xref: /aosp_15_r20/external/mesa3d/docs/relnotes/21.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 21.0.0 Release Notes / 2021-03-11
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 21.0.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 21.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 21.0.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 21.0.0 implements the Vulkan 1.2 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker    e6204e98e6a8d77cf9dc5d34f99dd8e3ef7144f3601c808ca0dd26ba522e0d84  mesa-21.0.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- GL_EXT_demote_to_helper_invocation on radeonsi
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker- GL_NV_compute_shader_derivatives on radeonsi
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- EGL_MESA_platform_xcb
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker- Removed GL_NV_point_sprite for classic swrast.
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker- driconf: remove glx_disable_oml_sync_control, glx_disable_sgi_video_sync, and glx_disable_ext_buffer_age
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker- Removed support for loading DRI drivers older than Mesa 8.0, including all DRI1 support
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker- Add support for VK_VALVE_mutable_descriptor_type on RADV
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker- Removed classic OSMesa in favor of the newly improved gallium OSMesa
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker- VK_KHR_fragment_shading_rate on RADV (RDNA2 only)
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker- Freedreno a6xx exposes GL 3.3
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker- Classic swrast dri driver removed in favor of gallium swrast (llvmpipe or softpipe)
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- Panfrost g31/g52/g72 exposes ES 3.0
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker- Panfrost t760+ exposes GL 3.1 (including on Bifrost)
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker- Sparse memory support on RADV
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker- Rapid packed math (16bit-vectorization) on RADV
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker- None
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerBug fixes
64*61046927SAndroid Build Coastguard Worker---------
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- R8 texture upload / corruption bug on Radeon RX 5700 XT
67*61046927SAndroid Build Coastguard Worker- Ambient Occlusion in Two Point Hospital shows black spot artifacts
68*61046927SAndroid Build Coastguard Worker- DXVK is broken in latest master
69*61046927SAndroid Build Coastguard Worker- mesa/st: Uniforms are not updated after lowering alpha test
70*61046927SAndroid Build Coastguard Worker- Regression: Segfault in cso_destroy_context() regression in 20.2
71*61046927SAndroid Build Coastguard Worker- \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
72*61046927SAndroid Build Coastguard Worker- \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
73*61046927SAndroid Build Coastguard Worker- \[iris][icl,tgl][bisected][regression\] failure on piglit.spec.arb_separate_shader_objects.programuniform coverage
74*61046927SAndroid Build Coastguard Worker- "radeonsi: Check pitch and offset for validity." is a bad commit
75*61046927SAndroid Build Coastguard Worker- RADV: robustBufferAccessUpdateAfterBind is not exposed
76*61046927SAndroid Build Coastguard Worker- \[RADV/DXVK\] Shadow artifacts with different games
77*61046927SAndroid Build Coastguard Worker- glxgears segfaults with classic i915
78*61046927SAndroid Build Coastguard Worker- ANV: Weird jitter in Witcher 1
79*61046927SAndroid Build Coastguard Worker- ANV: Weird jitter in Witcher 1
80*61046927SAndroid Build Coastguard Worker- ANV: Weird jitter in Witcher 1
81*61046927SAndroid Build Coastguard Worker- meson: meson-built libraries have inconsistent compatability / current versions compared to older autotools-built libraries
82*61046927SAndroid Build Coastguard Worker- RADV: Extreme overhead in vkQueueSubmit
83*61046927SAndroid Build Coastguard Worker- timespec_get used unconditionally / build fails when targeting macOS 10.14 or earlier
84*61046927SAndroid Build Coastguard Worker- Graphical glitch of popupping missing texture on Mesa version \>18.0.5 (Padoka Stable + Unstable/Oibaf/ubuntu-x-swat PPAs)
85*61046927SAndroid Build Coastguard Worker- occasional corruption issue with RADV in multiple games, disappears after using amdvlk
86*61046927SAndroid Build Coastguard Worker- device select layer breaks other layers
87*61046927SAndroid Build Coastguard Worker- OpenGL on GMA4500MHD
88*61046927SAndroid Build Coastguard Worker- Rage 2: Visual corruption on in-game menu with ACO.
89*61046927SAndroid Build Coastguard Worker- GLonD3D12: Crashes and suboptimal fallback
90*61046927SAndroid Build Coastguard Worker- GLonD3D12: Crashes and suboptimal fallback
91*61046927SAndroid Build Coastguard Worker- GLonD3D12: Crashes and suboptimal fallback
92*61046927SAndroid Build Coastguard Worker- \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for vaapi drmbuf
93*61046927SAndroid Build Coastguard Worker- anv: vkQueueSubmit with waitSemaphore value of 0 hangs CPU
94*61046927SAndroid Build Coastguard Worker- ttn: invalid base/range triggering nir_validate assertion
95*61046927SAndroid Build Coastguard Worker- \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
96*61046927SAndroid Build Coastguard Worker- Use out encoding for float immediates
97*61046927SAndroid Build Coastguard Worker- \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK
98*61046927SAndroid Build Coastguard Worker- LIBGL_ALWAYS_SOFTWARE=1 picks zink over actual software rasterizers
99*61046927SAndroid Build Coastguard Worker- RADV: Occlusion query hangs Big Navi GPU
100*61046927SAndroid Build Coastguard Worker- "mesa: don't allocate matrices with malloc" cause eglCreateContext problem on android 7.
101*61046927SAndroid Build Coastguard Worker- Metal Gear Solid V: The Phantom Pain: texture issues and vertex stretches
102*61046927SAndroid Build Coastguard Worker- miscompiled compute shader loop on llvmpipe (and Iris)
103*61046927SAndroid Build Coastguard Worker- Graphics glitches after upgrade to mesa 20.3 on Khadas VIM3 Pro (Mali G52 GPU)
104*61046927SAndroid Build Coastguard Worker- glthread crash in \_mesa_glthread_upload
105*61046927SAndroid Build Coastguard Worker- Iris driver causing graphics glitch in QEMU spice egl DMA-BUF
106*61046927SAndroid Build Coastguard Worker- \[RADV/ACO\] Death Stranding cause a GPU hung (\*ERROR\* Waiting for fences timed out!)
107*61046927SAndroid Build Coastguard Worker- \[TGL\] Elder Scrolls Online misrenders
108*61046927SAndroid Build Coastguard Worker- \[ANV\] System hang with GRVK demos
109*61046927SAndroid Build Coastguard Worker- Rendering artifacts in Barn Finders specifically on Radeon Vega
110*61046927SAndroid Build Coastguard Worker- regression in !8152
111*61046927SAndroid Build Coastguard Worker- \[bdw][icl][iris\] fails new test \`clearbuffer-depth-cs-probe\`
112*61046927SAndroid Build Coastguard Worker- ci: new traces runner needs dashboard links in the job log and junit
113*61046927SAndroid Build Coastguard Worker- zink: car model corruption with game TORCS
114*61046927SAndroid Build Coastguard Worker- Windows: 32-bit build is broken hard
115*61046927SAndroid Build Coastguard Worker- ANV: Not handling separate stencil layouts properly
116*61046927SAndroid Build Coastguard Worker- \[Regression][Intel][OpenGL][Bisected\] Copying whole 2D array texture failed on latest driver
117*61046927SAndroid Build Coastguard Worker- i915 regressions bisected to "vbo/dlist: use a shared index buffer"
118*61046927SAndroid Build Coastguard Worker- radv: dEQP-VK.sparse_resources.\* failures on GFX9
119*61046927SAndroid Build Coastguard Worker- radv: dEQP-VK.sparse_resources.\* failures on GFX9
120*61046927SAndroid Build Coastguard Worker- Mesa 20.3.x crashes pidgin on AMD RX480
121*61046927SAndroid Build Coastguard Worker- libunwind not located / used on macOS
122*61046927SAndroid Build Coastguard Worker- Some games using FNA framework show blank screen
123*61046927SAndroid Build Coastguard Worker- Intel Vulkan regression of angle_end2end_tests
124*61046927SAndroid Build Coastguard Worker- Defer lavapipe warning to queue / command / swapchain buffer creation
125*61046927SAndroid Build Coastguard Worker- aco_tests failure with clang build
126*61046927SAndroid Build Coastguard Worker- BUG: After issues playing World of Warcraft with RADV
127*61046927SAndroid Build Coastguard Worker- Texture views on blits ignore formats
128*61046927SAndroid Build Coastguard Worker- mesa-git hangs weston
129*61046927SAndroid Build Coastguard Worker- radv: Some MSAA tests fail when DCC is forced.
130*61046927SAndroid Build Coastguard Worker- \[RADV/ACO/SIENNA_CICHLID\] Into the game Shadow of the Tomb Raider the flickering artifacts are present on brushes.
131*61046927SAndroid Build Coastguard Worker- Memory leak - alloc_prim_store in vbo_save_NewList
132*61046927SAndroid Build Coastguard Worker- radv/aco: "Failed to allocate registers" in AC:Valhalla
133*61046927SAndroid Build Coastguard Worker- Enable "radeonsi_clamp_div_by_zero" to fix graphical bug in CSGO, "mesa_glthread" for performance
134*61046927SAndroid Build Coastguard Worker- master fails to build with "ac_sqtt.h:139:15: error: expected parameter declarator"
135*61046927SAndroid Build Coastguard Worker- Conditional rendering implementation conflicts with aux-state tracking
136*61046927SAndroid Build Coastguard Worker- regression since !7720
137*61046927SAndroid Build Coastguard Worker- regression after !8196
138*61046927SAndroid Build Coastguard Worker- Use up to 4 images for IMMEDIATE flip
139*61046927SAndroid Build Coastguard Worker- piglit gl-1.0-rendermode-feedback TGSI_FILE_NULL assert on Iris
140*61046927SAndroid Build Coastguard Worker- Use LDC and constant buffer state for UBO loads.
141*61046927SAndroid Build Coastguard Worker- DOOM crashes on startup with OpenGL on RX 6800
142*61046927SAndroid Build Coastguard Worker- Regression with Minecraft/Optifine performance with all VRAM mapped
143*61046927SAndroid Build Coastguard Worker- Space Engineers rendering regression after 5f79e4e6 which triggers incorrect optimizations from 053be9f0
144*61046927SAndroid Build Coastguard Worker- star conflict crashes on iris, but loads fine on i965, on HD 5500
145*61046927SAndroid Build Coastguard Worker- radv: blit/copy tests with A2B10G10R10 SNORM fail when DCC is forced on GFX9
146*61046927SAndroid Build Coastguard Worker- freedreno: regression of gl-3.2-layered-rendering-gl-layer-render after e49748521ec9182e8d2eec823182cc463709123f
147*61046927SAndroid Build Coastguard Worker- \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton)
148*61046927SAndroid Build Coastguard Worker- Mafia III Demo: Artifacts around barrels
149*61046927SAndroid Build Coastguard Worker- android: webview crashes after a2fb87eea6d4
150*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.subgroups.ballot_broadcast.compute.subgroupbroadcast_i8vec3_requiredsubgroupsize32 fail
151*61046927SAndroid Build Coastguard Worker- Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete.
152*61046927SAndroid Build Coastguard Worker- Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module.
153*61046927SAndroid Build Coastguard Worker- Intel driver segfaults on SPIR-V with OpArrayLength
154*61046927SAndroid Build Coastguard Worker- \[g33][bisected][regression\] multiple piglit failures
155*61046927SAndroid Build Coastguard Worker- \[v3d][bisected][regression\] Piglit failures on gl-1.0-rendermode-feedback and select
156*61046927SAndroid Build Coastguard Worker- Update Mesa CI CTS to latest version
157*61046927SAndroid Build Coastguard Worker- Rendering artifacts in Enter The Gungeon on Both RX 590 and Radeon 7
158*61046927SAndroid Build Coastguard Worker- No way to turn off "Device" and "Swapchain format" in Vulkan overlay
159*61046927SAndroid Build Coastguard Worker- Frames count doesn't turn off in vulkan overlay with frame=0
160*61046927SAndroid Build Coastguard Worker- \[bdw][iris][bisected][regression\] failing test on multiple test suites
161*61046927SAndroid Build Coastguard Worker- osmesa classic: build failure with Meson and MinGW-W64
162*61046927SAndroid Build Coastguard Worker- Crash and slowness in FreeCAD
163*61046927SAndroid Build Coastguard Worker- ci: Missing needs: in radeonsi-stoney-\*?
164*61046927SAndroid Build Coastguard Worker- Triangles appear from the center of the field on PES2021 with Mesa 20.2.x
165*61046927SAndroid Build Coastguard Worker- \[gen9][iris][regression][bisected\] flaky piglit tests
166*61046927SAndroid Build Coastguard Worker- \[Intel][OpenGL\] Fail to get correct value when sampling from a texture in depth formats.
167*61046927SAndroid Build Coastguard Worker- MESA_VK_DEVICE_SELECT only parses 16-bit vendorID, but in Vulkan is uint32_t
168*61046927SAndroid Build Coastguard Worker- lp_test_format test fail on 32-bit mingw builds
169*61046927SAndroid Build Coastguard Worker- RADV: Strange clear behavior with multisample arrays
170*61046927SAndroid Build Coastguard Worker- Mesa 20.3.0 and older ATi/Radeon cards fails
171*61046927SAndroid Build Coastguard Worker- Android building error after commit f08d8c849e
172*61046927SAndroid Build Coastguard Worker- OSMesa SEGV in OSMesaGetDepthBuffer
173*61046927SAndroid Build Coastguard Worker- osmesa gallium state tracker: Leak of screens and buffers on exit/shared library unload
174*61046927SAndroid Build Coastguard Worker- Gallium OSMesa driver is far from being thread-safe
175*61046927SAndroid Build Coastguard Worker- OSMesa UAF in OSMesaDestroyContext
176*61046927SAndroid Build Coastguard Worker- OSMesaGetDepthBuffer flipped vertically
177*61046927SAndroid Build Coastguard Worker- radv,aco: CTS image robustness tests fail to compile
178*61046927SAndroid Build Coastguard Worker- 32-bit mesa failing to build inside a chroot due to f88347cd
179*61046927SAndroid Build Coastguard Worker- Storing pointer to temporary value inside the Iris driver.
180*61046927SAndroid Build Coastguard Worker- \[radeonsi\] DESPERADOS III poor performance when there's lots of animations going on
181*61046927SAndroid Build Coastguard Worker- ci: arm64_test build broken (likely by ci-templates bump)
182*61046927SAndroid Build Coastguard Worker- New build option to specify default value for shader disk cache size
183*61046927SAndroid Build Coastguard Worker- commit f86668f487b32c185388a39e2200c17c298b877a fatal error: util/macros.h: No such file or directory
184*61046927SAndroid Build Coastguard Worker- zink: ubo loading problems
185*61046927SAndroid Build Coastguard Worker- !7138 broke the D3D12 driver
186*61046927SAndroid Build Coastguard Worker- \[icl,tgl][iris][i965][regression][bisected\] piglit failures
187*61046927SAndroid Build Coastguard Worker- 15% perf drop in GfxBench Manhattan 3.1 performance
188*61046927SAndroid Build Coastguard Worker- \[Intel][OpenGL\] Fail to get correct stencil data from the stencil attachment with glReadPixels()
189*61046927SAndroid Build Coastguard Worker- shader-db valgrind error
190*61046927SAndroid Build Coastguard Worker- \[AMDGPU NAVI 5700xt\] Large parts of the Blender viewport does not render correctly if an object with hair is moved.
191*61046927SAndroid Build Coastguard Worker- \[aco\] problem compiling compute pipeline
192*61046927SAndroid Build Coastguard Worker- build failures after simple_mtx helgrind annotations
193*61046927SAndroid Build Coastguard Worker- teach helgrind about simple_mtx
194*61046927SAndroid Build Coastguard Worker- zink: regression after !7606
195*61046927SAndroid Build Coastguard Worker- Chromium browser with VA-API video acceleration got corruption
196*61046927SAndroid Build Coastguard Worker- glcpp test 084-unbalanced-parentheses fails with bison 3.6.y
197*61046927SAndroid Build Coastguard Worker- \[Intel][OpenGL\] glDepthFunc(GL_EQUAL) doesn't work correctly on Intel Linux Mesa OpenGL drivers
198*61046927SAndroid Build Coastguard Worker- d3d12: GPU based validation issue on fbo-clear-formats piglit
199*61046927SAndroid Build Coastguard Worker- \[tgl,icl,gen9][bisected\] crucible/vulkancts failures on multiple platforms
200*61046927SAndroid Build Coastguard Worker- zink+radv: corruption on pre-game menu in quake3
201*61046927SAndroid Build Coastguard Worker- Memory leak in minecraft (many dri/renderD128 regions in /proc/[id]/maps)
202*61046927SAndroid Build Coastguard Worker- freedreno: Use nir_opt_large_constants
203*61046927SAndroid Build Coastguard Worker- android: amd/common: building error after 0833dd7d1
204*61046927SAndroid Build Coastguard Worker- panfrost massive glitches apitrace opengl 2.1
205*61046927SAndroid Build Coastguard Worker- freedreno/nir: nir_validate failure after nir_lower_tex
206*61046927SAndroid Build Coastguard Worker- \[i965,iris][bisected\] piglit and glcts failures on multiple platforms
207*61046927SAndroid Build Coastguard Worker- \[i965,iris][bisected\] piglit and glcts failures on multiple platforms
208*61046927SAndroid Build Coastguard Worker- db410c ethernet no longer working
209*61046927SAndroid Build Coastguard Worker- Add KHR_display extension to v3dv
210*61046927SAndroid Build Coastguard Worker- \[radeonsi\] After 549ae5f84375dfadb86cfd465f0103acfae3249f commit Firefox Nightly Asan begins crashes
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard WorkerChanges
214*61046927SAndroid Build Coastguard Worker-------
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard WorkerAdam Jackson (36):
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker- docs: Update Mesa GL enum allocations for EGL_MESA_platform_xcb
219*61046927SAndroid Build Coastguard Worker- glx, egl: Add LIBGL_DRI2_DISABLE environment variable
220*61046927SAndroid Build Coastguard Worker- glx: Eliminate some stub functions for !GLX_DIRECT_RENDERING
221*61046927SAndroid Build Coastguard Worker- glx: Remove unused \__GLXDRIscreen::createContext
222*61046927SAndroid Build Coastguard Worker- glx: Check share ctx compatibility in ::create_context_attribs
223*61046927SAndroid Build Coastguard Worker- glx: Handle create_context in terms of create_context_attribs
224*61046927SAndroid Build Coastguard Worker- glx: Remove DRI1
225*61046927SAndroid Build Coastguard Worker- glx: Simplify error handling in glXImportContextEXT
226*61046927SAndroid Build Coastguard Worker- glx: Fix the generated error when indirect contexts are not supported
227*61046927SAndroid Build Coastguard Worker- glx/indirect: Validate the context version in CreateContextAttribs
228*61046927SAndroid Build Coastguard Worker- glx: Claim to support more GL versions in \__glX_send_client_info
229*61046927SAndroid Build Coastguard Worker- meson: Make the glvnd vendor name configurable
230*61046927SAndroid Build Coastguard Worker- zink: factor out GET_PROC_ADDR and friends to zink_screen.h
231*61046927SAndroid Build Coastguard Worker- mesa: Remove silly "dummy_false" extension support
232*61046927SAndroid Build Coastguard Worker- zink: Fix indentation in zink_create_instance
233*61046927SAndroid Build Coastguard Worker- zink: Factor out winsys awareness from zink_internal_create_screen
234*61046927SAndroid Build Coastguard Worker- zink: Factor out zink_get_loader_version()
235*61046927SAndroid Build Coastguard Worker- zink: Factor out zink_create_logical_device
236*61046927SAndroid Build Coastguard Worker- zink: Simplify MoltenVK support a bit
237*61046927SAndroid Build Coastguard Worker- glx/xlib: Build fix
238*61046927SAndroid Build Coastguard Worker- swrast: Remove the classic swrast DRI driver
239*61046927SAndroid Build Coastguard Worker- treewide: Disambiguate various variables named "debug_options"
240*61046927SAndroid Build Coastguard Worker- mesa: Cosmetic cleanups to GL_EXT_texture_sRGB_R8
241*61046927SAndroid Build Coastguard Worker- mesa: Implement GL_EXT_texture_sRGB_RG8 for softpipe and llvmpipe
242*61046927SAndroid Build Coastguard Worker- zink: Enable GL_EXT_texture_sRGB_R8
243*61046927SAndroid Build Coastguard Worker- zink: Enable GL_EXT_texture_sRGB_RG8
244*61046927SAndroid Build Coastguard Worker- virgl: Enable GL_EXT_texture_sRGB_RG8
245*61046927SAndroid Build Coastguard Worker- drisw: Use debug_screen_wrap like everybody else
246*61046927SAndroid Build Coastguard Worker- tests: Fix memory leaks in DispatchSanity
247*61046927SAndroid Build Coastguard Worker- mesa: Fix array-format-to-format table on big-endian
248*61046927SAndroid Build Coastguard Worker- mesa: Don't make building tests conditional on building DRI drivers
249*61046927SAndroid Build Coastguard Worker- nouveau: pacify gcc on ILP32
250*61046927SAndroid Build Coastguard Worker- zink: Fix VK_FORMAT_A8B8G8R8_SRGB_PACK32 mapping on big-endian
251*61046927SAndroid Build Coastguard Worker- ci: Add a few more drivers to the cross builds
252*61046927SAndroid Build Coastguard Worker- osmesa: Pacify MSVC in the test code
253*61046927SAndroid Build Coastguard Worker- zink: Fix a thinko in instance setup
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (12):
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker- nir/lower_tex: clarify nir_lower_tex_options indexing
258*61046927SAndroid Build Coastguard Worker- v3dv: cleanup/remove support for pre-generated variants
259*61046927SAndroid Build Coastguard Worker- broadcom/compiler: separate texture/sampler info from v3d_key
260*61046927SAndroid Build Coastguard Worker- v3dv: remove combined_idx support
261*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: take into account precision for the output_type
262*61046927SAndroid Build Coastguard Worker- v3dv: use the common base object type and struct
263*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_private_data
264*61046927SAndroid Build Coastguard Worker- turnip: minor tu_queue fixes related to vk_base_object
265*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: missing (uint8_t \*) casting when calling memcmp
266*61046927SAndroid Build Coastguard Worker- docs/features: update list of v3dv supported features
267*61046927SAndroid Build Coastguard Worker- v3dv: remove non-conformant warning
268*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: avoid unused warning on release build
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard WorkerAlexander Kanavin (1):
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Worker- anv: fix a build race between generating a header and using it
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard WorkerAlexander von Gluck IV (2):
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker- meson: Add \_GNU_SOURCE for Haiku to activate non-posix functions
277*61046927SAndroid Build Coastguard Worker- glsl/builtin_functions: Rename int64 function to int64_avail
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard WorkerAlistair Popple (2):
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker- gv100/ir: Make emitATOM consistent with emitRED
282*61046927SAndroid Build Coastguard Worker- gv100/ir: Use system wide atomics
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (170):
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker- pan/bi: Model writemasks correctly
287*61046927SAndroid Build Coastguard Worker- panfrost: Implement linear Z/S for SFBD
288*61046927SAndroid Build Coastguard Worker- panfrost: Remove panfrost_can_linear
289*61046927SAndroid Build Coastguard Worker- panfrost: Fix out-of-bounds read on SFBD
290*61046927SAndroid Build Coastguard Worker- panfrost: Add PAN_GPU_ID debug option
291*61046927SAndroid Build Coastguard Worker- panfrost: Enable indirect uniform indexing
292*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix shader-db counter
293*61046927SAndroid Build Coastguard Worker- pan/bi: Implement sampler1D
294*61046927SAndroid Build Coastguard Worker- pan/bi: Fix varying writemask handling
295*61046927SAndroid Build Coastguard Worker- pan/bi: Fix off-by-one in RA
296*61046927SAndroid Build Coastguard Worker- pan/bi: Ensure TEXC src0 is not marked SSA
297*61046927SAndroid Build Coastguard Worker- pan/bi: Implement shader-db stats
298*61046927SAndroid Build Coastguard Worker- panfrost: Account for sample count in tib offsets
299*61046927SAndroid Build Coastguard Worker- panfrost: Fix RAW8/16/32 component replication
300*61046927SAndroid Build Coastguard Worker- docs: Add a stub page for Panfrost
301*61046927SAndroid Build Coastguard Worker- docs/panfrost: Fix comment about Lima
302*61046927SAndroid Build Coastguard Worker- docs: Update Panfrost in the source tree
303*61046927SAndroid Build Coastguard Worker- docs/systems: Update Panfrost link
304*61046927SAndroid Build Coastguard Worker- docs/panfrost: Document building Panfrost
305*61046927SAndroid Build Coastguard Worker- docs/panfrost: Mention the IRC channel
306*61046927SAndroid Build Coastguard Worker- pan/bi: Allow toggling disassembly verbosity
307*61046927SAndroid Build Coastguard Worker- pan/bi: Space out disassembly
308*61046927SAndroid Build Coastguard Worker- pan/bi: Remove all-0's termination condition
309*61046927SAndroid Build Coastguard Worker- pan/bi: Minor styling cleanup in disasm
310*61046927SAndroid Build Coastguard Worker- panfrost: Fix LOD mode field on Bifrost
311*61046927SAndroid Build Coastguard Worker- pan/bi: Drop on-board packing tests
312*61046927SAndroid Build Coastguard Worker- pan/bi: Label shader-db shaders
313*61046927SAndroid Build Coastguard Worker- pan/bi: Remove bi_is_live_after
314*61046927SAndroid Build Coastguard Worker- pan/bi: Add unused instruction mechanism
315*61046927SAndroid Build Coastguard Worker- pan/bi: Add pseudo-instruction mechanism
316*61046927SAndroid Build Coastguard Worker- pan/bi: Mark some instructions as unused
317*61046927SAndroid Build Coastguard Worker- pan/bi: Defer newline printing in disassembler
318*61046927SAndroid Build Coastguard Worker- pan/bi: Use consistent negX/absX naming
319*61046927SAndroid Build Coastguard Worker- pan/bi: Use consistent wls naming
320*61046927SAndroid Build Coastguard Worker- pan/bi: Use consistent naming of lane/lane0
321*61046927SAndroid Build Coastguard Worker- pan/bi: Don't treat extend as per-source
322*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical names for clamps
323*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical names for rounding modes
324*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical varying names
325*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical sample names
326*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical update modes
327*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical min/max semantics
328*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical name for segments
329*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical lane ops
330*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical subgroup size
331*61046927SAndroid Build Coastguard Worker- pan/bi: Use canonical inactive result
332*61046927SAndroid Build Coastguard Worker- pan/bi: Use consistent neg naming
333*61046927SAndroid Build Coastguard Worker- pan/bi: Mark message types in ISA.xml
334*61046927SAndroid Build Coastguard Worker- pan/bi: Fix rounding name for HADD in XML
335*61046927SAndroid Build Coastguard Worker- pan/bi: Add staging register counts to ISA.xml
336*61046927SAndroid Build Coastguard Worker- pan/bi: Add pseudo register formats to XML
337*61046927SAndroid Build Coastguard Worker- pan/bi: Rename isa_parse to bifrost_isa
338*61046927SAndroid Build Coastguard Worker- pan/bi: Add explicit meson dependency on the ISA helpers
339*61046927SAndroid Build Coastguard Worker- pan/bi: Move copyright notice to common code
340*61046927SAndroid Build Coastguard Worker- pan/bi: Add helpers for manipulating the ISA
341*61046927SAndroid Build Coastguard Worker- pan/bi: Remove reference to 64-bit RA
342*61046927SAndroid Build Coastguard Worker- pan/bi: Move modifier prints out of common code
343*61046927SAndroid Build Coastguard Worker- pan/bi: Generate bi_opcodes.h
344*61046927SAndroid Build Coastguard Worker- pan/bi: Use autogenerated modifiers
345*61046927SAndroid Build Coastguard Worker- pan/bi: Generate bi_opcodes.c
346*61046927SAndroid Build Coastguard Worker- pan/bi: Merge BIR_INDEX_FAU and BIR_INDEX_BLEND
347*61046927SAndroid Build Coastguard Worker- pan/bi: Remove BIR_INDEX_UNIFORM
348*61046927SAndroid Build Coastguard Worker- pan/bi: Make BIR_INDEX_ZERO less special
349*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_swizzle enum
350*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_index data structure
351*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_index constructors
352*61046927SAndroid Build Coastguard Worker- pan/bi: Add nullity/equality helpers for bi_index
353*61046927SAndroid Build Coastguard Worker- pan/bi: Add helper to extract a word from an index
354*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_temp{_reg} for new-style bi_index
355*61046927SAndroid Build Coastguard Worker- pan/bi: Add helpers to generate bi_index from NIR
356*61046927SAndroid Build Coastguard Worker- pan/bi: Add a helper to convert to old-style nodes
357*61046927SAndroid Build Coastguard Worker- pan/bi: Add node_to_index helper
358*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_half and bi_byte selectors
359*61046927SAndroid Build Coastguard Worker- pan/bi: Add imm_f32 helper
360*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_imm_u{8, 16} helpers
361*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_{abs, neg} helpers
362*61046927SAndroid Build Coastguard Worker- pan/bi: Add new bi_instr data structure
363*61046927SAndroid Build Coastguard Worker- pan/bi: Add cursor data structures
364*61046927SAndroid Build Coastguard Worker- pan/bi: Add builder data structure
365*61046927SAndroid Build Coastguard Worker- ci/panfrost: Skip test with 4096 byte shader
366*61046927SAndroid Build Coastguard Worker- pan/bi: Ensure fneg of a constant isn't reached
367*61046927SAndroid Build Coastguard Worker- pan/bi: Rename bi_pack_{fma, add} to free up symbols
368*61046927SAndroid Build Coastguard Worker- pan/bi: Rename bi_load
369*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_not alias of bi_neg
370*61046927SAndroid Build Coastguard Worker- pan/bi: Generate instruction printer
371*61046927SAndroid Build Coastguard Worker- pan/bi: Generate builder routines
372*61046927SAndroid Build Coastguard Worker- pan/bi: Generate instruction packer for new IR
373*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_count_staging_registers helper
374*61046927SAndroid Build Coastguard Worker- pan/bi: Add new style read/writemask helpers
375*61046927SAndroid Build Coastguard Worker- pan/bi: Add builder initialization helper
376*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_is_intr_immediate helper
377*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_make_vec_to helper
378*61046927SAndroid Build Coastguard Worker- pan/bi: Implement bi_emit_ld_tile via the builder
379*61046927SAndroid Build Coastguard Worker- pan/bi: Implement bi_load_sysval via the builder
380*61046927SAndroid Build Coastguard Worker- pan/bi: Implement bi_emit_load_const via the builder
381*61046927SAndroid Build Coastguard Worker- pan/bi: Implement load_blend_input via the builder
382*61046927SAndroid Build Coastguard Worker- pan/bi: Implement bi_reg_fmt_for_nir helper
383*61046927SAndroid Build Coastguard Worker- pan/bi: Implement load_vary via the builder
384*61046927SAndroid Build Coastguard Worker- pan/bi: Implement BLEND by builder
385*61046927SAndroid Build Coastguard Worker- pan/bi: Implement fragment_out by builder
386*61046927SAndroid Build Coastguard Worker- pan/bi: Implement store_vary with the builder
387*61046927SAndroid Build Coastguard Worker- pan/bi: Implement load_ubo with the builder
388*61046927SAndroid Build Coastguard Worker- pan/bi: Implement frag coord with the builder
389*61046927SAndroid Build Coastguard Worker- pan/bi: Implement load attribute with the builder
390*61046927SAndroid Build Coastguard Worker- pan/bi: Add intrinsic emits for builder
391*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_alu_src_index helper
392*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_nir_round helper
393*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_cmpf_nir helper
394*61046927SAndroid Build Coastguard Worker- pan/bi: Implement ALU with the builder
395*61046927SAndroid Build Coastguard Worker- pan/bi: Implement jumps with the builder
396*61046927SAndroid Build Coastguard Worker- pan/bi: Add TEXS emit with builder
397*61046927SAndroid Build Coastguard Worker- pan/bi: Add builder-using helpers for TEXC structs
398*61046927SAndroid Build Coastguard Worker- pan/bi: Emit TEXC with builder
399*61046927SAndroid Build Coastguard Worker- pan/bi: Fix TEXS/TEXC check prototype
400*61046927SAndroid Build Coastguard Worker- pan/bi: Add emit tex for builder
401*61046927SAndroid Build Coastguard Worker- pan/bi: Add instruction emit for builder
402*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_message_type_for_instr helper
403*61046927SAndroid Build Coastguard Worker- pan/bi: Schedule new instructions singletons
404*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_branch, bi_jump helpers
405*61046927SAndroid Build Coastguard Worker- pan/bi: Stub FAU lowering pass
406*61046927SAndroid Build Coastguard Worker- pan/bi: Switch to new IR
407*61046927SAndroid Build Coastguard Worker- pan/bi: Remove combine lowering
408*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR packs
409*61046927SAndroid Build Coastguard Worker- pan/bi: Remove packing helpers
410*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR prints
411*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR spill code
412*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR scheduling
413*61046927SAndroid Build Coastguard Worker- pan/bi: Remove NIR->old IR
414*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR helpers
415*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR opcode table
416*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR instruction emit
417*61046927SAndroid Build Coastguard Worker- pan/bi: Use new instruction types
418*61046927SAndroid Build Coastguard Worker- pan/bi: Remove old IR
419*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix bound setting in RA for sources
420*61046927SAndroid Build Coastguard Worker- panfrost: Import render condition check from fd
421*61046927SAndroid Build Coastguard Worker- panfrost: Respect the render condition
422*61046927SAndroid Build Coastguard Worker- docs: Document extensions exposing GL3.0
423*61046927SAndroid Build Coastguard Worker- pan/bi: Fix TEXS register counts
424*61046927SAndroid Build Coastguard Worker- pan/bi: Workaround BLEND precolour with explicit moves
425*61046927SAndroid Build Coastguard Worker- pan/bi: Pull out bi_dontcare helper
426*61046927SAndroid Build Coastguard Worker- pan/bi: Fix ATEST with pure integers
427*61046927SAndroid Build Coastguard Worker- pan/bi: Don't suppress Inf/NaN
428*61046927SAndroid Build Coastguard Worker- pan/bi: Allow passing thorugh 8-bit scalars
429*61046927SAndroid Build Coastguard Worker- pan/bi: Implement scalar i2i8/u2u8
430*61046927SAndroid Build Coastguard Worker- pan/bi: Use TEXC for indices \>= 8
431*61046927SAndroid Build Coastguard Worker- pan/bi: Parametrize intrinsic immediate limits
432*61046927SAndroid Build Coastguard Worker- pan/bi: Assert immediate indices fit
433*61046927SAndroid Build Coastguard Worker- panfrost: Disable AFBC of 3D, 2D arrays
434*61046927SAndroid Build Coastguard Worker- panfrost: Advertise ES3.0 on Bifrost
435*61046927SAndroid Build Coastguard Worker- docs: Add release note for Bifrost GL3.1
436*61046927SAndroid Build Coastguard Worker- docs/panfrost: Update GL/ES versions for v5+
437*61046927SAndroid Build Coastguard Worker- docs/features: Mark GL3.1 as done on Panfrost
438*61046927SAndroid Build Coastguard Worker- docs/features: Fix missing close paranthesis
439*61046927SAndroid Build Coastguard Worker- pan/bi: Implement TEXS for cube maps
440*61046927SAndroid Build Coastguard Worker- panfrost: Handle explicit primitive restart
441*61046927SAndroid Build Coastguard Worker- panfrost: Add alpha reference to XML
442*61046927SAndroid Build Coastguard Worker- panfrost: Implement alpha testing natively
443*61046927SAndroid Build Coastguard Worker- pan/bi: Fix assertion
444*61046927SAndroid Build Coastguard Worker- pan/bi: Fix 64-bit SSBO addresses
445*61046927SAndroid Build Coastguard Worker- pan/bi: Fix RA of node 0
446*61046927SAndroid Build Coastguard Worker- pan/bi: Fix printing of node 0
447*61046927SAndroid Build Coastguard Worker- pan/bi: Fix M1/M2 decoding in disassembler
448*61046927SAndroid Build Coastguard Worker- pan/bi: Fix FLOG_TABLE modifier handling
449*61046927SAndroid Build Coastguard Worker- pan/bi: Fix empty shader handling
450*61046927SAndroid Build Coastguard Worker- panfrost: Add panfrost_sample_pattern helper
451*61046927SAndroid Build Coastguard Worker- panfrost: Set tiler descriptor sampler pattern
452*61046927SAndroid Build Coastguard Worker- pan/bi: Use explicit move even for RT#0 of MRT
453*61046927SAndroid Build Coastguard Worker- panfrost: Raise TEXTURE_BUFFER_OFFSET_ALIGNMENT
454*61046927SAndroid Build Coastguard Worker- panfrost: Don't advertise OES_copy_image
455*61046927SAndroid Build Coastguard Worker- panfrost/lcra: Fix constraint counting
456*61046927SAndroid Build Coastguard Worker
457*61046927SAndroid Build Coastguard WorkerAndres Gomez (23):
458*61046927SAndroid Build Coastguard Worker
459*61046927SAndroid Build Coastguard Worker- ci: update some radv trace checksums
460*61046927SAndroid Build Coastguard Worker- ci: update some radv trace checksums
461*61046927SAndroid Build Coastguard Worker- .mailmap: add and update aliases for Danylo Piliaiev
462*61046927SAndroid Build Coastguard Worker- ci: Bump deqp to current vulkan-cts-1.2.5.0 also in the Lava jobs
463*61046927SAndroid Build Coastguard Worker- ci: specify source and build directories with CMake
464*61046927SAndroid Build Coastguard Worker- ci: use ephemeral packages when building the build-base image
465*61046927SAndroid Build Coastguard Worker- ci: install ci-fairy in the testing images
466*61046927SAndroid Build Coastguard Worker- ci: spread the usage of the FDO_UPSTREAM_REPO variable
467*61046927SAndroid Build Coastguard Worker- ci: update piglit's version so it features replayer
468*61046927SAndroid Build Coastguard Worker- ci: build piglit in the Vulkan testing image
469*61046927SAndroid Build Coastguard Worker- ci: specify MinIO's host URL in a global variable
470*61046927SAndroid Build Coastguard Worker- ci: add piglit replay jobs and remove tracie ones
471*61046927SAndroid Build Coastguard Worker- ci: only modify LD_LIBRARY_PATH when running the piglit cmd
472*61046927SAndroid Build Coastguard Worker- ci: add Vulkan piglit traces jobs and remove tracie ones
473*61046927SAndroid Build Coastguard Worker- ci: move general build commands to their own section
474*61046927SAndroid Build Coastguard Worker- ci: move API specification to driver instead of test suite
475*61046927SAndroid Build Coastguard Worker- ci: build piglit inside baremetal and LAVA's rootfs
476*61046927SAndroid Build Coastguard Worker- ci: add piglit jobs to LAVA and remove tracie ones
477*61046927SAndroid Build Coastguard Worker- ci: refactor arm64 jobs in preparation for piglit addition
478*61046927SAndroid Build Coastguard Worker- ci: add piglit job to baremetal and remove tracie ones
479*61046927SAndroid Build Coastguard Worker- ci: remove all tracie remains
480*61046927SAndroid Build Coastguard Worker- ci: recover tracie dashboard URLs for failing traces
481*61046927SAndroid Build Coastguard Worker- ci: correct the trace image URLs in the piglit summary
482*61046927SAndroid Build Coastguard Worker
483*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (6):
484*61046927SAndroid Build Coastguard Worker
485*61046927SAndroid Build Coastguard Worker- glsl: avoid an out-of-bound access while setting up a location for variable
486*61046927SAndroid Build Coastguard Worker- iris: update depth value for stages after fast clear depth
487*61046927SAndroid Build Coastguard Worker- glx: lets compare drawing command sizes using MIN3
488*61046927SAndroid Build Coastguard Worker- glx: fix spelling issues
489*61046927SAndroid Build Coastguard Worker- st/mesa: don't affect original st_CompressedTexSubImage parameters
490*61046927SAndroid Build Coastguard Worker- st/mesa: fix pbo upload/download for arrays of textures with only 1 layer
491*61046927SAndroid Build Coastguard Worker
492*61046927SAndroid Build Coastguard WorkerAnuj Phogat (2):
493*61046927SAndroid Build Coastguard Worker
494*61046927SAndroid Build Coastguard Worker- intel/anv: Fix condition to set MipModeFilter for YUV surface
495*61046927SAndroid Build Coastguard Worker- intel/anv: Fix condition for planar yuv surface
496*61046927SAndroid Build Coastguard Worker
497*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (57):
498*61046927SAndroid Build Coastguard Worker
499*61046927SAndroid Build Coastguard Worker- radv: Do the sample check for tiling earlier.
