1*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 Release Notes / 2021-06-30 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b mesa-21.1.4.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- [anv] GravityMark (benchmark) crashes on ANV 35*61046927SAndroid Build Coastguard Worker- [opengl] We happy few not being rendered correctly 36*61046927SAndroid Build Coastguard Worker- Factorio: GPU hang when opening machine inventory 37*61046927SAndroid Build Coastguard Worker- RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory 38*61046927SAndroid Build Coastguard Worker- Supraland: flickering black bars on ground 39*61046927SAndroid Build Coastguard Worker- radv: GPU hang in Cyberpunk 2077 on Big Navi 40*61046927SAndroid Build Coastguard Worker- [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] \*ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954 41*61046927SAndroid Build Coastguard Worker- [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG 42*61046927SAndroid Build Coastguard Worker- panfrost Mount and Blade: Warband (glitches) 43*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerChanges 47*61046927SAndroid Build Coastguard Worker------- 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (3): 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Pull seek into lock. 52*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Split out reading the index. 53*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Do not lock the fossilize db permanently. 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (2): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- spirv: Fix handling of OpBranchConditional with same THEN and ELSE 58*61046927SAndroid Build Coastguard Worker- nir/opt_if: Don't split ALU for single block infinite loops 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerDaniel Stone (1): 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker- llvmpipe: Add handle export for resource_get_param 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- i965: fix regression in pipe control on g45 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerEric Engestrom (2): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1 71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (7): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- zink: do not unmap dt-buffers twice 76*61046927SAndroid Build Coastguard Worker- zink: drop repeated usage-bit 77*61046927SAndroid Build Coastguard Worker- zink: do not check buffer-format for usage-bits 78*61046927SAndroid Build Coastguard Worker- zink: remove unused moltenvk functions 79*61046927SAndroid Build Coastguard Worker- libgl-gdi: add missing include 80*61046927SAndroid Build Coastguard Worker- aux/trace: fix bool argument 81*61046927SAndroid Build Coastguard Worker- ci/windows: work around meson encoding issues 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (2): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+. 86*61046927SAndroid Build Coastguard Worker- intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+. 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerIcecream95 (5): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- pan/mdg: Add a bundle ID to instructions 91*61046927SAndroid Build Coastguard Worker- pan/mdg: Reorder some code in mir_spill_register 92*61046927SAndroid Build Coastguard Worker- pan/mdg: Fill from TLS before spilling non-SSA nodes 93*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix reading a spilt register in the bundle it's written 94*61046927SAndroid Build Coastguard Worker- pan/mdg: Add 16 bytes of padding to the end of shaders 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerIván Briano (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- intel/nir: Fix txs for null surfaces 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- spirv: Create acceleration structure and shader record variables 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- nv50/ir: fix surface lowering when values get shared accross operations 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- anv: Fix dynamic primitive topology for tess on Gfx7.x too 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- anv: allocate bigger batches as we grow command buffers 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerMarek Olšák (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- mesa: unreference zombie buffers when creating buffers to lower memory usage 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerMartin Krastev (1): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- compiler/glsl: Use mutex lock while freeing up mem_ctx 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (2): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- anv: fix dynamic primitive topology for tess 127*61046927SAndroid Build Coastguard Worker- zink: handle custom border color without matching wrap mode case 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (2): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- radeonsi: skip instance_count==0 draws on <= GFX9 132*61046927SAndroid Build Coastguard Worker- radeonsi: disable ngg culling on llvm < 12 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- radv: reject binding buffer/image when the device memory is too small 137*61046927SAndroid Build Coastguard Worker- radv: always decompress both aspects of a depth/stencil image 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerSimon Ser (1): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- amd/addrlib: remove Meson debug message() 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard WorkerThong Thai (1): 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker- radeon/vcn/enc: Add missing line to HEVC SPS header code 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- util: add work around for the game We Happy Few 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- ac/nir: Update TCS output barriers with nir_var_mem_shared. 154*61046927SAndroid Build Coastguard Worker- radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders. 155*61046927SAndroid Build Coastguard Worker- aco/gfx10: NGG zero output workaround for conservative rasterization. 156*61046927SAndroid Build Coastguard Worker- aco/gfx10: Emit barrier at the start of NGG VS and TES. 157