1*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 Release Notes / 2020-12-30 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 is a bug fix release which fixes bugs found since the 20.3.1 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker cce001b685d23afb976b04138714906abcf7e7f996da6355e6a43e5ca486533d mesa-20.3.2.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton) 35*61046927SAndroid Build Coastguard Worker- Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete. 36*61046927SAndroid Build Coastguard Worker- Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module. 37*61046927SAndroid Build Coastguard Worker- Intel driver segfaults on SPIR-V with OpArrayLength 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerChanges 41*61046927SAndroid Build Coastguard Worker------- 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker- radv: Don't skip layout transitions that only differ in render loop. 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (3): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- spirv: Implement OpArrayLength for OpenGL 50*61046927SAndroid Build Coastguard Worker- nir: Consider pointer initializers in nir_remove_dead_variables 51*61046927SAndroid Build Coastguard Worker- spirv: Remove more dead variables 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (4): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- aco: fix DCE of rematerializable phi operands 56*61046927SAndroid Build Coastguard Worker- aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed 57*61046927SAndroid Build Coastguard Worker- aco/ra: fix phi operand renaming 58*61046927SAndroid Build Coastguard Worker- nir/opt_if: split ALU from Phi more aggressively 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (4): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- tu: Ignore pTessellationState if there is no tesselation shaders 63*61046927SAndroid Build Coastguard Worker- tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT() 64*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix assert which checks the count of shader outputs 65*61046927SAndroid Build Coastguard Worker- ir3: Allow tesselation to use all 32 varying slots 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard WorkerDylan Baker (11): 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for 20.3.1 70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2d78e28ba702d366becabb8e241b861e6711c76e 71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 661922f6ac9576fc2077c5d50b53ef7edf9e8a18 72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f65750d2215242b17309b5aa8845b717bb913e77 73*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b9fccafed616aa2906dad3c77dca0c67af5017b8 74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark f65750d2215242b17309b5aa8845b717bb913e77 as backported 75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8db0775f4520e08b3c539f9bd2d1f567639c088c 76*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a22b85ce5e825275533ca1be9fbd47667e991356 77*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9ef23e428bd18c412499471b4e3550a489b72c3f 78*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 967ae12931e0dc12855de903851222b2f0607878 as denominated 79*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerEric Anholt (5): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- mesa/st: Finalize the texture before BlitFramebuffer from it. 84*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Flush depth at the end of bypass rendering, too. 85*61046927SAndroid Build Coastguard Worker- softpipe: count CS invocations for pipeline stats queries. 86*61046927SAndroid Build Coastguard Worker- mesa/st: Update FP state when textures change with an ATI_fs bound. 87*61046927SAndroid Build Coastguard Worker- ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS. 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- zink: fix 8 bit index handling code 92*61046927SAndroid Build Coastguard Worker- zink: fix format-mapping 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerHyunjun Ko (1): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- turnip: use ir3_compiler_destroy instead of ralloc_free 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerIcecream95 (1): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- radeonsi: fix small primitive culling with MSAA force-disabled and smoothing 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (3): 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker- st/mesa: set drawpixels swizzle before creating sampler view 109*61046927SAndroid Build Coastguard Worker- zink: handle null ubos 110*61046927SAndroid Build Coastguard Worker- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- egl: fix EGL_EXT_protected_content/surface mixup 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerRhys Perry (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- aco: add block to worklist in mark_block_wqm() 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerRuijing Dong (1): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- radeon/vcn: fix hevc 10bit profile error 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerRyan Neph (1): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- virgl: fix BGRA emulation artifacts during window resize 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker- radv: add missing DB flush after depth/stencil resolve operations 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- mesa: fix layered framebuffer attachment target check 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- glsl: default to compat shaders in compat profile 139