500*61046927SAndroid Build Coastguard Worker- amd/addrlib: Use signed char for INT_8.
501*61046927SAndroid Build Coastguard Worker- radeonsi: Add displayable DCC flushing without explicit flushes.
502*61046927SAndroid Build Coastguard Worker- drm-uapi: Add AMD modifiers.
503*61046927SAndroid Build Coastguard Worker- amd/common: Add support for modifiers.
504*61046927SAndroid Build Coastguard Worker- amd/common: Add modifier tests.
505*61046927SAndroid Build Coastguard Worker- radeonsi: Check pitch and offset for validity.
506*61046927SAndroid Build Coastguard Worker- radeonsi: Add modifier support.
507*61046927SAndroid Build Coastguard Worker- radeonsi: Do not disable DCC when we have it as a modifier.
508*61046927SAndroid Build Coastguard Worker- radeonsi: Do not try to disable displayable DCC with modifiers.
509*61046927SAndroid Build Coastguard Worker- radeonsi: Add auxiliary plane support.
510*61046927SAndroid Build Coastguard Worker- drm/uapi: Fix modifier field mask for AMD modifiers.
511*61046927SAndroid Build Coastguard Worker- radv: Use internal drm_fourcc.h
512*61046927SAndroid Build Coastguard Worker- gallium/vl: Set modifier field for winsys handle.
513*61046927SAndroid Build Coastguard Worker- radv: Dump BO VA ranges on hang.
514*61046927SAndroid Build Coastguard Worker- radv: Fix RB+ blending for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32.
515*61046927SAndroid Build Coastguard Worker- radv: Fix a hang on CB change by adding flushes.
516*61046927SAndroid Build Coastguard Worker- radv: Deal with unused attachments in mip flush
517*61046927SAndroid Build Coastguard Worker- radv: Don't invalidate the SCACHE for image barriers.
518*61046927SAndroid Build Coastguard Worker- radv: Don't skip layout transitions that only differ in render loop.
519*61046927SAndroid Build Coastguard Worker- radv: Never allow fast clears on DCC images that are not compressed.
520*61046927SAndroid Build Coastguard Worker- radv: Add option to disable DCC in renderpasses without layout.
521*61046927SAndroid Build Coastguard Worker- radv: Disable DCC explicitly for incompatible copies.
522*61046927SAndroid Build Coastguard Worker- radv: Enable DCC in the GENERAL layout on GFX10+.
523*61046927SAndroid Build Coastguard Worker- radv: Use VRAM for upload buffers if entire VRAM is CPU-visible.
524*61046927SAndroid Build Coastguard Worker- radv: Put commandbuffers in VRAM if all VRAM is CPU visible.
525*61046927SAndroid Build Coastguard Worker- radv: Use VRAM for the initial gfx cmdbuffer.
526*61046927SAndroid Build Coastguard Worker- ac/surf: Prepare for 64-bit flags.
527*61046927SAndroid Build Coastguard Worker- ac/surf: Implement PRT layout.
528*61046927SAndroid Build Coastguard Worker- ac/surf: Add sparse texture info to radeon_surf.
529*61046927SAndroid Build Coastguard Worker- ac/surf: Use correct tilemodes on GFX8 for PRT.
530*61046927SAndroid Build Coastguard Worker- radv/winsys: Fix inequality for sparse buffer remapping.
531*61046927SAndroid Build Coastguard Worker- radv/winsys: Fix offset in range merging.
532*61046927SAndroid Build Coastguard Worker- radv: Create sparse images.
533*61046927SAndroid Build Coastguard Worker- radv: Add image sparse memory update implementation.
534*61046927SAndroid Build Coastguard Worker- radv: Add sparse image queries.
535*61046927SAndroid Build Coastguard Worker- radv: Enable sparse buffer and image support.
536*61046927SAndroid Build Coastguard Worker- radv: Add Android module info to linker script.
537*61046927SAndroid Build Coastguard Worker- radeonsi: Only set modifier creation function for GFX9+ & with kernel support.
538*61046927SAndroid Build Coastguard Worker- radv: Remove redundant WB_L2 flush.
539*61046927SAndroid Build Coastguard Worker- radv: Invalidate CB on SHADER_WRITE for meta operations.
540*61046927SAndroid Build Coastguard Worker- radv: Do dst invalidations for write accesses.
541*61046927SAndroid Build Coastguard Worker- radv: Use access helpers for flushing with meta operations.
542*61046927SAndroid Build Coastguard Worker- radv: Use L2 for CP DMA on GFX9+.
543*61046927SAndroid Build Coastguard Worker- radv: Use L2 coherency on GFX9+.
544*61046927SAndroid Build Coastguard Worker- ac/surface: Fix GFX9 sparse mip info.
545*61046927SAndroid Build Coastguard Worker- radv: Do not use a pipe offset for aliased sparse images.
546*61046927SAndroid Build Coastguard Worker- radv: Use stricter HW resolve swizzle compat check.
547*61046927SAndroid Build Coastguard Worker- radv: Do not hash vk_object_base in descriptor set layout.
548*61046927SAndroid Build Coastguard Worker- radv: Improve spilling on discrete GPUs.
549*61046927SAndroid Build Coastguard Worker- radv: Fix vram override with fully visible VRAM.
550*61046927SAndroid Build Coastguard Worker- radv: Ignore WC flags for VRAM.
551*61046927SAndroid Build Coastguard Worker- radv: Do pipe misalignment check per plane.
552*61046927SAndroid Build Coastguard Worker- vulkan/device_select: Stop using device properties 2.
553*61046927SAndroid Build Coastguard Worker- radv: Don't use dedicated memory info to indicate sharing.
554*61046927SAndroid Build Coastguard Worker- radv: Expose robustBufferAccessUpdateAfterBind correctly.
555*61046927SAndroid Build Coastguard Worker- frontends/va: Use correct size for secondary planes.
556*61046927SAndroid Build Coastguard Worker
557*61046927SAndroid Build Coastguard WorkerBillKristiansen (1):
558*61046927SAndroid Build Coastguard Worker
559*61046927SAndroid Build Coastguard Worker- microsoft: add resource state manager utility code
560*61046927SAndroid Build Coastguard Worker
561*61046927SAndroid Build Coastguard WorkerBoris Brezillon (119):
562*61046927SAndroid Build Coastguard Worker
563*61046927SAndroid Build Coastguard Worker- panfrost: Fix Bifrost blend descriptor emission
564*61046927SAndroid Build Coastguard Worker- panfrost: Fix ->reads_frag_coord assignment
565*61046927SAndroid Build Coastguard Worker- pan/bi: Extract shadowmap comparator
566*61046927SAndroid Build Coastguard Worker- pan/bi: Force BLEND src0 to r0
567*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_format_to_bifrost_blend()
568*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the Pixel Format descriptor
569*61046927SAndroid Build Coastguard Worker- pan/bi: Store the architecture in the compiler context
570*61046927SAndroid Build Coastguard Worker- pan/bi: Expose FAU slots
571*61046927SAndroid Build Coastguard Worker- pan/bi: Rename CLPER into CLPER_V7 and add CLPER_V6
572*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for the CLPER instructions
573*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for derivative instructions
574*61046927SAndroid Build Coastguard Worker- pan/bi: Allow vec16 in bi_print_swizzle()
575*61046927SAndroid Build Coastguard Worker- pan/bi: Allow lane selections on component 4 and above
576*61046927SAndroid Build Coastguard Worker- pan/bi: Add support for tex offsets
577*61046927SAndroid Build Coastguard Worker- pan/bi: Don't use TEXS for tex operations with a src that's not lod or coord
578*61046927SAndroid Build Coastguard Worker- pan/bi: Support txs operations
579*61046927SAndroid Build Coastguard Worker- pan/bi: Support automatic register format
580*61046927SAndroid Build Coastguard Worker- pan/bi: Let the GPU pick the right format based on the varying descriptor
581*61046927SAndroid Build Coastguard Worker- pan/bi: Set roundmode to RTZ for f2u operations
582*61046927SAndroid Build Coastguard Worker- pan/bi: Move LD_VAR packing out of bi_pack_add()
583*61046927SAndroid Build Coastguard Worker- pan/bi: Pass LD_VAR update mode explicitly
584*61046927SAndroid Build Coastguard Worker- pan/bi: Stop passing special varying names through src0
585*61046927SAndroid Build Coastguard Worker- pan/bi: Fix LD_VAR with non-constant index
586*61046927SAndroid Build Coastguard Worker- pan/bi: Add a varying_index field to bi_texture
587*61046927SAndroid Build Coastguard Worker- pan/bi: Stop extracting the immediate attribute index from src0
588*61046927SAndroid Build Coastguard Worker- panfrost: Don't expose fp16 support on Bifrost unless explicitly requested
589*61046927SAndroid Build Coastguard Worker- nir: Fix nextafter() for hardware that don't support denorms
590*61046927SAndroid Build Coastguard Worker- compiler/spirv: Handle the LocalSizeHint execution modes
591*61046927SAndroid Build Coastguard Worker- nir: Make nir_build_deref_offset() support ptr_as_array
592*61046927SAndroid Build Coastguard Worker- pan/bi: Emit a combine even if we only pass one staging reg to TEXC
593*61046927SAndroid Build Coastguard Worker- nir: Fix LOD source type for txf_ms instructions
594*61046927SAndroid Build Coastguard Worker- panfrost: Stop forcing depth to nr_samples
595*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the Sample Count enum
596*61046927SAndroid Build Coastguard Worker- panfrost: Fix decoding of texture payloads
597*61046927SAndroid Build Coastguard Worker- panfrost: Set depth for 3D textures on Bifrost
598*61046927SAndroid Build Coastguard Worker- panfrost: Set sample_count when packing bifrost texture descriptors
599*61046927SAndroid Build Coastguard Worker- pan/bi: Only update LOD mode on TEX operations
600*61046927SAndroid Build Coastguard Worker- pan/bi: Always emit a LOD/CUBE word for FETCH instructions
601*61046927SAndroid Build Coastguard Worker- pan/bi: LOD is a 8.8 fixed point
602*61046927SAndroid Build Coastguard Worker- panfrost: Increase blit shader BO size on Bifrost
603*61046927SAndroid Build Coastguard Worker- panfrost: Add a minus(1) modifier to the Levels field
604*61046927SAndroid Build Coastguard Worker- panfrost: Clarify bit 2:28 meaning in the Midgard texture descriptor
605*61046927SAndroid Build Coastguard Worker- panfrost: Add two helpers to calculate the surface pointer and strides
606*61046927SAndroid Build Coastguard Worker- panfrost: Set the layer stride
607*61046927SAndroid Build Coastguard Worker- panfrost: Unconditionally align strides on 64 bytes for linear resources
608*61046927SAndroid Build Coastguard Worker- panfrost: Enable MSAA on bifrost when deqp debug option is set
609*61046927SAndroid Build Coastguard Worker- panfrost: Expose panfrost_block_dim()
610*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_needs_explicit_stride() for block-based formats
611*61046927SAndroid Build Coastguard Worker- panfrost: Calculate the row stride at resource creation time
612*61046927SAndroid Build Coastguard Worker- panfrost: Fix stride calculation for Z32_S8X24/X32_S8X24 formats
613*61046927SAndroid Build Coastguard Worker- panfrost: Update the resource layout when doing a tile -\> linear conversion
614*61046927SAndroid Build Coastguard Worker- panfrost: Update the resource layout before calling util_copy_rect()
615*61046927SAndroid Build Coastguard Worker- panfrost: Fix texture payload decoding
616*61046927SAndroid Build Coastguard Worker- panfrost: Fix draw descriptor definition
617*61046927SAndroid Build Coastguard Worker- panfrost: Only set varyings and varying_buffers when varying_count \\> 0
618*61046927SAndroid Build Coastguard Worker- panfrost: Make sure we always add a reader -\> write dependency when needed
619*61046927SAndroid Build Coastguard Worker- panfrost: Fix fencing
620*61046927SAndroid Build Coastguard Worker- pan/mdg: Add support for multi sample iteration writeout
621*61046927SAndroid Build Coastguard Worker- panfrost: Take the number of samples into account in blend shaders
622*61046927SAndroid Build Coastguard Worker- panfrost: Preload SampleID when reloading multisample FBs
623*61046927SAndroid Build Coastguard Worker- panfrost: Fix provoking vertex selection for lines
624*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix texture handling for 2DMS arrays
625*61046927SAndroid Build Coastguard Worker- panfrost: Allow 2DMS arrays
626*61046927SAndroid Build Coastguard Worker- panfost: Fix depth/stencil writeback on Bifrost v7
627*61046927SAndroid Build Coastguard Worker- panfrost: Force ->s_writeback_base to ->zs_writeback_base for Z24S8 buffers
628*61046927SAndroid Build Coastguard Worker- panfrost: Reload depth/stencil when they are read
629*61046927SAndroid Build Coastguard Worker- gallium/util: Fix depth/stencil blit shaders
630*61046927SAndroid Build Coastguard Worker- panfrost: Fix several depth/stencil format mappings
631*61046927SAndroid Build Coastguard Worker- pan/bi: Fix ATEST emission
632*61046927SAndroid Build Coastguard Worker- panfrost: Move checksum_bo to panfrost_resource
633*61046927SAndroid Build Coastguard Worker- panfrost: Group CRC fields in a struct
634*61046927SAndroid Build Coastguard Worker- panfrost: Pass a device object to panfrost_new_texture()
635*61046927SAndroid Build Coastguard Worker- panfrost: Merge emit_texture_payload() and emit_texture_payload_v7()
636*61046927SAndroid Build Coastguard Worker- panfrost: Pass a dev object to panfrost_needs_explicit_stride()
637*61046927SAndroid Build Coastguard Worker- panfrost: Define AFBC surface flags
638*61046927SAndroid Build Coastguard Worker- panfrost: Adjust the compression tag creation for Bifrost
639*61046927SAndroid Build Coastguard Worker- panfrost: Merge panfrost_new_texture() and panfrost_new_texture_bifrost()
640*61046927SAndroid Build Coastguard Worker- panfrost: s/panfrost_slice.size0/panfrost_slice.surface_stride/
641*61046927SAndroid Build Coastguard Worker- panfrost: Use PAN_V6_SWIZZLE() in pan_blit.c
642*61046927SAndroid Build Coastguard Worker- panfrost: Stop mixing depth and number of samples
643*61046927SAndroid Build Coastguard Worker- panfrost: Add a pan_image_layout object
644*61046927SAndroid Build Coastguard Worker- panfrost: Move AFBC header_size to a sub-struct
645*61046927SAndroid Build Coastguard Worker- panfrost: Fix AFBC header_size and slice size calculation
646*61046927SAndroid Build Coastguard Worker- panfrost: Add AFBC slice.body_size and slice.{row,surface}_stride fields
647*61046927SAndroid Build Coastguard Worker- panfrost: Adjust surface stride calculation to take AFBC into account
648*61046927SAndroid Build Coastguard Worker- panfrost: Add R5G6B5_UNORM entries to the format tables
649*61046927SAndroid Build Coastguard Worker- panfrost: Pass a pipe-like swizzle to panfrost_new_texture()
650*61046927SAndroid Build Coastguard Worker- panfrost: Adjust the format for AFBC textures on Bifrost v7
651*61046927SAndroid Build Coastguard Worker- panfrost: Fix ZS block format v7 definition
652*61046927SAndroid Build Coastguard Worker- panfrost: Use proper format for Z16_UNORM
653*61046927SAndroid Build Coastguard Worker- panfrost: Fix AFBC support on Bifrost
654*61046927SAndroid Build Coastguard Worker- panfrost: Enable AFBC support on Bifrost
655*61046927SAndroid Build Coastguard Worker- panfrost: Use panfrost_get_layer_stride() instead of open-coding it
656*61046927SAndroid Build Coastguard Worker- panfrost: Initialize AFBC headers to zero
657*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_should_linear_convert()
658*61046927SAndroid Build Coastguard Worker- panfrost: Allow AFBC on 2D arrays
659*61046927SAndroid Build Coastguard Worker- panfrost: Fix calculation of body/header pointers for 3D AFBC
660*61046927SAndroid Build Coastguard Worker- panfrost: Allow 3D AFBC on Bifrost v7
661*61046927SAndroid Build Coastguard Worker- panfrost: Fix AFBC on Bifrost v6
662*61046927SAndroid Build Coastguard Worker- panfrost: Fix UBO count calculation on Bifrost
663*61046927SAndroid Build Coastguard Worker- pan/bi: Fix constant slot selection
664*61046927SAndroid Build Coastguard Worker- panfrost: Set the RT index when emitting a Bifrost blend descriptor
665*61046927SAndroid Build Coastguard Worker- pan/bi: Pass bundle pointers to bi_pack_tuple()
666*61046927SAndroid Build Coastguard Worker- pan/bi: Port bi_collect_blend_ret_addr() to the new compiler infra
667*61046927SAndroid Build Coastguard Worker- pan/bi: Restrict registers to r0-r15 when compiling blend shaders
668*61046927SAndroid Build Coastguard Worker- pan/bi: Use the interference mechanism to describe blend shader reg use
669*61046927SAndroid Build Coastguard Worker- pan/bi: Allow non-terminal BLEND operations
670*61046927SAndroid Build Coastguard Worker- pan/bi: Lower 8bit fragment outputs to 16bit
671*61046927SAndroid Build Coastguard Worker- panfrost: Promote 8b to 16b for blend descriptors
672*61046927SAndroid Build Coastguard Worker- panfrost: Test GLES3 on Bifrost
673*61046927SAndroid Build Coastguard Worker- panfrost: Get layer stride of level 0 on staging resources
674*61046927SAndroid Build Coastguard Worker- panfrost: Pass the resource dimension to panfrost_compression_tag()
675*61046927SAndroid Build Coastguard Worker- panfrost: Fix estimate_texture_payload_size() on Bifrost
676*61046927SAndroid Build Coastguard Worker- panfrost: Re-enable AFBC on 3D, 2D arrays
677*61046927SAndroid Build Coastguard Worker- panfrost: Skip an XFB test that's passing/failing randomly
678*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_afbc_format_needs_fixup()
679*61046927SAndroid Build Coastguard Worker- pan/bi: Fix the !immediate case in bi_emit_store_vary()
680*61046927SAndroid Build Coastguard Worker- panfrost: Fix tiler job injection (again)
681*61046927SAndroid Build Coastguard Worker- panfrost: Fix a polygon list corruption in the multi-context case
682*61046927SAndroid Build Coastguard Worker
683*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (2):
684*61046927SAndroid Build Coastguard Worker
685*61046927SAndroid Build Coastguard Worker- radeon: fix license in header
686*61046927SAndroid Build Coastguard Worker- radeon/vcn: use cdw to calculate slice header index
687*61046927SAndroid Build Coastguard Worker
688*61046927SAndroid Build Coastguard WorkerBrendan Dougherty (1):
689*61046927SAndroid Build Coastguard Worker
690*61046927SAndroid Build Coastguard Worker- mesa: Fix vertex_format_to_pipe_format index.
691*61046927SAndroid Build Coastguard Worker
692*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (13):
693*61046927SAndroid Build Coastguard Worker
694*61046927SAndroid Build Coastguard Worker- intel/fs: Add assert on the brw_STAGE_prog_data downcasts
695*61046927SAndroid Build Coastguard Worker- intel/disasm: Don't rely on FALLTHROUGHTs to print unsupported SFID
696*61046927SAndroid Build Coastguard Worker- anv: Avoid a couple of warnings related to vk_error macros
697*61046927SAndroid Build Coastguard Worker- spirv: Implement OpArrayLength for OpenGL
698*61046927SAndroid Build Coastguard Worker- nir: Fix outdated name in comment
699*61046927SAndroid Build Coastguard Worker- nir: Remove unused parameter in remove_dead_var_writes
700*61046927SAndroid Build Coastguard Worker- nir: Consider pointer initializers in nir_remove_dead_variables
701*61046927SAndroid Build Coastguard Worker- spirv: Remove more dead variables
702*61046927SAndroid Build Coastguard Worker- spirv2nir: Add --opengl (-g) argument for OpenGL SPIR-V
703*61046927SAndroid Build Coastguard Worker- spirv: Don't remove variables used by resource indexing intrinsics
704*61046927SAndroid Build Coastguard Worker- nir: Add a data pointer to the callback in nir_remove_dead_variables
705*61046927SAndroid Build Coastguard Worker- compiler: Use util/bitset.h for system_values_read
706*61046927SAndroid Build Coastguard Worker- spirv: Allow variable pointers pointing to an array of blocks
707*61046927SAndroid Build Coastguard Worker
708*61046927SAndroid Build Coastguard WorkerChad Versace (24):
709*61046927SAndroid Build Coastguard Worker
710*61046927SAndroid Build Coastguard Worker- anv/image: Check DISJOINT in vkGetPhysicalDeviceImageFormatProperties2 (v2)
711*61046927SAndroid Build Coastguard Worker- anv/image: Fix isl_surf_usage_flags for stencil images
712*61046927SAndroid Build Coastguard Worker- isl: Define isl_drm_modifier_get_score() \[v3\]
713*61046927SAndroid Build Coastguard Worker- anv/image: Use isl_drm_modifier_get_score()
714*61046927SAndroid Build Coastguard Worker- isl: Add isl_format_layout::uniform_channel_type
715*61046927SAndroid Build Coastguard Worker- anv/image: Teach anv_get_image_format_features() about modifiers (v3)
716*61046927SAndroid Build Coastguard Worker- anv/image: Fill drmFormatModifierTilingFeatures (v2)
717*61046927SAndroid Build Coastguard Worker- isl: Make public the list of modifiers
718*61046927SAndroid Build Coastguard Worker- anv/image: Refactor iteration over modifiers
719*61046927SAndroid Build Coastguard Worker- anv/image: Delete the list of modifier-compatible formats
720*61046927SAndroid Build Coastguard Worker- anv/image: Fix VkExternalMemoryProperties for images (v5)
721*61046927SAndroid Build Coastguard Worker- anv/image: Rename get_wsi_format_modifier_properties_list()
722*61046927SAndroid Build Coastguard Worker- anv/image: Minor refactor of VkImageFormatProperties::sampleCounts
723*61046927SAndroid Build Coastguard Worker- anv/image: Fail earlier in anv_get_image_format_properties
724*61046927SAndroid Build Coastguard Worker- anv/image: Respect VkImageFormatListCreateInfo for VkImageFormatProperties (v2)
725*61046927SAndroid Build Coastguard Worker- anv/image: Drop redundant rejection of YCbCr formats with modifiers
726*61046927SAndroid Build Coastguard Worker- anv/image: Emit error message for non-2D DRM images
727*61046927SAndroid Build Coastguard Worker- anv/image: Move some DRM code in anv_get_image_format_properties()
728*61046927SAndroid Build Coastguard Worker- anv/image: Add more asserts to choose_isl_tiling_flags
729*61046927SAndroid Build Coastguard Worker- anv/image: Define add_all_surfaces()
730*61046927SAndroid Build Coastguard Worker- anv/image: Further split add_*_surface funcs (v2)
731*61046927SAndroid Build Coastguard Worker- anv/image: Rewrite check_surfaces() \[v2\]
732*61046927SAndroid Build Coastguard Worker- anv/image: Check surface offsets after adding each surface
733*61046927SAndroid Build Coastguard Worker- anv/image: Define anv_image_get_aux_addr (v3)
734*61046927SAndroid Build Coastguard Worker
735*61046927SAndroid Build Coastguard WorkerChia-I Wu (1):
736*61046927SAndroid Build Coastguard Worker
737*61046927SAndroid Build Coastguard Worker- virgl: fix modifier truncation
738*61046927SAndroid Build Coastguard Worker
739*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (37):
740*61046927SAndroid Build Coastguard Worker
741*61046927SAndroid Build Coastguard Worker- ci: sort packages installed via apt-get
742*61046927SAndroid Build Coastguard Worker- etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..)
743*61046927SAndroid Build Coastguard Worker- etnaviv: drop nir_print_shader(..) call
744*61046927SAndroid Build Coastguard Worker- etnaviv/drm: fix evil-twin etna_drm_table_lock
745*61046927SAndroid Build Coastguard Worker- etnaviv/drm: convert to simple_mtx
746*61046927SAndroid Build Coastguard Worker- etnaviv/drm: add some locking asserts
747*61046927SAndroid Build Coastguard Worker- etnaviv: update fallthrough comments
748*61046927SAndroid Build Coastguard Worker- nir: change return type to void
749*61046927SAndroid Build Coastguard Worker- etnaviv: rename from immedaite to uniform in some places
750*61046927SAndroid Build Coastguard Worker- etnaviv: remove imm\_ prefix from etna_shader_uniform_info members
751*61046927SAndroid Build Coastguard Worker- ci: build ARM mesa with X11 OpenGL support
752*61046927SAndroid Build Coastguard Worker- ci: build mesa with gbm
753*61046927SAndroid Build Coastguard Worker- ci/bare-metal: build full piglit for baremetal ARM targets.
754*61046927SAndroid Build Coastguard Worker- ci/fastboot: exclude either deqp or piglit
755*61046927SAndroid Build Coastguard Worker- ci/bare-metal: pass thorugh PIGLIT env vars
756*61046927SAndroid Build Coastguard Worker- mesa/prog_to_nir: use intrinsic builders
757*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: use intrinsic builders
758*61046927SAndroid Build Coastguard Worker- nir: use intrinsic builders
759*61046927SAndroid Build Coastguard Worker- v3d: use intrinsic builders
760*61046927SAndroid Build Coastguard Worker- v3dv: use intrinsic builders
761*61046927SAndroid Build Coastguard Worker- ir3: use intrinsic builders
762*61046927SAndroid Build Coastguard Worker- st: use intrinsic builders
763*61046927SAndroid Build Coastguard Worker- zink: use intrinsic builders
764*61046927SAndroid Build Coastguard Worker- tu: use intrinsic builders
765*61046927SAndroid Build Coastguard Worker- d3d12: use intrinsic builders
766*61046927SAndroid Build Coastguard Worker- iris: use intrinsic builders
767*61046927SAndroid Build Coastguard Worker- vc4: use intrinsic builders
768*61046927SAndroid Build Coastguard Worker- intel/blorp: use intrinsic builders
769*61046927SAndroid Build Coastguard Worker- intel/compiler: use intrinsic builders
770*61046927SAndroid Build Coastguard Worker- anv: use intrinsic builders
771*61046927SAndroid Build Coastguard Worker- microsoft/compiler: use intrinsic builders
772*61046927SAndroid Build Coastguard Worker- pan: use intrinsic builders
773*61046927SAndroid Build Coastguard Worker- etnaviv: add set_stream_output_targets(..) stub
774*61046927SAndroid Build Coastguard Worker- v3d: drop not use function parameter
775*61046927SAndroid Build Coastguard Worker- v3d: update fallthrough comments
776*61046927SAndroid Build Coastguard Worker- v3d: mark some variables static const
777*61046927SAndroid Build Coastguard Worker- etnaviv: handle NULL views in set_sampler_views
778*61046927SAndroid Build Coastguard Worker
779*61046927SAndroid Build Coastguard WorkerConnor Abbott (17):
780*61046927SAndroid Build Coastguard Worker
781*61046927SAndroid Build Coastguard Worker- freedreno/ci: Strip location from asserts
782*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Document private memory registers
783*61046927SAndroid Build Coastguard Worker- ir3: Expand cat6 a6xx opcode field
784*61046927SAndroid Build Coastguard Worker- ir3: Add more a6xx-specific cat6 opcodes
785*61046927SAndroid Build Coastguard Worker- ir3: Support assembling & disassembling getspid/getwid
786*61046927SAndroid Build Coastguard Worker- ir3: Fix STP/LDP assembly
787*61046927SAndroid Build Coastguard Worker- ir3/parser: Fix st{l,lw,g,p} and ld{l,lw,g,p} assembly
788*61046927SAndroid Build Coastguard Worker- ir3: Initial support for private memory
789*61046927SAndroid Build Coastguard Worker- ir3: Properly validate cat6 half-ness
790*61046927SAndroid Build Coastguard Worker- freedreno: Add per-device parameters for private memory
791*61046927SAndroid Build Coastguard Worker- tu: Support private memory
792*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Implement private memory
793*61046927SAndroid Build Coastguard Worker- ir3: Enable nir_lower_vars_to_scratch on a6xx
794*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix array reg liveness in scalar pass
795*61046927SAndroid Build Coastguard Worker- ir3: Rename high registers to shared registers
796*61046927SAndroid Build Coastguard Worker- ir3: Better rules for shared src copy propagation
797*61046927SAndroid Build Coastguard Worker- ir3: Support MOVMSK
798*61046927SAndroid Build Coastguard Worker
799*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (53):
800*61046927SAndroid Build Coastguard Worker
801*61046927SAndroid Build Coastguard Worker- nir: add strength reduction pattern for imod/irem with pow2 divisor.
802*61046927SAndroid Build Coastguard Worker- nir: allow for cheap intrinsics in nir_opt_peephole_select()
803*61046927SAndroid Build Coastguard Worker- nir: add nir_phi_get_src_from_block() helper
804*61046927SAndroid Build Coastguard Worker- nir/opt_peephole_select: collapse nested IFs if applicable
805*61046927SAndroid Build Coastguard Worker- nir/opt_peephole_select: respect selection_control when collapsing ifs
806*61046927SAndroid Build Coastguard Worker- nir: don't sink instructions into loops
807*61046927SAndroid Build Coastguard Worker- nir/opt_sink: return early when trying to sink unused instructions
808*61046927SAndroid Build Coastguard Worker- aco/ra: use get_reg_specified() for p_extract_vector
809*61046927SAndroid Build Coastguard Worker- aco: don't create dead exec mask phis on merge blocks
810*61046927SAndroid Build Coastguard Worker- aco: fix DCE of rematerializable phi operands
811*61046927SAndroid Build Coastguard Worker- aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed
812*61046927SAndroid Build Coastguard Worker- aco/ra: fix phi operand renaming
813*61046927SAndroid Build Coastguard Worker- nir/opt_if: split ALU from Phi more aggressively
814*61046927SAndroid Build Coastguard Worker- aco: don't emit parallelcopy when switching to WQM.
815*61046927SAndroid Build Coastguard Worker- aco: make pred_by_exec_mask() accessible in other files
816*61046927SAndroid Build Coastguard Worker- aco: allow to schedule SALU/SMEM through exec changes
817*61046927SAndroid Build Coastguard Worker- aco: fix def-use distance calculation when scheduling.
818*61046927SAndroid Build Coastguard Worker- aco: schedule position exports in the same pass as memory operations
819*61046927SAndroid Build Coastguard Worker- aco: create VMEM clauses slightly more aggressive
820*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: use a single instruction per hash entry instead of a vector
821*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: don't hash instructions which are already vectorized
822*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: don't hash filtered instructions
823*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: rehash users of vectorized instructions
824*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: hash whether a swizzle accesses elements beyond the maximum vectorization factor
825*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: fix call to filter function
826*61046927SAndroid Build Coastguard Worker- nir,vc4: Lower fneg to fmul(x, -1.0)
827*61046927SAndroid Build Coastguard Worker- nir: replace .lower_sub with .has_fsub and .has_isub
828*61046927SAndroid Build Coastguard Worker- nir/divergence_analysis: mark load_push_constant as uniform
829*61046927SAndroid Build Coastguard Worker- radv: optimize idiv_const for small bitsizes
830*61046927SAndroid Build Coastguard Worker- radv: call nir_opt_algebraic_late() after lowering idiv for small bitsizes
831*61046927SAndroid Build Coastguard Worker- radv: don't lower_pack() after load-store-vectorization
832*61046927SAndroid Build Coastguard Worker- radv: enable .lower_ineg
833*61046927SAndroid Build Coastguard Worker- aco: simplify and fix operand/definition sizes
834*61046927SAndroid Build Coastguard Worker- aco/ra: fix infinite recursion in get_reg_simple() with subdword registers
835*61046927SAndroid Build Coastguard Worker- aco: fix VOP3P assembly, VN and validation
836*61046927SAndroid Build Coastguard Worker- aco/RA: fix subdword operands on VOP3P instructions
837*61046927SAndroid Build Coastguard Worker- aco: allow constants/literals on every src position for VOP3P
838*61046927SAndroid Build Coastguard Worker- aco: allow SGPRs on every src position for VOP3P
839*61046927SAndroid Build Coastguard Worker- aco: change usesModifiers() considering opsel_hi on packed instructions
840*61046927SAndroid Build Coastguard Worker- aco: create helpers to emit vop3p instructions
841*61046927SAndroid Build Coastguard Worker- aco: emit packed 16bit instructions
842*61046927SAndroid Build Coastguard Worker- radv: vectorize 16bit instructions
843*61046927SAndroid Build Coastguard Worker- aco: simplify multiply-add combining
844*61046927SAndroid Build Coastguard Worker- aco: optimize packed mul+add to v_pk_fma_f16
845*61046927SAndroid Build Coastguard Worker- aco: optimize packed clamp
846*61046927SAndroid Build Coastguard Worker- aco: optimize packed fneg
847*61046927SAndroid Build Coastguard Worker- aco: optimize v_pk_fma_f16 -\> v_pk_fmac_f16 on GFX10
848*61046927SAndroid Build Coastguard Worker- aco: propagate swizzles when optimizing packed clamp & fma
849*61046927SAndroid Build Coastguard Worker- aco: remove divergent branches which only jump over very few instructions
850*61046927SAndroid Build Coastguard Worker- aco/optimizer: don't propagate subdword temps of different size
851*61046927SAndroid Build Coastguard Worker- aco/optimizer: don't copy-prop logical phis
852*61046927SAndroid Build Coastguard Worker- aco: fix nir_intrinsic_ballot with wave32
853*61046927SAndroid Build Coastguard Worker- aco: fix shared VGPR allocation on RDNA2
854*61046927SAndroid Build Coastguard Worker
855*61046927SAndroid Build Coastguard WorkerDaniel Stone (17):
856*61046927SAndroid Build Coastguard Worker
857*61046927SAndroid Build Coastguard Worker- microsoft/clc: Allow building with Clang git
858*61046927SAndroid Build Coastguard Worker- microsoft/clc: Disable broken f32 -\> i64/u64 test
859*61046927SAndroid Build Coastguard Worker- CI: Add Windows libclc and SPIRV-LLVM-Translator builds
860*61046927SAndroid Build Coastguard Worker- CI: Windows: Use 32 vCPUs for Mesa build
861*61046927SAndroid Build Coastguard Worker- CI: Remove ludicrous Windows container build timeout
862*61046927SAndroid Build Coastguard Worker- CI: Update Windows build for current Meson options
863*61046927SAndroid Build Coastguard Worker- CI: Build d3d12 Gallium driver and CLC framework on MSVC
864*61046927SAndroid Build Coastguard Worker- CI: Re-enable MSVC build
865*61046927SAndroid Build Coastguard Worker- freedreno: Add missing dependency to build
866*61046927SAndroid Build Coastguard Worker- CI: Collapse SCons & meson-misc stages into one
867*61046927SAndroid Build Coastguard Worker- CI: Collapse llvmpipe & softpipe stages into one
868*61046927SAndroid Build Coastguard Worker- CI: Collapse radv & radeonsi stages into one
869*61046927SAndroid Build Coastguard Worker- CI: Collapse virgl & d3d12 stages into one
870*61046927SAndroid Build Coastguard Worker- CI: Collapse lima & panfrost stages into one
871*61046927SAndroid Build Coastguard Worker- CI: Reorder non-hardware stages last
872*61046927SAndroid Build Coastguard Worker- CI: Add llvmpipe- prefix to Piglit jobs
873*61046927SAndroid Build Coastguard Worker- CI: Add Windows source dependency map
874*61046927SAndroid Build Coastguard Worker
875*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (22):
876*61046927SAndroid Build Coastguard Worker
877*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: add support for dual-source blending
878*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix typo in height alignment calculation in a6xx layout
879*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: add support for ARB_shader_stencil_export
880*61046927SAndroid Build Coastguard Worker- tu: Ignore pTessellationState if there is no tesselation shaders
881*61046927SAndroid Build Coastguard Worker- tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT()
882*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix assert which checks the count of shader outputs
883*61046927SAndroid Build Coastguard Worker- ir3: Allow tesselation to use all 32 varying slots
884*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix SP_HS_UNKNOWN_A831 value and document it
885*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: bump varyings limit
886*61046927SAndroid Build Coastguard Worker- freedreno: Fix FD_MESA_DEBUG=flush debug option
887*61046927SAndroid Build Coastguard Worker- freedreno/ir3: remap FRAG_RESULT_COLOR to \_DATA\* for dual-src blending
888*61046927SAndroid Build Coastguard Worker- nir/lower_fragcolor: handle dual source blending
889*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix array pitch for layer-first layouts
890*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: add support for gl_Layer in vertex shader
891*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: support layered framebuffers in blitter_clear
892*61046927SAndroid Build Coastguard Worker- nir: account for point-coord origin when lowering it
893*61046927SAndroid Build Coastguard Worker- nir: fix missing nir_lower_pntc_ytransform.c in the makefile
894*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix transform feedback resuming
895*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: implement transform feedback resuming
896*61046927SAndroid Build Coastguard Worker- freedreno: Enable GLSL 3.30, updating us to GL 3.3 contexts
897*61046927SAndroid Build Coastguard Worker- turnip: remove unused IR3_DP_LOCAL_GROUP_SIZE_* from cs params
898*61046927SAndroid Build Coastguard Worker- turnip: implement indirect dispatch
899*61046927SAndroid Build Coastguard Worker
900*61046927SAndroid Build Coastguard WorkerDave Airlie (69):
901*61046927SAndroid Build Coastguard Worker
902*61046927SAndroid Build Coastguard Worker- util: add a env getter for versions
903*61046927SAndroid Build Coastguard Worker- clover/device: store version in device at constructor.
