xref: /aosp_15_r20/external/mesa3d/docs/relnotes/20.3.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 20.3.5 Release Notes / 2021-03-24
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 20.3.5 is a bug fix release which fixes bugs found since the 20.3.4 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 20.3.5 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 20.3.5 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    909a72df63dfa3c0844ccf44a26ac028d148297ed333ab51560893923d7691ce  mesa-20.3.5.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
35*61046927SAndroid Build Coastguard Worker- Metal Gear Solid V: The Phantom Pain: texture issues and vertex stretches
36*61046927SAndroid Build Coastguard Worker- Rage 2: Visual corruption on in-game menu with ACO.
37*61046927SAndroid Build Coastguard Worker- radv: Some MSAA tests fail when DCC is forced.
38*61046927SAndroid Build Coastguard Worker- Rendering artifacts in Barn Finders specifically on Radeon Vega
39*61046927SAndroid Build Coastguard Worker- Mafia III Demo: Artifacts around barrels
40*61046927SAndroid Build Coastguard Worker- subgroupBallotFindMSB() broken in RADV/ACO 20.3.4
41*61046927SAndroid Build Coastguard Worker- Texture views on blits ignore formats
42*61046927SAndroid Build Coastguard Worker- "unknown intrinsic" assertion triggered by multiview shader in non-multiview renderpass in Vulkan on intel
43*61046927SAndroid Build Coastguard Worker- ANV: Weird jitter in Witcher 1
44*61046927SAndroid Build Coastguard Worker- DXVK is broken in latest master
45*61046927SAndroid Build Coastguard Worker- mesa/st: Uniforms are not updated after lowering alpha test
46*61046927SAndroid Build Coastguard Worker- \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
47*61046927SAndroid Build Coastguard Worker- RADV: robustBufferAccessUpdateAfterBind is not exposed
48*61046927SAndroid Build Coastguard Worker- ANV: Weird jitter in Witcher 1
49*61046927SAndroid Build Coastguard Worker- ANV: Weird jitter in Witcher 1
50*61046927SAndroid Build Coastguard Worker- meson: meson-built libraries have inconsistent compatability / current versions compared to older autotools-built libraries
51*61046927SAndroid Build Coastguard Worker- device select layer breaks other layers
52*61046927SAndroid Build Coastguard Worker- RADV: Extreme overhead in vkQueueSubmit
53*61046927SAndroid Build Coastguard Worker- Graphical glitch of popupping missing texture on Mesa version \>18.0.5 (Padoka Stable + Unstable/Oibaf/ubuntu-x-swat PPAs)
54*61046927SAndroid Build Coastguard Worker- occasional corruption issue with RADV in multiple games, disappears after using amdvlk
55*61046927SAndroid Build Coastguard Worker- OpenGL on GMA4500MHD
56*61046927SAndroid Build Coastguard Worker- \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for vaapi drmbuf
57*61046927SAndroid Build Coastguard Worker- anv: vkQueueSubmit with waitSemaphore value of 0 hangs CPU
58*61046927SAndroid Build Coastguard Worker- ttn: invalid base/range triggering nir_validate assertion
59*61046927SAndroid Build Coastguard Worker- \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
60*61046927SAndroid Build Coastguard Worker- Use out encoding for float immediates
61*61046927SAndroid Build Coastguard Worker- \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK
62*61046927SAndroid Build Coastguard Worker- RADV: Occlusion query hangs Big Navi GPU
63*61046927SAndroid Build Coastguard Worker- miscompiled compute shader loop on llvmpipe (and Iris)
64*61046927SAndroid Build Coastguard Worker- Graphics glitches after upgrade to mesa 20.3 on Khadas VIM3 Pro (Mali G52 GPU)
65*61046927SAndroid Build Coastguard Worker- glthread crash in \_mesa_glthread_upload
66*61046927SAndroid Build Coastguard Worker- Iris driver causing graphics glitch in QEMU spice egl DMA-BUF
67*61046927SAndroid Build Coastguard Worker- \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!)
