer ID
1983*61046927SAndroid Build Coastguard Worker
1984*61046927SAndroid Build Coastguard WorkerGreg V (1):
1985*61046927SAndroid Build Coastguard Worker
1986*61046927SAndroid Build Coastguard Worker- radv,anv: use CLOCK_MONOTONIC_FAST when CLOCK_MONOTONIC_RAW is undefined
1987*61046927SAndroid Build Coastguard Worker
1988*61046927SAndroid Build Coastguard WorkerGuido Günther (1):
1989*61046927SAndroid Build Coastguard Worker
1990*61046927SAndroid Build Coastguard Worker- kmsro: Extend to include imx-dcss
1991*61046927SAndroid Build Coastguard Worker
1992*61046927SAndroid Build Coastguard WorkerGurchetan Singh (7):
1993*61046927SAndroid Build Coastguard Worker
1994*61046927SAndroid Build Coastguard Worker- virgl: add flags to (\*resource_create) callback
1995*61046927SAndroid Build Coastguard Worker- drm-uapi: virtgpu_drm.h: resource create blob + host visible memory region
1996*61046927SAndroid Build Coastguard Worker- virgl/drm: query for resource blob and host visible memory region
1997*61046927SAndroid Build Coastguard Worker- virgl/drm: add resource create blob function
1998*61046927SAndroid Build Coastguard Worker- virgl: support PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
1999*61046927SAndroid Build Coastguard Worker- virgl: query blob mem
2000*61046927SAndroid Build Coastguard Worker- virgl: fix stride + layer_stride inconsistency
2001*61046927SAndroid Build Coastguard Worker
2002*61046927SAndroid Build Coastguard WorkerHoe Hao Cheng (7):
2003*61046927SAndroid Build Coastguard Worker
2004*61046927SAndroid Build Coastguard Worker- zink: generate extension infrastructure using a python script
2005*61046927SAndroid Build Coastguard Worker- zink: hook zink_device_info.py to build system
2006*61046927SAndroid Build Coastguard Worker- zink: use the new extension infrastructure in device creation
2007*61046927SAndroid Build Coastguard Worker- zink: use the new, generated extension infrastructure
2008*61046927SAndroid Build Coastguard Worker- zink: remove old extension infrastructure
2009*61046927SAndroid Build Coastguard Worker- zink: implement pipe_device_reset_callback
2010*61046927SAndroid Build Coastguard Worker- zink: call the reset callback not only during a status check
2011*61046927SAndroid Build Coastguard Worker
2012*61046927SAndroid Build Coastguard WorkerHyunjun Ko (4):
2013*61046927SAndroid Build Coastguard Worker
2014*61046927SAndroid Build Coastguard Worker- freedreno: support GL_EXT_semaphore
2015*61046927SAndroid Build Coastguard Worker- turnip: Refactor structs of tu_query
2016*61046927SAndroid Build Coastguard Worker- turnip: Support pipeline statistics query
2017*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_EXT_host_query_reset
2018*61046927SAndroid Build Coastguard Worker
2019*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (443):
2020*61046927SAndroid Build Coastguard Worker
2021*61046927SAndroid Build Coastguard Worker- v3d/compiler: fix V3D double-rounding of .8 fixed-point XY coordinates
2022*61046927SAndroid Build Coastguard Worker- v3dv: add support for valgrind macros
2023*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCreateInstance
2024*61046927SAndroid Build Coastguard Worker- v3dv: implement vkDestroyInstance
2025*61046927SAndroid Build Coastguard Worker- v3dv: implement vkEnumeratePhysicalDevices
2026*61046927SAndroid Build Coastguard Worker- v3dv: pretend to initialize a physical device
2027*61046927SAndroid Build Coastguard Worker- v3dv: Implement vkGetPhysicalDeviceProperties
2028*61046927SAndroid Build Coastguard Worker- v3dv: retrieve device name from device info
2029*61046927SAndroid Build Coastguard Worker- v3dv: add a comment to clarify how we should implement uuid / deviceID retrieval
2030*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetPhysicalDeviceMemoryProperties
2031*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetPhysicalDeviceFeatures
2032*61046927SAndroid Build Coastguard Worker- v3dv: implement vkEnumerateDeviceExtensionProperties
2033*61046927SAndroid Build Coastguard Worker- v3dv: amend vkEnumerateInstanceExtensionProperties to handle layers
2034*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetPhysicalDeviceQueueFamilyProperties
2035*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCreateDevice
2036*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetDeviceQueue
2037*61046927SAndroid Build Coastguard Worker- v3dv: add dummy implementations for the packet definition generator
2038*61046927SAndroid Build Coastguard Worker- v3dv: add stubs for the format table and vkGetPhysicalDeviceFormatProperties
2039*61046927SAndroid Build Coastguard Worker- v3dv: add some basic support for format properties
2040*61046927SAndroid Build Coastguard Worker- v3dv: implement vkEnumerate{Instance,Device}LayerProperties
2041*61046927SAndroid Build Coastguard Worker- v3dv: add stub for vkDeviceWaitIdle
2042*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCreateImage
2043*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetImageMemoryRequirements
2044*61046927SAndroid Build Coastguard Worker- v3dv: initialize mememory heaps in the physical device
2045*61046927SAndroid Build Coastguard Worker- v3dv: implement vkAllocateMemory
2046*61046927SAndroid Build Coastguard Worker- v3dv: implement vkFreeMemory
2047*61046927SAndroid Build Coastguard Worker- v3dv: implement vkMapMemory
2048*61046927SAndroid Build Coastguard Worker- v3dv: implement vkUnmapMemory
2049*61046927SAndroid Build Coastguard Worker- v3dv: implement vkBindImageMemory
2050*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCreateImageView
2051*61046927SAndroid Build Coastguard Worker- v3dv: implement vk{Create,Destroy}Buffer
2052*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetBufferMemoryRequirements
2053*61046927SAndroid Build Coastguard Worker- v3dv: implement vkBindBufferMemory
2054*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCreateRenderPass
2055*61046927SAndroid Build Coastguard Worker- v3dv: implement vk{Create,Destroy}RenderPass
2056*61046927SAndroid Build Coastguard Worker- v3dv: implement vk{Create,Destroy}Framebuffer
2057*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCreateCommandPool
2058*61046927SAndroid Build Coastguard Worker- v3dv: implement vk{Allocate,Free}CommandBuffers
2059*61046927SAndroid Build Coastguard Worker- v3dv: create a v3dv_bo struct and reference it from v3dv_device_memory
2060*61046927SAndroid Build Coastguard Worker- v3dv: add a concept of a command list
2061*61046927SAndroid Build Coastguard Worker- v3dv: implement vkBeginCommandBuffer
2062*61046927SAndroid Build Coastguard Worker- v3dv: start handling command buffer status
2063*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetPhysicalDeviceImageFormatProperties
2064*61046927SAndroid Build Coastguard Worker- v3dv: make v3dv_bo_alloc allocate memory for the bo struct
2065*61046927SAndroid Build Coastguard Worker- v3dv: compute tile size for framebuffer
2066*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdBeginRenderPass
2067*61046927SAndroid Build Coastguard Worker- v3dv: make the command buffer own the command list BOs
2068*61046927SAndroid Build Coastguard Worker- v3dv: add a few more API stubs
2069*61046927SAndroid Build Coastguard Worker- v3dv: store base mip level in the image view
2070*61046927SAndroid Build Coastguard Worker- v3dv: add the tile state and alloc BOs to the command buffer BO list
2071*61046927SAndroid Build Coastguard Worker- v3dv: revert the decision that the command buffer takes ownership of BOs
2072*61046927SAndroid Build Coastguard Worker- v3dv: implement vkDestroyImage and vkDestroyImageView
2073*61046927SAndroid Build Coastguard Worker- v3dv: make v3dv_layer_offset public
2074*61046927SAndroid Build Coastguard Worker- v3dv: plug leak when destroying device
2075*61046927SAndroid Build Coastguard Worker- v3dv: precompute more tiling info at framebuffer creation time
2076*61046927SAndroid Build Coastguard Worker- v3dv: emit scissor to render area and precompute hw color clear values
2077*61046927SAndroid Build Coastguard Worker- v3dv: emit the render command list
2078*61046927SAndroid Build Coastguard Worker- v3dv: implement vkEndCommandBuffer
2079*61046927SAndroid Build Coastguard Worker- v3dv: create the command buffer BO set before we init CLs
2080*61046927SAndroid Build Coastguard Worker- v3dv: keep track of the numbre of BOs in a command buffer
2081*61046927SAndroid Build Coastguard Worker- v3dv: clear set of BOs in the command buffer on reset
2082*61046927SAndroid Build Coastguard Worker- v3dv: implement vkQueueSubmit
2083*61046927SAndroid Build Coastguard Worker- v3dv: be more conservative resetting command buffer state
2084*61046927SAndroid Build Coastguard Worker- v3dv: setup color clear values at subpass setup time
2085*61046927SAndroid Build Coastguard Worker- v3dv: emit tile loads
2086*61046927SAndroid Build Coastguard Worker- v3dv: flush at the end of each subpass
2087*61046927SAndroid Build Coastguard Worker- v3dv: split framebuffer internal bpp calculations from tiling calculations
2088*61046927SAndroid Build Coastguard Worker- v3dv: rename and make compute_tile_size_for_framebuffer() public
2089*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdCopyImageToBuffer
2090*61046927SAndroid Build Coastguard Worker- v3dv: add the concept of a job
2091*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdNextSubpass
2092*61046927SAndroid Build Coastguard Worker- v3dv: use the correct miplevel slice for the tile load operation
2093*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdPipelineBarrier
2094*61046927SAndroid Build Coastguard Worker- v3dv: do not automatically emit a binner flush when finishing jobs
2095*61046927SAndroid Build Coastguard Worker- v3dv: fix clipping against render area
2096*61046927SAndroid Build Coastguard Worker- v3dv: add a note on interactions between clearing and scissor
2097*61046927SAndroid Build Coastguard Worker- v3dv: rewrite attachment state tracking
2098*61046927SAndroid Build Coastguard Worker- v3dv: only clear attachments on the first subpass that uses them
2099*61046927SAndroid Build Coastguard Worker- v3dv: merge subpasses into the same job when possible
2100*61046927SAndroid Build Coastguard Worker- v3dv: fix tile buffer loading
2101*61046927SAndroid Build Coastguard Worker- v3dv: rewrite the attachment needs clearing condition
2102*61046927SAndroid Build Coastguard Worker- v3dv: create a helper to start a new frame
2103*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: rename render pass RCL emission helpers to be more explicit
2104*61046927SAndroid Build Coastguard Worker- v3dv: handle VK_ATTACHMENT_UNUSED properly in more places
2105*61046927SAndroid Build Coastguard Worker- v3dv: implement vkDeviceWaitIdle
2106*61046927SAndroid Build Coastguard Worker- v3dv: implement vk{Create,Destroy}Semaphore
2107*61046927SAndroid Build Coastguard Worker- v3dv: implement semaphore waits and signals on queue submissions
2108*61046927SAndroid Build Coastguard Worker- v3dv: implement fences
2109*61046927SAndroid Build Coastguard Worker- v3dv: support queue submissions with multiple command buffers
2110*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetPhysicalDeviceSparseImageFormatProperties
2111*61046927SAndroid Build Coastguard Worker- v3dv: include Vulkan version 1.1 as unsupported.
2112*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_KHR_get_physical_device_properties2
2113*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_KHR_external_memory_capabilities
2114*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
2115*61046927SAndroid Build Coastguard Worker- v3dv: fix copy image to buffer
2116*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetImageSubresourceLayout
2117*61046927SAndroid Build Coastguard Worker- v3dv: implement DRM modifier setup for WSI
2118*61046927SAndroid Build Coastguard Worker- v3dv: hook up WSI support
2119*61046927SAndroid Build Coastguard Worker- v3dv: implement device detection on actual hardware
2120*61046927SAndroid Build Coastguard Worker- v3dv: allocate winsys BOs properly
2121*61046927SAndroid Build Coastguard Worker- v3dv: rename drm device fields so they are more explict
2122*61046927SAndroid Build Coastguard Worker- v3dv: don't swap RB channels when copying images to buffers
2123*61046927SAndroid Build Coastguard Worker- v3dv: implement support for depth testing
2124*61046927SAndroid Build Coastguard Worker- v3dv: don't always skip tile buffer stores
2125*61046927SAndroid Build Coastguard Worker- v3dv: compute subpass ranges for attachments at render pass creation time
2126*61046927SAndroid Build Coastguard Worker- v3dv: select the depth/stencil buffer from the attachment aspect mask
2127*61046927SAndroid Build Coastguard Worker- v3dv: select correct internal type for depth/stencil formats
2128*61046927SAndroid Build Coastguard Worker- v3dv: support depth testing on combined depth/stencil formats
2129*61046927SAndroid Build Coastguard Worker- v3dv: implement stencil testing
2130*61046927SAndroid Build Coastguard Worker- v3dv: fix indentation
2131*61046927SAndroid Build Coastguard Worker- v3dv: support copying depth/stencil aspects to buffer
2132*61046927SAndroid Build Coastguard Worker- v3dv: fix viewport state from pipeline
2133*61046927SAndroid Build Coastguard Worker- v3dv: implement early Z optimization
2134*61046927SAndroid Build Coastguard Worker- v3dv: clamp stencil masks and reference value to supported limits
2135*61046927SAndroid Build Coastguard Worker- v3dv: implement dynamic stencil states
2136*61046927SAndroid Build Coastguard Worker- v3dv: fix the mess with dynamic state handling
2137*61046927SAndroid Build Coastguard Worker- v3dv: add a helper to compute the hardware clear color
2138*61046927SAndroid Build Coastguard Worker- v3dv: add a helper to get the Z/S buffer from an aspect mask
2139*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdClearAttachments
2140*61046927SAndroid Build Coastguard Worker- v3dv: implement indexed draws
2141*61046927SAndroid Build Coastguard Worker- v3dv: fix clockwise primitive setting
2142*61046927SAndroid Build Coastguard Worker- v3dv: ignore image view aspects for depth/stencil attachments
2143*61046927SAndroid Build Coastguard Worker- v3dv: take the number of layers from the framebuffer
2144*61046927SAndroid Build Coastguard Worker- v3dv: Add more supported formats to our format table
2145*61046927SAndroid Build Coastguard Worker- v3dv: don't advertise texel buffer support yet.
2146*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdCopyBuffer
2147*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdUpdateBuffer
2148*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdFillBuffer
2149*61046927SAndroid Build Coastguard Worker- v3dv: move the framebuffer setup code for buffer copy/fill to a helper
2150*61046927SAndroid Build Coastguard Worker- v3dv: add a concept of a fake framebuffer for meta-copy operations
2151*61046927SAndroid Build Coastguard Worker- v3dv: refactor common code in meta copy operations
2152*61046927SAndroid Build Coastguard Worker- v3dv: fix copy size for image to buffer copies
2153*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdCopyImage
2154*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdClearColorImage
2155*61046927SAndroid Build Coastguard Worker- v3dv: fix buffer automatic stride for image to buffer copies
2156*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdClearDepthStencilImage
2157*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdCopyBufferToImage for color formats
2158*61046927SAndroid Build Coastguard Worker- v3dv: vkCmdCopyBufferToImage for depth/stencil formats
2159*61046927SAndroid Build Coastguard Worker- v3dv: add an assert to catch applications trying to clear invalid aspects
2160*61046927SAndroid Build Coastguard Worker- v3dv: implement indirect draws
2161*61046927SAndroid Build Coastguard Worker- v3dv: add support for primitive restarts on indexed draw calls
2162*61046927SAndroid Build Coastguard Worker- v3dv: initialize in_sync_bcl in our submits
2163*61046927SAndroid Build Coastguard Worker- v3dv: implement vkResetCommandBuffer
2164*61046927SAndroid Build Coastguard Worker- v3dv: add assertions for unimplemented fallback paths
2165*61046927SAndroid Build Coastguard Worker- v3dv: honor swizzle for non-copy operations of color formats
2166*61046927SAndroid Build Coastguard Worker- v3dv: implement vkQueueWaitIdle
2167*61046927SAndroid Build Coastguard Worker- v3dv: destroy wsi device during physical device termination
2168*61046927SAndroid Build Coastguard Worker- v3dv: implement vk{Create,Destroy}BufferView
2169*61046927SAndroid Build Coastguard Worker- v3dv: implement host-side event handling functions
2170*61046927SAndroid Build Coastguard Worker- v3dv: adjust a few limits to comply with CTS minimum requirements
2171*61046927SAndroid Build Coastguard Worker- v3dv: declare that we support robust buffer access
2172*61046927SAndroid Build Coastguard Worker- v3dv: meet requirements for supported format features and properties
2173*61046927SAndroid Build Coastguard Worker- v3dv: implement vkResetCommandPool
2174*61046927SAndroid Build Coastguard Worker- v3dv: don't swap R/B channels for VK_FORMAT_R5B6G5_UNORM_PACK16
2175*61046927SAndroid Build Coastguard Worker- v3dv: don't use TLB path for formats that are not supported for rendering
2176*61046927SAndroid Build Coastguard Worker- v3dv: fix image clearing with VK_REMAINING\_\*
2177*61046927SAndroid Build Coastguard Worker- v3dv: don't support image formats that we can rendet to or texture from
2178*61046927SAndroid Build Coastguard Worker- v3dv: fix fill buffer with VK_WHOLE_SIZE
2179*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetRenderAreaGranularity
2180*61046927SAndroid Build Coastguard Worker- v3dv: fix supertile coverage when render are size is 0.
2181*61046927SAndroid Build Coastguard Worker- v3dv: take memory format from appropriate miplevel for image load/store
2182*61046927SAndroid Build Coastguard Worker- v3dv: fix framebuffer format when computing fragment shader key
2183*61046927SAndroid Build Coastguard Worker- v3dv: fix subpass tracking in the command buffer state
2184*61046927SAndroid Build Coastguard Worker- v3dv: rewrite frame tiling setup
2185*61046927SAndroid Build Coastguard Worker- v3dv: more frame tiling refactors
2186*61046927SAndroid Build Coastguard Worker- v3dv: trivial refactors in a few meta copy helpers
2187*61046927SAndroid Build Coastguard Worker- v3dv: assign driver locations on fragment shader output variables
2188*61046927SAndroid Build Coastguard Worker- v3dv: don't reset loader data on command buffers
2189*61046927SAndroid Build Coastguard Worker- v3dv: drop incorrect assertion
2190*61046927SAndroid Build Coastguard Worker- v3dv: add a no-op fragment shader if we don't have one
2191*61046927SAndroid Build Coastguard Worker- v3dv: implement interpolation qualifiers
2192*61046927SAndroid Build Coastguard Worker- v3d/compiler: implement nir_op_fquantize2f16
2193*61046927SAndroid Build Coastguard Worker- v3dv: call nir_lower_io_arrays_to_elements_no_indirects on vertex shaders
2194*61046927SAndroid Build Coastguard Worker- v3dv: fix incorrect sizing of the vertex attribute state array
2195*61046927SAndroid Build Coastguard Worker- v3dv: split fragment shader array outputs
2196*61046927SAndroid Build Coastguard Worker- v3dv: lower usubborrow and uaddcarry
2197*61046927SAndroid Build Coastguard Worker- v3dv: lower {i,u}mulExtended
2198*61046927SAndroid Build Coastguard Worker- v3dv: don't assume that VkPipelineColorBlendStateCreateInfo is provided
2199*61046927SAndroid Build Coastguard Worker- v3dv: drop incorrect assertion
2200*61046927SAndroid Build Coastguard Worker- v3dv: drop assert for map of a mapped buffer
2201*61046927SAndroid Build Coastguard Worker- v3dv: fix image tiling configuration
2202*61046927SAndroid Build Coastguard Worker- v3dv: fix scissor outside viewport
2203*61046927SAndroid Build Coastguard Worker- v3dv: fix viewport Z
2204*61046927SAndroid Build Coastguard Worker- v3dv: work around viewport Z scale hardware bug
2205*61046927SAndroid Build Coastguard Worker- v3dv: don't leak job allocations
2206*61046927SAndroid Build Coastguard Worker- v3dv: handle the case where we fail to allocate a new job gracefully
2207*61046927SAndroid Build Coastguard Worker- v3dv: only export the last job sync object once
2208*61046927SAndroid Build Coastguard Worker- v3dv: support submits without a command buffer
2209*61046927SAndroid Build Coastguard Worker- v3dv: return OOM error if we fail to import or export sync objects
2210*61046927SAndroid Build Coastguard Worker- v3dv: use vk_error() for all queue/submit errors
2211*61046927SAndroid Build Coastguard Worker- v3dv: fix copies and clears of 3D images
2212*61046927SAndroid Build Coastguard Worker- v3dv: fix depth/stencil clear color
2213*61046927SAndroid Build Coastguard Worker- v3dv: implement color blending
2214*61046927SAndroid Build Coastguard Worker- v3dv: only expose blending on formats that support it
2215*61046927SAndroid Build Coastguard Worker- v3dv: add an 'always flush' mode
2216*61046927SAndroid Build Coastguard Worker- v3dv: always flush draw calls if we are doing sRGB blending
2217*61046927SAndroid Build Coastguard Worker- v3dv: implement dynamic state for blend constants
2218*61046927SAndroid Build Coastguard Worker- v3dv: only emit blend state if the pipeline is dirty
2219*61046927SAndroid Build Coastguard Worker- v3dv: rewrite dirty state handling
2220*61046927SAndroid Build Coastguard Worker- v3dv: drop redundant emission of stencil state
2221*61046927SAndroid Build Coastguard Worker- v3dv: stencil state fixes
2222*61046927SAndroid Build Coastguard Worker- v3dv: only emit config bits and varyings packets if needed
2223*61046927SAndroid Build Coastguard Worker- v3dv: use perp end caps rasterization mode for lines
2224*61046927SAndroid Build Coastguard Worker- v3dv: drop incorrect assertion on number of clear values at render pass begin
2225*61046927SAndroid Build Coastguard Worker- v3dv: disable depth/stencil testing if we don't have a depth/stencil attachment
2226*61046927SAndroid Build Coastguard Worker- v3dv: assert on vkCreateComputePipelines
2227*61046927SAndroid Build Coastguard Worker- v3dv: improve assert handling for fallback paths on meta copy/clear operations
2228*61046927SAndroid Build Coastguard Worker- v3dv: check support for transfer usage flags
2229*61046927SAndroid Build Coastguard Worker- v3dv: make sure we only expose transfer features for formats we can use
2230*61046927SAndroid Build Coastguard Worker- v3dv: use compatible TLB formats if possible during copies and clears
2231*61046927SAndroid Build Coastguard Worker- v3dv: fix incorrect image slice selection
2232*61046927SAndroid Build Coastguard Worker- v3dv: fix clearing of 3D images
2233*61046927SAndroid Build Coastguard Worker- v3dv: fix job subpass index for vkCmdClearAttachments jobs
2234*61046927SAndroid Build Coastguard Worker- v3dv: don't emit the subpass RCL for jobs that have emitted their own
2235*61046927SAndroid Build Coastguard Worker- v3dv: fix a1r5g5b5 format
2236*61046927SAndroid Build Coastguard Worker- v3dv: allow to create shader modules from NIR
2237*61046927SAndroid Build Coastguard Worker- v3dv: improve asserts for VkPipelineColorBlendStateCreateInfo handling
2238*61046927SAndroid Build Coastguard Worker- v3dv: implement partial color attachment clears
2239*61046927SAndroid Build Coastguard Worker- v3dv: implement partial depth/stencil attachment clears
2240*61046927SAndroid Build Coastguard Worker- v3dv: implement proper caching for partial clear pipelines
2241*61046927SAndroid Build Coastguard Worker- v3dv: store the clip window in the command buffer state
2242*61046927SAndroid Build Coastguard Worker- v3dv: check the render area against the clip window
2243*61046927SAndroid Build Coastguard Worker- v3dv: fix v3dv_GetRenderAreaGranularity to account for attachment bpp
2244*61046927SAndroid Build Coastguard Worker- v3dv: don't always assert that we have an active job
2245*61046927SAndroid Build Coastguard Worker- v3dv: use the TLB to clear attachments even if we have an active scissor
2246*61046927SAndroid Build Coastguard Worker- v3dv: restrict render pass clears to the render area
2247*61046927SAndroid Build Coastguard Worker- v3dv: handle stencil load/store operations
2248*61046927SAndroid Build Coastguard Worker- v3dv: assert on subpasses that use input or resolve attachments
2249*61046927SAndroid Build Coastguard Worker- v3dv: push/pop more state during meta operations
2250*61046927SAndroid Build Coastguard Worker- v3dv: create a v3dv_cmd_buffer_subpass_resume helper
2251*61046927SAndroid Build Coastguard Worker- v3dv: set render area for partial clears to match clear rect
2252*61046927SAndroid Build Coastguard Worker- v3dv: compute tile granularity for each subpass
2253*61046927SAndroid Build Coastguard Worker- v3dv: fix incorrect attachment reference
2254*61046927SAndroid Build Coastguard Worker- v3dv: fix incorrect attachment reference
2255*61046927SAndroid Build Coastguard Worker- v3dv: simplify partial clearing code
2256*61046927SAndroid Build Coastguard Worker- v3dv: handle partial clears of just one aspect of combined DS targets
2257*61046927SAndroid Build Coastguard Worker- v3d/compiler: implement nir_intrinsic_load_base_instance
2258*61046927SAndroid Build Coastguard Worker- v3dv: emit instanced draw calls when requested
2259*61046927SAndroid Build Coastguard Worker- v3dv: fix subpass merge tests
2260*61046927SAndroid Build Coastguard Worker- v3dv: reset all state to dirty when we start a new job for a command buffer
2261*61046927SAndroid Build Coastguard Worker- v3dv: implement occlusion queries
2262*61046927SAndroid Build Coastguard Worker- v3dv: submit a no-op job if a command buffer doesn't have any jobs.
2263*61046927SAndroid Build Coastguard Worker- v3dv: simplify handling of no-op jobs
2264*61046927SAndroid Build Coastguard Worker- v3dv: add a bunch of API stubs
2265*61046927SAndroid Build Coastguard Worker- v3dv: implement TFU blits
2266*61046927SAndroid Build Coastguard Worker- v3dv: reset subpass index at render pass end
2267*61046927SAndroid Build Coastguard Worker- v3dv: meta operations can happen outside a render pass
2268*61046927SAndroid Build Coastguard Worker- v3dv: save and restore descriptor state during meta operations if needed
2269*61046927SAndroid Build Coastguard Worker- v3dv: save and restore push constant state during meta operations
2270*61046927SAndroid Build Coastguard Worker- v3dv: implement shader draw fallback for vkCmdBlitImage
2271*61046927SAndroid Build Coastguard Worker- v3dv: require optimal tiling for features that reqiure sampling
2272*61046927SAndroid Build Coastguard Worker- v3dv: move early-Z update to pre-draw
2273*61046927SAndroid Build Coastguard Worker- v3dv: don't leak NIR code in pipelines
2274*61046927SAndroid Build Coastguard Worker- v3dv: don't leak host memory allocated for shader variants
2275*61046927SAndroid Build Coastguard Worker- v3dv: don't leak default pipeline attributes BO
2276*61046927SAndroid Build Coastguard Worker- v3dv: don't leak prog_data from shader variants
2277*61046927SAndroid Build Coastguard Worker- v3dv: don't leak the compiler from the physical device
2278*61046927SAndroid Build Coastguard Worker- v3dv: don't leak the texture shader state BO from image views
2279*61046927SAndroid Build Coastguard Worker- v3dv: don't leak state BO from samplers
2280*61046927SAndroid Build Coastguard Worker- v3dv/blit: fix integer blits from larger to lower bit size
2281*61046927SAndroid Build Coastguard Worker- v3dv: handle miplevel correctly for blits
2282*61046927SAndroid Build Coastguard Worker- v3dv: support depth blits
2283*61046927SAndroid Build Coastguard Worker- v3dv: don't support blitting of combined depth/stencil formats
2284*61046927SAndroid Build Coastguard Worker- v3dv: don't support 1D depth/stencil for transfer sources or sampling
2285*61046927SAndroid Build Coastguard Worker- v3dv: remove incorrect assert
2286*61046927SAndroid Build Coastguard Worker- v3dv: support blits with 1D and 3D images
2287*61046927SAndroid Build Coastguard Worker- v3dv: add framework for private driver objects
2288*61046927SAndroid Build Coastguard Worker- v3dv: fix leaks during recording of meta blits
2289*61046927SAndroid Build Coastguard Worker- v3dv: use the private object framework in the meta clear path
2290*61046927SAndroid Build Coastguard Worker- v3dv: implement fallback for partial image copies
2291*61046927SAndroid Build Coastguard Worker- v3dv: implement stencil aspect blits for combined depth/stencil format
2292*61046927SAndroid Build Coastguard Worker- v3d: fix Tile Rendering Mode Cfg (Color) packet description
2293*61046927SAndroid Build Coastguard Worker- v3dv: limit software integer RT clamp to rgb10a2
2294*61046927SAndroid Build Coastguard Worker- v3dv: handle copies from/to compressed formats
2295*61046927SAndroid Build Coastguard Worker- v3dv: implement partial buffer copies to color images
2296*61046927SAndroid Build Coastguard Worker- v3dv: support blitting both depth and stencil aspects at the same time
2297*61046927SAndroid Build Coastguard Worker- v3dv: implement partial buffer copies to depth/stencil images
2298*61046927SAndroid Build Coastguard Worker- v3dv: always return true from a fallback path if it can handle the case
2299*61046927SAndroid Build Coastguard Worker- v3dv: fix image addressing calculations to account for suballocation
2300*61046927SAndroid Build Coastguard Worker- v3dv: only require 4-byte alignment for linear images
2301*61046927SAndroid Build Coastguard Worker- v3dv: implement partial image to buffer copies
2302*61046927SAndroid Build Coastguard Worker- v3dv: do not rewrite blit spec for combined depth/stencil in get_blit_pipeline
2303*61046927SAndroid Build Coastguard Worker- v3dv: drop blit path for depth/stencil formats
2304*61046927SAndroid Build Coastguard Worker- v3dv: implement depth bias
2305*61046927SAndroid Build Coastguard Worker- v3dv: ignore dynamic updates of depth bounds state
2306*61046927SAndroid Build Coastguard Worker- v3dv: implement wide lines
2307*61046927SAndroid Build Coastguard Worker- v3dv: fix dynamic blend constants
2308*61046927SAndroid Build Coastguard Worker- v3dv: fix the command buffer private object framework for 32-bit
2309*61046927SAndroid Build Coastguard Worker- v3dv: fix depth/stencil clears on hardware
2310*61046927SAndroid Build Coastguard Worker- v3dv: make the driver more robust against OOM
2311*61046927SAndroid Build Coastguard Worker- v3dv: implement events
2312*61046927SAndroid Build Coastguard Worker- v3dv: don't leak BOs from CLs when using BRANCH
2313*61046927SAndroid Build Coastguard Worker- v3dv: fix vkResetCommandPool
2314*61046927SAndroid Build Coastguard Worker- v3dv: make TLB clearing paths return true/false
2315*61046927SAndroid Build Coastguard Worker- v3dv: drop the extra BO handling from the command buffer
2316*61046927SAndroid Build Coastguard Worker- v3dv: remove some unnecessary / unused functions
2317*61046927SAndroid Build Coastguard Worker- v3dv: assert command buffers are executable when submitting to a queue
2318*61046927SAndroid Build Coastguard Worker- v3dv: check that GPU device matches requirements
2319*61046927SAndroid Build Coastguard Worker- v3dv: ensure BCL space is available before emitting packets
2320*61046927SAndroid Build Coastguard Worker- v3dv: handle OOM properly during command buffer recording in more places
2321*61046927SAndroid Build Coastguard Worker- v3dv: fix bogus command buffer allocation scopes
2322*61046927SAndroid Build Coastguard Worker- v3dv: add basic support for secondary command buffers
2323*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdWaitEvents for secondary command buffers
2324*61046927SAndroid Build Coastguard Worker- v3dv: support vkCmdClearAttachments in secondary command buffers
2325*61046927SAndroid Build Coastguard Worker- v3dv: don't leak attachment state
2326*61046927SAndroid Build Coastguard Worker- v3dv: add stubs for missing API implementations
2327*61046927SAndroid Build Coastguard Worker- v3dv: warn users that this is not a conformant driver
2328*61046927SAndroid Build Coastguard Worker- v3dv: fix BCL start offset in presence of chained BOs
2329*61046927SAndroid Build Coastguard Worker- v3dv: regen BO lists for CLs inside cloned jobs
2330*61046927SAndroid Build Coastguard Worker- v3dv: fix a few cases where we were ignoring suballocated buffers
2331*61046927SAndroid Build Coastguard Worker- v3dv: fix release build warnings
2332*61046927SAndroid Build Coastguard Worker- v3dv: actually enable early Z
2333*61046927SAndroid Build Coastguard Worker- v3dv: try harder to skip emission of redundant state
2334*61046927SAndroid Build Coastguard Worker- v3dv: add a TFU path for buffer to image copies
2335*61046927SAndroid Build Coastguard Worker- v3dv: add a CPU path for buffer to image copies
2336*61046927SAndroid Build Coastguard Worker- v3dv: try to use TFU path when creating tiled images from linear buffers
2337*61046927SAndroid Build Coastguard Worker- v3dv: always map full BOs
2338*61046927SAndroid Build Coastguard Worker- v3dv: support compute pipelines
2339*61046927SAndroid Build Coastguard Worker- v3dv: handle separate binding points for compute and graphics
2340*61046927SAndroid Build Coastguard Worker- v3dv: implement compute dispatch
2341*61046927SAndroid Build Coastguard Worker- v3dv: handle unsized arrays in SSBOs
2342*61046927SAndroid Build Coastguard Worker- v3dv: always emit index buffer state for new jobs
2343*61046927SAndroid Build Coastguard Worker- v3dv: implement indirect compute dispatch
2344*61046927SAndroid Build Coastguard Worker- v3dv: return a proper error for too large buffer allocations
2345*61046927SAndroid Build Coastguard Worker- v3dv: assert that our framebuffers are single sampled
2346*61046927SAndroid Build Coastguard Worker- v3dv: don't free BOs from imported memory objects
2347*61046927SAndroid Build Coastguard Worker- v3dv: pipeline initialization fixes for disabled rasterization
2348*61046927SAndroid Build Coastguard Worker- v3dv: handle empty set layouts
2349*61046927SAndroid Build Coastguard Worker- v3dv: don't reset descriptor state after a meta operation
2350*61046927SAndroid Build Coastguard Worker- v3dv: lower unpack_{u,s}norm_2x16
2351*61046927SAndroid Build Coastguard Worker- v3dv: lower frexp
2352*61046927SAndroid Build Coastguard Worker- v3dv: implement support for shader spilling
2353*61046927SAndroid Build Coastguard Worker- v3dv: fix GFXH-930 workaround
2354*61046927SAndroid Build Coastguard Worker- v3dv: add workaround for GFXH-1602
2355*61046927SAndroid Build Coastguard Worker- v3dv: improve handling of too large image sizes
2356*61046927SAndroid Build Coastguard Worker- v3dv: handle draw after barrier
2357*61046927SAndroid Build Coastguard Worker- v3dv: fix vkCmdCopyBuffer unaligned TLB access
2358*61046927SAndroid Build Coastguard Worker- v3dv: fix textureSize() for cube arrays
2359*61046927SAndroid Build Coastguard Worker- v3dv: fix srcSubresource description for image to buffer blits
2360*61046927SAndroid Build Coastguard Worker- v3dv: fix blit_shader() to honor the region's aspect mask
2361*61046927SAndroid Build Coastguard Worker- v3dv: handle unnormalized coordinates in samplers
2362*61046927SAndroid Build Coastguard Worker- v3dv: use swizzle X001 with D/S formats
2363*61046927SAndroid Build Coastguard Worker- v3dv: fix regressions for cubemap array load/store
2364*61046927SAndroid Build Coastguard Worker- v3dv: fix color border clamping with specific formats
2365*61046927SAndroid Build Coastguard Worker- v3dv: make sure we emit vertex attributes in location order
2366*61046927SAndroid Build Coastguard Worker- v3d/compiler: support swapping R/B channels in vertex attributes.