904*61046927SAndroid Build Coastguard Worker- clover: add CL 3.0 CL_DEVICE_NUMERIC_VERSION support
905*61046927SAndroid Build Coastguard Worker- clover/platform: move versioning to core object.
906*61046927SAndroid Build Coastguard Worker- clover: add CL_PLATFORM_NUMERIC_VERSION support
907*61046927SAndroid Build Coastguard Worker- clover: report device CLC versions for 3.0
908*61046927SAndroid Build Coastguard Worker- clover: add support for versioned device extensions
909*61046927SAndroid Build Coastguard Worker- clover: add platform supported extensions with version
910*61046927SAndroid Build Coastguard Worker- clover: add support for opencl C features
911*61046927SAndroid Build Coastguard Worker- gallium: handle empty cbuf slots in framebuffer samples helper
912*61046927SAndroid Build Coastguard Worker- u_blitter: port radv 3D blit coords logic.
913*61046927SAndroid Build Coastguard Worker- lavapipe: enable alpha to one.
914*61046927SAndroid Build Coastguard Worker- lavapipe: disable SNORM blending for now
915*61046927SAndroid Build Coastguard Worker- llvmpipe: just use draw_regions in draw/line setup.
916*61046927SAndroid Build Coastguard Worker- draw: fix tess eval pipeline statistics.
917*61046927SAndroid Build Coastguard Worker- gallivm: add float to 8/16 int
918*61046927SAndroid Build Coastguard Worker- gallivm/nir: add fsum support
919*61046927SAndroid Build Coastguard Worker- gallivm/nir: lower dot products.
920*61046927SAndroid Build Coastguard Worker- gallivm: lower vector compares
921*61046927SAndroid Build Coastguard Worker- gallivm: fix float atomic exchange.
922*61046927SAndroid Build Coastguard Worker- clover: handle memory object properties properly.
923*61046927SAndroid Build Coastguard Worker- clover: add support command queue properties
924*61046927SAndroid Build Coastguard Worker- clover: add all CL 3.0 API with invalid functions
925*61046927SAndroid Build Coastguard Worker- clover: add cl 3.0 SVM invalid support
926*61046927SAndroid Build Coastguard Worker- clover: add device/platform info for CL 3.0
927*61046927SAndroid Build Coastguard Worker- clover: add 3.0 program properties
928*61046927SAndroid Build Coastguard Worker- clover: add CL 3.0 event/queue queries
929*61046927SAndroid Build Coastguard Worker- clover/image: handle MEM_KERNEL_READ_AND_WRITE flag.
930*61046927SAndroid Build Coastguard Worker- spirv/cl: add enqueued workgroup size.
931*61046927SAndroid Build Coastguard Worker- lavapipe: fixup device allocate + enable private data
932*61046927SAndroid Build Coastguard Worker- lavapipe: fix wsi acquire fences
933*61046927SAndroid Build Coastguard Worker- llvmpipe/setup: move point stats collection earlier.
934*61046927SAndroid Build Coastguard Worker- llvmpipe: fix multisample point rendering.
935*61046927SAndroid Build Coastguard Worker- llvmpipe: fix multisample lines.
936*61046927SAndroid Build Coastguard Worker- lavapipe: fixup mipmap precsion bits
937*61046927SAndroid Build Coastguard Worker- lavapipe: enable pipeline stats queries
938*61046927SAndroid Build Coastguard Worker- gallium: fix missing bit field in p_state.h
939*61046927SAndroid Build Coastguard Worker- zink: allow the backend to optimise shaders.
940*61046927SAndroid Build Coastguard Worker- lavapipe: enable VK_EXT_shader_stencil_export
941*61046927SAndroid Build Coastguard Worker- lavapipe: enable post depth coverage
942*61046927SAndroid Build Coastguard Worker- lavapipe: add support for VK_KHR_indirect_draw_count
943*61046927SAndroid Build Coastguard Worker- radeonsi: fix regression on gpus using the radeon winsys.
944*61046927SAndroid Build Coastguard Worker- lavapipe: use ralloc for pipeline copies.
945*61046927SAndroid Build Coastguard Worker- lavapipe: split out pipeline struct duplication to a macro.
946*61046927SAndroid Build Coastguard Worker- lavapipe: don't copy pNext
947*61046927SAndroid Build Coastguard Worker- CI: add lavapipe vulkan testing
948*61046927SAndroid Build Coastguard Worker- lavapipe: refactor descriptor set binding to support push later.
949*61046927SAndroid Build Coastguard Worker- lavapipe: add support for VK_KHR_push_descriptor
950*61046927SAndroid Build Coastguard Worker- lavapipe: add support for VK_KHR_descriptor_update_template
951*61046927SAndroid Build Coastguard Worker- zink: add some 64-bit conversion ALUs
952*61046927SAndroid Build Coastguard Worker- gallium: add an api to retrieve pipe offsets
953*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for vulkan streamout offset hook
954*61046927SAndroid Build Coastguard Worker- llvmpipe: handle SO statistics multi value query copy. (v2)
955*61046927SAndroid Build Coastguard Worker- lavapipe: add transform feedback support
956*61046927SAndroid Build Coastguard Worker- gallium: add grid base to dispatch info
957*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for grid base
958*61046927SAndroid Build Coastguard Worker- llvmpipe: enable lower device id to zero
959*61046927SAndroid Build Coastguard Worker- lavapipe: add basic vulkan device group support.
960*61046927SAndroid Build Coastguard Worker- util: add printf specifier shared helper code.
961*61046927SAndroid Build Coastguard Worker- clover/module: add a printf support to module (v5)
962*61046927SAndroid Build Coastguard Worker- clover/nir: hookup printf (v3)
963*61046927SAndroid Build Coastguard Worker- intel/isl: move get_tile dims/masks to common isl header
964*61046927SAndroid Build Coastguard Worker- device-select-layer: update for vulkan 1.2
965*61046927SAndroid Build Coastguard Worker- lavapipe: fix missing piece of VK_KHR_get_physical_device_properties2
966*61046927SAndroid Build Coastguard Worker- radv: move queue object to a common base object
967*61046927SAndroid Build Coastguard Worker- zink: don't pick a cpu device ever.
968*61046927SAndroid Build Coastguard Worker- glsl: fix leak in gl_nir_link_uniform_blocks
969*61046927SAndroid Build Coastguard Worker- glx: proposed fix for setSwapInterval
970*61046927SAndroid Build Coastguard Worker- lavapipe: fix pipeline vp/scissor mixup.
971*61046927SAndroid Build Coastguard Worker
972*61046927SAndroid Build Coastguard WorkerDavid McFarland (1):
973*61046927SAndroid Build Coastguard Worker
974*61046927SAndroid Build Coastguard Worker- radv: fix divide by zero with no tesselation params
975*61046927SAndroid Build Coastguard Worker
976*61046927SAndroid Build Coastguard WorkerDavid Stevens (6):
977*61046927SAndroid Build Coastguard Worker
978*61046927SAndroid Build Coastguard Worker- egl/android: don't pass loaderPriv in get_front_bo
979*61046927SAndroid Build Coastguard Worker- dri: add image cleanup callback to loader extensions
980*61046927SAndroid Build Coastguard Worker- frontend/dri: plumb loader image cleanup callback
981*61046927SAndroid Build Coastguard Worker- i965: plumb loader image cleanup callback
982*61046927SAndroid Build Coastguard Worker- egl/android: implement image cleanup callback
983*61046927SAndroid Build Coastguard Worker- egl/dri2: fix image loaderPrivate type mixup
984*61046927SAndroid Build Coastguard Worker
985*61046927SAndroid Build Coastguard WorkerDuncan Hopkins (4):
986*61046927SAndroid Build Coastguard Worker
987*61046927SAndroid Build Coastguard Worker- zink: setup version dependent VkPhysicalDeviceVulkan*Features and VkPhysicalDeviceVulkan*Properties.
988*61046927SAndroid Build Coastguard Worker- mesa: Undefine ALIGN macro before it is used as a function name. Issues on MacOS.
989*61046927SAndroid Build Coastguard Worker- zink: moved vkEnumerateInstanceVersion to create_instance
990*61046927SAndroid Build Coastguard Worker- zink. Fixing vkGetPhysicalDeviceProperties2 and vkGetPhysicalDeviceFeatures2 for Vk 1.1 and VK_KHR_get_physical_device_properties2.
991*61046927SAndroid Build Coastguard Worker
992*61046927SAndroid Build Coastguard WorkerDylan Baker (70):
993*61046927SAndroid Build Coastguard Worker
994*61046927SAndroid Build Coastguard Worker- Bump version for 21.0 devel
995*61046927SAndroid Build Coastguard Worker- Reset new features for 21.0 development cycle
996*61046927SAndroid Build Coastguard Worker- meson: Don't add extra values to shader-cache
997*61046927SAndroid Build Coastguard Worker- meson: use a feature option for microsoft-clc
998*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.3
999*61046927SAndroid Build Coastguard Worker- docs: Add relnotes for 20.2.3
1000*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2.3
1001*61046927SAndroid Build Coastguard Worker- release-calender: Update 20.3
1002*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.3.0
1003*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for 20.3.0
1004*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.3.0
1005*61046927SAndroid Build Coastguard Worker- docs: add release schedule for 20.3
1006*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.4
1007*61046927SAndroid Build Coastguard Worker- relnotes: Add sha256sums for 20.2.4
1008*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2.4
1009*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.5
1010*61046927SAndroid Build Coastguard Worker- docs: add sha256 sums for 20.2.5
1011*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2.5
1012*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.3.1
1013*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for 20.3.1
1014*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.3.1
1015*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.2.6
1016*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sums for 20.2.6
1017*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.2.6
1018*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.3.2
1019*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sum for 20.3.2
1020*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.3.2
1021*61046927SAndroid Build Coastguard Worker- pick-ui: don't handle the mouse
1022*61046927SAndroid Build Coastguard Worker- bin/remove get-pick-list.sh files
1023*61046927SAndroid Build Coastguard Worker- docs: store the release-calendar information in csv (and fix tests)
1024*61046927SAndroid Build Coastguard Worker- bin: Add script for manipulating the release calendar
1025*61046927SAndroid Build Coastguard Worker- bin/gen_calendar_entries: Add support for extending a release
1026*61046927SAndroid Build Coastguard Worker- bin/gen_calendar_entries: Add support for making a release
1027*61046927SAndroid Build Coastguard Worker- docs: Add calendar entries for 21.0 release candidates.
1028*61046927SAndroid Build Coastguard Worker- docs/release-calendar.rsv: Remove spaces
1029*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.0.0-rc1
1030*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to dfe429eb414511170f3dfc960d247c4aa295f924
1031*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 184bbef33d1fff3520958c130f2b8e4fce17379c
1032*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c27347b2e1883a30e023347a36bdcf86cdec4a7c
1033*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3e13c1f8dfef4a4c0fd5e79bbc364f9e5f998856
1034*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.0.0-rc2
1035*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to af9977a3d5f3378c297965e21389e36491f47e1b
1036*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c3dbc4df194a15aa1cf09493a3100b59e37e48fe
1037*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 64f55b82c7f1652e4fae478c0af325fc38b9b53b
1038*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3ef89b245e3e1ac4e67fea9c1b13ebeda75769d0
1039*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d37124b065c2b6c99c042fb402c6a23ce16b034e
1040*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8c7d9716669a74159d2eec86490c756c274f663c as backported
1041*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 45bebc7a9c73f3add08c2290fa1eac237edf5a34 as backported
1042*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9052819ebbff07d82c3eb9adf414144df4868644
1043*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f01ea0aef8a50d2732eb0c64153903e52ed2a757
1044*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.0.0-rc3
1045*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 86ff78e8fe55b424c6b853ead6979bcd46820d81
1046*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9003735b9141fb156d3b2e1133b94cdf14f63424
1047*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e8707961134daa9b91599840ad5698366a6229b7
1048*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b609d4677d3f910c546c1d94d8ddfe4511e2f065
1049*61046927SAndroid Build Coastguard Worker- bump version for 21.0-rc4
1050*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8ed874d73fafcfbcb54730dc5c20e58f24d55f5e
1051*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 03d3294e35befc2be6ed0ed66ed92fab991c166d
1052*61046927SAndroid Build Coastguard Worker- Revert "vulkan: Make vk_debug_report_callback derive from vk_object_base"
1053*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.0.0-rc5
1054*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4ded99f99ddbd1103ffddfd9935638fc12e0ecfd
1055*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 38ce8d4d00c2b0e567b6dd36876cf171acb1dbc7 as backported
1056*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9f8a0b797ed9b8ad9bf49af8269a337b1152a744
1057*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6ceb6b509e64c54812a5f6a208e7d93cc61119f4
1058*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ea27f2bf092f462171fe14a44619565d14f43fb8
1059*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c22267262ee1b6817df368a51168fa82bd17293c
1060*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 04df0cb4ae7055b0a4a6dc9875aa5926131fe5f4 as backported
1061*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 942ba4e34124d1058492f544dc8fd42f4012fd12 as backported
1062*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ea27f2bf092f462171fe14a44619565d14f43fb8 as backported
1063*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5f1b3544729178715a1ed0714bd1029737089824 as backported
1064*61046927SAndroid Build Coastguard Worker
1065*61046927SAndroid Build Coastguard WorkerElla-0 (1):
1066*61046927SAndroid Build Coastguard Worker
1067*61046927SAndroid Build Coastguard Worker- v3dv: Wayland WSI support
1068*61046927SAndroid Build Coastguard Worker
1069*61046927SAndroid Build Coastguard WorkerEric Anholt (156):
1070*61046927SAndroid Build Coastguard Worker
1071*61046927SAndroid Build Coastguard Worker- util/hash_table: Handle NULL ht in \_mesa_hash_table_clear().
1072*61046927SAndroid Build Coastguard Worker- util/hash_table: Clean up the \_mesa_hash_table_clear() implementation.
1073*61046927SAndroid Build Coastguard Worker- util/set: Fix the \_mesa_set_clear function to not leave tombstones.
1074*61046927SAndroid Build Coastguard Worker- nir/validate: Size the set of blocks to avoid rehashing.
1075*61046927SAndroid Build Coastguard Worker- nir_builder: Return a new builder from nir_builder_init_simple_shader().
1076*61046927SAndroid Build Coastguard Worker- nir/builder_tests: Drop unused lin_ctx.
1077*61046927SAndroid Build Coastguard Worker- nir/tests: Simplify the mem_ctx setup in our unit tests.
1078*61046927SAndroid Build Coastguard Worker- intel: Drop the last uses of a mem_ctx in nir_builder_init_simple_shader().
1079*61046927SAndroid Build Coastguard Worker- nir/builder: Drop the mem_ctx arg from nir_builder_init_simple_shader().
1080*61046927SAndroid Build Coastguard Worker- nir/builder: Add a name format arg to nir_builder_init_simple_shader().
1081*61046927SAndroid Build Coastguard Worker- ci: Move the rust cleanup in lava_build out of the middle of kernel build.
1082*61046927SAndroid Build Coastguard Worker- ci: Only install kernel modules for LAVA devices.
1083*61046927SAndroid Build Coastguard Worker- ci/freedreno: Group the short a630 dEQP runs into one test job.
1084*61046927SAndroid Build Coastguard Worker- ci/deqp: Allow specifying the caselist fraction separate from CI_NODE_INDEX.
1085*61046927SAndroid Build Coastguard Worker- ci: Bump deqp to current vulkan-cts-1.2.4
1086*61046927SAndroid Build Coastguard Worker- ci: Re-enable the clip_three test on non-freedreno ARMs.
1087*61046927SAndroid Build Coastguard Worker- ci/db410c: Fix networking so we get artifacts from our jobs.
1088*61046927SAndroid Build Coastguard Worker- gallium/draw: Fix rasterizer_discard for wide points/lines.
1089*61046927SAndroid Build Coastguard Worker- freedreno: Fix leak of shader binary on disk cache hits.
1090*61046927SAndroid Build Coastguard Worker- nir: Add a size_align helper function for aligning elements to 16 bytes.
1091*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Include at least 4 NOPs so that cffdump doesn't disasm junk.
1092*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Switch emit_const_ptrs() to take BOs instead of prscs.
1093*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix incorrect optimization of usage of 16-bit constbuf vals.
1094*61046927SAndroid Build Coastguard Worker- freedreno+turnip: Upload large shader constants as a UBO.
1095*61046927SAndroid Build Coastguard Worker- freedreno: Disable PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF.
1096*61046927SAndroid Build Coastguard Worker- turnip: Assert about the storage buffer offset alignment.
1097*61046927SAndroid Build Coastguard Worker- ci: Enable -Werror in more clover builds.
1098*61046927SAndroid Build Coastguard Worker- freedreno: Fix release build warnings for asserted temp vars.
1099*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix use of uninitialized img->level in the SSBO/image path.
1100*61046927SAndroid Build Coastguard Worker- freedreno: Fix warning about uninit size for the size==0 special case.
1101*61046927SAndroid Build Coastguard Worker- freedreno: Fix uninitialized var warning in afuc using unreachable().
1102*61046927SAndroid Build Coastguard Worker- freedreno: Suppress uninit var warnings from shader stage switch.
1103*61046927SAndroid Build Coastguard Worker- ci: Bring freedreno into the "warnings clean release build" fold.
1104*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Fix up some sprintf format security warnings.
1105*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of the merged driconf options.
1106*61046927SAndroid Build Coastguard Worker- freedreno: Fix leak of u_transfer_helper.
1107*61046927SAndroid Build Coastguard Worker- egl: Skip closing drivers when building with AddressSanitizer.
1108*61046927SAndroid Build Coastguard Worker- meson: Remove old todo comment about pthread stubs.
1109*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of bound SSBOs at CSO context destruction.
1110*61046927SAndroid Build Coastguard Worker- gallivm: Fix max const buffer count.
1111*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of currently bound UBOs at CSO context destruction.
1112*61046927SAndroid Build Coastguard Worker- freedreno: Break out of "should we free the entry" loop once we've freed.
1113*61046927SAndroid Build Coastguard Worker- xmlconfig: Add unit tests for recent bugs in the driconf rewrite.
1114*61046927SAndroid Build Coastguard Worker- xmlconfig: Warn if parsing the engine/app versions fails.
1115*61046927SAndroid Build Coastguard Worker- gallium/osmesa: Fix flushing and Y-flipping of the depth buffer.
1116*61046927SAndroid Build Coastguard Worker- gallium/osmesa: Remove the broken buffer-reuse scheme.
1117*61046927SAndroid Build Coastguard Worker- gallium/osmesa: Fix data race on setting up the ST API.
1118*61046927SAndroid Build Coastguard Worker- gallium/osmesa: Fix leak of the ST manager/api on library unload.
1119*61046927SAndroid Build Coastguard Worker- gallium/osmesa: Return cleanly for OSMesaGetDepthBuffer() with no depth.
1120*61046927SAndroid Build Coastguard Worker- ci/freedreno: Detect the cheza power management bus error and restart.
1121*61046927SAndroid Build Coastguard Worker- ci/vc4: Skip VS dynamic loops tests that cause GPU hangs.
1122*61046927SAndroid Build Coastguard Worker- softpipe: Fix swizzled texture gather of int textures.
1123*61046927SAndroid Build Coastguard Worker- osmesa/test: Clear the stencil bits in the depth test.
1124*61046927SAndroid Build Coastguard Worker- docs: Fix the documentation of the OSMesa path.
1125*61046927SAndroid Build Coastguard Worker- mesa: Retire classic OSMesa.
1126*61046927SAndroid Build Coastguard Worker- ci: Make sure that osmesa stays warnings-clean in release builds.
1127*61046927SAndroid Build Coastguard Worker- st/mesa: Replace mesa_to_tgsi() with prog_to_nir() and nir_to_tgsi().
1128*61046927SAndroid Build Coastguard Worker- gallium/ntt: Don't manually reindex instrs.
1129*61046927SAndroid Build Coastguard Worker- gallium/ntt: Drop reindexing of SSA defs and regs.
1130*61046927SAndroid Build Coastguard Worker- nir: Redefine start/end_ip of blocks to fix NIR-to-TGSI liveness bugs.
1131*61046927SAndroid Build Coastguard Worker- etnaviv, v3d: Fix valgrind include paths.
1132*61046927SAndroid Build Coastguard Worker- util: Fix memory leak in a hash table unit test.
1133*61046927SAndroid Build Coastguard Worker- util/vma: Fix leak of the heap in the unit test.
1134*61046927SAndroid Build Coastguard Worker- glx/tests: Remove unused teardown function.
1135*61046927SAndroid Build Coastguard Worker- glx/tests: Fix leaks in the unit tests.
1136*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Free the compiler at the end of the unit tests.
1137*61046927SAndroid Build Coastguard Worker- disk_cache: Fix memory leaks in the unit test.
1138*61046927SAndroid Build Coastguard Worker- glsl/general_ir_test: Fix leaks.
1139*61046927SAndroid Build Coastguard Worker- glsl/uniform_initializer_tests: Fix memory leak
1140*61046927SAndroid Build Coastguard Worker- mapi: Fix symbols check with ASan enabled.
1141*61046927SAndroid Build Coastguard Worker- glsl/standalone: Fix memory leaks
1142*61046927SAndroid Build Coastguard Worker- driconf: Fix memory leak in the unit test.
1143*61046927SAndroid Build Coastguard Worker- amd: Fix leak in ac_surface_modifier_test.
1144*61046927SAndroid Build Coastguard Worker- ci: Add an ASan build on x86.
1145*61046927SAndroid Build Coastguard Worker- ci/freedreno: Treat all freedreno deqp runs as saving results.
1146*61046927SAndroid Build Coastguard Worker- ci/freedreno: Stop specifying the number of deqp threads
1147*61046927SAndroid Build Coastguard Worker- mesa/st: Finalize the texture before BlitFramebuffer from it.
1148*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Flush depth at the end of bypass rendering, too.
1149*61046927SAndroid Build Coastguard Worker- ci/deqp: Make sure that we pull in all board-specific xfail/skip/flake files.
1150*61046927SAndroid Build Coastguard Worker- lvp: Fix vtn warnings about unsupported image read/write without format.
1151*61046927SAndroid Build Coastguard Worker- softpipe: count CS invocations for pipeline stats queries.
1152*61046927SAndroid Build Coastguard Worker- mesa/st: Fix use-after-free of the draw VS.
1153*61046927SAndroid Build Coastguard Worker- ci: Disable the now flaky Portals.trace on a630.
1154*61046927SAndroid Build Coastguard Worker- ci/deqp: Move .shader_cache artifacts exclusion to the yml.
1155*61046927SAndroid Build Coastguard Worker- ci/deqp: Upgrade the runner, enable junit output.
1156*61046927SAndroid Build Coastguard Worker- ci/deqp: Move the load reporting to a quiet block.
1157*61046927SAndroid Build Coastguard Worker- mesa/st: Update FP state when textures change with an ATI_fs bound.
1158*61046927SAndroid Build Coastguard Worker- mesa/prog_to_nir: Factor out the texture-target-to-sampler-dim helper.
1159*61046927SAndroid Build Coastguard Worker- mesa/ati_fs: Clean up writemask handling.
1160*61046927SAndroid Build Coastguard Worker- st/mesa: Generate NIR for ATI_fragment_shader instead of TGSI.
1161*61046927SAndroid Build Coastguard Worker- gallivm: Use the proper enum for the texture target bitfield.
1162*61046927SAndroid Build Coastguard Worker- softpipe: Enable GLSL 400 for compat contexts too.
1163*61046927SAndroid Build Coastguard Worker- ci/piglit: Include the updated piglit results list in the job results.
1164*61046927SAndroid Build Coastguard Worker- ci/softpipe: Include a piglit run.
1165*61046927SAndroid Build Coastguard Worker- gallium/ntt: Fix check for "is there anything in the else block?"
1166*61046927SAndroid Build Coastguard Worker- ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS.
1167*61046927SAndroid Build Coastguard Worker- freedreno: Enable GLSL 1.50, updating us to GL 3.2 contexts.
1168*61046927SAndroid Build Coastguard Worker- ci/panfrost: Disable the flaky gimark trace.
1169*61046927SAndroid Build Coastguard Worker- gallium/draw: Fix intermittent failure to bind new geometry shaders.
1170*61046927SAndroid Build Coastguard Worker- ci/softpipe: Re-enable GS tests that had been banned for being flaky.
1171*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Fix shared memory atomic ops.
1172*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Reuse the atomic helper for SSBO atomics.
1173*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Use the new SSBO lookup interface for SSBO loads.
1174*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Move the SSBO store path to tgsi_exec, too.
1175*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Replace the SSBO RESQ-specific interface with lookup.
1176*61046927SAndroid Build Coastguard Worker- softpipe: Sanity check that the SSBO view offset is within the BO.
1177*61046927SAndroid Build Coastguard Worker- ci/softpipe: Skip flaky triangle-rasterization-overdraw.
1178*61046927SAndroid Build Coastguard Worker- ci/softpipe: Ban glx-multithread-texture, too.
1179*61046927SAndroid Build Coastguard Worker- ci/softpipe: Update the comment about the rasterpos flake.
1180*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Drop extra DEQP_PARALLEL settings.
1181*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Pass through FDO_CI_CONCURRENT on bare-metal runners.
1182*61046927SAndroid Build Coastguard Worker- ci: Add a530 and a630 piglit runs.
1183*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Simplify GS output vertex count tracking.
1184*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Stop doing the weird allocation of the Addrs array.
1185*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Drop the unused scratch temp regs.
1186*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Clean up storage of the pixel kill mask.
1187*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Remove unused MaxGeometryShaderOutputs.
1188*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Deduplicate link_stream_out.
1189*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Drop redundant stream output linking check.
1190*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Move link_stream_out after VPC_VAR_DISABLE like on a6xx.
1191*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Fix assertion failure about missing constbufs.
1192*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Refactor to fix CS local memory overflow checks.
1193*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Add support for PIPE_CAP_LOAD_CONSTBUF.
1194*61046927SAndroid Build Coastguard Worker- gallium/ntt: Fix emitting UBO declarations.
1195*61046927SAndroid Build Coastguard Worker- gallium/ntt: Fix dynamic indirect indexing of per_vertex_input.
1196*61046927SAndroid Build Coastguard Worker- gallium/ntt: Fix load_ubo_vec4 buffer index setup.
1197*61046927SAndroid Build Coastguard Worker- gallium/ntt: Add support for PIPE_CAP_LOAD_CONSTBUF.
1198*61046927SAndroid Build Coastguard Worker- turnip: Move the limited_z24s8 flag to the shared device info.
1199*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Move the IBO pipe2tex down to where it's used.
1200*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix z24s8 non-ubwc blits on a630.
1201*61046927SAndroid Build Coastguard Worker- freedreno: Disable UBWC on z24s8 on a630.
1202*61046927SAndroid Build Coastguard Worker- freedreno: Mark a615/a618 as also lacking Z24_UINT_S8_UINT support.
1203*61046927SAndroid Build Coastguard Worker- freedreno: Add missing dep on u_tracepoints.
1204*61046927SAndroid Build Coastguard Worker- ci: Disable the freedreno farm, which went down last night.
1205*61046927SAndroid Build Coastguard Worker- gallium/ntt: Drop XXX comment about supporting carry opcodes.
1206*61046927SAndroid Build Coastguard Worker- gallium/ntt: Emit SSBO buffer declarations.
1207*61046927SAndroid Build Coastguard Worker- gallium/ntt: Emit sample index when necessary for image load/store.
1208*61046927SAndroid Build Coastguard Worker- gallium/ntt: Add support for emitting TXF_LZ.
1209*61046927SAndroid Build Coastguard Worker- gallium/ntt: Drop comment about needing loop label setup.
1210*61046927SAndroid Build Coastguard Worker- gallium/ntt: Drop comment about needing array_id for svga tess.
1211*61046927SAndroid Build Coastguard Worker- gallium/ntt: Work around virglrenderer UIF handling bug.
1212*61046927SAndroid Build Coastguard Worker- nir/lower_locals_to_regs: Use the imul_imm helper instead of forcing it.
1213*61046927SAndroid Build Coastguard Worker- gallium/ntt: Fix leak of the per-instr liveness information.
1214*61046927SAndroid Build Coastguard Worker- mesa/st: Free the NIR builtins TGSI tokens after passing to the driver.
1215*61046927SAndroid Build Coastguard Worker- mesa/st: Free the ARB_vp/fp nir-to-tgsi temporary tokens.
1216*61046927SAndroid Build Coastguard Worker- gallium/ntt: Take ownership of the NIR shader we're passed.
1217*61046927SAndroid Build Coastguard Worker- Revert "ci: Disable the freedreno farm, which went down last night."
1218*61046927SAndroid Build Coastguard Worker- util/format: Fix pack/unpack of A1R5G5B5_UINT.
1219*61046927SAndroid Build Coastguard Worker- swr: Don't report support for shader images.
1220*61046927SAndroid Build Coastguard Worker- panfrost: Stub out set_shader_images().
1221*61046927SAndroid Build Coastguard Worker- gallium: Fix leak of shader images on context destruction.
1222*61046927SAndroid Build Coastguard Worker- mesa/st: Allocate the gl_context with 16-byte alignment.
1223*61046927SAndroid Build Coastguard Worker- vc4: Remove vestiges of alpha test lowering.
1224*61046927SAndroid Build Coastguard Worker- v3d: Clean up vestiges of alpha test lowering.
1225*61046927SAndroid Build Coastguard Worker- freedreno: Add missing dep on freedreno tracepoints.
1226*61046927SAndroid Build Coastguard Worker- r300,i915g: Report no shader buffers or images on non-TCL HW.
1227*61046927SAndroid Build Coastguard Worker
1228*61046927SAndroid Build Coastguard WorkerEric Engestrom (3):
1229*61046927SAndroid Build Coastguard Worker
1230*61046927SAndroid Build Coastguard Worker- gitlab-ci: drop deprecated platforms that snuck in when nobody was watching
1231*61046927SAndroid Build Coastguard Worker- meson: drop deprecated EGL platform build options
1232*61046927SAndroid Build Coastguard Worker- docs: use a single cell for the branch number
1233*61046927SAndroid Build Coastguard Worker
1234*61046927SAndroid Build Coastguard WorkerErico Nunes (6):
1235*61046927SAndroid Build Coastguard Worker
1236*61046927SAndroid Build Coastguard Worker- lima: define set_clip_state implementation
1237*61046927SAndroid Build Coastguard Worker- mesa: allow half float textures based on ARB_half_float_pixel
1238*61046927SAndroid Build Coastguard Worker- lima: add support for half float textures
1239*61046927SAndroid Build Coastguard Worker- lima: adjust pp and gp max const buffer size
1240*61046927SAndroid Build Coastguard Worker- nir/lower_vec_to_movs: don't vectorize unsupports ops
1241*61046927SAndroid Build Coastguard Worker- lima: fix max sampler views
1242*61046927SAndroid Build Coastguard Worker
1243*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (133):
1244*61046927SAndroid Build Coastguard Worker
1245*61046927SAndroid Build Coastguard Worker- softpipe: correct signature of get_compiler_options
1246*61046927SAndroid Build Coastguard Worker- util/slab: allow usage from c++ code
1247*61046927SAndroid Build Coastguard Worker- compiler: add SYSTEM_BIT_FRONT_FACE
1248*61046927SAndroid Build Coastguard Worker- microsoft/compiler: add dxil-util code
1249*61046927SAndroid Build Coastguard Worker- microsoft/compiler: translate nir to dxil
1250*61046927SAndroid Build Coastguard Worker- d3d12: introduce d3d12 gallium driver
1251*61046927SAndroid Build Coastguard Worker- d3d12: ensure all compoents of clip-distances are written
1252*61046927SAndroid Build Coastguard Worker- d3d12: avoid searching twice for bos
1253*61046927SAndroid Build Coastguard Worker- util/u_process: implement util_get_process_name for Windows
1254*61046927SAndroid Build Coastguard Worker- d3d12: fix code after simple-shader helper changes
1255*61046927SAndroid Build Coastguard Worker- microsoft/compiler: remove unused struct
1256*61046927SAndroid Build Coastguard Worker- microsoft/compiler: move c++ higher up
1257*61046927SAndroid Build Coastguard Worker- microsoft/compiler: inline some struct-declarations
1258*61046927SAndroid Build Coastguard Worker- microsoft/compiler: correct typo
1259*61046927SAndroid Build Coastguard Worker- meson: verify that d3d12.h exists when building the d3d12 driver
1260*61046927SAndroid Build Coastguard Worker- util: fix unknown pragma warning on msvc
1261*61046927SAndroid Build Coastguard Worker- mesa/main: add missing include in glformats.h
1262*61046927SAndroid Build Coastguard Worker- docs/features: document d3d12 features
1263*61046927SAndroid Build Coastguard Worker- zink: mark general layout as transfer-read/write
1264*61046927SAndroid Build Coastguard Worker- zink: always insert barriers for general-layout
1265*61046927SAndroid Build Coastguard Worker- zink: more accurately track supported blits
1266*61046927SAndroid Build Coastguard Worker- mesa/st: Introduce WINSYS_HANDLE_TYPE_D3D12_RES
1267*61046927SAndroid Build Coastguard Worker- d3d12: Support WINSYS_HANDLE_TYPE_D3D12_RES
1268*61046927SAndroid Build Coastguard Worker- d3d12: also reject GDI-supporting pixel-formats
1269*61046927SAndroid Build Coastguard Worker- llvmpipe: fix arith-test build on msvc
1270*61046927SAndroid Build Coastguard Worker- d3d12: transition the right planes
1271*61046927SAndroid Build Coastguard Worker- docs: add basic docs for d3d12 driver
1272*61046927SAndroid Build Coastguard Worker- zink: fix layered resolves
1273*61046927SAndroid Build Coastguard Worker- zink: fall back to util_blitter for scaled resolves
1274*61046927SAndroid Build Coastguard Worker- Revert "zink: update shader modules in gfx program when flagged dirty"
1275*61046927SAndroid Build Coastguard Worker- Revert "zink: put those shader keys to work fixing up fragment shaders"
1276*61046927SAndroid Build Coastguard Worker- Revert "zink: fill in params for fs shader keys and flag shader for rebuild"
1277*61046927SAndroid Build Coastguard Worker- Revert "zink: move shader key structs into their own header"
1278*61046927SAndroid Build Coastguard Worker- Revert "zink: refcount the shader cache"
1279*61046927SAndroid Build Coastguard Worker- Revert "zink: initial implementation of shader keys"
1280*61046927SAndroid Build Coastguard Worker- Revert "tgsi: Fix helgrind complaint about one-time init"
1281*61046927SAndroid Build Coastguard Worker- Revert "gallium/trace: Fix helgrind complaint about one-time init"
1282*61046927SAndroid Build Coastguard Worker- Revert "mesa: Fix helgrind complaint about one-time init"
1283*61046927SAndroid Build Coastguard Worker- Revert "util: Fix helgrind complaint about one-time init"
1284*61046927SAndroid Build Coastguard Worker- Revert "mesa/st: Use do_once for one-time init"
1285*61046927SAndroid Build Coastguard Worker- Revert "gallium/hud: Use do_once for one-time init"
1286*61046927SAndroid Build Coastguard Worker- Revert "freedreno/ir3: Use get_once() for one-time init"
1287*61046927SAndroid Build Coastguard Worker- Revert "nir: Use get_once() helper for one-time init's"
1288*61046927SAndroid Build Coastguard Worker- Revert "util: Add helpers for various one-time-init patters"
1289*61046927SAndroid Build Coastguard Worker- docs: document new zink-flag
1290*61046927SAndroid Build Coastguard Worker- d3d12: lower bitfield_extract to shifts
1291*61046927SAndroid Build Coastguard Worker- d3d12: do not inspect NULL samplers
1292*61046927SAndroid Build Coastguard Worker- util/slab: do not dereference NULL-pointer
1293*61046927SAndroid Build Coastguard Worker- zink: revert to old load_ubo implementation
1294*61046927SAndroid Build Coastguard Worker- docs: break project history out of front-page
1295*61046927SAndroid Build Coastguard Worker- docs: move major versions history out of front-page
1296*61046927SAndroid Build Coastguard Worker- docs: use external link-references
1297*61046927SAndroid Build Coastguard Worker- docs: do not explicitly call out es-versions
1298*61046927SAndroid Build Coastguard Worker- docs: mention egl in api-list
1299*61046927SAndroid Build Coastguard Worker- docs: inline contents.rst into index.rst
1300*61046927SAndroid Build Coastguard Worker- gitlab-ci: store build-artifacts from building mesa
1301*61046927SAndroid Build Coastguard Worker- gitlab-ci: build zlib statically on windows
1302*61046927SAndroid Build Coastguard Worker- gitlab-ci: build piglit in mesa_deps.ps1
1303*61046927SAndroid Build Coastguard Worker- gitlab-ci: run piglit on windows
1304*61046927SAndroid Build Coastguard Worker- gitlab-ci: ignore nv_copy_depth_to_color
1305*61046927SAndroid Build Coastguard Worker- gitlab-ci: do not clone git-repo for test-job
1306*61046927SAndroid Build Coastguard Worker- microsoft/clc: use files-function for source-list
1307*61046927SAndroid Build Coastguard Worker- microsoft/clc: add missing dependency
1308*61046927SAndroid Build Coastguard Worker- microsoft/clc: increase test-timeout
1309*61046927SAndroid Build Coastguard Worker- zink: do not require VK_KHR_external_memory
1310*61046927SAndroid Build Coastguard Worker- lavapipe: set some basic usage-flags
1311*61046927SAndroid Build Coastguard Worker- gallium/targets/libgl-gdi: prefer d3d12 driver
1312*61046927SAndroid Build Coastguard Worker- lavapipe: fix logic-op support
1313*61046927SAndroid Build Coastguard Worker- gallium: do not reset buffers for unsupported stages
1314*61046927SAndroid Build Coastguard Worker- zink: fix channel ordering in format-mapping
1315*61046927SAndroid Build Coastguard Worker- lavapipe: interpret inputRate as an enum-value
1316*61046927SAndroid Build Coastguard Worker- lavapipe: implement VK_EXT_vertex_attribute_divisor (v2)
1317*61046927SAndroid Build Coastguard Worker- zink: fail if set failed to create
1318*61046927SAndroid Build Coastguard Worker- zink: use \_mesa_pointer_set_create for simplicity
1319*61046927SAndroid Build Coastguard Worker- gitlab-ci: copy piglit expected results to artifacts
1320*61046927SAndroid Build Coastguard Worker- .gitlab-ci: verify that Get-Content worked
1321*61046927SAndroid Build Coastguard Worker- mesa: do not allow es2-extension enums for es1
1322*61046927SAndroid Build Coastguard Worker- mesa: check for extension instead of desktop GL
1323*61046927SAndroid Build Coastguard Worker- gallium/util: make bitcast-helpers explicitly sized
1324*61046927SAndroid Build Coastguard Worker- gallium/util: add bitcast helpers for double and uint
1325*61046927SAndroid Build Coastguard Worker- zink: force display-targets to be linear
1326*61046927SAndroid Build Coastguard Worker- Revert "st/dri: make sure software color-buffers are linear"
1327*61046927SAndroid Build Coastguard Worker- zink: use shader-read-only-optimal for samplers
1328*61046927SAndroid Build Coastguard Worker- zink: use emit_bitcast helper
1329*61046927SAndroid Build Coastguard Worker- zink: ralloc spirv_shader
1330*61046927SAndroid Build Coastguard Worker- zink: fix 8 bit index handling code
1331*61046927SAndroid Build Coastguard Worker- zink: convert x8-formats in zink_get_format
1332*61046927SAndroid Build Coastguard Worker- zink: make zink_format all about raw format-translation
1333*61046927SAndroid Build Coastguard Worker- zink: fix format-mapping
1334*61046927SAndroid Build Coastguard Worker- zink: add format test
1335*61046927SAndroid Build Coastguard Worker- zink: map some more formats
1336*61046927SAndroid Build Coastguard Worker- lavapipe: implement VK_EXT_index_type_uint8
1337*61046927SAndroid Build Coastguard Worker- zink: nir_op_b2f64 implementation
1338*61046927SAndroid Build Coastguard Worker- zink: more conversion ALUs
1339*61046927SAndroid Build Coastguard Worker- docs/features: update list of zink features
1340*61046927SAndroid Build Coastguard Worker- zink: document some more features for higher GL versions
1341*61046927SAndroid Build Coastguard Worker- zink: only emit each cap once
1342*61046927SAndroid Build Coastguard Worker- zink: do not open-code CALLOC_STRUCT
1343*61046927SAndroid Build Coastguard Worker- zink: factor out zink_batch_release-helper
1344*61046927SAndroid Build Coastguard Worker- zink: destroy blitter before destroying batches
1345*61046927SAndroid Build Coastguard Worker- zink: release batch memory
1346*61046927SAndroid Build Coastguard Worker- zink: do not leak vertex element state
1347*61046927SAndroid Build Coastguard Worker- zink: dot leak dummy_buffer
1348*61046927SAndroid Build Coastguard Worker- zink: free sets and hash-tables in context
1349*61046927SAndroid Build Coastguard Worker- zink: destroy transfer-helper
1350*61046927SAndroid Build Coastguard Worker- zink: destroy device and instance
1351*61046927SAndroid Build Coastguard Worker- zink: do not use reservations for stream-out
1352*61046927SAndroid Build Coastguard Worker- zink: do not reserve or pack fragment outputs
1353*61046927SAndroid Build Coastguard Worker- zink: use ConstOffset for nir_tex_src_offset
1354*61046927SAndroid Build Coastguard Worker- zink: use lower_scmp instead of open-coding
1355*61046927SAndroid Build Coastguard Worker- zink: also lower scmp for soft-fp
1356*61046927SAndroid Build Coastguard Worker- zink: remove support for fcsel
1357*61046927SAndroid Build Coastguard Worker- gallium/util: do not perform n^2 stencil blits
1358*61046927SAndroid Build Coastguard Worker- gallium/ntt: lower uniforms to ubo
1359*61046927SAndroid Build Coastguard Worker- zink: disable render_condition_enable during blit
1360*61046927SAndroid Build Coastguard Worker- microsoft/compiler: correct dxil fma opcode
1361*61046927SAndroid Build Coastguard Worker- microsoft/compiler: do not lower away 64-bit ffma
1362*61046927SAndroid Build Coastguard Worker- zink: rename zink vs pipe variables
1363*61046927SAndroid Build Coastguard Worker- zink: setup compiler options during init
1364*61046927SAndroid Build Coastguard Worker- zink: add missing opcodes
1365*61046927SAndroid Build Coastguard Worker- zink: add missing 64-bit integer ops
1366*61046927SAndroid Build Coastguard Worker- zink: use hardware int64 when supported
1367*61046927SAndroid Build Coastguard Worker- mesa/st: fix regression for basic drivers
1368*61046927SAndroid Build Coastguard Worker- zink: handle NULL views in zink_set_sampler_views
1369*61046927SAndroid Build Coastguard Worker- zink: fix vertex-stride wrangling
1370*61046927SAndroid Build Coastguard Worker- zink: respect feature-cap for independent blending
1371*61046927SAndroid Build Coastguard Worker- zink: respect feature-cap for sample-shading
1372*61046927SAndroid Build Coastguard Worker- zink: respect feature-cap for multi-draw indirect
1373*61046927SAndroid Build Coastguard Worker- zink: make all xfb caps depend on extension
1374*61046927SAndroid Build Coastguard Worker- zink: require vulkan memory model for tesselation
1375*61046927SAndroid Build Coastguard Worker- zink: respect fragment-shader depth-layout
1376*61046927SAndroid Build Coastguard Worker- zink: clone shader before lowering clip_halfz
1377*61046927SAndroid Build Coastguard Worker- mesa/main: remove leftover bumpmap code
1378*61046927SAndroid Build Coastguard Worker
1379*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
1380*61046927SAndroid Build Coastguard Worker
1381*61046927SAndroid Build Coastguard Worker- intel/gen12: Fix memory corruption issues in fused Gen12 parts.