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerChanges
71*61046927SAndroid Build Coastguard Worker-------
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (3):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- pan/bi: Fix M1/M2 decoding in disassembler
76*61046927SAndroid Build Coastguard Worker- panfrost: Don't advertise OES_copy_image
77*61046927SAndroid Build Coastguard Worker- panfrost/lcra: Fix constraint counting
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker- intel/anv: Fix condition to set MipModeFilter for YUV surface
82*61046927SAndroid Build Coastguard Worker- intel/anv: Fix condition for planar yuv surface
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (8):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker- radv: Do not hash vk_object_base in descriptor set layout.
87*61046927SAndroid Build Coastguard Worker- radv: Improve spilling on discrete GPUs.
88*61046927SAndroid Build Coastguard Worker- radv: Fix vram override with fully visible VRAM.
89*61046927SAndroid Build Coastguard Worker- radv: Ignore WC flags for VRAM.
90*61046927SAndroid Build Coastguard Worker- radv: Don't use dedicated memory info to indicate sharing.
91*61046927SAndroid Build Coastguard Worker- vulkan/device_select: Stop using device properties 2.
92*61046927SAndroid Build Coastguard Worker- radv: Expose robustBufferAccessUpdateAfterBind correctly.
93*61046927SAndroid Build Coastguard Worker- radv: Use stricter HW resolve swizzle compat check.
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerBoris Brezillon (2):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker- panfrost: Fix tiler job injection (again)
98*61046927SAndroid Build Coastguard Worker- panfrost: Fix a polygon list corruption in the multi-context case
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (2):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker- spirv: Allow variable pointers pointing to an array of blocks
103*61046927SAndroid Build Coastguard Worker- anv: Lower ViewIndex to zero when multiview is disabled
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (2):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker- aco: fix nir_intrinsic_ballot with wave32
108*61046927SAndroid Build Coastguard Worker- aco: fix shared VGPR allocation on RDNA2
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerDave Airlie (3):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker- zink: don't pick a cpu device ever.
113*61046927SAndroid Build Coastguard Worker- glsl: fix leak in gl_nir_link_uniform_blocks
114*61046927SAndroid Build Coastguard Worker- glx: proposed fix for setSwapInterval
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerDylan Baker (10):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- docs: Add sha256sum for 20.3.4
119*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e346f61a91266bde48cc0857f82ca6348e38dc03
120*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ea27f2bf092f462171fe14a44619565d14f43fb8
121*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 38b2e137665f36f1b0fe58e40971548d9eafa865
122*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4fdbc22c42dd4672e1660e7598dcd7874880b2f1
123*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b1ab69f467b7b10e383f3b6bb957c7e6669a3772
124*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5d2c9fd161eb1c6b29852e22431fa8bc804bf5af
125*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2407952ec99ab1c2a16e01a9e300f799e4d53320
126*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 60ea60ec4deaf42c55bd8367a15cb0ab885d662e
127*61046927SAndroid Build Coastguard Worker- ci: mark a couple of LLVMPIPE tests as expected pass
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerErico Nunes (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker- lima: fix max sampler views
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker- vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it.
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerGiovanni Mascellani (2):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker- disk_cache: Fail creation when cannot inizialize queue.
140*61046927SAndroid Build Coastguard Worker- anv: Allow null handle in DestroyDescriptorUpdateTemplate.