2367*61046927SAndroid Build Coastguard Worker- v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
2368*61046927SAndroid Build Coastguard Worker- v3dv: don't support sRGB buffer formats
2369*61046927SAndroid Build Coastguard Worker- v3dv: improve pipeline barrier handling
2370*61046927SAndroid Build Coastguard Worker- v3dv: use a binning sync for CL jobs waiting on a semaphore
2371*61046927SAndroid Build Coastguard Worker- v3dv: ignore stencil load operation if attachment format doesn't have stencil
2372*61046927SAndroid Build Coastguard Worker- v3dv: only use per-buffer clear bit for cases were we are already storing
2373*61046927SAndroid Build Coastguard Worker- v3dv: avoid prime blit path when presenting WSI images
2374*61046927SAndroid Build Coastguard Worker- v3dv: only care about barriers between GPU jobs
2375*61046927SAndroid Build Coastguard Worker- v3dv: emit new shader state if viewport is dirty
2376*61046927SAndroid Build Coastguard Worker- v3dv: only clear depth/stencil attachments if any aspect needs clearing
2377*61046927SAndroid Build Coastguard Worker- v3dv: add a fast path for vkCmdClearAttachments
2378*61046927SAndroid Build Coastguard Worker- v3dv: enable shaderClipDistance
2379*61046927SAndroid Build Coastguard Worker- v3dv: enable fillModeNonSolid
2380*61046927SAndroid Build Coastguard Worker- v3dv: fix dynamic state after meta operation
2381*61046927SAndroid Build Coastguard Worker- v3dv: consider MSAA when computing frame tiling
2382*61046927SAndroid Build Coastguard Worker- v3dv: process VkPipelineMultisampleStateCreateInfo properly
2383*61046927SAndroid Build Coastguard Worker- v3dv: implement subpass multisample rendering and resolve
2384*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdResolveImage for whole images
2385*61046927SAndroid Build Coastguard Worker- v3dv: handle multisampled image copies in the TLB path
2386*61046927SAndroid Build Coastguard Worker- v3dv: setup texture shader state correctly for multisampled images
2387*61046927SAndroid Build Coastguard Worker- v3dv: add a blit fallback path for vkCmdResolveImage
2388*61046927SAndroid Build Coastguard Worker- v3dv: handle multisampled image copies with the blit path
2389*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle gl_SampleMask writes in fragment shaders
2390*61046927SAndroid Build Coastguard Worker- v3dv: amend tile size tables with smallest tile sizes available
2391*61046927SAndroid Build Coastguard Worker- nir/glsl: add a glsl_ivec4_type() helper
2392*61046927SAndroid Build Coastguard Worker- v3dv: fix blitting of signed integer formats
2393*61046927SAndroid Build Coastguard Worker- v3dv: handle multisample resolve of integer formats
2394*61046927SAndroid Build Coastguard Worker- v3dv: handle multisample resolves for formats that don't support TLB resolves
2395*61046927SAndroid Build Coastguard Worker- v3dv: handle multisample image clears
2396*61046927SAndroid Build Coastguard Worker- broadcom/compiler: implement nir_intrinsic_load_sample_pos
2397*61046927SAndroid Build Coastguard Worker- broadcom/compiler: track if the fragment shader forces per-sample MSAA
2398*61046927SAndroid Build Coastguard Worker- v3dv: enable sample rate shading if fragment shader reads gl_SampleID
2399*61046927SAndroid Build Coastguard Worker- v3dv: implement nir_texop_texture_samples
2400*61046927SAndroid Build Coastguard Worker- v3dv: handle multisample rasterization with empty framebuffers
2401*61046927SAndroid Build Coastguard Worker- nir/lower_io: add an option to lower interpolateAt functions
2402*61046927SAndroid Build Coastguard Worker- v3dv: lower interpolateAt functions in NIR and enable sample rate shading
2403*61046927SAndroid Build Coastguard Worker- v3dv: only require texel-size alignment for linear images
2404*61046927SAndroid Build Coastguard Worker- v3dv: fix 3D image blits
2405*61046927SAndroid Build Coastguard Worker- v3dv: don't cache subpass color clear pipelines
2406*61046927SAndroid Build Coastguard Worker- v3dV: move meta init/finish to meta implementation files
2407*61046927SAndroid Build Coastguard Worker- nir: add a nir_get_ubo_size intrinsic
2408*61046927SAndroid Build Coastguard Worker- v3d/compiler: implement nir_intrinsic_get_ubo_size
2409*61046927SAndroid Build Coastguard Worker- v3dv: handle QUNIFORM_GET_UBO_SIZE
2410*61046927SAndroid Build Coastguard Worker- broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE to QUNIFORM_GET_SSBO_SIZE
2411*61046927SAndroid Build Coastguard Worker- v3d/compiler: add a lowering pass for robust buffer access
2412*61046927SAndroid Build Coastguard Worker- v3dv: hook up robust buffer access
2413*61046927SAndroid Build Coastguard Worker- v3dv: fix color clear pipeline destruction for 32-bit architectures
2414*61046927SAndroid Build Coastguard Worker- v3dv: handle VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO
2415*61046927SAndroid Build Coastguard Worker- v3dv: expose DRM modifiers based on supported features
2416*61046927SAndroid Build Coastguard Worker- v3dv: fix offset computed by vkGetImageSubresourceLayout for array images
2417*61046927SAndroid Build Coastguard Worker- v3dv: fix size computed by vkGetImageSubresourceLayout for 3D images
2418*61046927SAndroid Build Coastguard Worker- v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for swapchains
2419*61046927SAndroid Build Coastguard Worker- v3dv: signal semaphore/fence if needed after acquiring a swapchain image
2420*61046927SAndroid Build Coastguard Worker- v3dv: fix sampling from stencil aspect of a combined depth/stencil image
2421*61046927SAndroid Build Coastguard Worker- v3dv: honor VkPipelineDepthStencilStateCreateInfo::depthWriteEnable
2422*61046927SAndroid Build Coastguard Worker- v3dv: don't leak dumb BO handles allocated for swapchain images
2423*61046927SAndroid Build Coastguard Worker- v3dv: clean-up after obtaining an XCB connection
2424*61046927SAndroid Build Coastguard Worker- v3dv: free noop job if needed when finishing the queue
2425*61046927SAndroid Build Coastguard Worker- v3d/compiler: allow to batch spills
2426*61046927SAndroid Build Coastguard Worker- v3dv: always program a reasonable internal depth type for copies/clears
2427*61046927SAndroid Build Coastguard Worker- v3dv: only advertise one memory type
2428*61046927SAndroid Build Coastguard Worker- v3dv: flag tmu_dirty_rcl in primaries when linking secondaries that have it set
2429*61046927SAndroid Build Coastguard Worker- v3dv: implement workaround for GFXH-1461
2430*61046927SAndroid Build Coastguard Worker- v3dv: implement workaround for GFXH-1918
2431*61046927SAndroid Build Coastguard Worker- v3dv: fixes for barriers in secondary command buffers
2432*61046927SAndroid Build Coastguard Worker- v3dv: fix blit path for copies from 3D compressed images
2433*61046927SAndroid Build Coastguard Worker- v3dv: generate proper UUIDs for device and driver
2434*61046927SAndroid Build Coastguard Worker- v3dv: limit blit framebuffer dimensions to max coordinates
2435*61046927SAndroid Build Coastguard Worker- v3dv: drop a couple of obsolete comments
2436*61046927SAndroid Build Coastguard Worker- v3dv: fix buffer copies to compressed images on the blit path
2437*61046927SAndroid Build Coastguard Worker- broadcom/compiler: track partially interpolated fragment inputs
2438*61046927SAndroid Build Coastguard Worker- v3d/compiler: implement load interpolated input intrinsics
2439*61046927SAndroid Build Coastguard Worker- v3dv: skip unnecessary tile loads when blitting
2440*61046927SAndroid Build Coastguard Worker- v3dv: fix multi-layered buffer to image copies on the blit path
2441*61046927SAndroid Build Coastguard Worker- v3dv: do not attempt to blit from a linear image source
2442*61046927SAndroid Build Coastguard Worker- v3dv: fix Z coordinate for 3D blits
2443*61046927SAndroid Build Coastguard Worker- v3dv: handle compressed image to buffer copies on the blit path
2444*61046927SAndroid Build Coastguard Worker- v3dv: handle buffer to linear depth/stencil image copies in blit path
2445*61046927SAndroid Build Coastguard Worker- broadcom/cle: fix vec size dump when set to 0
2446*61046927SAndroid Build Coastguard Worker- v3d/compiler: fix BGRA vertex attributes for vec2/float size.
2447*61046927SAndroid Build Coastguard Worker- v3dv: compute swap_rb flag after applying all swizzles
2448*61046927SAndroid Build Coastguard Worker- v3dv: properly describe swap_color_rb
2449*61046927SAndroid Build Coastguard Worker- v3dv: enable the logicOp feature
2450*61046927SAndroid Build Coastguard Worker- v3dv: grow meta descriptor pool dynamically
2451*61046927SAndroid Build Coastguard Worker- v3dv: enable alphaToOne feature
2452*61046927SAndroid Build Coastguard Worker- v3dv: add image view debug checks for VK_KHR_maintenance1
2453*61046927SAndroid Build Coastguard Worker- v3dv: fix base slice selection for copies involving 3D images
2454*61046927SAndroid Build Coastguard Worker- v3dv: update assertion to match VK_KHR_maintenance1 semantics
2455*61046927SAndroid Build Coastguard Worker- v3dv: implement vkTrimCommandPool
2456*61046927SAndroid Build Coastguard Worker- v3dv: expose VK_KHR_maintenance1
2457*61046927SAndroid Build Coastguard Worker- v3dv: add support for timestamp queries
2458*61046927SAndroid Build Coastguard Worker- v3dv: fix occlusion query inheritance in secondary command buffers
2459*61046927SAndroid Build Coastguard Worker- zink: require Vulkan timestamp queries for time query caps
2460*61046927SAndroid Build Coastguard Worker- zink: add VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA for WSI allocations
2461*61046927SAndroid Build Coastguard Worker- v3dv: add a v3dv_bo_init helper
2462*61046927SAndroid Build Coastguard Worker- v3dv: expose more features
2463*61046927SAndroid Build Coastguard Worker- zink: fix pNext chain for resource memory allocation
2464*61046927SAndroid Build Coastguard Worker
2465*61046927SAndroid Build Coastguard WorkerIan Romanick (34):
2466*61046927SAndroid Build Coastguard Worker
2467*61046927SAndroid Build Coastguard Worker- intel/vec4: Silence unused paramter warnings in brw_vec4_generator.cpp
2468*61046927SAndroid Build Coastguard Worker- intel/compiler: Silence unused parameter warning in brw_surface_payload_size
2469*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't fallback to vec4 when scalar GS compile fails \[v2\]
2470*61046927SAndroid Build Coastguard Worker- intel/vec4: Remove inline lowering of LRP
2471*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove INTEL_SCALAR\_... env variables
2472*61046927SAndroid Build Coastguard Worker- intel/vec4: Remove all support for Gen8+ \[v2\]
2473*61046927SAndroid Build Coastguard Worker- intel/vec4: Remove everything related to VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
2474*61046927SAndroid Build Coastguard Worker- i965: Allow viewport array extensions with allow_higher_compat_version
2475*61046927SAndroid Build Coastguard Worker- intel: Silence many unused parameter warnings in blorp_genX_exec.h
2476*61046927SAndroid Build Coastguard Worker- i965: Silence many unused parameter warnings in genX_blorp_exec.c
2477*61046927SAndroid Build Coastguard Worker- i965: Silence many unused parameter warnings in genX_state_upload.c
2478*61046927SAndroid Build Coastguard Worker- i965: Make MOCS index tables static const
2479*61046927SAndroid Build Coastguard Worker- i965: Rename gen10_emit_isp_disable to gen7_emit_isp_disable
2480*61046927SAndroid Build Coastguard Worker- intel: Disable all support for Gen10
2481*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove Gen10-specific code
2482*61046927SAndroid Build Coastguard Worker- i965: Remove Gen10-specific state setup and workarounds
2483*61046927SAndroid Build Coastguard Worker- i965: Don't build Gen10-specific files and libraries
2484*61046927SAndroid Build Coastguard Worker- intel: Remove Gen10-specific cache config code
2485*61046927SAndroid Build Coastguard Worker- intel/isl: Don't generate Gen10-specific functions
2486*61046927SAndroid Build Coastguard Worker- iris: Don't generate Gen10-specific functions
2487*61046927SAndroid Build Coastguard Worker- anv: Don't generate Gen10-specific functions
2488*61046927SAndroid Build Coastguard Worker- intel: Remove Gen10-speicific perf support
2489*61046927SAndroid Build Coastguard Worker- intel: Remove Gen10-specific device entries
2490*61046927SAndroid Build Coastguard Worker- i965: Silence unused parameter warnings
2491*61046927SAndroid Build Coastguard Worker- mesa/st: Silence unused parameter warnings in st_context.c
2492*61046927SAndroid Build Coastguard Worker- mesa: Pass the correct caller string to \_mesa_lookup_or_create_texture
2493*61046927SAndroid Build Coastguard Worker- glx: rework \__glXCalculateUsableExtensions to be more readable
2494*61046927SAndroid Build Coastguard Worker- nir: Rename replicated-result dot-product instructions
2495*61046927SAndroid Build Coastguard Worker- mesa: Open-code hash walk in \_mesa_HashPrint
2496*61046927SAndroid Build Coastguard Worker- mesa: Store the atlas Id in the gl_bitmap_atlas structure
2497*61046927SAndroid Build Coastguard Worker- i965: Get the gl_perf_query_object Id from the object
2498*61046927SAndroid Build Coastguard Worker- mesa: Remove the key parameter from the \_mesa_HashWalk callback
2499*61046927SAndroid Build Coastguard Worker- mesa: Remove the key parameter from the \_mesa_HashDeleteAll callback
2500*61046927SAndroid Build Coastguard Worker- intel/compiler: Rotate instructions ROR and ROL cannot have source modifiers
2501*61046927SAndroid Build Coastguard Worker
2502*61046927SAndroid Build Coastguard WorkerIcecream95 (27):
2503*61046927SAndroid Build Coastguard Worker
2504*61046927SAndroid Build Coastguard Worker- panfrost: Fix border colour
2505*61046927SAndroid Build Coastguard Worker- docs/features: Add missing Panfrost extensions
2506*61046927SAndroid Build Coastguard Worker- panfrost: Cleanup panfrost_get_param
2507*61046927SAndroid Build Coastguard Worker- panfrost: Remove old comment on broken depth reload
2508*61046927SAndroid Build Coastguard Worker- panfrost: Correctly set modifier_constant
2509*61046927SAndroid Build Coastguard Worker- panfrost: Seperate resource setup and bo creation
2510*61046927SAndroid Build Coastguard Worker- panfrost: Move tiled-linear conversion checking to a new function
2511*61046927SAndroid Build Coastguard Worker- panfrost: AFBC to linear layout conversion
2512*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix spilling of non-32-bit types
2513*61046927SAndroid Build Coastguard Worker- panfrost: Set modifier_constant to true for exported resources
2514*61046927SAndroid Build Coastguard Worker- pan/mdg: Return a bool from midgard_nir_lod_errata
2515*61046927SAndroid Build Coastguard Worker- pan/mdg: Use nir_shader_instructions_pass for nir_lod_errata
2516*61046927SAndroid Build Coastguard Worker- pan/mdg: Use nir_shader_instructions_pass for fdot2 lowering
2517*61046927SAndroid Build Coastguard Worker- Revert "panfrost: Drop implicit blend pooling"
2518*61046927SAndroid Build Coastguard Worker- panfrost: Clamp uniform buffer size
2519*61046927SAndroid Build Coastguard Worker- panfrost: Handle non-positive viewport positions
2520*61046927SAndroid Build Coastguard Worker- panfrost: Remove redundant casts of viewport position
2521*61046927SAndroid Build Coastguard Worker- panfrost: Mark blit shaders as internal
2522*61046927SAndroid Build Coastguard Worker- pan/mdg: Infer whether to disassemble shaders from info.internal
2523*61046927SAndroid Build Coastguard Worker- panfrost: Add a debug flag to disable AFBC
2524*61046927SAndroid Build Coastguard Worker- panfrost: Precise occlusion query support
2525*61046927SAndroid Build Coastguard Worker- panfrost: Only enable occlusion queries when active
2526*61046927SAndroid Build Coastguard Worker- panfrost: Move zs format handling code out of the !afbc case
2527*61046927SAndroid Build Coastguard Worker- panfrost: Z16 depth buffer support
2528*61046927SAndroid Build Coastguard Worker- panfrost: AFBC compress Z16 depth buffers
2529*61046927SAndroid Build Coastguard Worker- panfrost: Fix AFBC blits of resources with faked RGTC
2530*61046927SAndroid Build Coastguard Worker- panfrost: Fix stack shift calculation
2531*61046927SAndroid Build Coastguard Worker
2532*61046927SAndroid Build Coastguard WorkerIgor V. Kovalenko (1):
2533*61046927SAndroid Build Coastguard Worker
2534*61046927SAndroid Build Coastguard Worker- r600: amend space check for chips older than EVERGREEN
2535*61046927SAndroid Build Coastguard Worker
2536*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
2537*61046927SAndroid Build Coastguard Worker
2538*61046927SAndroid Build Coastguard Worker- panfrost: enable DrawTransformFeedback\*
2539*61046927SAndroid Build Coastguard Worker
2540*61046927SAndroid Build Coastguard WorkerIndrajit Kumar Das (5):
2541*61046927SAndroid Build Coastguard Worker
2542*61046927SAndroid Build Coastguard Worker- mesa: add NV_copy_depth_to_color support for nir
2543*61046927SAndroid Build Coastguard Worker- gallium: prepare framework for supporting GL_NV_shader_atomic_int64
2544*61046927SAndroid Build Coastguard Worker- mesa,glsl: add support for GL_NV_shader_atomic_int64
2545*61046927SAndroid Build Coastguard Worker- radeonsi: enable support for GL_NV_shader_atomic_int64
2546*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: fix stream index for multi-stream overflow query
2547*61046927SAndroid Build Coastguard Worker
2548*61046927SAndroid Build Coastguard WorkerItalo Nicola (12):
2549*61046927SAndroid Build Coastguard Worker
2550*61046927SAndroid Build Coastguard Worker- nir: add shared/global atomics to nir_get_io_offset_src()
2551*61046927SAndroid Build Coastguard Worker- panfrost: fix undefined value access on mir_set_intr_mask()
2552*61046927SAndroid Build Coastguard Worker- panfrost: add atomic_cmpxchg opcode
2553*61046927SAndroid Build Coastguard Worker- panfrost: add LDST_ADDRESS property to atomic ops
2554*61046927SAndroid Build Coastguard Worker- panfrost: introduce LDST_ATOMIC property
2555*61046927SAndroid Build Coastguard Worker- panfrost: add support for src[3\] in LOAD_STORE ops
2556*61046927SAndroid Build Coastguard Worker- panfrost: add atomic ops infrastructure
2557*61046927SAndroid Build Coastguard Worker- panfrost: add support for atomics
2558*61046927SAndroid Build Coastguard Worker- nir/algebraic: fold some nested comparisons with ball and bany
2559*61046927SAndroid Build Coastguard Worker- pan/mdg: remove unused arg from ALU_CHECK_CMP and ALU_CASE_CMP
2560*61046927SAndroid Build Coastguard Worker- pan/mdg: map uabs_i/usub to i/uabsdiff
2561*61046927SAndroid Build Coastguard Worker- pan/mdg: fix LOCAL_STORAGE wls_instances packing
2562*61046927SAndroid Build Coastguard Worker
2563*61046927SAndroid Build Coastguard WorkerIván Briano (1):
2564*61046927SAndroid Build Coastguard Worker
2565*61046927SAndroid Build Coastguard Worker- anv: restrict number of subgroups per group
2566*61046927SAndroid Build Coastguard Worker
2567*61046927SAndroid Build Coastguard WorkerJames Park (16):
2568*61046927SAndroid Build Coastguard Worker
2569*61046927SAndroid Build Coastguard Worker- amd/addrlib: Fix warning list for msvc
2570*61046927SAndroid Build Coastguard Worker- radv: Increased const usage
2571*61046927SAndroid Build Coastguard Worker- util: Hide timespec_passed on Windows
2572*61046927SAndroid Build Coastguard Worker- radv: Only close local_fd when valid
2573*61046927SAndroid Build Coastguard Worker- ac,amd/llvm,radv: Initialize structs with {0}
2574*61046927SAndroid Build Coastguard Worker- util,radv,radv/winsys: Cross-platform rwlock API
2575*61046927SAndroid Build Coastguard Worker- util,ac,aco,radv: Cross-platform memstream API
2576*61046927SAndroid Build Coastguard Worker- util: Fix rwlock Windows include for MinGW
2577*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Disable for Windows like Android
2578*61046927SAndroid Build Coastguard Worker- aco: Clean up some C++ usages
2579*61046927SAndroid Build Coastguard Worker- vulkan/util,vulkan/wsi,radv: Add typed outarray API
2580*61046927SAndroid Build Coastguard Worker- aco: Fix accidental copies, attempt two
2581*61046927SAndroid Build Coastguard Worker- nir: Stabilize compact_components sort
2582*61046927SAndroid Build Coastguard Worker- amd/llvm,aco: Replace VLA with alloca
2583*61046927SAndroid Build Coastguard Worker- radv,radv/winsys: Move RADV_MAX_IBS_PER_SUBMIT
2584*61046927SAndroid Build Coastguard Worker- radv: Fix leak in radv_amdgpu_winsys_destroy()
2585*61046927SAndroid Build Coastguard Worker
2586*61046927SAndroid Build Coastguard WorkerJan Beich (1):
2587*61046927SAndroid Build Coastguard Worker
2588*61046927SAndroid Build Coastguard Worker- spirv: switch to util_bswap32 to improve portability
2589*61046927SAndroid Build Coastguard Worker
2590*61046927SAndroid Build Coastguard WorkerJan Ziak (1):
2591*61046927SAndroid Build Coastguard Worker
2592*61046927SAndroid Build Coastguard Worker- Add driver override to envvars.rst
2593*61046927SAndroid Build Coastguard Worker
2594*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (296):
2595*61046927SAndroid Build Coastguard Worker
2596*61046927SAndroid Build Coastguard Worker- iris: no-op implement set_compute_resources
2597*61046927SAndroid Build Coastguard Worker- iris: Implement set_global_binding
2598*61046927SAndroid Build Coastguard Worker- iris: Add support for serialized NIR
2599*61046927SAndroid Build Coastguard Worker- intel/cs_intrinsics: Handle 64-bit intrinsics
2600*61046927SAndroid Build Coastguard Worker- intel/compiler: Allow MESA_SHADER_KERNEL
2601*61046927SAndroid Build Coastguard Worker- iris: Use blob_write_uint32 for num_system_values
2602*61046927SAndroid Build Coastguard Worker- iris: Add a kernel_input_size field for compiled shaders
2603*61046927SAndroid Build Coastguard Worker- iris/disk_cache: Stop assuming stage == cache_id
2604*61046927SAndroid Build Coastguard Worker- iris: Copy dest size from the original intrinsic in setup_uniforms
2605*61046927SAndroid Build Coastguard Worker- iris: Upload kernel inputs with system values
2606*61046927SAndroid Build Coastguard Worker- iris: Add support for MESA_SHADER_KERNEL in the disk cache
2607*61046927SAndroid Build Coastguard Worker- nir: Add and use nir_foreach_block_unstructured helpers
2608*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Document some data structures
2609*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Clean up ralloc usage
2610*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Use util/list instead of exec_list
2611*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Rework handling of skip targets
2612*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Rework some set union logic
2613*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Sort blocks in select_fork
2614*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Add a block_for_singular_set helper
2615*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Replace a tripple loop with a double loop
2616*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Add a route::outside set
2617*61046927SAndroid Build Coastguard Worker- nir/lower_goto_if: Add some debug prints
2618*61046927SAndroid Build Coastguard Worker- spirv: Add a MESA_SPIRV_FORCE_UNSTRUCTURED environment variable
2619*61046927SAndroid Build Coastguard Worker- nir/builder: Make nir_get_ptr_bitsize take a nir_shader
2620*61046927SAndroid Build Coastguard Worker- spirv: Don't emit RMW for vector indexing in shared or global
2621*61046927SAndroid Build Coastguard Worker- clover/nir: Stop setting ubo_addr_format
2622*61046927SAndroid Build Coastguard Worker- clover/nir: Stop computing the global address format twice
2623*61046927SAndroid Build Coastguard Worker- clover/nir: Use the correct address mode for shared
2624*61046927SAndroid Build Coastguard Worker- nir: Initialize nir_ssa_def::live_index
2625*61046927SAndroid Build Coastguard Worker- nir/builder: Add a nir_iand_imm helper
2626*61046927SAndroid Build Coastguard Worker- nir/find_array_copies: Handle cast derefs
2627*61046927SAndroid Build Coastguard Worker- nir/large_constants: Handle incomplete derefs
2628*61046927SAndroid Build Coastguard Worker- compiler/types: Allow interfaces in get_explicit_type_for_size_align
2629*61046927SAndroid Build Coastguard Worker- nir/opt_large_constants: Fix a type/deref_type typo
2630*61046927SAndroid Build Coastguard Worker- nir: Add an LOD parameter to image_*_size
2631*61046927SAndroid Build Coastguard Worker- iris: Stop advertising PIPE_SHADER_IR_NIR_SERIALIZED
2632*61046927SAndroid Build Coastguard Worker- iris: Stop advertising clover-only caps
2633*61046927SAndroid Build Coastguard Worker- iris: ref/unref the GLSL type singleton in screen_create/destroy
2634*61046927SAndroid Build Coastguard Worker- iris: Normalize all compute shaders to MESA_SHADER_COMPUTE
2635*61046927SAndroid Build Coastguard Worker- iris: Always re-upload sysvals when we have kernel inputs
2636*61046927SAndroid Build Coastguard Worker- intel/fs: Fix an assert in load_scratch
2637*61046927SAndroid Build Coastguard Worker- intel/nir: Allow splitting a single load into up to 32 loads
2638*61046927SAndroid Build Coastguard Worker- clover/spirv: Don't call llvm::regularizeLlvmForSpirv
2639*61046927SAndroid Build Coastguard Worker- clover: Call clang with -O0 for the SPIR-V path
2640*61046927SAndroid Build Coastguard Worker- nir: Report progress properly in nir_lower_bool_to\_\*
2641*61046927SAndroid Build Coastguard Worker- intel/nir: Pass the nir_builder by reference in lower_alpha_to_coverage
2642*61046927SAndroid Build Coastguard Worker- intel/nir: Rewrite the guts of lower_alpha_to_coverage
2643*61046927SAndroid Build Coastguard Worker- intel/nir: Clean up lower_alpha_to_coverage a bit
2644*61046927SAndroid Build Coastguard Worker- nir: Use a switch in nir_inline_function_impl
2645*61046927SAndroid Build Coastguard Worker- nir: Take a variable remap parameter in nir_inline_function_impl
2646*61046927SAndroid Build Coastguard Worker- intel/fs: Add support for vec8 and vec16 ops
2647*61046927SAndroid Build Coastguard Worker- intel/nir: Lower things with \\> 4 components in lower_mem_access_bit_sizes
2648*61046927SAndroid Build Coastguard Worker- spirv: Support big-endian strings
2649*61046927SAndroid Build Coastguard Worker- spirv: Delete some dead workgroup variable handling code
2650*61046927SAndroid Build Coastguard Worker- nir: Rename num_shared to shared_size
2651*61046927SAndroid Build Coastguard Worker- nir: Improve the comment on num_inputs and friends
2652*61046927SAndroid Build Coastguard Worker- intel/fs: Fix MOV_INDIRECT and BROADCAST of Q types on Gen11+
2653*61046927SAndroid Build Coastguard Worker- nir: Add a new nir_var_mem_constant variable mode
2654*61046927SAndroid Build Coastguard Worker- nir: Add a load_global_constant intrinsic
2655*61046927SAndroid Build Coastguard Worker- nir/lower_io: Use the variable mode for load_scratch_base_ptr checks
2656*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add a build_addr_for_var helper
2657*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add support for nir_var_mem_constant
2658*61046927SAndroid Build Coastguard Worker- nir: Allow opt_large_constants to be run with constant_data_size \\> 0
2659*61046927SAndroid Build Coastguard Worker- spirv: Use nir_var_mem_constant for UniformConstant data in CL
2660*61046927SAndroid Build Coastguard Worker- intel/fs: Implement nir_intrinsic_load_global_constant
2661*61046927SAndroid Build Coastguard Worker- nouveau/nir: Implement load_global_constant
2662*61046927SAndroid Build Coastguard Worker- llvmpipe: Add support for load_global_constant
2663*61046927SAndroid Build Coastguard Worker- clover/nir: Use nir_var_mem_constant for \__constant memory
2664*61046927SAndroid Build Coastguard Worker- spirv: Drop the constant_as_global as option
2665*61046927SAndroid Build Coastguard Worker- nir/lower_explicit_io: Assert that compute address sizes match derefs
2666*61046927SAndroid Build Coastguard Worker- clover: Use 64-bit offsets for shader_in on 64-bit GPUs
2667*61046927SAndroid Build Coastguard Worker- nir/clone: Add a helper for cloning most instruction types
2668*61046927SAndroid Build Coastguard Worker- intel/compiler: Get rid of the global compaction table pointers
2669*61046927SAndroid Build Coastguard Worker- intel/compiler: Get rid of struct gen_disasm
2670*61046927SAndroid Build Coastguard Worker- iris: Use gen_disassemble
2671*61046927SAndroid Build Coastguard Worker- intel/eu: Add some new helpers
2672*61046927SAndroid Build Coastguard Worker- intel/fs,vec4: Stuff the constant data from NIR in the end of the program
2673*61046927SAndroid Build Coastguard Worker- anv: Stop storing the shader constant data side-band
2674*61046927SAndroid Build Coastguard Worker- intel/eu: Include brw_compiler.h in brw_eu.h
2675*61046927SAndroid Build Coastguard Worker- intel/eu: Add a mechanism for emitting relocatable constant MOVs
2676*61046927SAndroid Build Coastguard Worker- intel/fs: Add support for a new load_reloc_const intrinsic
2677*61046927SAndroid Build Coastguard Worker- anv: Properly cache brw_stage_prog_data::relocs
2678*61046927SAndroid Build Coastguard Worker- nir/builder: Add load/store_global helpers
2679*61046927SAndroid Build Coastguard Worker- anv: Patch constant data pointers into shaders with using softpin
2680*61046927SAndroid Build Coastguard Worker- iris: Patch constant data pointers into shaders
2681*61046927SAndroid Build Coastguard Worker- intel/fs: Don't copy-propagate stride=0 sources into ddx/ddy
2682*61046927SAndroid Build Coastguard Worker- intel/fs: Use a single untyped surface read for load_num_work_groups
2683*61046927SAndroid Build Coastguard Worker- intel/nir: Lower load_num_work_groups to 32-bit if needed
2684*61046927SAndroid Build Coastguard Worker- iris: Re-emit push constants if we have a varying workgroup size
2685*61046927SAndroid Build Coastguard Worker- intel/compiler: Handle all indirect lowering choices in brw_nir.c
2686*61046927SAndroid Build Coastguard Worker- nir/lower_indirect_derefs: Add a threshold
2687*61046927SAndroid Build Coastguard Worker- intel/nir: Stop using nir_lower_vars_to_scratch
2688*61046927SAndroid Build Coastguard Worker- nir: Don't bail too early in lower_mem_constant_vars
2689*61046927SAndroid Build Coastguard Worker- clover: Call nir_lower_mem_constant_vars
2690*61046927SAndroid Build Coastguard Worker- compiler/types: Make booleans 32-bit for cl_size/align
2691*61046927SAndroid Build Coastguard Worker- nir/glsl: Add an explicit_alignment field to glsl_type
2692*61046927SAndroid Build Coastguard Worker- nir: Add alignment information to cast derefs
2693*61046927SAndroid Build Coastguard Worker- nir: Handle all array stride cases in nir_deref_instr_array_stride
2694*61046927SAndroid Build Coastguard Worker- nir: Add a helper for getting the alignment of a deref
2695*61046927SAndroid Build Coastguard Worker- nir/lower_io: Apply alignments from derefs when available
2696*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Don't remove casts with alignment information
2697*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Remove restrictive alignment information from casts
2698*61046927SAndroid Build Coastguard Worker- spirv: Add pointer helper vars to OpCopyMemory
2699*61046927SAndroid Build Coastguard Worker- spirv: Propagate alignments to deref chains via casts
2700*61046927SAndroid Build Coastguard Worker- nir: Allow var_mem_global in nir_lower_vars_to_explicit_types
2701*61046927SAndroid Build Coastguard Worker- nir: Allow uniform in nir_lower_vars_to_explicit_types
2702*61046927SAndroid Build Coastguard Worker- clover: Use args.size() to compute new var locations
2703*61046927SAndroid Build Coastguard Worker- spirv: Stop counting inputs in entry_point_wrapper
2704*61046927SAndroid Build Coastguard Worker- clover/nir: Use lower_vars_to_explicit for uniform and global
2705*61046927SAndroid Build Coastguard Worker- spirv: Drop the OpenCL type layout code
2706*61046927SAndroid Build Coastguard Worker- anv: Set alignments on UBO/SSBO root derefs
2707*61046927SAndroid Build Coastguard Worker- compiler/types: Fix deserializing structs with \>= 15 members
2708*61046927SAndroid Build Coastguard Worker- spirv: Improve the "Entry point not found" error message
2709*61046927SAndroid Build Coastguard Worker- spirv2nir: Rework argument handling
2710*61046927SAndroid Build Coastguard Worker- nir/lower_io: Fix the unknown-array-index case in get_deref_align
2711*61046927SAndroid Build Coastguard Worker- nir: Add a dominance validation pass
2712*61046927SAndroid Build Coastguard Worker- spirv: Run repair_ssa if there are discard instructions
2713*61046927SAndroid Build Coastguard Worker- intel/nir: Call validate_ssa_dominance at both ends of the NIR compile
2714*61046927SAndroid Build Coastguard Worker- nir: More NIR_MAX_VEC_COMPONENTS fixes
2715*61046927SAndroid Build Coastguard Worker- nir/idiv_const: Use the modern nir_src_as\_\* constant helpers
2716*61046927SAndroid Build Coastguard Worker- anv: Fix the target_bo assertion in anv_reloc_list_add
2717*61046927SAndroid Build Coastguard Worker- clover: Pull the stride from pipe_transfer for image maps
2718*61046927SAndroid Build Coastguard Worker- spirv: Access qualifiers are not a bitfield
2719*61046927SAndroid Build Coastguard Worker- spirv: Plumb access qualifiers through from image types
2720*61046927SAndroid Build Coastguard Worker- nir: Add a pass for lowering CL-style image ops to texture ops
2721*61046927SAndroid Build Coastguard Worker- intel/fs/swsb: SCHEDULING_FENCE only emits SYNC_NOP
2722*61046927SAndroid Build Coastguard Worker- nir: Rename get_buffer_size to get_ssbo_size
2723*61046927SAndroid Build Coastguard Worker- radeonsi: Only call nir_lower_var_copies at the end of the opt loop
2724*61046927SAndroid Build Coastguard Worker- spirv: vtn_fail with a nice message on unsupported rounding modes
2725*61046927SAndroid Build Coastguard Worker- nir/liveness: Consider if uses in nir_ssa_defs_interfere
2726*61046927SAndroid Build Coastguard Worker- compiler/types: Add glsl_baseN_t_type(bit_size) helpers
2727*61046927SAndroid Build Coastguard Worker- spirv: Use the new types helpers
2728*61046927SAndroid Build Coastguard Worker- nir: Add a new memcpy intrinsic
2729*61046927SAndroid Build Coastguard Worker- nir: Add a lowering pass to lower memcpy
2730*61046927SAndroid Build Coastguard Worker- spirv: Add support for OpCopyMemorySized
2731*61046927SAndroid Build Coastguard Worker- clover/nir: Call the memcpy lowering pass
2732*61046927SAndroid Build Coastguard Worker- nir: Allow creating variables with nir_var_mem_push_const.