1382*61046927SAndroid Build Coastguard Worker
1383*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (3):
1384*61046927SAndroid Build Coastguard Worker
1385*61046927SAndroid Build Coastguard Worker- vulkan/device-select: fix vkGetInstanceProcAddr self-resolving
1386*61046927SAndroid Build Coastguard Worker- vulkan/overlay: fix vkGetInstanceProcAddr self-resolving
1387*61046927SAndroid Build Coastguard Worker- vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it.
1388*61046927SAndroid Build Coastguard Worker
1389*61046927SAndroid Build Coastguard WorkerGert Wollny (36):
1390*61046927SAndroid Build Coastguard Worker
1391*61046927SAndroid Build Coastguard Worker- util/format_zs: Add C++ include handling
1392*61046927SAndroid Build Coastguard Worker- nir/print: print GS extra info
1393*61046927SAndroid Build Coastguard Worker- r600/sfn: lower bool to int32 only after common optimizations
1394*61046927SAndroid Build Coastguard Worker- r600/sfn: use a per stream index register in GS
1395*61046927SAndroid Build Coastguard Worker- r600/sfn: Correctly lower all int64
1396*61046927SAndroid Build Coastguard Worker- r600/sfn: fix component loading from fixed buffer ID
1397*61046927SAndroid Build Coastguard Worker- r600/sfn: Add lowering pass to convert load_interpolated to load for POS
1398*61046927SAndroid Build Coastguard Worker- r600/sfn: Add simplified constructors for FS shader inputs.
1399*61046927SAndroid Build Coastguard Worker- r600/sfn: lower IO for FS inputs and handle interpolation accordingly
1400*61046927SAndroid Build Coastguard Worker- r600/sfn: remove unused FS input deref code
1401*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix vertex stage export to accomodate IO lowering
1402*61046927SAndroid Build Coastguard Worker- r600/sfn: lower VS output IO
1403*61046927SAndroid Build Coastguard Worker- r600/sfn: Lower tess-eval IO
1404*61046927SAndroid Build Coastguard Worker- r600/sfn: drop store_deref handling for VS and TES
1405*61046927SAndroid Build Coastguard Worker- r600/sfn: lower GS IO
1406*61046927SAndroid Build Coastguard Worker- r600/sfn: simplify IO lowering and fix TESS IO lowering
1407*61046927SAndroid Build Coastguard Worker- r600/sfn: lower all IO in one pass
1408*61046927SAndroid Build Coastguard Worker- r600/sfn: correct error signalling in switch default case
1409*61046927SAndroid Build Coastguard Worker- r600/sfn: fix definition of priority queue
1410*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix a few warnings in release builds
1411*61046927SAndroid Build Coastguard Worker- r600/sfn: remove unused file
1412*61046927SAndroid Build Coastguard Worker- r600/sfn: remove leftover debug message
1413*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix dest-swizzle for GS vertex loads
1414*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for shader_clock
1415*61046927SAndroid Build Coastguard Worker- mesa/st: lower 64 bit ops to scalar before lowering to soft-float
1416*61046927SAndroid Build Coastguard Worker- r600/sfn: merge SpecialValue and InlineConstValue
1417*61046927SAndroid Build Coastguard Worker- doc: virgl supports ARB_texture_filter_anisotropic already
1418*61046927SAndroid Build Coastguard Worker- r600: Support TGSI_OPCODE_I64NEG
1419*61046927SAndroid Build Coastguard Worker- r600/sfn: C++ lower-instruct implementation
1420*61046927SAndroid Build Coastguard Worker- r600/sfn: Add number for source components for split_y
1421*61046927SAndroid Build Coastguard Worker- r600/sfn: add lowering passes to get 64 bit ops lowered to 32 bit vec2
1422*61046927SAndroid Build Coastguard Worker- r600/sfn: tie in 64 lowering code
1423*61046927SAndroid Build Coastguard Worker- r600: enable support for 64 bit DIVMOD when NIR is used
1424*61046927SAndroid Build Coastguard Worker- r600: enable fp64 lowering to softemu with NIR
1425*61046927SAndroid Build Coastguard Worker- r600/nir: use "unreachable" instead of "assert"
1426*61046927SAndroid Build Coastguard Worker- r600/sfn: fix use of b32all/and
1427*61046927SAndroid Build Coastguard Worker
1428*61046927SAndroid Build Coastguard WorkerGiovanni Mascellani (2):
1429*61046927SAndroid Build Coastguard Worker
1430*61046927SAndroid Build Coastguard Worker- disk_cache: Fail creation when cannot inizialize queue.
1431*61046927SAndroid Build Coastguard Worker- anv: Allow null handle in DestroyDescriptorUpdateTemplate.
1432*61046927SAndroid Build Coastguard Worker
1433*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (2):
1434*61046927SAndroid Build Coastguard Worker
1435*61046927SAndroid Build Coastguard Worker- vulkan: Update to 1.2.164.
1436*61046927SAndroid Build Coastguard Worker- radv: Implement VK_VALVE_mutable_descriptor_type.
1437*61046927SAndroid Build Coastguard Worker
1438*61046927SAndroid Build Coastguard WorkerHoe Hao Cheng (11):
1439*61046927SAndroid Build Coastguard Worker
1440*61046927SAndroid Build Coastguard Worker- zink: define and use \<%guard\> helper in zink_device_info
1441*61046927SAndroid Build Coastguard Worker- zink: decouple features and enabling conditions in zink_device_info.py
1442*61046927SAndroid Build Coastguard Worker- zink: move blend_operation_advanced conditions to zink_device_info.py
1443*61046927SAndroid Build Coastguard Worker- zink: remove useless import in zink_device_info.py
1444*61046927SAndroid Build Coastguard Worker- zink: allow Extension/Version to be shared across files
1445*61046927SAndroid Build Coastguard Worker- zink: generate instance creation code with a python script
1446*61046927SAndroid Build Coastguard Worker- zink: hook zink_instance to build
1447*61046927SAndroid Build Coastguard Worker- zink: replace old code with generated zink_instance
1448*61046927SAndroid Build Coastguard Worker- zink: fix property detection
1449*61046927SAndroid Build Coastguard Worker- zink: add support for VK_EXT_4444_formats
1450*61046927SAndroid Build Coastguard Worker- zink: VK_KHR_draw_indirect_count is a device extension
1451*61046927SAndroid Build Coastguard Worker
1452*61046927SAndroid Build Coastguard WorkerHyunjun Ko (6):
1453*61046927SAndroid Build Coastguard Worker
1454*61046927SAndroid Build Coastguard Worker- vulkan: Enable VK_KHR_performance_query on android
1455*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_KHR_performance_query
1456*61046927SAndroid Build Coastguard Worker- turnip: support multipass for performance query.
1457*61046927SAndroid Build Coastguard Worker- turnip: enable VK_KHR_performance_query with new debug flag
1458*61046927SAndroid Build Coastguard Worker- turnip/kgsl: support VK_KHR_performance_query
1459*61046927SAndroid Build Coastguard Worker- turnip: use ir3_compiler_destroy instead of ralloc_free
1460*61046927SAndroid Build Coastguard Worker
1461*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (33):
1462*61046927SAndroid Build Coastguard Worker
1463*61046927SAndroid Build Coastguard Worker- zink: only add MESA WSI structs for specific devices
1464*61046927SAndroid Build Coastguard Worker- v3dv: fix typo
1465*61046927SAndroid Build Coastguard Worker- v3dv: move authenticated display fd acquisition to swapchain creation time
1466*61046927SAndroid Build Coastguard Worker- v3dv: fix width for buffer view texture state
1467*61046927SAndroid Build Coastguard Worker- v3dv: add a buffer to image copy path using a texel buffer
1468*61046927SAndroid Build Coastguard Worker- v3dv: initialize pipeline layouts for meta operations at driver initialization
1469*61046927SAndroid Build Coastguard Worker- v3dv: blit shader clean-ups
1470*61046927SAndroid Build Coastguard Worker- v3dv: rename playout and dslayout fields to use underscores.
1471*61046927SAndroid Build Coastguard Worker- v3dv: use VkSurface to retrieve an authenticated display fd
1472*61046927SAndroid Build Coastguard Worker- v3dv: remove box check from texel buffer copy fragment shader
1473*61046927SAndroid Build Coastguard Worker- v3dv: remove redundant free of default pipeline attributes BO
1474*61046927SAndroid Build Coastguard Worker- v3dv: only write new uniforms when needed
1475*61046927SAndroid Build Coastguard Worker- v3dv: remove obsolete comment
1476*61046927SAndroid Build Coastguard Worker- v3dv: fix allocation size for BO handles
1477*61046927SAndroid Build Coastguard Worker- v3dv: fix leak in the buffer to image copy via texel buffer
1478*61046927SAndroid Build Coastguard Worker- v3dv: batch buffer to image copies with the texel buffer path if possible
1479*61046927SAndroid Build Coastguard Worker- v3dv: extend the list of formats supported by the TFU unit
1480*61046927SAndroid Build Coastguard Worker- v3dv: remove obsolete disabled code
1481*61046927SAndroid Build Coastguard Worker- v3dv: support compressed formats with TFU unit
1482*61046927SAndroid Build Coastguard Worker- v3dv: add a format parameter to emit_tfu_job
1483*61046927SAndroid Build Coastguard Worker- v3dv: add a TFU path for image copies
1484*61046927SAndroid Build Coastguard Worker- v3dv: fix base layer for 3D blits in the TFU path
1485*61046927SAndroid Build Coastguard Worker- v3dv: expand format coverage in TFU path for buffer to image copies
1486*61046927SAndroid Build Coastguard Worker- v3dv: check return value of drmGetMagic
1487*61046927SAndroid Build Coastguard Worker- v3dv: expand the formats that can be handled in the TFU blit path
1488*61046927SAndroid Build Coastguard Worker- v3dv: handle Z mirroring in the TFU blit path
1489*61046927SAndroid Build Coastguard Worker- v3dv: add a helper to choose a compatible TFU format
1490*61046927SAndroid Build Coastguard Worker- v3dv: ignore filter in TFU blit path
1491*61046927SAndroid Build Coastguard Worker- v3dv: move error string definition to debug path
1492*61046927SAndroid Build Coastguard Worker- v3dv: don't log out of pool memory errors for internal driver pools
1493*61046927SAndroid Build Coastguard Worker- v3dv: fix early return from failed drmGetMagic
1494*61046927SAndroid Build Coastguard Worker- v3dv: fix incorrect slice selection for TFU jobs
1495*61046927SAndroid Build Coastguard Worker- v3dv: fix BO list for TFU jobs
1496*61046927SAndroid Build Coastguard Worker
1497*61046927SAndroid Build Coastguard WorkerIan Romanick (23):
1498*61046927SAndroid Build Coastguard Worker
1499*61046927SAndroid Build Coastguard Worker- intel/compiler: Rotate instructions ROR and ROL cannot have source modifiers
1500*61046927SAndroid Build Coastguard Worker- intel/compiler: Delete redundant MAC declaration
1501*61046927SAndroid Build Coastguard Worker- intel/fs: Silence unused parameter warning in filter_simd
1502*61046927SAndroid Build Coastguard Worker- intel/fs: Add support for printing half-float immediate values
1503*61046927SAndroid Build Coastguard Worker- util: Add cnd_monotonic to Makefile.sources
1504*61046927SAndroid Build Coastguard Worker- nir: Make some notes about fsign versus NaN
1505*61046927SAndroid Build Coastguard Worker- nir/algebraic: Make some notes about comparison rearrangements versus infinity
1506*61046927SAndroid Build Coastguard Worker- Revert "nir: Replace an odd comparison involving fmin of -b2f"
1507*61046927SAndroid Build Coastguard Worker- nir/algebraic: Don't add reordered version of patterns for commutative instructions
1508*61046927SAndroid Build Coastguard Worker- nir: Correctly constant fold fsign(NaN) and fsign(-0)
1509*61046927SAndroid Build Coastguard Worker- nir/algebraic: Mark some logic-joined comparison reductions as exact
1510*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add some compare-with-zero optimizations that are exact
1511*61046927SAndroid Build Coastguard Worker- spir-v: Mark floating point comparisons exact
1512*61046927SAndroid Build Coastguard Worker- nir/algebraic: Fix broken NaN and -0.0 behavior
1513*61046927SAndroid Build Coastguard Worker- nir/algebraic: Mark comparisons generated from lowered fsign precise
1514*61046927SAndroid Build Coastguard Worker- nir/algebraic: Move the flrp -\> bcsel rule earlier
1515*61046927SAndroid Build Coastguard Worker- i965: Don't parse driconf again
1516*61046927SAndroid Build Coastguard Worker- nir/algebraic: Fix a \>\> \#b \<\< \#b for sizes other than 32-bit
1517*61046927SAndroid Build Coastguard Worker- intel/compiler: Properly handle shift count for 8-bit sources
1518*61046927SAndroid Build Coastguard Worker- intel/compiler: Enable the ability to emit CMPN instructions
1519*61046927SAndroid Build Coastguard Worker- intel/compiler: Make the CMPN builder work like the CMP builder
1520*61046927SAndroid Build Coastguard Worker- intel/compiler: Use CMPN for min / max on Gen4 and Gen5
1521*61046927SAndroid Build Coastguard Worker- nir/algebraic: Fix some min/max of b2f replacements
1522*61046927SAndroid Build Coastguard Worker
1523*61046927SAndroid Build Coastguard WorkerIcecream95 (54):
1524*61046927SAndroid Build Coastguard Worker
1525*61046927SAndroid Build Coastguard Worker- rbug: Forward get_compiler_options to pipe driver
1526*61046927SAndroid Build Coastguard Worker- rbug: Handle non-TGSI shaders
1527*61046927SAndroid Build Coastguard Worker- panfrost: Fix AFBC blits of resources with faked RGTC
1528*61046927SAndroid Build Coastguard Worker- panfrost: Fix stack shift calculation
1529*61046927SAndroid Build Coastguard Worker- pan/mdg: Try demoting uniforms instead of spilling to TLS
1530*61046927SAndroid Build Coastguard Worker- panfrost: Split up batches with many jobs
1531*61046927SAndroid Build Coastguard Worker- pan/gen_pack: Fix signed integer packing
1532*61046927SAndroid Build Coastguard Worker- panfrost: Fix negative LOD bias support on Bifrost
1533*61046927SAndroid Build Coastguard Worker- pan/decode: Fix "Access to unknown memory" message formatting
1534*61046927SAndroid Build Coastguard Worker- panfrost: Fix precise occlusion queries on Bifrost
1535*61046927SAndroid Build Coastguard Worker- panfrost: Fix CLAMP wrap mode
1536*61046927SAndroid Build Coastguard Worker- panfrost: Fix the Maximum anisotropy field in the XML
1537*61046927SAndroid Build Coastguard Worker- panfrost: Set the anisotropy level when cso->max_anisotropy is set
1538*61046927SAndroid Build Coastguard Worker- panfrost: Add a gpu_revision argument to panfrost_get_quirks
1539*61046927SAndroid Build Coastguard Worker- panfrost: Expose ARB_texture_filter_anisotropic on supported GPUs
1540*61046927SAndroid Build Coastguard Worker- panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices
1541*61046927SAndroid Build Coastguard Worker- panfrost: Fix discard behaviour on Bifrost
1542*61046927SAndroid Build Coastguard Worker- nir: Handle load_kernel_input in nir_get_io_offset_src
1543*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix promoted uniform moves with 64-bit types
1544*61046927SAndroid Build Coastguard Worker- pan/mdg: Add load_kernel_input support
1545*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement load_global_invocation_id
1546*61046927SAndroid Build Coastguard Worker- pan/mdg: Set compute lowering options
1547*61046927SAndroid Build Coastguard Worker- panfrost: Stop lowering cs derived sysvals in glsl
1548*61046927SAndroid Build Coastguard Worker- panfrost: Add a NIR pass to lower 64-bit vec3 intrinsic loads
1549*61046927SAndroid Build Coastguard Worker- pan/mdg: Use the pan_nir_lower_64bit_intrin NIR pass
1550*61046927SAndroid Build Coastguard Worker- pan/mdg: Support nir_intrinsic_load_global_constant
1551*61046927SAndroid Build Coastguard Worker- pan/mdg: Support nir_intrinsic_group_memory_barrier
1552*61046927SAndroid Build Coastguard Worker- panfrost: Allow NULL for some binding functions
1553*61046927SAndroid Build Coastguard Worker- pan/mdg: Replace zext with a type enum
1554*61046927SAndroid Build Coastguard Worker- pan/mdg: Return false instead of asserting in mir_args_ssa
1555*61046927SAndroid Build Coastguard Worker- pan/mdg: Add i2i64 to mir_match_offset
1556*61046927SAndroid Build Coastguard Worker- pan/mdg: Pass the memory type to mir_set_offset directly
1557*61046927SAndroid Build Coastguard Worker- pan/mdg: Invert the type conditional for load intrinsics
1558*61046927SAndroid Build Coastguard Worker- pan/mdg: Support loads and stores to scratch memory
1559*61046927SAndroid Build Coastguard Worker- panfrost: Stub out panfrost_render_condition
1560*61046927SAndroid Build Coastguard Worker- panfrost: Set conditional render cap
1561*61046927SAndroid Build Coastguard Worker- gallium: Add new cap PIPE_CAP_TEXTURE_BUFFER_SAMPLER
1562*61046927SAndroid Build Coastguard Worker- docs: Mention PIPE_CAP_TEXTURE_BUFFER_SAMPLER
1563*61046927SAndroid Build Coastguard Worker- st/mesa: Use samplers for buffer textures if requested
1564*61046927SAndroid Build Coastguard Worker- panfrost: Make the width argument to panfrost_new_texture 32 bits
1565*61046927SAndroid Build Coastguard Worker- panfrost: Support buffer sampler views
1566*61046927SAndroid Build Coastguard Worker- panfrost: Fix textureSize for buffer textures
1567*61046927SAndroid Build Coastguard Worker- panfrost: Enable ARB_texture_buffer_object
1568*61046927SAndroid Build Coastguard Worker- panfrost: Dual-source blending on Bifrost
1569*61046927SAndroid Build Coastguard Worker- pan/bi: Add a define for the Bifrost shader prefetch size
1570*61046927SAndroid Build Coastguard Worker- pan/bi: Add some zero bytes after shaders on Bifrost
1571*61046927SAndroid Build Coastguard Worker- panfrost: Fix size assertion in bi_alu_src_index
1572*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix spilling when scratch memory is used
1573*61046927SAndroid Build Coastguard Worker- pan/bi: Iterate from zero when setting RA interference
1574*61046927SAndroid Build Coastguard Worker- pan/decode: Free mapped memory objects on BO unreference
1575*61046927SAndroid Build Coastguard Worker- panfrost: Use normal malloc/free instead of ralloc for surfaces
1576*61046927SAndroid Build Coastguard Worker- panfrost: Add the tiler heap to fragment jobs
1577*61046927SAndroid Build Coastguard Worker- pan/bi: Use the correct size for UBO loads
1578*61046927SAndroid Build Coastguard Worker- st/mesa: Update constants on alpha test change if it's lowered
1579*61046927SAndroid Build Coastguard Worker
1580*61046927SAndroid Build Coastguard WorkerIlia Mirkin (18):
1581*61046927SAndroid Build Coastguard Worker
1582*61046927SAndroid Build Coastguard Worker- nv50: only support 4 components in separate xfb mode
1583*61046927SAndroid Build Coastguard Worker- nv50: fake enough resume support pre-nva0 to pass gles3 requirements
1584*61046927SAndroid Build Coastguard Worker- mesa/teximage: show internal format when printing verbose api log
1585*61046927SAndroid Build Coastguard Worker- nv50/ir: allow a mov to emit directly to a shader output
1586*61046927SAndroid Build Coastguard Worker- nv50: fix instancing of client-side vertex buffers
1587*61046927SAndroid Build Coastguard Worker- nv50,nvc0: serialize between before/after using a zeta surface as color
1588*61046927SAndroid Build Coastguard Worker- nv50: use 2d blit when m2mf doesn't support the copy
1589*61046927SAndroid Build Coastguard Worker- nouveau: change fence destruction logic on screen destroy
1590*61046927SAndroid Build Coastguard Worker- nouveau: add drm-shim support
1591*61046927SAndroid Build Coastguard Worker- ci: include nouveau in shader-db runs
1592*61046927SAndroid Build Coastguard Worker- nouveau: trigger the current fence's work on destroy explicitly
1593*61046927SAndroid Build Coastguard Worker- glsl: only expose int64 atomics when extension is enabled
1594*61046927SAndroid Build Coastguard Worker- cso: set index_bounds_valid = true for arrays draws
1595*61046927SAndroid Build Coastguard Worker- nvc0: index_bias is now only set for indexed draws
1596*61046927SAndroid Build Coastguard Worker- st/mesa: fix broken moves for u2i64 and related ops
1597*61046927SAndroid Build Coastguard Worker- nv50/ir: clear dnz flag when converting mul/mad to simpler ops
1598*61046927SAndroid Build Coastguard Worker- nvc0/ir: add fixup to deal with interpolateAtSample with non-MSAA
1599*61046927SAndroid Build Coastguard Worker- nouveau: reinstate fencing on screen destroy
1600*61046927SAndroid Build Coastguard Worker
1601*61046927SAndroid Build Coastguard WorkerIndrajit Kumar Das (3):
1602*61046927SAndroid Build Coastguard Worker
1603*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: fix overflow and primitive queries
1604*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: added support for gfx10 conditional rendering
1605*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: fix issue with multiple overflow queries on the same context
1606*61046927SAndroid Build Coastguard Worker
1607*61046927SAndroid Build Coastguard WorkerJames Jones (4):
1608*61046927SAndroid Build Coastguard Worker
1609*61046927SAndroid Build Coastguard Worker- gallium: Add pipe_screen::is_dmabuf_modifier_supported
1610*61046927SAndroid Build Coastguard Worker- gallium: Add format modifier plane count query
1611*61046927SAndroid Build Coastguard Worker- gallium/dri: Factor out DRI extension setup code
1612*61046927SAndroid Build Coastguard Worker- gallium/dri: Use per-screen DRI extension list
1613*61046927SAndroid Build Coastguard Worker
1614*61046927SAndroid Build Coastguard WorkerJames Park (54):
1615*61046927SAndroid Build Coastguard Worker
1616*61046927SAndroid Build Coastguard Worker- radv: Fix radv_queue_init failure handling
1617*61046927SAndroid Build Coastguard Worker- c11/threads: Fix Win32 timed functions
1618*61046927SAndroid Build Coastguard Worker- c11/threads: Remove Win32 null checks
1619*61046927SAndroid Build Coastguard Worker- c11/threads: Remove Windows XP support
1620*61046927SAndroid Build Coastguard Worker- util/os_time: Safe os_time_get_nano for Windows
1621*61046927SAndroid Build Coastguard Worker- util,radv: Cross-platform monotonic condition variable
1622*61046927SAndroid Build Coastguard Worker- radv: Const aco_compiler_statistic_info usage
1623*61046927SAndroid Build Coastguard Worker- amd: Simplify ac_addrlib_create
1624*61046927SAndroid Build Coastguard Worker- amd: Cast to int for %d snprintf argument
1625*61046927SAndroid Build Coastguard Worker- amd: Remove bitfield sizes from enum values
1626*61046927SAndroid Build Coastguard Worker- amd: Stub sections that don't have \_WIN32 support
1627*61046927SAndroid Build Coastguard Worker- amd: Replace vasprintf with vfprintf
1628*61046927SAndroid Build Coastguard Worker- amd: Work around MSVC limit for string literals
1629*61046927SAndroid Build Coastguard Worker- amd: Fix signature mismatch
1630*61046927SAndroid Build Coastguard Worker- amd: Fix declaration mismatch
1631*61046927SAndroid Build Coastguard Worker- amd/common: Check with_tests before adding test
1632*61046927SAndroid Build Coastguard Worker- vulkan: Remove GCC pragmas by fixing warnings
1633*61046927SAndroid Build Coastguard Worker- vulkan: Replace pthread mutex with mtx_t
1634*61046927SAndroid Build Coastguard Worker- vulkan: Portable wsi_common_get_current_time()
1635*61046927SAndroid Build Coastguard Worker- util: Add os_localtime
1636*61046927SAndroid Build Coastguard Worker- vulkan/util: Consolidate typed_memcpy
1637*61046927SAndroid Build Coastguard Worker- aco: Define NOMINMAX in Meson build file
1638*61046927SAndroid Build Coastguard Worker- aco: Fix warnings about unsafe integer/bool mix
1639*61046927SAndroid Build Coastguard Worker- aco: Add missing C++ includes
1640*61046927SAndroid Build Coastguard Worker- aco: Remove nonstandard parentheses
1641*61046927SAndroid Build Coastguard Worker- aco: Declare num_reduce_ops for array size
1642*61046927SAndroid Build Coastguard Worker- aco: Const correct aco_compiler_statistics
1643*61046927SAndroid Build Coastguard Worker- aco: Replace indexed array initialization
1644*61046927SAndroid Build Coastguard Worker- aco: Use u_memstream instead of POSIX memstream
1645*61046927SAndroid Build Coastguard Worker- aco: Initialize union within Operand for MSVC
1646*61046927SAndroid Build Coastguard Worker- aco: Fix warnings for bools in bitwise logic
1647*61046927SAndroid Build Coastguard Worker- aco: Stub sections that don't have \_WIN32 support
1648*61046927SAndroid Build Coastguard Worker- aco: Avoid extra bitfield padding
1649*61046927SAndroid Build Coastguard Worker- radv: Exclude amdgpu driver files for Windows
1650*61046927SAndroid Build Coastguard Worker- radv: Update build defines for Windows
1651*61046927SAndroid Build Coastguard Worker- radv: Replace VLAs with alloca
1652*61046927SAndroid Build Coastguard Worker- radv: Wrap pragmas with \__GNUC_\_ to fix MSVC
1653*61046927SAndroid Build Coastguard Worker- radv: Use os_localtime instead of localtime_r
1654*61046927SAndroid Build Coastguard Worker- radv: Don't return value in void function
1655*61046927SAndroid Build Coastguard Worker- radv: Ignore radv_printflike on Windows
1656*61046927SAndroid Build Coastguard Worker- radv: Update radv_assert for MSVC
1657*61046927SAndroid Build Coastguard Worker- radv: Fix callback signatures
1658*61046927SAndroid Build Coastguard Worker- radv: Fix leak in radv_amdgpu_winsys_destroy()
1659*61046927SAndroid Build Coastguard Worker- radv: Fix function parameter types
1660*61046927SAndroid Build Coastguard Worker- radv: Use standard \__VA_ARGS_\_ macro
1661*61046927SAndroid Build Coastguard Worker- radv: Create shader cache if ENABLE_SHADER_CACHE
1662*61046927SAndroid Build Coastguard Worker- radv: Use unsigned with u_bit_scan for MSVC
1663*61046927SAndroid Build Coastguard Worker- radv: Replace pthread mutex with mtx_t
1664*61046927SAndroid Build Coastguard Worker- radv: Replace pthread thread with thrd_t
1665*61046927SAndroid Build Coastguard Worker- radv: Use portable ffs and util_bitcount macros
1666*61046927SAndroid Build Coastguard Worker- util: Disable \[[fallthrough]\] for C17
1667*61046927SAndroid Build Coastguard Worker- xmlconfig: Disable WITH_XMLCONFIG on Windows
1668*61046927SAndroid Build Coastguard Worker- util: Disable memstream for Apple builds
1669*61046927SAndroid Build Coastguard Worker- gallium/tessellator: Fix warning suppression
1670*61046927SAndroid Build Coastguard Worker
1671*61046927SAndroid Build Coastguard WorkerJan Beich (1):
1672*61046927SAndroid Build Coastguard Worker
1673*61046927SAndroid Build Coastguard Worker- util: unbreak on BSDs after MSVC changes
1674*61046927SAndroid Build Coastguard Worker
1675*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (63):
1676*61046927SAndroid Build Coastguard Worker
1677*61046927SAndroid Build Coastguard Worker- intel/fs: Fix use of undefined value in fixup_nomask_control_flow
1678*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add data OOB asserts to write_constant
1679*61046927SAndroid Build Coastguard Worker- nir: Add a more generic helper for gathering constant initializers
1680*61046927SAndroid Build Coastguard Worker- nir,clover: Drop nir_lower_mem_constant_vars
1681*61046927SAndroid Build Coastguard Worker- nir: Rewrite lower_undef_to_zero
1682*61046927SAndroid Build Coastguard Worker- Revert "anv/image: Define anv_image_get_aux_addr (v3)"
1683*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.2.162
1684*61046927SAndroid Build Coastguard Worker- spirv: Rename some ray-tracing intrinsics to NV
1685*61046927SAndroid Build Coastguard Worker- spirv: Update JSON and headers from Khronos main
1686*61046927SAndroid Build Coastguard Worker- spirv: Implement OpTraceRayKHR and OpExecuteCallableKHR
1687*61046927SAndroid Build Coastguard Worker- spirv: Call repair SSA for OpTerminateInvocation
1688*61046927SAndroid Build Coastguard Worker- spirv: Implement OpTerminateRayKHR and OpIgnoreIntersectionKHR
1689*61046927SAndroid Build Coastguard Worker- spirv: Implement SpvOpConvertUToAccelerationStructureKHR
1690*61046927SAndroid Build Coastguard Worker- nir: Add a halt instruction type
1691*61046927SAndroid Build Coastguard Worker- spirv: Emit nir_jump_halt after TerminateRay or IgnoreIntersection
1692*61046927SAndroid Build Coastguard Worker- intel/dev: Add a gen_device_info::has_ray_tracing bit
1693*61046927SAndroid Build Coastguard Worker- intel/genxml: Add the BINDLESS_SHADER_RECORD data structure
1694*61046927SAndroid Build Coastguard Worker- intel/genxml/pack: Stash the cloned address field
1695*61046927SAndroid Build Coastguard Worker- intel/genxml: Support truncated addresses
1696*61046927SAndroid Build Coastguard Worker- intel/genxml: Add RT_DISPATCH_GLOBALS and RT_*_SBT_HANDLE structs
1697*61046927SAndroid Build Coastguard Worker- intel/genxml: Add BVH data structures
1698*61046927SAndroid Build Coastguard Worker- nir: Add a helper to get the live set at a cursor
1699*61046927SAndroid Build Coastguard Worker- nir/lower_io: Allow ray_hit_attrib in lower_vars_to_explicit_types
1700*61046927SAndroid Build Coastguard Worker- nir/lower_io: Support shader_call_data in vars_to_explicit_types
1701*61046927SAndroid Build Coastguard Worker- intel/debug: Add a debug flag for ray-tracing shaders
1702*61046927SAndroid Build Coastguard Worker- intel/compiler: Add support for bindless shaders
1703*61046927SAndroid Build Coastguard Worker- intel/rt: Add a brw_rt.h header with \#defines for basic RT data structures
1704*61046927SAndroid Build Coastguard Worker- intel/fs: Add and implement a load_global_const_block intrinsic
1705*61046927SAndroid Build Coastguard Worker- intel/rt: Add builder helpers for accessing RT data structures
1706*61046927SAndroid Build Coastguard Worker- intel/rt: Add a pass to lower the new ray-tracing intrinsics
1707*61046927SAndroid Build Coastguard Worker- intel/rt: Add lowering functions for each ray-tracing stage
1708*61046927SAndroid Build Coastguard Worker- intel/rt: Add support for scratch in ray-tracing shaders
1709*61046927SAndroid Build Coastguard Worker- intel/rt: Add return instructions at the end of ray-tracing shaders
1710*61046927SAndroid Build Coastguard Worker- intel/rt: Add a pass to lower shader call instructions
1711*61046927SAndroid Build Coastguard Worker- intel/rt: Add a helper to create a trivial return shader
1712*61046927SAndroid Build Coastguard Worker- intel/rt: Implement support for shader call payloads
1713*61046927SAndroid Build Coastguard Worker- intel/fs: Add and implement intel-specific ray-tracing intrinsics
1714*61046927SAndroid Build Coastguard Worker- intel/rt: Implement traceRay()
1715*61046927SAndroid Build Coastguard Worker- intel/rt: Implement the new ray-tracing system values
1716*61046927SAndroid Build Coastguard Worker- intel/rt: Add support for shader buffer record memory
1717*61046927SAndroid Build Coastguard Worker- intel/rt: Add lowering for ray-walk intrinsics in any-hit shaders
1718*61046927SAndroid Build Coastguard Worker- intel/rt: Add lowering for combined intersection/any-hit shaders
1719*61046927SAndroid Build Coastguard Worker- intel/rt: Add a helper to create the raygen trampoline shader
1720*61046927SAndroid Build Coastguard Worker- intel/rt: Add support for hit attributes
1721*61046927SAndroid Build Coastguard Worker- intel/rt: Implement push constants as global memory reads
1722*61046927SAndroid Build Coastguard Worker- nir: Use the right argument order for load_scratch_base_ptr
1723*61046927SAndroid Build Coastguard Worker- intel/fs: DISCARD_JUMP does not have side-effects
1724*61046927SAndroid Build Coastguard Worker- intel/fs: Rename PLACEHOLDER_HALT to HALT_TARGET
1725*61046927SAndroid Build Coastguard Worker- intel/fs: Use BRW_OPCODE_HALT for discards
1726*61046927SAndroid Build Coastguard Worker- intel/fs: Remove unnecessary HALT_TARGET in opt_redundant_halt()
1727*61046927SAndroid Build Coastguard Worker- intel/fs: Emit HALT_TARGET in emit_nir_code()
1728*61046927SAndroid Build Coastguard Worker- intel/fs: Implement nir_jump_halt
1729*61046927SAndroid Build Coastguard Worker- nir/lower_non_uniform: Refactor for better code organization
1730*61046927SAndroid Build Coastguard Worker- nir/lower_non_uniform: Better handle non-derefs
1731*61046927SAndroid Build Coastguard Worker- anv: Bump maxGeometryInputComponents to 128 on Gen8+
1732*61046927SAndroid Build Coastguard Worker- intel/compiler: Return 1 for immediates in regs_read
1733*61046927SAndroid Build Coastguard Worker- intel/fs: QUAD_SWIZZLE requires packed data
1734*61046927SAndroid Build Coastguard Worker- nir: Drop the lower_mem_constant_vars declaration
1735*61046927SAndroid Build Coastguard Worker- vulkan: Make vk_debug_report_callback derive from vk_object_base
1736*61046927SAndroid Build Coastguard Worker- nir: Don't optimize bcsel-of-shuffle across blocks
1737*61046927SAndroid Build Coastguard Worker- nir: Fix parameter order in the bcsel-of-shuffle optimization
1738*61046927SAndroid Build Coastguard Worker- intel/fs: Shuffle can't handle source modifiers
1739*61046927SAndroid Build Coastguard Worker- anv/formats: Advertise linear sampling on depth formats
1740*61046927SAndroid Build Coastguard Worker
1741*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (3):
1742*61046927SAndroid Build Coastguard Worker
1743*61046927SAndroid Build Coastguard Worker- util: Fix pointer to integer conversion error when using libunwind
1744*61046927SAndroid Build Coastguard Worker- Fall back on clock_gettime when timespec_get() is unavailable
1745*61046927SAndroid Build Coastguard Worker- Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds
1746*61046927SAndroid Build Coastguard Worker
1747*61046927SAndroid Build Coastguard WorkerJesse Natalie (105):
1748*61046927SAndroid Build Coastguard Worker
1749*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix reference to renamed intrinsic getter
1750*61046927SAndroid Build Coastguard Worker- panfrost/util: Move nir_undef_to_zero into core nir and add 'lower'
1751*61046927SAndroid Build Coastguard Worker- nir: Add nir_alu_type -\> glsl_base_type conversion helper
1752*61046927SAndroid Build Coastguard Worker- vtn/opencl: Fix alignment for half vload/vstore
1753*61046927SAndroid Build Coastguard Worker- nir_load_libclc: Mark libclc shader as internal
1754*61046927SAndroid Build Coastguard Worker- spirv: Allow spirv_to_nir callers to provide a float execution mode
1755*61046927SAndroid Build Coastguard Worker- microsoft: Add CLC frontend and kernel/compute support to DXIL converter
1756*61046927SAndroid Build Coastguard Worker- d3d12: Add glon12 target which only includes d3d12 driver
1757*61046927SAndroid Build Coastguard Worker- d3d12: Pipe adapter LUID from callbacks to D3D12 screen init
1758*61046927SAndroid Build Coastguard Worker- wgl: Marshal HDC into screen creation and LUID querying
1759*61046927SAndroid Build Coastguard Worker- wgl: Implement get_adapter_luid callback
1760*61046927SAndroid Build Coastguard Worker- wgl: Add stw_winsys callback to check which PFD flags should be added
1761*61046927SAndroid Build Coastguard Worker- wgl: Add PFD flags based on stw_winsys callback response
1762*61046927SAndroid Build Coastguard Worker- wgl: Add winsys framebuffer object
1763*61046927SAndroid Build Coastguard Worker- wgl: Use winsys framebuffer interface if present
1764*61046927SAndroid Build Coastguard Worker- d3d12: Implement winsys framebuffer
1765*61046927SAndroid Build Coastguard Worker- winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling
1766*61046927SAndroid Build Coastguard Worker- d3d12: Delete unused local variables
1767*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Remove dead code/variables
1768*61046927SAndroid Build Coastguard Worker- d3d12: Fix brace-initialization issues
1769*61046927SAndroid Build Coastguard Worker- d3d12: Fix signed-unsigned comparison warnings
1770*61046927SAndroid Build Coastguard Worker- d3d12: Remove Windows-specific macros
1771*61046927SAndroid Build Coastguard Worker- d3d12: Clean up d3d12_compiler.h
1772*61046927SAndroid Build Coastguard Worker- d3d12: Fix unhandled switch case warnings
1773*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix unhandled switch case warnings
1774*61046927SAndroid Build Coastguard Worker- d3d12: Misc fixes caught by GCC warnings / code inspection
1775*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Misc fixes caught by GCC
1776*61046927SAndroid Build Coastguard Worker- d3d12: Fix use of incorrect clear color variable
1777*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add missing 'return' to switch case
1778*61046927SAndroid Build Coastguard Worker- d3d12: Fix GCC warnings for missing function prototypes
1779*61046927SAndroid Build Coastguard Worker- windows: Always set NOMINMAX to remove min/max macros
1780*61046927SAndroid Build Coastguard Worker- util: Add os_get_page_size query
1781*61046927SAndroid Build Coastguard Worker- driconf: Avoid empty macro resulting in empty initializer braces
1782*61046927SAndroid Build Coastguard Worker- gallium: Include winsock lib as a dependency for Windows
1783*61046927SAndroid Build Coastguard Worker- gallium: Remove unnecessary forward declaration of swrast_driver_descriptor
1784*61046927SAndroid Build Coastguard Worker- clover: Add opencl-native build flag
1785*61046927SAndroid Build Coastguard Worker- clover: Support LLVM coming from CMake instead of config-tool
1786*61046927SAndroid Build Coastguard Worker- clover: Add version.lib dependency for Clang on Windows
1787*61046927SAndroid Build Coastguard Worker- meson: Adjust Clover's required LLVM modules
1788*61046927SAndroid Build Coastguard Worker- clover: Fix property_element::as for MSVC
1789*61046927SAndroid Build Coastguard Worker- clover/llvm: Work around MSVC quirks
