1*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 Release Notes / 2021-07-14 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 is a bug fix release which fixes bugs found since the 21.1.4 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 21.1.5 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 022c7293074aeeced2278c872db4fa693147c70f8595b076cf3f1ef81520766d mesa-21.1.5.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- [build error] macros.h:88:26: error: size of unnamed array is negative 35*61046927SAndroid Build Coastguard Worker- Game Issue: Nuclear Throne crashes in RadeonSI 36*61046927SAndroid Build Coastguard Worker- Crash in glLinkProgram while trying to craft the link error 37*61046927SAndroid Build Coastguard Worker- Shader compilation memory leaks 38*61046927SAndroid Build Coastguard Worker- Wolfenstein II: The New Colossus - Screen goes black in some cases 39*61046927SAndroid Build Coastguard Worker- SpaceEngine in Steam Proton cannot start with Mesa >=20.3 40*61046927SAndroid Build Coastguard Worker- [bisected] KDE plasma menu text renders like stretched strangely [amdgpu] 41*61046927SAndroid Build Coastguard Worker- Luna Sky Crashes on Launch 42*61046927SAndroid Build Coastguard Worker- Mesa crashes on undefined texture behaviour 43*61046927SAndroid Build Coastguard Worker- Mesa crashes on undefined texture behaviour 44*61046927SAndroid Build Coastguard Worker- cache_test uses uninitialized stack memory 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChanges 48*61046927SAndroid Build Coastguard Worker------- 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1): 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker- nir: Fix constant folding for irhadd/urhadd 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker- ac/surface: Handle non-retiled displayable DCC correctly for modifiers. 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerConnor Abbott (1): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- ir3: Fix infinite loop in scheduler when splitting 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- glsl: Prohibit implicit conversion of mem parameter in atomicOP functions 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- draw: fix tessellation output vertex size calculation 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerEric Engestrom (4): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e4f762ac346f31fc1fd201aecdc375348be5075f 73*61046927SAndroid Build Coastguard Worker- zink: mark a bunch of zink-piglit-quick_gl tests as flakes 74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c704bb630d21e0a30500e9d8f42493ede3cc55ae 75*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerHeinrich Fink (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- softpipe: add missing sentinel to debug option array 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (1): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- iris: Don't leak the surface if uncompressed re-interp fails 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (1): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- intel/perf: use the right popcount for 64bits 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- ac/surface/tests: fix the ARM build 92*61046927SAndroid Build Coastguard Worker- radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerMichel Dänzer (3): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- Convert most remaining free-form fall-through comments to FALLTHROUGH 97*61046927SAndroid Build Coastguard Worker- osmesa: Replace default case FALLTHROUGH annotation by following return 98*61046927SAndroid Build Coastguard Worker- Fix up leftover "state_trackers" references to "frontends" 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (4): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- radeonsi: fix fb_too_small condition 103*61046927SAndroid Build Coastguard Worker- radeonsi/gfx7: always sync pfp/me 104*61046927SAndroid Build Coastguard Worker- ac/surface: don't print stencil info if tex has no stencil 105*61046927SAndroid Build Coastguard Worker- radeonsi/driconf: add workaround for SpaceEngine 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerQiang Yu (1): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- st/mesa: fix size miss match for some check 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerRob Clark (2): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- freedreno: Consolidate needs_flush and clearing last_fence 114*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix framebuffer_barrier crash 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- radv: disable DCC for DOOM 2016 and Wolfenstein II 119*61046927SAndroid Build Coastguard Worker- aco: fix shared_atomic_comp_swap if the second source isn't a VGPR 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (3): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- nir: return progress from nir_lower_packing 124*61046927SAndroid Build Coastguard Worker- nir/ifind_msb_rev: fix input check 125*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix add vs. mul 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerTimothy Arceri (7): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- util/tests: initialise key in cache_test 130*61046927SAndroid Build Coastguard Worker- mesa: don't crash on incorrect texture use 131*61046927SAndroid Build Coastguard Worker- i965: don't crash on incorrect texture use 132*61046927SAndroid Build Coastguard Worker- util/driconf: add new ignore_write_to_readonly_var workaround 133*61046927SAndroid Build Coastguard Worker- util: add some workarounds for the game Luna Sky 134*61046927SAndroid Build Coastguard Worker- glsl: force_glsl_version to shaders with no defined version 135*61046927SAndroid Build Coastguard Worker- util/radeonsi: add radeonsi workaround for Nuclear Throne 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard Worker- st/xa: Mark default xa_get_pipe_format case unreachable. 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- intel: fix leaking memory on shader creation 144