2733*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add support for push constants
2734*61046927SAndroid Build Coastguard Worker- anv,radv,tu,val: Call nir_lower_io for push constants
2735*61046927SAndroid Build Coastguard Worker- spirv: Use derefs for push constants
2736*61046927SAndroid Build Coastguard Worker- vallium: Stop using lower_ubo_ssbo_access_to_offsets
2737*61046927SAndroid Build Coastguard Worker- spirv: Delete the legacy offset/index UBO/SSBO lowering
2738*61046927SAndroid Build Coastguard Worker- nir/copy_propagate: Copy-prop into jump conditions
2739*61046927SAndroid Build Coastguard Worker- nir: Disallow goto and goto_if in clone and \[de]serialize
2740*61046927SAndroid Build Coastguard Worker- nir/cf: Better handle intra-block splits
2741*61046927SAndroid Build Coastguard Worker- nir/validate: Improve the validation of blocks
2742*61046927SAndroid Build Coastguard Worker- nir/lower_goto_ifs: Don't destroy SSA form in the process
2743*61046927SAndroid Build Coastguard Worker- nir/dominance: Use \_mesa_set_clear instead ofhand-rolling it
2744*61046927SAndroid Build Coastguard Worker- spirv: Only run repair_ssa if structured
2745*61046927SAndroid Build Coastguard Worker- nir/lower_goto_ifs: Use rzalloc
2746*61046927SAndroid Build Coastguard Worker- nir/lower_goto_ifs: Add asserts for SSA forks
2747*61046927SAndroid Build Coastguard Worker- nir/lower_goto_ifs: Always include level dom_frontiers in prev_frontier
2748*61046927SAndroid Build Coastguard Worker- Revert "nir/lower_goto_if: Add a route::outside set"
2749*61046927SAndroid Build Coastguard Worker- anv: Allow HiZ clears for multi-view
2750*61046927SAndroid Build Coastguard Worker- anv: Use more temp vars in cmd_buffer_begin_subpass
2751*61046927SAndroid Build Coastguard Worker- anv: Skip HiZ and CCS ambiguates which preceed fast-clears
2752*61046927SAndroid Build Coastguard Worker- nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices
2753*61046927SAndroid Build Coastguard Worker- nir: Add a conversion and rounding intrinsic
2754*61046927SAndroid Build Coastguard Worker- nir: Add builder helpers for OpenCL type conversions
2755*61046927SAndroid Build Coastguard Worker- nir: Add a passes for nir_intrinsic_convert_alu_types
2756*61046927SAndroid Build Coastguard Worker- spirv: Add some conversion handling helpers
2757*61046927SAndroid Build Coastguard Worker- spirv: Handle all OpenCL conversion ops with full rounding
2758*61046927SAndroid Build Coastguard Worker- spirv/opencl: Drop dest_type from handle_v_load_store
2759*61046927SAndroid Build Coastguard Worker- clover/nir: Call nir_lower_convert_alu_types
2760*61046927SAndroid Build Coastguard Worker- nir: Add lowering from regular ALU conversions to the intrinsic
2761*61046927SAndroid Build Coastguard Worker- intel/fs: NoMask initialize the address register for shuffles
2762*61046927SAndroid Build Coastguard Worker- nir: Fix a misspelling
2763*61046927SAndroid Build Coastguard Worker- nir/find_array_copies: Properly discard copies for casts
2764*61046927SAndroid Build Coastguard Worker- nir: Handle memcpy in copy_prop_vars and combine_stores
2765*61046927SAndroid Build Coastguard Worker- nir: Add a memcpy optimization pass
2766*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
2767*61046927SAndroid Build Coastguard Worker- nir: Add component mask re-interpret helpers
2768*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Add an instruction type switch
2769*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Add an optimization for bitcasts
2770*61046927SAndroid Build Coastguard Worker- nir: Add a pass to lower vec3s to vec4s
2771*61046927SAndroid Build Coastguard Worker- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs
2772*61046927SAndroid Build Coastguard Worker- iris: Fix the constant data address calculation
2773*61046927SAndroid Build Coastguard Worker- anv: Implement VK_EXT_transform_feedback on Gen7
2774*61046927SAndroid Build Coastguard Worker- spirv: Make the clc_shader const
2775*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Use the builder
2776*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Use nir_shader_instruction_pass
2777*61046927SAndroid Build Coastguard Worker- nir: Validate constant initializers
2778*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Fold load_deref of nir_var_mem_constant
2779*61046927SAndroid Build Coastguard Worker- iris: Add pipe-loader support
2780*61046927SAndroid Build Coastguard Worker- iris: Handle runtime-specified local memory size
2781*61046927SAndroid Build Coastguard Worker- iris: Add support for load_work_dim as a system value
2782*61046927SAndroid Build Coastguard Worker- iris: Fill out compute caps and enable clover support
2783*61046927SAndroid Build Coastguard Worker- gallium/pipe: Add a GALLIUM_PIPE_SEARCH_DIR override env var
2784*61046927SAndroid Build Coastguard Worker- util/xxd.py: Add an option for binary files
2785*61046927SAndroid Build Coastguard Worker- spirv: Add a shared libclc loader
2786*61046927SAndroid Build Coastguard Worker- spirv: Move nir_lower_libclc to src/compiler/spirv
2787*61046927SAndroid Build Coastguard Worker- intel/nir: Don't try to emit vector load_scratch instructions
2788*61046927SAndroid Build Coastguard Worker- intel/nir: Lower load_global_constant in lower_mem_access_bit_sizes
2789*61046927SAndroid Build Coastguard Worker- i965: Take an isl_format in emit_buffer_surface_state
2790*61046927SAndroid Build Coastguard Worker- intel/fs: Add an alignment to VARYING_PULL_CONSTANT_LOAD_LOGICAL
2791*61046927SAndroid Build Coastguard Worker- intel/fs: Add an option to use dataport messages for UBOs
2792*61046927SAndroid Build Coastguard Worker- anv: Add a device parameter to format_for_descriptor_type
2793*61046927SAndroid Build Coastguard Worker- anv: Use format_for_descriptor_type for descriptor buffers
2794*61046927SAndroid Build Coastguard Worker- anv: Plumb the device into \*bits_for_access_flags
2795*61046927SAndroid Build Coastguard Worker- anv: Use the data cache for indirect UBO pulls on Gen8+
2796*61046927SAndroid Build Coastguard Worker- iris: Use the data cache for indirect UBO pulls
2797*61046927SAndroid Build Coastguard Worker- clover: Stop leaking NIR shaders
2798*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Fix the vector bitcast optimization
2799*61046927SAndroid Build Coastguard Worker- nir: Allow more deref modes in phis
2800*61046927SAndroid Build Coastguard Worker- intel/batch_decoder: Don't clame vec4 vs/gs/tcs shaders on Gen11+
2801*61046927SAndroid Build Coastguard Worker- intel/fs: Copy the PTSS from g0 for scratch reads/writes
2802*61046927SAndroid Build Coastguard Worker- intel/fs: Add a SCRATCH_HEADER opcode
2803*61046927SAndroid Build Coastguard Worker- intel/fs/ra: Increment spill_offset as part of the emit_spill loop
2804*61046927SAndroid Build Coastguard Worker- intel/fs/ra: Refactor handling of Gen7 scratch reads
2805*61046927SAndroid Build Coastguard Worker- intel/fs/ra: Store the last non-spill VGRF node
2806*61046927SAndroid Build Coastguard Worker- intel/fs/ra: Sanity-check our IP counts
2807*61046927SAndroid Build Coastguard Worker- intel/fs/ra: Use a set to track added spill/fill instructions
2808*61046927SAndroid Build Coastguard Worker- intel/fs: Rework scratch handling on Gen9+
2809*61046927SAndroid Build Coastguard Worker- intel/fs: Allow constant-propagation into SAMPLEINFO and IMAGE_SIZE
2810*61046927SAndroid Build Coastguard Worker- anv: Go back to using the sampler for UBO pulls
2811*61046927SAndroid Build Coastguard Worker- Revert "iris: Use the data cache for indirect UBO pulls"
2812*61046927SAndroid Build Coastguard Worker- anv: Bump the number of update-after-bind descriptors to 1M
2813*61046927SAndroid Build Coastguard Worker- anv: Add a descriptor_count to descriptor sets
2814*61046927SAndroid Build Coastguard Worker- anv: Implement VariableDescriptorCount
2815*61046927SAndroid Build Coastguard Worker- iris: Flush caches based on brw_compiler::indirect_ubos_use_sampler
2816*61046927SAndroid Build Coastguard Worker- anv,iris: Use the data cache for UBO pulls on Gen12+
2817*61046927SAndroid Build Coastguard Worker- spirv: Add 0.5 to integer coordinates for OpImageSampleExplicitLod
2818*61046927SAndroid Build Coastguard Worker- nir/lower_io: Assert non-zero power-of-two alignments
2819*61046927SAndroid Build Coastguard Worker- compiler/types: Assert non-zero alignments in get_explicit_type_for_size_align
2820*61046927SAndroid Build Coastguard Worker- compiler/types: Allow images and samplers in get_explicit_type_for_size_align
2821*61046927SAndroid Build Coastguard Worker- clover/nir: Calculate sizes of images and samplers properly
2822*61046927SAndroid Build Coastguard Worker- clover/nir: Add an image lowering pass
2823*61046927SAndroid Build Coastguard Worker- spirv: Fix OpCopyMemorySized
2824*61046927SAndroid Build Coastguard Worker- nir/lower_memcpy: Don't mask the store
2825*61046927SAndroid Build Coastguard Worker- docs: Specify when branch points happen
2826*61046927SAndroid Build Coastguard Worker- nir/validate: Explain why we don't use nir_foreach_block
2827*61046927SAndroid Build Coastguard Worker- mesa/spirv: Lower variable initializers for global variables
2828*61046927SAndroid Build Coastguard Worker- nir/builder: Add a nir_ieq_imm helper
2829*61046927SAndroid Build Coastguard Worker- nir/phis_to_scalar: Use a deny-list for load_deref modes
2830*61046927SAndroid Build Coastguard Worker- nir: Handle incomplete derefs in split_struct_vars
2831*61046927SAndroid Build Coastguard Worker- nir: Use var->data.mode instead of deref->mode in a few cases
2832*61046927SAndroid Build Coastguard Worker- nir: Disallow writes to system values and mem_constant
2833*61046927SAndroid Build Coastguard Worker- nir/opt_find_array_copies: Allow copies from mem_constant
2834*61046927SAndroid Build Coastguard Worker- nir: Add and use some deref mode helpers
2835*61046927SAndroid Build Coastguard Worker- nir/lower_array_deref_of_vec: Use nir_deref_mode_must_be
2836*61046927SAndroid Build Coastguard Worker- nir/lower_io: Use nir_deref_mode\_\* helpers
2837*61046927SAndroid Build Coastguard Worker- nir/phis_to_scalar,gcm: Use nir_deref_mode_may_be
2838*61046927SAndroid Build Coastguard Worker- nir: Only force loop unrolling if we know it's a in/out/temp
2839*61046927SAndroid Build Coastguard Worker- nir/vars_to_ssa: Use nir_deref_must_be
2840*61046927SAndroid Build Coastguard Worker- nir/vec3_to_vec4: Use nir_deref_must_be
2841*61046927SAndroid Build Coastguard Worker- nir: Use nir_deref_mode_may_be in deref optimizations
2842*61046927SAndroid Build Coastguard Worker- nir/find_array_copies: Prepare for generic pointers
2843*61046927SAndroid Build Coastguard Worker- nir/split_*_vars: Prepare for generic pointers
2844*61046927SAndroid Build Coastguard Worker- nir: Make nir_deref_instr::mode a bitfield
2845*61046927SAndroid Build Coastguard Worker- nir: Add support for generic pointers
2846*61046927SAndroid Build Coastguard Worker- spirv: Add generic pointer support
2847*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Add a deref mode specialization optimization
2848*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Add an optimization for deref_mode_is
2849*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add a mode parameter to build_addr_iadd
2850*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add a mode parameter to addr_format_is\_\*
2851*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add support for 32/64bit_global for shared
2852*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add support for lowering deref_mode_is
2853*61046927SAndroid Build Coastguard Worker- nir/lower_io: Support generic pointer access
2854*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add a new 62bit_generic address format
2855*61046927SAndroid Build Coastguard Worker- nir/opt_intrinsics: Report progress for the gl_SampleMask optimization
2856*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Use a switch in try_fold_intrinsic
2857*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Use the standard variable naming convention
2858*61046927SAndroid Build Coastguard Worker- nir: Move constant folding of vote to opt_constant_folding
2859*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Fold subgroup shuffle intrinsics
2860*61046927SAndroid Build Coastguard Worker- nir/opt_intrinsics: Refactor a bit
2861*61046927SAndroid Build Coastguard Worker- nir/opt_intrinsic: Optimize bcsel(b, shuffle(x, i), shuffle(x, j))
2862*61046927SAndroid Build Coastguard Worker- nir/find_array_copies: Don't assume all children exist
2863*61046927SAndroid Build Coastguard Worker- nir/deref: Fix a typo
2864*61046927SAndroid Build Coastguard Worker- spirv: Add basic plumbing for ray-tracing capabilities
2865*61046927SAndroid Build Coastguard Worker- spirv: Remove a redundant vtn_fail_if
2866*61046927SAndroid Build Coastguard Worker- spirv: Add a guard for OpTypeForwardPointer storage classes
2867*61046927SAndroid Build Coastguard Worker- spirv: Pass the deref type to storage_class_to_mode for non-forward pointers
2868*61046927SAndroid Build Coastguard Worker- spirv: Add support for OpTypeAccelerationStructureKHR
2869*61046927SAndroid Build Coastguard Worker- spirv,nir: Add support for ray-tracing built-ins
2870*61046927SAndroid Build Coastguard Worker- nir/builder: Add a select_from_ssa_def_array helper
2871*61046927SAndroid Build Coastguard Worker- nir: Add intrinsics for object to/from world RT sysvals
2872*61046927SAndroid Build Coastguard Worker- nir: Add new variable modes for ray-tracing
2873*61046927SAndroid Build Coastguard Worker- spirv: Implement the new ray-tracing storage classes
2874*61046927SAndroid Build Coastguard Worker- nir,spirv: Add support for the ShaderCallKHR scope
2875*61046927SAndroid Build Coastguard Worker- spirv,nir: Add ray-tracing intrinsics
2876*61046927SAndroid Build Coastguard Worker- nir: Handle ray-tracing intrinsics and storage classes in copy-prop etc.
2877*61046927SAndroid Build Coastguard Worker- spirv: Update headers and metadata from latest Khronos commit
2878*61046927SAndroid Build Coastguard Worker- nir: Print formats on image intrinsics as text
2879*61046927SAndroid Build Coastguard Worker- nir: Validate image atomic formats
2880*61046927SAndroid Build Coastguard Worker- util,gallium: Add new 64-bit integer formats
2881*61046927SAndroid Build Coastguard Worker- compiler/types: Add 64-bit image types
2882*61046927SAndroid Build Coastguard Worker- nir: Allow 64-bit image atomics
2883*61046927SAndroid Build Coastguard Worker- spirv: Add support for SPV_EXT_shader_image_atomic_int64
2884*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Don't cast comparison results
2885*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Pass a nir_instr to the callback
2886*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Add support for lowering subgroup ops
2887*61046927SAndroid Build Coastguard Worker- intel/nir: Refactor lower_bit_size_callback
2888*61046927SAndroid Build Coastguard Worker- intel/nir: Lower 8-bit scan/reduce ops to 16-bit
2889*61046927SAndroid Build Coastguard Worker- intel/nir: Lower 8-bit ops to 16-bit in NIR on Gen11+
2890*61046927SAndroid Build Coastguard Worker- intel/fs: Fix use of undefined value in fixup_nomask_control_flow
2891*61046927SAndroid Build Coastguard Worker- spirv: Call repair SSA for OpTerminateInvocation
2892*61046927SAndroid Build Coastguard Worker
2893*61046927SAndroid Build Coastguard WorkerJesse Natalie (61):
2894*61046927SAndroid Build Coastguard Worker
2895*61046927SAndroid Build Coastguard Worker- nir: nir_range_analysis needs to be updated for vec16
2896*61046927SAndroid Build Coastguard Worker- u_debug_stack_test: Fix MSVC compiling by using ATTRIBUTE_NOINLINE
2897*61046927SAndroid Build Coastguard Worker- util/macros: Add ATTRIBUTE_NOINLINE definition for MSVC
2898*61046927SAndroid Build Coastguard Worker- glsl: Add 'bare' shadow sampler type
2899*61046927SAndroid Build Coastguard Worker- nir: Fix serialize/deserialize of void samplers/images
2900*61046927SAndroid Build Coastguard Worker- nir: Optimize mask+downcast to just downcast
2901*61046927SAndroid Build Coastguard Worker- nir: Add nir_address_format_32bit_offset_as_64bit
2902*61046927SAndroid Build Coastguard Worker- nir: Add nir_address_format_32bit_index_offset_pack64
2903*61046927SAndroid Build Coastguard Worker- nir/vtn: CL SPIR-V callers should specify address modes
2904*61046927SAndroid Build Coastguard Worker- mesa: Move ATTRIBUTE_NOINLINE for glsl_to_tgsi_visitor::visit_expression for MSVC
2905*61046927SAndroid Build Coastguard Worker- nir: Add fisnormal op
2906*61046927SAndroid Build Coastguard Worker- nir/vtn: Support SpvOpIsNormal via fisnormal
2907*61046927SAndroid Build Coastguard Worker- nir: Add fisfinite op
2908*61046927SAndroid Build Coastguard Worker- nir/vtn: Support SpvOpIsFinite via fisfinite
2909*61046927SAndroid Build Coastguard Worker- nir/vtn: Handle LessOrGreater deprecated opcode
2910*61046927SAndroid Build Coastguard Worker- nir/vtn: Support OpOrdered and OpUnordered opcodes
2911*61046927SAndroid Build Coastguard Worker- nir/glsl: Add glsl_get_cl_type_size_align helper
2912*61046927SAndroid Build Coastguard Worker- nir: Use 'unsigned' instead of enum types in nir_variable::data
2913*61046927SAndroid Build Coastguard Worker- wgl: Switch to Win10 version defines to enable usage of Win10 WGL callbacks
2914*61046927SAndroid Build Coastguard Worker- nir: Populate some places where existing system values were missing
2915*61046927SAndroid Build Coastguard Worker- nir: Add new system values and intrinsics for dealing with CL work offsets
2916*61046927SAndroid Build Coastguard Worker- nir: Move compute system value lowering to a separate pass
2917*61046927SAndroid Build Coastguard Worker- nir: Add options to nir_lower_compute_system_values to control compute ID base lowering
2918*61046927SAndroid Build Coastguard Worker- spirv: Use new global invocation offset system value
2919*61046927SAndroid Build Coastguard Worker- nir: Add a lowering pass to split 64bit phis
2920*61046927SAndroid Build Coastguard Worker- nir: Relax opt_if logic to prevent re-merging 64bit phis for loop headers
2921*61046927SAndroid Build Coastguard Worker- nir_lower_bit_size: Support lowering ops with differing source/dest sizes
2922*61046927SAndroid Build Coastguard Worker- nir: Implement mul_high lowering for bit sizes other than 32
2923*61046927SAndroid Build Coastguard Worker- nir: Remove 32bit restriction for uadd_carry optimization
2924*61046927SAndroid Build Coastguard Worker- nir: Add bit_count to lower_int64 pass
2925*61046927SAndroid Build Coastguard Worker- nir/vtn: SPIR-V bit count opcodes (core and extension) dest size mismatches nir
2926*61046927SAndroid Build Coastguard Worker- clover/nir/spirv: Use uniform rather than shader_in for kernel inputs
2927*61046927SAndroid Build Coastguard Worker- nir/vtn: Add type constant to image intrinsics
2928*61046927SAndroid Build Coastguard Worker- nir/vtn: Add support for kernel images to SPIRV-to-NIR.
2929*61046927SAndroid Build Coastguard Worker- nir/vtn: Use return type rather than image type for tex ops
2930*61046927SAndroid Build Coastguard Worker- nir/vtn: Handle integer sampling coordinates
2931*61046927SAndroid Build Coastguard Worker- nir/vtn: ImageSizeLod op can be applied to images
2932*61046927SAndroid Build Coastguard Worker- nir/vtn: Add intrinsics for CL image format/order queries
2933*61046927SAndroid Build Coastguard Worker- nir/vtn: Convert constant samplers to variables with data
2934*61046927SAndroid Build Coastguard Worker- nir_dominance: Use uint32_t instead of int16_t for dominance counters
2935*61046927SAndroid Build Coastguard Worker- nir: More NIR_MAX_VEC_COMPONENTS fixes
2936*61046927SAndroid Build Coastguard Worker- spirv: Handle OpTypeOpaque
2937*61046927SAndroid Build Coastguard Worker- glsl_type: Add packed to structure type comparison for hash map
2938*61046927SAndroid Build Coastguard Worker- nir_lower_system_values: Fix load_global_invocation_id to use base_work_group_id even with no base_global id
2939*61046927SAndroid Build Coastguard Worker- nir: Add an internal flag to shader_info
2940*61046927SAndroid Build Coastguard Worker- nir: Add glsl_base_type unsigned -\> signed version helper
2941*61046927SAndroid Build Coastguard Worker- nir/vtn: Add handling for SPIR-V event variables
2942*61046927SAndroid Build Coastguard Worker- vtn/opencl: Rework type handling for CL extension opcodes
2943*61046927SAndroid Build Coastguard Worker- vtn/opencl: Add infrastructure for calling out to libclc
2944*61046927SAndroid Build Coastguard Worker- vtn/opencl: Implement a lot of opcodes via libclc
2945*61046927SAndroid Build Coastguard Worker- vtn/opencl: Rework handle_instr to be able to handle core SPIR-V opcodes via libclc
2946*61046927SAndroid Build Coastguard Worker- vtn/opencl: Hook up OpenCL async copy and group wait opcodes via libclc
2947*61046927SAndroid Build Coastguard Worker- vtn/opencl: Switch non-native trig to use libclc
2948*61046927SAndroid Build Coastguard Worker- vtn/opencl: Switch exp/pow/log to use libclc
2949*61046927SAndroid Build Coastguard Worker- vtn/opencl: Switch division-related ops to use libclc
2950*61046927SAndroid Build Coastguard Worker- vtn/opencl: Switch some nir-sequence ops to use libclc
2951*61046927SAndroid Build Coastguard Worker- vtn/opencl: Only use libclc ldexp when lower_ldexp is set
2952*61046927SAndroid Build Coastguard Worker- vtn/opencl: Switch fma to conditionally use libclc for 32bit floats
2953*61046927SAndroid Build Coastguard Worker- spirv: Implement vload[a]_half[n\] and vstore[a]_half[n][_r\]
2954*61046927SAndroid Build Coastguard Worker- util: Move xxd.py to util
2955*61046927SAndroid Build Coastguard Worker- util: Make xxd.py output char array instead of string
2956*61046927SAndroid Build Coastguard Worker
2957*61046927SAndroid Build Coastguard WorkerJohn Bates (1):
2958*61046927SAndroid Build Coastguard Worker
2959*61046927SAndroid Build Coastguard Worker- disk_cache: build option for disabled-by-default
2960*61046927SAndroid Build Coastguard Worker
2961*61046927SAndroid Build Coastguard WorkerJonathan Gray (13):
2962*61046927SAndroid Build Coastguard Worker
2963*61046927SAndroid Build Coastguard Worker- util: unbreak endian detection on OpenBSD
2964*61046927SAndroid Build Coastguard Worker- util/anon_file: add OpenBSD shm_mkstemp() path
2965*61046927SAndroid Build Coastguard Worker- meson: build with \_ISOC11_SOURCE on OpenBSD
2966*61046927SAndroid Build Coastguard Worker- meson: don't build with USE_ELF_TLS on OpenBSD
2967*61046927SAndroid Build Coastguard Worker- meson: conditionally include -ldl in gbm pkg-config file
2968*61046927SAndroid Build Coastguard Worker- util: futex fixes for OpenBSD
2969*61046927SAndroid Build Coastguard Worker- util/u_thread: include pthread_np.h if found
2970*61046927SAndroid Build Coastguard Worker- anv: use os_get_total_physical_memory()
2971*61046927SAndroid Build Coastguard Worker- util/os_misc: add os_get_available_system_memory()
2972*61046927SAndroid Build Coastguard Worker- anv: use os_get_available_system_memory()
2973*61046927SAndroid Build Coastguard Worker- util/os_misc: os_get_available_system_memory() for OpenBSD
2974*61046927SAndroid Build Coastguard Worker- radv: remove seccomp includes
2975*61046927SAndroid Build Coastguard Worker- vulkan: make VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT conditional
2976*61046927SAndroid Build Coastguard Worker
2977*61046927SAndroid Build Coastguard WorkerJonathan Marek (57):
2978*61046927SAndroid Build Coastguard Worker
2979*61046927SAndroid Build Coastguard Worker- panfrost: add missing dependency on midgard_pack.h
2980*61046927SAndroid Build Coastguard Worker- util/format: expose generated format packing functions through a header
2981*61046927SAndroid Build Coastguard Worker- turnip: implement VK_EXT_custom_border_color
2982*61046927SAndroid Build Coastguard Worker- turnip: remove dead tu_minify/typed_memcpy functions
2983*61046927SAndroid Build Coastguard Worker- turnip: delete a blit_image TODO that has already been resolved
2984*61046927SAndroid Build Coastguard Worker- turnip: fix CmdBlitImage with D32_SFLOAT_S8_UINT
2985*61046927SAndroid Build Coastguard Worker- turnip: rework format_to_ifmt
2986*61046927SAndroid Build Coastguard Worker- turnip: call packing functions directly for pack_gmem_clear_value
2987*61046927SAndroid Build Coastguard Worker- turnip: add missing tu_bo_list_add in CmdWriteTimestamp
2988*61046927SAndroid Build Coastguard Worker- freedreno/ir3: remove indirect input load
2989*61046927SAndroid Build Coastguard Worker- freedreno/ir3: improve handling of aliased inputs
2990*61046927SAndroid Build Coastguard Worker- freedreno/ir3: rework setup_{input,output} to make struct varyings work
2991*61046927SAndroid Build Coastguard Worker- freedreno/regs: add 7nm DSI PHY/PLL regs
2992*61046927SAndroid Build Coastguard Worker- turnip: delete tu_physical_device path field
2993*61046927SAndroid Build Coastguard Worker- turnip: delete unused tu_image fields
2994*61046927SAndroid Build Coastguard Worker- turnip: fix the type of tu_shader_module code field, delete unused sha1
2995*61046927SAndroid Build Coastguard Worker- turnip: delete unused "tu_cmd_buffer_upload"
2996*61046927SAndroid Build Coastguard Worker- turnip: remove some unnecessary regs init
2997*61046927SAndroid Build Coastguard Worker- turnip: rework vertex buffers draw state handling
2998*61046927SAndroid Build Coastguard Worker- turnip: device global bo list
2999*61046927SAndroid Build Coastguard Worker- turnip: avoid heap allocations in QueueSubmit when semaphores are used
3000*61046927SAndroid Build Coastguard Worker- freedreno/ir3: allow layer/viewport output for VS/GS/DS
3001*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add view_zero to shader key
3002*61046927SAndroid Build Coastguard Worker- turnip: multiViewport and VK_EXT_shader_viewport_index_layer
3003*61046927SAndroid Build Coastguard Worker- vulkan/wsi/display: add option for display fence to signal syncobj
3004*61046927SAndroid Build Coastguard Worker- turnip: delete unused tu_fence_signal function
3005*61046927SAndroid Build Coastguard Worker- turnip: add a fd field to tu_device
3006*61046927SAndroid Build Coastguard Worker- turnip: require syncobj support
3007*61046927SAndroid Build Coastguard Worker- turnip: rework fences to use syncobjs
3008*61046927SAndroid Build Coastguard Worker- radv: fix incorrect ResetFences path for WSI fence
3009*61046927SAndroid Build Coastguard Worker- radv: use syncobj for wsi fence
3010*61046927SAndroid Build Coastguard Worker- turnip: fix wrong indentation in tu6_draw_common
3011*61046927SAndroid Build Coastguard Worker- turnip: move A6XX_RB_ALPHA_CONTROL write to init_hw
3012*61046927SAndroid Build Coastguard Worker- turnip: implement VK_EXT_extended_dynamic_state
3013*61046927SAndroid Build Coastguard Worker- turnip: remove unused cmd_buffer/device arguments in descriptor sets
3014*61046927SAndroid Build Coastguard Worker- turnip: delete unused/broken pipeline layout hashing code
3015*61046927SAndroid Build Coastguard Worker- turnip: initial implementation of VK_KHR_push_descriptor
3016*61046927SAndroid Build Coastguard Worker- turnip: clean up tu_device_memory
3017*61046927SAndroid Build Coastguard Worker- turnip: always create permanent syncobj for semaphore
3018*61046927SAndroid Build Coastguard Worker- turnip: set MSM_SUBMIT_SYNCOBJ_RESET for submit pWaitSemaphores
3019*61046927SAndroid Build Coastguard Worker- turnip: semaphores simplification (only syncobj semaphores supported)
3020*61046927SAndroid Build Coastguard Worker- turnip: rework GetSemaphoreFdKHR
3021*61046927SAndroid Build Coastguard Worker- turnip: rework ImportSemaphoreFdKHR
3022*61046927SAndroid Build Coastguard Worker- turnip: remove remaining uses of drmSyncobj helpers
3023*61046927SAndroid Build Coastguard Worker- turnip: share code between semaphores/fences + fence import/export
3024*61046927SAndroid Build Coastguard Worker- turnip: signal fence and semaphore in AcquireNextImage2KHR
3025*61046927SAndroid Build Coastguard Worker- turnip: implement legacy API functions separately
3026*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: fix decoding of bindless descriptors
3027*61046927SAndroid Build Coastguard Worker- turnip: remove pre-emption marker
3028*61046927SAndroid Build Coastguard Worker- turnip: implement timestamp fences/semaphores for kgsl backend
3029*61046927SAndroid Build Coastguard Worker- turnip: rework android gralloc path so it doesn't call tu_image_create
3030*61046927SAndroid Build Coastguard Worker- turnip: don't implement CreateImage as two separate functions
3031*61046927SAndroid Build Coastguard Worker- turnip: LAYOUT_PREINITIALIZED is not different for optimal tiling
3032*61046927SAndroid Build Coastguard Worker- turnip: remove useless tu_image asserts
3033*61046927SAndroid Build Coastguard Worker- turnip: remove unnecessary/redundant tu_image fields
3034*61046927SAndroid Build Coastguard Worker- turnip: don't always fallback to linear for mutable formats
3035*61046927SAndroid Build Coastguard Worker- turnip: enable VK_EXT_image_drm_format_modifier
3036*61046927SAndroid Build Coastguard Worker
3037*61046927SAndroid Build Coastguard WorkerJordan Justen (4):
3038*61046927SAndroid Build Coastguard Worker
3039*61046927SAndroid Build Coastguard Worker- anv, iris: Set MediaSamplerDOPClockGateEnable for gen12+
3040*61046927SAndroid Build Coastguard Worker- anv: Drop warning about gen12 not being supported
3041*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for ADL-S
3042*61046927SAndroid Build Coastguard Worker- intel/mi_builder: Support gen11 command-streamer based register offsets
3043*61046927SAndroid Build Coastguard Worker
3044*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (7):
3045*61046927SAndroid Build Coastguard Worker
3046*61046927SAndroid Build Coastguard Worker- vc4: Avoid negative scissor caused by no intersection
3047*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize iand/ior of (n)eq zero when umax/umin not available
3048*61046927SAndroid Build Coastguard Worker- vc4: Enable lower_umax and lower_umin
3049*61046927SAndroid Build Coastguard Worker- vc4: enable lower_isign for VC4
3050*61046927SAndroid Build Coastguard Worker- vc4: Add missing load_ubo set_align in yuv_blit fs.