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerHyunjun Ko (1):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker- ir3: fix has_src() to return correctly in ir3_nir_lower_tex_prefetch
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerIan Romanick (6):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker- i965: Don't parse driconf again
149*61046927SAndroid Build Coastguard Worker- nir/algebraic: Fix a \>\> \#b \<\< \#b for sizes other than 32-bit
150*61046927SAndroid Build Coastguard Worker- intel/compiler: Enable the ability to emit CMPN instructions
151*61046927SAndroid Build Coastguard Worker- intel/compiler: Make the CMPN builder work like the CMP builder
152*61046927SAndroid Build Coastguard Worker- intel/compiler: Use CMPN for min / max on Gen4 and Gen5
153*61046927SAndroid Build Coastguard Worker- nir/algebraic: Fix some min/max of b2f replacements
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerIcecream95 (2):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker- panfrost: Add the tiler heap to fragment jobs
158*61046927SAndroid Build Coastguard Worker- st/mesa: Update constants on alpha test change if it's lowered
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerJames Park (1):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker- gallium/tessellator: Fix warning suppression
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (4):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker- nir: Don't optimize bcsel-of-shuffle across blocks
167*61046927SAndroid Build Coastguard Worker- intel/fs: Shuffle can't handle source modifiers
168*61046927SAndroid Build Coastguard Worker- anv/formats: Advertise linear sampling on depth formats
169*61046927SAndroid Build Coastguard Worker- intel/fs: Handle payload node interference in destinations
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (1):
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker- Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker- i965/gen11: Fix must-be-ones bit positions in 3D_MODE
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (7):
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker- anv: only signal wsi fence BO on last command buffer
182*61046927SAndroid Build Coastguard Worker- anv: discard all timeline wait/signal value=0
183*61046927SAndroid Build Coastguard Worker- anv: don't wait for completion of work on vkQueuePresent()
184*61046927SAndroid Build Coastguard Worker- anv: Fix wait_count missing increment
185*61046927SAndroid Build Coastguard Worker- anv: reset binary syncobj to be signaled before submission
186*61046927SAndroid Build Coastguard Worker- anv: fix MI_PREDICATE_RESULT write
187*61046927SAndroid Build Coastguard Worker- intel/fs/vec4: add missing dependency in write-on-write fixed GRFs
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker- glthread: fix interpreting vertex size == GL_BGRA for vertex attribs
192*61046927SAndroid Build Coastguard Worker- mesa: flush glBegin/End before changing GL_DEPTH_STENCIL_TEXTURE_MODE
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker- turnip: Remove unused TU_DEBUG_IR3 flag
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerMauro Rossi (1):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker- android: pan/bi: reorder static dependencies in gallium/dri
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker- intel/tools: Use subprocess.Popen to read output directly from a pipe
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (7):
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker- radv: null bo list pointer for null descriptors on update
209*61046927SAndroid Build Coastguard Worker- radv: zero the bo descriptor array when allocating a new set
210*61046927SAndroid Build Coastguard Worker- zink: handle 1bit undef values in ntv
211*61046927SAndroid Build Coastguard Worker- gallium/trace: add a pipe_screen::get_compiler_options method
212*61046927SAndroid Build Coastguard Worker- mesa/st: clamp scissored clear regions to fb size
213*61046927SAndroid Build Coastguard Worker- zink: fix streamout emission for super-enhanced layouts
214*61046927SAndroid Build Coastguard Worker- compiler/spirv: fix image sample queries
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard WorkerNanley Chery (3):
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker- gallium: Map \_DRI_IMAGE_FORMAT_NONE to NULL
219*61046927SAndroid Build Coastguard Worker- gallium: Flush GL API resources in eglCreateImage
220*61046927SAndroid Build Coastguard Worker- iris: Disable aux as needed in iris_flush_resource
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard WorkerPierre Moreau (1):
223*61046927SAndroid Build Coastguard Worker
224*61046927SAndroid Build Coastguard Worker- spirv: Ignore WorkgroupSize in non-compute stages
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (5):
227*61046927SAndroid Build Coastguard Worker
228*61046927SAndroid Build Coastguard Worker- radeonsi: properly set SPI_SHADER_PGM_HI_ES