1790*61046927SAndroid Build Coastguard Worker- clover/core: Support MSVC
1791*61046927SAndroid Build Coastguard Worker- clover/api: Support MSVC
1792*61046927SAndroid Build Coastguard Worker- clover: Use .def files for exports on Windows
1793*61046927SAndroid Build Coastguard Worker- clover/core: Fix x86 build
1794*61046927SAndroid Build Coastguard Worker- gallium: Add optional pipe_context to flush_frontbuffer
1795*61046927SAndroid Build Coastguard Worker- d3d12: Fix incorrect fence timeout calculation
1796*61046927SAndroid Build Coastguard Worker- CI: Add repeat-wait to Windows Piglit skip
1797*61046927SAndroid Build Coastguard Worker- d3d12: Use DirectX-Headers wrap for d3d12.h
1798*61046927SAndroid Build Coastguard Worker- d3d12: Refactor screen to abstract DXGI details
1799*61046927SAndroid Build Coastguard Worker- d3d12: Add DXCore screen variation
1800*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Pick up new dxcapi.h
1801*61046927SAndroid Build Coastguard Worker- winsys_handle: Change D3D12 resource handle type to void\*
1802*61046927SAndroid Build Coastguard Worker- d3d12: Include wsl/winadapter.h when not compiling for Windows
1803*61046927SAndroid Build Coastguard Worker- d3d12: Include dxguids/dxguids.h in files that need \__uuidof
1804*61046927SAndroid Build Coastguard Worker- d3d12: Use IID_PPV_ARGS instead of \__uuidof
1805*61046927SAndroid Build Coastguard Worker- d3d12: Scope down wrl includes to just client.h
1806*61046927SAndroid Build Coastguard Worker- d3d12: Add forward declaration for LUID
1807*61046927SAndroid Build Coastguard Worker- d3d12: Use u_dl instead of Windows DLL APIs
1808*61046927SAndroid Build Coastguard Worker- d3d12: Only play DLL path tricks on Windows
1809*61046927SAndroid Build Coastguard Worker- d3d12: Only support DXGI and GDI APIs on Windows
1810*61046927SAndroid Build Coastguard Worker- d3d12: Support Linux eventfds for fences
1811*61046927SAndroid Build Coastguard Worker- d3d12: Don't require DXIL for WSL
1812*61046927SAndroid Build Coastguard Worker- gallium/dri: Add D3D12 software driver option
1813*61046927SAndroid Build Coastguard Worker- d3d12: Flush and wait in flush_frontbuffer
1814*61046927SAndroid Build Coastguard Worker- drisw: Add fallback logic for choosing a driver to use
1815*61046927SAndroid Build Coastguard Worker- drisw: Prefer hardware-layered sw-winsys drivers over pure sw
1816*61046927SAndroid Build Coastguard Worker- nir: Add intrinsic and string ptrs
1817*61046927SAndroid Build Coastguard Worker- nir/vtn: Implement printf opcode in terms of intrinsic (v9)
1818*61046927SAndroid Build Coastguard Worker- nir: Add a printf lowering pass (v5)
1819*61046927SAndroid Build Coastguard Worker- nir: Add an algebraic optimization for float->double->float
1820*61046927SAndroid Build Coastguard Worker- microsoft/clc: Hook up printf
1821*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix warnings produced by GCC in release mode
1822*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix incorrect size passed to strncpy
1823*61046927SAndroid Build Coastguard Worker- d3d12: Unused variable warning indicated bug in bo_unmap
1824*61046927SAndroid Build Coastguard Worker- d3d12: Signed/unsigned comparison warning fixes
1825*61046927SAndroid Build Coastguard Worker- d3d12: Fix unused local variable warning in release build
1826*61046927SAndroid Build Coastguard Worker- d3d12: Fix implicit fallthrough warnings
1827*61046927SAndroid Build Coastguard Worker- microsoft/resoure_state_manager: Silence GCC invalid offsetof warning
1828*61046927SAndroid Build Coastguard Worker- d3d12: Fix clang warnings from {0} in C++ code
1829*61046927SAndroid Build Coastguard Worker- d3d12: Fix uninitialized variable referenced in error case
1830*61046927SAndroid Build Coastguard Worker- d3d12: Remove copy/pasted line of array initialization
1831*61046927SAndroid Build Coastguard Worker- microsoft/compile: Fix incorrect enum type in function signature
1832*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix tautological comparison
1833*61046927SAndroid Build Coastguard Worker- microsoft/resource_state_manager: Remove unused private variable
1834*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix clang fallthrough warnings
1835*61046927SAndroid Build Coastguard Worker- microsoft/clc: Fix const violations from ralloc_steal
1836*61046927SAndroid Build Coastguard Worker- CI: Install DirectX-Headers package for x86 container
1837*61046927SAndroid Build Coastguard Worker- CI: Enable d3d12 driver for Linux CI builds
1838*61046927SAndroid Build Coastguard Worker- nir: Update saturated float->int/uint conversion algorithm
1839*61046927SAndroid Build Coastguard Worker- d3d12: Add a path for mapping of not-directly-mappable buffers
1840*61046927SAndroid Build Coastguard Worker- d3d12: Add a slab bufmgr for readback buffers
1841*61046927SAndroid Build Coastguard Worker- d3d12: Use buffer pipe usage to inform allocation
1842*61046927SAndroid Build Coastguard Worker- d3d12: Use an appropriate pipe resource usage for map intermediates
1843*61046927SAndroid Build Coastguard Worker- d3d12: Don't allocate mappable textures
1844*61046927SAndroid Build Coastguard Worker- nir: Work around MSVC x86 internal compiler error
1845*61046927SAndroid Build Coastguard Worker- drisw: Disable automatic use of layered drivers with LIBGL_ALWAYS_SOFTWARE
1846*61046927SAndroid Build Coastguard Worker- wgl: Refactor screen creation to a function
1847*61046927SAndroid Build Coastguard Worker- wgl: Add a loop for screen creation with an ordered list of fallbacks
1848*61046927SAndroid Build Coastguard Worker- d3d12: Fail screen creation if a shader validator is needed and can't be created
1849*61046927SAndroid Build Coastguard Worker- wgl: Disable automatic use of layered drivers with LIBGL_ALWAYS_SOFTWARE
1850*61046927SAndroid Build Coastguard Worker- microsoft/clc: Let lower_vars_to_explicit_types fill kernel input driver_location
1851*61046927SAndroid Build Coastguard Worker- microsoft/clc: Fix wrap modes for inline samplers for integer textures
1852*61046927SAndroid Build Coastguard Worker- microsoft/clc: Move inline samplers to the end of the variable list
1853*61046927SAndroid Build Coastguard Worker- microsoft/clc: Use driver_location for metadata instead of re-computing offsets
1854*61046927SAndroid Build Coastguard Worker
1855*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
1856*61046927SAndroid Build Coastguard Worker
1857*61046927SAndroid Build Coastguard Worker- aco: use UINT64_C on 64 bit constant arguments
1858*61046927SAndroid Build Coastguard Worker
1859*61046927SAndroid Build Coastguard WorkerJonathan Marek (9):
1860*61046927SAndroid Build Coastguard Worker
1861*61046927SAndroid Build Coastguard Worker- turnip: implement z-scaling and z-mirroring BlitImage
1862*61046927SAndroid Build Coastguard Worker- turnip: no linear_to_srgb for alpha channel for gmem clear value packing
1863*61046927SAndroid Build Coastguard Worker- turnip: do not include compute stage in pipeline_builder
1864*61046927SAndroid Build Coastguard Worker- turnip: always emit LRZ draw state in DIRTY_DRAW_STATE path
1865*61046927SAndroid Build Coastguard Worker- turnip: correctly disable draw states outside of renderpasses
1866*61046927SAndroid Build Coastguard Worker- turnip: do not emit draw states in draw_cs outside of renderpass
1867*61046927SAndroid Build Coastguard Worker- turnip: move up LRZ invalidate in CmdClearAttachments
1868*61046927SAndroid Build Coastguard Worker- turnip: always set LRZ registers to zero for 3d clear/blit
1869*61046927SAndroid Build Coastguard Worker- turnip: don't always use 3d ops for blit_image
1870*61046927SAndroid Build Coastguard Worker
1871*61046927SAndroid Build Coastguard WorkerJordan Justen (10):
1872*61046927SAndroid Build Coastguard Worker
1873*61046927SAndroid Build Coastguard Worker- intel/dev: Use GEN_GEN if defined for gen_device_info_is_9lp
1874*61046927SAndroid Build Coastguard Worker- intel/dev: Add gen_device_info_is_12hp
1875*61046927SAndroid Build Coastguard Worker- intel/genxml: Copy gen12.xml to gen125.xml
1876*61046927SAndroid Build Coastguard Worker- intel/genxml: Build gen 12.5
1877*61046927SAndroid Build Coastguard Worker- intel/isl: Build gen 12.5
1878*61046927SAndroid Build Coastguard Worker- intel/anv: Build gen 12.5
1879*61046927SAndroid Build Coastguard Worker- intel/iris: Build gen 12.5
1880*61046927SAndroid Build Coastguard Worker- intel/compiler: Add GEN125 to enum gen
1881*61046927SAndroid Build Coastguard Worker- intel/common: Build mi_builder_test for gen 12.5
1882*61046927SAndroid Build Coastguard Worker- iris: Fix android build due to missing link to libmesa_iris_gen125
1883*61046927SAndroid Build Coastguard Worker
1884*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (19):
1885*61046927SAndroid Build Coastguard Worker
1886*61046927SAndroid Build Coastguard Worker- ci: add testing for VC4 drivers (Raspberry Pi 3)
1887*61046927SAndroid Build Coastguard Worker- util: function to check for rgbX format
1888*61046927SAndroid Build Coastguard Worker- v3d: force alpha to 1 when rendering RGBX formats
1889*61046927SAndroid Build Coastguard Worker- v3d: make set tile buffer size function public
1890*61046927SAndroid Build Coastguard Worker- v3d: store number of color buffers in job
1891*61046927SAndroid Build Coastguard Worker- v3d: split binning start from draw
1892*61046927SAndroid Build Coastguard Worker- v3d: add helper to check if format supports TLB resolve
1893*61046927SAndroid Build Coastguard Worker- v3d: implement tile buffer blits
1894*61046927SAndroid Build Coastguard Worker- v3d: refactor set tile buffer size function
1895*61046927SAndroid Build Coastguard Worker- v3d: implement tile-based blit operation
1896*61046927SAndroid Build Coastguard Worker- v3d: remove old tile blit code
1897*61046927SAndroid Build Coastguard Worker- v3d: use job's nr_cbufs field
1898*61046927SAndroid Build Coastguard Worker- v3d: extend the list of formats supported by the TFU unit
1899*61046927SAndroid Build Coastguard Worker- ci: Bump deqp to current vulkan-cts-1.2.5.0
1900*61046927SAndroid Build Coastguard Worker- doc/features: add VC4 driver
1901*61046927SAndroid Build Coastguard Worker- v3d: reinterpret stencil data as uint texture in stencil blit path
1902*61046927SAndroid Build Coastguard Worker- v3d: check blit mask inside blit subpaths
1903*61046927SAndroid Build Coastguard Worker- v3d: add fast-path tile-based blit for depth/stencil buffers
1904*61046927SAndroid Build Coastguard Worker- v3d: fix dest offset in TFU setup
1905*61046927SAndroid Build Coastguard Worker
1906*61046927SAndroid Build Coastguard WorkerKarol Herbst (3):
1907*61046927SAndroid Build Coastguard Worker
1908*61046927SAndroid Build Coastguard Worker- clover/queue: Flush automatically if applications do not flush themselves
1909*61046927SAndroid Build Coastguard Worker- tegra/context: fix regression in tegra_draw_vbo
1910*61046927SAndroid Build Coastguard Worker- tegra/context: unwrap indirect_draw_count as well
1911*61046927SAndroid Build Coastguard Worker
1912*61046927SAndroid Build Coastguard WorkerKeith Packard (1):
1913*61046927SAndroid Build Coastguard Worker
1914*61046927SAndroid Build Coastguard Worker- glx: Provide glvnd wrapper for glXSwapIntervalEXT
1915*61046927SAndroid Build Coastguard Worker
1916*61046927SAndroid Build Coastguard WorkerKenneth Graunke (16):
1917*61046927SAndroid Build Coastguard Worker
1918*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix passthrough TCS regressions from program rename
1919*61046927SAndroid Build Coastguard Worker- prog_to_nir: Revert name initialization change
1920*61046927SAndroid Build Coastguard Worker- intel/compiler: Do interpolateAtOffset coordinate scaling in NIR
1921*61046927SAndroid Build Coastguard Worker- intel/fs: Fix sampler message headers on Gen11+ when using scratch
1922*61046927SAndroid Build Coastguard Worker- nir/algebraic: Avoid creating new fp64 ops when using softfp64
1923*61046927SAndroid Build Coastguard Worker- asm: Fix x86 assembly for inverse matrix operations
1924*61046927SAndroid Build Coastguard Worker- asm: Try to fix sparc assembly for inverse matrix operations
1925*61046927SAndroid Build Coastguard Worker- nir/lower_non_uniform: Use nir_read_first_invocation helper.
1926*61046927SAndroid Build Coastguard Worker- vbo: Don't set node->min_index = max_index = indices_offset when merging
1927*61046927SAndroid Build Coastguard Worker- vbo: Only mark merged line strips as lines when actually converting them
1928*61046927SAndroid Build Coastguard Worker- tnl: Try not to botch index buffer munging when start \\> 0.
1929*61046927SAndroid Build Coastguard Worker- tnl: Respect \`start\` when converting indices to GLuint
1930*61046927SAndroid Build Coastguard Worker- tnl: Reset nr_bos to 0 between map/unmap cycles.
1931*61046927SAndroid Build Coastguard Worker- Revert "mesa: allow half float textures based on ARB_half_float_pixel"
1932*61046927SAndroid Build Coastguard Worker- iris: Consider resolves after changing a resource's aux state
1933*61046927SAndroid Build Coastguard Worker- glsl/float64: Bump \#version to 400
1934*61046927SAndroid Build Coastguard Worker
1935*61046927SAndroid Build Coastguard WorkerKrunal Patel (1):
1936*61046927SAndroid Build Coastguard Worker
1937*61046927SAndroid Build Coastguard Worker- radeon/vce: Bitrate not updated when changing framerate
1938*61046927SAndroid Build Coastguard Worker
1939*61046927SAndroid Build Coastguard WorkerLeo Liu (17):
1940*61046927SAndroid Build Coastguard Worker
1941*61046927SAndroid Build Coastguard Worker- vl: add AV1 codec picture support
1942*61046927SAndroid Build Coastguard Worker- radeon/vcn: add AV1 codec driver firmware interfaces
1943*61046927SAndroid Build Coastguard Worker- radeon/vcn: add AV1 support to the decoder
1944*61046927SAndroid Build Coastguard Worker- radeon/vcn: add AV1 dpb buffer size
1945*61046927SAndroid Build Coastguard Worker- radeon/vcn: add AV1 default tables for the context
1946*61046927SAndroid Build Coastguard Worker- radeon/vcn: add AV1 context buffer
1947*61046927SAndroid Build Coastguard Worker- radeon/vcn: fill up the context buffer
1948*61046927SAndroid Build Coastguard Worker- radeon/vcn: get AV1 message buffer
1949*61046927SAndroid Build Coastguard Worker- radeon/vcn: fill up the probs buffer
1950*61046927SAndroid Build Coastguard Worker- radeonsi: cap AV1 codec configuration
1951*61046927SAndroid Build Coastguard Worker- radeonsi: cap AV1 support to SIENNA CICHLID
1952*61046927SAndroid Build Coastguard Worker- frontends/omx/bellagio: add AV1 initial support to omx dec
1953*61046927SAndroid Build Coastguard Worker- frontends/omx/av1: add AV1 OBU header parsers
1954*61046927SAndroid Build Coastguard Worker- frontends/omx/av1: add AV1 tasks management
1955*61046927SAndroid Build Coastguard Worker- frontends/omx/av1: enable AV1 OMX Bellagio support
1956*61046927SAndroid Build Coastguard Worker- mesa/st_vdpau: set surface winsys handle modifier
1957*61046927SAndroid Build Coastguard Worker- frontends/omx: fix build warning
1958*61046927SAndroid Build Coastguard Worker
1959*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (21):
1960*61046927SAndroid Build Coastguard Worker
1961*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: add support for MMAP_OFFSET ioctl
1962*61046927SAndroid Build Coastguard Worker- nir: don't consider txf_ms_mcs a query instruction
1963*61046927SAndroid Build Coastguard Worker- st: trigger noop if the default value is not true
1964*61046927SAndroid Build Coastguard Worker- mesa: add an environment variable to default enable INTEL_blackhole
1965*61046927SAndroid Build Coastguard Worker- anv: fix descriptor pool leak in VMA object
1966*61046927SAndroid Build Coastguard Worker- nir: wire shading rate variables
1967*61046927SAndroid Build Coastguard Worker- compiler/nir: introduce a new helper to get varying name
1968*61046927SAndroid Build Coastguard Worker- spirv: add support for KHR_fragment_shading_rate
1969*61046927SAndroid Build Coastguard Worker- isl: Fix android build
1970*61046927SAndroid Build Coastguard Worker- vulkan/overlay: don't display frame numbers unless required
1971*61046927SAndroid Build Coastguard Worker- vulkan/overlay: add new options to display device/swapchain-format
1972*61046927SAndroid Build Coastguard Worker- gallium/dri2: Don't forget protected content flag
1973*61046927SAndroid Build Coastguard Worker- anv: add transfer usage for color/depth/stencil attachments
1974*61046927SAndroid Build Coastguard Worker- intel/mi_builder: fix self modifying batches
1975*61046927SAndroid Build Coastguard Worker- anv: Fix stencil layout in render passes
1976*61046927SAndroid Build Coastguard Worker- anv: fix invalid programming of BLEND_STATE
1977*61046927SAndroid Build Coastguard Worker- anv: only signal wsi fence BO on last command buffer
1978*61046927SAndroid Build Coastguard Worker- anv: discard all timeline wait/signal value=0
1979*61046927SAndroid Build Coastguard Worker- anv: reset binary syncobj to be signaled before submission
1980*61046927SAndroid Build Coastguard Worker- anv: don't wait for completion of work on vkQueuePresent()
1981*61046927SAndroid Build Coastguard Worker- anv: Fix wait_count missing increment
1982*61046927SAndroid Build Coastguard Worker
1983*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (11):
1984*61046927SAndroid Build Coastguard Worker
1985*61046927SAndroid Build Coastguard Worker- gallium/nir: Wrap tgsi_to_nir header in extern C
1986*61046927SAndroid Build Coastguard Worker- gallium/util: Wrap suballoc.h into extern C
1987*61046927SAndroid Build Coastguard Worker- gallium: Wrap some header files into "extern C"
1988*61046927SAndroid Build Coastguard Worker- d3d12: Add D3D12 WGL winsys
1989*61046927SAndroid Build Coastguard Worker- wgl: Flush in-between resolving buffer and presenting
1990*61046927SAndroid Build Coastguard Worker- wgl: Call flush_resource() before presenting
1991*61046927SAndroid Build Coastguard Worker- wgl: Wait for fence when not using winsys framebuffer
1992*61046927SAndroid Build Coastguard Worker- wgl: Create third buffer when drawing to front buffer
1993*61046927SAndroid Build Coastguard Worker- wgl: Wrap stw_pixelformat.h into extern C
1994*61046927SAndroid Build Coastguard Worker- d3d12: Release swapchain buffers before resizing them
1995*61046927SAndroid Build Coastguard Worker- wgl: Don't crash in stw_make_current if current framebuffer is NULL
1996*61046927SAndroid Build Coastguard Worker
1997*61046927SAndroid Build Coastguard WorkerLucas Stach (2):
1998*61046927SAndroid Build Coastguard Worker
1999*61046927SAndroid Build Coastguard Worker- etnaviv: fix disabling of INT filter for real
2000*61046927SAndroid Build Coastguard Worker- etnaviv: tex_state: fix miplevel selection
2001*61046927SAndroid Build Coastguard Worker
2002*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (16):
2003*61046927SAndroid Build Coastguard Worker
2004*61046927SAndroid Build Coastguard Worker- nir: handle float atomics in copy propagation pass
2005*61046927SAndroid Build Coastguard Worker- intel/tools/aubinator_error_decode: exit with an error on unknown option
2006*61046927SAndroid Build Coastguard Worker- intel/tools/aubinator_error_decode: allow "-" as an input file
2007*61046927SAndroid Build Coastguard Worker- intel/tools/aubinator_error_decode: allow 0 arguments
2008*61046927SAndroid Build Coastguard Worker- iris: store copy of the border color in the border color hash table
2009*61046927SAndroid Build Coastguard Worker- intel/tools/aubinator_error_decode: cleanup path/file handling
2010*61046927SAndroid Build Coastguard Worker- intel/tools/aubinator_error_decode: fix small memory leaks
2011*61046927SAndroid Build Coastguard Worker- svga: remove duplicated code
2012*61046927SAndroid Build Coastguard Worker- iris: remove redundant check
2013*61046927SAndroid Build Coastguard Worker- util/list: add list_is_linked
2014*61046927SAndroid Build Coastguard Worker- nine: use list_is_linked
2015*61046927SAndroid Build Coastguard Worker- gallium: use list_is_linked
2016*61046927SAndroid Build Coastguard Worker- iris: use list_is_linked
2017*61046927SAndroid Build Coastguard Worker- r600: use list_is_linked
2018*61046927SAndroid Build Coastguard Worker- omx: use list_is_linked
2019*61046927SAndroid Build Coastguard Worker- util/list: use helper function in list_is_singular
2020*61046927SAndroid Build Coastguard Worker
2021*61046927SAndroid Build Coastguard WorkerMarek Olšák (278):
2022*61046927SAndroid Build Coastguard Worker
2023*61046927SAndroid Build Coastguard Worker- st/mesa: fix use-after-free when updating shader info in st_link_nir
2024*61046927SAndroid Build Coastguard Worker- nir: optionally shuffle local invocation IDs for compute quad derivatives
2025*61046927SAndroid Build Coastguard Worker- nir: rename needs_helper_invocations to needs_quad_helper_invocations
2026*61046927SAndroid Build Coastguard Worker- nir: gather shader_info::needs_all_helper_invocations
2027*61046927SAndroid Build Coastguard Worker- nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways
2028*61046927SAndroid Build Coastguard Worker- ac/llvm: fix demote inside conditional branches
2029*61046927SAndroid Build Coastguard Worker- radeonsi: enable GL_EXT_demote_to_helper_invocation
2030*61046927SAndroid Build Coastguard Worker- amd: add register enums for VRS
2031*61046927SAndroid Build Coastguard Worker- radeonsi: add an option to enable 2x2 coarse shading for non-GUI elements
2032*61046927SAndroid Build Coastguard Worker- mesa: add Driver.DrawTransformFeedback
2033*61046927SAndroid Build Coastguard Worker- gallium: move count_from_stream_output into pipe_draw_indirect_info
2034*61046927SAndroid Build Coastguard Worker- gallium: make pipe_draw_indirect_info \\* a draw_vbo parameter
2035*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: lift DIV_ROUND_UP to eliminate it for constant expressions
2036*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: clean up direct vs indirect draws
2037*61046927SAndroid Build Coastguard Worker- gallium: add pipe_draw_info::index_bounds_valid
2038*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: improve draw merging by clearing pipe_draw_info fields
2039*61046927SAndroid Build Coastguard Worker- gallium: add missing bits of the direct multi draw interface
2040*61046927SAndroid Build Coastguard Worker- gallium: extend draw_vbo to support multi draws
2041*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: store start/count in min/max_index for better packing
2042*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: add support for multi draws
2043*61046927SAndroid Build Coastguard Worker- mesa: clean up Driver.Draw parameter types
2044*61046927SAndroid Build Coastguard Worker- mesa: clean up GLboolean types in draw.c
2045*61046927SAndroid Build Coastguard Worker- mesa: remove constant drawID parameter from \_mesa_draw_arrays
2046*61046927SAndroid Build Coastguard Worker- mesa: move primitive restart enablement determination from st/mesa to main
2047*61046927SAndroid Build Coastguard Worker- mesa: index \_RestartIndex with index_size_shift
2048*61046927SAndroid Build Coastguard Worker- mesa: add primitive restart state to Driver.Draw parameters
2049*61046927SAndroid Build Coastguard Worker- mesa: don't FLUSH_VERTICES from primitive restart changes
2050*61046927SAndroid Build Coastguard Worker- radeonsi: don't load DrawID for indirect draws if it's unused
2051*61046927SAndroid Build Coastguard Worker- radeonsi: swap DrawId and StartInstance SGPR locations
2052*61046927SAndroid Build Coastguard Worker- radeonsi: handle pipe_draw_info::increment_draw_id
2053*61046927SAndroid Build Coastguard Worker- radeonsi: fix min_direct_count value
2054*61046927SAndroid Build Coastguard Worker- radeonsi: do VGT_FLUSH when switching NGG -\> legacy on Sienna Cichlid
2055*61046927SAndroid Build Coastguard Worker- radeonsi: only do VGT_FLUSH for fast launch if previous draw was normal launch
2056*61046927SAndroid Build Coastguard Worker- radeonsi: determine correctly if switching from normal launch to fast launch
2057*61046927SAndroid Build Coastguard Worker- radeonsi: don't subtract max_verts_per_prim from hw_max_esverts on gfx10.3
2058*61046927SAndroid Build Coastguard Worker- radeonsi: read vs_state_bits in vs_prolog correctly
2059*61046927SAndroid Build Coastguard Worker- radeonsi: tweak triangle list culling performance for GS fast launch
2060*61046927SAndroid Build Coastguard Worker- radeonsi: remove VS input loads when culling with rasterizer discard
2061*61046927SAndroid Build Coastguard Worker- radeonsi: add options.inline_uniforms to the shader cache key
2062*61046927SAndroid Build Coastguard Worker- ac: add build_alloca with an initializer
2063*61046927SAndroid Build Coastguard Worker- ac: fix detection of Pro graphics
2064*61046927SAndroid Build Coastguard Worker- ac: fix min/max_good_num_cu_per_sa on gfx10.3 with disabled SEs
2065*61046927SAndroid Build Coastguard Worker- ac: rename num_render_backends -\> max_render_backends
2066*61046927SAndroid Build Coastguard Worker- ac: rename num_sh_per_se -\> num_sa_per_se
2067*61046927SAndroid Build Coastguard Worker- radeonsi: don't do VGT_FLUSH before fast launch on gfx10.3
2068*61046927SAndroid Build Coastguard Worker- radeonsi: don't add num_vbos_in_user_sgprs to the shader cache key for non-VS
2069*61046927SAndroid Build Coastguard Worker- radeonsi: fix NGG streamout regression
2070*61046927SAndroid Build Coastguard Worker- radeonsi: fix scan_instruction for bindless inc_wrap/dec_wrap atomics
2071*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove amdgpu_winsys_bo::u::sparse::flags
2072*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove amdgpu_winsys_bo::sparse
2073*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: replace amdgpu_winsys_bo::flags with pb_buffer::usage
2074*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: replace amdgpu_winsys_bo::initial_domain with pb_buffer::placement
2075*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: move amdgpu_winsys_bo::lock for better packing
2076*61046927SAndroid Build Coastguard Worker- mesa: add glInternalSetError for glthread
2077*61046927SAndroid Build Coastguard Worker- mesa: make error handling for glGetActiveUniform glthread-safe
2078*61046927SAndroid Build Coastguard Worker- glthread: make glGetActiveUniform return without syncing
2079*61046927SAndroid Build Coastguard Worker- mesa: lock Shared->BufferObjects only once for a glthread batch
2080*61046927SAndroid Build Coastguard Worker- mesa: lock Shared->TexMutex only once for a glthread batch
2081*61046927SAndroid Build Coastguard Worker- nir: fix gathering TCS cross invocation access with lowered IO
2082*61046927SAndroid Build Coastguard Worker- nir: fix gathering patch IO usage with lowered IO
2083*61046927SAndroid Build Coastguard Worker- ac/nir: fix a typo in ac_are_tessfactors_def_in_all_invocs
2084*61046927SAndroid Build Coastguard Worker- radeonsi: adjust tess SGPRs to allow fully occupied 3 HS waves of triangles
2085*61046927SAndroid Build Coastguard Worker- radeonsi: don't leave more than 8 unoccupied lanes in HS
2086*61046927SAndroid Build Coastguard Worker- radeonsi: don't allocate LDS for TCS outputs if they are not read
2087*61046927SAndroid Build Coastguard Worker- radeonsi: limit HS LDS usage per workgroup to 16K to allow at least 2 WGs/CU
2088*61046927SAndroid Build Coastguard Worker- radeonsi: don't generate a dead conditional in si_write_tess_factors on gfx9+
2089*61046927SAndroid Build Coastguard Worker- radeonsi: merge TCS and TCS epilog conditional blocks
2090*61046927SAndroid Build Coastguard Worker- radeonsi: always return void from si_build_wrapper_function
2091*61046927SAndroid Build Coastguard Worker- radeonsi: if VS and TCS have the same number of threads, merge the conditonals
2092*61046927SAndroid Build Coastguard Worker- radeonsi: remove unnecessary NULL checking in NIR tess functions
2093*61046927SAndroid Build Coastguard Worker- ac/llvm: prepare for passing VS->TCS IO via VGPRs
2094*61046927SAndroid Build Coastguard Worker- radeonsi: pass VS->TCS IO via VGPRs if VS and TCS have the same thread count
2095*61046927SAndroid Build Coastguard Worker- radeonsi: don't insert barrier between VS/TCS if all TCS inputs come from VGPRs
2096*61046927SAndroid Build Coastguard Worker- radeonsi: don't allocate LDS for TCS inputs if it's not used
2097*61046927SAndroid Build Coastguard Worker- radeonsi: implement GS fast launch for indexed triangle strips
2098*61046927SAndroid Build Coastguard Worker- mesa: don't duplicate allocation code in \_mesa_new_parameter_list_sized
2099*61046927SAndroid Build Coastguard Worker- mesa: track ParameterValues size separately
2100*61046927SAndroid Build Coastguard Worker- mesa: properly disallow param list reallocation
2101*61046927SAndroid Build Coastguard Worker- mesa: don't print GL errors in release builds if MESA_DEBUG=silent
2102*61046927SAndroid Build Coastguard Worker- mesa: call FLUSH_VERTICES before changing sampler uniforms
2103*61046927SAndroid Build Coastguard Worker- mesa: move sampler condition for flushing into mesa_flush_vertices_for_uniforms
2104*61046927SAndroid Build Coastguard Worker- mesa: skip redundant uniform updates for glUniform
2105*61046927SAndroid Build Coastguard Worker- mesa: skip redundant uniform updates for glUniformMatrix
2106*61046927SAndroid Build Coastguard Worker- mesa: skip redundant uniform updates for glUniformHandle
2107*61046927SAndroid Build Coastguard Worker- mesa: don't read from destination memory when computing state parameter values
2108*61046927SAndroid Build Coastguard Worker- mesa: replace \_mesa_problem with unreachable in fetch_state
2109*61046927SAndroid Build Coastguard Worker- util: add a common ALIGN16 macro for m_matrix and u_threaded_context
2110*61046927SAndroid Build Coastguard Worker- mesa: don't allocate matrices with malloc
2111*61046927SAndroid Build Coastguard Worker- mesa: rework matrix statevar enums to remove excessive branching in fetch_state
2112*61046927SAndroid Build Coastguard Worker- mesa: remove redundant \_math_matrix_analyse calls in fetch_state
2113*61046927SAndroid Build Coastguard Worker- mesa: fix printing state parameters
2114*61046927SAndroid Build Coastguard Worker- mesa: allow multi-slot program parameters
2115*61046927SAndroid Build Coastguard Worker- mesa: demystify material_attrib()
2116*61046927SAndroid Build Coastguard Worker- mesa: optimize setting gl_Light state parameters
2117*61046927SAndroid Build Coastguard Worker- mesa: restructure gl_light vars to match the layout of gl_LightSource uniforms
2118*61046927SAndroid Build Coastguard Worker- mesa: put constants before state vars for ffvp
2119*61046927SAndroid Build Coastguard Worker- mesa: put constants before state vars for ARB programs
2120*61046927SAndroid Build Coastguard Worker- mesa: take advantage of sorted parameters in \_mesa_load_state_parameters
2121*61046927SAndroid Build Coastguard Worker- mesa: merge matrix state parameters for faster uploads (disabled)
2122*61046927SAndroid Build Coastguard Worker- mesa: merge light state parameters for faster uploads (disabled)
2123*61046927SAndroid Build Coastguard Worker- mesa: add helpers for drivers to load state parameters into buffers
2124*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0
2125*61046927SAndroid Build Coastguard Worker- st/mesa: add a faster path for uploading state parameters into constant buffers
2126*61046927SAndroid Build Coastguard Worker- st/mesa: replace st_context::state::constants with a mask
2127*61046927SAndroid Build Coastguard Worker- mesa: fix crashes in the no_error case of invalid glUniform calls
2128*61046927SAndroid Build Coastguard Worker- mesa: skip glMultMatrix if the matrix is identity
2129*61046927SAndroid Build Coastguard Worker- mesa: consider glPushMatrix a no-op change from the driver perspective
2130*61046927SAndroid Build Coastguard Worker- mesa: canonicalize matrix in glPushMatrix to make glPopMatrix possibly a no-op
2131*61046927SAndroid Build Coastguard Worker- mesa: memset matrices at initialization to enable memcpy on it
2132*61046927SAndroid Build Coastguard Worker- mesa: treat glPopMatrix as a no-op state change if it doesn't change the matrix
2133*61046927SAndroid Build Coastguard Worker- mesa: rewrite glPushAttrib/glPopAttrib to get rid of malloc
2134*61046927SAndroid Build Coastguard Worker- mesa: add a fast path for restoring fixed-func tex state in glPopAttrib
2135*61046927SAndroid Build Coastguard Worker- mesa: add a fast path for restoring light attributes in glPopAttrib
2136*61046927SAndroid Build Coastguard Worker- mesa: reorganize gl_texture and sampler structures for glPush/PopAttrib
2137*61046927SAndroid Build Coastguard Worker- mesa: optimize saving/restoring bound textures for glPush/PopAttrib
2138*61046927SAndroid Build Coastguard Worker- mesa: reduce the size of gl_texture_attrib_node::Texture by about 90%
2139*61046927SAndroid Build Coastguard Worker- mesa: skip \_mesa_set_enable in glPopAttrib if there are no changes
2140*61046927SAndroid Build Coastguard Worker- mesa: optimize out no-op calls in glPopAttrib
2141*61046927SAndroid Build Coastguard Worker- mesa: more optimizations in glPopAttrib (colormask, drawbuffers, coord replace)
2142*61046927SAndroid Build Coastguard Worker- mesa: remove gl_texture_object references from glPush/PopAttrib stack
2143*61046927SAndroid Build Coastguard Worker- mesa: allocate the attribute stack on demand
2144*61046927SAndroid Build Coastguard Worker- st/mesa: fix uninitialized/random clip plane state vars in lower_ucp
2145*61046927SAndroid Build Coastguard Worker- compiler: decrease STATE_LENGTH from 5 to 4
2146*61046927SAndroid Build Coastguard Worker- mesa: replace ParameterValueOffset[i\] with Parameters[i].ValueOffset
2147*61046927SAndroid Build Coastguard Worker- radeonsi: print more fields in si_dump_shader_key
2148*61046927SAndroid Build Coastguard Worker- radeonsi: always use a staging texture for linear 1D textures in VRAM
2149*61046927SAndroid Build Coastguard Worker- radeonsi: correct the MAD/FMA support table
2150*61046927SAndroid Build Coastguard Worker- radeonsi: use util_logbase2 instead of division by index_size
2151*61046927SAndroid Build Coastguard Worker- radeonsi: fix a memory leak in si_create_dcc_retile_cs
2152*61046927SAndroid Build Coastguard Worker- radeonsi: fix line stippling with LINES_ADJACENCY without GS
2153*61046927SAndroid Build Coastguard Worker- radeonsi: fix max_lds_size warning in release builds
2154*61046927SAndroid Build Coastguard Worker- winsys/radeon: don't use debug_get_option_noop in a hot path
2155*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't use debug_get_option_noop in a hot path
2156*61046927SAndroid Build Coastguard Worker- radeonsi: unduplicate code setting MIN_COMPRESSED_BLOCK_SIZE
2157*61046927SAndroid Build Coastguard Worker- radeonsi: enable NGG and NGG culling on gfx10.3 APUs by default
2158*61046927SAndroid Build Coastguard Worker- radeonsi: add AMD_DEBUG=nofastlaunch for debugging
2159*61046927SAndroid Build Coastguard Worker- radeonsi: eliminate shader code for disabled or masked color outputs
2160*61046927SAndroid Build Coastguard Worker- radeonsi: fix a nasty bug in si_pm4.c
2161*61046927SAndroid Build Coastguard Worker- radeonsi: only mask 1 CU for GS/VS waves on gfx10.3
2162*61046927SAndroid Build Coastguard Worker- ac,radeonsi: fix load_first_vertex
2163*61046927SAndroid Build Coastguard Worker- radeonsi: don't update indexed flag in SGPR if it's unused
2164*61046927SAndroid Build Coastguard Worker- radeonsi: don't update provoking vertex and outprim states in SGPR if unused
2165*61046927SAndroid Build Coastguard Worker- ac: enable late allocation on VanGogh to increase perf
2166*61046927SAndroid Build Coastguard Worker- radeonsi: disable WGP mode on gfx10.3 to prevent hangs
2167*61046927SAndroid Build Coastguard Worker- radeonsi: don't invalidate emitted NUM_INSTANCES for u_blitter
2168*61046927SAndroid Build Coastguard Worker- radeonsi: don't set DrawID and StartInstance if they are unused
2169*61046927SAndroid Build Coastguard Worker- radeonsi: don't check for GS fast launch for NOT_EOP in the indexed case
2170*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: always return void from si_build_wrapper_function"
2171*61046927SAndroid Build Coastguard Worker- vbo: remove gl_context dereferences when we can just subtract the pointer
2172*61046927SAndroid Build Coastguard Worker- cso: remove unused code
2173*61046927SAndroid Build Coastguard Worker- gallium: inline struct u_suballocator to remove dereferences
2174*61046927SAndroid Build Coastguard Worker- cso: inline struct cso_cache to remove dereferences
2175*61046927SAndroid Build Coastguard Worker- st/mesa: put pipe_screen \\* into st_context and use it
2176*61046927SAndroid Build Coastguard Worker- st/mesa: move cso_context next to the other pointers
2177*61046927SAndroid Build Coastguard Worker- r300,r600,radeonsi: inline struct radeon_cmdbuf to remove dereferences
2178*61046927SAndroid Build Coastguard Worker- draw: add NIR support to draw_create_vertex_shader
2179*61046927SAndroid Build Coastguard Worker- st/mesa: don't generate TGSI for the draw VS because it now supports NIR too