3051*61046927SAndroid Build Coastguard Worker- vc4: Add missing range_base/range at nir_load_ubos in yuv_blit fs.
3052*61046927SAndroid Build Coastguard Worker- vc4: Enable nir_lower_io for uniforms
3053*61046927SAndroid Build Coastguard Worker
3054*61046927SAndroid Build Coastguard WorkerJoshua Ashton (1):
3055*61046927SAndroid Build Coastguard Worker
3056*61046927SAndroid Build Coastguard Worker- zink: Fix 32-bit compilation
3057*61046927SAndroid Build Coastguard Worker
3058*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (7):
3059*61046927SAndroid Build Coastguard Worker
3060*61046927SAndroid Build Coastguard Worker- intel: split driver/device UUID generators
3061*61046927SAndroid Build Coastguard Worker- iris: plumb device/driver UUID generators
3062*61046927SAndroid Build Coastguard Worker- intel/uuid: use git-sha1/package for the driver UUID
3063*61046927SAndroid Build Coastguard Worker- st/mesa: initialize lower alpha func to ALWAYS
3064*61046927SAndroid Build Coastguard Worker- v3d/compiler: extend swapping R/B support to all vertex attributes
3065*61046927SAndroid Build Coastguard Worker- v3dv: mark the right bit to swap R/B vertex attributes
3066*61046927SAndroid Build Coastguard Worker- v3d: Add GL_ARB_vertex_array_bgra support
3067*61046927SAndroid Build Coastguard Worker
3068*61046927SAndroid Build Coastguard WorkerJulian Winkler (1):
3069*61046927SAndroid Build Coastguard Worker
3070*61046927SAndroid Build Coastguard Worker- nir: Add a structurizer
3071*61046927SAndroid Build Coastguard Worker
3072*61046927SAndroid Build Coastguard WorkerKarol Herbst (48):
3073*61046927SAndroid Build Coastguard Worker
3074*61046927SAndroid Build Coastguard Worker- util/set: add \_mesa_set_intersects
3075*61046927SAndroid Build Coastguard Worker- spirv: rename vtn_emit_cf_list to vtn_emit_cf_list_structured
3076*61046927SAndroid Build Coastguard Worker- nir: Add a structured flag to nir_shader
3077*61046927SAndroid Build Coastguard Worker- nir: Add goto_if jump instruction
3078*61046927SAndroid Build Coastguard Worker- spirv: extract switch parsing into its own function
3079*61046927SAndroid Build Coastguard Worker- spirv: parse unstructured CFG
3080*61046927SAndroid Build Coastguard Worker- clover/nir: fix mem_shared by using address_format_32bit_offset
3081*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix smem size
3082*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: rework indirect function_temp handling
3083*61046927SAndroid Build Coastguard Worker- clover/nir: Call vars_to_explicit_types for shared memory
3084*61046927SAndroid Build Coastguard Worker- nve4: fix uploading unaligned sized input buffers
3085*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: assert on unknown alu ops
3086*61046927SAndroid Build Coastguard Worker- clover/nir: support int64 atomics if the device supports it
3087*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix global_atomic_comp_swap
3088*61046927SAndroid Build Coastguard Worker- nvc0: handle nr being 0 in nvc0_set_global_bindings
3089*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: support load_work_dim
3090*61046927SAndroid Build Coastguard Worker- clover/spirv: rework handling of spirv extensions
3091*61046927SAndroid Build Coastguard Worker- clover/spirv: pass list of supported extensions to the translator
3092*61046927SAndroid Build Coastguard Worker- nir: rename nir_op_fne to nir_op_fneu
3093*61046927SAndroid Build Coastguard Worker- nir: fix nir_variable_create for kernels
3094*61046927SAndroid Build Coastguard Worker- clover/nir: add support for global invocation id offsets
3095*61046927SAndroid Build Coastguard Worker- nv50/ir: remove symbol table support for compute shaders
3096*61046927SAndroid Build Coastguard Worker- nv50/ir: add nv50_ir_prog_info_out
3097*61046927SAndroid Build Coastguard Worker- nir: use nir_var_all to get rid of casting
3098*61046927SAndroid Build Coastguard Worker- util: add helpers to define bitwise operators on enums for C++
3099*61046927SAndroid Build Coastguard Worker- nir: use enum operator helper for nir_variable_mode and nir_metadata
3100*61046927SAndroid Build Coastguard Worker- clover/nir: Lower function_temp to scratch.
3101*61046927SAndroid Build Coastguard Worker- nv50/ir: fix cas lowering for 64 bit
3102*61046927SAndroid Build Coastguard Worker- clover/nir: use offset for temp memory
3103*61046927SAndroid Build Coastguard Worker- clover/llvm: undefine \__IMAGE_SUPPORT_\_ for devices without image support
3104*61046927SAndroid Build Coastguard Worker- nvc0/ir: fix load propagation for sub 4 byte addressing
3105*61046927SAndroid Build Coastguard Worker- spirv: fix 64 bit atomic inc and dec
3106*61046927SAndroid Build Coastguard Worker- nvc0/cl: hande 64 bit pointers in nvc0_set_global_handle
3107*61046927SAndroid Build Coastguard Worker- clover/spirv: fix vec3 alignment
3108*61046927SAndroid Build Coastguard Worker- nir/serialize: fix serialization of system values
3109*61046927SAndroid Build Coastguard Worker- clover/util: add id_type_equals to support symbols with multiple sections
3110*61046927SAndroid Build Coastguard Worker- clover: bind constant buffer if one is provided
3111*61046927SAndroid Build Coastguard Worker- clover/nir: extract constant buffer into its own section
3112*61046927SAndroid Build Coastguard Worker- clover/spirv: parse arg_info
3113*61046927SAndroid Build Coastguard Worker- clover/spirv: support CL_KERNEL_COMPILE_WORK_GROUP_SIZE
3114*61046927SAndroid Build Coastguard Worker- clover: use pipe_image_view for images instead of set_compute_resources
3115*61046927SAndroid Build Coastguard Worker- clover: support custom driver strides
3116*61046927SAndroid Build Coastguard Worker- clover/device: use PIPE_MAX_SHADER_SAMPLER_VIEWS for max_images_read
3117*61046927SAndroid Build Coastguard Worker- clover/nir: set kernel_image cap
3118*61046927SAndroid Build Coastguard Worker- nouveau: hide SVM support behing a variable for now as kernel space is broken
3119*61046927SAndroid Build Coastguard Worker- nvc0/CL: enable images
3120*61046927SAndroid Build Coastguard Worker- llvmpipe: enable CL images
3121*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: don't use designated initializers
3122*61046927SAndroid Build Coastguard Worker
3123*61046927SAndroid Build Coastguard WorkerKenneth Graunke (15):
3124*61046927SAndroid Build Coastguard Worker
3125*61046927SAndroid Build Coastguard Worker- iris: Fix headerless sampler messages in compute shaders with preemption
3126*61046927SAndroid Build Coastguard Worker- nir: Copy semantics to nir_intrinsic_load_fs_input_interp_deltas
3127*61046927SAndroid Build Coastguard Worker- nir: Move new edgeflag assert into the io_lowered case
3128*61046927SAndroid Build Coastguard Worker- iris: Reorder the loops in iris_fence_await() for clarity.
3129*61046927SAndroid Build Coastguard Worker- iris: Drop stale syncobj references in fence_server_sync
3130*61046927SAndroid Build Coastguard Worker- Revert "nir: replace lower_ffma and fuse_ffma with has_ffma"
3131*61046927SAndroid Build Coastguard Worker- intel/compiler, anv: Delete cs_prog_data->slm_size
3132*61046927SAndroid Build Coastguard Worker- iris: Fix doubling of shared local memory (SLM) sizes.
3133*61046927SAndroid Build Coastguard Worker- anv: Set only one ISL usage bit (RT/texture) for CopyBuffer sources
3134*61046927SAndroid Build Coastguard Worker- isl, anv, iris: Add a centralized helper to select MOCS based on usage
3135*61046927SAndroid Build Coastguard Worker- isl: Enable Tigerlake HDC:L1 caches via MOCS in various cases.
3136*61046927SAndroid Build Coastguard Worker- iris: fix source/destination layers for 3D blits
3137*61046927SAndroid Build Coastguard Worker- iris: Move blit scissoring earlier.
3138*61046927SAndroid Build Coastguard Worker- intel/fs: Fix sampler message headers on Gen11+ when using scratch
3139*61046927SAndroid Build Coastguard Worker- nir/algebraic: Avoid creating new fp64 ops when using softfp64
3140*61046927SAndroid Build Coastguard Worker
3141*61046927SAndroid Build Coastguard WorkerKhem Raj (1):
3142*61046927SAndroid Build Coastguard Worker
3143*61046927SAndroid Build Coastguard Worker- vc4: use intmax_t for formatted output of timespec members
3144*61046927SAndroid Build Coastguard Worker
3145*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (12):
3146*61046927SAndroid Build Coastguard Worker
3147*61046927SAndroid Build Coastguard Worker- egl/android: Call createImageFromDmaBufs directly
3148*61046927SAndroid Build Coastguard Worker- egl/android: Look up prime fds in droid_create_image_from_prime_fds()
3149*61046927SAndroid Build Coastguard Worker- egl/android: Drop unused ctx argument
3150*61046927SAndroid Build Coastguard Worker- egl/android: Simplify droid_create_image_from_name() path
3151*61046927SAndroid Build Coastguard Worker- egl/android: Move droid_create_image_from_prime_fds() function up
3152*61046927SAndroid Build Coastguard Worker- egl/android: Use droid_create_image_from_prime_fds() in get_back_bo()
3153*61046927SAndroid Build Coastguard Worker- egl/android: Add support for CrOS buffer info perform op
3154*61046927SAndroid Build Coastguard Worker- turnip: Add kgsl backend
3155*61046927SAndroid Build Coastguard Worker- util/formats: Add PIPE_FORMAT_R8_G8B8_420_UNORM
3156*61046927SAndroid Build Coastguard Worker- st/mesa: Add NV12 lowering to PIPE_FORMAT_R8_G8B8_420_UNORM
3157*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Generalize pointers in struct fd6_pipe_sampler_view
3158*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Support PIPE_FORMAT_R8_G8B8_420_UNORM for texturing
3159*61046927SAndroid Build Coastguard Worker
3160*61046927SAndroid Build Coastguard WorkerKrunal Patel (2):
3161*61046927SAndroid Build Coastguard Worker
3162*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Odd Dimensions are failing
3163*61046927SAndroid Build Coastguard Worker- radeon/vcn: Bitrate not updated when changing framerate
3164*61046927SAndroid Build Coastguard Worker
3165*61046927SAndroid Build Coastguard WorkerLeo Liu (2):
3166*61046927SAndroid Build Coastguard Worker
3167*61046927SAndroid Build Coastguard Worker- frontends/omx/dec: Use the known codec profile when allocating buffers
3168*61046927SAndroid Build Coastguard Worker- frontends/omx/h265: Check the pps set before the scaling data
3169*61046927SAndroid Build Coastguard Worker
3170*61046927SAndroid Build Coastguard WorkerLepton Wu (1):
3171*61046927SAndroid Build Coastguard Worker
3172*61046927SAndroid Build Coastguard Worker- util/ralloc: fix ralloc alignment.
3173*61046927SAndroid Build Coastguard Worker
3174*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (36):
3175*61046927SAndroid Build Coastguard Worker
3176*61046927SAndroid Build Coastguard Worker- anv: fix incorrect realloc failure handling
3177*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: only write BOs mapped by the driver
3178*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: further track mapping of BOs
3179*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: set default device_override
3180*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: add an only-capture option
3181*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: only map in GTT buffers not previously mapped
3182*61046927SAndroid Build Coastguard Worker- anv: track the current frame and write it into the driver identifier BO
3183*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: fix --platform option
3184*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: add an option to capture a single frame
3185*61046927SAndroid Build Coastguard Worker- anv: centralize vk to gen arrays
3186*61046927SAndroid Build Coastguard Worker- anv: fix up dynamic clip emission
3187*61046927SAndroid Build Coastguard Worker- anv: don't fail userspace relocation with perf queries
3188*61046927SAndroid Build Coastguard Worker- intel/perf: store query symbol name
3189*61046927SAndroid Build Coastguard Worker- intel/perf: fix raw query kernel metric selection
3190*61046927SAndroid Build Coastguard Worker- anv: fix transform feedback surface size
3191*61046927SAndroid Build Coastguard Worker- anv: move push constant allocation tracking into gfx pipeline state
3192*61046927SAndroid Build Coastguard Worker- anv: simplify push constant emissions
3193*61046927SAndroid Build Coastguard Worker- anv: VK_INTEL_performance_query interaction with VK_EXT_private_data
3194*61046927SAndroid Build Coastguard Worker- anv: fix robust buffer access
3195*61046927SAndroid Build Coastguard Worker- include/drm-uapi: bump headers
3196*61046927SAndroid Build Coastguard Worker- anv: add new gem/drm helpers
3197*61046927SAndroid Build Coastguard Worker- anv: implement shareable timeline semaphores
3198*61046927SAndroid Build Coastguard Worker- intel/genxml: make sure test assert are compiled in
3199*61046927SAndroid Build Coastguard Worker- intel/compiler: fixup Gen12 workaround for array sizes
3200*61046927SAndroid Build Coastguard Worker- vulkan: bump headers/registry to 1.2.154
3201*61046927SAndroid Build Coastguard Worker- anv: implement VK_KHR_copy_commands2
3202*61046927SAndroid Build Coastguard Worker- intel/perf: fix crash when no perf queries are supported
3203*61046927SAndroid Build Coastguard Worker- intel/dev: add a small non installable tool to print device info
3204*61046927SAndroid Build Coastguard Worker- intel/dev: fix 32bit build issue
3205*61046927SAndroid Build Coastguard Worker- genxml: drop gen10
3206*61046927SAndroid Build Coastguard Worker- blorp: identify copy kernels in NIR
3207*61046927SAndroid Build Coastguard Worker- blorp: allow blits with floating point source layers
3208*61046927SAndroid Build Coastguard Worker- anv: fix source/destination layers for 3D blits
3209*61046927SAndroid Build Coastguard Worker- anv: report latest extension spec versions
3210*61046927SAndroid Build Coastguard Worker- intel/dev: Bump Max EU per subslice/dualsubslice
3211*61046927SAndroid Build Coastguard Worker- anv: fix descriptor pool leak in VMA object
3212*61046927SAndroid Build Coastguard Worker
3213*61046927SAndroid Build Coastguard WorkerLouis Li (1):
3214*61046927SAndroid Build Coastguard Worker
3215*61046927SAndroid Build Coastguard Worker- radeon/radeon_vce: fix out of target bitrate in CBR mode (H.264)
3216*61046927SAndroid Build Coastguard Worker
3217*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (6):
3218*61046927SAndroid Build Coastguard Worker
3219*61046927SAndroid Build Coastguard Worker- st/mesa: factor ucp-lowering logic into helper
3220*61046927SAndroid Build Coastguard Worker- st/mesa: Enable clip planes lowering for geometry shaders
3221*61046927SAndroid Build Coastguard Worker- pipebuffer: Remove unused buffer event in slab bufmgr
3222*61046927SAndroid Build Coastguard Worker- st/mesa: Replace UsesStreams by ActiveStreamMask for GS
3223*61046927SAndroid Build Coastguard Worker- glsl/linker: Add support for XFB varying lowering in geometry shader
3224*61046927SAndroid Build Coastguard Worker- gallium: Fix NIR validation when lowering polygon stipple
3225*61046927SAndroid Build Coastguard Worker
3226*61046927SAndroid Build Coastguard WorkerLucas Stach (19):
3227*61046927SAndroid Build Coastguard Worker
3228*61046927SAndroid Build Coastguard Worker- etnaviv: stop leaking the dummy texure descriptor BO
3229*61046927SAndroid Build Coastguard Worker- gallium/dri: allow create image for formats that only support SV or RT binding
3230*61046927SAndroid Build Coastguard Worker- etnaviv: drm: fix BO refcount race
3231*61046927SAndroid Build Coastguard Worker- etnaviv: blt: properly program surface TS offset for clears
3232*61046927SAndroid Build Coastguard Worker- etnaviv: update headers from rnndb
3233*61046927SAndroid Build Coastguard Worker- etnaviv: tex_desc: fix TS compression enable
3234*61046927SAndroid Build Coastguard Worker- etnaviv: cosmetic etna_resource_alloc fixes
3235*61046927SAndroid Build Coastguard Worker- etnaviv: do proper cpu prep/fini when clearing allocated buffer
3236*61046927SAndroid Build Coastguard Worker- etnaviv: simplify etna_screen_bo_from_handle
3237*61046927SAndroid Build Coastguard Worker- etnaviv: pass correct layout to etna_resource_alloc for scanout resources
3238*61046927SAndroid Build Coastguard Worker- etnaviv: don't import allocated scanout resources via from_handle
3239*61046927SAndroid Build Coastguard Worker- Revert "gallium/dri: fix dri2_from_planar for multiplanar images"
3240*61046927SAndroid Build Coastguard Worker- etnaviv: emit RA_EARLY_DEPTH on dirty ZSA
3241*61046927SAndroid Build Coastguard Worker- etnaviv: flush depth cache when changing depth config
3242*61046927SAndroid Build Coastguard Worker- etnaviv: update headers from rnndb
3243*61046927SAndroid Build Coastguard Worker- etnaviv: expose shader discard usage in etna_shader_variant
3244*61046927SAndroid Build Coastguard Worker- etnaviv: rework ZSA into a derived state
3245*61046927SAndroid Build Coastguard Worker- gallium: document convention for get_handle calls on multi-planar resources
3246*61046927SAndroid Build Coastguard Worker- etnaviv: fix disabling of INT filter for real
3247*61046927SAndroid Build Coastguard Worker
3248*61046927SAndroid Build Coastguard WorkerLukas F. Hartmann (1):
3249*61046927SAndroid Build Coastguard Worker
3250*61046927SAndroid Build Coastguard Worker- etnaviv: Fix disabling early-z rejection on GC7000L (HALTI5)
3251*61046927SAndroid Build Coastguard Worker
3252*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (50):
3253*61046927SAndroid Build Coastguard Worker
3254*61046927SAndroid Build Coastguard Worker- intel/perf: fix calculation of used counter space
3255*61046927SAndroid Build Coastguard Worker- intel/perf: fix how pipeline stats are stored
3256*61046927SAndroid Build Coastguard Worker- intel/perf: streamline error handling in read_oa_samples_until
3257*61046927SAndroid Build Coastguard Worker- intel/perf: fix performance counters availability after glFinish
3258*61046927SAndroid Build Coastguard Worker- intel/perf: split load_oa_metrics
3259*61046927SAndroid Build Coastguard Worker- intel/perf: export performance counters sorted by \[group|set\] and name
3260*61046927SAndroid Build Coastguard Worker- glsl: fix crashes on out of bound matrix access using constant index
3261*61046927SAndroid Build Coastguard Worker- gitlab: ask for more detailed info about GPU
3262*61046927SAndroid Build Coastguard Worker- mesa: fix formatting of messages printed using \_mesa_log
3263*61046927SAndroid Build Coastguard Worker- anv: refresh cached current batch bo after emitting some commands
3264*61046927SAndroid Build Coastguard Worker- iris: handle os_dupfd_cloexec failure
3265*61046927SAndroid Build Coastguard Worker- iris: verify color component width in convert_fast_clear_color
3266*61046927SAndroid Build Coastguard Worker- i965: verify format width in blorp_get_client_bo
3267*61046927SAndroid Build Coastguard Worker- intel/perf: don't generate logically dead code
3268*61046927SAndroid Build Coastguard Worker- intel/compiler/test: use TEST_DEBUG env var consistently
3269*61046927SAndroid Build Coastguard Worker- intel/compiler: mark debug constant as const
3270*61046927SAndroid Build Coastguard Worker- intel/fs,vec4: remove unused assignments
3271*61046927SAndroid Build Coastguard Worker- intel: add INTEL_DEBUG=shaders
3272*61046927SAndroid Build Coastguard Worker- intel/fs: add hint how to get more info when shader validation fails
3273*61046927SAndroid Build Coastguard Worker- intel/compiler: match brw_compile\_\* declarations with their definitions
3274*61046927SAndroid Build Coastguard Worker- intel/compiler: use the same name for nir shaders in brw_compile\_\* functions
3275*61046927SAndroid Build Coastguard Worker- intel/compiler: move extern C functions out of namespace brw
3276*61046927SAndroid Build Coastguard Worker- intel/compiler: print dispatch width when shader fails to compile
3277*61046927SAndroid Build Coastguard Worker- intel/compiler: fix typo in a comment
3278*61046927SAndroid Build Coastguard Worker- anv: fix minor gen_ioctl(I915_PERF_IOCTL_CONFIG) error handling issue
3279*61046927SAndroid Build Coastguard Worker- intel/compiler: remove unused fs_validator::param_size
3280*61046927SAndroid Build Coastguard Worker- intel/compiler: initialize remaining fields of various classes
3281*61046927SAndroid Build Coastguard Worker- intel/tools: fix possible memory leak in the error path
3282*61046927SAndroid Build Coastguard Worker- intel/tools: handle ftell errors
3283*61046927SAndroid Build Coastguard Worker- intel/compiler: quiet Coverity warnings
3284*61046927SAndroid Build Coastguard Worker- intel/tools: fix possible randomly increased verbosity of error2aub
3285*61046927SAndroid Build Coastguard Worker- intel: add INTEL_DEBUG expected value in declaration
3286*61046927SAndroid Build Coastguard Worker- iris: drop likely/unlikely around INTEL_DEBUG
3287*61046927SAndroid Build Coastguard Worker- i965: drop likely/unlikely around INTEL_DEBUG
3288*61046927SAndroid Build Coastguard Worker- anv: drop likely/unlikely around INTEL_DEBUG
3289*61046927SAndroid Build Coastguard Worker- intel: drop likely/unlikely around INTEL_DEBUG
3290*61046927SAndroid Build Coastguard Worker- vulkan/wsi: fix possible random stalls in wsi_display_wait_for_event
3291*61046927SAndroid Build Coastguard Worker- intel/tools: fix invalid type in argument to printf
3292*61046927SAndroid Build Coastguard Worker- intel/genxml: don't generate identical code for different branches
3293*61046927SAndroid Build Coastguard Worker- anv: always annotate memory returned from anv_gem_mmap
3294*61046927SAndroid Build Coastguard Worker- intel: remove dead code
3295*61046927SAndroid Build Coastguard Worker- i965: remove prototypes of not-existing functions
3296*61046927SAndroid Build Coastguard Worker- intel/compiler: use C++ template instead of preprocessor
3297*61046927SAndroid Build Coastguard Worker- intel/compiler: remove branch weight heuristic
3298*61046927SAndroid Build Coastguard Worker- intel/tools: allow --color option to be used without arg
3299*61046927SAndroid Build Coastguard Worker- anv: remove dead code from anv_create_cmd_buffer
3300*61046927SAndroid Build Coastguard Worker- intel/tools: handle some failures
3301*61046927SAndroid Build Coastguard Worker- intel/tools: refactor logging to be easier to follow by static analyzers
3302*61046927SAndroid Build Coastguard Worker- intel/tools: add missing new lines to few remaining fail_if users
3303*61046927SAndroid Build Coastguard Worker- nir: handle float atomics in copy propagation pass
3304*61046927SAndroid Build Coastguard Worker
3305*61046927SAndroid Build Coastguard WorkerMarek Olšák (278):
3306*61046927SAndroid Build Coastguard Worker
3307*61046927SAndroid Build Coastguard Worker- radeonsi: enable ETC2 hw acceleration on Raven2
3308*61046927SAndroid Build Coastguard Worker- ac/gpu_info: set num_tiles_pipes on gfx10+ too
3309*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: honor a user-specified pitch on gfx10.3"
3310*61046927SAndroid Build Coastguard Worker- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
3311*61046927SAndroid Build Coastguard Worker- radeonsi: use the same units for esgs_ring_size and ngg_emit_size
3312*61046927SAndroid Build Coastguard Worker- radeonsi: increase minimum NGG vertex count requirement per workgroup on gfx 10.3
3313*61046927SAndroid Build Coastguard Worker- radeonsi: fix applying the NGG minimum vertex count requirement
3314*61046927SAndroid Build Coastguard Worker- radeonsi: don't count unusable vertices to the NGG LDS size
3315*61046927SAndroid Build Coastguard Worker- radeonsi: add a common function for getting the size of gs_ngg_scratch
3316*61046927SAndroid Build Coastguard Worker- radeonsi: remove the NGG hack decreasing LDS usage to deal with overflows
3317*61046927SAndroid Build Coastguard Worker- radeonsi: various fixes for gfx10.3
3318*61046927SAndroid Build Coastguard Worker- radeonsi: disable NGG culling on gfx10.3 because of hangs
3319*61046927SAndroid Build Coastguard Worker- radeonsi: fix compute-based culling with VERTEX_COUNTER_GDS_MODE == 1
3320*61046927SAndroid Build Coastguard Worker- compiler: add glsl_print_type
3321*61046927SAndroid Build Coastguard Worker- nir: remove nir_strip stub declaration
3322*61046927SAndroid Build Coastguard Worker- nir: handle load_input_vertex in nir_get_io_offset_src
3323*61046927SAndroid Build Coastguard Worker- nir: save IO semantics in lowered IO intrinsics
3324*61046927SAndroid Build Coastguard Worker- nir: gather all IO info from IO intrinsics
3325*61046927SAndroid Build Coastguard Worker- nir: update IO semantics in nir_io_add_const_offset_to_base
3326*61046927SAndroid Build Coastguard Worker- nir: print IO semantics (v2)
3327*61046927SAndroid Build Coastguard Worker- nir: properly identify texcoords for lowered IO in nir_lower_drawpixels
3328*61046927SAndroid Build Coastguard Worker- nir: add shader_info::io_lowered
3329*61046927SAndroid Build Coastguard Worker- nir: add interpolation qualifiers for color sysvals into shader_info
3330*61046927SAndroid Build Coastguard Worker- nir: generate lowered IO in nir_lower_passthrough_edgeflags
3331*61046927SAndroid Build Coastguard Worker- st/mesa: don't pass NIR to draw module if IO is lowered
3332*61046927SAndroid Build Coastguard Worker- st/mesa: don't generate NIR for ARB_vp/fp if NIR is not preferred
3333*61046927SAndroid Build Coastguard Worker- st/mesa: handle lowered IO in st_nir_assign_vs_in_locations
3334*61046927SAndroid Build Coastguard Worker- gallium/tgsi: add helper tgsi_get_interp_mode
3335*61046927SAndroid Build Coastguard Worker- radeonsi: fix tess levels coming as scalar arrays from SPIR-V
3336*61046927SAndroid Build Coastguard Worker- st/mesa: remove useless code for lowered IO in st_nir_assign_vs_in_locations
3337*61046927SAndroid Build Coastguard Worker- gallivm: fix build on LLVM 12 due to LLVMAddConstantPropagationPass removal
3338*61046927SAndroid Build Coastguard Worker- amd/registers: expose the canonicalize.py program as a function
3339*61046927SAndroid Build Coastguard Worker- amd/registers: sort registers by offset in json
3340*61046927SAndroid Build Coastguard Worker- amd/registers: add a script that generates json from kernel headers
3341*61046927SAndroid Build Coastguard Worker- amd/registers: add non-gfx10 register files generated from kernel headers
3342*61046927SAndroid Build Coastguard Worker- amd/registers: switch to new generated register definitions
3343*61046927SAndroid Build Coastguard Worker- nir: fix a bug in is_dual_slot in nir_io_add_const_offset_to_base
3344*61046927SAndroid Build Coastguard Worker- st/mesa: fix lowered IO - don't call st_nir_assign_vs_in_locations twice
3345*61046927SAndroid Build Coastguard Worker- radeonsi: don't crash if input_usage_mask is 0 for a VS input
3346*61046927SAndroid Build Coastguard Worker- radeonsi: get color interpolation info from shader_info
3347*61046927SAndroid Build Coastguard Worker- radeonsi: clean up code for loading VS inputs
3348*61046927SAndroid Build Coastguard Worker- ac/nir: handle all lowered IO intrinsics
3349*61046927SAndroid Build Coastguard Worker- radeonsi: lower IO intrinsics - complete rewrite of input/output scanning
3350*61046927SAndroid Build Coastguard Worker- radeonsi: remove in/out/uniform variables from NIR after lowering IO
3351*61046927SAndroid Build Coastguard Worker- radeonsi: don't lower indirect IO in GLSL
3352*61046927SAndroid Build Coastguard Worker- radeonsi: don't execute LDS stores for TCS outputs that are never read
3353*61046927SAndroid Build Coastguard Worker- radeonsi: simplify handling color interp modes in si_emit_spi_map
3354*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_selector::type)
3355*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_context::type)
3356*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (debug flags)
3357*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (si_compile_llvm)
3358*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (si_get_shader_part)
3359*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused si_shader_context::type
3360*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_dump_disassembly)
3361*61046927SAndroid Build Coastguard Worker- radeonsi: precompute si_*_descriptors_idx in si_shader_selector
3362*61046927SAndroid Build Coastguard Worker- radeonsi: change PIPE_SHADER to MESA_SHADER (si_dump_descriptors)
3363*61046927SAndroid Build Coastguard Worker- radeonsi: remove si_shader_selector::type
3364*61046927SAndroid Build Coastguard Worker- compiler: add INTERP_MODE_COLOR for radeonsi
3365*61046927SAndroid Build Coastguard Worker- radeonsi: replace TGSI_INTERPOLATE with INTERP_MODE
3366*61046927SAndroid Build Coastguard Worker- radeonsi: replace TGSI_SEMANTIC with VARYING_SLOT and FRAG_RESULT
3367*61046927SAndroid Build Coastguard Worker- radeonsi: optimize out the loop in si_get_ps_input_cntl
3368*61046927SAndroid Build Coastguard Worker- ac/llvm: fix unaligned VS input loads on gfx10.3
3369*61046927SAndroid Build Coastguard Worker- nir: get ffma support from NIR options for nir_lower_flrp
3370*61046927SAndroid Build Coastguard Worker- nir/algebraic: trivially enable existing 32-bit patterns for all bit sizes
3371*61046927SAndroid Build Coastguard Worker- nir/algebraic: add 16-bit versions of a few 32-bit patterns
3372*61046927SAndroid Build Coastguard Worker- glsl_to_nir: fix crashes with int16 shifts
3373*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant no-signed-zero-fp-math LLVM attribute
3374*61046927SAndroid Build Coastguard Worker- radeonsi: move nir_shader_compiler_options into si_screen
3375*61046927SAndroid Build Coastguard Worker- Revert "ac: generate FMA for inexact instructions for radeonsi"
3376*61046927SAndroid Build Coastguard Worker- ac/llvm: remove stub prototype for fmed3
3377*61046927SAndroid Build Coastguard Worker- ac/llvm: fix amdgcn.rcp for v2f16
3378*61046927SAndroid Build Coastguard Worker- ac/llvm: fix amdgcn.fract for v2f16
3379*61046927SAndroid Build Coastguard Worker- ac/llvm: fix amdgcn.rsq for v2f16
3380*61046927SAndroid Build Coastguard Worker- ac/llvm: fix bcsel for v2*16
3381*61046927SAndroid Build Coastguard Worker- ac/llvm: remove dead code handling for fmod
3382*61046927SAndroid Build Coastguard Worker- ac/llvm: add better code for isign
3383*61046927SAndroid Build Coastguard Worker- ac/llvm: add better code for fsign
3384*61046927SAndroid Build Coastguard Worker- ac/llvm: fix b2f for v2f16
3385*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_NEXT_SHADER
3386*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION / VS_BLIT_SGPRS_AMD
3387*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_TCS_VERTICES_OUT
3388*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_TES_POINT_MODE / TES_PRIM_MODE
3389*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_TES_SPACING
3390*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_TES_VERTEX_ORDER_CW
3391*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_GS\_\*
3392*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_CS\_\*
3393*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
3394*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
3395*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
3396*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_FS_DEPTH_LAYOUT
3397*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_CS_LOCAL_SIZE
3398*61046927SAndroid Build Coastguard Worker- radeonsi: stop using TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