229*61046927SAndroid Build Coastguard Worker- frontends/va: fix protected slice data buffer read size
230*61046927SAndroid Build Coastguard Worker- st/mesa: use the correct src format in ReadPixels
231*61046927SAndroid Build Coastguard Worker- mesa/fbo: don't check_end_texture_render on fb read change
232*61046927SAndroid Build Coastguard Worker- st/mesa: consider texture view format for fbo blits
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard WorkerRhys Perry (14):
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker- radv: correctly enable WGP_MODE for tessellation control
237*61046927SAndroid Build Coastguard Worker- aco: always set exec_live=false
238*61046927SAndroid Build Coastguard Worker- aco: do not flag all blocks WQM to ensure we enter all nested loops in WQM
239*61046927SAndroid Build Coastguard Worker- aco/lower_phis: fix all_preds_uniform with continue_or_break
240*61046927SAndroid Build Coastguard Worker- aco: add missing usable_read2 check
241*61046927SAndroid Build Coastguard Worker- radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11
242*61046927SAndroid Build Coastguard Worker- aco: set compr for fp16 exports
243*61046927SAndroid Build Coastguard Worker- aco: implement 64-bit VGPR {u,i}find_msb
244*61046927SAndroid Build Coastguard Worker- radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2
245*61046927SAndroid Build Coastguard Worker- radv: correctly enable WGP_MODE for NGG and GS
246*61046927SAndroid Build Coastguard Worker- radv: round-up num_records division in radv_flush_vertex_descriptors
247*61046927SAndroid Build Coastguard Worker- aco: calculate all p_as_uniform and v_readfirstlane_b32 sources in WQM
248*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: add option to skip shrinking image stores
249*61046927SAndroid Build Coastguard Worker- radv: don't shrink image stores for The Surge 2
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (9):
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker- nir/algebraic: mark more optimization with fsat(NaN) as inexact
254*61046927SAndroid Build Coastguard Worker- radv: fix centroid with VRS coarse shading
255*61046927SAndroid Build Coastguard Worker- radv: fix waiting on the last enabled RB for occlusion queries
256*61046927SAndroid Build Coastguard Worker- radv: set correct value for OFFCHIP_BUFFERING on GFX10+
257*61046927SAndroid Build Coastguard Worker- radv: make sure FMASK compression is enabled for MSAA copies
258*61046927SAndroid Build Coastguard Worker- radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9
259*61046927SAndroid Build Coastguard Worker- radv: fix separate depth/stencil layout in render pass
260*61046927SAndroid Build Coastguard Worker- radv: fix color resolves if the dest image has DCC
261*61046927SAndroid Build Coastguard Worker- radv: only apply the MRT output NaN fixup to non-meta shaders
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard WorkerSimon Ser (2):
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard Worker- nouveau/nvc0: fix linear buffer alignment for scan-out/cursors
266*61046927SAndroid Build Coastguard Worker- nouveau/nv50: fix linear buffer alignment for scan-out/cursors
267*61046927SAndroid Build Coastguard Worker
268*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard Worker- glsl: fix declarations of gl_MaxVaryingFloats
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard WorkerTimur Kristóf (5):
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: Fix uniform ranges.
275*61046927SAndroid Build Coastguard Worker- radv/llvm: Fix reporting LDS stats of tess control shaders.
276*61046927SAndroid Build Coastguard Worker- aco: Disallow LSHS temp-only I/O when VS output is written indirectly.
277*61046927SAndroid Build Coastguard Worker- aco: Fix LDS statistics of tess control shaders.
278*61046927SAndroid Build Coastguard Worker- aco: Fix constant address offset calculation for ds_read2 instructions.
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard WorkerTony Wasserka (2):
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker- aco: Fix vector::reserve() being called with the wrong size
283*61046927SAndroid Build Coastguard Worker- aco/ra: Fix register allocation for subdword operands
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard WorkerVinson Lee (2):
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard Worker- etnaviv: Fix memory leak in etna_vertex_elements_state_create.
288*61046927SAndroid Build Coastguard Worker- aco: Initialize ds_state.front.writeMask.
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard WorkerYevhenii Kharchenko (1):
291*61046927SAndroid Build Coastguard Worker
292*61046927SAndroid Build Coastguard Worker- st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1):
295*61046927SAndroid Build Coastguard Worker
296*61046927SAndroid Build Coastguard Worker- nir/from_ssa: consider defs in sibling blocks
297