2180*61046927SAndroid Build Coastguard Worker- st/mesa: remove less useful debug options in hot paths
2181*61046927SAndroid Build Coastguard Worker- gallium: fix the PIPE_SHADER_CAP_SUPPORTED_IRS value for all drivers
2182*61046927SAndroid Build Coastguard Worker- glthread: use glthread->used instead of glthread->next_batch->used
2183*61046927SAndroid Build Coastguard Worker- glthread: use uint64_t to declare the batch buffer instead of align(8)
2184*61046927SAndroid Build Coastguard Worker- glthread: change sizes to unsigned or size_t where needed
2185*61046927SAndroid Build Coastguard Worker- glthread: count batch space in units of uint64_t elements
2186*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: don't pass index bounds to the driver to decrease overhead
2187*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: set has_user_indices = false in the driver thread
2188*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: don't copy the indexbuf pointer if we overwrite it
2189*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: don't make a local copy of pipe_draw_start_count
2190*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: optimize set_constant_buffer
2191*61046927SAndroid Build Coastguard Worker- mesa: fix glPopAttrib for GL_COORD_REPLACE for r200
2192*61046927SAndroid Build Coastguard Worker- mesa: remove code for old (mostly unsupported) GL_NV_point_sprite
2193*61046927SAndroid Build Coastguard Worker- mesa: remove MAX_3D_TEXTURE_LEVELS, MAX_CUBE_TEXTURE_LEVELS
2194*61046927SAndroid Build Coastguard Worker- radeonsi: move si_screen_clear_buffer into si_compute_blit.c w/o SDMA option
2195*61046927SAndroid Build Coastguard Worker- radeonsi: rename buffer functions so as not to reference rings
2196*61046927SAndroid Build Coastguard Worker- radeonsi: remove SDMA support
2197*61046927SAndroid Build Coastguard Worker- radeonsi: rename SI_TEST_DMA to SI_TEST_BLIT
2198*61046927SAndroid Build Coastguard Worker- radeonsi: fix the blit test for SW_64KB_R_X
2199*61046927SAndroid Build Coastguard Worker- radeonsi: initialize ctx and gfx_cs first, then allocators
2200*61046927SAndroid Build Coastguard Worker- ac: add radeon_info::all_vram_visible for Smart Access Memory
2201*61046927SAndroid Build Coastguard Worker- radeons: only force staging uploads for VRAM when all VRAM is not visible
2202*61046927SAndroid Build Coastguard Worker- radeonsi: only use staging for linear textures when all VRAM is not visible
2203*61046927SAndroid Build Coastguard Worker- radeonsi: unify uploaders and upload to VRAM if all VRAM is visible
2204*61046927SAndroid Build Coastguard Worker- radeonsi: map PIPE_USAGE_STREAM to VRAM if all VRAM is visible
2205*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: use VRAM for command buffers if all VRAM is visible
2206*61046927SAndroid Build Coastguard Worker- ac,radeonsi: implement GL_NV_compute_shader_derivatives
2207*61046927SAndroid Build Coastguard Worker- st/mesa: enable compute shader derivatives in SPIR-V
2208*61046927SAndroid Build Coastguard Worker- radeonsi: fix a crash in si_fence_server_sync
2209*61046927SAndroid Build Coastguard Worker- ac: correct ac_shader_args types, remove sgpr_count
2210*61046927SAndroid Build Coastguard Worker- ac: add shader return values into ac_shader_args
2211*61046927SAndroid Build Coastguard Worker- radeonsi: split ac_shader_args initialization from LLVM code
2212*61046927SAndroid Build Coastguard Worker- radeonsi: move si_create_function into si_shader_llvm.c
2213*61046927SAndroid Build Coastguard Worker- radeonsi: move si_build_main_function into si_shader_llvm.c
2214*61046927SAndroid Build Coastguard Worker- radeonsi: move si_llvm_compiler_shader and deps into si_shader_llvm.c
2215*61046927SAndroid Build Coastguard Worker- ac: unify shader arguments that are duplicated
2216*61046927SAndroid Build Coastguard Worker- ac/llvm: handle no_(un)signed_wrap NIR flags
2217*61046927SAndroid Build Coastguard Worker- compiler: fix glsl_types.h compile failures when including as C++ in drivers
2218*61046927SAndroid Build Coastguard Worker- gallium/util: allow including a few files in C++
2219*61046927SAndroid Build Coastguard Worker- amd/llvm: fix C++ compile failures
2220*61046927SAndroid Build Coastguard Worker- radeonsi: allow including a few files from C++
2221*61046927SAndroid Build Coastguard Worker- radeonsi: fix future C++ compile failures and warnings
2222*61046927SAndroid Build Coastguard Worker- radeonsi: resolve a tricky C++ failure with goto jumping over initializations
2223*61046927SAndroid Build Coastguard Worker- radeonsi: rename si_state_draw.c to .cpp
2224*61046927SAndroid Build Coastguard Worker- radeonsi: use a C++ template to decrease draw_vbo overhead by 13 %
2225*61046927SAndroid Build Coastguard Worker- radeonsi: fix small primitive culling with MSAA force-disabled and smoothing
2226*61046927SAndroid Build Coastguard Worker- radeonsi: disable NGG fast launch with indexed triangle strips to fix a hang
2227*61046927SAndroid Build Coastguard Worker- radeonsi: improve a comment about an MSAA bug workaround
2228*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: fix NIR options instead of asserting
2229*61046927SAndroid Build Coastguard Worker- draw: fix incorrect NIR support code
2230*61046927SAndroid Build Coastguard Worker- mesa: fix assertion paramList->LastUniformIndex \\< paramList->FirstStateVarIndex
2231*61046927SAndroid Build Coastguard Worker- mesa: remove unused LastUniformIndex
2232*61046927SAndroid Build Coastguard Worker- mesa: overallocate program parameter values
2233*61046927SAndroid Build Coastguard Worker- mesa: don't restore texture state into unbound textures in glPopAttrib
2234*61046927SAndroid Build Coastguard Worker- mesa: call Driver.TexParameter in glPopAttrib to fix r100, r200, old nouveau
2235*61046927SAndroid Build Coastguard Worker- gallium: pass pipe_stencil_ref by value (it has only 2 bytes)
2236*61046927SAndroid Build Coastguard Worker- gallium: inline pipe_alpha_state to enable better DSA bitfield packing
2237*61046927SAndroid Build Coastguard Worker- gallium: inline pipe_depth_state to decrease DSA state size by 4 bytes
2238*61046927SAndroid Build Coastguard Worker- cso: don't pass blend_color through cso_context
2239*61046927SAndroid Build Coastguard Worker- st/mesa: don't make a local copy of blend color
2240*61046927SAndroid Build Coastguard Worker- cso: remove context and delete_state pointers from all CSOs
2241*61046927SAndroid Build Coastguard Worker- cso: inline cso_construct_key
2242*61046927SAndroid Build Coastguard Worker- gallium/util: fix util_can_blit_via_copy_region for conditional rendering
2243*61046927SAndroid Build Coastguard Worker- st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled
2244*61046927SAndroid Build Coastguard Worker- st/mesa: relax requirements for doing glCopyPixels via blit
2245*61046927SAndroid Build Coastguard Worker- st/mesa: skip glDrawPixels if it's totally clipped for all codepaths
2246*61046927SAndroid Build Coastguard Worker- mesa: fix an overflow check for MultiDrawElements
2247*61046927SAndroid Build Coastguard Worker- vbo: only set count and end when closing \_mesa_prim
2248*61046927SAndroid Build Coastguard Worker- vbo: change the parameters of vbo_get_minmax_index to get rid of \_mesa_prim
2249*61046927SAndroid Build Coastguard Worker- mesa: add Driver.DrawGallium\* functions to be used by main/draw.c
2250*61046927SAndroid Build Coastguard Worker- gallium: add pipe_draw_info::index::gl_bo
2251*61046927SAndroid Build Coastguard Worker- mesa: add a fallback for drivers not implementing Driver.DrawGallium\*
2252*61046927SAndroid Build Coastguard Worker- vbo: add vbo_get_minmax_indices_gallium
2253*61046927SAndroid Build Coastguard Worker- mesa: switch (Multi)DrawArrays to DrawGallium
2254*61046927SAndroid Build Coastguard Worker- mesa: switch Draw(Range)Elements(BaseVertex) calls to DrawGallium
2255*61046927SAndroid Build Coastguard Worker- mesa: switch MultiDrawElements(BaseVertex) to DrawGallium\*
2256*61046927SAndroid Build Coastguard Worker- vbo: remove \_mesa_prim parameter from vbo_try_prim_conversion
2257*61046927SAndroid Build Coastguard Worker- vbo: remove \_mesa_prim parameter from vbo_merge_draws
2258*61046927SAndroid Build Coastguard Worker- vbo: remove \_mesa_prim parameter from vbo_copy_vertices
2259*61046927SAndroid Build Coastguard Worker- vbo: switch immediate Begin/End to DrawGallium
2260*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: clear vertices_per_patch if prim type != PATCHES
2261*61046927SAndroid Build Coastguard Worker- gallium: remove and emulate PIPE_CAP_MULTI_DRAW
2262*61046927SAndroid Build Coastguard Worker- gallium: fix draw info setup in draw and utilities
2263*61046927SAndroid Build Coastguard Worker- freedreno: fixes handling draw info
2264*61046927SAndroid Build Coastguard Worker- iris: don't use index_bias if not indexed
2265*61046927SAndroid Build Coastguard Worker- nouveau: fix handling draw info
2266*61046927SAndroid Build Coastguard Worker- panfrost: don't use index_bias if not indexed
2267*61046927SAndroid Build Coastguard Worker- r600: fix handling draw info
2268*61046927SAndroid Build Coastguard Worker- swr: fix handling draw info
2269*61046927SAndroid Build Coastguard Worker- svga: fix handling draw info
2270*61046927SAndroid Build Coastguard Worker- vc4: don't use index_bias if indexed
2271*61046927SAndroid Build Coastguard Worker- v3d: don't use index_bias if not indexed
2272*61046927SAndroid Build Coastguard Worker- virgl: fix handling draw info
2273*61046927SAndroid Build Coastguard Worker- st/mesa: implement Driver.DrawGallium callbacks
2274*61046927SAndroid Build Coastguard Worker- gallium: remove PIPE_CAP_INFO_START_WITH_USER_INDICES and fix all drivers
2275*61046927SAndroid Build Coastguard Worker- util: add AMD CPU family enums and enable L3 cache pinning on Zen3
2276*61046927SAndroid Build Coastguard Worker- ac,radeonsi: limit Smart Access Memory to Zen 3 and GFX10.3 due to perf issues
2277*61046927SAndroid Build Coastguard Worker- radeonsi: add driconf options to enable/disable Smart Access Memory
2278*61046927SAndroid Build Coastguard Worker- radeonsi: take color interpolation into account for shader variants
2279*61046927SAndroid Build Coastguard Worker- util: replace UTIL_MAX_CPUS by util_cpu_caps.num_cpu_mask_bits
2280*61046927SAndroid Build Coastguard Worker- st/mesa: simplify checking whether to pin threads to L3
2281*61046927SAndroid Build Coastguard Worker- st/mesa: fix a defect when st_validate_state was invoked for unused states
2282*61046927SAndroid Build Coastguard Worker- mesa: add STATIC_ASSERTs to the STATE_LIGHT_ATTRIBS case
2283*61046927SAndroid Build Coastguard Worker- mesa: fix a bug in merging light state parameters with unpacked uniforms
2284*61046927SAndroid Build Coastguard Worker- mesa: fix a second bug in merging light state parameters with unpacked uniforms
2285*61046927SAndroid Build Coastguard Worker- radeonsi: fix hang caused by for loop with exec=0 in LS and ES
2286*61046927SAndroid Build Coastguard Worker- radeonsi: remove si_gs_prolog_bits::gfx9_prev_is_vs
2287*61046927SAndroid Build Coastguard Worker- gallium: skip draws with count == 0 or instance_count == 0 in drivers
2288*61046927SAndroid Build Coastguard Worker- mesa: skip draws w/ count == 0 and instance_count == 0 in draw_gallium_fallback
2289*61046927SAndroid Build Coastguard Worker- vbo: fix a index buffer map failure with size = 0 in get_minmax_indices_gallium
2290*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: skip draws if user index buffer size has size == 0
2291*61046927SAndroid Build Coastguard Worker- mesa: always set valid index bounds for non-indexed draws for classic drivers
2292*61046927SAndroid Build Coastguard Worker- mesa: fix alpha channel of ETC2_SRGB8 decompression for !bgra
2293*61046927SAndroid Build Coastguard Worker- radeonsi: fix centroid with VRS coarse shading
2294*61046927SAndroid Build Coastguard Worker- glthread: fix interpreting vertex size == GL_BGRA for vertex attribs
2295*61046927SAndroid Build Coastguard Worker- mesa: flush glBegin/End before changing GL_DEPTH_STENCIL_TEXTURE_MODE
2296*61046927SAndroid Build Coastguard Worker- i915: use align_calloc for the context to fix m32 crashes
2297*61046927SAndroid Build Coastguard Worker- radeon,r200: use align_calloc for the context to fix m32 crashes
2298*61046927SAndroid Build Coastguard Worker- nouveau_vieux: use align_calloc for the context to fix m32 crashes
2299*61046927SAndroid Build Coastguard Worker- Revert "gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappings"
2300*61046927SAndroid Build Coastguard Worker- radeonsi: don't crash on NULL images in si_check_needs_implicit_sync
2301*61046927SAndroid Build Coastguard Worker
2302*61046927SAndroid Build Coastguard WorkerMarek Vasut (1):
2303*61046927SAndroid Build Coastguard Worker
2304*61046927SAndroid Build Coastguard Worker- etnaviv: Fix rework ZSA into a derived state
2305*61046927SAndroid Build Coastguard Worker
2306*61046927SAndroid Build Coastguard WorkerMarijn Suijten (3):
2307*61046927SAndroid Build Coastguard Worker
2308*61046927SAndroid Build Coastguard Worker- util: Do not insert uninitialized data if Android property is not set
2309*61046927SAndroid Build Coastguard Worker- android: util: Add libcutils to Android.mk shared libs
2310*61046927SAndroid Build Coastguard Worker- mesa/math: Fix address of array always returning true
2311*61046927SAndroid Build Coastguard Worker
2312*61046927SAndroid Build Coastguard WorkerMark Janes (1):
2313*61046927SAndroid Build Coastguard Worker
2314*61046927SAndroid Build Coastguard Worker- meson: add idep_mesautil to components using simple_mtx.h
2315*61046927SAndroid Build Coastguard Worker
2316*61046927SAndroid Build Coastguard WorkerMartin Peres (1):
2317*61046927SAndroid Build Coastguard Worker
2318*61046927SAndroid Build Coastguard Worker- driconf: remove the redundant glx-extension-disabling options
2319*61046927SAndroid Build Coastguard Worker
2320*61046927SAndroid Build Coastguard WorkerMatt Turner (2):
2321*61046927SAndroid Build Coastguard Worker
2322*61046927SAndroid Build Coastguard Worker- glcpp: Handle bison-3.6 error message changes
2323*61046927SAndroid Build Coastguard Worker- turnip: Remove unused TU_DEBUG_IR3 flag
2324*61046927SAndroid Build Coastguard Worker
2325*61046927SAndroid Build Coastguard WorkerMauro Rossi (19):
2326*61046927SAndroid Build Coastguard Worker
2327*61046927SAndroid Build Coastguard Worker- android: gallium/aux: update old generated sources rules
2328*61046927SAndroid Build Coastguard Worker- android: gallium/aux: Add GPU tracepoint mechanism
2329*61046927SAndroid Build Coastguard Worker- android: freedreno: Add GPU tracepoints
2330*61046927SAndroid Build Coastguard Worker- android: freedreno: Remove fd_log()
2331*61046927SAndroid Build Coastguard Worker- android: freedreno/ir3: use python3 in gen rules
2332*61046927SAndroid Build Coastguard Worker- android: radv: add libcutils shared dependency
2333*61046927SAndroid Build Coastguard Worker- android: spirv: fix '::' typo in gen rules
2334*61046927SAndroid Build Coastguard Worker- android: pan/bi: Add explicit dependency on the ISA helpers
2335*61046927SAndroid Build Coastguard Worker- android: pan/bi: Generate bi_opcodes.{c,h}
2336*61046927SAndroid Build Coastguard Worker- android: pan/bi: Generate instruction printer
2337*61046927SAndroid Build Coastguard Worker- android: pan/bi: Generate builder routines
2338*61046927SAndroid Build Coastguard Worker- android: pan/bi: Generate instruction packer for new IR
2339*61046927SAndroid Build Coastguard Worker- android: pan/bi: Remove combine lowering
2340*61046927SAndroid Build Coastguard Worker- android: pan/bi: Remove old IR packs
2341*61046927SAndroid Build Coastguard Worker- android: pan/bi: Remove NIR->old IR
2342*61046927SAndroid Build Coastguard Worker- android: pan/bi: Remove old IR opcode table
2343*61046927SAndroid Build Coastguard Worker- android: ac/radv: fix typo in ac_rgp.h listed in Makefile.sources
2344*61046927SAndroid Build Coastguard Worker- android: r600/sfn: add sfn_nir_lower_64bit.cpp to Makefile.sources
2345*61046927SAndroid Build Coastguard Worker- android: pan/bi: reorder static dependencies in gallium/dri
2346*61046927SAndroid Build Coastguard Worker
2347*61046927SAndroid Build Coastguard WorkerMichael Forney (1):
2348*61046927SAndroid Build Coastguard Worker
2349*61046927SAndroid Build Coastguard Worker- meson: add missing dependency on generated git_sha1.h
2350*61046927SAndroid Build Coastguard Worker
2351*61046927SAndroid Build Coastguard WorkerMichael Tang (3):
2352*61046927SAndroid Build Coastguard Worker
2353*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add dedicated spirv_to_dxil libraries
2354*61046927SAndroid Build Coastguard Worker- util: Implement os_read_file for Windows
2355*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add spirv2dxil executable
2356*61046927SAndroid Build Coastguard Worker
2357*61046927SAndroid Build Coastguard WorkerMichel Dänzer (33):
2358*61046927SAndroid Build Coastguard Worker
2359*61046927SAndroid Build Coastguard Worker- ac: Don't negate strstr return values in ac_query_gpu_info
2360*61046927SAndroid Build Coastguard Worker- ci: Drop ci-templates-sha anchor
2361*61046927SAndroid Build Coastguard Worker- ci: Update to current ci-templates
2362*61046927SAndroid Build Coastguard Worker- ci: Use ci-fairy docker image instead of local git_archive one
2363*61046927SAndroid Build Coastguard Worker- ci: Move sanity stage to the beginning of the pipeline
2364*61046927SAndroid Build Coastguard Worker- ci: Squash "check mr/commits" jobs into a single sanity job
2365*61046927SAndroid Build Coastguard Worker- ci: Make test-docs job depend on sanity job
2366*61046927SAndroid Build Coastguard Worker- ci: Go back to previous ci-templates commit for debian.yml
2367*61046927SAndroid Build Coastguard Worker- ci: Run git gc before creating Git cache tarball
2368*61046927SAndroid Build Coastguard Worker- ci: Define global variable MESA_TEMPLATES_COMMIT for ci-templates commit
2369*61046927SAndroid Build Coastguard Worker- ci: Append $MESA_TEMPLATES_COMMIT to image tags
2370*61046927SAndroid Build Coastguard Worker- ci: Drop x86_build_old image
2371*61046927SAndroid Build Coastguard Worker- ci: sanity job doesn't need the Git tree
2372*61046927SAndroid Build Coastguard Worker- ci: Manual test jobs don't need the Git tree
2373*61046927SAndroid Build Coastguard Worker- ci: Run sanity job automatically for forked branches as well
2374*61046927SAndroid Build Coastguard Worker- ci: Move BASE_TAG expansion to FDO_BASE_IMAGE assignment
2375*61046927SAndroid Build Coastguard Worker- ci: Add .use-base-image template
2376*61046927SAndroid Build Coastguard Worker- ci: Adapt armhf_test job to MESA_TEMPLATES_COMMIT related changes
2377*61046927SAndroid Build Coastguard Worker- docs: Adapt to FDO_DISTRIBUTION_TAG → MESA_IMAGE_TAG rename
2378*61046927SAndroid Build Coastguard Worker- ci: .lava-test:amd64 template needs arm_build
2379*61046927SAndroid Build Coastguard Worker- ci: Run sanity job only in pre-merge pipelines
2380*61046927SAndroid Build Coastguard Worker- ci: Move deploy stage to the end of the pipeline
2381*61046927SAndroid Build Coastguard Worker- wsi/x11: Set recognizable name for WSI swapchain queue thread
2382*61046927SAndroid Build Coastguard Worker- wsi/x11: Always link against xcb-xrandr
2383*61046927SAndroid Build Coastguard Worker- wsi/x11: Detect Xwayland
2384*61046927SAndroid Build Coastguard Worker- wsi/x11: Use PresentOptionAsync for MAILBOX present mode with Xwayland
2385*61046927SAndroid Build Coastguard Worker- wsi/x11: Treat IMMEDIATE present mode the same as MAILBOX for Xwayland
2386*61046927SAndroid Build Coastguard Worker- ci: Rule out scheduled pipelines in .windows-build-rules
2387*61046927SAndroid Build Coastguard Worker- ci: Add \*ignore_scheduled_pipelines to mesa/gallium rules templates
2388*61046927SAndroid Build Coastguard Worker- wsi/x11: Use wsi_x11_get_connection in x11_present_to_x11_dri3
2389*61046927SAndroid Build Coastguard Worker- wsi/x11: Always free randr_reply in wsi_x11_connection_create
2390*61046927SAndroid Build Coastguard Worker- wsi/x11: Make sure wsi_x11_connection::is_xwayland is always initialized
2391*61046927SAndroid Build Coastguard Worker- wsi/x11: Use get_screen_resources_current in wsi_x11_detect_xwayland
2392*61046927SAndroid Build Coastguard Worker
2393*61046927SAndroid Build Coastguard WorkerMichel Zou (16):
2394*61046927SAndroid Build Coastguard Worker
2395*61046927SAndroid Build Coastguard Worker- zink: fix build on windows
2396*61046927SAndroid Build Coastguard Worker- util: fix -Wshift-count-overflow warning
2397*61046927SAndroid Build Coastguard Worker- zink: fix unused variable warning
2398*61046927SAndroid Build Coastguard Worker- libgl-gdi: add zink support
2399*61046927SAndroid Build Coastguard Worker- spirv: workaround setjmp/longjmp crash on MinGW
2400*61046927SAndroid Build Coastguard Worker- glsl: Drop mingw -O1 workaround for GCC>=7.3
2401*61046927SAndroid Build Coastguard Worker- util: fix mingw format-extra-args warning
2402*61046927SAndroid Build Coastguard Worker- glapi: fix unused-function warning
2403*61046927SAndroid Build Coastguard Worker- glsl: fix redefinition warning on win32
2404*61046927SAndroid Build Coastguard Worker- wgl: fix maybe-uninitialized warning
2405*61046927SAndroid Build Coastguard Worker- softpipe: fix maybe-uninitialized warning
2406*61046927SAndroid Build Coastguard Worker- gallium/tests: fix unused-but-set-variable warning
2407*61046927SAndroid Build Coastguard Worker- llvmpipe: work around mingw compiler optimization bug
2408*61046927SAndroid Build Coastguard Worker- meson: fix multiline string warning
2409*61046927SAndroid Build Coastguard Worker- llvmpipe: fix unused variables warnings
2410*61046927SAndroid Build Coastguard Worker- drisw: fix unused variables warnings
2411*61046927SAndroid Build Coastguard Worker
2412*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (113):
2413*61046927SAndroid Build Coastguard Worker
2414*61046927SAndroid Build Coastguard Worker- util/threaded_context: use driver's ubo alignment for constant buffer uploads
2415*61046927SAndroid Build Coastguard Worker- zink: initial implementation of shader keys
2416*61046927SAndroid Build Coastguard Worker- zink: refcount the shader cache
2417*61046927SAndroid Build Coastguard Worker- zink: move shader key structs into their own header
2418*61046927SAndroid Build Coastguard Worker- zink: fill in params for fs shader keys and flag shader for rebuild
2419*61046927SAndroid Build Coastguard Worker- zink: put those shader keys to work fixing up fragment shaders
2420*61046927SAndroid Build Coastguard Worker- zink: update shader modules in gfx program when flagged dirty
2421*61046927SAndroid Build Coastguard Worker- zink: handle arbitrary border colors using VK_EXT_custom_border_color
2422*61046927SAndroid Build Coastguard Worker- zink: track custom border color samplers and verify against device limits
2423*61046927SAndroid Build Coastguard Worker- zink: add alternate ubo loader in ntv
2424*61046927SAndroid Build Coastguard Worker- zink: assert all index values in ntv OpAccessChain constructor
2425*61046927SAndroid Build Coastguard Worker- zink: initial shader key implementation
2426*61046927SAndroid Build Coastguard Worker- zink: change a memcmp==0 to !memcmp
2427*61046927SAndroid Build Coastguard Worker- zink: use shader keys for samplemask
2428*61046927SAndroid Build Coastguard Worker- mesa/st: set reserved storage for params+values to 16
2429*61046927SAndroid Build Coastguard Worker- zink: fix direct image mapping offset
2430*61046927SAndroid Build Coastguard Worker- zink: really fix direct image mapping offset (I mean it this time)
2431*61046927SAndroid Build Coastguard Worker- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
2432*61046927SAndroid Build Coastguard Worker- st/mesa: set drawpixels swizzle before creating sampler view
2433*61046927SAndroid Build Coastguard Worker- glsl/float64: make this compatible with glsl 330
2434*61046927SAndroid Build Coastguard Worker- zink: support frem shader op
2435*61046927SAndroid Build Coastguard Worker- zink: add nir pass for splitting 64bit vertex attribs which cross slot boundaries
2436*61046927SAndroid Build Coastguard Worker- zink: be more paranoid about array strides in ntv
2437*61046927SAndroid Build Coastguard Worker- zink: add get_storage_class() ntv util
2438*61046927SAndroid Build Coastguard Worker- zink: handle struct derefs in ntv
2439*61046927SAndroid Build Coastguard Worker- zink: ntv formatting
2440*61046927SAndroid Build Coastguard Worker- zink: add struct type support for ntv
2441*61046927SAndroid Build Coastguard Worker- zink: add handling for 64bit values in spirv_builder
2442*61046927SAndroid Build Coastguard Worker- zink: support nir_op_f2f32
2443*61046927SAndroid Build Coastguard Worker- zink: add handlers for some bitfield ops in ntv
2444*61046927SAndroid Build Coastguard Worker- zink: set 64bit shader caps in ntv
2445*61046927SAndroid Build Coastguard Worker- zink: change function params and asserts to permit 64bit types in ntv
2446*61046927SAndroid Build Coastguard Worker- zink: add 64bit glsl basetype handling in ntv
2447*61046927SAndroid Build Coastguard Worker- zink: handle 64bit constant loading in ntv
2448*61046927SAndroid Build Coastguard Worker- zink: split ubo loading for 64bit types into 2x32bit loads
2449*61046927SAndroid Build Coastguard Worker- zink: set nir options for 64bit handling based on feature presence
2450*61046927SAndroid Build Coastguard Worker- zink: enable 64bit pipe caps
2451*61046927SAndroid Build Coastguard Worker- mesa/st: run nir_lower_point_size_mov on geometry shaders based on cap
2452*61046927SAndroid Build Coastguard Worker- mesa/st: do not run lower_psiz_mov on vertex shader if geometry shader is present
2453*61046927SAndroid Build Coastguard Worker- mesa/st: tabs -\> spaces in st_program
2454*61046927SAndroid Build Coastguard Worker- mesa/st: handle running nir lower passes for ucp and psiz in tess stage
2455*61046927SAndroid Build Coastguard Worker- mesa/st: flag ST_NEW_CONSTANTS upon running nir_lower_point_size_mov
2456*61046927SAndroid Build Coastguard Worker- mesa/st: set lower_point_size for tes/gs during program update
2457*61046927SAndroid Build Coastguard Worker- zink: force stencil format for stencil-only samplers and swizzle the right component
2458*61046927SAndroid Build Coastguard Worker- zink: add nir_op_bit_count to ntv
2459*61046927SAndroid Build Coastguard Worker- zink: handle nir_op_ibitfield_extract: in ntv
2460*61046927SAndroid Build Coastguard Worker- zink: handle nir_op_find_lsb and nir_op_ifind_msb in ntv
2461*61046927SAndroid Build Coastguard Worker- zink: move rp hash functions further up in file
2462*61046927SAndroid Build Coastguard Worker- zink: fix rp hash table
2463*61046927SAndroid Build Coastguard Worker- zink: fix gl_SampleMaskIn handling
2464*61046927SAndroid Build Coastguard Worker- zink: don't always run nir_lower_io_arrays_to_elements_no_indirects
2465*61046927SAndroid Build Coastguard Worker- zink: add ntv handling for tess shader i/o variables
2466*61046927SAndroid Build Coastguard Worker- zink: add handling for tess shader intrinsics
2467*61046927SAndroid Build Coastguard Worker- zink: set up ntv init for tess shaders
2468*61046927SAndroid Build Coastguard Worker- zink: set scoped barrier flag in nir options
2469*61046927SAndroid Build Coastguard Worker- zink: pull xfb info from tess shader when applicable
2470*61046927SAndroid Build Coastguard Worker- zink: set tess info in pipeline creation
2471*61046927SAndroid Build Coastguard Worker- zink: support PIPE_PRIM_PATCHES
2472*61046927SAndroid Build Coastguard Worker- zink: add handling for tcs and tes shader states
2473*61046927SAndroid Build Coastguard Worker- zink: only run nir_lower_clip_halfz for last vertex processing stage
2474*61046927SAndroid Build Coastguard Worker- zink: add push constant handling to get_storage_class()
2475*61046927SAndroid Build Coastguard Worker- zink: add stubs for tess outer/inner level handling
2476*61046927SAndroid Build Coastguard Worker- zink: implement passthrough tcs shader injection
2477*61046927SAndroid Build Coastguard Worker- zink: handle partial writes to shader outputs
2478*61046927SAndroid Build Coastguard Worker- zink: export tess shader pipe caps
2479*61046927SAndroid Build Coastguard Worker- doc/features: mark off tessellation for zink
2480*61046927SAndroid Build Coastguard Worker- zink: zero VkMemoryRequirements on init
2481*61046927SAndroid Build Coastguard Worker- zink: fix debug utils init
2482*61046927SAndroid Build Coastguard Worker- zink: handle null ubos
2483*61046927SAndroid Build Coastguard Worker- zink: handle 0 as valid pipeline hash value
2484*61046927SAndroid Build Coastguard Worker- zink: fix more instance detection stuff
2485*61046927SAndroid Build Coastguard Worker- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs
2486*61046927SAndroid Build Coastguard Worker- zink: avoid replacing valid tcs with injected one
2487*61046927SAndroid Build Coastguard Worker- zink: require KHR_maintenance2 for tessellation and set bottom-left origin
2488*61046927SAndroid Build Coastguard Worker- zink: fix tess shader i/o variables
2489*61046927SAndroid Build Coastguard Worker- zink: add KHR_draw_indirect_count detection
2490*61046927SAndroid Build Coastguard Worker- zink: hook up IndirectCount draw commands
2491*61046927SAndroid Build Coastguard Worker- zink: enable PIPE_CAP_MULTI_DRAW_INDIRECT(_PARAMS) caps
2492*61046927SAndroid Build Coastguard Worker- features: mark off multidraw for zink
2493*61046927SAndroid Build Coastguard Worker- radv: avoid oob read during clear
2494*61046927SAndroid Build Coastguard Worker- zink: handle dynamic sampler array indexing for arb_gpu_shader5
2495*61046927SAndroid Build Coastguard Worker- zink: run nir_lower_tex for offsets if shaderImageGatherExtended is missing
2496*61046927SAndroid Build Coastguard Worker- zink: use Offset param for txf ops
2497*61046927SAndroid Build Coastguard Worker- zink: implement ARB_texture_gather
2498*61046927SAndroid Build Coastguard Worker- zink: handle textureGather with Shadow-type samplers
2499*61046927SAndroid Build Coastguard Worker- zink: enable PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
2500*61046927SAndroid Build Coastguard Worker- features: mark off textureGather for zink
2501*61046927SAndroid Build Coastguard Worker- zink: handle fs interpolation functions in ntv
2502*61046927SAndroid Build Coastguard Worker- zink: set PIPE_CAP_MAX_VIEWPORTS
2503*61046927SAndroid Build Coastguard Worker- zink: handle gl_SampleMaskIn loading in ntv
2504*61046927SAndroid Build Coastguard Worker- zink: always load (gl_InstanceID - gl_BaseInstance) when loading gl_InstanceID
2505*61046927SAndroid Build Coastguard Worker- zink: enable PIPE_CAP_START_INSTANCE
2506*61046927SAndroid Build Coastguard Worker- zink: handle vertex streams
2507*61046927SAndroid Build Coastguard Worker- zink: run nir_lower_dynamic_bo_access
2508*61046927SAndroid Build Coastguard Worker- zink: handle arrays of ubos
2509*61046927SAndroid Build Coastguard Worker- zink: GLSL 4.00
2510*61046927SAndroid Build Coastguard Worker- features: mark off GL 4.0 for zink
2511*61046927SAndroid Build Coastguard Worker- zink: GLSL 410
2512*61046927SAndroid Build Coastguard Worker- features: mark off GL 4.1 for zink
2513*61046927SAndroid Build Coastguard Worker- zink: handle non-const offsets for txf/tg4 ops
2514*61046927SAndroid Build Coastguard Worker- nir: preserve explicit_binding in lower_atomics_to_ssbo
2515*61046927SAndroid Build Coastguard Worker- zink: clamp shader input/output max values
2516*61046927SAndroid Build Coastguard Worker- glcpp: disable 'windows' tests
2517*61046927SAndroid Build Coastguard Worker- zink: flag gfx pipeline dirty using newer mechanism
2518*61046927SAndroid Build Coastguard Worker- radv: null bo list pointer for null descriptors on update
2519*61046927SAndroid Build Coastguard Worker- radv: zero the bo descriptor array when allocating a new set
2520*61046927SAndroid Build Coastguard Worker- zink: fix streamout for tess stage
2521*61046927SAndroid Build Coastguard Worker- zink: fix slot mapping for legacy gl io with tess stages
2522*61046927SAndroid Build Coastguard Worker- zink: handle 1bit undef values in ntv
2523*61046927SAndroid Build Coastguard Worker- gallium/trace: add a pipe_screen::get_compiler_options method
2524*61046927SAndroid Build Coastguard Worker- mesa/st: clamp scissored clear regions to fb size
2525*61046927SAndroid Build Coastguard Worker- zink: unset generated TCS if its parent TESS is unset
2526*61046927SAndroid Build Coastguard Worker- zink: fix streamout emission for super-enhanced layouts
2527*61046927SAndroid Build Coastguard Worker
2528*61046927SAndroid Build Coastguard WorkerNanley Chery (32):
2529*61046927SAndroid Build Coastguard Worker
2530*61046927SAndroid Build Coastguard Worker- mesa: Add and use \_mesa_has_depth_float_channel
2531*61046927SAndroid Build Coastguard Worker- mesa: Clamp some depth values in glClearBufferfv
2532*61046927SAndroid Build Coastguard Worker- mesa: Clamp some depth values in glClearBufferfi
2533*61046927SAndroid Build Coastguard Worker- iris: Add and use convert_depth_value
2534*61046927SAndroid Build Coastguard Worker- iris: Use converted depth in clear_depth_stencil
2535*61046927SAndroid Build Coastguard Worker- iris: Disable color fast-clears in iris_copy_region
2536*61046927SAndroid Build Coastguard Worker- i965: Disable color fast-clears for miptree copy
2537*61046927SAndroid Build Coastguard Worker- intel/blorp: Delete clear color conversions during copies
2538*61046927SAndroid Build Coastguard Worker- iris: Stop quantizing the depth clear value
2539*61046927SAndroid Build Coastguard Worker- iris: Fix resource ptr in resolve_sampler_views
2540*61046927SAndroid Build Coastguard Worker- iris: Drop res variable in resolve_sampler_views
2541*61046927SAndroid Build Coastguard Worker- iris: Stop using blorp_hiz_stencil_op
2542*61046927SAndroid Build Coastguard Worker- intel/blorp: Drop support for STC_CCS resolves
2543*61046927SAndroid Build Coastguard Worker- iris: Move STC case in get_copy_region_aux_settings
2544*61046927SAndroid Build Coastguard Worker- iris: Support clears in more GPU-based copies
2545*61046927SAndroid Build Coastguard Worker- iris: Don't prepare depth for stencil-aspect blits
2546*61046927SAndroid Build Coastguard Worker- iris: Move depth-format assertion out of iris_blit
2547*61046927SAndroid Build Coastguard Worker- iris: Use texture preparation helper in iris_blit
2548*61046927SAndroid Build Coastguard Worker- iris: Increase use of pipe_resources in iris_blit
2549*61046927SAndroid Build Coastguard Worker- iris: Loop through an aspect mask in iris_blit
2550*61046927SAndroid Build Coastguard Worker- iris: Blit non-stencil according to aspect_mask
2551*61046927SAndroid Build Coastguard Worker- iris: Use single-aspect formats more in iris_blit
2552*61046927SAndroid Build Coastguard Worker- iris: Blit stencil according to aspect_mask
2553*61046927SAndroid Build Coastguard Worker- iris: Explain how conditional aux accesses work
2554*61046927SAndroid Build Coastguard Worker- iris: Make can_fast_clear_depth return constants
2555*61046927SAndroid Build Coastguard Worker- iris: Disable conditional fast clears
2556*61046927SAndroid Build Coastguard Worker- iris: Delete iris_resolve_conditional_render
2557*61046927SAndroid Build Coastguard Worker- iris: Drop fast_clear_color's blorp_flags param
2558*61046927SAndroid Build Coastguard Worker- dri: Restrict glthread for CS:GO to radeonsi
2559*61046927SAndroid Build Coastguard Worker- gallium: Map \_DRI_IMAGE_FORMAT_NONE to NULL
2560*61046927SAndroid Build Coastguard Worker- gallium: Flush GL API resources in eglCreateImage
2561*61046927SAndroid Build Coastguard Worker- iris: Disable aux as needed in iris_flush_resource
2562*61046927SAndroid Build Coastguard Worker
2563*61046927SAndroid Build Coastguard WorkerNeha Bhende (3):
2564*61046927SAndroid Build Coastguard Worker
2565*61046927SAndroid Build Coastguard Worker- meson: Don't build svgadrm on windows
2566*61046927SAndroid Build Coastguard Worker- meson.build: Use SSE math for MinGW X86 build as per sse2 option
2567*61046927SAndroid Build Coastguard Worker- meson.build: Disable zlib as per -Dzlib option
2568*61046927SAndroid Build Coastguard Worker
2569*61046927SAndroid Build Coastguard WorkerNeil Armstrong (1):
2570*61046927SAndroid Build Coastguard Worker
2571*61046927SAndroid Build Coastguard Worker- kmsro: sync Android.mk GALLIUM_TARGET_DRIVERS
2572*61046927SAndroid Build Coastguard Worker
2573*61046927SAndroid Build Coastguard WorkerPavel Asyutchenko (1):
2574*61046927SAndroid Build Coastguard Worker
2575*61046927SAndroid Build Coastguard Worker- vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373
2576*61046927SAndroid Build Coastguard Worker
2577*61046927SAndroid Build Coastguard WorkerPierre Moreau (17):
2578*61046927SAndroid Build Coastguard Worker
2579*61046927SAndroid Build Coastguard Worker- clover: rename platform/device apis using strings
2580*61046927SAndroid Build Coastguard Worker- clover/llvm: don't use strings for version handling.