3399*61046927SAndroid Build Coastguard Worker- radeonsi: remove \info::samplers_declared, image_buffers, msaa_images_declared
3400*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info::shader_buffers_declared
3401*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info::images_declared
3402*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info::const_buffers_declared
3403*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info:\*(clip|cull)\* fields
3404*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused si_shader_info::uses_(vertexid|basevertex)
3405*61046927SAndroid Build Coastguard Worker- radeonsi: merge uses_persp_opcode_interp_sample/uses_linear_opcode_interp_sample
3406*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info::uses_kill
3407*61046927SAndroid Build Coastguard Worker- radeonsi: reduce type sizes in si_shader_selector
3408*61046927SAndroid Build Coastguard Worker- radeonsi: rename num_memory_instructions -\> num_memory_stores
3409*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info::writes_memory
3410*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant GS variables in si_shader_selector
3411*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_selector::max_gs_stream
3412*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant si_shader_info::uses_derivatives
3413*61046927SAndroid Build Coastguard Worker- radeonsi: use shader_info::cs::local_size_variable to clean up some code
3414*61046927SAndroid Build Coastguard Worker- radeonsi: deduplicate setting key.mono.u.vs_export_prim_id
3415*61046927SAndroid Build Coastguard Worker- radeonsi: kill point size VS output if it's not used by the rasterizer
3416*61046927SAndroid Build Coastguard Worker- radeonsi: set outputs_written_before_ps for geometry shaders too
3417*61046927SAndroid Build Coastguard Worker- radeonsi: eliminate unused shader outputs for separate NGG geometry shaders
3418*61046927SAndroid Build Coastguard Worker- radeonsi: remove swizzle == ~0 dead code in si_llvm_load_input_gs
3419*61046927SAndroid Build Coastguard Worker- ac,radeonsi: lower 64-bit IO to 32 bits and remove all dead code
3420*61046927SAndroid Build Coastguard Worker- radeonsi: inline trivial PS functions
3421*61046927SAndroid Build Coastguard Worker- nir: add mediump flag to IO semantics
3422*61046927SAndroid Build Coastguard Worker- nir: fix lower_mediump_outputs to not require variables
3423*61046927SAndroid Build Coastguard Worker- nir/algebraic: add flrp patterns for 16 and 64 bits
3424*61046927SAndroid Build Coastguard Worker- nir/algebraic: expand existing 32-bit patterns to all bit sizes using loops
3425*61046927SAndroid Build Coastguard Worker- nir: remove redundant opcode u2ump
3426*61046927SAndroid Build Coastguard Worker- nir: enforce 32-bit src type requirement for f2fmp and i2imp
3427*61046927SAndroid Build Coastguard Worker- nir: add new mediump opcodes f2[ui]mp, i2fmp, u2fmp
3428*61046927SAndroid Build Coastguard Worker- nir/algebraic: collapse conversion opcodes (many patterns)
3429*61046927SAndroid Build Coastguard Worker- nir/algebraic: add late optimizations that optimize out mediump conversions (v3)
3430*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: don't lose exact and no_*_wrap flags
3431*61046927SAndroid Build Coastguard Worker- st/mesa: don't enable NV_copy_depth_to_color if NIR doesn't support FP64
3432*61046927SAndroid Build Coastguard Worker- nir,radeonsi: move ffma fusing to late optimizations for better codegen
3433*61046927SAndroid Build Coastguard Worker- radeonsi: clean up ffma handling
3434*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: set BIG_PAGE fields on gfx10.3"
3435*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: move L2_CACHE_CONTROL registers into si_emit_framebuffer_state"
3436*61046927SAndroid Build Coastguard Worker- radeonsi: don't lower pack for better 16-bit vectorization
3437*61046927SAndroid Build Coastguard Worker- radeonsi: set flags for FP16 in shaders
3438*61046927SAndroid Build Coastguard Worker- radeonsi: implement 16-bit FS color outputs
3439*61046927SAndroid Build Coastguard Worker- radeonsi: vectorize IO for better ALU vectorization
3440*61046927SAndroid Build Coastguard Worker- radeonsi: don't scalarize 16-bit vec2 ALU opcodes
3441*61046927SAndroid Build Coastguard Worker- radeonsi: add 16-bit ALU vectorization
3442*61046927SAndroid Build Coastguard Worker- gallium: rename PIPE_TRANSFER\_\* -\> PIPE_MAP\_\*
3443*61046927SAndroid Build Coastguard Worker- gallium: rename pipe_transfer_usage -\> pipe_map_flags
3444*61046927SAndroid Build Coastguard Worker- gallium: rename transfer flags -\> map flags in comments
3445*61046927SAndroid Build Coastguard Worker- radeon: rename RADEON_TRANSFER\_\* -\> RADEON_MAP\_\*
3446*61046927SAndroid Build Coastguard Worker- radeonsi: set TRUNC_COORD=0 for Total War: WARHAMMER to fix it
3447*61046927SAndroid Build Coastguard Worker- radeonsi: move debug options from si_disk_cache_create to si_get_ir_cache_key
3448*61046927SAndroid Build Coastguard Worker- radeonsi: remove KILL_PS_INF_INTERP/CLAMP_DIV_BY_ZERO, use screen::options
3449*61046927SAndroid Build Coastguard Worker- amd: add Dimgrey Cavefish support
3450*61046927SAndroid Build Coastguard Worker- amd: add VanGogh support
3451*61046927SAndroid Build Coastguard Worker- radeonsi: set KEEP_TOGETHER_ENABLE if needed
3452*61046927SAndroid Build Coastguard Worker- radeonsi: move binning parameters into si_screen
3453*61046927SAndroid Build Coastguard Worker- radeonsi: break a binning batch on a new PS if bins can use multiple state sets
3454*61046927SAndroid Build Coastguard Worker- radeonsi: add a tweak for PS wave CU utilization for gfx10.3
3455*61046927SAndroid Build Coastguard Worker- nir: split fuse_ffma into fuse_ffma16/32/64
3456*61046927SAndroid Build Coastguard Worker- nir: split lower_ffma into lower_ffma16/32/64
3457*61046927SAndroid Build Coastguard Worker- radeonsi: fuse or lower ffma optimally on all chips
3458*61046927SAndroid Build Coastguard Worker- nir: replace lower_ffma and fuse_ffma with has_ffma
3459*61046927SAndroid Build Coastguard Worker- radeonsi: use optimal order of operations when setting up a compute dispatch
3460*61046927SAndroid Build Coastguard Worker- radeonsi: call si_upload_graphics_shader_descriptors before the big conditional
3461*61046927SAndroid Build Coastguard Worker- radeonsi: move a displaced comment in si_draw_vbo
3462*61046927SAndroid Build Coastguard Worker- radeonsi: don't call emit_cache_flush after uploading bindless descriptors
3463*61046927SAndroid Build Coastguard Worker- radeonsi: reorganize the code around the gfx9 scissor bug
3464*61046927SAndroid Build Coastguard Worker- radeonsi: move si_upload_vertex_buffer_descriptors into si_state_draw.c
3465*61046927SAndroid Build Coastguard Worker- radeonsi: add unlikely statements into si_draw_vbo
3466*61046927SAndroid Build Coastguard Worker- radeonsi: lift the conditional for skipping si_upload_vertex_buffer_descriptors
3467*61046927SAndroid Build Coastguard Worker- radeonsi: always inline draw-related functions that have only one use
3468*61046927SAndroid Build Coastguard Worker- nir: gather indirect info from lowered IO intrinsics
3469*61046927SAndroid Build Coastguard Worker- nir: gather tess.tcs_cross_invocation info from lowered IO intrinsics
3470*61046927SAndroid Build Coastguard Worker- nir: set system_values_read for all intrinsics
3471*61046927SAndroid Build Coastguard Worker- nir: gather fs.uses_sample_qualifier from lowered IO
3472*61046927SAndroid Build Coastguard Worker- nir: fix input/output info gathering for lowered IO
3473*61046927SAndroid Build Coastguard Worker- nir: gather information about fbfetch and dual source color
3474*61046927SAndroid Build Coastguard Worker- radeonsi: fix indirect dispatches with variable block sizes
3475*61046927SAndroid Build Coastguard Worker- radeonsi: call nir_shader_gather_info after lowering and optimizing NIR
3476*61046927SAndroid Build Coastguard Worker- radeonsi: use info.system_values_read
3477*61046927SAndroid Build Coastguard Worker- radeonsi: get information about FS color outputs from shader_info directly
3478*61046927SAndroid Build Coastguard Worker- radeonsi: get input/output usage flags from shader_info directly
3479*61046927SAndroid Build Coastguard Worker- radeonsi: run NIR optimizations that glsl_to_nir runs but other places might not
3480*61046927SAndroid Build Coastguard Worker- radeonsi: assume that constant load_local_group_size has been optimized out
3481*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant variables from struct si_compute
3482*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant info.uses_fbfetch
3483*61046927SAndroid Build Coastguard Worker- gallivm: add support for lowered IO in vertex shaders
3484*61046927SAndroid Build Coastguard Worker- util: implement f16c - fast half<->float conversions
3485*61046927SAndroid Build Coastguard Worker- util: move util_half_to_float code into \_mesa_half_to_float_slow
3486*61046927SAndroid Build Coastguard Worker- util: remove util_float_to_half and util_half_to_float wrappers
3487*61046927SAndroid Build Coastguard Worker- gallium/util: remove redundant util_float_to_half_rtz
3488*61046927SAndroid Build Coastguard Worker- gallium/util: remove empty file u_half.h
3489*61046927SAndroid Build Coastguard Worker- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.
3490*61046927SAndroid Build Coastguard Worker- radeonsi: simplify NGG culling enablement and add radeonsi_shader_culling option
3491*61046927SAndroid Build Coastguard Worker- radeonsi: kill disabled clip distances and planes at per-channel granularity
3492*61046927SAndroid Build Coastguard Worker- radeonsi: move si_set_active_descriptors_for_shader into si_update_common_shader_state
3493*61046927SAndroid Build Coastguard Worker- radeonsi: use staging buffer uploads for most VRAM buffers
3494*61046927SAndroid Build Coastguard Worker- radeonsi: call nir_lower_bool_to_int32 last because it breaks nir_opt_if
3495*61046927SAndroid Build Coastguard Worker- radeonsi: restructure si_pipe_set_constant_buffer
3496*61046927SAndroid Build Coastguard Worker- mesa: factor out layout parsing for glInterleavedArrays
3497*61046927SAndroid Build Coastguard Worker- gl_marshal.py: inline print_sync_dispatch
3498*61046927SAndroid Build Coastguard Worker- driconf: force the vendor string to NVIDIA to fix viewperf energy tests
3499*61046927SAndroid Build Coastguard Worker- driconf: enable force_glsl_extensions_warn for viewperf
3500*61046927SAndroid Build Coastguard Worker- st/mesa: enable GL name reuse for queries based on the driconf option
3501*61046927SAndroid Build Coastguard Worker- util/idalloc: resize if ID is too large for reservation
3502*61046927SAndroid Build Coastguard Worker- gallium/util: add set_frontend_noop into driver_noop and u_threaded_context
3503*61046927SAndroid Build Coastguard Worker- radeonsi: remove dead variable postponed_kill
3504*61046927SAndroid Build Coastguard Worker- radeonsi: implement GL_INTEL_blackhole_render
3505*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: don't call memcpy in tc_set_constant_buffer
3506*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: always flush asynchronously if requested
3507*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: fix use-after-free in transfer_unmap
3508*61046927SAndroid Build Coastguard Worker- util: implement F16C using inline assembly on x86_64
3509*61046927SAndroid Build Coastguard Worker- util: move util_half_to_float code into \_mesa_half_to_float_slow
3510*61046927SAndroid Build Coastguard Worker- util: remove util_float_to_half and util_half_to_float wrappers
3511*61046927SAndroid Build Coastguard Worker- gallium/util: remove redundant util_float_to_half_rtz
3512*61046927SAndroid Build Coastguard Worker- gallium/util: remove empty file u_half.h
3513*61046927SAndroid Build Coastguard Worker- mesa: don't use GET_DISPATCH because it doesn't work with glthread
3514*61046927SAndroid Build Coastguard Worker- mesa: remove api_loopback to remove call indirections
3515*61046927SAndroid Build Coastguard Worker- glthread: handle glInterleavedArrays
3516*61046927SAndroid Build Coastguard Worker- nir/algebraic: always lower idiv to shifts if bitops are allowed
3517*61046927SAndroid Build Coastguard Worker- util: add \_mesa_set_create_u32_keys where keys are not pointers
3518*61046927SAndroid Build Coastguard Worker- nir: add new helper passes that lower uniforms to literals
3519*61046927SAndroid Build Coastguard Worker- gallium: add pipe_context::set_inlinable_constants
3520*61046927SAndroid Build Coastguard Worker- st/mesa: pass inlinable uniforms to drivers if they requested it
3521*61046927SAndroid Build Coastguard Worker- ac/surface: fix valgrind warnings in DCC retile tile lookups
3522*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rework the VM alignment optimizations
3523*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: apply the VM alignment optimization to the physical alignment too
3524*61046927SAndroid Build Coastguard Worker- radeonsi: update the DMA perf test
3525*61046927SAndroid Build Coastguard Worker- radeonsi: disable SDMA on gfx6-7 and gfx10.3 to decrease CPU overhead
3526*61046927SAndroid Build Coastguard Worker- Revert "radeonsi/gfx10: disable vertex grouping"
3527*61046927SAndroid Build Coastguard Worker- radeonsi: don't disable NGG culling on gfx10.3
3528*61046927SAndroid Build Coastguard Worker- radeonsi: enable NGG culling by default on gfx10.3 dGPUs
3529*61046927SAndroid Build Coastguard Worker- radeonsi: optimize out LDS bank conflicts in the NGG culling shader
3530*61046927SAndroid Build Coastguard Worker- radeonsi: remove indirection when loading position at the end for NGG culling
3531*61046927SAndroid Build Coastguard Worker- radeonsi: write VS/TES system values into LDS after culling
3532*61046927SAndroid Build Coastguard Worker- radeonsi: pack LDS better for NGG culling
3533*61046927SAndroid Build Coastguard Worker- radeonsi: tweak LATE_ALLOC_GS numbers for faster NGG culling
3534*61046927SAndroid Build Coastguard Worker- radeonsi: enable NGG on Navi14 PRO cards
3535*61046927SAndroid Build Coastguard Worker- radeonsi: enable NGG culling by default on Navi1x PRO cards
3536*61046927SAndroid Build Coastguard Worker- ac/llvm: don't lower bool to int32, switch to native i1 bool
3537*61046927SAndroid Build Coastguard Worker- amd: update addrlib
3538*61046927SAndroid Build Coastguard Worker- nir: consider load_color intrinsics as both inputs and sysval in gathering
3539*61046927SAndroid Build Coastguard Worker- Revert "st/mesa: don't pass NIR to draw module if IO is lowered"
3540*61046927SAndroid Build Coastguard Worker- st/mesa: make sure prog->info is up to date for NIR (v2)
3541*61046927SAndroid Build Coastguard Worker- amd: regenerate gfx103.json from kernel headers
3542*61046927SAndroid Build Coastguard Worker- amd: correct typos in gfx10-rsrc.json
3543*61046927SAndroid Build Coastguard Worker- amd: update gfx10-rsrc.json for gfx10.3
3544*61046927SAndroid Build Coastguard Worker- amd: replace 0x028848 with the register definition
3545*61046927SAndroid Build Coastguard Worker- amd: print NUM_PKRS with AMD_DEBUG=info on gfx10.3
3546*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: use staging buffer uploads for most VRAM buffers"
3547*61046927SAndroid Build Coastguard Worker- util: remove unused util_get_L3_for_pinned_thread
3548*61046927SAndroid Build Coastguard Worker- util: consolidate thread_get_time functions
3549*61046927SAndroid Build Coastguard Worker- st/mesa: remove random L3 pinning heuristic for glthread
3550*61046927SAndroid Build Coastguard Worker- util: add util_set_thread_affinity helpers including Windows support
3551*61046927SAndroid Build Coastguard Worker- util: add util_get_current_cpu using sched_getcpu and Windows equivalent
3552*61046927SAndroid Build Coastguard Worker- util: completely rewrite and do AMD Zen L3 cache pinning correctly
3553*61046927SAndroid Build Coastguard Worker- glthread: pin driver threads to the same L3 as the main thread regularly
3554*61046927SAndroid Build Coastguard Worker- radeonsi: implement inlinable uniforms
3555*61046927SAndroid Build Coastguard Worker- gallium: move pipe_draw_info::start/count to the beginning and pad empty space
3556*61046927SAndroid Build Coastguard Worker- gallium: add pipe_context::multi_draw
3557*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove incorrect assertion check against max_check_space_size
3558*61046927SAndroid Build Coastguard Worker- radeonsi: add num_draws parameter into si_need_gfx_cs_space
3559*61046927SAndroid Build Coastguard Worker- radeonsi don't get count from pipe_draw_info in si_num_prims_for_vertices
3560*61046927SAndroid Build Coastguard Worker- radeonsi: don't check info->count == 0
3561*61046927SAndroid Build Coastguard Worker- radeonsi: implement multi_draw but supporting only 1 draw
3562*61046927SAndroid Build Coastguard Worker- radeonsi: add support for multi draws
3563*61046927SAndroid Build Coastguard Worker- radeonsi: set NOT_EOP for back-to-back draws on gfx10+
3564*61046927SAndroid Build Coastguard Worker- radeonsi: implement multi_draw for compute-based primitive culling
3565*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: move a structure up to be used later
3566*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: merge consecutive draw calls within batches
3567*61046927SAndroid Build Coastguard Worker- st/mesa: fix use-after-free when updating shader info in st_link_nir
3568*61046927SAndroid Build Coastguard Worker- radeonsi: fix min_direct_count value
3569*61046927SAndroid Build Coastguard Worker- radeonsi: do VGT_FLUSH when switching NGG -\> legacy on Sienna Cichlid
3570*61046927SAndroid Build Coastguard Worker- radeonsi: only do VGT_FLUSH for fast launch if previous draw was normal launch
3571*61046927SAndroid Build Coastguard Worker- radeonsi: determine correctly if switching from normal launch to fast launch
3572*61046927SAndroid Build Coastguard Worker- radeonsi: add options.inline_uniforms to the shader cache key
3573*61046927SAndroid Build Coastguard Worker- ac: fix detection of Pro graphics
3574*61046927SAndroid Build Coastguard Worker- ac: fix min/max_good_num_cu_per_sa on gfx10.3 with disabled SEs
3575*61046927SAndroid Build Coastguard Worker- radeonsi: fix NGG streamout regression
3576*61046927SAndroid Build Coastguard Worker- radeonsi: fix scan_instruction for bindless inc_wrap/dec_wrap atomics
3577*61046927SAndroid Build Coastguard Worker- nir: fix gathering TCS cross invocation access with lowered IO
3578*61046927SAndroid Build Coastguard Worker- nir: fix gathering patch IO usage with lowered IO
3579*61046927SAndroid Build Coastguard Worker- ac/nir: fix a typo in ac_are_tessfactors_def_in_all_invocs
3580*61046927SAndroid Build Coastguard Worker- mesa: call FLUSH_VERTICES before changing sampler uniforms
3581*61046927SAndroid Build Coastguard Worker- st/mesa: fix uninitialized/random clip plane state vars in lower_ucp
3582*61046927SAndroid Build Coastguard Worker- radeonsi: fix a memory leak in si_create_dcc_retile_cs
3583*61046927SAndroid Build Coastguard Worker- radeonsi: fix a nasty bug in si_pm4.c
3584*61046927SAndroid Build Coastguard Worker- radeonsi: disable WGP mode on gfx10.3 to prevent hangs
3585*61046927SAndroid Build Coastguard Worker
3586*61046927SAndroid Build Coastguard WorkerMarek Vasut (2):
3587*61046927SAndroid Build Coastguard Worker
3588*61046927SAndroid Build Coastguard Worker- etnaviv: Remove etna_resource_get_status()
3589*61046927SAndroid Build Coastguard Worker- etnaviv: Add lock around pending_ctx
3590*61046927SAndroid Build Coastguard Worker
3591*61046927SAndroid Build Coastguard WorkerMarijn Suijten (5):
3592*61046927SAndroid Build Coastguard Worker
3593*61046927SAndroid Build Coastguard Worker- util: Makefile.sources: Add disk_cache_os.{c,h}
3594*61046927SAndroid Build Coastguard Worker- android: gallium/auxiliary: Deduplicate nir_to_tgsi.c inclusion
3595*61046927SAndroid Build Coastguard Worker- scons: gallium/auxiliary: Unconditionally compile NIR regardless of LLVM
3596*61046927SAndroid Build Coastguard Worker- android: panfrost: Move nir_undef_to_zero to util
3597*61046927SAndroid Build Coastguard Worker- android: freedreno: Add freedreno_dev_info.[ch\] to Makefile.sources
3598*61046927SAndroid Build Coastguard Worker
3599*61046927SAndroid Build Coastguard WorkerMark Janes (2):
3600*61046927SAndroid Build Coastguard Worker
3601*61046927SAndroid Build Coastguard Worker- intel/fs: Assert if lower_source_modifiers converts 32x16 to 32x32 multiplication
3602*61046927SAndroid Build Coastguard Worker- intel/fs: work around gen12 lower-precision source modifier limitation
3603*61046927SAndroid Build Coastguard Worker
3604*61046927SAndroid Build Coastguard WorkerMark Menzynski (5):
3605*61046927SAndroid Build Coastguard Worker
3606*61046927SAndroid Build Coastguard Worker- nv50/ir: Use a bit field in info_out structure
3607*61046927SAndroid Build Coastguard Worker- nv50/ir: Add nv50_ir_prog_info_out serialize and deserialize
3608*61046927SAndroid Build Coastguard Worker- nv50/ir: Add prog_info_out print
3609*61046927SAndroid Build Coastguard Worker- nv50/ir: Add nv50_ir_prog_info serialize
3610*61046927SAndroid Build Coastguard Worker- nvc0: Add shader disk caching
3611*61046927SAndroid Build Coastguard Worker
3612*61046927SAndroid Build Coastguard WorkerMartin Peres (11):
3613*61046927SAndroid Build Coastguard Worker
3614*61046927SAndroid Build Coastguard Worker- driconf: bump the maximum string size from 25 to 1024
3615*61046927SAndroid Build Coastguard Worker- driconf: initialize the option value before using it
3616*61046927SAndroid Build Coastguard Worker- dri/DRI2ConfigQueryExtension: add support for string options
3617*61046927SAndroid Build Coastguard Worker- glx/extensions: split set_glx_extension into find\_ and set\_
3618*61046927SAndroid Build Coastguard Worker- glx: stop using hardcoded array sizes for bitfields
3619*61046927SAndroid Build Coastguard Worker- glx: initial plumbing to let users force-enable/disable extensions
3620*61046927SAndroid Build Coastguard Worker- glx: let users force-enable/disable indirect GL extensions
3621*61046927SAndroid Build Coastguard Worker- driconf: add a way to override GLX extensions
3622*61046927SAndroid Build Coastguard Worker- driconf: add a way to override indirect-GL extensions
3623*61046927SAndroid Build Coastguard Worker- driconf: disable GLX_OML_swap_method by default on Brink
3624*61046927SAndroid Build Coastguard Worker- driconf: allow higher compat version for Brink
3625*61046927SAndroid Build Coastguard Worker
3626*61046927SAndroid Build Coastguard WorkerMatt Turner (3):
3627*61046927SAndroid Build Coastguard Worker
3628*61046927SAndroid Build Coastguard Worker- intel/tools: Disassemble WAIT's argument as a destination
3629*61046927SAndroid Build Coastguard Worker- Revert F16C series (MR 6774)
3630*61046927SAndroid Build Coastguard Worker- glcpp: Handle bison-3.6 error message changes
3631*61046927SAndroid Build Coastguard Worker
3632*61046927SAndroid Build Coastguard WorkerMauro Rossi (28):
3633*61046927SAndroid Build Coastguard Worker
3634*61046927SAndroid Build Coastguard Worker- android: panfrost: Rename encoder/ to lib/
3635*61046927SAndroid Build Coastguard Worker- android: panfrost: Move pandecode into lib/
3636*61046927SAndroid Build Coastguard Worker- android: pan/mdg: Separate disassembler and compiler targets
3637*61046927SAndroid Build Coastguard Worker- android: pan/bi: Separate disasm/compiler targets
3638*61046927SAndroid Build Coastguard Worker- android: panfrost: Redirect cmdstream includes through GenXML
3639*61046927SAndroid Build Coastguard Worker- android: panfrost/bifrost: add libpanfrost_lib static dependency
3640*61046927SAndroid Build Coastguard Worker- android: panfrost: Redirect cmdstream includes through GenXML (v2)
3641*61046927SAndroid Build Coastguard Worker- android: util/format: fix generated sources rules
3642*61046927SAndroid Build Coastguard Worker- android: amd/registers: switch to new generated register definitions
3643*61046927SAndroid Build Coastguard Worker- android: util: fix missing include path
3644*61046927SAndroid Build Coastguard Worker- android: nv50/ir: Add nv50_ir_prog_info_out serialize and deserialize
3645*61046927SAndroid Build Coastguard Worker- android: freedreno: Implement pipe screen's get_device/driver_uuid()
3646*61046927SAndroid Build Coastguard Worker- android: freedreno/common: add libmesa_git_sha1 static dependency
3647*61046927SAndroid Build Coastguard Worker- egl/android: HAVE_DRM_GRALLOC path fixes (v2)
3648*61046927SAndroid Build Coastguard Worker- android: aco/isel: Move context initialization code to a dedicated file
3649*61046927SAndroid Build Coastguard Worker- android: pan/bi: Use new disassembler
3650*61046927SAndroid Build Coastguard Worker- android: pan/bi: Use new packing
3651*61046927SAndroid Build Coastguard Worker- android: pan/bi: fix typo in bifrost_gen_disasm.c gen rules
3652*61046927SAndroid Build Coastguard Worker- android: gallium/iris: cleanup iris_driinfo.h gen rules
3653*61046927SAndroid Build Coastguard Worker- android: gallium/radeonsi: cleanup si_driinfo.h gen rules
3654*61046927SAndroid Build Coastguard Worker- android: gallium/virgl: cleanup virgl_driinfo.h gen rules
3655*61046927SAndroid Build Coastguard Worker- android: util: add log.c to Makefile.sources
3656*61046927SAndroid Build Coastguard Worker- android: pan/bi: Use new disassembler (v2)
3657*61046927SAndroid Build Coastguard Worker- android: panfrost: use python3 for generated sources rules
3658*61046927SAndroid Build Coastguard Worker- android: util: Move xxd.py to util
3659*61046927SAndroid Build Coastguard Worker- android: util,ac,aco,radv: Cross-platform memstream API
3660*61046927SAndroid Build Coastguard Worker- android: fix libsync dependencies (v2)
3661*61046927SAndroid Build Coastguard Worker- android: aco: add aco_form_hard_clauses.cpp to Makefile.sources
3662*61046927SAndroid Build Coastguard Worker
3663*61046927SAndroid Build Coastguard WorkerMichael Olbrich (1):
3664*61046927SAndroid Build Coastguard Worker
3665*61046927SAndroid Build Coastguard Worker- meson.build: xxf86vm is not needed for -Dglx-direct=false
3666*61046927SAndroid Build Coastguard Worker
3667*61046927SAndroid Build Coastguard WorkerMichael Tretter (2):
3668*61046927SAndroid Build Coastguard Worker
3669*61046927SAndroid Build Coastguard Worker- etnaviv: fix comment for source of etna_mesa_debug
3670*61046927SAndroid Build Coastguard Worker- etnaviv: free tgsi tokens when shader state is deleted
3671*61046927SAndroid Build Coastguard Worker
3672*61046927SAndroid Build Coastguard WorkerMichel Dänzer (31):
3673*61046927SAndroid Build Coastguard Worker
3674*61046927SAndroid Build Coastguard Worker- ci: Fix up rules for post-merge / main project branch pipelines
3675*61046927SAndroid Build Coastguard Worker- ci: Create test-docs job in mesa/mesa pipelines for MRs
3676*61046927SAndroid Build Coastguard Worker- ci: Don't exclude "success" job from mesa/mesa pipelines for MRs
3677*61046927SAndroid Build Coastguard Worker- ci: Restrict "success" job to pipelines for MRs
3678*61046927SAndroid Build Coastguard Worker- ci: Do not create manual test-docs job in post-merge pipelines
3679*61046927SAndroid Build Coastguard Worker- ci: Remove any existing results directory before running piglit
3680*61046927SAndroid Build Coastguard Worker- ci: Add "is scheduled pipeline" YAML anchor
3681*61046927SAndroid Build Coastguard Worker- ci: Add "is master branch of main project" YAML anchor
3682*61046927SAndroid Build Coastguard Worker- ci: Add "is pre-merge pipeline for Marge Bot" YAML anchor
3683*61046927SAndroid Build Coastguard Worker- ci: Add "is post-merge pipeline, not for Marge Bot" YAML anchor
3684*61046927SAndroid Build Coastguard Worker- ci: Add "is forked branch or pre-merge pipeline" YAML anchor
3685*61046927SAndroid Build Coastguard Worker- ci: Add "is forked branch" YAML anchor
3686*61046927SAndroid Build Coastguard Worker- ci: Add "is post-merge pipeline" YAML anchor
3687*61046927SAndroid Build Coastguard Worker- ci: Add "is pre-merge pipeline" YAML anchor
3688*61046927SAndroid Build Coastguard Worker- ci: Add "is for Marge Bot" YAML anchor
3689*61046927SAndroid Build Coastguard Worker- ci: Always use CI_PROJECT_NAMESPACE instead of CI_PROJECT_PATH
3690*61046927SAndroid Build Coastguard Worker- ci: Prevent pages job from running in pre-merge pipelines
3691*61046927SAndroid Build Coastguard Worker- ci: Don't create test-docs job if the pages one exists in the pipeline
3692*61046927SAndroid Build Coastguard Worker- ci: Use ignore_scheduled_pipelines anchor in .radeonsi-rules
3693*61046927SAndroid Build Coastguard Worker- gallium: Make pipe_viewport_state swizzle_x/y/z/w bit-fields 8 bits wide
3694*61046927SAndroid Build Coastguard Worker- ci: Move test-docs job to deploy stage
3695*61046927SAndroid Build Coastguard Worker- ci: Add empty needs: to pages job
3696*61046927SAndroid Build Coastguard Worker- ci: Add jobs running ci-fairy checks
3697*61046927SAndroid Build Coastguard Worker- loader/dri3: Only allocate additional buffers if needed
3698*61046927SAndroid Build Coastguard Worker- loader/dri3: Keep current number of back buffers if frame was skipped
3699*61046927SAndroid Build Coastguard Worker- loader/dri3: Allocate up to 4 back buffers for page flips
3700*61046927SAndroid Build Coastguard Worker- ci: Add "check mr" job to needs: of build jobs
3701*61046927SAndroid Build Coastguard Worker- ci: Run git_archive job if all_paths matches
3702*61046927SAndroid Build Coastguard Worker- i965/bufmgr: Handle NULL bufmgr in brw_bufmgr_get_for_fd
3703*61046927SAndroid Build Coastguard Worker- iris/bufmgr: Handle NULL bufmgr in iris_bufmgr_get_for_fd
3704*61046927SAndroid Build Coastguard Worker- ac: Don't negate strstr return values in ac_query_gpu_info
3705*61046927SAndroid Build Coastguard Worker
3706*61046927SAndroid Build Coastguard WorkerMichel Zou (9):
3707*61046927SAndroid Build Coastguard Worker
3708*61046927SAndroid Build Coastguard Worker- swr: fix build with mingw
3709*61046927SAndroid Build Coastguard Worker- swr: missing \_BitScanForward64 on 32 bits win
3710*61046927SAndroid Build Coastguard Worker- swr: fix \_BitScanForward64 on unix
3711*61046927SAndroid Build Coastguard Worker- util: drop non-posix header fnmatch
3712*61046927SAndroid Build Coastguard Worker- lavapipe: fix usleep usage in lvp_device
3713*61046927SAndroid Build Coastguard Worker- wsi: move drm code to wsi_common_drm.c
3714*61046927SAndroid Build Coastguard Worker- gallium: use libpipe_loader_links
3715*61046927SAndroid Build Coastguard Worker- lavapipe: configure suffix in icd json
3716*61046927SAndroid Build Coastguard Worker- util: use dllexport for mingw too
3717*61046927SAndroid Build Coastguard Worker
3718*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (118):
3719*61046927SAndroid Build Coastguard Worker
3720*61046927SAndroid Build Coastguard Worker- zink: basic primitive restart support for strip/fan topologies
3721*61046927SAndroid Build Coastguard Worker- zink: move 8bit index handling out of u_primconvert path
3722*61046927SAndroid Build Coastguard Worker- zink: use util_draw_vbo_without_prim_restart for unsupported prim modes
3723*61046927SAndroid Build Coastguard Worker- zink: set primitive restart cap
3724*61046927SAndroid Build Coastguard Worker- zink: move shader state methods for pipe_context into zink_program.c
