xref: /aosp_15_r20/external/mesa3d/docs/relnotes/20.3.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 20.3.4 Release Notes / 2021-01-29
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 20.3.4 is a bug fix release which fixes bugs found since the 20.3.3 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 20.3.4 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 20.3.4 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    dc21a987ec1ff45b278fe4b1419b1719f1968debbb80221480e44180849b4084  mesa-20.3.4.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard WorkerNew features
25*61046927SAndroid Build Coastguard Worker------------
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker- None
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerBug fixes
31*61046927SAndroid Build Coastguard Worker---------
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker- \[TGL\] Elder Scrolls Online misrenders
34*61046927SAndroid Build Coastguard Worker- \[ANV\] System hang with GRVK demos
35*61046927SAndroid Build Coastguard Worker- \[bdw][icl][iris\] fails new test \`clearbuffer-depth-cs-probe\`
36*61046927SAndroid Build Coastguard Worker- ANV: Not handling separate stencil layouts properly
37*61046927SAndroid Build Coastguard Worker- \[Regression][Intel][OpenGL][Bisected\] Copying whole 2D array texture failed on latest driver
38*61046927SAndroid Build Coastguard Worker- Mesa 20.3.x crashes pidgin on AMD RX480
39*61046927SAndroid Build Coastguard Worker- timespec_get used unconditionally / build fails when targeting macOS 10.14 or earlier
40*61046927SAndroid Build Coastguard Worker- libunwind not located / used on macOS
41*61046927SAndroid Build Coastguard Worker- Some games using FNA framework show blank screen
42*61046927SAndroid Build Coastguard Worker- Intel Vulkan regression of angle_end2end_tests
43*61046927SAndroid Build Coastguard Worker- Defer lavapipe warning to queue / command / swapchain buffer creation
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerChanges
47*61046927SAndroid Build Coastguard Worker-------
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (1):
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker- st/mesa: fix pbo upload/download for arrays of textures with only 1 layer
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (3):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker- spirv: Don't remove variables used by resource indexing intrinsics
56*61046927SAndroid Build Coastguard Worker- nir: Add a data pointer to the callback in nir_remove_dead_variables
57*61046927SAndroid Build Coastguard Worker- compiler: Use util/bitset.h for system_values_read
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (1):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker- etnaviv: handle NULL views in set_sampler_views
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (2):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker- aco/optimizer: don't propagate subdword temps of different size
66*61046927SAndroid Build Coastguard Worker- aco/optimizer: don't copy-prop logical phis
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker- device-select-layer: update for vulkan 1.2
71*61046927SAndroid Build Coastguard Worker- lavapipe: fix missing piece of VK_KHR_get_physical_device_properties2
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerDavid McFarland (1):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- radv: fix divide by zero with no tesselation params
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerDylan Baker (8):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- docs: Add sha256sum for 20.3.3
80*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 184bbef33d1fff3520958c130f2b8e4fce17379c
81*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c27347b2e1883a30e023347a36bdcf86cdec4a7c
82*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3e13c1f8dfef4a4c0fd5e79bbc364f9e5f998856
83*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to af9977a3d5f3378c297965e21389e36491f47e1b
84*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3ef89b245e3e1ac4e67fea9c1b13ebeda75769d0
85*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9052819ebbff07d82c3eb9adf414144df4868644
86*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f01ea0aef8a50d2732eb0c64153903e52ed2a757
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerEric Anholt (4):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker- util/format: Fix pack/unpack of A1R5G5B5_UINT.
91*61046927SAndroid Build Coastguard Worker- swr: Don't report support for shader images.
92*61046927SAndroid Build Coastguard Worker- panfrost: Stub out set_shader_images().
93*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of shader images on context destruction.
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (5):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker- zink: handle NULL views in zink_set_sampler_views
98*61046927SAndroid Build Coastguard Worker- zink: respect feature-cap for independent blending
99*61046927SAndroid Build Coastguard Worker- zink: respect feature-cap for sample-shading
100*61046927SAndroid Build Coastguard Worker- zink: make all xfb caps depend on extension
101*61046927SAndroid Build Coastguard Worker- mesa/main: remove leftover bumpmap code
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker- intel/gen12: Fix memory corruption issues in fused Gen12 parts.
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerIcecream95 (2):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker- pan/decode: Free mapped memory objects on BO unreference
110*61046927SAndroid Build Coastguard Worker- panfrost: Use normal malloc/free instead of ralloc for surfaces
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerIlia Mirkin (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- glsl: only expose int64 atomics when extension is enabled
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- intel/compiler: Return 1 for immediates in regs_read
119*61046927SAndroid Build Coastguard Worker- intel/fs: QUAD_SWIZZLE requires packed data
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (2):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker- util: Fix pointer to integer conversion error when using libunwind
124*61046927SAndroid Build Coastguard Worker- Fall back on clock_gettime when timespec_get() is unavailable
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker- v3d: fix dest offset in TFU setup
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerKeith Packard (1):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker- glx: Provide glvnd wrapper for glXSwapIntervalEXT
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker- iris: Consider resolves after changing a resource's aux state
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4):
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker- anv: add transfer usage for color/depth/stencil attachments
141*61046927SAndroid Build Coastguard Worker- intel/mi_builder: fix self modifying batches
142*61046927SAndroid Build Coastguard Worker- anv: Fix stencil layout in render passes
143*61046927SAndroid Build Coastguard Worker- anv: fix invalid programming of BLEND_STATE
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker- mesa: fix alpha channel of ETC2_SRGB8 decompression for !bgra
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker- radeonsi: invalidate compute sgprs in si_rebind_buffer
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard WorkerRhys Perry (2):
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker- aco: fix convert_to_SDWA() check in add_subdword_definition()
156*61046927SAndroid Build Coastguard Worker- aco: don't consider a phi trivial if same's register doesn't match the def
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerSagar Ghuge (2):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker- anv: Invalidate the correct AUX-TT entry
161*61046927SAndroid Build Coastguard Worker- anv: Skip CCS ambiguate which preceed fast-clears
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker- ci: exclude one CTS test that timeout most of the time for RADV CI
166*61046927SAndroid Build Coastguard Worker- radv: fix a sync issue with geometry shader primitives query on GFX10+
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerThong Thai (1):
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker- frontends/va: Return an error if non-interlaced buffer is not supported
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard WorkerVíctor Manuel Jáquez Leal (1):
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker- frontends/va/context: don't set max_references with num_render_targets
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerWitold Baryluk (1):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker- lavapipe: Defer lavapipe warning to CreateDevice
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker- iris: only set point sprite overrides if actually using points
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard Workerjzielins (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- swr: fix crashes caused by incorrectly reporting SSBO support
187