2581*61046927SAndroid Build Coastguard Worker- clover/spirv: avoid strings for version handling
2582*61046927SAndroid Build Coastguard Worker- clover/api: Add extended versioning query for built-in kernels
2583*61046927SAndroid Build Coastguard Worker- clover/api: Add extended versioning query for OpenCL C
2584*61046927SAndroid Build Coastguard Worker- clover/spirv: Add version conversion utilities
2585*61046927SAndroid Build Coastguard Worker- clover/spirv: Add function checking whether a binary contains SPIR-V
2586*61046927SAndroid Build Coastguard Worker- clover/spirv: Change API to use std::string binaries
2587*61046927SAndroid Build Coastguard Worker- clover/spirv: Add function checking the SPIR-V version
2588*61046927SAndroid Build Coastguard Worker- clover/spirv: Use cl_version for SPIR-V versions (v2)
2589*61046927SAndroid Build Coastguard Worker- clover: List supported ILs versions
2590*61046927SAndroid Build Coastguard Worker- clover: Implement clCreateProgramWithILKHR
2591*61046927SAndroid Build Coastguard Worker- clover: Handle CL_PROGRAM_IL in clGetProgramInfo
2592*61046927SAndroid Build Coastguard Worker- clover/api: Implement CL_DEVICE_IL_VERSION
2593*61046927SAndroid Build Coastguard Worker- clover: Advertise cl_khr_il_program
2594*61046927SAndroid Build Coastguard Worker- clover: Implement clCreateProgramWithIL from OpenCL 2.1
2595*61046927SAndroid Build Coastguard Worker- clover: Expose cl_khr_extended_versioning
2596*61046927SAndroid Build Coastguard Worker
2597*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (74):
2598*61046927SAndroid Build Coastguard Worker
2599*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused NO_RB_PLUS flag
2600*61046927SAndroid Build Coastguard Worker- radeonsi: remove AMD_DEBUG=zerovram flag
2601*61046927SAndroid Build Coastguard Worker- mesa/gallium: add MESA_MAP_ONCE / PIPE_MAP_ONCE
2602*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: make RADEON_ALL_BOS a debug only feature
2603*61046927SAndroid Build Coastguard Worker- amdgpu_bo: make cache_entry a extensible array
2604*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: flush gfx cs on ngg -\> legacy transition
2605*61046927SAndroid Build Coastguard Worker- ac: use bigger storage for ac_arg::arg_index / ac_shader_args::arg_count
2606*61046927SAndroid Build Coastguard Worker- util: add a FALLTROUGH macro
2607*61046927SAndroid Build Coastguard Worker- nir: update fallthrough comments
2608*61046927SAndroid Build Coastguard Worker- gallium: update fallthrough comments
2609*61046927SAndroid Build Coastguard Worker- xxhash: update fallthrough comments
2610*61046927SAndroid Build Coastguard Worker- src/mesa: update fallthrough comments
2611*61046927SAndroid Build Coastguard Worker- compiler/spirv: update fallthrough comments
2612*61046927SAndroid Build Coastguard Worker- radeonsi: update fallthrough comments
2613*61046927SAndroid Build Coastguard Worker- gallium/winsys: update fallthrough comments
2614*61046927SAndroid Build Coastguard Worker- vbo: update fallthrough comments
2615*61046927SAndroid Build Coastguard Worker- gallium/util: update fallthrough comments
2616*61046927SAndroid Build Coastguard Worker- softpipe: update fallthrough comments
2617*61046927SAndroid Build Coastguard Worker- gallium: update fallthrough comments
2618*61046927SAndroid Build Coastguard Worker- radeon: update fallthrough comments
2619*61046927SAndroid Build Coastguard Worker- llvmpipe: update fallthrough comments
2620*61046927SAndroid Build Coastguard Worker- gallivm: update fallthrough comments
2621*61046927SAndroid Build Coastguard Worker- nir/ntt: update fallthrough comments
2622*61046927SAndroid Build Coastguard Worker- amd/ac: update fallthrough comments
2623*61046927SAndroid Build Coastguard Worker- egl: update fallthrough comments
2624*61046927SAndroid Build Coastguard Worker- tgsi: update fallthrough comments
2625*61046927SAndroid Build Coastguard Worker- glx: update fallthrough comments
2626*61046927SAndroid Build Coastguard Worker- Revert "Revert "radeonsi: use staging buffer uploads for most VRAM buffers""
2627*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: fix staging and non-staging conflicts
2628*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: disable forced staging upload at runtime
2629*61046927SAndroid Build Coastguard Worker- dlist: do not call \_mesa_lookup_list twice
2630*61046927SAndroid Build Coastguard Worker- vbo/dlist: create an index buffer in compile_vertex_list
2631*61046927SAndroid Build Coastguard Worker- vbo/dlist: convert LINE_STRIPS to LINES
2632*61046927SAndroid Build Coastguard Worker- vbo/dlist: implement primitive merging
2633*61046927SAndroid Build Coastguard Worker- util/hash_table: add \_mesa_hash_data_with_seed function
2634*61046927SAndroid Build Coastguard Worker- mesa: optimize \_mesa_program_resource_location
2635*61046927SAndroid Build Coastguard Worker- vbo/dlist: refactor prim_store/vertex_store allocations
2636*61046927SAndroid Build Coastguard Worker- vbo/dlist: avoid splitting draw commands in multiple draws
2637*61046927SAndroid Build Coastguard Worker- vbo/dlist: only use merged primitives when it's ok to do so
2638*61046927SAndroid Build Coastguard Worker- driconf: add allow_incorrect_primitive_id option
2639*61046927SAndroid Build Coastguard Worker- radeonsi: fix si_get_draw_start_count count value
2640*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: set has_user_indices = false for merged draws
2641*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: fix pipe_resource leak for staging transfer
2642*61046927SAndroid Build Coastguard Worker- st/mesa: disable line stippling if pattern is all 1's
2643*61046927SAndroid Build Coastguard Worker- driconf: add workaround for Enter The Gungeon
2644*61046927SAndroid Build Coastguard Worker- egl: fix EGL_EXT_protected_content/surface mixup
2645*61046927SAndroid Build Coastguard Worker- vbo/dlist: use a shared index buffer
2646*61046927SAndroid Build Coastguard Worker- vdpau: fix -Wabsolute-value warning
2647*61046927SAndroid Build Coastguard Worker- vdpau: fix invalid enum usage
2648*61046927SAndroid Build Coastguard Worker- amd/addrlib: use cpp.has_argument() to filter compiler arguments
2649*61046927SAndroid Build Coastguard Worker- tesselator: remove unused variable
2650*61046927SAndroid Build Coastguard Worker- gallium/vl: merge identical h264/h265 enums
2651*61046927SAndroid Build Coastguard Worker- radeonsi: fix redundant initializations
2652*61046927SAndroid Build Coastguard Worker- mesa/st: fix redundant initialization
2653*61046927SAndroid Build Coastguard Worker- radeonsi: pass radeon_cmdbuf to emit_cache_flush
2654*61046927SAndroid Build Coastguard Worker- radeonsi: pass radeon_cmdbuf to si_cp_dma_wait_for_idle
2655*61046927SAndroid Build Coastguard Worker- ac/sqtt: add ac_thread_trace_data
2656*61046927SAndroid Build Coastguard Worker- ac/radv: move sqtt structs and helpers to amd/common
2657*61046927SAndroid Build Coastguard Worker- ac/radv: move radv_rgp.c to ac
2658*61046927SAndroid Build Coastguard Worker- ac/sqtt: move rgp/sqtt def to ac
2659*61046927SAndroid Build Coastguard Worker- ac/sqtt: move ac_is_thread_trace_complete to ac
2660*61046927SAndroid Build Coastguard Worker- ac/sqtt: move radv_get_expected_buffer_size to ac
2661*61046927SAndroid Build Coastguard Worker- radeonsi: add radeon_set_uconfig_reg_seq_perfctr
2662*61046927SAndroid Build Coastguard Worker- radeonsi: implement SQTT support
2663*61046927SAndroid Build Coastguard Worker- ac/rgp: add missing include
2664*61046927SAndroid Build Coastguard Worker- dri: enable glthread + radeonsi workaround for CS:GO
2665*61046927SAndroid Build Coastguard Worker- st/mesa: consider texture view format for fbo blits
2666*61046927SAndroid Build Coastguard Worker- mesa/fbo: don't check_end_texture_render on fb read change
2667*61046927SAndroid Build Coastguard Worker- st/mesa: use the correct src format in ReadPixels
2668*61046927SAndroid Build Coastguard Worker- radeonsi: invalidate compute sgprs in si_rebind_buffer
2669*61046927SAndroid Build Coastguard Worker- radeonsi: inhibit clockgating when using SQTT
2670*61046927SAndroid Build Coastguard Worker- radeonsi: properly set SPI_SHADER_PGM_HI_ES
2671*61046927SAndroid Build Coastguard Worker- radeonsi: fix read from compute / write from draw sync
2672*61046927SAndroid Build Coastguard Worker- radeonsi: fix si_check_render_feedback
2673*61046927SAndroid Build Coastguard Worker
2674*61046927SAndroid Build Coastguard WorkerRhys Perry (148):
2675*61046927SAndroid Build Coastguard Worker
2676*61046927SAndroid Build Coastguard Worker- radv/winsys: set has_dedicated_vram in the null winsys
2677*61046927SAndroid Build Coastguard Worker- aco: don't combine precise max(min()) to med3
2678*61046927SAndroid Build Coastguard Worker- aco: fix combine_constant_comparison_ordering() NaN check with 16/64-bit
2679*61046927SAndroid Build Coastguard Worker- aco: disallow various v_add_u32 opts if modifiers are used
2680*61046927SAndroid Build Coastguard Worker- aco/tests: initialize debug function
2681*61046927SAndroid Build Coastguard Worker- aco/tests: expand optimize.const_comparison_ordering tests
2682*61046927SAndroid Build Coastguard Worker- aco/tests: add some more clamp combining tests
2683*61046927SAndroid Build Coastguard Worker- nir: add nir_var_mem_ubo to nir_var_read_only_modes
2684*61046927SAndroid Build Coastguard Worker- nir: allow reordering of loads from read-only modes
2685*61046927SAndroid Build Coastguard Worker- aco: disable omod if the sign of zeros should be preserved
2686*61046927SAndroid Build Coastguard Worker- aco: fix fp16 \*0.5 omod
2687*61046927SAndroid Build Coastguard Worker- aco/tests: add output modifier tests
2688*61046927SAndroid Build Coastguard Worker- aco: don't use SMEM for SSBO stores
2689*61046927SAndroid Build Coastguard Worker- aco: create v_mad_u32_u24
2690*61046927SAndroid Build Coastguard Worker- nir: add nir_var_vec_indexable_modes
2691*61046927SAndroid Build Coastguard Worker- nir/copy_prop_vars,nir/dead_write_vars: ignore read-only loads
2692*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: initialize loop variables on demand
2693*61046927SAndroid Build Coastguard Worker- nir/search: check instr type before adding to worklist
2694*61046927SAndroid Build Coastguard Worker- nir/search: check for changes before adding uses to worklist
2695*61046927SAndroid Build Coastguard Worker- nir/deref: add helpers to lazily create paths
2696*61046927SAndroid Build Coastguard Worker- nir/copy_prop_vars: use nir_deref_and_path
2697*61046927SAndroid Build Coastguard Worker- nir/copy_prop_vars: avoid a duplicate lookup if src == vec_src
2698*61046927SAndroid Build Coastguard Worker- aco: don't create v_mov_b32 in v_mul_imm()
2699*61046927SAndroid Build Coastguard Worker- aco: count v_mul_lo_u32 as 16 cycles
2700*61046927SAndroid Build Coastguard Worker- aco: create vgpr constant copies using v_bfrev_b32
2701*61046927SAndroid Build Coastguard Worker- aco: copy constant to sgpr in Builder::v_mul_imm()
2702*61046927SAndroid Build Coastguard Worker- aco: try harder to not create v_mul_lo_u32
2703*61046927SAndroid Build Coastguard Worker- aco: use v_mul_imm() for some nir_op_imul
2704*61046927SAndroid Build Coastguard Worker- aco/tests: add Builder::v_mul_imm() tests
2705*61046927SAndroid Build Coastguard Worker- aco: fix v_mul_hi_u32_u24 format
2706*61046927SAndroid Build Coastguard Worker- nir/unsigned_upper_bound: fix buffer overflow in search_phi_bcsel
2707*61046927SAndroid Build Coastguard Worker- nir/unsigned_upper_bound: decrement num_sources_left before recursing
2708*61046927SAndroid Build Coastguard Worker- radv/llvm,aco/ngg: fix large shift exponent in ngg_gs_vertex_lds_addr
2709*61046927SAndroid Build Coastguard Worker- aco: fix GS with no outputs
2710*61046927SAndroid Build Coastguard Worker- aco/ngg: fix division-by-zero in assertion
2711*61046927SAndroid Build Coastguard Worker- nir/lower_non_uniform: improve code with the same texture, sampler indices
2712*61046927SAndroid Build Coastguard Worker- nir: fix sampler_lod_parameters_pan indices
2713*61046927SAndroid Build Coastguard Worker- nir: use a single canonical list of intrinsic indices
2714*61046927SAndroid Build Coastguard Worker- nir: add bit_size_src for when the destination bit size matches a source
2715*61046927SAndroid Build Coastguard Worker- nir: add destination bit-size information to more intrinsics
2716*61046927SAndroid Build Coastguard Worker- nir: remove useless nir_builder_opcodes.h include
2717*61046927SAndroid Build Coastguard Worker- nir: move nir_load_system_value() to nir_builder.h
2718*61046927SAndroid Build Coastguard Worker- nir: add generated intrinsic builders
2719*61046927SAndroid Build Coastguard Worker- spirv: use intrinsic builders
2720*61046927SAndroid Build Coastguard Worker- glsl_to_nir: use intrinsic builders
2721*61046927SAndroid Build Coastguard Worker- nir: use intrinsic builders
2722*61046927SAndroid Build Coastguard Worker- radv: use intrinsic builders
2723*61046927SAndroid Build Coastguard Worker- nir: make intrinsic order in nir_print consistent
2724*61046927SAndroid Build Coastguard Worker- nir: fix intrinsic builders on MSVC C++
2725*61046927SAndroid Build Coastguard Worker- nir: fix nir_builder.h on MSVC C++ and GCC7.
2726*61046927SAndroid Build Coastguard Worker- d3d12: remove hand-written intrinsic builders
2727*61046927SAndroid Build Coastguard Worker- nir: add helpers for chasing resource bindings
2728*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: use resource binding chasing helpers
2729*61046927SAndroid Build Coastguard Worker- ac/nir: use binding chasing helpers
2730*61046927SAndroid Build Coastguard Worker- aco: use binding chasing helpers
2731*61046927SAndroid Build Coastguard Worker- radv: use FALLTHROUGH macro
2732*61046927SAndroid Build Coastguard Worker- aco: use FALLTHROUGH macro
2733*61046927SAndroid Build Coastguard Worker- nir/opt_sink: use common instruction removal/insertion helpers
2734*61046927SAndroid Build Coastguard Worker- aco: don't assume src=lower when splitting self-intersecting copies
2735*61046927SAndroid Build Coastguard Worker- aco: test self-intersecting copies when src=higher
2736*61046927SAndroid Build Coastguard Worker- aco: remove sign-extension in constantValue64()
2737*61046927SAndroid Build Coastguard Worker- aco: allow 64-bit literals if they can be sign/zero-extended from 32-bit
2738*61046927SAndroid Build Coastguard Worker- aco: add get_const/is_constant_representable helpers
2739*61046927SAndroid Build Coastguard Worker- aco: use v_lshrrev_b64 for 64-bit VGPR copies on GFX10+
2740*61046927SAndroid Build Coastguard Worker- aco: coalesce constant copies
2741*61046927SAndroid Build Coastguard Worker- aco: clear operands in update_renames()
2742*61046927SAndroid Build Coastguard Worker- aco: don't fill killed operands in update_renames()
2743*61046927SAndroid Build Coastguard Worker- aco: remove rollback code in get_reg_create_vector()
2744*61046927SAndroid Build Coastguard Worker- aco: repeat get_reg_create_vector() with increased register demand if fail
2745*61046927SAndroid Build Coastguard Worker- aco: use clear() helper instead of writing reg file directly
2746*61046927SAndroid Build Coastguard Worker- aco: simplify get_reg_impl()
2747*61046927SAndroid Build Coastguard Worker- aco: remove rollback code around parallelcopy creation
2748*61046927SAndroid Build Coastguard Worker- aco: remove rollback code for blocked fixed definitions
2749*61046927SAndroid Build Coastguard Worker- aco: move update_renames() out of get_reg()
2750*61046927SAndroid Build Coastguard Worker- aco: remove rollback code when making an instruction vop3
2751*61046927SAndroid Build Coastguard Worker- nir/lower_non_uniform: remove non_uniform flags after lowering
2752*61046927SAndroid Build Coastguard Worker- nir: improve divergence analysis for loads with non-uniform resources
2753*61046927SAndroid Build Coastguard Worker- nir/opt_access: don't ignore image arrays in process_variable()
2754*61046927SAndroid Build Coastguard Worker- nir/opt_access: ignore barriers and coherent qualifier
2755*61046927SAndroid Build Coastguard Worker- nir/opt_access: check restrict before marking a variable as readonly
2756*61046927SAndroid Build Coastguard Worker- nir/opt_access: don't check restrict in can_reorder()
2757*61046927SAndroid Build Coastguard Worker- nir/opt_access: rename can_reorder() and set ACCESS_NON_WRITEABLE in it
2758*61046927SAndroid Build Coastguard Worker- nir/opt_access: add basic Vulkan support
2759*61046927SAndroid Build Coastguard Worker- nir/opt_access: handle variable pointers
2760*61046927SAndroid Build Coastguard Worker- nir/opt_access: consider global stores
2761*61046927SAndroid Build Coastguard Worker- nir/opt_access: infer writeonly
2762*61046927SAndroid Build Coastguard Worker- compiler: update gl_access_qualifier comments
2763*61046927SAndroid Build Coastguard Worker- aco: fix various s_subb_u32 operands to SCC
2764*61046927SAndroid Build Coastguard Worker- aco: rename s_subb_u32 operands to borrow
2765*61046927SAndroid Build Coastguard Worker- nir/opt_access: don't ignore infer_non_readable
2766*61046927SAndroid Build Coastguard Worker- aco: fix mbcnt_amd with wave32
2767*61046927SAndroid Build Coastguard Worker- aco: allow divergent mbcnt_amd masks
2768*61046927SAndroid Build Coastguard Worker- aco: add block to worklist in mark_block_wqm()
2769*61046927SAndroid Build Coastguard Worker- ac/llvm: insert phis before demote kill
2770*61046927SAndroid Build Coastguard Worker- aco: fix incorrect address calculation for load_barycentric_at_sample
2771*61046927SAndroid Build Coastguard Worker- ac/nir: use llvm.readcyclecounter for LLVM9+
2772*61046927SAndroid Build Coastguard Worker- nir/tests: fix callback for load/store vectorizer tests
2773*61046927SAndroid Build Coastguard Worker- nir: allow 5 component vectors
2774*61046927SAndroid Build Coastguard Worker- nir,spirv: add sparse texture fetches
2775*61046927SAndroid Build Coastguard Worker- nir,spirv: add sparse image loads
2776*61046927SAndroid Build Coastguard Worker- nir,spirv: implement SpvOpImageSparseTexelsResident
2777*61046927SAndroid Build Coastguard Worker- nir: add sparse_residency_code_and
2778*61046927SAndroid Build Coastguard Worker- nir/lower_tex: fix lower_tg4_offsets with sparse fetches
2779*61046927SAndroid Build Coastguard Worker- vtn: support SpvCapabilitySparseResidency
2780*61046927SAndroid Build Coastguard Worker- radv: implement CREATE_REQUIRE_FULL_SUBGROUPS_BIT with cswave32
2781*61046927SAndroid Build Coastguard Worker- nir: gather whether a compute shader uses non-quad subgroup intrinsics
2782*61046927SAndroid Build Coastguard Worker- radv: workaround games which assume full subgroups if cswave32 is enabled
2783*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorize: don't ignore subgroup memory barriers
2784*61046927SAndroid Build Coastguard Worker- nir: add nir_load_store_vectorize_options
2785*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorize: add data as callback args
2786*61046927SAndroid Build Coastguard Worker- radv: vectorize shader I/O
2787*61046927SAndroid Build Coastguard Worker- nir,radv: add and use nir_vectorize_tess_levels()
2788*61046927SAndroid Build Coastguard Worker- aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR
2789*61046927SAndroid Build Coastguard Worker- aco: fix MIMG_instruction::lwe comment
2790*61046927SAndroid Build Coastguard Worker- aco: move MIMG VDATA to its own operand
2791*61046927SAndroid Build Coastguard Worker- aco: implement nir_op_vec5
2792*61046927SAndroid Build Coastguard Worker- aco: implement sparse texture fetches
2793*61046927SAndroid Build Coastguard Worker- aco: implement sparse image loads
2794*61046927SAndroid Build Coastguard Worker- aco: form sparse load clauses
2795*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_op_vec5
2796*61046927SAndroid Build Coastguard Worker- ac/nir: implement sparse image/texture loads
2797*61046927SAndroid Build Coastguard Worker- radv: implement is_sparse_texels_resident and sparse_residency_code_and
2798*61046927SAndroid Build Coastguard Worker- radv: support SpvCapabilitySparseResidency
2799*61046927SAndroid Build Coastguard Worker- radv/winsys: set has_packed_math_16bit in null winsys
2800*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: fix typo in instr_can_rewrite()
2801*61046927SAndroid Build Coastguard Worker- nir/opt_vectorize: fix srcs_equal() with two different non-const
2802*61046927SAndroid Build Coastguard Worker- aco: try to better align 8+ dword SGPR vectors
2803*61046927SAndroid Build Coastguard Worker- aco: remove can_reorder semantic in get_sync_info_with_hack
2804*61046927SAndroid Build Coastguard Worker- radv: add RADV_DEBUG=invariantgeom
2805*61046927SAndroid Build Coastguard Worker- radv: set invariantgeom for Shadow of the Tomb Raider
2806*61046927SAndroid Build Coastguard Worker- aco: improve nir_op_vec with constant operands
2807*61046927SAndroid Build Coastguard Worker- aco/tests: don't rely on argument evaluation order
2808*61046927SAndroid Build Coastguard Worker- nir/loop_unroll: unroll more aggressively if it can improve load scheduling
2809*61046927SAndroid Build Coastguard Worker- aco: fix convert_to_SDWA() check in add_subdword_definition()
2810*61046927SAndroid Build Coastguard Worker- radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2
2811*61046927SAndroid Build Coastguard Worker- aco: don't consider a phi trivial if same's register doesn't match the def
2812*61046927SAndroid Build Coastguard Worker- radv: round-up num_records division in radv_flush_vertex_descriptors
2813*61046927SAndroid Build Coastguard Worker- radv: correctly enable WGP_MODE for NGG and GS
2814*61046927SAndroid Build Coastguard Worker- radv: correctly enable WGP_MODE for tessellation control
2815*61046927SAndroid Build Coastguard Worker- aco: always set exec_live=false
2816*61046927SAndroid Build Coastguard Worker- aco: do not flag all blocks WQM to ensure we enter all nested loops in WQM
2817*61046927SAndroid Build Coastguard Worker- aco: add fallback algorithm in get_reg()
2818*61046927SAndroid Build Coastguard Worker- aco/lower_phis: fix all_preds_uniform with continue_or_break
2819*61046927SAndroid Build Coastguard Worker- aco: add missing usable_read2 check
2820*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: add option to skip shrinking image stores
2821*61046927SAndroid Build Coastguard Worker- radv: don't shrink image stores for The Surge 2
2822*61046927SAndroid Build Coastguard Worker- radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11
2823*61046927SAndroid Build Coastguard Worker- aco: calculate all p_as_uniform and v_readfirstlane_b32 sources in WQM
2824*61046927SAndroid Build Coastguard Worker
2825*61046927SAndroid Build Coastguard WorkerRob Clark (93):
2826*61046927SAndroid Build Coastguard Worker
2827*61046927SAndroid Build Coastguard Worker- freedreno: Drop fd_context_lock() and friends
2828*61046927SAndroid Build Coastguard Worker- freedreno/drm: Convert to simple_mtx
2829*61046927SAndroid Build Coastguard Worker- freedreno: debug cleanup
2830*61046927SAndroid Build Coastguard Worker- freedreno: Convert to mesa_log*()
2831*61046927SAndroid Build Coastguard Worker- freedreno: Fix spurious flush
2832*61046927SAndroid Build Coastguard Worker- freedreno: batch-cache locking
2833*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Texture cache locking
2834*61046927SAndroid Build Coastguard Worker- freedreno: Use ctx seqno in batch cache key
2835*61046927SAndroid Build Coastguard Worker- freedreno/drm: Make ring refcnt atomic again
2836*61046927SAndroid Build Coastguard Worker- freedreno/batch: Move fd_batch_get_prologue()
2837*61046927SAndroid Build Coastguard Worker- freedreno: Make fd_context_batch() return a reference
2838*61046927SAndroid Build Coastguard Worker- freedreno: Add submit lock
2839*61046927SAndroid Build Coastguard Worker- freedreno/drm: Drop growable submit_bos table
2840*61046927SAndroid Build Coastguard Worker- freedreno/batch: Cleanup submit immediately after flush
2841*61046927SAndroid Build Coastguard Worker- freedreno/drm: Rework APPEND() macro
2842*61046927SAndroid Build Coastguard Worker- freedreno: Protect gmem_cache ralloc allocations
2843*61046927SAndroid Build Coastguard Worker- mesa/fbo: Fix valgrind complaints
2844*61046927SAndroid Build Coastguard Worker- mesa/bufferobj: Fix valgrind complaints
2845*61046927SAndroid Build Coastguard Worker- nir: Fix nir_validate fail after nir_lower_tex
2846*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add some locking asserts
2847*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add pass to deal with load_uniform base offsets
2848*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix crash in shader compile fail path
2849*61046927SAndroid Build Coastguard Worker- freedreno: emit_marker() cleanup
2850*61046927SAndroid Build Coastguard Worker- freedreno: Convert one last mtx_t -\> simple_mtx_t
2851*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Clear control mem at context create
2852*61046927SAndroid Build Coastguard Worker- freedreno/drm: Quiet timedout error msg
2853*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix valgrind complaint about streamout state
2854*61046927SAndroid Build Coastguard Worker- util: Add helgrind support for simple_mtx
2855*61046927SAndroid Build Coastguard Worker- util: Add helpers for various one-time-init patters
2856*61046927SAndroid Build Coastguard Worker- nir: Use get_once() helper for one-time init's
2857*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use get_once() for one-time init
2858*61046927SAndroid Build Coastguard Worker- gallium/hud: Use do_once for one-time init
2859*61046927SAndroid Build Coastguard Worker- mesa/st: Use do_once for one-time init
2860*61046927SAndroid Build Coastguard Worker- util: Fix helgrind complaint about one-time init
2861*61046927SAndroid Build Coastguard Worker- mesa: Fix helgrind complaint about one-time init
2862*61046927SAndroid Build Coastguard Worker- gallium/trace: Fix helgrind complaint about one-time init
2863*61046927SAndroid Build Coastguard Worker- tgsi: Fix helgrind complaint about one-time init
2864*61046927SAndroid Build Coastguard Worker- mesa: Synchronize get_gl_override()
2865*61046927SAndroid Build Coastguard Worker- util: Add property_get() fallback for android
2866*61046927SAndroid Build Coastguard Worker- mesa: Use os_get_option() for MESA_*_OVERRIDE
2867*61046927SAndroid Build Coastguard Worker- egl/surfaceless: glthread support
2868*61046927SAndroid Build Coastguard Worker- egl/dri2: Drop some pointless ifdeffery
2869*61046927SAndroid Build Coastguard Worker- util: Add helper to get FILE\* options
2870*61046927SAndroid Build Coastguard Worker- gallium/aux: Add GPU tracepoint mechanism
2871*61046927SAndroid Build Coastguard Worker- freedreno: Small log-parser.py cleanup
2872*61046927SAndroid Build Coastguard Worker- freedreno: Remove unused fxn
2873*61046927SAndroid Build Coastguard Worker- freedreno: Don't emit log/trace points in gmem for nondraw
2874*61046927SAndroid Build Coastguard Worker- freedreno: Add GPU tracepoints
2875*61046927SAndroid Build Coastguard Worker- freedreno: Add trace-parser.py
2876*61046927SAndroid Build Coastguard Worker- freedreno: Remove fd_log()
2877*61046927SAndroid Build Coastguard Worker- gallium/aux: Avoid creating queue when traces not enabled
2878*61046927SAndroid Build Coastguard Worker- gallium/aux: Split u_tracepoints.[ch\] generation
2879*61046927SAndroid Build Coastguard Worker- gallium/aux: Update scons build for u_tracepoints.[ch\]
2880*61046927SAndroid Build Coastguard Worker- util: Promote \__builtin_types_compatible_p compat
2881*61046927SAndroid Build Coastguard Worker- util: Allow STATIC_ASSERT() everywhere
2882*61046927SAndroid Build Coastguard Worker- util+treewide: container_of() cleanup
2883*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix half-immed decoding issues
2884*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix mova1 disasm
2885*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add some more disasm test vectors
2886*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Move assembler error handling
2887*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Reset lexer when input changes
2888*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Various cat0 updates
2889*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Add new cat0 instructions
2890*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: cat1 instructions can write relative GPR
2891*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: cat1 updates (mova1, movmsk)
2892*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Handle half-immed
2893*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Clean up instruction creation
2894*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Cleanup cat6 load instructions
2895*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fix cat6 store encoding
2896*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fix dsxpp/dsypp encoding
2897*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fixup cat5 s2en instructions
2898*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Don't set bit for dest conversion for p0.c
2899*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Add missing (sat) modifier
2900*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Relative gpr/const can have modifiers too
2901*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Add initial cat6 IBO instructions
2902*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Tweak ldib/resinfo encoding
2903*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add parsing and assembler testing
2904*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Don't leak disk_cache
2905*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Disambiguate a6xx+ "bindless" instructions
2906*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add cat5/cat6 nonuniform flag
2907*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Add ldc support
2908*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fix atomic support
2909*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fix pre-a6xx resinfo
2910*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Add ldgb support
2911*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Add stgb support
2912*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fixup stg parsing and add more tests
2913*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix ldg decoding/parsing
2914*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Explicitly flag disasm test vectors that don't parse
2915*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix pre-a6xx ldgb/stib parsing
2916*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: a6xx ldib/stib parsing
2917*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: Fix pre-a6xx stib parsing
2918*61046927SAndroid Build Coastguard Worker- mesa: Remove \_mesa_destroy_context()
2919*61046927SAndroid Build Coastguard Worker- util/u_queue: Ensure num_cpu_mask_bits is valid
2920*61046927SAndroid Build Coastguard Worker
2921*61046927SAndroid Build Coastguard WorkerRobin Ole Heinemann (1):
2922*61046927SAndroid Build Coastguard Worker
2923*61046927SAndroid Build Coastguard Worker- anv: Add DRM_RDWR flag in anv_gem_handle_to_fd
2924*61046927SAndroid Build Coastguard Worker
2925*61046927SAndroid Build Coastguard WorkerRuijing Dong (4):
2926*61046927SAndroid Build Coastguard Worker
2927*61046927SAndroid Build Coastguard Worker- radeon/vcn: hevc main10 profile decoding pitch fix
2928*61046927SAndroid Build Coastguard Worker- radeon/vcn: add 0x02 to enc emulation prevention
2929*61046927SAndroid Build Coastguard Worker- radeon/vcn: support hevc SAO enc for VCN2+
2930*61046927SAndroid Build Coastguard Worker- radeon/vcn: fix hevc 10bit profile error
2931*61046927SAndroid Build Coastguard Worker
2932*61046927SAndroid Build Coastguard WorkerRyan Neph (2):
2933*61046927SAndroid Build Coastguard Worker
2934*61046927SAndroid Build Coastguard Worker- virgl: fix BGRA emulation artifacts during window resize
2935*61046927SAndroid Build Coastguard Worker- Revert "virgl: fix BGRA emulation artifacts during window resize"
2936*61046927SAndroid Build Coastguard Worker
2937*61046927SAndroid Build Coastguard WorkerSagar Ghuge (2):
2938*61046927SAndroid Build Coastguard Worker
2939*61046927SAndroid Build Coastguard Worker- anv: Invalidate the correct AUX-TT entry
2940*61046927SAndroid Build Coastguard Worker- anv: Skip CCS ambiguate which preceed fast-clears
2941*61046927SAndroid Build Coastguard Worker
2942*61046927SAndroid Build Coastguard WorkerSamuel Iglesias Gonsálvez (3):
2943*61046927SAndroid Build Coastguard Worker
2944*61046927SAndroid Build Coastguard Worker- turnip: implement VK_KHR_depth_stencil_resolve support
2945*61046927SAndroid Build Coastguard Worker- turnip: pCounterBufferOffsets can be NULL on vkCmd*TransformFeedbackEXT()
2946*61046927SAndroid Build Coastguard Worker- turnip: fix cube map array image size calculation
2947*61046927SAndroid Build Coastguard Worker
2948*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (155):
2949*61046927SAndroid Build Coastguard Worker
2950*61046927SAndroid Build Coastguard Worker- aco: fix combining add/sub to b2i if a new dest needs to be allocated
2951*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize bitfield_select(a, iand(a, b), c)
2952*61046927SAndroid Build Coastguard Worker- aco/tests: add some tests for combining s_add+s_lshl to s_lshl<n>_add
2953*61046927SAndroid Build Coastguard Worker- aco: combine more s_add+s_lshl to s_lshl<n>_add by ignoring uses
2954*61046927SAndroid Build Coastguard Worker- aco: introduce a generic label for labelling instructions
2955*61046927SAndroid Build Coastguard Worker- aco: add a new Operand flag to indicate that is 16-bit
2956*61046927SAndroid Build Coastguard Worker- aco: optimize v_mad_u32_u16 with acc=0 to v_mul_u32_u24
2957*61046927SAndroid Build Coastguard Worker- aco: select v_mad_u32_u16 for 16-bit multiplications on GFX9+