3725*61046927SAndroid Build Coastguard Worker- zink: adjust zink_shader struct to contain full streamout info
3726*61046927SAndroid Build Coastguard Worker- zink: refcount zink_gfx_program objects
3727*61046927SAndroid Build Coastguard Worker- zink: split up creating zink_shader objects and VkShaderModule objects
3728*61046927SAndroid Build Coastguard Worker- zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPES - 1 everywhere
3729*61046927SAndroid Build Coastguard Worker- zink: start using per-stage flags for new shaders, refcount shader modules
3730*61046927SAndroid Build Coastguard Worker- zink: always compile shaders in pipeline order
3731*61046927SAndroid Build Coastguard Worker- zink: rename zink_gfx_program::stages to 'modules'
3732*61046927SAndroid Build Coastguard Worker- gallium: add pipe_transfer_usage for z/s only mappings
3733*61046927SAndroid Build Coastguard Worker- gallium/u_transfer_helper: add util functions for doing deinterleaving during map
3734*61046927SAndroid Build Coastguard Worker- zink: print error when getprocaddr fails for extension functions
3735*61046927SAndroid Build Coastguard Worker- zink: change pipeline hashes to index based on vk primitive type
3736*61046927SAndroid Build Coastguard Worker- zink: handle more draw modes
3737*61046927SAndroid Build Coastguard Worker- zink: invalidate pipeline hash on more changes
3738*61046927SAndroid Build Coastguard Worker- zink: use u_transfer_helper to split/merge interleaved depth/stencil formats
3739*61046927SAndroid Build Coastguard Worker- zink: add note about buffer<->image copy functions not handling multisample
3740*61046927SAndroid Build Coastguard Worker- zink: generically handle matrix types
3741*61046927SAndroid Build Coastguard Worker- anv: improve error message when failing to open device path
3742*61046927SAndroid Build Coastguard Worker- anv: assert that the target bo is valid when adding a reloc list
3743*61046927SAndroid Build Coastguard Worker- zink: use correct value for color buffer sample count when creating renderpass
3744*61046927SAndroid Build Coastguard Worker- zink: use correct number of samples on framebuffer in set_framebuffer_state
3745*61046927SAndroid Build Coastguard Worker- zink: use correct layer count when creating framebuffer
3746*61046927SAndroid Build Coastguard Worker- zink: clamp min created fb size to 1x1
3747*61046927SAndroid Build Coastguard Worker- zink: verify that src and dst aspects are the same in resource_copy_region hook
3748*61046927SAndroid Build Coastguard Worker- zink: implement ARB_instanced_arrays
3749*61046927SAndroid Build Coastguard Worker- zink: move viewport count to zink_gfx_pipeline_state
3750*61046927SAndroid Build Coastguard Worker- zink: set multiviewport cap in ntv when gl_ViewportIndex is a written output
3751*61046927SAndroid Build Coastguard Worker- zink: correctly set up fb-sized scissors for each viewport
3752*61046927SAndroid Build Coastguard Worker- zink: apply viewport count when creating pipelines
3753*61046927SAndroid Build Coastguard Worker- zink: reorder create_stream_output_target to fix failure case leak
3754*61046927SAndroid Build Coastguard Worker- zink: combine all surface layout-setting for src/dst into util function
3755*61046927SAndroid Build Coastguard Worker- zink: unify all occurrences of waiting on a fence
3756*61046927SAndroid Build Coastguard Worker- zink: correctly handle ARB_arrays_of_arrays in ntv for samplers
3757*61046927SAndroid Build Coastguard Worker- zink: run nir_lower_uniforms_to_ubo conditionally
3758*61046927SAndroid Build Coastguard Worker- zink: fix shader buffer size caps to use 65536
3759*61046927SAndroid Build Coastguard Worker- zink: always emit descriptor set 0 in ntv
3760*61046927SAndroid Build Coastguard Worker- zink: emit ubo variables sized based on the overall ubo block size
3761*61046927SAndroid Build Coastguard Worker- zink: don't emit ubos or bindings for ubo variables
3762*61046927SAndroid Build Coastguard Worker- zink: correctly set up ubo bindings and buffer indices
3763*61046927SAndroid Build Coastguard Worker- zink: use sizeof(vec4) multiplier for nir_lower_uniforms_to_ubo
3764*61046927SAndroid Build Coastguard Worker- zink: hook up driconf
3765*61046927SAndroid Build Coastguard Worker- xmlconfig: fix scandir_filter
3766*61046927SAndroid Build Coastguard Worker- zink: handle timestamp queries
3767*61046927SAndroid Build Coastguard Worker- zink: handle TIME_ELAPSED queries
3768*61046927SAndroid Build Coastguard Worker- zink: add pipe_context::get_timestamp hook
3769*61046927SAndroid Build Coastguard Worker- zink: enable pipe caps for ARB_timer_query
3770*61046927SAndroid Build Coastguard Worker- anv: remove VkPipelineCacheCreateInfo::flags assert
3771*61046927SAndroid Build Coastguard Worker- radv: remove VkPipelineCacheCreateInfo::flags assert
3772*61046927SAndroid Build Coastguard Worker- util/hash_table: add function for reserving size in a hash table
3773*61046927SAndroid Build Coastguard Worker- zink: enable VK_KHR_vulkan_memory_model extension
3774*61046927SAndroid Build Coastguard Worker- zink: add VK_EXT_custom_border_color
3775*61046927SAndroid Build Coastguard Worker- zink: support VK_EXT_blend_operation_advanced
3776*61046927SAndroid Build Coastguard Worker- zink: support VK_EXT_extended_dynamic_state
3777*61046927SAndroid Build Coastguard Worker- zink: add VK_EXT_pipeline_creation_cache_control
3778*61046927SAndroid Build Coastguard Worker- zink: enable VK_EXT_shader_stencil_export
3779*61046927SAndroid Build Coastguard Worker- zink: ARB_uniform_buffer_object is now implemented, so add cap and feature doc
3780*61046927SAndroid Build Coastguard Worker- glsl: fix up location setting for variables pointing to a UBO's base
3781*61046927SAndroid Build Coastguard Worker- nir: update ubo locations in nir_lower_uniforms_to_ubo
3782*61046927SAndroid Build Coastguard Worker- zink: add a mechanism to track current resource usage in batches
3783*61046927SAndroid Build Coastguard Worker- zink: optimize transfer_map for resources with pending reads/writes
3784*61046927SAndroid Build Coastguard Worker- zink: add more explicit fencing for transfer maps
3785*61046927SAndroid Build Coastguard Worker- zink: explicitly flag fb attachments as being written to in render passes
3786*61046927SAndroid Build Coastguard Worker- zink: don't leak sampler view textures
3787*61046927SAndroid Build Coastguard Worker- zink: redo slot mapping again for the last time really I mean it
3788*61046927SAndroid Build Coastguard Worker- zink: export PIPE_CAP_MAX*_VARYINGS values
3789*61046927SAndroid Build Coastguard Worker- zink: unify code for emitting named uint-based variable instructions
3790*61046927SAndroid Build Coastguard Worker- glsl: more accurately handle swizzle in 64bit varying split with no left value
3791*61046927SAndroid Build Coastguard Worker- zink: increase descriptor pool sizes for other descriptor types we'll be using
3792*61046927SAndroid Build Coastguard Worker- zink: implement ARB_texture_buffer_object
3793*61046927SAndroid Build Coastguard Worker- zink: ensure resource tracking for sampler buffers in render batches
3794*61046927SAndroid Build Coastguard Worker- zink: assert valid format in zink_create_sampler_view()
3795*61046927SAndroid Build Coastguard Worker- zink: handle null attachment for ARB_texture_buffer_object samplers
3796*61046927SAndroid Build Coastguard Worker- zink: add VK_BUFFER_USAGE_INDEX_BUFFER_BIT to vertex buffer creation
3797*61046927SAndroid Build Coastguard Worker- zink: add last few format maps for ARB_vertex_type_2_10_10_10_rev
3798*61046927SAndroid Build Coastguard Worker- zink: fix stencil wrapping
3799*61046927SAndroid Build Coastguard Worker- zink: add some spirv_builder functions we'll be using for geometry shaders
3800*61046927SAndroid Build Coastguard Worker- zink: handle shader io vars more generically for use with gs
3801*61046927SAndroid Build Coastguard Worker- zink: add ntv handling for geometry shader variables
3802*61046927SAndroid Build Coastguard Worker- zink: re-transform gl_Position for gs input
3803*61046927SAndroid Build Coastguard Worker- zink: add handling for gs in ntv
3804*61046927SAndroid Build Coastguard Worker- zink: remove ADJACENCY prim types from primconvert path
3805*61046927SAndroid Build Coastguard Worker- zink: round out handling for streamout buffer stride setting during draw
3806*61046927SAndroid Build Coastguard Worker- zink: add gallium handling for geometry shaders
3807*61046927SAndroid Build Coastguard Worker- zink: enable gs pipe caps
3808*61046927SAndroid Build Coastguard Worker- zink: bump to glsl 1.40
3809*61046927SAndroid Build Coastguard Worker- zink: mark off GL 3.1 as done in features.txt
3810*61046927SAndroid Build Coastguard Worker- zink: GLSL 1.50
3811*61046927SAndroid Build Coastguard Worker- zink: set 3.2 complete in features.txt
3812*61046927SAndroid Build Coastguard Worker- zink: bump GLSL to 3.30
3813*61046927SAndroid Build Coastguard Worker- zink: set 3.3 complete in features.txt
3814*61046927SAndroid Build Coastguard Worker- zink: implement ARB_draw_indirect
3815*61046927SAndroid Build Coastguard Worker- zink: add helper for vec-type input variables in ntv
3816*61046927SAndroid Build Coastguard Worker- zink: add ntv handling for ARB_sample_shading
3817*61046927SAndroid Build Coastguard Worker- zink: add a pipe_context::get_sample_position hook
3818*61046927SAndroid Build Coastguard Worker- zink: mark ARB_sample_shading as supported
3819*61046927SAndroid Build Coastguard Worker- doc/features: remove zink entries for GL 3.3 items
3820*61046927SAndroid Build Coastguard Worker- zink: deduplicate some query result code
3821*61046927SAndroid Build Coastguard Worker- zink: more correctly handle PIPE_QUERY_PRIMITIVES_GENERATED queries
3822*61046927SAndroid Build Coastguard Worker- zink: also create an xfb query for every primitives generated query
3823*61046927SAndroid Build Coastguard Worker- zink: store batch id onto query object at time of start
3824*61046927SAndroid Build Coastguard Worker- zink: fixup gs/xfb tracking for primitives generated queries
3825*61046927SAndroid Build Coastguard Worker- zink: rework query overflow handling
3826*61046927SAndroid Build Coastguard Worker- zink: always use query->type for starting/stopping xfb queries
3827*61046927SAndroid Build Coastguard Worker- zink: always reset query pools on next query begin
3828*61046927SAndroid Build Coastguard Worker- zink: add pass for lowering dynamic ubo/ssbo block indexing to constants
3829*61046927SAndroid Build Coastguard Worker- zink: break up dynamic access lowering
3830*61046927SAndroid Build Coastguard Worker- util/threaded_context: use driver's buffer alignment for staging transfers
3831*61046927SAndroid Build Coastguard Worker- nir/clip_disable: write 0s instead of undefs for disabled clip planes
3832*61046927SAndroid Build Coastguard Worker- nir/clip_disable: try for better no-op
3833*61046927SAndroid Build Coastguard Worker- nir/clip_disable: handle 2x vec4 case
3834*61046927SAndroid Build Coastguard Worker- zink: implement ARB_texture_query_lod
3835*61046927SAndroid Build Coastguard Worker- zink: use same function for all pipe_context::delete_*_state shader methods
3836*61046927SAndroid Build Coastguard Worker- zink: add a quadop function in spirv_builder
3837*61046927SAndroid Build Coastguard Worker- zink: add some spirv builder functions for barriers
3838*61046927SAndroid Build Coastguard Worker
3839*61046927SAndroid Build Coastguard WorkerNanley Chery (46):
3840*61046927SAndroid Build Coastguard Worker
3841*61046927SAndroid Build Coastguard Worker- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
3842*61046927SAndroid Build Coastguard Worker- iris: Don't call SET_TILING for dmabuf imports
3843*61046927SAndroid Build Coastguard Worker- iris: Make iris_bo_import_dmabuf take a modifier
3844*61046927SAndroid Build Coastguard Worker- iris: Drop iris_resource_alloc_separate_aux
3845*61046927SAndroid Build Coastguard Worker- iris: Drop unused resource allocation optimization
3846*61046927SAndroid Build Coastguard Worker- iris: Drop old comment on clear color BO allocation
3847*61046927SAndroid Build Coastguard Worker- iris: Move size/offset calculations out of configure_aux
3848*61046927SAndroid Build Coastguard Worker- iris: Add and use iris_resource_configure_main
3849*61046927SAndroid Build Coastguard Worker- iris: Drop buffer support in resource_from_handle
3850*61046927SAndroid Build Coastguard Worker- gallium/dri2: Report correct YUYV and UYVY plane count
3851*61046927SAndroid Build Coastguard Worker- iris: Fix aux assertion in resource_get_handle
3852*61046927SAndroid Build Coastguard Worker- iris: Fold a condition into no_gpu for consistency
3853*61046927SAndroid Build Coastguard Worker- iris: Make iris_has_color_unresolved more generic
3854*61046927SAndroid Build Coastguard Worker- iris: Avoid resolving Z/S reads in transfer_map
3855*61046927SAndroid Build Coastguard Worker- iris: Drop a use of the need_resolve boolean
3856*61046927SAndroid Build Coastguard Worker- iris: Better determine map_would_stall for Z/S
3857*61046927SAndroid Build Coastguard Worker- gallium/dri2: Report I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS num_planes
3858*61046927SAndroid Build Coastguard Worker- gallium/dri2: Support I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS import
3859*61046927SAndroid Build Coastguard Worker- intel/isl: Describe I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS
3860*61046927SAndroid Build Coastguard Worker- intel/isl: Support ISL_AUX_USAGE_MC in surface states
3861*61046927SAndroid Build Coastguard Worker- intel/isl: Add YUV format info for the aux-map
3862*61046927SAndroid Build Coastguard Worker- st/mesa: Don't map all P01X DRM formats to P016
3863*61046927SAndroid Build Coastguard Worker- intel/common: Add get_aux_map_format_bits()
3864*61046927SAndroid Build Coastguard Worker- iris: Support planar resource imports for MC
3865*61046927SAndroid Build Coastguard Worker- intel/common: Drop unused gen_aux_map_add_image
3866*61046927SAndroid Build Coastguard Worker- iris: Support MC modifier in plane count queries
3867*61046927SAndroid Build Coastguard Worker- iris: Support I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS
3868*61046927SAndroid Build Coastguard Worker- blorp: Fix alignment test for HIZ_CCS_WT fast-clears
3869*61046927SAndroid Build Coastguard Worker- blorp: Drop trailing whitespace in blorp_clear.c
3870*61046927SAndroid Build Coastguard Worker- anv/image: Disable multi-layer CCS_E on TGL+
3871*61046927SAndroid Build Coastguard Worker- blorp: Ensure aligned HIZ_CCS_WT partial clears
3872*61046927SAndroid Build Coastguard Worker- iris: Fix a fast-clear skipping optimization
3873*61046927SAndroid Build Coastguard Worker- anv: Enable multi-layer aux-map init for HIZ+CCS
3874*61046927SAndroid Build Coastguard Worker- Revert "anv: Add driconf option to disable compression for 16bpp format"
3875*61046927SAndroid Build Coastguard Worker- iris: Add fast-clear restriction for 8bpp surfaces
3876*61046927SAndroid Build Coastguard Worker- isl: Allow CCS for 8bpp surfaces with 3+ miplevels
3877*61046927SAndroid Build Coastguard Worker- st/mesa: Add missing sentinels in format_map[\]
3878*61046927SAndroid Build Coastguard Worker- intel/isl: Drop redundant unpack of unorm channels
3879*61046927SAndroid Build Coastguard Worker- isl: Fix the aux-map encoding for D24_UNORM_X8
3880*61046927SAndroid Build Coastguard Worker- iris: Fix fast-clears of swizzled LA formats
3881*61046927SAndroid Build Coastguard Worker- iris: Fix SINT assert in convert_fast_clear_color
3882*61046927SAndroid Build Coastguard Worker- iris: Fix fast-clears of swizzled alpha formats
3883*61046927SAndroid Build Coastguard Worker- iris: Flush dmabufs during context flushes
3884*61046927SAndroid Build Coastguard Worker- mesa: Add and use \_mesa_has_depth_float_channel
3885*61046927SAndroid Build Coastguard Worker- mesa: Clamp some depth values in glClearBufferfv
3886*61046927SAndroid Build Coastguard Worker- mesa: Clamp some depth values in glClearBufferfi
3887*61046927SAndroid Build Coastguard Worker
3888*61046927SAndroid Build Coastguard WorkerNeil Roberts (3):
3889*61046927SAndroid Build Coastguard Worker
3890*61046927SAndroid Build Coastguard Worker- v3d: Make the function to set tex dirty state for a stage global
3891*61046927SAndroid Build Coastguard Worker- v3d: Split the creating of TEXTURE_SHADER_STATE into a helper function
3892*61046927SAndroid Build Coastguard Worker- v3d: Update the TEXTURE_SHADER_STATE when there’s a new buf for a tex
3893*61046927SAndroid Build Coastguard Worker
3894*61046927SAndroid Build Coastguard WorkerPhilipp Zabel (3):
3895*61046927SAndroid Build Coastguard Worker
3896*61046927SAndroid Build Coastguard Worker- meson: fix power8 option
3897*61046927SAndroid Build Coastguard Worker- gallium/dri: fix dri2_query_image for multiplanar images
3898*61046927SAndroid Build Coastguard Worker- gallium/dri: fix dri2_from_planar for multiplanar images
3899*61046927SAndroid Build Coastguard Worker
3900*61046927SAndroid Build Coastguard WorkerPierre Moreau (5):
3901*61046927SAndroid Build Coastguard Worker
3902*61046927SAndroid Build Coastguard Worker- clover/spirv: Remove unused tuple header
3903*61046927SAndroid Build Coastguard Worker- clover/spirv: Print linked SPIR-V module if asked
3904*61046927SAndroid Build Coastguard Worker- meson: Raise minimum version for SPIR-V OpenCL deps (v4)
3905*61046927SAndroid Build Coastguard Worker- clover/llvm: Use the highest supported SPIR-V version (v4)
3906*61046927SAndroid Build Coastguard Worker- clover/nir: Register callback for translation messages (v2)
3907*61046927SAndroid Build Coastguard Worker
3908*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (61):
3909*61046927SAndroid Build Coastguard Worker
3910*61046927SAndroid Build Coastguard Worker- ac/llvm: handle static/shared llvm init separately
3911*61046927SAndroid Build Coastguard Worker- mesa/st: introduce PIPE_CAP_NO_CLIP_ON_COPY_TEX
3912*61046927SAndroid Build Coastguard Worker- radeonsi: enable PIPE_CAP_NO_CLIP_ON_COPY_TEX
3913*61046927SAndroid Build Coastguard Worker- ac/llvm: add option to clamp division by zero
3914*61046927SAndroid Build Coastguard Worker- radeonsi,driconf: add clamp_div_by_zero option
3915*61046927SAndroid Build Coastguard Worker- radeonsi: use radeonsi_clamp_div_by_zero for SPECviewperf13, Road Redemption
3916*61046927SAndroid Build Coastguard Worker- amd/llvm: switch to 3-spaces style
3917*61046927SAndroid Build Coastguard Worker- amd/common: switch to 3-spaces style
3918*61046927SAndroid Build Coastguard Worker- mesa: move u_idalloc from gallium/aux/util to util
3919*61046927SAndroid Build Coastguard Worker- util/idalloc: add util_idalloc_reserve
3920*61046927SAndroid Build Coastguard Worker- util/idalloc: add lowest_free_idx to avoid iterating from 0
3921*61046927SAndroid Build Coastguard Worker- mesa: add a isGenName parameter to \_mesa_HashInsert
3922*61046927SAndroid Build Coastguard Worker- mesa: add GL name reuse support
3923*61046927SAndroid Build Coastguard Worker- mesa: add \_mesa_HashFindFreeKeys
3924*61046927SAndroid Build Coastguard Worker- mesa: use \_mesa_HashFindFreeKeys for GL functions
3925*61046927SAndroid Build Coastguard Worker- driconf: add option to reuse GL names
3926*61046927SAndroid Build Coastguard Worker- glsl: fix per_vertex_accumulator::fields size
3927*61046927SAndroid Build Coastguard Worker- r600/uvd: set dec->bs_ptr = NULL on unmap
3928*61046927SAndroid Build Coastguard Worker- radeon/vcn: set dec->bs_ptr = NULL on unmap
3929*61046927SAndroid Build Coastguard Worker- radeonsi: fix quant_mode selection for large negative values
3930*61046927SAndroid Build Coastguard Worker- radeonsi: fix guardband handling for large values
3931*61046927SAndroid Build Coastguard Worker- mesa: fix glUniform\* when a struct contains a bindless sampler
3932*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_MAX_TEXTURE_MB
3933*61046927SAndroid Build Coastguard Worker- radeonsi: move GL vendor workaround to drirc
3934*61046927SAndroid Build Coastguard Worker- radeonsi: reduce PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE value
3935*61046927SAndroid Build Coastguard Worker- radeonsi: change vendor name to AMD
3936*61046927SAndroid Build Coastguard Worker- radeonsi: force linear for textures with height=1 (gfx6-8)
3937*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: use secure job if framebuffer has dcc
3938*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: use secure job if using an encrypted z/s buffer
3939*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: add safety assert when tmz is enabled
3940*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: allocate depth/stencil buffers as encrypted
3941*61046927SAndroid Build Coastguard Worker- radeonsi: introduce SI_RESOURCE_FLAG_INTERNAL / RADEON_FLAG_DRIVER_INTERNAL
3942*61046927SAndroid Build Coastguard Worker- amd: add AMDGPU_IDS_FLAGS_TMZ definition to amdgpu_drm.h
3943*61046927SAndroid Build Coastguard Worker- ac/gpu_info: add detection of TMZ support
3944*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: allow secure job if the app made a tmz allocation
3945*61046927SAndroid Build Coastguard Worker- amd/winsys: add RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION
3946*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: fail si_texture_transfer_map if tex is encrypted
3947*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: add tmz variant of sctx::wait_mem_scratch
3948*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: add tmz variant for sctx::tess_rings
3949*61046927SAndroid Build Coastguard Worker- radeonsi: disable primitive discard if tmz is in use
3950*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: add a tmz variant for sctx::eop_bug_scratch
3951*61046927SAndroid Build Coastguard Worker- radeonsi/tmz: add workaround for mpv/vaapi subtitles
3952*61046927SAndroid Build Coastguard Worker- amd/tmz: move uses_secure_bos to radeon_winsys
3953*61046927SAndroid Build Coastguard Worker- gallium/vl: do not call transfer_unmap if transfer is NULL
3954*61046927SAndroid Build Coastguard Worker- gallium/vl: add chroma_format arg to vl_video_buffer functions
3955*61046927SAndroid Build Coastguard Worker- omx/tizonia: fix build
3956*61046927SAndroid Build Coastguard Worker- gallium: add new cap PIPE_CAP_DEVICE_PROTECTED_CONTENT
3957*61046927SAndroid Build Coastguard Worker- gallium: introduce PIPE_BIND_PROTECTED
3958*61046927SAndroid Build Coastguard Worker- radeonsi: honor PIPE_BIND_PROTECTED
3959*61046927SAndroid Build Coastguard Worker- egl: implement EGL_EXT_protected_surface support
3960*61046927SAndroid Build Coastguard Worker- radeonsi: enable PIPE_CAP_DEVICE_PROTECTED_CONTENT
3961*61046927SAndroid Build Coastguard Worker- egl: handle EGL_PROTECTED_CONTENT_EXT for eglImage
3962*61046927SAndroid Build Coastguard Worker- dri: introduce createImageFromDmaBufs3
3963*61046927SAndroid Build Coastguard Worker- egl/dri2: implement createImageFromDmaBufs3
3964*61046927SAndroid Build Coastguard Worker- driconf: add disable_protected_content_check option
3965*61046927SAndroid Build Coastguard Worker- radeonsi: fix RADEON_FLUSH flags conflicts
3966*61046927SAndroid Build Coastguard Worker- radeon: add si_vid_create_tmz_buffer helper
3967*61046927SAndroid Build Coastguard Worker- radeon/vcn: delay dec->ctx and dec->dpb allocation
3968*61046927SAndroid Build Coastguard Worker- va/picture: make sure destination buffer is protected if needed
3969*61046927SAndroid Build Coastguard Worker- va: support VA_RT_FORMAT_PROTECTED
3970*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: flush gfx cs on ngg -\> legacy transition
3971*61046927SAndroid Build Coastguard Worker
3972*61046927SAndroid Build Coastguard WorkerPierre-Loup A. Griffais (2):
3973*61046927SAndroid Build Coastguard Worker
3974*61046927SAndroid Build Coastguard Worker- radv: fix null descriptor for dynamic buffers
3975*61046927SAndroid Build Coastguard Worker- radv: fix vertex buffer null descriptors
3976*61046927SAndroid Build Coastguard Worker
3977*61046927SAndroid Build Coastguard WorkerQiang Yu (4):
3978*61046927SAndroid Build Coastguard Worker
3979*61046927SAndroid Build Coastguard Worker- radeonsi: fix syncobj wait timeout
3980*61046927SAndroid Build Coastguard Worker- radeonsi: fix user fence space when MCBP is enabled
3981*61046927SAndroid Build Coastguard Worker- radeonsi: fix max syncobj wait timeout
3982*61046927SAndroid Build Coastguard Worker- radeonsi: fix user fence GPU address
3983*61046927SAndroid Build Coastguard Worker
3984*61046927SAndroid Build Coastguard WorkerRhys Perry (160):
3985*61046927SAndroid Build Coastguard Worker
3986*61046927SAndroid Build Coastguard Worker- aco: fix C++11/C++14 compilation
3987*61046927SAndroid Build Coastguard Worker- aco: set constant_data_offset correctly in the case of merged shaders
3988*61046927SAndroid Build Coastguard Worker- aco: don't move memory accesses to before control barriers
3989*61046927SAndroid Build Coastguard Worker- nir/opt_remove_phis: optimize out phis with undef
3990*61046927SAndroid Build Coastguard Worker- gitlab: ask inxi output to be in code blocks
3991*61046927SAndroid Build Coastguard Worker- util: add a alignof() macro
3992*61046927SAndroid Build Coastguard Worker- nir: fix potential left shift of a negative value
3993*61046927SAndroid Build Coastguard Worker- nir: fix memory leak in nir_cf_list_clone
3994*61046927SAndroid Build Coastguard Worker- radv: don't pass null to \_mesa_sha1_update
3995*61046927SAndroid Build Coastguard Worker- radv: align pipeline cache entry and header sizes
3996*61046927SAndroid Build Coastguard Worker- radv: fix null memcpy and zero-sized malloc
3997*61046927SAndroid Build Coastguard Worker- aco: fix non-rtz pack_half_2x16
3998*61046927SAndroid Build Coastguard Worker- nir: add and use nir_intrinsic_has\_ helpers
3999*61046927SAndroid Build Coastguard Worker- aco: use nir_intrinsic_has_access
4000*61046927SAndroid Build Coastguard Worker- bifrost: use nir_intrinsic_has_type
4001*61046927SAndroid Build Coastguard Worker- aco: consider branch definitions in spiller
4002*61046927SAndroid Build Coastguard Worker- aco: don't consider the first partial spill if it's the wrong type
4003*61046927SAndroid Build Coastguard Worker- aco: don't fix break condition for break+discard to exec
4004*61046927SAndroid Build Coastguard Worker- aco: fix regclass checks when fixing to vcc/exec with Builder
4005*61046927SAndroid Build Coastguard Worker- aco: fix spills_entry heuristic for branch blocks in init_live_in_vars()
4006*61046927SAndroid Build Coastguard Worker- aco: keep loop live-through variables spilled
4007*61046927SAndroid Build Coastguard Worker- aco: reserve 2 sgprs for each branch
4008*61046927SAndroid Build Coastguard Worker- aco: create long jumps
4009*61046927SAndroid Build Coastguard Worker- aco/tests: add test for GFX10 0x3f bug
4010*61046927SAndroid Build Coastguard Worker- aco: shorten disassembly for repeated instructions
4011*61046927SAndroid Build Coastguard Worker- aco/tests: add tests for long jumps
4012*61046927SAndroid Build Coastguard Worker- aco: remove 64-bit SGPR ubfe/ibfe
4013*61046927SAndroid Build Coastguard Worker- aco: fix sgpr ubfe/ibfe if the offset is too large
4014*61046927SAndroid Build Coastguard Worker- aco: sink get_alu_src() in bfe lowering
4015*61046927SAndroid Build Coastguard Worker- spirv: fix Uniform and Output MemoryAccessMakePointer{Visible,Available}
4016*61046927SAndroid Build Coastguard Worker- spirv: make OpLoad/OpStore visibility/availablity barriers acquire/release
4017*61046927SAndroid Build Coastguard Worker- spirv: add vtn_emit_make_{visible,available}_barrier helpers
4018*61046927SAndroid Build Coastguard Worker- spirv: implement MakePointerAvailable/MakePointerVisible for OpCopyMemory
4019*61046927SAndroid Build Coastguard Worker- spirv: implement Volatile memory semantic
4020*61046927SAndroid Build Coastguard Worker- spirv: implement Volatile image operand
4021*61046927SAndroid Build Coastguard Worker- spirv: implement SpvMemoryAccessVolatileMask
4022*61046927SAndroid Build Coastguard Worker- spirv: add some tests for volatile/available/visible
4023*61046927SAndroid Build Coastguard Worker- radv: remove descriptor_indexing fails from expected fails
4024*61046927SAndroid Build Coastguard Worker- aco: fix mad splitting after applying output modifiers
4025*61046927SAndroid Build Coastguard Worker- aco: remove omod_success/clamp_success
4026*61046927SAndroid Build Coastguard Worker- aco: fix byte_align_scalar for 3 dword vectors
4027*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorize: rework alignment calculation
4028*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: shrink image stores using the format
4029*61046927SAndroid Build Coastguard Worker- aco: fix one-off error in Operand(uint16_t)
4030*61046927SAndroid Build Coastguard Worker- aco: improve fsign selection
4031*61046927SAndroid Build Coastguard Worker- nir/opt_if: fix opt_if_merge when destination branch has a jump
4032*61046927SAndroid Build Coastguard Worker- nir/opt_loop_unroll: fix is_access_out_of_bounds with vectors
4033*61046927SAndroid Build Coastguard Worker- aco: fix v_writelane_b32 with two sgprs
4034*61046927SAndroid Build Coastguard Worker- aco: workaround disassembler bug of v_writelane_b32 with literal
4035*61046927SAndroid Build Coastguard Worker- aco: don't apply constant to SDWA on GFX8
4036*61046927SAndroid Build Coastguard Worker- aco: fix value numbering of reductions
4037*61046927SAndroid Build Coastguard Worker- aco: fix validation of sub-dword parallel-copies
4038*61046927SAndroid Build Coastguard Worker- aco: pass -fno-exceptions and -fno-rtti
4039*61046927SAndroid Build Coastguard Worker- aco: fix incorrect assertion in emit_vop3a_instruction()
4040*61046927SAndroid Build Coastguard Worker- radv: initialize with expanded cmask if the destination layout needs it
4041*61046927SAndroid Build Coastguard Worker- radv,aco: fix reading primitive ID in FS after TES
4042*61046927SAndroid Build Coastguard Worker- aco: keep track of temporaries' regclasses in the Program
4043*61046927SAndroid Build Coastguard Worker- aco: use bit vectors for liveness sets
4044*61046927SAndroid Build Coastguard Worker- aco: use io semantics to get an intrinsic's slot
4045*61046927SAndroid Build Coastguard Worker- aco: use nir_get_io_offset_src() in visit_load_input()
4046*61046927SAndroid Build Coastguard Worker- aco: use nir's constant source helpers more
4047*61046927SAndroid Build Coastguard Worker- aco: remove dead indirect fs input loading
4048*61046927SAndroid Build Coastguard Worker- aco: stop multiplying driver_location by 4
4049*61046927SAndroid Build Coastguard Worker- st/nir: call nir_opt_access before gl_nir_lower_buffers
4050*61046927SAndroid Build Coastguard Worker- radeonsi: don't use nir_opt_access
4051*61046927SAndroid Build Coastguard Worker- nir/instr_set: hash intrinsic sources
4052*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorize: improve vectorization with identical operations
4053*61046927SAndroid Build Coastguard Worker- aco: fix get_buffer_resource_flags()
4054*61046927SAndroid Build Coastguard Worker- aco: remove trailing whitespace
4055*61046927SAndroid Build Coastguard Worker- radv: remove trailing whitespace
4056*61046927SAndroid Build Coastguard Worker- aco: Add loop creation helpers.
