xref: /aosp_15_r20/external/mesa3d/docs/relnotes/21.1.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 Release Notes / 2021-06-30
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b  mesa-21.1.4.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- [anv] GravityMark (benchmark) crashes on ANV
35*61046927SAndroid Build Coastguard Worker- [opengl] We happy few not being rendered correctly
36*61046927SAndroid Build Coastguard Worker- Factorio: GPU hang when opening machine inventory
37*61046927SAndroid Build Coastguard Worker- RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory
38*61046927SAndroid Build Coastguard Worker- Supraland: flickering black bars on ground
39*61046927SAndroid Build Coastguard Worker- radv: GPU hang in Cyberpunk 2077 on Big Navi
40*61046927SAndroid Build Coastguard Worker- [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] \*ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954
41*61046927SAndroid Build Coastguard Worker- [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG
42*61046927SAndroid Build Coastguard Worker- panfrost Mount and Blade: Warband (glitches)
43*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerChanges
47*61046927SAndroid Build Coastguard Worker-------
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (3):
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Pull seek into lock.
52*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Split out reading the index.
53*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Do not lock the fossilize db permanently.
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (2):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker- spirv: Fix handling of OpBranchConditional with same THEN and ELSE
58*61046927SAndroid Build Coastguard Worker- nir/opt_if: Don't split ALU for single block infinite loops
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerDaniel Stone (1):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker- llvmpipe: Add handle export for resource_get_param
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- i965: fix regression in pipe control on g45
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerEric Engestrom (2):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1
71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (7):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- zink: do not unmap dt-buffers twice
76*61046927SAndroid Build Coastguard Worker- zink: drop repeated usage-bit
77*61046927SAndroid Build Coastguard Worker- zink: do not check buffer-format for usage-bits
78*61046927SAndroid Build Coastguard Worker- zink: remove unused moltenvk functions
79*61046927SAndroid Build Coastguard Worker- libgl-gdi: add missing include
80*61046927SAndroid Build Coastguard Worker- aux/trace: fix bool argument
81*61046927SAndroid Build Coastguard Worker- ci/windows: work around meson encoding issues
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (2):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker- intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+.
86*61046927SAndroid Build Coastguard Worker- intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+.
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerIcecream95 (5):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker- pan/mdg: Add a bundle ID to instructions
91*61046927SAndroid Build Coastguard Worker- pan/mdg: Reorder some code in mir_spill_register
92*61046927SAndroid Build Coastguard Worker- pan/mdg: Fill from TLS before spilling non-SSA nodes
93*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix reading a spilt register in the bundle it's written
94*61046927SAndroid Build Coastguard Worker- pan/mdg: Add 16 bytes of padding to the end of shaders
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerIván Briano (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker- intel/nir: Fix txs for null surfaces
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker- spirv: Create acceleration structure and shader record variables
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerKarol Herbst (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker- nv50/ir: fix surface lowering when values get shared accross operations
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker- anv: Fix dynamic primitive topology for tess on Gfx7.x too
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- anv: allocate bigger batches as we grow command buffers
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- mesa: unreference zombie buffers when creating buffers to lower memory usage
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerMartin Krastev (1):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- compiler/glsl: Use mutex lock while freeing up mem_ctx
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (2):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker- anv: fix dynamic primitive topology for tess
127*61046927SAndroid Build Coastguard Worker- zink: handle custom border color without matching wrap mode case
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (2):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker- radeonsi: skip instance_count==0 draws on <= GFX9
132*61046927SAndroid Build Coastguard Worker- radeonsi: disable ngg culling on llvm < 12
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker- radv: reject binding buffer/image when the device memory is too small
137*61046927SAndroid Build Coastguard Worker- radv: always decompress both aspects of a depth/stencil image
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerSimon Ser (1):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker- amd/addrlib: remove Meson debug message()
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard WorkerThong Thai (1):
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker- radeon/vcn/enc: Add missing line to HEVC SPS header code
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker- util: add work around for the game We Happy Few
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker- ac/nir: Update TCS output barriers with nir_var_mem_shared.
154*61046927SAndroid Build Coastguard Worker- radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
155*61046927SAndroid Build Coastguard Worker- aco/gfx10: NGG zero output workaround for conservative rasterization.
156*61046927SAndroid Build Coastguard Worker- aco/gfx10: Emit barrier at the start of NGG VS and TES.
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