1*61046927SAndroid Build Coastguard WorkerMesa 21.1.2 Release Notes / 2021-06-02 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 21.1.2 is a bug fix release which fixes bugs found since the 21.1.1 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 21.1.2 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 21.1.2 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 23b4b63760561f3a4f98b5be12c6de621e9a6bdf355e087a83d9184cd4e2825f mesa-21.1.2.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- zink: regression for primitive-restart on ANV 35*61046927SAndroid Build Coastguard Worker- zink: Expected Image Operand ConstOffset to be a const object 36*61046927SAndroid Build Coastguard Worker- [RADV] - Path of Exile (238960) - Ground decals are missing or corrupted using the Vulkan renderer. 37*61046927SAndroid Build Coastguard Worker- [ADL-S / TGL-U / TGL-H] Pixels missing / flickering when render some app on weston 38*61046927SAndroid Build Coastguard Worker- panfrost ff9a0000.gpu: Unhandled Page fault in AS1 at VA 0x0000000009801200 39*61046927SAndroid Build Coastguard Worker- mesa-21.1.1/src/gallium/drivers/vc4/vc4_resource.c:790: reading from uninitialised array 40*61046927SAndroid Build Coastguard Worker- [iris,i965][hsw,ivb,snb,bdw][bisected][regression] wflinfo crashes 41*61046927SAndroid Build Coastguard Worker- [iris,i965][hsw,ivb,snb,bdw][bisected][regression] wflinfo crashes 42*61046927SAndroid Build Coastguard Worker- piglit test 'spec.glsl-1_30.execution.range_analysis_fsat_of_nan' failure 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerChanges 46*61046927SAndroid Build Coastguard Worker------- 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerAdam Jackson (1): 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- zink/ntv: Don't call free() on ralloc'd memory 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (3): 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- panfrost: Fix the reads_dest prototype 55*61046927SAndroid Build Coastguard Worker- panfrost: Fix is_opaque prototype 56*61046927SAndroid Build Coastguard Worker- panfrost: Increase tiler_heap max allocation to 64MB 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- intel/gfx12+: Add Wa_14013840143 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- svga: fix texture rectangle sampling when no sampler view declaration is defined 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerEmma Anholt (2): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- i915g: Disable 3D-pipeline clears. 69*61046927SAndroid Build Coastguard Worker- i915g: Add support for the .Absolute flag on TGSI srcs. 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- i915g: Stop advertising support for indirect addressing in the FS. 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard WorkerEric Engestrom (7): 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 17861aff9614abfea3b8a8f111a114b26b351915 78*61046927SAndroid Build Coastguard Worker- pick-ui & .pick_status.json: rename \`master_sha` to \`main_sha` 79*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b663c544177e9547793ee405887f0d41c50e6d1d 80*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 507e8907af913ab7b89211240568b8002b3475f1 81*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3179daf61393ee8a0fac943b94335b114e34873b 82*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 761383720617b46617bd278ec6015c9520f43f5c 83*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 1199d86b2cccc38a101e63bdf9b60a7391f96092 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- zink: use actual const for const offset 88*61046927SAndroid Build Coastguard Worker- util/prim_restart: revert part of bad fix 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerErik Kurzinger (1): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- vulkan/device_select: avoid segfault on Wayland if wl_drm is unavailable 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- radv: Fix compatible image handle type for dmabufs. 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerIan Romanick (2): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- nir/algebraic: Remove some optimizations of comparisons with fsat 101*61046927SAndroid Build Coastguard Worker- nir/algebraic: Invert comparisons less often 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerIcecream95 (1): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- panfrost: Fix polygon list size computations 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerItalo Nicola (1): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- panfrost: fix GL_EXT_multisampled_render_to_texture regression 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- anv: Plumb the shader into push constant helpers 114*61046927SAndroid Build Coastguard Worker- anv: Support pushing shader constants 115*61046927SAndroid Build Coastguard Worker- intel/vec4: Don't spill fp64 registers more than once 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1): 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker- draw: Allocate extra padding for extra shader outputs. 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- vc4: initialize array 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- i965: Don't advertise Y-tiled modifiers for scanout buffers on Gfx8- 128*61046927SAndroid Build Coastguard Worker- iris: Don't advertise Y-tiled modifiers for scanout buffers on Gfx8 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- ac/gpu_info: set has_zero_index_buffer_bug for Navi12 too 133*61046927SAndroid Build Coastguard Worker- radeonsi: add a gfx10 hw bug workaround with the barrier before gs_alloc_req 134*61046927SAndroid Build Coastguard Worker- radeonsi: disable DFSM on gfx9 by default because it decreases performance a lot 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (4): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- util/prim_restart: fix util_translate_prim_restart_ib 139*61046927SAndroid Build Coastguard Worker- aux/vbuf: prevent uint underflow and assert if no vbs are dirty 140*61046927SAndroid Build Coastguard Worker- aux/trace: fix set_inlinable_constants hook 141*61046927SAndroid Build Coastguard Worker- zink: remove weird lod hack for texturing 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard WorkerNanley Chery (2): 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker- anv,iris: Port the D16 workaround stalls to BLORP 146*61046927SAndroid Build Coastguard Worker- intel/isl: Fix HiZ+CCS comment about ambiguates 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard WorkerNeha Bhende (2): 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard Worker- svga: Add target and sampler_return_type info into shader key 151*61046927SAndroid Build Coastguard Worker- svga: Use shader_key info to declare resources if TGSI shader is missing it 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard WorkerRhys Perry (3): 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker- aco: disallow SGPRs on DPP instructions 156*61046927SAndroid Build Coastguard Worker- radv: add radv_absolute_depth_bias 157*61046927SAndroid Build Coastguard Worker- radv: workaround incorrect depthBiasConstantFactor by Path of Exile 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard WorkerRobert Tarasov (1): 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker- iris: Check data alignment for copy_mem_mem 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (4): 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard Worker- aco: fix derivatives/intrinsics with SGPR sources 166*61046927SAndroid Build Coastguard Worker- radv: fix fast clearing DCC if one level can't be compressed on GFX10+ 167*61046927SAndroid Build Coastguard Worker- aco: fix emitting discard when the program just ends 168*61046927SAndroid Build Coastguard Worker- radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerSureshGuttula (1): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- frontends/va/picture:Fix wrong reallocation even surface is protected 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Workercheyang (1): 175*61046927SAndroid Build Coastguard Worker 176*61046927SAndroid Build Coastguard Worker- virgl:Fix the leak of hw_res used as fence 177