4057*61046927SAndroid Build Coastguard Worker- nir: return progress from nir_lower_io_to_scalar_early
4058*61046927SAndroid Build Coastguard Worker- radv: move optimizations in shader_compile_to_nir() to after io_to_scalar
4059*61046927SAndroid Build Coastguard Worker- radv: use radv_optimize_nir() less in radv_link_shaders()
4060*61046927SAndroid Build Coastguard Worker- spirv: add and use a generator id enum
4061*61046927SAndroid Build Coastguard Worker- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
4062*61046927SAndroid Build Coastguard Worker- radv: remove RDR2 discard workaround
4063*61046927SAndroid Build Coastguard Worker- android: fix SPIR-V -\> NIR build
4064*61046927SAndroid Build Coastguard Worker- aco: optimize more uniform reductions/scans
4065*61046927SAndroid Build Coastguard Worker- aco: implement elect
4066*61046927SAndroid Build Coastguard Worker- radv/aco,nir/lower_subgroups: don't lower elect
4067*61046927SAndroid Build Coastguard Worker- nir: add last_invocation intrinsic
4068*61046927SAndroid Build Coastguard Worker- aco: implement last_invocation
4069*61046927SAndroid Build Coastguard Worker- nir: move divergence analysis options to nir_shader_compiler_options
4070*61046927SAndroid Build Coastguard Worker- nir: allow divergence information to be updated when inserting instruction
4071*61046927SAndroid Build Coastguard Worker- nir: add pass to optimize uniform atomics
4072*61046927SAndroid Build Coastguard Worker- aco: use nir_opt_uniform_atomics
4073*61046927SAndroid Build Coastguard Worker- nir/opt_uniform_atomics: optimize image atomics
4074*61046927SAndroid Build Coastguard Worker- nir/opt_uniform_atomics: don't optimize atomics twice
4075*61046927SAndroid Build Coastguard Worker- aco: fix get_ssbo_size with a vgpr resource
4076*61046927SAndroid Build Coastguard Worker- scons: fix SPIR-V -\> NIR build
4077*61046927SAndroid Build Coastguard Worker- nir/opt_uniform_atomics: remove useless returns
4078*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit literals
4079*61046927SAndroid Build Coastguard Worker- aco: propagate literals into sub-dword pseudo instructions on GFX9+
4080*61046927SAndroid Build Coastguard Worker- aco: don't use v_pack_b32_f16 if 16-bit input denormals are flushed
4081*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: don't vectorize stores across demote
4082*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: add some tests for discard/demote behaviour
4083*61046927SAndroid Build Coastguard Worker- aco: add missing SCC clobber in get_buffer_size
4084*61046927SAndroid Build Coastguard Worker- ci: disable check commits job for now
4085*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: adjust force unrolling to only include interesting modes
4086*61046927SAndroid Build Coastguard Worker- ac/nir: remove bindless image atomic format check
4087*61046927SAndroid Build Coastguard Worker- aco: remove isel_context::allocated
4088*61046927SAndroid Build Coastguard Worker- aco: update phi_map in add_subdword_operand()
4089*61046927SAndroid Build Coastguard Worker- aco: don't do divergent break+discard
4090*61046927SAndroid Build Coastguard Worker- aco: skip value numbering of copies
4091*61046927SAndroid Build Coastguard Worker- aco: copy-propgate through p_create_vector during value numbering
4092*61046927SAndroid Build Coastguard Worker- aco: expand vectors passed as copy operands
4093*61046927SAndroid Build Coastguard Worker- aco: don't use bld.copy() in handle_operands()
4094*61046927SAndroid Build Coastguard Worker- aco: allow literals on sub-dword p_parallelcopy
4095*61046927SAndroid Build Coastguard Worker- aco: always use p_parallelcopy for pre-RA copies
4096*61046927SAndroid Build Coastguard Worker- aco: use Builder::copy more
4097*61046927SAndroid Build Coastguard Worker- aco: remove some unused optimizations
4098*61046927SAndroid Build Coastguard Worker- aco: use v_mov_b32_sdwa for some 16-bit constants
4099*61046927SAndroid Build Coastguard Worker- aco: remove all-undef phi opt
4100*61046927SAndroid Build Coastguard Worker- aco: ignore the ACO-inserted continue in create_continue_phis()
4101*61046927SAndroid Build Coastguard Worker- aco: default to a definition size of 32
4102*61046927SAndroid Build Coastguard Worker- aco: round bytes_written to dwords if larger than 4 bytes
4103*61046927SAndroid Build Coastguard Worker- aco: use control flow creation helpers in select_gs_copy_shader
4104*61046927SAndroid Build Coastguard Worker- aco: use mubuf helper in select_gs_copy_shader
4105*61046927SAndroid Build Coastguard Worker- aco: move individual instruction disassembly to its own helper
4106*61046927SAndroid Build Coastguard Worker- aco: refactor repeated instruction disassembly
4107*61046927SAndroid Build Coastguard Worker- aco: switch aco_print_asm to a FILE \\*
4108*61046927SAndroid Build Coastguard Worker- aco: create s_clause on GFX10+
4109*61046927SAndroid Build Coastguard Worker- aco: assert a label only uses one of the members in ssa_info's union
4110*61046927SAndroid Build Coastguard Worker- aco: fix printing of some sdwa sels
4111*61046927SAndroid Build Coastguard Worker- aco: fix combine_inverse_comparison()
4112*61046927SAndroid Build Coastguard Worker- aco: don't allow destination opsel for v_cvt_pknorm
4113*61046927SAndroid Build Coastguard Worker- aco: handle SDWA in the optimizer
4114*61046927SAndroid Build Coastguard Worker- docs/features: update unpromoted Vulkan extensions
4115*61046927SAndroid Build Coastguard Worker- docs/features: add Vulkan 1.2
4116*61046927SAndroid Build Coastguard Worker- radv: add some missing radv_{start,stop}_feedback
4117*61046927SAndroid Build Coastguard Worker- radv: fix shader caching with discard->demote workaround
4118*61046927SAndroid Build Coastguard Worker- radv: fix shader caching with NaN fixup workaround
4119*61046927SAndroid Build Coastguard Worker- nir: scalarize fdot in reverse
4120*61046927SAndroid Build Coastguard Worker- spirv: reverse order in matrix multiplication
4121*61046927SAndroid Build Coastguard Worker- nir/algebraic: better propagate constants up fadd chains
4122*61046927SAndroid Build Coastguard Worker- nir: add nir_alu_src_is_trivial_ssa()
4123*61046927SAndroid Build Coastguard Worker- nir: skip bcsel with non-trivial swizzle in opt_simplify_bcsel_of_phi()
4124*61046927SAndroid Build Coastguard Worker- nir: use nir_alu_src_is_trivial_ssa() in nir_ssa_for_alu_src()
4125*61046927SAndroid Build Coastguard Worker- nir: add shader_info::bit_sizes_used
4126*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: optimize upcast of b2i8/b2i16
4127*61046927SAndroid Build Coastguard Worker- radv: move a few passes to after load/store vectorization
4128*61046927SAndroid Build Coastguard Worker- radv: do nir_lower_bit_size after algebraic optimizations
4129*61046927SAndroid Build Coastguard Worker- radv: rework nir_lower_bit_size callback and run DA on GFX8+
4130*61046927SAndroid Build Coastguard Worker- aco: implement some 16-bit arithmetic instead of lowering
4131*61046927SAndroid Build Coastguard Worker- aco: implement 8/16-bit instructions which can be trivially widened
4132*61046927SAndroid Build Coastguard Worker- spirv: fix GLSLstd450Modf/GLSLstd450Frexp when the destination is vector
4133*61046927SAndroid Build Coastguard Worker- util: add mapping from Vulkan to Gallium R64 integer formats
4134*61046927SAndroid Build Coastguard Worker- amd/common: add PIPE_FORMAT_R64_{UINT,SINT} to GFX10 format table
4135*61046927SAndroid Build Coastguard Worker- aco: implement 64-bit images
4136*61046927SAndroid Build Coastguard Worker- ac/nir: implement 64-bit images
4137*61046927SAndroid Build Coastguard Worker- radv: implement VK_EXT_shader_image_atomic_int64
4138*61046927SAndroid Build Coastguard Worker- aco: don't combine precise max(min()) to med3
4139*61046927SAndroid Build Coastguard Worker- aco: fix combine_constant_comparison_ordering() NaN check with 16/64-bit
4140*61046927SAndroid Build Coastguard Worker- aco: disallow various v_add_u32 opts if modifiers are used
4141*61046927SAndroid Build Coastguard Worker- aco: disable omod if the sign of zeros should be preserved
4142*61046927SAndroid Build Coastguard Worker- aco: fix fp16 \*0.5 omod
4143*61046927SAndroid Build Coastguard Worker- aco: fix v_mul_hi_u32_u24 format
4144*61046927SAndroid Build Coastguard Worker- nir/unsigned_upper_bound: fix buffer overflow in search_phi_bcsel
4145*61046927SAndroid Build Coastguard Worker- nir: fix sampler_lod_parameters_pan indices
4146*61046927SAndroid Build Coastguard Worker
4147*61046927SAndroid Build Coastguard WorkerRicardo Garcia (1):
4148*61046927SAndroid Build Coastguard Worker
4149*61046927SAndroid Build Coastguard Worker- anv: Ignore continue flag in primary cmd buffers
4150*61046927SAndroid Build Coastguard Worker
4151*61046927SAndroid Build Coastguard WorkerRicardo Quesada (1):
4152*61046927SAndroid Build Coastguard Worker
4153*61046927SAndroid Build Coastguard Worker- anv: support fd==-1 in ImportSemaphoreFdKHR
4154*61046927SAndroid Build Coastguard Worker
4155*61046927SAndroid Build Coastguard WorkerRob Clark (46):
4156*61046927SAndroid Build Coastguard Worker
4157*61046927SAndroid Build Coastguard Worker- freedreno/registers: add some missing regs to build
4158*61046927SAndroid Build Coastguard Worker- freedreno/ir3: don't install ir3_compiler cmdline tool
4159*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add tracking for \\# of instructions per category
4160*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add more disasm stats
4161*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: handle section name typos
4162*61046927SAndroid Build Coastguard Worker- freedreno/decode: try harder to not crash in disasm
4163*61046927SAndroid Build Coastguard Worker- freedreno/registers: SC_WAIT_WC is not a6xx
4164*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: only generate streamout for draw pass shader
4165*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix occlusion query with more than one tile
4166*61046927SAndroid Build Coastguard Worker- freedreno/cffdump: add arg to filter by process name
4167*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: disable LRZ when color channels are masked
4168*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: refactor debug logging
4169*61046927SAndroid Build Coastguard Worker- freedreno: add debug helper to dump buffers
4170*61046927SAndroid Build Coastguard Worker- freedreno: handle case of shadowing current render target
4171*61046927SAndroid Build Coastguard Worker- freedreno/gmemtool: add tile_alignw/h and a650
4172*61046927SAndroid Build Coastguard Worker- freedreno: add env var to override GMEM size
4173*61046927SAndroid Build Coastguard Worker- freedreno: add env var to override tiles-per-pipe
4174*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix hang with large render target
4175*61046927SAndroid Build Coastguard Worker- freedreno/batch: split out helper for rb alloc
4176*61046927SAndroid Build Coastguard Worker- freedreno/batch: replace lrz_clear with prologue
4177*61046927SAndroid Build Coastguard Worker- freedreno/a5xx+a6xx: use sysmem path for nondraw batches
4178*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: move ubwc clear to blitter
4179*61046927SAndroid Build Coastguard Worker- freedreno: Fix missing rsc->seqno updates
4180*61046927SAndroid Build Coastguard Worker- freedreno: fence_server_sync() fixes
4181*61046927SAndroid Build Coastguard Worker- freedreno: Fix rast state for multisample clear
4182*61046927SAndroid Build Coastguard Worker- freedreno: Don't bypass fd_draw_vbo() in clear fallback
4183*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Skip empty tile_setup
4184*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix fd6_draw_vbo() return
4185*61046927SAndroid Build Coastguard Worker- freedreno: Clear gs/tcs/tes state for clear blits
4186*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix MSAA clear
4187*61046927SAndroid Build Coastguard Worker- freedreno: fix fence-fd leak
4188*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Allow overriding width/height/config
4189*61046927SAndroid Build Coastguard Worker- ci: cherry-pick deqp fix for config choosing
4190*61046927SAndroid Build Coastguard Worker- ci: Enable remaining (non-rotate) mustpass CTS tests
4191*61046927SAndroid Build Coastguard Worker- freedreno/drm: drop bo's dev reference
4192*61046927SAndroid Build Coastguard Worker- freedreno: Don't leak border_color_buf reference
4193*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Small cleanup
4194*61046927SAndroid Build Coastguard Worker- freedreno/drm: Also clean ring_cache
4195*61046927SAndroid Build Coastguard Worker- freedreno/registers: Add a couple things used on kernel side
4196*61046927SAndroid Build Coastguard Worker- freedreno: Don't leak LRZ bo's
4197*61046927SAndroid Build Coastguard Worker- freedreno: Update import/export traces
4198*61046927SAndroid Build Coastguard Worker- freedreno: Disallow tiled if SHARED and not QCOM_COMPRESSED
4199*61046927SAndroid Build Coastguard Worker- freedreno: Rework GMEM limit init
4200*61046927SAndroid Build Coastguard Worker- freedreno/gmem: Respect max-height limits too
4201*61046927SAndroid Build Coastguard Worker- freedreno: Protect gmem_cache ralloc allocations
4202*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix crash in shader compile fail path
4203*61046927SAndroid Build Coastguard Worker
4204*61046927SAndroid Build Coastguard WorkerRohan Garg (3):
4205*61046927SAndroid Build Coastguard Worker
4206*61046927SAndroid Build Coastguard Worker- anv: Mark anv_dump_{start,finish} as PUBLIC
4207*61046927SAndroid Build Coastguard Worker- gitlab-ci: Test the traces from bgfx
4208*61046927SAndroid Build Coastguard Worker- virgl: Always enable emulated BGRA and swizzling unless specifically told not to
4209*61046927SAndroid Build Coastguard Worker
4210*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
4211*61046927SAndroid Build Coastguard Worker
4212*61046927SAndroid Build Coastguard Worker- gallivm: add InstSimplify pass
4213*61046927SAndroid Build Coastguard Worker
4214*61046927SAndroid Build Coastguard WorkerRoman Gilg (2):
4215*61046927SAndroid Build Coastguard Worker
4216*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: add sent image counter
4217*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: wait for acquirable images in FIFO mode
4218*61046927SAndroid Build Coastguard Worker
4219*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (1):
4220*61046927SAndroid Build Coastguard Worker
4221*61046927SAndroid Build Coastguard Worker- android: freedreno: Another build fix
4222*61046927SAndroid Build Coastguard Worker
4223*61046927SAndroid Build Coastguard WorkerRuijing Dong (1):
4224*61046927SAndroid Build Coastguard Worker
4225*61046927SAndroid Build Coastguard Worker- frontends/omx/enc: fix omx h264 encoding force-keyframe-period issue.
4226*61046927SAndroid Build Coastguard Worker
4227*61046927SAndroid Build Coastguard WorkerRyan Neph (1):
4228*61046927SAndroid Build Coastguard Worker
4229*61046927SAndroid Build Coastguard Worker- virgl: Fixes portal2 binary name in tweak config
4230*61046927SAndroid Build Coastguard Worker
4231*61046927SAndroid Build Coastguard WorkerSagar Ghuge (12):
4232*61046927SAndroid Build Coastguard Worker
4233*61046927SAndroid Build Coastguard Worker- intel/isl: Drop unnecessary check on 16bpp depth format
4234*61046927SAndroid Build Coastguard Worker- intel/blorp: Conditionally clear full surface depth and stencil
4235*61046927SAndroid Build Coastguard Worker- anv: Factor out dri option initialization code in separate function
4236*61046927SAndroid Build Coastguard Worker- anv: Add driconf option to disable compression for 16bpp format
4237*61046927SAndroid Build Coastguard Worker- anv: Return number of layers/levels attached to anv_image
4238*61046927SAndroid Build Coastguard Worker- anv: Handle compressed stencil buffer transition on Gen12+
4239*61046927SAndroid Build Coastguard Worker- anv: Set stencil_aux_usage flag
4240*61046927SAndroid Build Coastguard Worker- anv: Get aux usage from plane while clearing stencil buffer
4241*61046927SAndroid Build Coastguard Worker- anv: Don't track clear bo for stencil buffer compression
4242*61046927SAndroid Build Coastguard Worker- anv: Return optimal aux state for stencil buffer compression
4243*61046927SAndroid Build Coastguard Worker- anv: Pass correct stencil aux usage during MSAA resolve
4244*61046927SAndroid Build Coastguard Worker- anv: Enable stencil buffer compression on Gen12+
4245*61046927SAndroid Build Coastguard Worker
4246*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsálvez (14):
4247*61046927SAndroid Build Coastguard Worker
4248*61046927SAndroid Build Coastguard Worker- freedreno/layout: add tile_all flag to the layout
4249*61046927SAndroid Build Coastguard Worker- turnip: add environment variable to disable LRZ
4250*61046927SAndroid Build Coastguard Worker- turnip: create LRZ buffer
4251*61046927SAndroid Build Coastguard Worker- turnip: disable LRZ on specific cases
4252*61046927SAndroid Build Coastguard Worker- turnip: disable LRZ writes when blend is enabled
4253*61046927SAndroid Build Coastguard Worker- turnip: disable LRZ depending on fragment changes
4254*61046927SAndroid Build Coastguard Worker- turnip: add LRZ tracking to command buffer state
4255*61046927SAndroid Build Coastguard Worker- turnip: add LRZ valid tracking for secondary command buffers
4256*61046927SAndroid Build Coastguard Worker- turnip: add support to clear LRZ
4257*61046927SAndroid Build Coastguard Worker- turnip: emit correct LRZ fast clear setup
4258*61046927SAndroid Build Coastguard Worker- turnip: disable LRZ on vkCmdClearAttachments()
4259*61046927SAndroid Build Coastguard Worker- turnip: disable LRZ on vkCmdClearattachments() 3D fallback path
4260*61046927SAndroid Build Coastguard Worker- turnip: enable LRZ
4261*61046927SAndroid Build Coastguard Worker- turnip: don't initialize GRAS_LRZ_CNTL/RB_LRZ_CNTL tu6_init_hw()
4262*61046927SAndroid Build Coastguard Worker
4263*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (157):
4264*61046927SAndroid Build Coastguard Worker
4265*61046927SAndroid Build Coastguard Worker- radv: allow to force-enable LLVM internally for a specific shader stage
4266*61046927SAndroid Build Coastguard Worker- radv: report the spirv-nir logs back to the application
4267*61046927SAndroid Build Coastguard Worker- radv: rework the error function helpers a bit
4268*61046927SAndroid Build Coastguard Worker- radv: report errors back to the application via VK_EXT_debug_report
4269*61046927SAndroid Build Coastguard Worker- radv: report a better error message when QueueWaitIdle() failed
4270*61046927SAndroid Build Coastguard Worker- radv/gfx10: add missing initialization of registers
4271*61046927SAndroid Build Coastguard Worker- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
4272*61046927SAndroid Build Coastguard Worker- radv: fix emitting the border color pointer on the compute queue
4273*61046927SAndroid Build Coastguard Worker- radv/winsys: add null winsys entries for Sienna Cichild/Navy Flounder
4274*61046927SAndroid Build Coastguard Worker- gitlab-ci: test Fossilize with GFX1030
4275*61046927SAndroid Build Coastguard Worker- aco: do not set valid_mask for POS0 exports on GFX 10.3
4276*61046927SAndroid Build Coastguard Worker- radv: track and report if a logical device is lost
4277*61046927SAndroid Build Coastguard Worker- aco: rename DEBUG_VALIDATE to DEBUG_VALIDATE_IR
4278*61046927SAndroid Build Coastguard Worker- aco: rework the way various compilation/validation errors are reported
4279*61046927SAndroid Build Coastguard Worker- radv,aco: report ACO errors/warnings back via VK_EXT_debug_report
4280*61046927SAndroid Build Coastguard Worker- aco: fix file leak in ra_fail()
4281*61046927SAndroid Build Coastguard Worker- radv: ignore BB labels when splitting the disassembly string
4282*61046927SAndroid Build Coastguard Worker- aco: add ACO_DEBUG=force-waitcnt to emit wait-states
4283*61046927SAndroid Build Coastguard Worker- amd/registers: add missing TBA registers on GFX6-GFX8
4284*61046927SAndroid Build Coastguard Worker- amd/registers: add some SQ_WAVE\_\* register definitions
4285*61046927SAndroid Build Coastguard Worker- aco: add TBA/TMA/TTMP0-11 physical registers definitions
4286*61046927SAndroid Build Coastguard Worker- aco: validate that SMEM operands can use fixed registers
4287*61046927SAndroid Build Coastguard Worker- aco: add a helper for building a trap handler shader
4288*61046927SAndroid Build Coastguard Worker- aco: skip unnecessary compiler pass for the trap handler program
4289*61046927SAndroid Build Coastguard Worker- radv: add a small interface for creating the trap handler shader
4290*61046927SAndroid Build Coastguard Worker- radv: add initial trap handler support with RADV_TRAP_HANDLER=1
4291*61046927SAndroid Build Coastguard Worker- radv: enable the trap handler and configure the shader exceptions
4292*61046927SAndroid Build Coastguard Worker- radv: use the trap handler to detect faulty shaders/instructions
4293*61046927SAndroid Build Coastguard Worker- radv: align the TMA BO size to 256
4294*61046927SAndroid Build Coastguard Worker- radv: allocate the TMA BO into 32-bit addr space
4295*61046927SAndroid Build Coastguard Worker- radv: fix setting EXCP_EN for different shader stages
4296*61046927SAndroid Build Coastguard Worker- radv: print a warning when RADV_TRAP_HANDLER is used
4297*61046927SAndroid Build Coastguard Worker- aco: add ACO_DEBUG=novn,noopt,nosched for debugging purposes
4298*61046927SAndroid Build Coastguard Worker- radv: emit {CB,DB}_RMI_L2_CACHE_CONTROL at framebuffer time
4299*61046927SAndroid Build Coastguard Worker- radv: set BIG_PAGE to improve performance on GFX10.3
4300*61046927SAndroid Build Coastguard Worker- aco: fix wrong source position for constant with nir_op_cube_face_coord
4301*61046927SAndroid Build Coastguard Worker- radv: dump shader stats with VK_KHR_pipeline_executable_properties
4302*61046927SAndroid Build Coastguard Worker- radv: force RADV_DEBUG=syncshaders when RADV_TRACE_FILE is used
4303*61046927SAndroid Build Coastguard Worker- radv: improve reporting faulty pipelines when a GPU hang is detected
4304*61046927SAndroid Build Coastguard Worker- radv: dump GPU info into the hang report
4305*61046927SAndroid Build Coastguard Worker- nir/algebraic: mark some optimizations with fsat(NaN) as inexact
4306*61046927SAndroid Build Coastguard Worker- spirv: fix retrieving dest type for OpFragmentMaskFetchAMD
4307*61046927SAndroid Build Coastguard Worker- radv,aco: disable opts if VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
4308*61046927SAndroid Build Coastguard Worker- aco: handle unaligned loads on GFX10.3
4309*61046927SAndroid Build Coastguard Worker- spirv: fix emitting switch cases that directly jump to the merge block
4310*61046927SAndroid Build Coastguard Worker- radv: fix transform feedback crashes if pCounterBufferOffsets is NULL
4311*61046927SAndroid Build Coastguard Worker- radv: add a helper for loading meta descriptors
4312*61046927SAndroid Build Coastguard Worker- radv: do not lower UBO/SSBO access to offsets
4313*61046927SAndroid Build Coastguard Worker- radv: remove useless assignment of MAX_API_VERSION
4314*61046927SAndroid Build Coastguard Worker- radv: bump the advertised patch version to 145
4315*61046927SAndroid Build Coastguard Worker- radv: add VK_KHR_copy_commands2 but leave it disabled
4316*61046927SAndroid Build Coastguard Worker- radv: add support for CmdBlitImage2KHR()
4317*61046927SAndroid Build Coastguard Worker- radv: add support for CmdCopyBuffer2KHR()
4318*61046927SAndroid Build Coastguard Worker- radv: add support for CmdCopyBufferToImage2KHR()
4319*61046927SAndroid Build Coastguard Worker- radv: add support for CmdCopyImage2KHR()
4320*61046927SAndroid Build Coastguard Worker- radv: add support for CmdCopyImageToBuffer2KHR()
4321*61046927SAndroid Build Coastguard Worker- radv: cleanup selecting the hardware resolve path
4322*61046927SAndroid Build Coastguard Worker- radv: add support for CmdResolveImage2KHR()
4323*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_copy_commands2
4324*61046927SAndroid Build Coastguard Worker- radv: set KEEP_TOGETHER_ENABLE if necessary on GFX10+
4325*61046927SAndroid Build Coastguard Worker- radv: add a tweak for PS wave CU utilization for gfx10.3
4326*61046927SAndroid Build Coastguard Worker- ci: adjust RadeonSI rules
4327*61046927SAndroid Build Coastguard Worker- ci: add dEQP-VK.info.device_extensions to the list of skipped tests
4328*61046927SAndroid Build Coastguard Worker- nir/lower_memory_model: return progress when visiting instructions
4329*61046927SAndroid Build Coastguard Worker- nir/lower_memory_model: do not break with global atomic operations
4330*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_intrinsic_{load,store}_global
4331*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_intrinsic_global_atomic\_\*
4332*61046927SAndroid Build Coastguard Worker- radv: lower deref operations for global memory for both backends
4333*61046927SAndroid Build Coastguard Worker- ac/llvm: fix invalid IR if image stores are shrinked using the format
4334*61046927SAndroid Build Coastguard Worker- nir/lower_io: change nir_io_add_const_offset_to_base to use bitfield modes
4335*61046927SAndroid Build Coastguard Worker- radeonsi: call nir_io_add_const_offset_to_base only once per shader
4336*61046927SAndroid Build Coastguard Worker- radv/llvm: call nir_lower_io_to_vector with FS to fix array tests
4337*61046927SAndroid Build Coastguard Worker- radv: call nir_io_add_const_offset_to_base for FS outputs
4338*61046927SAndroid Build Coastguard Worker- radv: move lowering of FS outputs outside of ACO
4339*61046927SAndroid Build Coastguard Worker- radv: fix gathering writes_memory for global store/atomic operations
4340*61046927SAndroid Build Coastguard Worker- ac/llvm: fix invalid use of unreachable in ac_build_atomic_rmw()
4341*61046927SAndroid Build Coastguard Worker- ac/nir: fix nir_intrinsic_shared_atomic_fadd
4342*61046927SAndroid Build Coastguard Worker- radv: gather output usage mask from store_output for VS, TES and GS
4343*61046927SAndroid Build Coastguard Worker- radv/aco: lower IO for all stages outside of ACO
4344*61046927SAndroid Build Coastguard Worker- aco: apply the clamped integer addition disassembly workaround for v_add3
4345*61046927SAndroid Build Coastguard Worker- aco/tests: add disassembler tests to reproduce the add3+clamp crash
4346*61046927SAndroid Build Coastguard Worker- ac/llvm: adjust dmask when image stores are shrinked using the format
4347*61046927SAndroid Build Coastguard Worker- ac/nir: remove dead load/store deref code for temporary variables
4348*61046927SAndroid Build Coastguard Worker- radv/llvm: assign driver locations for VS, TCS, TES and GS correctly
4349*61046927SAndroid Build Coastguard Worker- radv/llvm: lower GS IO
4350*61046927SAndroid Build Coastguard Worker- radv/llvm: lower TES IO
4351*61046927SAndroid Build Coastguard Worker- radv/llvm: gather TCS outputs from the output variables
4352*61046927SAndroid Build Coastguard Worker- radv/llvm: lower TCS IO
4353*61046927SAndroid Build Coastguard Worker- radv/llvm: gather VS input usage mask from load_input
4354*61046927SAndroid Build Coastguard Worker- radv/llvm: lower VS IO
4355*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_op_unpack_half_2x16_split_{x,y}
4356*61046927SAndroid Build Coastguard Worker- radv/llvm: enable lower_unpack_half_2x16
4357*61046927SAndroid Build Coastguard Worker- ac/nir: remove dead global load/store/atomic derefs code
4358*61046927SAndroid Build Coastguard Worker- ac/nir: remove dead shader IO code
4359*61046927SAndroid Build Coastguard Worker- radeonsi: remove dead code in TCS/TES/GS since const_index is always 0
4360*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: remove unused parameters in the shader ABI IO
4361*61046927SAndroid Build Coastguard Worker- radv: remove unused gs.writes_memory in the shader info pass
4362*61046927SAndroid Build Coastguard Worker- radv: remove dead deref code in the shader info pass
4363*61046927SAndroid Build Coastguard Worker- ac/nir,radv: fix invalid IR when loading inline uniform blocks
4364*61046927SAndroid Build Coastguard Worker- nir/constant_folding: init nir_const_value to zero
4365*61046927SAndroid Build Coastguard Worker- aco: bail out if the NIR IO base offset isn't zero
4366*61046927SAndroid Build Coastguard Worker- aco: more uses of nir_get_io_offset_src()
4367*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_op_fsat
4368*61046927SAndroid Build Coastguard Worker- radv/llvm: do not lower nir_op_fsat
4369*61046927SAndroid Build Coastguard Worker- radv/llvm: remove dead code for 64-bit GS inputs
4370*61046927SAndroid Build Coastguard Worker- aco: dump the program if the disassembler failed
4371*61046927SAndroid Build Coastguard Worker- radv/llvm: do not lower sub
4372*61046927SAndroid Build Coastguard Worker- radv: use the same NIR compiler options for both compiler backends
4373*61046927SAndroid Build Coastguard Worker- radv/llvm: stop assigning driver_location in NIR->LLVM
4374*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: stop multiplying driver_location by 4
4375*61046927SAndroid Build Coastguard Worker- ac/nir: pass the variable location to store_tcs_outputs
