xref: /aosp_15_r20/external/mesa3d/docs/relnotes/20.3.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 Release Notes / 2020-12-30
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 is a bug fix release which fixes bugs found since the 20.3.1 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 20.3.2 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    cce001b685d23afb976b04138714906abcf7e7f996da6355e6a43e5ca486533d  mesa-20.3.2.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton)
35*61046927SAndroid Build Coastguard Worker- Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete.
36*61046927SAndroid Build Coastguard Worker- Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module.
37*61046927SAndroid Build Coastguard Worker- Intel driver segfaults on SPIR-V with OpArrayLength
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerChanges
41*61046927SAndroid Build Coastguard Worker-------
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker- radv: Don't skip layout transitions that only differ in render loop.
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (3):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker- spirv: Implement OpArrayLength for OpenGL
50*61046927SAndroid Build Coastguard Worker- nir: Consider pointer initializers in nir_remove_dead_variables
51*61046927SAndroid Build Coastguard Worker- spirv: Remove more dead variables
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (4):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker- aco: fix DCE of rematerializable phi operands
56*61046927SAndroid Build Coastguard Worker- aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed
57*61046927SAndroid Build Coastguard Worker- aco/ra: fix phi operand renaming
58*61046927SAndroid Build Coastguard Worker- nir/opt_if: split ALU from Phi more aggressively
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (4):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker- tu: Ignore pTessellationState if there is no tesselation shaders
63*61046927SAndroid Build Coastguard Worker- tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT()
64*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix assert which checks the count of shader outputs
65*61046927SAndroid Build Coastguard Worker- ir3: Allow tesselation to use all 32 varying slots
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard WorkerDylan Baker (11):
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for 20.3.1
70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2d78e28ba702d366becabb8e241b861e6711c76e
71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 661922f6ac9576fc2077c5d50b53ef7edf9e8a18
72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f65750d2215242b17309b5aa8845b717bb913e77
73*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b9fccafed616aa2906dad3c77dca0c67af5017b8
74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark f65750d2215242b17309b5aa8845b717bb913e77 as backported
75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8db0775f4520e08b3c539f9bd2d1f567639c088c
76*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a22b85ce5e825275533ca1be9fbd47667e991356
77*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9ef23e428bd18c412499471b4e3550a489b72c3f
78*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 967ae12931e0dc12855de903851222b2f0607878 as denominated
79*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerEric Anholt (5):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- mesa/st: Finalize the texture before BlitFramebuffer from it.
84*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Flush depth at the end of bypass rendering, too.
85*61046927SAndroid Build Coastguard Worker- softpipe: count CS invocations for pipeline stats queries.
86*61046927SAndroid Build Coastguard Worker- mesa/st: Update FP state when textures change with an ATI_fs bound.
87*61046927SAndroid Build Coastguard Worker- ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS.
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker- zink: fix 8 bit index handling code
92*61046927SAndroid Build Coastguard Worker- zink: fix format-mapping
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerHyunjun Ko (1):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker- turnip: use ir3_compiler_destroy instead of ralloc_free
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerIcecream95 (1):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker- radeonsi: fix small primitive culling with MSAA force-disabled and smoothing
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (3):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker- st/mesa: set drawpixels swizzle before creating sampler view
109*61046927SAndroid Build Coastguard Worker- zink: handle null ubos
110*61046927SAndroid Build Coastguard Worker- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- egl: fix EGL_EXT_protected_content/surface mixup
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerRhys Perry (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- aco: add block to worklist in mark_block_wqm()
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerRuijing Dong (1):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- radeon/vcn: fix hevc 10bit profile error
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerRyan Neph (1):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker- virgl: fix BGRA emulation artifacts during window resize
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker- radv: add missing DB flush after depth/stencil resolve operations
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker- mesa: fix layered framebuffer attachment target check
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker- glsl: default to compat shaders in compat profile
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