xref: /aosp_15_r20/external/mesa3d/docs/relnotes/21.1.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 Release Notes / 2021-07-14
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 is a bug fix release which fixes bugs found since the 21.1.4 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    022c7293074aeeced2278c872db4fa693147c70f8595b076cf3f1ef81520766d  mesa-21.1.5.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- [build error] macros.h:88:26: error: size of unnamed array is negative
35*61046927SAndroid Build Coastguard Worker- Game Issue: Nuclear Throne crashes in RadeonSI
36*61046927SAndroid Build Coastguard Worker- Crash in glLinkProgram while trying to craft the link error
37*61046927SAndroid Build Coastguard Worker- Shader compilation memory leaks
38*61046927SAndroid Build Coastguard Worker- Wolfenstein II: The New Colossus - Screen goes black in some cases
39*61046927SAndroid Build Coastguard Worker- SpaceEngine in Steam Proton cannot start with Mesa >=20.3
40*61046927SAndroid Build Coastguard Worker- [bisected] KDE plasma menu text renders like stretched strangely [amdgpu]
41*61046927SAndroid Build Coastguard Worker- Luna Sky Crashes on Launch
42*61046927SAndroid Build Coastguard Worker- Mesa crashes on undefined texture behaviour
43*61046927SAndroid Build Coastguard Worker- Mesa crashes on undefined texture behaviour
44*61046927SAndroid Build Coastguard Worker- cache_test uses uninitialized stack memory
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChanges
48*61046927SAndroid Build Coastguard Worker-------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- nir: Fix constant folding for irhadd/urhadd
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker- ac/surface: Handle non-retiled displayable DCC correctly for modifiers.
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerConnor Abbott (1):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker- ir3: Fix infinite loop in scheduler when splitting
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker- glsl: Prohibit implicit conversion of mem parameter in atomicOP functions
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker- draw: fix tessellation output vertex size calculation
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerEric Engestrom (4):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e4f762ac346f31fc1fd201aecdc375348be5075f
73*61046927SAndroid Build Coastguard Worker- zink: mark a bunch of zink-piglit-quick_gl tests as flakes
74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c704bb630d21e0a30500e9d8f42493ede3cc55ae
75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerHeinrich Fink (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- softpipe: add missing sentinel to debug option array
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- iris: Don't leak the surface if uncompressed re-interp fails
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker- intel/perf: use the right popcount for 64bits
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker- ac/surface/tests: fix the ARM build
92*61046927SAndroid Build Coastguard Worker- radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerMichel Dänzer (3):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker- Convert most remaining free-form fall-through comments to FALLTHROUGH
97*61046927SAndroid Build Coastguard Worker- osmesa: Replace default case FALLTHROUGH annotation by following return
98*61046927SAndroid Build Coastguard Worker- Fix up leftover "state_trackers" references to "frontends"
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (4):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker- radeonsi: fix fb_too_small condition
103*61046927SAndroid Build Coastguard Worker- radeonsi/gfx7: always sync pfp/me
104*61046927SAndroid Build Coastguard Worker- ac/surface: don't print stencil info if tex has no stencil
105*61046927SAndroid Build Coastguard Worker- radeonsi/driconf: add workaround for SpaceEngine
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerQiang Yu (1):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker- st/mesa: fix size miss match for some check
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerRob Clark (2):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker- freedreno: Consolidate needs_flush and clearing last_fence
114*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix framebuffer_barrier crash
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- radv: disable DCC for DOOM 2016 and Wolfenstein II
119*61046927SAndroid Build Coastguard Worker- aco: fix shared_atomic_comp_swap if the second source isn't a VGPR
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (3):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker- nir: return progress from nir_lower_packing
124*61046927SAndroid Build Coastguard Worker- nir/ifind_msb_rev: fix input check
125*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix add vs. mul
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerTimothy Arceri (7):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker- util/tests: initialise key in cache_test
130*61046927SAndroid Build Coastguard Worker- mesa: don't crash on incorrect texture use
131*61046927SAndroid Build Coastguard Worker- i965: don't crash on incorrect texture use
132*61046927SAndroid Build Coastguard Worker- util/driconf: add new ignore_write_to_readonly_var workaround
133*61046927SAndroid Build Coastguard Worker- util: add some workarounds for the game Luna Sky
134*61046927SAndroid Build Coastguard Worker- glsl: force_glsl_version to shaders with no defined version
135*61046927SAndroid Build Coastguard Worker- util/radeonsi: add radeonsi workaround for Nuclear Throne
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker- st/xa: Mark default xa_get_pipe_format case unreachable.
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker- intel: fix leaking memory on shader creation
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