4376*61046927SAndroid Build Coastguard Worker- radv/llvm: switch to NIR IO assigned locations
4377*61046927SAndroid Build Coastguard Worker- radv/llvm: reduce the ESGS itemsize by using NIR IO assigned locations
4378*61046927SAndroid Build Coastguard Worker- radv/llvm: reduce LDS size for tess by using NIR IO assigned locations
4379*61046927SAndroid Build Coastguard Worker- radv: remove one leftover TODO in the shader info pass
4380*61046927SAndroid Build Coastguard Worker- ac/llvm: move AC_FETCH_FORMAT to non-LLVM code
4381*61046927SAndroid Build Coastguard Worker- radv: replace RADV_ALPHA_ADJUST by AC_FETCH_FORMAT
4382*61046927SAndroid Build Coastguard Worker- radv: move lower_io_arrays_to_elements before lower_io_to_scalar_early
4383*61046927SAndroid Build Coastguard Worker- radv: fix adjusting vertex alpha
4384*61046927SAndroid Build Coastguard Worker- aco: implement missing nir_op_unpack_half_2x16_split_{x,y}_flush_to_zero
4385*61046927SAndroid Build Coastguard Worker- radv/aco: disable NGG GS support because it randomly hangs the GPU
4386*61046927SAndroid Build Coastguard Worker- radv: fix ignoring the vertex attribute stride if set as dynamic
4387*61046927SAndroid Build Coastguard Worker- aco: remove stub lower_wqm() prototype
4388*61046927SAndroid Build Coastguard Worker- aco: remove useless occurences of radv_nir_compiler_options
4389*61046927SAndroid Build Coastguard Worker- aco: remove unused radv_shader.h includes
4390*61046927SAndroid Build Coastguard Worker- radv: move compiler statistics to ACO
4391*61046927SAndroid Build Coastguard Worker- aco: compute the CS workgroup size from the shader NIR info
4392*61046927SAndroid Build Coastguard Worker- aco: adjust an assertion about the wavesize in emit_gfx10_wave64_bpermute()
4393*61046927SAndroid Build Coastguard Worker- radv: fix optimizing needed states if some are marked as dynamic
4394*61046927SAndroid Build Coastguard Worker- ac/nir: implement missing nir_op_pack_half_2x16_split
4395*61046927SAndroid Build Coastguard Worker- radv: report latest extension spec versions
4396*61046927SAndroid Build Coastguard Worker- radv: add missing 'discardtodemote' option in the debug list
4397*61046927SAndroid Build Coastguard Worker- Revert "radv/aco: disable NGG GS support because it randomly hangs the GPU"
4398*61046927SAndroid Build Coastguard Worker- ac/nir: handle non-const offset with txf/txf_ms
4399*61046927SAndroid Build Coastguard Worker- radv: move all NIR pass outside of ACO
4400*61046927SAndroid Build Coastguard Worker- ac/nir: do not sign-extend the result of texop_samples_identical
4401*61046927SAndroid Build Coastguard Worker- radv,aco: fix use of texop_samples_identical in the resolve meta path
4402*61046927SAndroid Build Coastguard Worker- aco: fix determining if LOD is zero for nir_texop_txf/nir_texop_txs
4403*61046927SAndroid Build Coastguard Worker- ac/nir: ignore set_vertex_and_primitive_count intrinsic
4404*61046927SAndroid Build Coastguard Worker- ac/nir: abort when an unknown intrinsic is reached
4405*61046927SAndroid Build Coastguard Worker- ac: add an option to dump GPU info to a file
4406*61046927SAndroid Build Coastguard Worker- radv: add radv_dump_cmd() helper
4407*61046927SAndroid Build Coastguard Worker- radv: dump UMR ring and waves into the hang report
4408*61046927SAndroid Build Coastguard Worker- radv: dump GPU hang report logs into $HOME/radv_dumps_<pid\>
4409*61046927SAndroid Build Coastguard Worker- radv: re-order GPU hang report dumps by usefulness
4410*61046927SAndroid Build Coastguard Worker- radv: replace RADV_TRACE_FILE by RADV_DEBUG=hang
4411*61046927SAndroid Build Coastguard Worker- radv: do not perform a FMASK expand for non-writeable MSAA images
4412*61046927SAndroid Build Coastguard Worker- radv: flush CB before and after FMASK_DECOMPRESS or DCC_DECOMPRESS
4413*61046927SAndroid Build Coastguard Worker- radv: enable VK_AMD_mixed_attachment_samples on GFX6-GFX7
4414*61046927SAndroid Build Coastguard Worker- radv,aco: adjust the sample mask only if per-sample shading is enabled
4415*61046927SAndroid Build Coastguard Worker- radv,aco: optimize computing the sample mask for per-sample shading
4416*61046927SAndroid Build Coastguard Worker- aco: store NIR range analysis data to the isel context
4417*61046927SAndroid Build Coastguard Worker- aco: select v_mul_{hi}_u32_u24 for 24-bit multiplications
4418*61046927SAndroid Build Coastguard Worker- nir/algebraic: distribute imul(iadd(a, b), c) when b and c are constants
4419*61046927SAndroid Build Coastguard Worker- aco: optimize v_and(a, v_subbrev_co(0, 0, vcc)) -\> v_cndmask(0, a, vcc)
4420*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize bitfield_select(a, b, 0) to iand(a, b)
4421*61046927SAndroid Build Coastguard Worker- aco: fix combining add/sub to b2i if a new dest needs to be allocated
4422*61046927SAndroid Build Coastguard Worker
4423*61046927SAndroid Build Coastguard WorkerSerge Martin (13):
4424*61046927SAndroid Build Coastguard Worker
4425*61046927SAndroid Build Coastguard Worker- clover: set LLVM min version to 8.0.1
4426*61046927SAndroid Build Coastguard Worker- clover: implements clEnqueueMigrateMemObjects
4427*61046927SAndroid Build Coastguard Worker- clover: implements clEnqueueFillImage
4428*61046927SAndroid Build Coastguard Worker- clover: implements clGetKernelArgInfo
4429*61046927SAndroid Build Coastguard Worker- clover: bind sampler_t type to module::argument::sampler
4430*61046927SAndroid Build Coastguard Worker- clover: add CL_KERNEL_ATTRIBUTES for clGetKernelInfo
4431*61046927SAndroid Build Coastguard Worker- clover: implements clGetKernelWorkGroupInfo CL_KERNEL_COMPILE_WORK_GROUP_SIZE
4432*61046927SAndroid Build Coastguard Worker- clover: implements notification callback on program builds
4433*61046927SAndroid Build Coastguard Worker- clover: avoid adding an extra space to compiler options
4434*61046927SAndroid Build Coastguard Worker- clover: move tokenize function to algorithm
4435*61046927SAndroid Build Coastguard Worker- clover: validate image_row_pitch and image_slice_pitch in clEnqueueMapImage
4436*61046927SAndroid Build Coastguard Worker- clover: clCreateImage: calculate image row_pitch and slice_pitch when not provided
4437*61046927SAndroid Build Coastguard Worker- clover: implements clSetContextDestructorCallback
4438*61046927SAndroid Build Coastguard Worker
4439*61046927SAndroid Build Coastguard WorkerSuresh Guttula (2):
4440*61046927SAndroid Build Coastguard Worker
4441*61046927SAndroid Build Coastguard Worker- gallium: update abs_delta segementation parameter
4442*61046927SAndroid Build Coastguard Worker- radeon/vcn : Corrected dpb_size calculation for VP9_2
4443*61046927SAndroid Build Coastguard Worker
4444*61046927SAndroid Build Coastguard WorkerTapani Pälli (16):
4445*61046927SAndroid Build Coastguard Worker
4446*61046927SAndroid Build Coastguard Worker- anv: add a check for depthStencilState before using it
4447*61046927SAndroid Build Coastguard Worker- anv: null check for buffer before reading size
4448*61046927SAndroid Build Coastguard Worker- anv: take depth in to account in anv_GetImageSubresourceLayout
4449*61046927SAndroid Build Coastguard Worker- mesa: refactor floating point texture fbo completeness check on gles
4450*61046927SAndroid Build Coastguard Worker- mesa: add EXT_color_buffer_half_float plumbing
4451*61046927SAndroid Build Coastguard Worker- mesa/st: enable EXT_color_buffer_half_float when formats supported
4452*61046927SAndroid Build Coastguard Worker- glsl: mark some builtins with correct glsl(es) version check
4453*61046927SAndroid Build Coastguard Worker- iris: remove additional pipe control done before hiz for older gens
4454*61046927SAndroid Build Coastguard Worker- glsl: take EXT_gpu_shader4 in to account when adding round
4455*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle nir_op_flt in lp_build_nir_llvm
4456*61046927SAndroid Build Coastguard Worker- iris: fix the order of src and dst for fence memcpy
4457*61046927SAndroid Build Coastguard Worker- mesa/st: call memobj_destroy only if there is memory imported
4458*61046927SAndroid Build Coastguard Worker- mesa: do not throw \_mesa_problem when invalid enum is used
4459*61046927SAndroid Build Coastguard Worker- mesa/st: use a lock to protect access to variants when updating them
4460*61046927SAndroid Build Coastguard Worker- egl/dri2: fix race between image create and egl_image_target_texture
4461*61046927SAndroid Build Coastguard Worker- iris: initialize shared screen->vtbl only once
4462*61046927SAndroid Build Coastguard Worker
4463*61046927SAndroid Build Coastguard WorkerThong Thai (10):
4464*61046927SAndroid Build Coastguard Worker
4465*61046927SAndroid Build Coastguard Worker- radeon/vcn: fix jpeg decode for navi10
4466*61046927SAndroid Build Coastguard Worker- frontends/va: Add support for NV12/P010/P016 to vaDeriveImage
4467*61046927SAndroid Build Coastguard Worker- frontends/va: Derive image from interlaced buffers
4468*61046927SAndroid Build Coastguard Worker- frontends/va: Derive image from interlaced buffers in some cases
4469*61046927SAndroid Build Coastguard Worker- gallium: Parse packed HEVC SPS encode header for crop parameters
4470*61046927SAndroid Build Coastguard Worker- radeon: Pass HEVC encode crop parameters to the encoder
4471*61046927SAndroid Build Coastguard Worker- frontends/va: Enabled packed headers for H.264 encoder
4472*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Include src region in scale_y calculation
4473*61046927SAndroid Build Coastguard Worker- frontends/va/postproc: Un-break field flag
4474*61046927SAndroid Build Coastguard Worker- frontends/va: Return P010/P016 as possible surface formats when encoding
4475*61046927SAndroid Build Coastguard Worker
4476*61046927SAndroid Build Coastguard WorkerTimothy Arceri (15):
4477*61046927SAndroid Build Coastguard Worker
4478*61046927SAndroid Build Coastguard Worker- i965: add support for force_gl_vendor
4479*61046927SAndroid Build Coastguard Worker- disk_cache: move cache dir generation into OS specific helper file
4480*61046927SAndroid Build Coastguard Worker- disk_cache: add disk_cache_enabled() helper
4481*61046927SAndroid Build Coastguard Worker- disk_cache: move index mmap into OS specific helper
4482*61046927SAndroid Build Coastguard Worker- disk_cache: move munmap into an OS specific helper
4483*61046927SAndroid Build Coastguard Worker- disk_cache: move evict_lru_item() to an OS specific helper
4484*61046927SAndroid Build Coastguard Worker- disk_cache: create new helper for writing cache items to disk
4485*61046927SAndroid Build Coastguard Worker- disk_cache: move get_cache_file() to an OS specific helper
4486*61046927SAndroid Build Coastguard Worker- disk_cache: add new OS specific helper disk_cache_evict_item()
4487*61046927SAndroid Build Coastguard Worker- disk_cache: move cache item loading code into disk_cache_load_item() helper
4488*61046927SAndroid Build Coastguard Worker- glsl: don't duplicate state vars as uniforms in the NIR linker
4489*61046927SAndroid Build Coastguard Worker- util/disk_cache: remove unused function param
4490*61046927SAndroid Build Coastguard Worker- glsl: relax rule on varying matching for shaders older than 4.00
4491*61046927SAndroid Build Coastguard Worker- glsl: add extra pp tokens workaround and enable for CoR
4492*61046927SAndroid Build Coastguard Worker- glsl: drop NMS OpenGL workarounds
4493*61046927SAndroid Build Coastguard Worker
4494*61046927SAndroid Build Coastguard WorkerTimur Kristóf (50):
4495*61046927SAndroid Build Coastguard Worker
4496*61046927SAndroid Build Coastguard Worker- aco: Fix unused variable warning by adding ASSERTED.
4497*61046927SAndroid Build Coastguard Worker- aco: Fix convert_to_SDWA when instruction has 3 operands.
4498*61046927SAndroid Build Coastguard Worker- aco: Move README to README-ISA
4499*61046927SAndroid Build Coastguard Worker- aco: Fixup markdown formatting of the README-ISA.
4500*61046927SAndroid Build Coastguard Worker- aco: Add README which explains about what ACO is and how it works.
4501*61046927SAndroid Build Coastguard Worker- aco: Fix emit_boolean_exclusive_scan in wave32 mode.
4502*61046927SAndroid Build Coastguard Worker- aco: Clean up emit_mbcnt.
4503*61046927SAndroid Build Coastguard Worker- aco: Add base argument to emit_mbcnt.
4504*61046927SAndroid Build Coastguard Worker- aco: Use NIR IO semantics for tess factor IO locations.
4505*61046927SAndroid Build Coastguard Worker- radv/aco: Set I/O variable locations outside ACO.
4506*61046927SAndroid Build Coastguard Worker- nir: Add ability to count emitted GS primitives.
4507*61046927SAndroid Build Coastguard Worker- nir: Add ability to count emitted GS vertices per primitive.
4508*61046927SAndroid Build Coastguard Worker- nir: Add ability to overwrite incomplete GS primitives.
4509*61046927SAndroid Build Coastguard Worker- nir: Count vertices per stream.
4510*61046927SAndroid Build Coastguard Worker- nir: Add ability to count primitives per stream.
4511*61046927SAndroid Build Coastguard Worker- radv/aco: Use new GS lowering options for ACO with NGG GS.
4512*61046927SAndroid Build Coastguard Worker- aco: Clarify missing export error message in assembler.
4513*61046927SAndroid Build Coastguard Worker- aco: Extract lanecount_to_mask to a separate function.
4514*61046927SAndroid Build Coastguard Worker- aco: Extract thread_id_in_threadgroup to a separate function.
4515*61046927SAndroid Build Coastguard Worker- aco: Use thread_id_in_threadgroup helper for ES outputs.
4516*61046927SAndroid Build Coastguard Worker- aco: Optimize thread_id_in_threadgroup when there is just one wave.
4517*61046927SAndroid Build Coastguard Worker- aco: Add wave-specific opcode for s_lshl and s_flbit.
4518*61046927SAndroid Build Coastguard Worker- aco/ngg: Refactor gs_alloc_req in preparation for NGG GS.
4519*61046927SAndroid Build Coastguard Worker- aco/ngg: Refactor ngg_emit_prim_export in preparation for NGG GS.
4520*61046927SAndroid Build Coastguard Worker- aco/ngg: Make primitive export packing less prone to error.
4521*61046927SAndroid Build Coastguard Worker- aco/ngg: Clean up and reorganize NGG VS/TES code.
4522*61046927SAndroid Build Coastguard Worker- aco/ngg: Allow NGG GS to store ES outputs.
4523*61046927SAndroid Build Coastguard Worker- aco/ngg: Allow NGG GS to load per-vertex GS inputs.
4524*61046927SAndroid Build Coastguard Worker- aco/ngg: Allow NGG GS to create VS exports.
4525*61046927SAndroid Build Coastguard Worker- aco/ngg: Setup NGG GS.
4526*61046927SAndroid Build Coastguard Worker- aco/ngg: Create LDS layout for NGG GS.
4527*61046927SAndroid Build Coastguard Worker- aco/ngg: Implement workgroup reduce / exclusive scan for NGG GS.
4528*61046927SAndroid Build Coastguard Worker- aco/ngg: Implement NGG GS output.
4529*61046927SAndroid Build Coastguard Worker- aco/ngg: Place workgroup barrier outside control flow for NGG GS.
4530*61046927SAndroid Build Coastguard Worker- aco/ngg: Add shader query support to NGG GS.
4531*61046927SAndroid Build Coastguard Worker- radv/aco: Enable NGG GS by default.
4532*61046927SAndroid Build Coastguard Worker- aco/ngg: Use more efficient LDS layout to help reduce bank conflicts.
4533*61046927SAndroid Build Coastguard Worker- aco/ngg: Allocate NGG GS space early for const vertex/primitive counts.
4534*61046927SAndroid Build Coastguard Worker- aco/ngg: Calculate workgroup size of NGG shaders.
4535*61046927SAndroid Build Coastguard Worker- nir: Emit set_vertex_and_primitive_count for inactive streams.
4536*61046927SAndroid Build Coastguard Worker- aco/ngg: Add assertion to make sure we always know the vertex count.
4537*61046927SAndroid Build Coastguard Worker- aco: Assert that workgroup barriers are not used inappropriately.
4538*61046927SAndroid Build Coastguard Worker- aco/ngg: Put shader query reduction operand into a VGPR.
4539*61046927SAndroid Build Coastguard Worker- aco: Add some validation for PSEUDO_REDUCTION instructions.
4540*61046927SAndroid Build Coastguard Worker- aco: Make emitting reduction instructions a bit more convenient.
4541*61046927SAndroid Build Coastguard Worker- aco: Add a few assertions about LDS usage.
4542*61046927SAndroid Build Coastguard Worker- aco/ngg: Export a zero-area triangle when primitive count is 0.
4543*61046927SAndroid Build Coastguard Worker- aco/ngg: Incorporate GS invocations into workgroup size calculation.
4544*61046927SAndroid Build Coastguard Worker- aco/optimizer: Only set scc_needed when it is actually needed.
4545*61046927SAndroid Build Coastguard Worker- aco: Fix NGG GS assert failure from the WG scan.
4546*61046927SAndroid Build Coastguard Worker
4547*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (16):
4548*61046927SAndroid Build Coastguard Worker
4549*61046927SAndroid Build Coastguard Worker- Revert "CI: temp disable t720/t760 jobs."
4550*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable Panfrost T720/T760 CI"
4551*61046927SAndroid Build Coastguard Worker- ci: Split traces.yml file per driver
4552*61046927SAndroid Build Coastguard Worker- ci: Test Panfrost with more traces
4553*61046927SAndroid Build Coastguard Worker- ci: Fix URL to imagediff page in traces dashboard
4554*61046927SAndroid Build Coastguard Worker- ci: Update kernel used in LAVA to 5.8-based drm-misc
4555*61046927SAndroid Build Coastguard Worker- ci: Run deqp-gles2 on RadeonSI
4556*61046927SAndroid Build Coastguard Worker- ci: Run deqp-gles3 and deqp-gles31 on RadeonSI
4557*61046927SAndroid Build Coastguard Worker- ci: Update kernel for LAVA
4558*61046927SAndroid Build Coastguard Worker- ci: Test Panfrost on Khadas VIM3 boards
4559*61046927SAndroid Build Coastguard Worker- ci: Disable pm_runtime and max clocks in LAVA jobs
4560*61046927SAndroid Build Coastguard Worker- ci: Unskip fragment_ops tests on Bifrost
4561*61046927SAndroid Build Coastguard Worker- virgl: Correctly align size of blobs
4562*61046927SAndroid Build Coastguard Worker- ci: Update kernel for LAVA to 5.10-rc2 plus patches
4563*61046927SAndroid Build Coastguard Worker- ci: Update dEQP skips and fails for Bifrost on G52
4564*61046927SAndroid Build Coastguard Worker- ci: Distribute ADMGPU driver to LAVA as a module
4565*61046927SAndroid Build Coastguard Worker
4566*61046927SAndroid Build Coastguard WorkerTony Wasserka (26):
4567*61046927SAndroid Build Coastguard Worker
4568*61046927SAndroid Build Coastguard Worker- nir/lower_idiv: Port recent LLVM fixes to emit_udiv
4569*61046927SAndroid Build Coastguard Worker- radv: Fix various non-critical integer overflows
4570*61046927SAndroid Build Coastguard Worker- aco: Fix integer overflows when emitting parallel copies during RA
4571*61046927SAndroid Build Coastguard Worker- amd/common: Fix various non-critical integer overflows
4572*61046927SAndroid Build Coastguard Worker- aco/isel: Turn the function template emit_load into a proper function
4573*61046927SAndroid Build Coastguard Worker- aco/isel: Simplify nested branching code
4574*61046927SAndroid Build Coastguard Worker- aco/isel: Consistently use references for input parameters in emit_load
4575*61046927SAndroid Build Coastguard Worker- aco/isel: Remove unused definitions
4576*61046927SAndroid Build Coastguard Worker- aco/isel: Move context initialization code to a dedicated file
4577*61046927SAndroid Build Coastguard Worker- aco/isel: Move add_startpgm to aco_instruction_selection.cpp
4578*61046927SAndroid Build Coastguard Worker- aco/isel: Compile all helper functions with static linkage
4579*61046927SAndroid Build Coastguard Worker- nir: Fix undefined behavior due to signed integer multiplication overflows
4580*61046927SAndroid Build Coastguard Worker- nir: Fix unaligned pointer access
4581*61046927SAndroid Build Coastguard Worker- radv: Avoid calling memcpy with null pointers
4582*61046927SAndroid Build Coastguard Worker- radv: Fix unaligned memory access when writing specialization map entries
4583*61046927SAndroid Build Coastguard Worker- radv: Clean up CreateDescriptorSetLayout
4584*61046927SAndroid Build Coastguard Worker- radv: Respect alignment requirements in descriptor set layouts
4585*61046927SAndroid Build Coastguard Worker- aco/isel: Fix out-of-bounds write in visit_load_input
4586*61046927SAndroid Build Coastguard Worker- aco/isel: Always export position data from VS/NGG
4587*61046927SAndroid Build Coastguard Worker- aco/isel: Remove some dead code
4588*61046927SAndroid Build Coastguard Worker- aco/isel: Remove now unused VS-related code from create_null_export
4589*61046927SAndroid Build Coastguard Worker- aco: Use strong typing to model SW<->HW stage mappings
4590*61046927SAndroid Build Coastguard Worker- aco: Clean up symbol names and comments related to NGG
4591*61046927SAndroid Build Coastguard Worker- aco/isel: Miscellaneous cleanups using the new Stage API
4592*61046927SAndroid Build Coastguard Worker- aco/ra: Fix counting of subdword variables in get_reg_create_vector
4593*61046927SAndroid Build Coastguard Worker- aco: Fix format string used when raising validation errors
4594*61046927SAndroid Build Coastguard Worker
4595*61046927SAndroid Build Coastguard WorkerVeerabadhran Gopalakrishnan (1):
4596*61046927SAndroid Build Coastguard Worker
4597*61046927SAndroid Build Coastguard Worker- frontends/va: Added protected playback support for VP9
4598*61046927SAndroid Build Coastguard Worker
4599*61046927SAndroid Build Coastguard WorkerVinson Lee (64):
4600*61046927SAndroid Build Coastguard Worker
4601*61046927SAndroid Build Coastguard Worker- util: Fix memory leaks in unit test.
4602*61046927SAndroid Build Coastguard Worker- meson: Fix lmsensors warning message.
4603*61046927SAndroid Build Coastguard Worker- radv/winsys: Fix memory leak.
4604*61046927SAndroid Build Coastguard Worker- vulkan: Fix memory leaks.
4605*61046927SAndroid Build Coastguard Worker- panfrost: Fix gnu-empty-initializer errors.
4606*61046927SAndroid Build Coastguard Worker- freedreno: Fix file descriptor leak.
4607*61046927SAndroid Build Coastguard Worker- svga: Fix unused printf argument.
4608*61046927SAndroid Build Coastguard Worker- spirv: Initialize spirv_test member shader.
4609*61046927SAndroid Build Coastguard Worker- nv50/ir: Add fallthrough statement.
4610*61046927SAndroid Build Coastguard Worker- nv50/ir: Remove duplicate mask assignment.
4611*61046927SAndroid Build Coastguard Worker- ac/llvm: Fix nonportable sizeof.
4612*61046927SAndroid Build Coastguard Worker- freedreno: Check file descriptor before write.
4613*61046927SAndroid Build Coastguard Worker- nv50/ir: Initialize Converter members.
4614*61046927SAndroid Build Coastguard Worker- libgl-gdi: Fix unused-variable warnings.
4615*61046927SAndroid Build Coastguard Worker- disk_cache: Fix filename leak on error path.
4616*61046927SAndroid Build Coastguard Worker- radesonsi: Remove unsigned comparison to zero.
4617*61046927SAndroid Build Coastguard Worker- panfrost: Delete debug allocated syncobj.
4618*61046927SAndroid Build Coastguard Worker- turnip: Release bo_mutex lock before potential error path.
4619*61046927SAndroid Build Coastguard Worker- pan/bi: Fix typo.
4620*61046927SAndroid Build Coastguard Worker- glsl: Initialize ir_constant member const_elements in all constructors.
4621*61046927SAndroid Build Coastguard Worker- r600/sfn: Initialize GPRValue member m_pin_to_channel.
4622*61046927SAndroid Build Coastguard Worker- gallium/dri2: Move image->texture assignment after image NULL check.
4623*61046927SAndroid Build Coastguard Worker- panfrost: Remove extra printf arguments.
4624*61046927SAndroid Build Coastguard Worker- anv: Check file descriptor before closing.
4625*61046927SAndroid Build Coastguard Worker- aco: Initialize mad_info member literal_idx.
4626*61046927SAndroid Build Coastguard Worker- gallium/swr: Remove unreachable code.
4627*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix memory leak on error path.
4628*61046927SAndroid Build Coastguard Worker- lima: Print usage if --help is any of the arguments.
4629*61046927SAndroid Build Coastguard Worker- radv: Fix asserts using assign instead of compare.
4630*61046927SAndroid Build Coastguard Worker- nv50/ir: Initialize Source members.
4631*61046927SAndroid Build Coastguard Worker- freedreno: Move rsc NULL check to before rsc dereferences.
4632*61046927SAndroid Build Coastguard Worker- intel/vec4: Remove leftover code from Gen8+ removal.
4633*61046927SAndroid Build Coastguard Worker- glsl: Initialize ast_node member field location.path in constructor.
4634*61046927SAndroid Build Coastguard Worker- meson: Use more portable compiler option -std.
4635*61046927SAndroid Build Coastguard Worker- swr/rasterizer: Remove BuilderGfxMem member mpTrackMemAccessFuncTy.
4636*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Initialize xmlconfig member options in constructor.
4637*61046927SAndroid Build Coastguard Worker- svga: Remove unused printf argument.
4638*61046927SAndroid Build Coastguard Worker- glsl: Initialize ir_to_mesa_visitor members in constructor.
4639*61046927SAndroid Build Coastguard Worker- v3dv: Fix assert using assign instead of compare.
4640*61046927SAndroid Build Coastguard Worker- glsl: Initialize lower_ubo_reference_visitor members in constructor.
4641*61046927SAndroid Build Coastguard Worker- glsl: Initialize add_uniform_to_shader member var in constructor.
4642*61046927SAndroid Build Coastguard Worker- v3dv: Remove unsigned comparison to zero.
4643*61046927SAndroid Build Coastguard Worker- v3dv: Initialize time before usage by free_stale_bos.
4644*61046927SAndroid Build Coastguard Worker- panfrost: Fix stride for AFBC_FORMAT_MOD_BLOCK_SIZE_32x8.
4645*61046927SAndroid Build Coastguard Worker- v3dv: Fix assert using assign instead of compare.
4646*61046927SAndroid Build Coastguard Worker- glsl: Initialize ir_if_to_cond_assign_visitor members in constructor.
4647*61046927SAndroid Build Coastguard Worker- glsl: Initialize lower_shared_reference_visitor members.
4648*61046927SAndroid Build Coastguard Worker- scons/windows: Support build with LLVM 11.
4649*61046927SAndroid Build Coastguard Worker- amd/addrlib: Initialize Gfx10Lib members in constructor.
4650*61046927SAndroid Build Coastguard Worker- Fix VMware capitalization.
4651*61046927SAndroid Build Coastguard Worker- glsl: Update loop_terminator constructor to accept parameters.
4652*61046927SAndroid Build Coastguard Worker- draw: Remove draw_install_aaline_stage dead code.
4653*61046927SAndroid Build Coastguard Worker- os: Fix open result check.
4654*61046927SAndroid Build Coastguard Worker- gallium: Remove duplicate resource variable.
4655*61046927SAndroid Build Coastguard Worker- tgsi: Initialize tgsi_declaration_dimension padding.
4656*61046927SAndroid Build Coastguard Worker- radesonsi: Remove unnecessary shader->selector NULL check.
4657*61046927SAndroid Build Coastguard Worker- amd/addrlib: Add missing va_end.
4658*61046927SAndroid Build Coastguard Worker- v3dv: Remove unsigned comparison to zero.
4659*61046927SAndroid Build Coastguard Worker- st/nine: Remove unnecessary NULL check.
4660*61046927SAndroid Build Coastguard Worker- turnip: Fix file descriptor return.
4661*61046927SAndroid Build Coastguard Worker- vdpau: Add missing printf format specifier.
4662*61046927SAndroid Build Coastguard Worker- frontends/va: Fix \*num_entrypoints check.
4663*61046927SAndroid Build Coastguard Worker- clover/spirv: Add missing break for SpvOpExecutionMode case.
4664*61046927SAndroid Build Coastguard Worker- turnip: Close sync_fd only if it is a valid file descriptor.
4665*61046927SAndroid Build Coastguard Worker
4666*61046927SAndroid Build Coastguard WorkerWoody Chow (1):
4667*61046927SAndroid Build Coastguard Worker
4668*61046927SAndroid Build Coastguard Worker- st/mesa: Fix EGLImageTargetTexture2D for GL_TEXTURE_2D
4669*61046927SAndroid Build Coastguard Worker
4670*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1):
4671*61046927SAndroid Build Coastguard Worker
4672*61046927SAndroid Build Coastguard Worker- nir/large_constants: only search for constant duplicates
4673*61046927SAndroid Build Coastguard Worker
4674*61046927SAndroid Build Coastguard WorkerYogesh Mohan Marimuthu (1):
4675*61046927SAndroid Build Coastguard Worker
4676*61046927SAndroid Build Coastguard Worker- src/mesa: add GL_NV_half_float extension support (v2)
4677*61046927SAndroid Build Coastguard Worker
4678*61046927SAndroid Build Coastguard Workerjzielins (4):
4679*61046927SAndroid Build Coastguard Worker
4680*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix compilation with LLVM 12
4681*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix compilation TCS/TES compilation issues
4682*61046927SAndroid Build Coastguard Worker- swr: Fix crashes on non-AVX hardware
4683*61046927SAndroid Build Coastguard Worker- swr: Use ElemenCount constructor for LLVM 11
4684*61046927SAndroid Build Coastguard Worker
4685*61046927SAndroid Build Coastguard Workern00b7 (1):
4686*61046927SAndroid Build Coastguard Worker
4687*61046927SAndroid Build Coastguard Worker- v3dv/device: handle primary nodes for newer kernels
4688*61046927SAndroid Build Coastguard Worker
4689*61046927SAndroid Build Coastguard Workerorbea (1):
4690*61046927SAndroid Build Coastguard Worker
4691*61046927SAndroid Build Coastguard Worker- spirv/vtn_cfg.c: Include util/debug.h for env_var_as_boolean.
4692*61046927SAndroid Build Coastguard Worker
4693*61046927SAndroid Build Coastguard Workerzhu yong (1):
4694*61046927SAndroid Build Coastguard Worker
4695*61046927SAndroid Build Coastguard Worker- meson: add support for loongson's mips/mips64 arch.
4696