2958*61046927SAndroid Build Coastguard Worker- aco: select v_mul_lo_u16 for 16-bit multiplications that can't overflow
2959*61046927SAndroid Build Coastguard Worker- aco: optimize v_add_u32(v_mul_lo_u16) -\> v_mad_u32_u16
2960*61046927SAndroid Build Coastguard Worker- aco: optimize v_add(v_bcnt(a, 0), b) to v_bcnt(a, b)
2961*61046927SAndroid Build Coastguard Worker- ci: update the list of skipped tests for RAVEN
2962*61046927SAndroid Build Coastguard Worker- ci: update the list of expected failures for RADV
2963*61046927SAndroid Build Coastguard Worker- aco: remove v_{add,sub,subrev}_u32 on GFX8
2964*61046927SAndroid Build Coastguard Worker- radv: do VGT_FLUSH when switching NGG -\> legacy on Sienna Cichlid
2965*61046927SAndroid Build Coastguard Worker- radv: fix applying the NGG minimum vertex count requirement
2966*61046927SAndroid Build Coastguard Worker- radv: don't count unusable vertices to the NGG LDS size
2967*61046927SAndroid Build Coastguard Worker- radv: don't subtract max_verts_per_prim from hw_max_esverts on gfx10.3
2968*61046927SAndroid Build Coastguard Worker- aco: fix combining max(-min(a, b), c) if a or b uses the neg modifier
2969*61046927SAndroid Build Coastguard Worker- radv/winsys: fill real PCIID for Sienna Cichlid and Navy Flounder
2970*61046927SAndroid Build Coastguard Worker- radv/winsys: add missing Van Gogh and Dimgrey Cavefish in the null winsys
2971*61046927SAndroid Build Coastguard Worker- ci: add list of expected failures for Sienna Cichlid
2972*61046927SAndroid Build Coastguard Worker- radv: ignore other blend targets if dual-source blending is enabled
2973*61046927SAndroid Build Coastguard Worker- radv: print more debug messages when generating a hang report
2974*61046927SAndroid Build Coastguard Worker- radv: append a time string to the hang report dump directory
2975*61046927SAndroid Build Coastguard Worker- radv: dump application info in the GPU hang report
2976*61046927SAndroid Build Coastguard Worker- radv: add RADV_DEBUG=noumr to disable UMR logs during GPU hang detection
2977*61046927SAndroid Build Coastguard Worker- radv: dump BO ranges into bo_ranges.log instead of stderr
2978*61046927SAndroid Build Coastguard Worker- ci: fix name of the Sienna Cichlid expected failures file
2979*61046927SAndroid Build Coastguard Worker- nir: fix gathering cross invocation info
2980*61046927SAndroid Build Coastguard Worker- radv: add new vk_format_is_*() helpers
2981*61046927SAndroid Build Coastguard Worker- ac,radv: use better export formats for 8-bit when RB+ isn't allowed
2982*61046927SAndroid Build Coastguard Worker- aco/tests: extend the optimize.add_lshl tests to GFX8
2983*61046927SAndroid Build Coastguard Worker- aco: add a new Operand flag to indicate that is 24-bit
2984*61046927SAndroid Build Coastguard Worker- aco: allow to use the range analysis UB in emit_{sop2,vop2}_instruction()
2985*61046927SAndroid Build Coastguard Worker- aco: optimize v_add+s_lshl to v_mad_u32_u24 on GFX6-8
2986*61046927SAndroid Build Coastguard Worker- aco: optimize v_add+v_lshlrev to v_mad_u32_u24 on GFX6-8
2987*61046927SAndroid Build Coastguard Worker- ac: add gpu_info::has_32bit_predication
2988*61046927SAndroid Build Coastguard Worker- radv: use 32-bit predication for conditional rendering on GFX10.3+
2989*61046927SAndroid Build Coastguard Worker- radv: always use 32-bit predication on compute queues
2990*61046927SAndroid Build Coastguard Worker- radv: fix missing initialization of the predication value
2991*61046927SAndroid Build Coastguard Worker- radv/winsys: fix the sysmem submission path for GFX6
2992*61046927SAndroid Build Coastguard Worker- radv: disable SQTT support for unsupported GPUs
2993*61046927SAndroid Build Coastguard Worker- radv: fix using bitfields for debug/perftest options
2994*61046927SAndroid Build Coastguard Worker- radv: save and dump vertex descriptors during GPU hang detection
2995*61046927SAndroid Build Coastguard Worker- radv: enable NGG on GFX10.3 APUs by default
2996*61046927SAndroid Build Coastguard Worker- radv: only disable CU2 & CU3 when NGG is enabled
2997*61046927SAndroid Build Coastguard Worker- radv: only mask 1 CU for GS/VS waves on GFX10.3
2998*61046927SAndroid Build Coastguard Worker- radv: disable WGP_MODE for NGG on GFX10.3
2999*61046927SAndroid Build Coastguard Worker- radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+
3000*61046927SAndroid Build Coastguard Worker- ci: disable check-commits
3001*61046927SAndroid Build Coastguard Worker- Revert "radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+"
3002*61046927SAndroid Build Coastguard Worker- vulkan: add missing src_inc to the device select layer
3003*61046927SAndroid Build Coastguard Worker- ci: build the Vulkan device select layer
3004*61046927SAndroid Build Coastguard Worker- nir: gather if a fragment shader uses sample shading
3005*61046927SAndroid Build Coastguard Worker- radv: reduce maxTransformFeedbackBufferDataSize to 512
3006*61046927SAndroid Build Coastguard Worker- radv: mark GFX10.3 as a non-conformant Vulkan implementation
3007*61046927SAndroid Build Coastguard Worker- radv: fix exporting multiviews with NGG
3008*61046927SAndroid Build Coastguard Worker- radv: set the predication boolean as 32-bit if necessary
3009*61046927SAndroid Build Coastguard Worker- radv: use 32-bit predication for skipping FCE on GFX10.3+
3010*61046927SAndroid Build Coastguard Worker- radv: fix using FS sample shading if the linker optimized inputs away
3011*61046927SAndroid Build Coastguard Worker- ci: update the list of expected failures for RADV/FIJI
3012*61046927SAndroid Build Coastguard Worker- radv: enable using MSAA2x and MSAA4x sample locations on GFX10+
3013*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_sample_locations on GFX10+
3014*61046927SAndroid Build Coastguard Worker- ac/surface: initialize the FMASK slice size for GFX9+
3015*61046927SAndroid Build Coastguard Worker- radv: fix clearing FMASK for layered MSAA images on GFX9+
3016*61046927SAndroid Build Coastguard Worker- radv: disable alphaToOne feature
3017*61046927SAndroid Build Coastguard Worker- amd/registers: add missing VRS registers
3018*61046927SAndroid Build Coastguard Worker- radv: add VK_KHR_fragment_shading_rate but leave it disabled
3019*61046927SAndroid Build Coastguard Worker- radv: implement VK_KHR_fragment_shading_rate
3020*61046927SAndroid Build Coastguard Worker- radv/llvm: implement fragment shading rate
3021*61046927SAndroid Build Coastguard Worker- aco: implement fragment shading rate
3022*61046927SAndroid Build Coastguard Worker- radv: track if VRS is enabled to apply a workaround on GFX10.3
3023*61046927SAndroid Build Coastguard Worker- radv/llvm: implement a workaround for gl_FragCoord.z with VRS on GFX10.3
3024*61046927SAndroid Build Coastguard Worker- aco: implement a workaround for gl_FragCoord.z with VRS on GFX10.3
3025*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_fragment_shading_rate on GFX10.3+
3026*61046927SAndroid Build Coastguard Worker- radv: add support for resolving layered depth/stencil images
3027*61046927SAndroid Build Coastguard Worker- radv: add missing DB flush after depth/stencil resolve operations
3028*61046927SAndroid Build Coastguard Worker- radv: enable TC-compat HTILE for D32_SFLOAT+MSAA on GFX10+
3029*61046927SAndroid Build Coastguard Worker- radv: adjust the maximum number of coverage samples for VRS
3030*61046927SAndroid Build Coastguard Worker- radv: fix maxFragmentShadingRateRasterizationSamples
3031*61046927SAndroid Build Coastguard Worker- radv: remove useless push constants data when resolving ds attachments
3032*61046927SAndroid Build Coastguard Worker- radv: ignore the mutable bit for TC-compatible HTILE
3033*61046927SAndroid Build Coastguard Worker- radv: enable VK_EXT_line_rasterization on GFX9
3034*61046927SAndroid Build Coastguard Worker- radv: sort the extension table like Khronos
3035*61046927SAndroid Build Coastguard Worker- radv: add code that checks if the extension table is sorted correctly
3036*61046927SAndroid Build Coastguard Worker- radv: make sure FMASK compression is enabled for MSAA copies
3037*61046927SAndroid Build Coastguard Worker- Revert "radv: use 32-bit predication for skipping FCE on GFX10.3+"
3038*61046927SAndroid Build Coastguard Worker- radv: dump VA ranges history when a GPU hang is detected
3039*61046927SAndroid Build Coastguard Worker- radv: add a Python script to check if a VA was ever valid
3040*61046927SAndroid Build Coastguard Worker- radv: disable stippledBresenhamLines on GFX9
3041*61046927SAndroid Build Coastguard Worker- nir: fix determining if an addition might overflow for phi sources
3042*61046927SAndroid Build Coastguard Worker- radv: disable A2 SNORM/SSCALED/SINT for texel buffers & images on all gens
3043*61046927SAndroid Build Coastguard Worker- radv: fix clearing images with vkCmdClear{Color,DepthStencil}Image()
3044*61046927SAndroid Build Coastguard Worker- radv: remove unused radv_image::aspects
3045*61046927SAndroid Build Coastguard Worker- radv: always clear the SR0/SR1 bits of the HTILE buffer
3046*61046927SAndroid Build Coastguard Worker- radv: fix potential HTILE issues for TC-compat images on GFX8
3047*61046927SAndroid Build Coastguard Worker- radv: add radv_htile_get_initial_value() and document the HTILE dword
3048*61046927SAndroid Build Coastguard Worker- radv: fix TC-compat HTILE images with DST_OPTIMAL on the compute queue
3049*61046927SAndroid Build Coastguard Worker- radv: clean up radv_layout_is_htile_compressed()
3050*61046927SAndroid Build Coastguard Worker- radv: only load the DS fast clear values for compressed rendering
3051*61046927SAndroid Build Coastguard Worker- radv: enable TC-compat HTILE in GENERAL on GFX10+
3052*61046927SAndroid Build Coastguard Worker- aco: fix creating the dest vector when 16-bit vertex fetches are splitted
3053*61046927SAndroid Build Coastguard Worker- radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+
3054*61046927SAndroid Build Coastguard Worker- radv: configure the texture descriptor for TC-compat CMASK on GFX10+
3055*61046927SAndroid Build Coastguard Worker- radv: fix enabling TC-compat HTILE in GENERAL for writes on GFX10+
3056*61046927SAndroid Build Coastguard Worker- radv: fix performance regression by restoring TC-compat HTILE in GENERAL
3057*61046927SAndroid Build Coastguard Worker- radv: determine at creation if an image view can be fast cleared
3058*61046927SAndroid Build Coastguard Worker- radv: do not predicate FMASK decompression when DCC+MSAA is used
3059*61046927SAndroid Build Coastguard Worker- ci: re-mark some depth/stencil resolve CTS as expected failures
3060*61046927SAndroid Build Coastguard Worker- radv: fix crashes when fast-clearing in a secondary command buffer
3061*61046927SAndroid Build Coastguard Worker- radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human
3062*61046927SAndroid Build Coastguard Worker- radv: re-initialize HTILE properly after depth/stencil compute resolves
3063*61046927SAndroid Build Coastguard Worker- radv: only re-initialize HTILE after ds compute resolves if compressed
3064*61046927SAndroid Build Coastguard Worker- ac/surface: initialize dcc_slice_size on GFX9+
3065*61046927SAndroid Build Coastguard Worker- radv: add support for fast-clearing DCC layers on GFX9+
3066*61046927SAndroid Build Coastguard Worker- radv: clean up radv_decompress_dcc_compute()
3067*61046927SAndroid Build Coastguard Worker- radv: do not use predication when the range doesn't cover the whole image
3068*61046927SAndroid Build Coastguard Worker- radv: enable DCC for layered color images on GFX10+
3069*61046927SAndroid Build Coastguard Worker- radv: mark VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT as unsupported on GFX6-7
3070*61046927SAndroid Build Coastguard Worker- aco: fix inserting expcnt for MIMG on GFX6
3071*61046927SAndroid Build Coastguard Worker- ci: mark some sparse tests as expected failures on Pitcairn (GFX6)
3072*61046927SAndroid Build Coastguard Worker- radv: mark some sparse texture CTS as expected failures on GFX9
3073*61046927SAndroid Build Coastguard Worker- radv: set depth to 1 for subpass resolves using the compute path
3074*61046927SAndroid Build Coastguard Worker- radv: decompress DCC for partial resolves using the compute path
3075*61046927SAndroid Build Coastguard Worker- radv: fixup DCC after color resolves using the compute path
3076*61046927SAndroid Build Coastguard Worker- radv: fix color resolves if the dest image has DCC
3077*61046927SAndroid Build Coastguard Worker- radv: fix clearing DCC on GFX9
3078*61046927SAndroid Build Coastguard Worker- radv: only use predication if the FCE value is allocated
3079*61046927SAndroid Build Coastguard Worker- radv: allocate and initialize the FCE predicate value for CMASK too
3080*61046927SAndroid Build Coastguard Worker- radv: update the FCE predicate for fast clears using CMASK
3081*61046927SAndroid Build Coastguard Worker- radv: skip fast-clear eliminate for CMASK based on a predicate
3082*61046927SAndroid Build Coastguard Worker- ac/surface: store DCC mip info into the surface
3083*61046927SAndroid Build Coastguard Worker- radv: prevent fast-clearing uncompressed DCC levels
3084*61046927SAndroid Build Coastguard Worker- radv: add support for fast-clearing DCC levels on GFX10+
3085*61046927SAndroid Build Coastguard Worker- radv: do not enable DCC for 3D images with mipmaps on GFX10+
3086*61046927SAndroid Build Coastguard Worker- radv: enable DCC for mipmaps on GFX10+
3087*61046927SAndroid Build Coastguard Worker- radv: disable VK_EXT_sample_locations again on GFX10+
3088*61046927SAndroid Build Coastguard Worker- radv: enable DCC for MSAA on GFX10+
3089*61046927SAndroid Build Coastguard Worker- radv: do not invalidate the L2 metadata cache on compute queues
3090*61046927SAndroid Build Coastguard Worker- radv: flush L2 metadata as part of CB/DB flush instead of CS_DONE on GFX9
3091*61046927SAndroid Build Coastguard Worker- radv: restore invalidating the vector cache for internal meta operations
3092*61046927SAndroid Build Coastguard Worker- radv: flush L2 for images affected by the pipe misaligned issue on GFX10+
3093*61046927SAndroid Build Coastguard Worker- ci: exclude one CTS test that timeout most of the time for RADV CI
3094*61046927SAndroid Build Coastguard Worker- radv: fix a sync issue with geometry shader primitives query on GFX10+
3095*61046927SAndroid Build Coastguard Worker- radv: fix overflow when computing the SQTT buffer size
3096*61046927SAndroid Build Coastguard Worker- radv: inhibit clock gating when tracing with SQTT
3097*61046927SAndroid Build Coastguard Worker- radv: fix separate depth/stencil layout in render pass
3098*61046927SAndroid Build Coastguard Worker- radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9
3099*61046927SAndroid Build Coastguard Worker- nir/algebraic: mark more optimization with fsat(NaN) as inexact
3100*61046927SAndroid Build Coastguard Worker- radv: fix centroid with VRS coarse shading
3101*61046927SAndroid Build Coastguard Worker- radv: fix waiting on the last enabled RB for occlusion queries
3102*61046927SAndroid Build Coastguard Worker- radv: only apply the MRT output NaN fixup to non-meta shaders
3103*61046927SAndroid Build Coastguard Worker- radv: set correct value for OFFCHIP_BUFFERING on GFX10+
3104*61046927SAndroid Build Coastguard Worker- radv: do not scale the depth bias for D16_UNORM depth surfaces
3105*61046927SAndroid Build Coastguard Worker
3106*61046927SAndroid Build Coastguard WorkerSerge Martin (1):
3107*61046927SAndroid Build Coastguard Worker
3108*61046927SAndroid Build Coastguard Worker- clover: add core clover printf support (v12)
3109*61046927SAndroid Build Coastguard Worker
3110*61046927SAndroid Build Coastguard WorkerSimon Ser (11):
3111*61046927SAndroid Build Coastguard Worker
3112*61046927SAndroid Build Coastguard Worker- amd/common: introduce ac_surface_print_info
3113*61046927SAndroid Build Coastguard Worker- radeonsi: use ac_surface_print_info in si_print_texture_info
3114*61046927SAndroid Build Coastguard Worker- radv: add img debug flag
3115*61046927SAndroid Build Coastguard Worker- egl: fix typo in wl_drm error message
3116*61046927SAndroid Build Coastguard Worker- egl/wayland: remove libwayland \\< 1.18 workaround
3117*61046927SAndroid Build Coastguard Worker- ci: skip failing test on lavapipe
3118*61046927SAndroid Build Coastguard Worker- radv: fix access to uninitialized radeon_bo_metadata
3119*61046927SAndroid Build Coastguard Worker- egl/wayland: add a NULL guard for the authenticate callback
3120*61046927SAndroid Build Coastguard Worker- radv: only set BO metadata for the first plane
3121*61046927SAndroid Build Coastguard Worker- nouveau/nvc0: fix linear buffer alignment for scan-out/cursors
3122*61046927SAndroid Build Coastguard Worker- nouveau/nv50: fix linear buffer alignment for scan-out/cursors
3123*61046927SAndroid Build Coastguard Worker
3124*61046927SAndroid Build Coastguard WorkerSteven Houston (1):
3125*61046927SAndroid Build Coastguard Worker
3126*61046927SAndroid Build Coastguard Worker- v3dv: VK_KHR_display extension support
3127*61046927SAndroid Build Coastguard Worker
3128*61046927SAndroid Build Coastguard WorkerTapani Pälli (7):
3129*61046927SAndroid Build Coastguard Worker
3130*61046927SAndroid Build Coastguard Worker- egl/dri2: fix race between image create and egl_image_target_texture
3131*61046927SAndroid Build Coastguard Worker- iris: initialize shared screen->vtbl only once
3132*61046927SAndroid Build Coastguard Worker- mesa/st: choose S/D format depending on gl_format passed for readpixels
3133*61046927SAndroid Build Coastguard Worker- anv: fix calculation of buffer size in case dynamic size is used
3134*61046927SAndroid Build Coastguard Worker- mesa: fix layered framebuffer attachment target check
3135*61046927SAndroid Build Coastguard Worker- vbo/dlist: free prim_store->prims when vbo_save is destroyed
3136*61046927SAndroid Build Coastguard Worker- i965: use aligned malloc for context instead of ralloc
3137*61046927SAndroid Build Coastguard Worker
3138*61046927SAndroid Build Coastguard WorkerTheogen Ratkin (1):
3139*61046927SAndroid Build Coastguard Worker
3140*61046927SAndroid Build Coastguard Worker- docs: grammar fixes
3141*61046927SAndroid Build Coastguard Worker
3142*61046927SAndroid Build Coastguard WorkerThong Thai (4):
3143*61046927SAndroid Build Coastguard Worker
3144*61046927SAndroid Build Coastguard Worker- frontends/va/postproc: Use the actual image height when blitting
3145*61046927SAndroid Build Coastguard Worker- frontends/va/postproc: Convert destination when deinterlacing
3146*61046927SAndroid Build Coastguard Worker- gallium: Fix VAAPI postproc blit
3147*61046927SAndroid Build Coastguard Worker- frontends/va: Return an error if non-interlaced buffer is not supported
3148*61046927SAndroid Build Coastguard Worker
3149*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
3150*61046927SAndroid Build Coastguard Worker
3151*61046927SAndroid Build Coastguard Worker- glsl: default to compat shaders in compat profile
3152*61046927SAndroid Build Coastguard Worker
3153*61046927SAndroid Build Coastguard WorkerTimur Kristóf (16):
3154*61046927SAndroid Build Coastguard Worker
3155*61046927SAndroid Build Coastguard Worker- nir: Use src_is_invocation_id in get_deref_info.
3156*61046927SAndroid Build Coastguard Worker- aco/optimizer: Only set scc_needed when it is actually needed.
3157*61046927SAndroid Build Coastguard Worker- aco/optimizer: Propagate scc_needed label through p_wqm.
3158*61046927SAndroid Build Coastguard Worker- aco: Fix NGG GS assert failure from the WG scan.
3159*61046927SAndroid Build Coastguard Worker- aco: Skip TCS s_barrier when VS outputs are not stored in the LDS.
3160*61046927SAndroid Build Coastguard Worker- aco: Use program->num_waves as maximum in scheduler.
3161*61046927SAndroid Build Coastguard Worker- aco: Keep live-though variables and constants spilled.
3162*61046927SAndroid Build Coastguard Worker- aco: Spill more optimally before loops.
3163*61046927SAndroid Build Coastguard Worker- aco: Note if rasterization can start early.
3164*61046927SAndroid Build Coastguard Worker- aco: Wait for stores when NGG or legacy VS can finish early.
3165*61046927SAndroid Build Coastguard Worker- ci: Add an expected failures list for Oland (GFX6)
3166*61046927SAndroid Build Coastguard Worker- radv: Only enable sparse features on Polaris and newer.
3167*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: Fix uniform ranges.
3168*61046927SAndroid Build Coastguard Worker- radv/llvm: Fix reporting LDS stats of tess control shaders.
3169*61046927SAndroid Build Coastguard Worker- aco: Disallow LSHS temp-only I/O when VS output is written indirectly.
3170*61046927SAndroid Build Coastguard Worker- aco: Fix LDS statistics of tess control shaders.
3171*61046927SAndroid Build Coastguard Worker
3172*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (3):
3173*61046927SAndroid Build Coastguard Worker
3174*61046927SAndroid Build Coastguard Worker- ci: Temporarily disable jobs on the Collabora lab
3175*61046927SAndroid Build Coastguard Worker- Revert "ci: Temporarily disable jobs on the Collabora lab"
3176*61046927SAndroid Build Coastguard Worker- ci: Only run the sanity job if there's a MR
3177*61046927SAndroid Build Coastguard Worker
3178*61046927SAndroid Build Coastguard WorkerTony Wasserka (22):
3179*61046927SAndroid Build Coastguard Worker
3180*61046927SAndroid Build Coastguard Worker- glsl: Fix -Wshadow warning
3181*61046927SAndroid Build Coastguard Worker- util: Fix/silence variable shadowing warnings
3182*61046927SAndroid Build Coastguard Worker- meson: Treat LLVM headers as a system dependency
3183*61046927SAndroid Build Coastguard Worker- aco: Fix -Wshadow warnings
3184*61046927SAndroid Build Coastguard Worker- aco/tests: Fix -Wshadow warnings
3185*61046927SAndroid Build Coastguard Worker- aco/tests: Fix -Wunused warnings in release mode
3186*61046927SAndroid Build Coastguard Worker- radv: Fix -Wshadow warnings
3187*61046927SAndroid Build Coastguard Worker- radv,aco: Compile with -Wshadow when available
3188*61046927SAndroid Build Coastguard Worker- radv/query: Avoid hardcoding array size constants
3189*61046927SAndroid Build Coastguard Worker- radv/winsys: Fix use of nonexisting struct type in sizeof
3190*61046927SAndroid Build Coastguard Worker- aco: Annotate switch fallthroughs
3191*61046927SAndroid Build Coastguard Worker- radv,aco: Compile with -Wimplicit-fallthrough when available
3192*61046927SAndroid Build Coastguard Worker- gitlab: add RADV bug report template
3193*61046927SAndroid Build Coastguard Worker- aco/ra: Add policy parameter to select implementation details for testing
3194*61046927SAndroid Build Coastguard Worker- aco/tests: Fix GFX10_3 being printed as gfx11
3195*61046927SAndroid Build Coastguard Worker- aco/tests: Allow specifiying the test subvariant in setup_cs
3196*61046927SAndroid Build Coastguard Worker- aco/tests: Fix deadlock for too large test lists
3197*61046927SAndroid Build Coastguard Worker- aco: Add tests for subdword register allocation
3198*61046927SAndroid Build Coastguard Worker- aco/ra: Add some documentation
3199*61046927SAndroid Build Coastguard Worker- aco/ra: Fix register allocation for subdword operands
3200*61046927SAndroid Build Coastguard Worker- aco/ra: Avoid redundant RegisterFile copies in get_reg_impl
3201*61046927SAndroid Build Coastguard Worker- aco: Fix vector::reserve() being called with the wrong size
3202*61046927SAndroid Build Coastguard Worker
3203*61046927SAndroid Build Coastguard WorkerTrevor Woerner (1):
3204*61046927SAndroid Build Coastguard Worker
3205*61046927SAndroid Build Coastguard Worker- docs/egl.rst: switch true→enabled
3206*61046927SAndroid Build Coastguard Worker
3207*61046927SAndroid Build Coastguard WorkerVinson Lee (55):
3208*61046927SAndroid Build Coastguard Worker
3209*61046927SAndroid Build Coastguard Worker- swr: Initialize FetchJit member mpFetchInfo in constructor.
3210*61046927SAndroid Build Coastguard Worker- turnip: Remove pipeline NULL check.
3211*61046927SAndroid Build Coastguard Worker- draw: Clean up single-use goto statements.
3212*61046927SAndroid Build Coastguard Worker- glsl: Initialize ir_variable member field data.is_xfb.
3213*61046927SAndroid Build Coastguard Worker- glsl: Fix typos in comments.
3214*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add dxil_nir_lower_16bit_conv prototype.
3215*61046927SAndroid Build Coastguard Worker- turnip: Fix file descriptor return.
3216*61046927SAndroid Build Coastguard Worker- nvir/gm107: Initialize SchedDataCalculatorGM107 member score.
3217*61046927SAndroid Build Coastguard Worker- vdpau: Add missing printf format specifier.
3218*61046927SAndroid Build Coastguard Worker- v3dv: Remove unsigned comparison to zero.
3219*61046927SAndroid Build Coastguard Worker- frontends/va: Fix \*num_entrypoints check.
3220*61046927SAndroid Build Coastguard Worker- clover/spirv: Add missing break for SpvOpExecutionMode case.
3221*61046927SAndroid Build Coastguard Worker- turnip: Close sync_fd only if it is a valid file descriptor.
3222*61046927SAndroid Build Coastguard Worker- nv50/ir: Initialize GCRA members in constructor.
3223*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add struct dxil_features forward declaration.
3224*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add struct glsl_type forward declaration.
3225*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add scope for declaration in case statement.
3226*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix typos.
3227*61046927SAndroid Build Coastguard Worker- r600/sfn: Initialize ShaderFromNir members in constructor.
3228*61046927SAndroid Build Coastguard Worker- r600/sb: Initialize sb_context members in constructor.
3229*61046927SAndroid Build Coastguard Worker- clover: Initialize command_queue member \_props.
3230*61046927SAndroid Build Coastguard Worker- nv50/ir: Initialize Program members in constructor.
3231*61046927SAndroid Build Coastguard Worker- clover: Fix typo in comment.
3232*61046927SAndroid Build Coastguard Worker- scons: Fix build with llvm-12.
3233*61046927SAndroid Build Coastguard Worker- amd/addrlib: Initialize Lib members in constructors.
3234*61046927SAndroid Build Coastguard Worker- util: Add os_get_page_size support for macOS.
3235*61046927SAndroid Build Coastguard Worker- meson: Fix Clang microsoft-enum-value detection.
3236*61046927SAndroid Build Coastguard Worker- meson: Fix build with llvm-12.
3237*61046927SAndroid Build Coastguard Worker- r600/sfn: Initialize ShaderInputVarying members in constructors.
3238*61046927SAndroid Build Coastguard Worker- mesa: Remove extra texObj.
3239*61046927SAndroid Build Coastguard Worker- intel/genxml: Avoid generating identical 12.5 and 12 branches.
3240*61046927SAndroid Build Coastguard Worker- mesa: Remove cmd_size \\< 0 check.
3241*61046927SAndroid Build Coastguard Worker- zink: Fix typos.
3242*61046927SAndroid Build Coastguard Worker- glsl: Fix typos in comments.
3243*61046927SAndroid Build Coastguard Worker- glsl: Initialize glsl_type member name.
3244*61046927SAndroid Build Coastguard Worker- vc4: Fix typos.
3245*61046927SAndroid Build Coastguard Worker- d3d12: Fix memory leak if create_gfx_pipeline_state failed.
3246*61046927SAndroid Build Coastguard Worker- d3d12: Fix memory leak if create_root_signature failed.
3247*61046927SAndroid Build Coastguard Worker- v3d: Fix typos.
3248*61046927SAndroid Build Coastguard Worker- nir/tests: Initialize nir_serialize_test member dup.
3249*61046927SAndroid Build Coastguard Worker- d3d12: Fix memory leak if state is NULL.
3250*61046927SAndroid Build Coastguard Worker- d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess.
3251*61046927SAndroid Build Coastguard Worker- turnip: Remove unsigned nonnegative check.
3252*61046927SAndroid Build Coastguard Worker- svga: Fix typos in comments.
3253*61046927SAndroid Build Coastguard Worker- d3d12: Initialize local_resource member mapped in constructor.
3254*61046927SAndroid Build Coastguard Worker- swr: Fix typos.
3255*61046927SAndroid Build Coastguard Worker- virgl: Fix typos.
3256*61046927SAndroid Build Coastguard Worker- softpipe: Fix typos.
3257*61046927SAndroid Build Coastguard Worker- radeonsi: Fix typos.
3258*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Replace readfile with os_read_file.
3259*61046927SAndroid Build Coastguard Worker- r300: Fix typos.
3260*61046927SAndroid Build Coastguard Worker- clover: Add constructor for clover::module.
3261*61046927SAndroid Build Coastguard Worker- nv50/ir: Initialize CodeEmitterGM107 members in constructor.
3262*61046927SAndroid Build Coastguard Worker- etnaviv: Fix memory leak in etna_vertex_elements_state_create.
3263*61046927SAndroid Build Coastguard Worker- aco: Initialize ds_state.front.writeMask.
3264*61046927SAndroid Build Coastguard Worker
3265*61046927SAndroid Build Coastguard WorkerVíctor Manuel Jáquez Leal (1):
3266*61046927SAndroid Build Coastguard Worker
3267*61046927SAndroid Build Coastguard Worker- frontends/va/context: don't set max_references with num_render_targets
3268*61046927SAndroid Build Coastguard Worker
3269*61046927SAndroid Build Coastguard WorkerWitold Baryluk (3):
3270*61046927SAndroid Build Coastguard Worker
3271*61046927SAndroid Build Coastguard Worker- zink: Cap PIPE_SHADER_CAP_MAX_CONST_BUFFERS to 32
3272*61046927SAndroid Build Coastguard Worker- vulkan/device_select: Store Vulkan vendorID and deviceID as uint32_t
3273*61046927SAndroid Build Coastguard Worker- lavapipe: Defer lavapipe warning to CreateDevice
3274*61046927SAndroid Build Coastguard Worker
3275*61046927SAndroid Build Coastguard WorkerX512 (13):
3276*61046927SAndroid Build Coastguard Worker
3277*61046927SAndroid Build Coastguard Worker- util: implement GET_PROGRAM_NAME for Haiku
3278*61046927SAndroid Build Coastguard Worker- util/meson: Add libnetwork dependency for Haiku
3279*61046927SAndroid Build Coastguard Worker- targets/haiku-softpipe/meson: add libswpipe.so to install directory
3280*61046927SAndroid Build Coastguard Worker- hgl/meson: add version to libGL.so
3281*61046927SAndroid Build Coastguard Worker- meson: fix Haiku EGL build; no dri requirement
3282*61046927SAndroid Build Coastguard Worker- include: fix export in Haiku OpenGL kit headers
3283*61046927SAndroid Build Coastguard Worker- hgl: use local headers instead of system header
3284*61046927SAndroid Build Coastguard Worker- frontends/hgl: set state_manager
3285*61046927SAndroid Build Coastguard Worker- frontends/hgl: set framebuffer id
3286*61046927SAndroid Build Coastguard Worker- aux/driver_ddebug: Normalize pid type from Haiku
3287*61046927SAndroid Build Coastguard Worker- targets/haiku-softpipe: Restore GalliumContext
3288*61046927SAndroid Build Coastguard Worker- hgl: Major refactor and cleanup
3289*61046927SAndroid Build Coastguard Worker- util/u_thread: Disable pthread_barrier_t on Haiku
3290*61046927SAndroid Build Coastguard Worker
3291*61046927SAndroid Build Coastguard WorkerYevhenii Kharchenko (2):
3292*61046927SAndroid Build Coastguard Worker
3293*61046927SAndroid Build Coastguard Worker- meson: Add build option to specify default shader disk cache max-size
3294*61046927SAndroid Build Coastguard Worker- st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures
3295*61046927SAndroid Build Coastguard Worker
3296*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (3):
3297*61046927SAndroid Build Coastguard Worker
3298*61046927SAndroid Build Coastguard Worker- intel/fs: don't spill a register, set by undef
3299*61046927SAndroid Build Coastguard Worker- iris: only set point sprite overrides if actually using points
3300*61046927SAndroid Build Coastguard Worker- nir/from_ssa: consider defs in sibling blocks
3301*61046927SAndroid Build Coastguard Worker
3302*61046927SAndroid Build Coastguard WorkerYogesh mohan marimuthu (1):
3303*61046927SAndroid Build Coastguard Worker
3304*61046927SAndroid Build Coastguard Worker- radeonsi: enable vrs2x2 coarse shading if flat shading (v9)
3305*61046927SAndroid Build Coastguard Worker
3306*61046927SAndroid Build Coastguard WorkerYuxuan Shui (1):
3307*61046927SAndroid Build Coastguard Worker
3308*61046927SAndroid Build Coastguard Worker- Add EGL xcb platform
3309*61046927SAndroid Build Coastguard Worker
3310*61046927SAndroid Build Coastguard WorkerZack Rusin (1):
3311*61046927SAndroid Build Coastguard Worker
3312*61046927SAndroid Build Coastguard Worker- meson.build: Order the flex/bison by odds of them working
3313*61046927SAndroid Build Coastguard Worker
3314*61046927SAndroid Build Coastguard Workercheyang (5):
3315*61046927SAndroid Build Coastguard Worker
3316*61046927SAndroid Build Coastguard Worker- android: fix build failure with libbacktrace
3317*61046927SAndroid Build Coastguard Worker- symbol_table:fix mesa symbol table return scope error
3318*61046927SAndroid Build Coastguard Worker- glsl: remove unused state variable
3319*61046927SAndroid Build Coastguard Worker- virgl: next_handle variable modify to atomic inc in virgl_object_assign_handle
3320*61046927SAndroid Build Coastguard Worker- mesa: glProgramBinary add resource_hash
3321*61046927SAndroid Build Coastguard Worker
3322*61046927SAndroid Build Coastguard Workerjzielins (5):
3323*61046927SAndroid Build Coastguard Worker
3324*61046927SAndroid Build Coastguard Worker- swr: Pass draw start information to state update mechanism
3325*61046927SAndroid Build Coastguard Worker- swr: fix crashes caused by incorrectly reporting SSBO support
3326*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix Windows build
3327*61046927SAndroid Build Coastguard Worker- swr: Fix building with LLVM12
3328*61046927SAndroid Build Coastguard Worker- swr: Fix crashes on Windows
3329*61046927SAndroid Build Coastguard Worker
3330*61046927SAndroid Build Coastguard Workernia (1):
3331*61046927SAndroid Build Coastguard Worker
3332*61046927SAndroid Build Coastguard Worker- util: Avoid pthread_setaffinity_np on NetBSD
3333*61046927SAndroid Build Coastguard Worker
3334*61046927SAndroid Build Coastguard Workeryshi18 (1):
3335*61046927SAndroid Build Coastguard Worker
3336*61046927SAndroid Build Coastguard Worker- iris: fix memleak for query_buffer_uploader
3337